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The Battle for Volturnus - 4.

Posted by GM HeathFor group 0
GM Heath
GM, 928 posts
Fri 29 May 2009
at 15:28
  • msg #29

Re: The Battle for Volturnus - 4

ROUND 3

Desiraye hits and knocks out the injured Sathar.  Becka and Kri'lik hit the next nearest Sathar, killing it.

That leaves 3 Sathar who fire at you this round.  Kri'lik is hit for 15 damage.

The 6 backup Sathar arrive and are ready to fire next round.

You reach the generator, and S'Krllk begins examining it.  You are also within grenade range of the 3 closest Sathar now.


S'Krllk finds:

The electric field is a Level 4 security device, and may be deactivated in 5 turns by any character with Technician skill. These 5 turns must be consecutive, and the character may do nothing else while deactivating the field.
</i>

S'Krllk believes that deactivating this southern generator will likely turn off the entire force field, thus allowing the Ul-mor to charge and take care of the Sathar.

Kri'lik
player, 147 posts
Doctor of Medicine (M.D.)
Professor
Sat 30 May 2009
at 19:40
  • msg #30

Re: The Battle for Volturnus - 4

 Firing his laser rifle as he advances with the rest of the group, the aged Vrusk cries out in pain as he is hit from a Sathar's blast. "Aghhh! Darn that hurts!" Not wanting to let the rest down he continues with the assault firing his laser rifle at the best targets of opportunity.

beam weapons 35% + aim.

Currently at 20 Health.
This message was last edited by the player at 19:41, Sat 30 May 2009.
S'Krllk
player, 97 posts
Mon 1 Jun 2009
at 17:03
  • msg #31

Re: The Battle for Volturnus - 4

S'Krllk ignores any pain he is feeling, shuts out anything around him, and focuses on shutting down the field. "Perhaps if I fail to notice when I die, my reflexes will continue to shut this thing down" he murmurs.
GM Heath
GM, 935 posts
Fri 12 Jun 2009
at 17:07
  • msg #32

Re: The Battle for Volturnus - 4

Round 4

Security Device:  Round 1 of 5 uninterrupted rounds


All but two of the Sathar are distracted when a Vrusk suddenly appears in their mist.  They turn and fire at the hologram.

S'Krllk begins deactivating the device.

The two Sathar fire at you.  Both shots hit...and they both hit S'Krllk.  (OOC: This was purely random bad luck.  I had them choose targets randomly!)  S'Krllk is hit for 31 damage.

S'Krllk turns back to the security device.  (Next round will also be round 1 of 5 for deactivation.)

The remaining 4 of you fire at the Sathar.  Desiraye and Sergi hit, taking down one of the Sathar.  Desiraye has thrown a fragmentation grenade.  3 additional Sathar are injured.

Kri'lik has a critical failure, and his gun backfires.  (3 dmg, and weapon is inoperable.)
Kri'lik
player, 149 posts
Doctor of Medicine (M.D.)
Professor
Fri 12 Jun 2009
at 23:50
  • msg #33

Re: The Battle for Volturnus - 4

 The explosion of his laser rifle is quite a fright for the medical doctor. Nothing like that has ever happened to him before. "Ahhh!" He screams as the energy backfires into his face. Finding that his body seems to still be working he quickly collects his thoughts abandons the runined rifle, draws his laser pistol and quickly attaches it to his power pack. Once done he sets the weapon to max and fires at the closest sathar. While doing such he moves to give aid the S'krllk if he needs it.

Beam weapons 35% +aim
17 STA remaining.

This message was last edited by the player at 23:51, Fri 12 June 2009.
Becka Norend
player, 227 posts
Sat 13 Jun 2009
at 00:06
  • msg #34

Re: The Battle for Volturnus - 4

Becka will stand between S'Krllk and the Sathar as a human shield to protect him as she fires at the closest of the Sathar who have seen through the hologram.
Desiraye Lipost
player, 630 posts
Desiraye Lipost
Corporate Investigator
Sat 13 Jun 2009
at 02:40
  • msg #35

Re: The Battle for Volturnus - 4

Desiraye will yell out to the others around her, "THROW SMOKE GRENADES TO COVER S'KRLLK FOR COVER.  IF NOT, THROW WHATEVER YOU HAVE!"

Round #5: Desiraye will throw another Frag grenade at the closest Sathar

Round #6: Fires shots at remaining Sathar to give S'Krllk time to deactivate device & try not to let Becka become a sacrafice

Round #7: Fires shots at remaining Sathar to give S'Krllk time to deactivate device & try not to let Becka become a sacrafice


STR/STA: 65/60
DEX/RS: 60/60
INT/LOG: 40/40
PER/LDR: 40/40
IM: 6
CURRENT STAMINA: 22/60

SKILLS:
Beam Weapons:4
70% +15% for aimed shot

OOC: Desiraye has some spare Doze, Tangler, & Frags left if anyone is close enough to her.
This message was last edited by the player at 16:00, Sat 13 June 2009.
Becka Norend
player, 228 posts
Mon 15 Jun 2009
at 17:35
  • msg #36

Re: The Battle for Volturnus - 4

Becka takes a doze grenade from Desi and throws it.
S'Krllk
player, 98 posts
Mon 15 Jun 2009
at 20:07
  • msg #37

Re: The Battle for Volturnus - 4

S'Krllk pays no attention to the bipedal forms milling around, he is so completely focused on de-activating the screens that he will allow nothing to stop him...
Hopefully he'll finish before either the Sathar or his allies are completely decimated, as it would be embarassing to complete the task after the battle is over. As he works, he mumbles, "Don't mind me... nameless tech doing his job... plognard sonic screwdriver! ... just another pebble on the universal beach... lots of serious therapy... blue and red striped wire... relentless waves...  "
GM Heath
GM, 937 posts
Tue 23 Jun 2009
at 16:51
  • msg #38

Re: The Battle for Volturnus - 4

Round 5

Security Device:  Round 1 of 5 uninterrupted rounds


Desi throws a frag and Becka throws a doze grenade.  Kri'lik is changing weapons and reloading.  Sergi misses.

The nearest Sathar, already wounded, is decimated by the frag grenade.  Only one of the Sathar appears to collapse asleep from the doze grenade.

Four Sathar now seem to be disregarding the hologram.  They fire...

...Becka is hit.  (16 dmg)  Sergi is also hit.  (15 dmg).

S'Krllk is unhit and actively disabling the screens.  (1 of 5 complete)

From the rear, you see 8 more Sathar charging forward toward you.  They will not be in range for about 30 seconds (5 rounds).
Sergi Watchman
player, 141 posts
Wed 24 Jun 2009
at 12:16
  • msg #39

Re: The Battle for Volturnus - 4

Sergi keeps shooting, and yells "Medic!!!!!!!!!!!!!!!!"
S'Krllk
player, 99 posts
Wed 24 Jun 2009
at 13:47
  • msg #40

Re: The Battle for Volturnus - 4

"Now we're getting somewhere...
S'Krllk abdomen vibrates in the Vrusk equivalent of a wince as he continues with his task.
Becka Norend
player, 229 posts
Wed 24 Jun 2009
at 16:40
  • msg #41

Re: The Battle for Volturnus - 4

Becka continues to fire as well, seeking out the most wounded Sathar first.
GM Heath
GM, 938 posts
Wed 24 Jun 2009
at 22:30
  • msg #42

Re: The Battle for Volturnus - 4

There has been a question about the Sathar:

Currently there are:

Within Firing Range
4 Sathar unwounded
2 Sathar wounded
1 Sathar asleep from doze grenade

Of these, 4 were distracted by the hologram last round, meaning 4 or less will be distracted next round (i.e., at least 2 shooting at you).

Approaching and not in firing range
8 Sathar
Desiraye Lipost
player, 631 posts
Desiraye Lipost
Corporate Investigator
Wed 24 Jun 2009
at 22:44
  • msg #43

Re: The Battle for Volturnus - 4

GM Heath:
There has been a question about the Sathar:

Currently there are:

Within Firing Range
4 Sathar unwounded
2 Sathar wounded
1 Sathar asleep from doze grenade

Of these, 4 were distracted by the hologram last round, meaning 4 or less will be distracted next round (i.e., at least 2 shooting at you).

Approaching and not in firing range
8 Sathar

OOC: Thanks for clarifying...

BIC: Desiraye continues to throw grenades at the Sathar to try and cut down on the amount of fire coming from them.

STR/STA: 65/60
DEX/RS: 60/60
INT/LOG: 40/40
PER/LDR: 40/40
IM: 6
CURRENT STAMINA: 22/60

SKILLS:
Beam Weapons:4
70% +15% for aimed shot

OOC: Desiraye STILL has some spare Doze, Tangler, & Frags left if anyone is close enough to her.

Round 8: Throws Tangler Grenade at Sathar
Round 9: Throws Frag Grenade at Sathar
Round #10: Throws another Tangler Grenade at Sathar
Round #11: Throws another Frag Grenade at Sathar
Round #12: Fires at remaining Sathar with Laser Rifle
This message was last edited by the player at 23:58, Wed 24 June 2009.
Kri'lik
player, 150 posts
Doctor of Medicine (M.D.)
Professor
Wed 24 Jun 2009
at 23:35
  • msg #44

Re: The Battle for Volturnus - 4

 Heeding the call for aid, Kri'lik rushes to Sergi's side, removes his med kit and does what he can for the injured fighter.

Medical Level 2
  Administering Drugs      - 100% (100%)
  Diagnosis                - 80%  (60% + Sk Lvl)
  First Aid                - 100% (100%)
  Minor Surgery            - 60%  (40% + Sk Lvl)
  Major Surgery            - 40%  (20% + Sk Lvl)
  Controlling Infection    - 70%  (50% + Sk Lvl)
  Curing Disease           - 60%  (40% + Sk Lvl)
  Neutralizing Toxins      - 50%  (30% + Sk Lvl)
  Activating Freeze Fields - 50%  (30% + Sk Lvl)

GM Heath
GM, 939 posts
Sat 27 Jun 2009
at 00:13
  • msg #45

Re: The Battle for Volturnus - 4

Round 6

Round 2 of 5 uninterrupted rounds


Only one of the Sathar now is fooled by the hologram.  The other 5 are firing on you...

Desiraye is hit once (9 dmg), and Becka is hit twice. (23 dmg)

Desiraye gets off a tangler grenade...but it misses its mark, impotently detonating over some bushes.

Kri'lik begins trying to heal Sergi.  (It will take a round to feel any improvement.)

Sergi makes a direct hit on the head of the wounded Sathar, which flops over dead.

Becka barely misses.

S'Krllk is trying to get the device dismantled.
Becka Norend
player, 230 posts
Tue 30 Jun 2009
at 16:36
  • msg #46

Re: The Battle for Volturnus - 4

Becka says, "Oh, that hurts!  I'm getting pounded over here."  But she looks down to make sure S'Krllk is still disabling the device and fires back at the most wounded Sathar.
GM Heath
GM, 940 posts
Wed 1 Jul 2009
at 17:21
  • msg #47

Re: The Battle for Volturnus - 4

Round 7

Round 3 of 5 uninterrupted rounds


You begin firing...

Desiraye's frag grenade injures two Sathar.  Becka fires off a shot that takes out one of those two.  Sergi hits a Sathar in the arm and disables it for one round.  Kri'lik is healing Sergi.  (+20 STA)

S'Krllk is not interrupted this round in disabling the device.

All Sathar are now disregarding the hologram.  They keep firing.  Kri'lik is hit as he is healing Sergi (15 dmg).  Becka is hit again as she is blocking S'Krllk from fire.  (21 dmg)

Becka falls over from the burns, collapsing to the ground.
Kri'lik
player, 151 posts
Doctor of Medicine (M.D.)
Professor
Thu 2 Jul 2009
at 00:28
  • msg #48

Re: The Battle for Volturnus - 4

"AAAhhh! I've been hit. Not sure if I can take another. Perhaps its time to call in the reserves!!!" The doctor's insectoid eyes fall upon Becka wondering if his aid would be of any use to her. Still not sure, the professor lowers his body into a prone position to try and minimize himself as a target thinking if he can live for a few more minutes he might be able to help another in need. The chaos of battle has him confussed as to who needs his help the most. "Call out if you need aid!"

Current STA: 2
 If asked for healing he will try and aid the closest to death while still maintaining a prone position. If none seek his aid he will apply first aid to himself.

Medical Level 2
  Administering Drugs      - 100% (100%)
  Diagnosis                - 80%  (60% + Sk Lvl)
  First Aid                - 100% (100%)
  Minor Surgery            - 60%  (40% + Sk Lvl)
  Major Surgery            - 40%  (20% + Sk Lvl)
  Controlling Infection    - 70%  (50% + Sk Lvl)
  Curing Disease           - 60%  (40% + Sk Lvl)
  Neutralizing Toxins      - 50%  (30% + Sk Lvl)
  Activating Freeze Fields - 50%  (30% + Sk Lvl)

Desiraye Lipost
player, 632 posts
Desiraye Lipost
Corporate Investigator
Thu 2 Jul 2009
at 01:26
  • msg #49

Re: The Battle for Volturnus - 4

Before/After Desiraye throws her grenade, she makes the signal or calls out for someone to call in the cavalry and hopes she survives another round (or two)!  Best cover possible and praying...

STR/STA: 65/60
DEX/RS: 60/60
INT/LOG: 40/40
PER/LDR: 40/40
IM: 6
CURRENT STAMINA: 11/60

SKILLS:
Beam Weapons:4
70% +15% for aimed shot
This message was last edited by the player at 03:16, Fri 03 July 2009.
S'Krllk
player, 100 posts
Thu 2 Jul 2009
at 21:35
  • msg #50

Re: The Battle for Volturnus - 4

S'Krllk world begins and ends in the one meter circles where the device resides. Perhaps the Sathar are afraid they will damage their own force field if they fire on him, perhaps they don't believe he is competent enough to bypass their failsafes, or maybe S'Krllk just hasn't noticed how many have aimed at him and missed. Whatever the case, he does not pause and will either dismantle the device or perish while attempting to do so... literally.
Sergi Watchman
player, 142 posts
Fri 3 Jul 2009
at 10:54
  • msg #51

Re: The Battle for Volturnus - 4

"Kri'lik, see to Becka"  Sergi continues to fire at any targets he can see.
Kri'lik
player, 152 posts
Doctor of Medicine (M.D.)
Professor
Tue 7 Jul 2009
at 04:48
  • msg #52

Re: The Battle for Volturnus - 4

Heeding Sergi's advice, Kri'lik crawls to Becka's side, hoping she still lives.

If there are signs of life he will do what he can, otherwise he applies first aid to himself.
Desiraye Lipost
player, 633 posts
Desiraye Lipost
Corporate Investigator
Wed 8 Jul 2009
at 03:04
  • msg #53

Re: The Battle for Volturnus - 4

OOC: If Desi must choose, she calls in the cavalry...
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