RolePlay onLine RPoL Logo

, welcome to Star Frontiers: Destiny Tomorrow

22:01, 2nd June 2024 (GMT+0)

Player's Forum.

Posted by GM HeathFor group 0
GM Heath
GM, 2 posts
Wed 1 Sep 2004
at 05:38
  • msg #1

Player's Forum

Players:  Feel free to post your comments and OOC discussions here, including any comments or suggestions for the game.
Hunter
player, 1 post
Wed 1 Sep 2004
at 06:28
  • msg #2

Re: Player's Forum

Hello all.  I look forward to being the resident technical specialist and overly curious pusher of big red buttons marked Do not press.  :)

May I make a suggestion for ability scores?  As I recall, there are four groups of ability scores with each group possessing two different stats.  Perhaps we could be given 200 points to spread between these four groups?
GM Heath
GM, 6 posts
Wed 1 Sep 2004
at 06:40
  • msg #3

Re: Player's Forum

I think what I will do for ability scores is to give you a base score in each ability, and then give you predetermined "experience points" which you can use to raise abilities and/or choose skills.

Give me a day or two.  I'm also hoping to post the advertisement in Players Wanted as soon as this looks attractive enough.
Dr Alessandra Coles
player, 1 post
Thu 2 Sep 2004
at 14:40
  • msg #4

Re: Player's Forum

Character sheet done, and greetings, resident Doc here.
GM Heath
GM, 8 posts
Mon 6 Sep 2004
at 07:28
  • msg #5

Re: Player's Forum

There may not be many, if any, portraits for some of the aliens and other Star Frontiers character types.  I certainly wouldn't mind if anyone submitted portraits to the portrait editor in that regard.  If you do, let us all know!

Actually, I did find a handful under Neutral Alien.
This message was last edited by the GM at 07:37, Mon 06 Sept 2004.
Fietra
player, 2 posts
Mon 6 Sep 2004
at 10:37
  • msg #6

Re: Player's Forum

Yes, there are a very few.
Dulob
player, 1 post
Tue 7 Sep 2004
at 01:03
  • msg #7

Re: Player's Forum

One dralasite on board!
Xare
player, 1 post
Tue 7 Sep 2004
at 01:51
  • msg #8

Re: Player's Forum

Hello everyone! I'm Xare (pronounced like dare only with z instead of a d). My character is a Yazarian with Biosocial PSA whose main specialty is Environmental. I'm locked, loaded, and ready to analyze some ecosystems.

It's been many years since I've really played SF (not counting one failed PBEM..), but it was the first RPG I ever purchased. Looking forward to a fun game with everyone.

BTW, what PSAs and specialties do we have already? I know we have a doctor <tips hat>?
Fietra
player, 3 posts
Tue 7 Sep 2004
at 02:09
  • msg #9

Re: Player's Forum

I'm your neighborhood Humma tech head.  Just keep me away from bright shiny red buttons.  :)
This message was last edited by the player at 08:24, Tue 07 Sept 2004.
Xare
player, 2 posts
Tue 7 Sep 2004
at 02:11
  • msg #10

Re: Player's Forum

Fietra:
I'm your neighborhood tech head.  Just keep me away from bright shiny red buttons.  :)


Hi Fietra.. Hey what's your race? Your pick looks like a Yaz!
Phlan Holst
player, 1 post
Tue 7 Sep 2004
at 02:16
  • msg #11

Re: Player's Forum

Hello everyone, I’m looking forward to this game; it’s been a long time since I have played SF.

I’m Phlan Holst recently returned from an eight-month stint on the Spacefleet Frigate Verity as a marine. I’m the combat guy, it’s my job to deal with the problems that arise from a abundance of red button pushing.
GM Heath
GM, 10 posts
Tue 7 Sep 2004
at 02:48
  • msg #12

Re: Player's Forum

Although I plan to run through classic modules, starting with Volturnus, I will be making several changes to speed up the game.  I also want to give it more depth.

To add depth, I want to incorporate background.  So please do the following in a PM to me:

(1) If there is anything in your background you would like me to incorporate into the storyline, let me know.

(2) If there are any groups, cults or other entities to which your character belongs or is pursued by, let me know.

(3) If there are any secrets, or if you want your character to have any game secrets, let me know what kind of secrets (e.g. conspiracies, personal information, hidden government agendas).

Cults and groups can be found in Xebulon's Guide.  There are major corporations (and you can make up a good one if you want), the UPF (of course), Silver Death Cult, Free Frontiersmen Foundation (FFF), Anti-Satharian League, Frontier Peace Organization,  Kraatar Liberation Corps, and Investors.  (And maybe more that I create.)
GM Heath
GM, 11 posts
Tue 7 Sep 2004
at 03:38
  • msg #13

Re: Player's Forum

With the above, if there are any special motivations for the character, also please tell me (money, revenge, etc.).
GM Heath
GM, 12 posts
Wed 8 Sep 2004
at 01:45
  • msg #14

Re: Player's Forum

Some of the characters I'm getting in have a different ability score for the paired abilities.  At character creation stage, the paired abilities should be the same (so STR/STA, DEX/RS, etc. should be the same).

If there is a reason you believe this should be different, please let me know, but I think this best follows the balancing of the original creation method (in which you roll once for the paired attributes, and racial modifiers apply to both).


Forget this.  I forgot about rule 5 allowing you to modify them after creating them.  Sorry.
This message was last edited by the GM at 02:04, Wed 08 Sept 2004.
Phlan Holst
player, 2 posts
Wed 8 Sep 2004
at 02:28
  • msg #15

Re: Player's Forum

Are we still set to start around the 15th?
GM Heath
GM, 13 posts
Wed 8 Sep 2004
at 03:06
  • msg #16

Re: Player's Forum

Absolutely.
GM Heath
GM, 14 posts
Wed 8 Sep 2004
at 03:28
  • msg #17

Re: Player's Forum

Xare:
Fietra:
I'm your neighborhood tech head.  Just keep me away from bright shiny red buttons.  :)


Hi Fietra.. Hey what's your race? Your pick looks like a Yaz!

Fietra is from the Humma race.
Fietra
player, 4 posts
Wed 8 Sep 2004
at 10:46
  • msg #18

Re: Player's Forum

Yeah, ummm, what he said.  (I did edit the original post)
GM Heath
GM, 15 posts
Thu 9 Sep 2004
at 01:24
  • msg #19

Re: Player's Forum

There have been a couple questions about Zebulon's Guide.  Honestly, I never purchased that guide, so I am not as familiar with its rules.  Also, it came out after some of the modules we will be running through.

For these reasons, I want to use it for adding options (such as equipment, races, setting issues), but not for any changes in rules (such as professions and added skills - which don't have a PSA listing, etc.).

So for the official "rules," we will go up to the expanded rules.  (I do have the Knight Hawk rules, but those probably won't come into play in the near future and don't change the main rules anyway.)

I am open to ideas if anyone thinks there might be a better way to do it.  If everyone wants to use Zebulon's Guide for characters, let me know.  I'm not set in my ways, just trying to make it easiest on everyone.
Xare
player, 3 posts
Thu 9 Sep 2004
at 02:16
  • msg #20

Re: Player's Forum

GM Heath:
There have been a couple questions about Zebulon's Guide.  Honestly, I never purchased that guide, so I am not as familiar with its rules.  Also, it came out after some of the modules we will be running through.

For these reasons, I want to use it for adding options (such as equipment, races, setting issues), but not for any changes in rules (such as professions and added skills - which don't have a PSA listing, etc.).

So for the official "rules," we will go up to the expanded rules.  (I do have the Knight Hawk rules, but those probably won't come into play in the near future and don't change the main rules anyway.)

I am open to ideas if anyone thinks there might be a better way to do it.  If everyone wants to use Zebulon's Guide for characters, let me know.  I'm not set in my ways, just trying to make it easiest on everyone.


My 2 cent:

The equipment from Zeb's is great for the most part (bodycomps can get crazy if you let them). The new resolution system suck like a fat singularity near the galactic core though. Let me roll, 'shift' then look on a chart to find what the heck it means. Hate it, hate it, hate it, hate it. I want to roll the die, look at them when they stop, and know if I screwed the pooch or saved the kingdom (galaxy in this case). Probably one of the reasons SF died when it did. I don't recall any material that came out after Zebs that used the resolution system (i.e. Modules). Professions brief well, but don't offer enough to justify the extra time you have to spend figuring it all out during character creation.

Easiest way, IMHO, is what you are doing, Expanded rules for characters and skills, use Zeb's equipment and material for supplement. D100 offers plenty of randomness (unlike d10 systems: aka, TW2000) and they are easy to use, apply modifiers too and everyone understands D100 probability (1 in 100 chances of any particular value).

Once characters start getting too skill heavy (i.e. 4-6 in a primary skill, 2-4 in many secondary skills), just throw in Knight Hawks, which, if I recall provides another set of skills to master, most of which require a pretty heavy investment of XP.
This message was last edited by the player at 02:17, Thu 09 Sept 2004.
Fietra
player, 5 posts
Thu 9 Sep 2004
at 15:44
  • msg #21

Re: Player's Forum

I remember picking up Zebulon once upon a time, abet a number of years ago.  I remember that the equipment section was great and the skill rewrite was terrible.  I also thought the changes to the universe done at the time didn't fit very well (although more races were useful).

My two cents is to add on the equipment and other useful material but to leave the skill set alone.  It's going to take several hundred experience points just to get anywhere near experienced enough to have 4-6 in the primary skill (or skills) and 2-4 in the secondary.  It might not be a bad idea to raise your skills with a potential starship skill in mind.

(edit: yes I know the picture isn't a humma.  However, kangaroo cats aren't in the picture archive. ^_^ )
This message was last edited by the player at 15:48, Thu 09 Sept 2004.
E. 'Crash' Johnson
player, 1 post
Thu 9 Sep 2004
at 15:56
  • msg #22

Re: Player's Forum

Hi everyone, working on a Scout/Explorer here. Can't wait to play!
Xare
player, 4 posts
Thu 9 Sep 2004
at 16:35
  • msg #23

Re: Player's Forum

E. 'Crash' Johnson:
Hi everyone, working on a Scout/Explorer here. Can't wait to play!


Already got one. I've got Enviro 3..
Xare
player, 5 posts
Thu 9 Sep 2004
at 16:37
  • msg #24

Re: Player's Forum

Fietra:
It might not be a bad idea to raise your skills with a potential starship skill in mind.


<Nods head.>
Xare
player, 6 posts
Thu 9 Sep 2004
at 16:53
  • msg #25

Re: Player's Forum

Crash,

Maybe our characters could have worked together before. My skills are Enviro 3 Tech 1. I would almost certainly be partnered up with someone with Psycosocial skill (to communicate with aliens) and some weapon skills. If you had a level of Enviro also, then we could both sneak around (Stealth and concelment).

Just an idea. IM me if we want to work on a shared background.
E. 'Crash' Johnson
player, 2 posts
Thu 9 Sep 2004
at 17:16
  • msg #26

Re: Player's Forum

Sounds good to me I was leaning towards the psycho-social areas anyway.
GM Heath
GM, 16 posts
Fri 10 Sep 2004
at 01:11
  • msg #27

Re: Player's Forum

A shared background is also fine with me.
Fietra
player, 6 posts
humma techy
Fri 10 Sep 2004
at 14:36
  • msg #28

Re: Player's Forum

Background...hmmm...yeah...need to come up with one of those.  :)
Dr Alessandra Coles
player, 2 posts
Fri 10 Sep 2004
at 14:41
  • msg #29

Re: Player's Forum

Already done and posted
Fietra
player, 7 posts
humma techy
Fri 10 Sep 2004
at 14:57
  • msg #30

Re: Player's Forum

*scribble, scribble*  Done.
Xare
player, 7 posts
Fri 10 Sep 2004
at 19:05
  • msg #31

Character Change

I'm thinking of chaning my character to something with tech PSA, so I can work toward starship skills (enviro doesn't help with astrogation).

Can folks with TechPSA chime in with their main speciality? Robotics, Tech, Comp, etc. I'm thinking of going robo (then engineer) or comp (then astrogator). If those are taken and no one is taking tech (then pilot), I can do that too.

Let me know if anyone else is already planning on either of these. Don't want to step on toes.

Thanks in advance!
This message was last edited by the player at 19:06, Fri 10 Sept 2004.
E. 'Crash' Johnson
player, 3 posts
Fri 10 Sep 2004
at 20:14
  • msg #32

Re: Character Change

Preventing overlap in skills is a good idea but we shouldn't let that discourage us from playing the characters we want, only the GM should do that:)

Anyway I was wondering just how driving/piloting vehicles work I couldn't find any skills other than for their repair.

I was hoping originally to have a pilot/driver scout-type character, I've since gone with a BioSocial PSA with PsychoSocial: 5 and Environmental: 1.
Xare
player, 8 posts
Fri 10 Sep 2004
at 21:03
  • msg #33

Re: Character Change

E. 'Crash' Johnson:
Preventing overlap in skills is a good idea but we shouldn't let that discourage us from playing the characters we want, only the GM should do that


Were we not going to use published modules, I might agree, but since we are, the modules is going to prompt for certain skills. The GM has already stated he doesn't fudge number and death happens. So.... Might be nice to have all bases covered. I'm offering to do the covering. If others are hell bent on playing a gnome monk.. Opps.. wrong game.. how about Ifshnit Star Solider... then fine. Just let me know so I can cover what's missing. The type of character I like playing is someone who brings something unique to the party.

E. 'Crash' Johnson:
Anyway I was wondering just how driving/piloting vehicles work I couldn't find any skills other than for their repair.

I was hoping originally to have a pilot/driver scout-type character, I've since gone with a BioSocial PSA with PsychoSocial: 5 and Environmental: 1.


Umm.. I don't think you did skills right if you ended up with 5 of anything.

If your PSA is Biosocial, keep in mind that:
Rank 1 cost 5
Rank 2 cost 10
Rank 3 cost 15
Rank 4 cost 20
Rank 5 cost 25
etc

But to purchase rank 2, you must be rank 1 already. So the total cost of rank to 15 points, because rank 1 costs 5 pts then rank 2.

Rank 5 would cost a total of: 5, 10, 15, 20, 25 equaling: 55 xp points. TANSTAAFL..

Also important to note that you get rank 1 in one skill from your PSA and rank 1 in any other skill for free.

>>>

As for driving, it is entirly a function of the technican skill, operate machinery. Increased ranks in the skill allow the piloting of additional vehicles. Any ground vehicle at level 1, jet copters at level 2, etc. etc.
E. 'Crash' Johnson
player, 4 posts
Fri 10 Sep 2004
at 21:06
  • msg #34

Re: Character Change

Oh! I did do it all wrong! oops!
Xare
player, 9 posts
Fri 10 Sep 2004
at 21:12
  • msg #35

Re: Character Change

E. 'Crash' Johnson:
Oh! I did do it all wrong! oops!


hehe, I did the same thing first time. It's an easy mistake because we are starting with XP. The chart seems to friendly and welcoming.. thus tricking you!


My 2 cent on character creation:

you get 1 skill in your PSA.. for free. This is an easy pick. What ever you want to build off of.

you get 1 rank in any other skill: my advice, pick the most expensive skill you want at this point.

It's a free, so if you were planning on both medical and robotics skills for your Military PSA character, it makes more sense to use this free skill for medical since it will save you 2 points (10 cost for medical rather than 8.. since costs are doubled outside of your PSA). If you to took robotics as your free skill, rather than medical, you end up wasting a couple of points.
This message was last edited by the player at 21:17, Fri 10 Sept 2004.
Fietra
player, 8 posts
Humma
Sat 11 Sep 2004
at 00:15
  • msg #36

Re: Character Change

As far as technical PSA goes, Fietra has all three of them plus medical.  His speciality is currently technician, however.
Xare
player, 10 posts
Sat 11 Sep 2004
at 00:22
  • msg #37

Re: Character Change

Fietra:
As far as technical PSA goes, Fietra has all three of them plus medical.  His speciality is currently technician, however.


Ok, I'll probably gen up a computer specialist/programer then. I'll shoot for astrogator eventually.
Fietra
player, 9 posts
Humma
Sat 11 Sep 2004
at 01:18
  • msg #38

Re: Character Change

I'm aiming for engineer.  Eventually.
Xare
player, 11 posts
Sat 11 Sep 2004
at 01:25
  • msg #39

Re: Character Change

Fietra:
I'm aiming for engineer.  Eventually.

Figured as much. 8)
Zik-Nik B'ktel
player, 12 posts
Mon 13 Sep 2004
at 13:50
  • msg #40

New Character

Thanks to the GM for approving my new character! I'll be a Vrusk Computer Tech now instead of Enviromental Monkey.. 8)
GM Heath
GM, 17 posts
Tue 14 Sep 2004
at 01:15
  • msg #41

Re: New Character

Okay, everyone.  I am planning to post the opening tomorrow, September 15th.  If there is anything else you need to take care of beforehand (or if there are any problems I have not resolved to your satisfaction), please let me know.
Phlan Holst
player, 3 posts
Tue 14 Sep 2004
at 01:26
  • msg #42

Re: New Character

Can't Wait. :)
Fietra
player, 10 posts
Humma
Tue 14 Sep 2004
at 01:55
  • msg #43

Re: New Character

(WOOT!)
Question on kits.  Do we start with the kit if we selected the skill initially?
GM Heath
GM, 18 posts
Tue 14 Sep 2004
at 02:17
  • msg #44

Re: New Character

If you start with a skill that requires a kit, you get that kit for free.  (Otherwise, your skills wouldn't be very useful.)
Fietra
player, 11 posts
Humma
Tue 14 Sep 2004
at 11:54
  • msg #45

Re: New Character

I know I'm asking the obvious.
Clarification: So I have a kit for every skill that I have.  Fietra would then have a Techkit, a Robcomkit, and a Medkit.
Zik-Nik B'ktel
player, 13 posts
Tue 14 Sep 2004
at 12:45
  • msg #46

Re: New Character

So who's actually going to be playing?

The Doc
Crash
Fietra
Phaln
Myself

What about the others? Some of them have only posted once. Are they still in?
This message had punctuation tweaked by the player at 12:45, Tue 14 Sept 2004.
Dr Alessandra Coles
player, 3 posts
Tue 14 Sep 2004
at 15:47
  • msg #47

Re: New Character

Still here, just waiting for things to get going.
E. 'Crash' Johnson
player, 5 posts
Tue 14 Sep 2004
at 18:48
  • msg #48

Re: New Character

I'm still here too, can't wait.
GM Heath
GM, 19 posts
Wed 15 Sep 2004
at 03:09
  • msg #49

Re: New Character

As far as I know, everyone except Eddie Appleburg will be in the first adventure.  If someone doesn't really participate for awhile, they may be going down with the Serena Dawn.  :)
Phlan Holst
player, 4 posts
Wed 15 Sep 2004
at 03:11
  • msg #50

Re: New Character

Is the game starting today or tomorrow?
GM Heath
GM, 20 posts
Wed 15 Sep 2004
at 03:12
  • msg #51

Re: New Character

Hopefully today.  I'm putting together the things right now.  Assuming there are no interruptions, it should be very soon.
Fietra
player, 12 posts
Humma
Wed 15 Sep 2004
at 05:09
  • msg #52

Re: New Character

*pauses to wallow in the memories*
Okay, flashback over.  Posting now.  :)
Fietra
player, 15 posts
Humma
Wed 15 Sep 2004
at 20:04
  • msg #53

Re: New Character

A request fellow players (*shakes his fist at double posting*).  Can those of us not human please note our race in our biography text?  It would be appreciated.
Dr Alessandra Coles
player, 14 posts
Mon 27 Sep 2004
at 11:32
  • msg #54

Re: New Character

South would take us off the map would it not?
GM Heath
GM, 35 posts
Mon 27 Sep 2004
at 23:50
  • msg #55

Re: New Character

South takes you to the southwest quadrant of the map (which I posted in the last move).  Please check the full map on the separate thread to get an idea.  The characters were at about the point marked 10.  The map goes down to 19, so he is running south down hallway D.  You can expect him to make a left or right when he reaches the hallway at 19.
Bartja Nemuco
player, 2 posts
Yazirian
Technician
Wed 13 Oct 2004
at 10:03
  • msg #56

Re: New Character

Greetings all.  New player here.  Sorry I'm late, but didn't see the game prior to start-up.  I'm looking forward to going back to the ol' stomping grounds with changes and twists from GM Heath!
GM Heath
GM, 48 posts
Fri 15 Oct 2004
at 06:33
  • msg #57

Re: New Character


Any questions so far on the game?  If so, let me know.  If it is moving too slowly, also please let me know.  I am kind of letting you (the players) set the pace.  Since these are published adventures that I've run before, I can go as fast or slow as you want.
Dr Alessandra Coles
player, 23 posts
Wed 3 Nov 2004
at 13:55
  • msg #58

Re: New Character

Waiting on what happens, so feel free to move forward
GM Heath
GM, 62 posts
Fri 19 Nov 2004
at 08:40
  • msg #59

Re: New Character

Guess we've lost Zik and Phlan...
GM Heath
GM, 75 posts
Wed 8 Dec 2004
at 02:46
  • msg #60

Re: New Character

PM
GM Heath
GM, 81 posts
Sat 18 Dec 2004
at 01:16
  • msg #61

Re: New Character

Okay, everyone, something has come up.  I will be leaving the country this afternoon and traveling for about three weeks, at which time my internet access may be only intermittent.  That said, even if I don't post, THE GAME WILL CONTINUE as soon as I return, so "don't nobody go nowhere."

I would suggest all of you take some time to review any game rules you need to (including how your stats will work), refine your characters, talk amongst each other, etc.  I will move this forward as fast as possible.  Thanks for your patience.
Sheff
player, 2 posts
Sat 18 Dec 2004
at 04:17
  • msg #62

Re: New Character

Okay.  I am sheff the joke weilding dralasite,  I trying to be a punny as possible.
Kir'Rtt
player, 3 posts
A young Vrusk out
to make his fortune.
Sat 18 Dec 2004
at 04:21
  • msg #63

Re: New Character

Okay Sheff.  Let's see if you know this one: Why are Dralasites big, grey, and lumpy?
Sheff
player, 4 posts
Sat 18 Dec 2004
at 04:24
  • msg #64

Re: New Character

Well that because they're perfect
Kir'Rtt
player, 4 posts
A young Vrusk out
to make his fortune.
Sat 18 Dec 2004
at 04:33
  • msg #65

Re: New Character

Because if they were small, white and smooth, they'd be mistaken for acetylsalicylic acid pills.
Kir'Rtt
player, 5 posts
A young Vrusk out
to make his fortune.
Sat 18 Dec 2004
at 04:47
  • msg #66

Re: New Character

Hmm, nothing?

Must be my delivery...
Fietra
player, 42 posts
Humma
Sun 19 Dec 2004
at 00:12
  • msg #67

Re: New Character

*wonders what roasted Vrusk tastes like*
(probably chicken, everything else does)
GM Heath
GM, 82 posts
Tue 4 Jan 2005
at 19:38
  • msg #68

Re: New Character

Update:  I will be out of the country for one more week.  Everyone get set to jump back into the game!  Sorry for the delays.
Sheff
player, 7 posts
Wed 5 Jan 2005
at 06:44
  • msg #69

Re: New Character

That's alll right all the waiting is the hardest part.
GM Heath
GM, 83 posts
Thu 13 Jan 2005
at 05:52
  • msg #70

Re: New Character

Okay, I'm back in town.  Let me just sort out the posts and we can move forward.  Was there any decision about the party's next action so I can respond to it?
Fietra
player, 45 posts
Humma
Thu 13 Jan 2005
at 06:28
  • msg #71

Re: New Character

Not that I'm aware of.  I think we camped and saved.
GM Heath
GM, 84 posts
Thu 13 Jan 2005
at 06:35
  • msg #72

Re: New Character

Saved?  (joking) This is no video game... :)
Fietra
player, 46 posts
Humma
Thu 13 Jan 2005
at 06:39
  • msg #73

Re: New Character

*wide eyed innocent look*
You mean we're not playing Final Fantasy 22000?
Sheff
player, 8 posts
Thu 13 Jan 2005
at 06:40
  • msg #74

Re: New Character

I wasgoing to bed.  I think we wwere waiting.
Kir'Rtt
player, 12 posts
A young Vrusk out
to make his fortune.
Sun 16 Jan 2005
at 23:59
  • msg #75

Equipment packs

Thanks for posting the equipment pack contents.  I just realized I had no idea what Kir'Rtt had on him as he and Dulob were about to start marching to meet the 'copter.
Fietra
player, 53 posts
Humma
Mon 24 Jan 2005
at 05:29
  • msg #76

Re: Equipment packs

*gently reminds the GM that he's also a medic and was carrying a medkit*
GM Heath
GM, 94 posts
Mon 24 Jan 2005
at 05:42
  • msg #77

Re: Equipment packs

*GM is blushing...since he forgot*
Fietra
player, 54 posts
Humma
Mon 24 Jan 2005
at 05:46
  • msg #78

Re: Equipment packs

Yes, s/he is carrying two medkits.
Desiraye Lipost
player, 6 posts
Desiraye Pipost
Corp Investigator
Thu 24 Mar 2005
at 19:57
  • msg #79

New Jack

Just wanted to say hello and introduce myself to the group.  My name is John and obviously I'm playing Desiraye.  I hope I can add to this game and keep up the pace it's already on.
Bartja Nemuco
player, 58 posts
Yazirian
Technician
Thu 24 Mar 2005
at 22:34
  • msg #80

Re: New Jack

Welcome aboard John.
GM Heath
GM, 135 posts
Fri 8 Apr 2005
at 04:43
  • msg #81

OOC

I just need to give you all a heads up that I will be out of the country for the next 10 days, so there will be no posting from my end.  If I were you, I'd take this time to look over your characters, read through the rulebook about anything you're not familiar with, and converse among each other as you walk (southeast, I presume) through the caverns.
GM Heath
GM, 136 posts
Fri 22 Apr 2005
at 08:21
  • msg #82

Re: OOC

I apologize for my delays, everyone.  I have walked into a mound of work coming back into town.  Hopefully, I will get this moving again this weekend.
Kir'Rtt
player, 46 posts
A young Vrusk out
to make his fortune.
Fri 22 Apr 2005
at 11:24
  • msg #83

Etymology of 'Vacation'

Ahh, I see your workplace operates under the same definition of 'vacation':  the employee has temporarily 'vacated' their desk and all their responsibilities will merely wait there until that employee returns.  :P

No worries.
Fietra
player, 80 posts
Humma
Fri 22 Apr 2005
at 17:00
  • msg #84

Re: Etymology of 'Vacation'

Indeed, no worries.
Desiraye Lipost
player, 17 posts
Desiraye Pipost
Corp Investigator
Fri 22 Apr 2005
at 17:11
  • msg #85

Re: Etymology of 'Vacation'

I'm still around when you get RL caught up.
GM Heath
GM, 151 posts
Wed 4 May 2005
at 02:09
  • msg #86

Re: Etymology of 'Vacation'

Can I get a count of who is still with us?

I think we have Desiraye, Fietra, Dulob, Sheff, and Bartja still active, but please confirm.
Desiraye Lipost
player, 25 posts
Desiraye Pipost
Corp Investigator
Wed 4 May 2005
at 03:17
  • msg #87

Re: Etymology of 'Vacation'

Desiraye is still with you
Fietra
player, 89 posts
Humma
Wed 4 May 2005
at 03:33
  • msg #88

Re: Etymology of 'Vacation'

Present.
Bartja Nemuco
player, 69 posts
Yazirian
Technician
Wed 4 May 2005
at 11:56
  • msg #89

Re: Etymology of 'Vacation'

Aye!  Still about.
Sheff
player, 48 posts
Wed 4 May 2005
at 12:04
  • msg #90

Re: Etymology of 'Vacation'

I am here
Dulob
player, 68 posts
Wed 4 May 2005
at 12:10
  • msg #91

Re: Etymology of 'Vacation'

Dulob too
Kir'Rtt
player, 51 posts
A young Vrusk out
to make his fortune.
Thu 5 May 2005
at 02:28
  • msg #92

Roll Call

Present, if a bit sporadic in the short term.
Fietra
player, 117 posts
Humma
Mon 6 Jun 2005
at 05:37
  • msg #93

Re: Roll Call

Stupid question.  How does the robot move around?  Legs or tracks (tank treads) or wheels or what?
GM Heath
GM, 190 posts
Mon 6 Jun 2005
at 06:14
  • msg #94

Re: Roll Call

It has tracks and uses a standard body with two limbs.  The body is close to the floor for "vacuum-like" cleaning.
Fietra
player, 130 posts
Humma
Mon 20 Jun 2005
at 01:21
  • msg #95

Re: Roll Call

Did we get all the equipment that we found doled out?  I'm not certain that we ever did.
GM Heath
GM, 205 posts
Mon 20 Jun 2005
at 01:25
  • msg #96

Re: Roll Call

You have it all.  I don't know if you separated it all out though.  I just didn't post it under equipment yet.
Desiraye Lipost
player, 60 posts
Desiraye Pipost
Corp Investigator
Mon 20 Jun 2005
at 14:48
  • msg #97

Re: Roll Call

Desiraye would like the nightstick, if that's OK?

Who is taking the pirates laser rifle?  We have [10] powerclips for that available!
This message was last edited by the player at 14:50, Mon 20 June 2005.
Fietra
player, 132 posts
Humma
Mon 20 Jun 2005
at 15:01
  • msg #98

Re: Roll Call

I was thinking that we should give the laser rifle and powerpack to the robot.  He probably shoots about as well as any of us.
Desiraye Lipost
player, 61 posts
Desiraye Pipost
Corp Investigator
Mon 20 Jun 2005
at 15:58
  • msg #99

Re: Roll Call

Works for me!
Bartja Nemuco
player, 98 posts
Yazirian
Technician
Mon 20 Jun 2005
at 17:12
  • msg #100

Re: Roll Call

Why don't we connect the laser rifle directly to the robots parabattery?  A parabatteries SEU are listed in the Expanded Rules.
Fietra
player, 133 posts
Humma
Mon 20 Jun 2005
at 17:39
  • msg #101

Re: Roll Call

*considers carefully and weighs options*
This message was last edited by the player at 20:15, Sun 26 June 2005.
Fietra
player, 134 posts
Humma
Wed 22 Jun 2005
at 02:22
  • msg #102

Re: Roll Call

One other stupid question.  What level was Shemp again and how much power is left in his battery?
Desiraye Lipost
player, 69 posts
Desiraye Pipost
Corp Investigator
Mon 18 Jul 2005
at 16:00
  • msg #103

Re: Roll Call

OOC: Please NPC my character[s] for the next couple of days.  I'm having some problems with my monitor and I'm not sure when I can get a replacement for it.  I might be able to use my wife's set-up on Tuesday but, not sure.

Thank's,
JohnO.
GM Heath
GM, 223 posts
Wed 27 Jul 2005
at 02:25
  • msg #104

Re: Roll Call

Sorry for the delays.  We're going to be having some fresh blood join our ranks for the next adventure...

Those of you familiar with this adventure realize this is the very last part of it...at last!
Desiraye Lipost
player, 72 posts
Desiraye Pipost
Corp Investigator
Wed 27 Jul 2005
at 03:03
  • msg #105

Re: Roll Call

Sounds good.  I'm back up to speed on my end, finally!
GM Heath
GM, 226 posts
Wed 3 Aug 2005
at 07:26
  • msg #106

Re: Roll Call

So now we have a new player.  I again apologize for my delays...and unfortunately they will continue.  I am going on vacation tomorrow for about two weeks (which means I've been working gangbusters to get all my work done beforehand, causing delays).  I think it is best just to delay the actual start of a new adventure until I get back.

But I urge you to take the time to roleplay your characters, develop them, and meet each other in a less stressful environment...no lava monsters, aliens, crazed pirates, etc.

Then we'll start when I get back.
Desiraye Lipost
player, 73 posts
Desiraye Pipost
Corp Investigator
Wed 3 Aug 2005
at 12:57
  • msg #107

Re: Roll Call

Have a great time on vacation and wait for your return!
Tris'kaa
player, 1 post
Thu 4 Aug 2005
at 03:59
  • msg #108

Re: Roll Call

Hello all! Thanks to you all (and especially the GM) for allowing me to join on in this great game!  I first wanted to introduce myself (the player) and a little about the character.

I'm one of the old-timer Star Frontier fans and I remember vividly how much fun I had playing through the Voltunus adventures some 20 years ago.  I was excited to see SF games still up and running when I found out about RPOL - I myself had just recently started GM'ing a SF game in RL. I look forward to playing with you all!

As for the character - I created her with the impression that this meeting between Tris'kaa and the team would be a sort of First Contact between the Rim Coalition and the Frontier.  I thought it appropriate since the Zebulon system is the only direct connection between the two sectors of space - and since none of you all appear to be playing a Rim race, this would make a great RP opportunity. I hope you guys don't mind!  I ran this by the GM and since he was cool with it, I wanted to make sure you guys are too. If so, you'll be the first Frotier "aliens" that Tris'kaa has also seen!

Later! And I hope you've got polyvoxes!
This message was last edited by the player at 03:59, Thu 04 Aug 2005.
Fietra
player, 141 posts
Humma
Thu 4 Aug 2005
at 08:40
  • msg #109

Re: Roll Call

*holds up a paw*  I'm playing a Humma.
Desiraye Lipost
player, 74 posts
Desiraye Pipost
Corp Investigator
Thu 4 Aug 2005
at 12:23
  • msg #110

Re: Roll Call

I like the idea of bringing in a new rafe for a 'first contact' type of getting together.  Gives us a good chance toget to know the other races that much better and form alliances from there.  Great idea.  Welcome to the game!
Desiraye Lipost
player, 75 posts
Desiraye Pipost
Corp Investigator
Sun 7 Aug 2005
at 15:02
  • msg #111

Re: Roll Call

I have Desiraye's Laser Pistol and [1] 20 SEU clip available to anyone who may want it.  Don't we have 10 20 SEU laser rifle clips, Fietra maybe?  Can I use them since I have the laser rifle?
Sheff
player, 77 posts
Sun 7 Aug 2005
at 20:06
  • msg #112

Re: Roll Call

I am playing an amoeba individual.
Fietra
player, 142 posts
Humma
Tue 9 Aug 2005
at 00:52
  • msg #113

Re: Roll Call

I'd say to hang onto them.
Tris'kaa
player, 2 posts
Wed 10 Aug 2005
at 06:23
  • msg #114

Re: Roll Call

Fietra:
*holds up a paw*  I'm playing a Humma.


Sorry Fietra, I didn' notice you were a Rimmer!

How have you playing the relationship between yourself and the rest of the Frontiersman? Have there been any comments at all about you being "different" than the rest of the races of the Frontier? If not, then I guess I'll just integrate Tris'kaa without any of "first contact" type of stuff...
Desiraye Lipost
player, 78 posts
Desiraye Pipost
Corp Investigator
Mon 15 Aug 2005
at 03:46
  • msg #115

Re: Roll Call

Please NPC me for a few days.  Jail I work out is in lockdown and can't say what my availability is going to be like this week.  I'll advise when I'm back.  Thanks,

John
Desiraye Lipost
player, 79 posts
Desiraye Pipost
Corp Investigator
Sat 20 Aug 2005
at 14:07
  • msg #116

Re: Roll Call

I'll be ready to go by Tuesday night or Wednesday
GM Heath
GM, 227 posts
Tue 23 Aug 2005
at 03:07
  • msg #117

Re: Roll Call

HELLO EVERYONE!  I'm now back and we can move forward again.

Unfortunately, I received a PM from Fietra who has needed to withdraw from all his games at RPOL and has closed his account, so looks like we've gained one and lost one.

I'll get this moving as soon as affairs at work settle down. (Work accumulates even during vacation!)  No rest for the weary.
Tris'kaa
player, 3 posts
Thu 1 Sep 2005
at 23:04
  • msg #118

Re: Roll Call

I'm really sorry for having disappeared for the past few weeks - I lost internet connectivity at home and work has been extremely busy. I am back on now and will be catching up. Thanks!
GM Heath
GM, 251 posts
Thu 29 Sep 2005
at 03:55
  • msg #119

Re: Roll Call

I have some temporarily bad news.

I am moving back to the U.S. this weekend, and I will be staying at a temporary place for about a month.  What this means for me is no internet access...*GASP*...

In other words, I need to put the game on hold.  If I am able to access elsewhere, I will update, but I'm not sure at this point.

In the meantime, the kurabanda will watch your interactions with each other.  Feel free to post and converse amongst yourselves until I'm back.
Tris'kaa
player, 14 posts
Thu 6 Oct 2005
at 17:11
  • msg #120

Re: Roll Call

OOC: Anyone else have Beam weapons skill? Tris'kaa's got level 1.  If someone else can use the rifle better, they should take it...
Desiraye Lipost
player, 110 posts
Desiraye Pipost
Corp Investigator
Thu 6 Oct 2005
at 17:33
  • msg #121

Re: Roll Call

Desiraye has beam weapons.  She had a laser rifle but, gave it back to Shemp the robot.  She even has the powerpacks.  Let me know what you want to do.  We can work that out when we get to the village.
Inta Karlsenn
player, 11 posts
Thu 6 Oct 2005
at 18:53
  • msg #122

Re: Roll Call

I have a 2 but I am in posession of a rifle.
Where is the GM that he has to move back to the US?
Desiraye Lipost
player, 114 posts
Desiraye Pipost
Corp Investigator
Tue 18 Oct 2005
at 16:47
  • msg #123

Re: Roll Call

Just  a quick heads up, I will be on vacation from October 20th until around November 6th.  It is more than likely that I will have little or no internet access during this time.  I ask that you please NPC Desiraye for that time until I return.

John
GM Heath
GM, 255 posts
Thu 20 Oct 2005
at 22:28
  • msg #124

Re: Roll Call

I'm not officially back to run the game yet, but I have Internet access now.  I think we'll start about the 6th again.

The GM was living in Japan for the last 3 years.
Inta Karlsenn
player, 15 posts
Fri 21 Oct 2005
at 14:13
  • msg #125

Re: Roll Call

Ah, a military man :)
Reminds me I need to send another round of letters to the babies that I write.
GM Heath
GM, 256 posts
Fri 21 Oct 2005
at 16:55
  • msg #126

Re: Roll Call

Not military, but good guess.
Inta Karlsenn
player, 17 posts
Fri 21 Oct 2005
at 17:25
  • msg #127

Re: Roll Call

Drats! I hate not being right.
Are you going to make us guess or will you share the secret info?
Inta Karlsenn
player, 18 posts
Fri 21 Oct 2005
at 17:26
  • msg #128

Re: Roll Call

Contract work for the military?
GM Heath
GM, 258 posts
Fri 21 Oct 2005
at 18:06
  • msg #129

Re: Roll Call

Nope.  A lot of people on RPoL know what I do...not a big secret.  Community Chat people probably know fairly well...
Inta Karlsenn
player, 19 posts
Fri 21 Oct 2005
at 20:08
  • msg #130

Re: Roll Call

Caroline bangs her head against the keyboard. Well since this is my first experience at RPOL I have no idea. So if any of my "team mates" would care to fill me in since the GM is being evasive, I would be greatful.
C
Bartja Nemuco
player, 127 posts
Yazirian
Technician
Mon 24 Oct 2005
at 04:34
  • msg #131

Re: Roll Call

I'm just as curious.  The only other person I know who spends a lot of time in Japan is a Blueberry grower/packer.
Inta Karlsenn
player, 20 posts
Mon 24 Oct 2005
at 13:05
  • msg #132

Re: Roll Call

So I guess we wait for the great epiphany?
Inta Karlsenn
player, 25 posts
Mon 7 Nov 2005
at 16:55
  • msg #133

Re: Roll Call

Will you back soon?
Will you tell us what you do?
It can't be any more dull than what I do.
GM Heath
GM, 260 posts
Mon 7 Nov 2005
at 19:54
  • msg #134

Re: Roll Call

Sorry, guys.  I'm still in the chaos of moving.  Hopefully, I'll get settled soon...and boxes unpacked.  Still a week before I get internet there.  If you spy on my Matrix game, you can see what I do in one of the notice boards...
Inta Karlsenn
player, 26 posts
Mon 7 Nov 2005
at 21:19
  • msg #135

Re: Roll Call

Caroline's face takes on a look of awe and adoration. A look one might see in a woman's eyes if Antonio Banderas should walk by. "You let me into your game and you have waiting lists?" She is star struck-LOL

Tried to browse thru the info but did not see a reference to your occupation.
GM Heath
GM, 262 posts
Tue 8 Nov 2005
at 18:40
  • msg #136

Re: Roll Call

Check on the previous advertisements archived in notices.
Inta Karlsenn
player, 29 posts
Tue 8 Nov 2005
at 20:08
  • msg #137

Re: Roll Call

I can not find how to access archived files on this site.
Wouldn't you rather just tell us so I can stop running in circles?
I know I am being punished for being curious :-)
GM Heath
GM, 264 posts
Tue 8 Nov 2005
at 20:35
  • msg #138

Re: Roll Call

I didn't mean technically "archived."  But I meant here:  link to a message in "GURPS - Masters of the Matrix" under 1/14/05.  Yet I see that I did not post my occupation there.  Let's just say people on this site have tried to hit me up for legal advice.
Inta Karlsenn
player, 30 posts
Tue 8 Nov 2005
at 20:39
  • msg #139

Re: Roll Call

I sleep with my attorney(spouse) so I won't need legal advice ;)
I was hoping you were a blueberry picker; they are really expensive but I make great pies.
GM Heath
GM, 265 posts
Thu 10 Nov 2005
at 18:14
  • msg #140

Re: Roll Call

Funny...my wife says the same thing...not the part about blueberries.
Inta Karlsenn
player, 31 posts
Thu 10 Nov 2005
at 19:13
  • msg #141

Re: Roll Call

It is terrible to say but you get great looks from people until you explain the circumstances. :)
GM Heath
GM, 266 posts
Thu 10 Nov 2005
at 20:01
  • msg #142

Re: Roll Call

So, to give it away, I'm an attorney of international law and a law professor.  These games are my stress relief and indulgence in nostalgia.
Bartja Nemuco
player, 131 posts
Yazirian
Technician
Thu 10 Nov 2005
at 22:10
  • msg #143

Re: Roll Call

Here here!  I'm a small business owner and an engineer.  If I didn't have an escape from the reality (and employees) around me, I'd have been committed to a mental institution a long time ago (maybe).
GM Heath
GM, 276 posts
Wed 30 Nov 2005
at 00:05
  • msg #144

Re: Roll Call

Sorry for my delays lately.  Between the holidays and an impromptu business trip, I've been running ragged.
Inta Karlsenn
player, 42 posts
Wed 30 Nov 2005
at 00:47
  • msg #145

Re: Roll Call

I am assuming the holidays will do me in this year :)
Desiraye Lipost
player, 125 posts
Desiraye Lipost
Corporate Investigator
Wed 30 Nov 2005
at 04:51
  • msg #146

Re: Roll Call

Holidays are tough for most people.  I'll be around.
Inta Karlsenn
player, 43 posts
Wed 30 Nov 2005
at 12:13
  • msg #147

Re: Roll Call

I don't give up games for the holidays. I will still be here as well. I meant n the other areas of my life-pass the valium.
GM Heath
GM, 283 posts
Tue 13 Dec 2005
at 23:55
  • msg #148

Re: Roll Call

Sorry for my delays.  Flu bug got me.
GM Heath
GM, 287 posts
Fri 6 Jan 2006
at 00:02
  • msg #149

Re: Roll Call

Again, sorry for my delays.  I went out of town and lost track of things.  Hope you're all still with me.
Inta Karlsenn
player, 57 posts
Fri 6 Jan 2006
at 00:14
  • msg #150

Re: Roll Call

You are supposed to get a flu shot. I had mine.
GM Heath
GM, 289 posts
Fri 6 Jan 2006
at 00:35
  • msg #151

Re: Roll Call

That's the problem with having children.  Germs like families.
Inta Karlsenn
player, 59 posts
Fri 6 Jan 2006
at 02:10
  • msg #152

Re: Roll Call

Our kids can't have flu shots since they have eczema and asthma. So the adults do to try and keep as much control as possible. 2 out of 3 of the kids have severe allergies, asthma and eczema.
GM Heath
GM, 290 posts
Sat 7 Jan 2006
at 01:30
  • msg #153

Re: Roll Call

For me, 1 out of 3 has severe asthma and allergies.  Have to carry around an epipen.
Inta Karlsenn
player, 60 posts
Sat 7 Jan 2006
at 02:09
  • msg #154

Re: Roll Call

We haven't had to use an epi but we have them stashed everywhere :-)
Desiraye Lipost
player, 138 posts
Desiraye Lipost
Corporate Investigator
Tue 17 Jan 2006
at 17:08
  • msg #155

Re: Roll Call

I won't be able to post until Wednesday the 18th.  If you need to make a move with my PC/PC's, go ahead and I'll catch up tomorrow.

John
Inta Karlsenn
player, 64 posts
Tue 17 Jan 2006
at 20:24
  • msg #156

Re: Roll Call

YAY! A human body shield!
Inta Karlsenn
player, 71 posts
Thu 26 Jan 2006
at 14:15
  • msg #157

Re: Roll Call

I am leaving for Disney World today and wil be back Tuesday. I should be able to start back posting Wed.
See you all soon.
GM Heath
GM, 297 posts
Tue 31 Jan 2006
at 03:26
  • msg #158

Re: Roll Call

If things seem like they're going slowly, it's probably my fault.  I'm in the middle of preparing to take another bar exam, which is killing my available time.  I'm going to try to keep up, but to the end of February may be a bit slow.  Just fair warning...
Inta Karlsenn
player, 73 posts
Tue 31 Jan 2006
at 12:17
  • msg #159

Re: Roll Call

What other bar exam?
GM Heath
GM, 298 posts
Tue 31 Jan 2006
at 22:00
  • msg #160

Re: Roll Call

The California one.  I'm not from these here parts...
Inta Karlsenn
player, 74 posts
Wed 1 Feb 2006
at 02:07
  • msg #161

Re: Roll Call

Ah, a misplaced soul.
GM Heath
GM, 299 posts
Wed 1 Feb 2006
at 03:40
  • msg #162

Re: Roll Call

Yeah, I'm from yonder...Nevada, that is.
Desiraye Lipost
player, 144 posts
Desiraye Lipost
Corporate Investigator
Sun 5 Feb 2006
at 13:38
  • msg #163

Re: Roll Call

2/05/06:

From here on out, posting for me on Sunday afternoons through Tuesday nights/Wednesday mornings will be tight due to my work schedule.  I just wanted to give you a head's up to NPC Desiraye as needed if it should arise.

John
Tris'kaa
player, 15 posts
Thu 16 Feb 2006
at 21:32
  • msg #164

Re: Roll Call

Hello all from Tris'kaa the Osakar! I'm sorry I disappeared on you all - real life just kinda beat down on me... but I'm back now and GM Heath just asked me to jump on in as if Tris'kaa's been following along, just real quietly...
Desiraye Lipost
player, 154 posts
Desiraye Lipost
Corporate Investigator
Fri 17 Feb 2006
at 04:48
  • msg #165

Re: Roll Call

Great to have you back!  You came at just the right time!
Tris'kaa
player, 17 posts
Fri 17 Feb 2006
at 07:08
  • msg #166

Re: Roll Call

Sounds like it! Just the small group of you deciding to assault a pirate outpost... 8-)
GM Heath
GM, 309 posts
Sat 25 Feb 2006
at 05:27
  • msg #167

Re: Roll Call

Okay, guys, I'm back in town again and recovering from the exam.
Inta Karlsenn
player, 85 posts
Sat 25 Feb 2006
at 14:01
  • msg #168

Re: Roll Call

When do you find out if you passed?
GM Heath
GM, 310 posts
Mon 27 Feb 2006
at 15:51
  • msg #169

Re: Roll Call

End of May.
Tris'kaa
player, 22 posts
Tue 28 Feb 2006
at 18:52
  • msg #170

Re: Roll Call

GM Heath:
Okay, guys, I'm back in town again and recovering from the exam.


Great to hear! I hope it went well... it was the California Bar right?
GM Heath
GM, 312 posts
Tue 28 Feb 2006
at 21:22
  • msg #171

Re: Roll Call

Yes, California.
Tris'kaa
player, 24 posts
Wed 1 Mar 2006
at 22:45
  • msg #172

Re: Roll Call

Hope it went well!

Which part of California are you now in? I'm in SoCal myself - Riverside
Inta Karlsenn
player, 87 posts
Wed 1 Mar 2006
at 23:14
  • msg #173

Re: Roll Call

You aren't taking or have taken any stats classes with an Alexis Alvarez have you?
Tris'kaa
player, 25 posts
Thu 2 Mar 2006
at 01:57
  • msg #174

Re: Roll Call

Are you asking me? ... if so, not that I remember - but I haven't been in a stats class in a long time...

Why do you ask?
GM Heath
GM, 315 posts
Fri 3 Mar 2006
at 04:45
  • msg #175

Re: Roll Call

Tris'kaa:
Which part of California are you now in? I'm in SoCal myself - Riverside

San Diego, but I had to drive up north and take it Ontario, so I was practically next door to you.
Tris'kaa
player, 26 posts
Fri 3 Mar 2006
at 07:24
  • msg #176

Re: Roll Call

Sweet!  Now that I know another SF player is in the (extended) neighborhood - perhaps we can get a game going at the next con in the area!
GM Heath
GM, 328 posts
Wed 19 Apr 2006
at 14:30
  • msg #177

Re: Roll Call

Sorry for the delays everyone.  I am out of town with spotty Internet access at best.  Be back by the beginning of next week.
This message was last edited by the GM at 14:32, Wed 19 Apr 2006.
Inta Karlsenn
player, 104 posts
Wed 19 Apr 2006
at 16:20
  • msg #178

Re: Roll Call

Inta can just rest against the door with her scrapes needing bandaids :)
Inta Karlsenn
player, 105 posts
Wed 26 Apr 2006
at 14:46
  • msg #179

Re: Roll Call

Who is the person in charge of opening locks?
Don't tell me we don't have one? Hmm?
Inta Karlsenn
player, 106 posts
Wed 26 Apr 2006
at 21:39
  • msg #180

Re: Roll Call

Is there a drainage pipe, covered wires or anything that may give a person a handhold to climb to the top of the building?
GM Heath
GM, 330 posts
Wed 26 Apr 2006
at 22:59
  • msg #181

Re: Roll Call

Inta Karlsenn:
Who is the person in charge of opening locks?
Don't tell me we don't have one? Hmm?

Good question.  That might be Bartja...These are technological locks using keypads, so a technician would have to look at them.  Too bad you didn't scope out the pirate pushing the buttons.

quote:
Is there a drainage pipe, covered wires or anything that may give a person a handhold to climb to the top of the building?


The only thing that would really work would be the security cameras, but they appear to be shielded.
GM Heath
GM, 331 posts
Wed 26 Apr 2006
at 23:05
  • msg #182

Re: Roll Call

To answer the question, a technician with a techkit would probably be able to open the doors rather easily.
Desiraye Lipost
player, 172 posts
Desiraye Lipost
Corporate Investigator
Thu 27 Apr 2006
at 02:10
  • msg #183

Re: Roll Call

I take we don't have a technician kit?
Bartja Nemuco
player, 173 posts
Yazirian
Technician
Thu 27 Apr 2006
at 06:59
  • msg #184

Re: Roll Call

I've got one, but I'm dodging a big mean robot at the moment...
Inta Karlsenn
player, 107 posts
Thu 27 Apr 2006
at 11:46
  • msg #185

Re: Roll Call

The big meanie hasn't come around the building.......yet......
Tris'kaa
player, 33 posts
Thu 27 Apr 2006
at 15:00
  • msg #186

Re: Roll Call

I thought we got the hand/finger of the pirate precisely so we can open the lock...
Inta Karlsenn
player, 108 posts
Thu 27 Apr 2006
at 15:57
  • msg #187

Re: Roll Call

Inta is not touching it.....so, who is holding the bloody appendage?
GM Heath
GM, 332 posts
Thu 27 Apr 2006
at 19:34
  • msg #188

Re: Roll Call

Inta Karlsenn:
The big meanie hasn't come around the building.......yet......

But Bartja ran around to sneak up behind it...so he is not with you.

Apparently Bartja is not concerned that he will be picked up by the security cameras?
Desiraye Lipost
player, 173 posts
Desiraye Lipost
Corporate Investigator
Fri 28 Apr 2006
at 01:40
  • msg #189

Re: Roll Call

GM Heath:
Inta Karlsenn:
The big meanie hasn't come around the building.......yet......

But Bartja ran around to sneak up behind it...so he is not with you.

Apparently Bartja is not concerned that he will be picked up by the security cameras?


Apparently Bartja is not.  I thought everyone was together.  This is going to get good.

Desiraye will have the 'appendage'

I don't think this door is a recognition lock like the gate, is that accurate Mr. GM?
Bartja Nemuco
player, 175 posts
Yazirian
Technician
Fri 28 Apr 2006
at 14:26
  • msg #190

Re: Roll Call

If anyone is spotted by security, they'd probably send out the security robots to engage the intruders while the techs arm themselves.  That's why Bartja believed disabling the robot was #1 priority.
GM Heath
GM, 335 posts
Fri 28 Apr 2006
at 16:57
  • msg #191

Re: Roll Call

This door is not a recognition lock, just a simple keypad lock.  If you had heat vision, you could probably make out the numbers pushed by the pirate.

However, after Dulob's attack, it is nothing more than a piled of melted plastic and metal...but at least you can get through the door if you want.
GM Heath
GM, 336 posts
Fri 28 Apr 2006
at 22:19
  • msg #192

Re: Roll Call

If anyone's interested and has the time, I'm starting a new D&D game soon:  link to "ADnD 2nd - The Crusaders' Lounge"

The feedback about this Lounge idea was very positive in the game proposal thread...several people promised to steal the idea.
Desiraye Lipost
player, 176 posts
Desiraye Lipost
Corporate Investigator
Sun 30 Apr 2006
at 02:45
  • msg #193

Re: Roll Call

Which edition?
GM Heath
GM, 337 posts
Mon 1 May 2006
at 18:43
  • msg #194

Re: Roll Call

2nd Edition.  The only one I have all the books to. :)
GM Heath
GM, 341 posts
Thu 18 May 2006
at 04:13
  • msg #195

Re: Roll Call

If any of you posted or wanted to post since May 6th, please repost, as all data since then was lost.  Thanks.  Hopefully, you are all still here!
Desiraye Lipost
player, 179 posts
Desiraye Lipost
Corporate Investigator
Fri 19 May 2006
at 04:18
  • msg #196

Re: Roll Call

I just got back access to the site.  I'll try to catch up with posting as quickly as I can and my time allows.
Tris'kaa
player, 34 posts
Fri 19 May 2006
at 19:04
  • msg #197

Re: Roll Call

Yup, still here... Gonna take me a little while to catch up and repost...
Desiraye Lipost
player, 181 posts
Desiraye Lipost
Corporate Investigator
Wed 24 May 2006
at 18:39
  • msg #198

Re: Roll Call

Did anyone try the door to see if it is locked?
GM Heath
GM, 344 posts
Wed 24 May 2006
at 22:17
  • msg #199

Re: Roll Call

No one did.
Desiraye Lipost
player, 187 posts
Desiraye Lipost
Corporate Investigator
Wed 7 Jun 2006
at 23:46
  • msg #200

Re: Roll Call

Bartja is out of the way so Desiraye can attack?
GM Heath
GM, 350 posts
Thu 8 Jun 2006
at 21:47
  • msg #201

Re: Roll Call

Bartja is behind the robot, so you have a very small chance of hitting him (only on a critical miss).
Desiraye Lipost
player, 189 posts
Desiraye Lipost
Corporate Investigator
Fri 9 Jun 2006
at 02:29
  • msg #202

Re: Roll Call

Posted, thanks!

I will probably not be posting again until Sunday of this week.
Inta Karlsenn
player, 116 posts
Thu 22 Jun 2006
at 22:56
  • msg #203

Re: Roll Call

I will be out until Sunday night riding ATVs and shooting bows.
Caroline
Bartja Nemuco
player, 182 posts
Yazirian
Technician
Mon 26 Jun 2006
at 09:55
  • msg #204

Re: Roll Call

Your last name wouldn't be Brown, would it?...(a very slim chance).

BTW, I just returned from a vacation in Idaho...riding ATV's in the Snake River Canyon (Hell's Canyon).  That place is a total trip!  Rode right past a pair of deer (buck and doe) who just watched us ride by from their little cove in the rocks...no fear!  Other deer walked around out camp sites, even with the ATV's running all over the place.  Best vacation I've ever been on...
Inta Karlsenn
player, 117 posts
Mon 26 Jun 2006
at 15:11
  • msg #205

Re: Roll Call

No.
I go to an Outdoor women's retreat every June. The Wildlife agency for the state of TN runs it every year. This year it rained a lot on Friday night and the Sat morning ATV ride was more like mudding. I shouldn't have bothered showering after it since I had a backyard habitat class. I could have planted seeds all over myself and grew plants!
So now you know I live in TN.
Desiraye Lipost
player, 191 posts
Desiraye Lipost
Corporate Investigator
Tue 27 Jun 2006
at 16:02
  • msg #206

Re: Roll Call

I'll be back up and posting by the 28th.
Inta Karlsenn
player, 121 posts
Sat 1 Jul 2006
at 15:30
  • msg #207

Re: Roll Call

How are the cameras mounted to the wall? Any cables exposed?
GM Heath
GM, 355 posts
Sun 2 Jul 2006
at 18:05
  • msg #208

security

No cables.  There is a steel conduit mounting it to the wall.  It rotates on the end of the conduit.  Your laser weapons should be able to destroy it if they actually penetrate the albedo shield.
Desiraye Lipost
player, 195 posts
Desiraye Lipost
Corporate Investigator
Tue 4 Jul 2006
at 15:06
  • msg #209

Re: security

I'll catch up on posting on the 5th.  Have a happy and safe 4th everyone!
Desiraye Lipost
player, 200 posts
Desiraye Lipost
Corporate Investigator
Tue 11 Jul 2006
at 15:57
  • msg #210

Re: security

I'll be back to posting on Wednesday!
Inta Karlsenn
player, 130 posts
Wed 12 Jul 2006
at 20:52
  • msg #211

Re: security

I seem to have lost track of what rifle clips are still available if any. My head hurts from all the auditors running around asking questions.
GM Heath
GM, 361 posts
Wed 12 Jul 2006
at 21:18
  • msg #212

Re: security

There are still plenty of pistol clips.  Rifle clips are in short supply.

There are also the weapons listed under the equipment thread (like Rafflurs).

One problem is that we have lost some players and I'm not sure whether to just divy out their equipment or make them all disappear from our memories entirely...
Desiraye Lipost
player, 202 posts
Desiraye Lipost
Corporate Investigator
Thu 13 Jul 2006
at 03:18
  • msg #213

Re: security

I take it Sheff's player was one of them?

I knew that we (Fietra- 10) had them before we got to where we are now.  If I have to go with the Rafflurs or pistols, so be it.
This message was last edited by the player at 03:20, Thu 13 July 2006.
GM Heath
GM, 364 posts
Thu 13 Jul 2006
at 04:56
  • msg #214

Re: security

Yeah, Sheff's player said he didn't have time.  He wasn't posting much anyway.

A couple of the others just disappeared (Fietra, Kr'rrt).  Unfortunately, my erratic schedule probably wasn't much of a help.
Inta Karlsenn
player, 134 posts
Fri 14 Jul 2006
at 21:42
  • msg #215

Re: security

Sure, for the sake of the DM's mental issues Inta will take precious time to put on a shirt, do her hair and makeup and agonize over which pair of shoes are appropriate for storming the building.
Tris'kaa
player, 37 posts
Female Osakar
Mon 17 Jul 2006
at 07:15
  • msg #216

Re: security

I apologize for my absence - I lost net access for the past 3 weeks, getting it back now - will catch up!
Inta Karlsenn
player, 137 posts
Mon 17 Jul 2006
at 13:43
  • msg #217

Re: security

Good, we need more estrogen with this group :-)
Desiraye Lipost
player, 206 posts
Desiraye Lipost
Corporate Investigator
Mon 17 Jul 2006
at 15:59
  • msg #218

Re: security

You got back at just the right time.  Fall in with Desi and Inta.
Inta Karlsenn
player, 141 posts
Thu 20 Jul 2006
at 18:02
  • msg #219

Re: security

Inta will be donning her bikini and heading to the beach next week. She will have no internet access starting Sat morn and lasting until the following Sat night. Please try not to get her killed.
GM Heath
GM, 379 posts
Mon 31 Jul 2006
at 19:44
  • msg #220

Re: security

As you all may have seen on the notice board, for some reason the starfrontiers.com site is down.  Luckily, I downloaded a copy of this adventure (in pdf), but I'll have to figure out how to deal with future adventures in this series...or go rummaging through my old books.

If the site comes back up, I think I'll download all the adventures!
Inta Karlsenn
player, 144 posts
Thu 3 Aug 2006
at 17:31
  • msg #221

Re: security

Is there an air vent, heat vent or any vent our girlie butts can squeeze through?
GM Heath
GM, 383 posts
Thu 3 Aug 2006
at 20:36
  • msg #222

Re: security

Nothing of the sort.  Not even a window.  There's only one way out...
GM Heath
GM, 389 posts
Sat 19 Aug 2006
at 20:20
  • msg #223

Re: security

Hey, guys.  I had to go out of town suddenly without hardly any Internet connection.  Sorry for the delays.  Should be up to normal after the weekend is over.
Inta Karlsenn
player, 149 posts
Sat 19 Aug 2006
at 21:39
  • msg #224

Re: security

ok
Desiraye Lipost
player, 219 posts
Desiraye Lipost
Corporate Investigator
Sun 20 Aug 2006
at 00:14
  • msg #225

Re: security

Sounds good here.
GM Heath
GM, 391 posts
Fri 25 Aug 2006
at 17:10
  • msg #226

Game

Sorry again for the delays.  Hopefully, it won't happen again soon.  I could go into all the sordid details, but they're really....not that interesting.
Inta Karlsenn
player, 150 posts
Fri 25 Aug 2006
at 18:01
  • msg #227

Re: Game

If they are sordid, they are interesting. If it is dull life, then its not-grin.
So how sordid is it?
GM Heath
GM, 392 posts
Fri 25 Aug 2006
at 19:32
  • msg #228

Re: Game

I was using it as an expression.  It's actually...boring.  Job issues, appraisal of my house with the accompanying handiman jobs to fix it up, some health issues, nothing to get excited about.
Inta Karlsenn
player, 151 posts
Fri 25 Aug 2006
at 22:11
  • msg #229

Re: Game

Drats! I thought maybe someone was having an interesting time-grin
Desiraye Lipost
player, 239 posts
Sat 16 Sep 2006
at 04:27
  • [deleted]
  • msg #230

Re: Game

This message was deleted by the player at 04:29, Sat 16 Sept 2006.
Desiraye Lipost
player, 245 posts
Desiraye Lipost
Corporate Investigator
Thu 28 Sep 2006
at 21:00
  • msg #231

Re: Game

I'll try to get a post out later tonight or tomorrow.  I had range qualifications this morning and I've been up since 4:00 am and my day isn't close to being over.  If not, Friday morning for sure.
Inta Karlsenn
player, 170 posts
Thu 28 Sep 2006
at 21:20
  • msg #232

Re: Game

It is hard to see Desi as a big tough military man-grin.
I can top your pain, at least in the future. The Cheetah Girls are coming to Nashville and lucky me my daughter wants to go and take a few other 9 year old screaming girlies with us. I would rather get up at 4 and play with guns.
Desiraye Lipost
player, 246 posts
Desiraye Lipost
Corporate Investigator
Fri 29 Sep 2006
at 01:12
  • msg #233

Re: Game

Inta Karlsenn:
It is hard to see Desi as a big tough military man-grin.
I can top your pain, at least in the future. The Cheetah Girls are coming to Nashville and lucky me my daughter wants to go and take a few other 9 year old screaming girlies with us. I would rather get up at 4 and play with guns.

Are you kidding, that's my softer side!

I would rather get up at 4:00 in the morning too rather than go see the Cheetah girls.  I'm just not used to getting up that early on a regular basis.  I work the Second Shift, 2:00-10:00 pm.
GM Heath
GM, 420 posts
Mon 9 Oct 2006
at 03:21
  • msg #234

Re: Game

I spotlighted this game in Lurking for Leisure:  link to "Lurking for Leisure"

Thought you might want to know.  That's just a place for talking about lurking in games and the games you're in...sharing favorite scenes, etc.
GM Heath
GM, 423 posts
Tue 10 Oct 2006
at 22:24
  • msg #235

Re: Game

If anyone is interested in joining one of my other two games, now is the perfect time to request to join:

link to "ADnD 2nd - The Adventurers' Lounge"

link to "GURPS - Masters of the Matrix"
Desiraye Lipost
player, 251 posts
Desiraye Lipost
Corporate Investigator
Wed 18 Oct 2006
at 13:42
  • msg #236

Re: Game

As of the 19th, I will be on vacation (FINALLY!!!) until the 30th of October.  I will have little to no internet access during that time so please NPC as needed.  If I can post, I'll post but, please don't wait for me!
GM Heath
GM, 429 posts
Wed 18 Oct 2006
at 18:08
  • msg #237

Re: Game

I myself will be on vacation Oct 29 through Nov 5, FYI.
Inta Karlsenn
player, 175 posts
Thu 19 Oct 2006
at 02:13
  • msg #238

Re: Game

Keep bragging you two...
GM Heath
GM, 433 posts
Fri 27 Oct 2006
at 23:19
  • msg #239

Re: Game

Vacation was canceled.  Sorry for the delay.
Inta Karlsenn
player, 177 posts
Sat 28 Oct 2006
at 01:14
  • msg #240

Re: Game

Sorry about that.
GM Heath
GM, 435 posts
Sat 28 Oct 2006
at 02:56
  • msg #241

Re: Game

Yeah, just one more bit of bad news in a really bad week...
Inta Karlsenn
player, 179 posts
Sat 28 Oct 2006
at 13:39
  • msg #242

Re: Game

Want to have a bad news contest???
Desiraye Lipost
player, 254 posts
Desiraye Lipost
Corporate Investigator
Tue 31 Oct 2006
at 13:44
  • msg #243

Re: Game

Hey everyone!  I'm back from vacation and will try to get up to speed with posting by the 1st.
Inta Karlsenn
player, 182 posts
Fri 3 Nov 2006
at 18:26
  • msg #244

Re: Game

I will be in Dallas the 4th through the 8th for a conference. I should have internet access in the evening. So I should be on top of the game. However, I have been invited to a few dinner parties so I am not sure if I will be sleeping as soon as I get in-grin.
Desiraye Lipost
player, 265 posts
Desiraye Lipost
Corporate Investigator
Mon 4 Dec 2006
at 16:36
  • msg #245

Re: Game

I'll be able to post on the 5th.
GM Heath
GM, 461 posts
Mon 25 Dec 2006
at 23:09
  • msg #246

Re: Game

Merry Christmas, Everyone!
Inta Karlsenn
player, 207 posts
Tue 26 Dec 2006
at 04:04
  • msg #247

Re: Game

AHHHHHHHHHHHH!!!!!!!!!!!!!
Caroline
Desiraye Lipost
player, 275 posts
Desiraye Lipost
Corporate Investigator
Tue 26 Dec 2006
at 14:36
  • msg #248

Re: Game

Hope everyone got what they wanted for Christmas!
Inta Karlsenn
player, 208 posts
Tue 26 Dec 2006
at 14:47
  • msg #249

Re: Game

I don't remember getting a present from you :(
Desiraye Lipost
player, 276 posts
Desiraye Lipost
Corporate Investigator
Wed 27 Dec 2006
at 01:34
  • msg #250

Re: Game

The 'Big Guy' is very busy around the holidays and forgets sometimes.  I'm sure if you ask nicely enough....
Inta Karlsenn
player, 209 posts
Wed 27 Dec 2006
at 02:02
  • msg #251

Re: Game

please........presents please.........
How's that?-LOL
I just thought being the only real girl playing I should be showered with gifts.
Caroline
Desiraye Lipost
player, 277 posts
Desiraye Lipost
Corporate Investigator
Wed 27 Dec 2006
at 03:38
  • msg #252

Re: Game

Inta Karlsenn:
please........presents please.........
How's that?-LOL
I just thought being the only real girl playing I should be showered with gifts.
Caroline

That's funny!
Inta Karlsenn
player, 210 posts
Wed 27 Dec 2006
at 04:04
  • msg #253

Re: Game

I tried-grin
GM Heath
GM, 462 posts
Wed 27 Dec 2006
at 06:00
  • msg #254

Re: Game

Unfortunately, all your gifts would be virtual gifts...

...like Inta finds a makeup kit in the pirate's drawer.
Inta Karlsenn
player, 211 posts
Wed 27 Dec 2006
at 12:13
  • msg #255

Re: Game

yeah-gag-camo
Inta Karlsenn
player, 212 posts
Wed 27 Dec 2006
at 19:08
  • msg #256

Re: Game

So Desi is on the laser and Inta is on the gyro-thingy?
Desiraye Lipost
player, 278 posts
Desiraye Lipost
Corporate Investigator
Wed 27 Dec 2006
at 19:13
  • msg #257

Re: Game

I thought you were covering me until I got the laser but, someone needs to get on that recoiless rifle very quickly especially since the pirates that got away are now back here at camp to tell on us!
Inta Karlsenn
player, 213 posts
Wed 27 Dec 2006
at 19:54
  • msg #258

Re: Game

The recoiless it right. I think I am getting the weapons confused. Desi needs to run a wee bit faster.
Desiraye Lipost
player, 280 posts
Desiraye Lipost
Corporate Investigator
Wed 10 Jan 2007
at 04:58
  • msg #259

Re: Game

Everyone OK?
GM Heath
GM, 464 posts
Wed 10 Jan 2007
at 05:24
  • msg #260

Re: Game

Actually...no.  My life's in an upheaval right now.  Sorry for the delays...change of job, house, etc. is causing me to move much more slowly than I should.  I will sure be glad when things settle down again.
Inta Karlsenn
player, 214 posts
Thu 11 Jan 2007
at 00:19
  • msg #261

Re: Game

That's what happens when you get old. OWWW! No shooting.
I understand things have been crazy here as well.
Caroline
GM Heath
GM, 465 posts
Thu 11 Jan 2007
at 05:25
  • msg #262

Re: Game

Just please be patient with me.  I'll probably have spurts of activity over the next month followed by a few days of silence.
Desiraye Lipost
player, 281 posts
Desiraye Lipost
Corporate Investigator
Thu 11 Jan 2007
at 05:43
  • msg #263

Re: Game

No problem, I was just curious.  Glad to hear everyone is still rather well after the holidays!
Desiraye Lipost
player, 296 posts
Desiraye Lipost
Corporate Investigator
Fri 23 Feb 2007
at 03:36
  • msg #264

Re: Game

Improved Desiraye's Demolitions skill to level 2 and have [5] XP's left over.

Also, not to be a noodge and understanding on you current situation, did we find any other weaponry from the dead pirates or any of our old stuff?

Best of luck getting settled in!
GM Heath
GM, 481 posts
Fri 23 Feb 2007
at 16:40
  • msg #265

Re: Game

No, you did not.  You can assume that equipment was destroyed and lost when the jetcopter crashed with the pirates who took it from you.
GM Heath
GM, 484 posts
Wed 7 Mar 2007
at 04:20
  • msg #266

Re: Game

The delays are all my fault.  I've driving about 1500 miles and visited four different cities in the last few weeks...life has been THAT crazy, and hotel wireless connections are so unpredictable.

Anyway, everything should get more smooth for me by about Saturday, so I'll try to get us moving again soon.

Sorry!
Desiraye Lipost
player, 300 posts
Desiraye Lipost
Corporate Investigator
Wed 7 Mar 2007
at 13:02
  • msg #267

Re: Game

We'll be waiting patiently.  RL comes first.
Desiraye Lipost
player, 301 posts
Desiraye Lipost
Corporate Investigator
Fri 9 Mar 2007
at 02:33
  • msg #268

Re: Game

I will not be able to post after tomorrow morning (3/9) since I'll be in Pennsylvania playing paintball for the weekend.  I should be back on later Sunday evening (3/11) or early Monday morning (3/12).
Inta Karlsenn
player, 223 posts
Mon 12 Mar 2007
at 23:55
  • msg #269

Re: Game

Someone put me out of my misery-grin
Starting the 17th I will be being pushed in a wheelchair through Disney World. I seem to have torn some cartilage in my knee while running the stairs at our state capital.
So when I get back I will be having surgery. The date is yet to be determined. I will try to post much before I go. I don't think the hotel I am staying in has wifi. I will check however.
Desiraye Lipost
player, 302 posts
Desiraye Lipost
Corporate Investigator
Tue 13 Mar 2007
at 02:04
  • msg #270

Re: Game

Get well soon!  And have fun in the Happiest F'ng place on Earth!
GM Heath
GM, 485 posts
Wed 14 Mar 2007
at 19:52
  • msg #271

Re: Game

Disneyland/world is most fun in a wheelchair!!!  You get to avoid the lines.  Make sure to get a "special assistance pass" (if they use them there...I only know Disneyland, not world).  You might even be able to get a temporary (red) handicapped parking permit.

And make sure that whoever pushes you is a FAST walker.  I make darned good time when I take my wife (who is in a wheelchair).
Inta Karlsenn
player, 227 posts
Thu 15 Mar 2007
at 01:12
  • msg #272

Re: Game

Well since the web sites don't list a special assisatance pass, how do you get yours?
GM Heath
GM, 487 posts
Thu 15 Mar 2007
at 01:28
  • msg #273

Re: Game

after you enter the park, you go to the guest assistance counter.  They may not require them for wheelchairs, but they used to.  Also, I've never been to Disneyworld, so don't know if it's the same, but they can explain it to you.
Desiraye Lipost
player, 305 posts
Desiraye Lipost
Corporate Investigator
Thu 15 Mar 2007
at 15:46
  • msg #274

Re: Game

If you're disabled, getting around the some of those lines is improtant depending also on the weather.  Having travelled with disabled family members (young & old) if you can set it up beforehand, Disney is excellent in handling them.you.
GM Heath
GM, 488 posts
Thu 15 Mar 2007
at 18:48
  • msg #275

Re: Game

And attach a horn to your wheelchair.  :)
Inta Karlsenn
player, 228 posts
Thu 15 Mar 2007
at 22:03
  • msg #276

Re: Game

I'm carrying a stick to whack people with.
Desiraye Lipost
player, 306 posts
Desiraye Lipost
Corporate Investigator
Fri 16 Mar 2007
at 15:31
  • msg #277

Re: Game

Inta Karlsenn:
I'm carrying a stick to whack people with.

That's always nice!

I'll catch up on posting tonight or tomorrow.  Work has been busy for me this week.
This message was last edited by the player at 15:56, Fri 16 Mar 2007.
Inta Karlsenn
player, 230 posts
Fri 16 Mar 2007
at 19:21
  • msg #278

Re: Game

Feel free to post for me until I get back. I will have no internet access.
Just try not to get me killed.
Desiraye Lipost
player, 311 posts
Desiraye Lipost
Corporate Investigator
Thu 5 Apr 2007
at 17:47
  • msg #279

Re: Game

From April 6th until about April 9th, I will have little to no internet access as I'll be in Washington DC for the Easter weekend.  Please NPC me as needed!
Inta Karlsenn
player, 233 posts
Wed 11 Apr 2007
at 13:12
  • msg #280

Re: Game

I will be unable to post for about a week. I am scheduled for knee surgery this afternoon.
Caroline
Bartja Nemuco
player, 264 posts
Yazirian
Technician
Wed 11 Apr 2007
at 14:11
  • msg #281

Re: Game

Oh no!!  Just when things were accelerating!?
Inta Karlsenn
player, 237 posts
Mon 21 May 2007
at 15:56
  • msg #282

Re: Game

Gah! We don't know if my son is graduating or not on Wednesday! His history teacher hasn't decided yet!
GM Heath
GM, 514 posts
Mon 21 May 2007
at 17:42
  • msg #283

Re: Game

Believe me, I know how you feel.  Sometimes I could strangle my teenager for not taking care of the simple things, like homework, that would assure passing grades.
GM Heath
GM, 518 posts
Fri 25 May 2007
at 01:26
  • msg #284

Re: Game

OOC: I will be out of town Friday to Tuesday.
Becka Norend
player, 4 posts
Mon 4 Jun 2007
at 03:52
  • msg #285

Re: Game

I should ask - because if I saw it here someplace I've already forgotten it - do we need to select a color or text style for spoken dialog??

*remembers her manners*
Hi All!  I'm a new player and I'm happy to be here!!
Desiraye Lipost
player, 341 posts
Desiraye Lipost
Corporate Investigator
Mon 4 Jun 2007
at 12:13
  • msg #286

Re: Game

I don't think it's necessary but, feel free to.  And welcome to the game!
GM Heath
GM, 528 posts
Mon 4 Jun 2007
at 16:44
  • msg #287

Re: Game

It's just personal choice.  The only things I harp on are that posts should be in present tense and should not include what your character is thinking (since no one has ESP here).  So just make sure you are describing what others see and emote through gestures, words, etc.
Lerku
player, 6 posts
Wed 6 Jun 2007
at 04:57
  • msg #288

Re: Game

Hey guys, would it be a serious faux pas in this game to ask what skills we've got out-of-character?  I'm too lazy to read through all 12 pages, plus us new players aren't in there anyway.  ;^)
Desiraye Lipost
player, 346 posts
Desiraye Lipost
Corporate Investigator
Wed 6 Jun 2007
at 12:13
  • msg #289

Re: Game

I don't mind.  Desi is mostly Miltiary PSA's.
Dulob
player, 210 posts
Wed 6 Jun 2007
at 15:59
  • msg #290

Re: Game

Dulob is mostly computer with some other varied skills.
Becka Norend
player, 6 posts
Wed 6 Jun 2007
at 17:38
  • msg #291

Re: Game

Thanks for raising the question, Lerku!
Becka = Technological (primarily Robotics) and Demolitions
This message was last edited by the player at 17:40, Wed 06 June 2007.
Desiraye Lipost
player, 348 posts
Desiraye Lipost
Corporate Investigator
Wed 6 Jun 2007
at 18:31
  • msg #292

Re: Game

Becka Norend:
Thanks for raising the question, Lerku!
Becka = Technological (primarily Robotics) and Demolitions
Sweet, we got TD-19 too!
Lerku
player, 8 posts
Thu 7 Jun 2007
at 03:04
  • msg #293

Re: Game

Lerku is solely Environmental and Medical.
Bartja Nemuco
player, 287 posts
Yazirian
Technician
Thu 7 Jun 2007
at 12:01
  • msg #294

Re: Game

Primarily Robotics with a backup in Medical.  Very weak on combat, however.
Becka Norend
player, 8 posts
Thu 7 Jun 2007
at 12:12
  • msg #295

Re: Game

Desiraye Lipost:
Sweet, we got TD-19 too!

*nods as if she knows what that is*

Yeah, OK - it's been a rotten week for my patience vs. my fading memory.  So I'll ask, what's that reference? :)
Desiraye Lipost
player, 350 posts
Desiraye Lipost
Corporate Investigator
Thu 7 Jun 2007
at 12:15
  • msg #296

Re: Game

Becka Norend:
Desiraye Lipost:
Sweet, we got TD-19 too!

*nods as if she knows what that is*

Yeah, OK - it's been a rotten week for my patience vs. my fading memory.  So I'll ask, what's that reference? :)

That's the game's plastic explosives.
Becka Norend
player, 9 posts
Thu 7 Jun 2007
at 13:09
  • msg #297

Re: Game

Thanks. :)  I thought it was something like that.  I looked for a clue on the posted equipment list but didn't see it.  Someone must be hiding it. ;)
Desiraye Lipost
player, 351 posts
Desiraye Lipost
Corporate Investigator
Thu 7 Jun 2007
at 13:14
  • msg #298

Re: Game

Not a problem!
Inta Karlsenn
player, 246 posts
Thu 7 Jun 2007
at 16:20
  • msg #299

Re: Game

Mostly Inta has military skills but is a socialite. She can host a mean tea party.
Becka Norend
player, 10 posts
Thu 7 Jun 2007
at 16:50
  • msg #300

Re: Game

Inta Karlsenn:
She can host a mean tea party.

Sa-WHEET!  Becka loves poker and drinking, so I think we'll get ourselves a real barn-burner!! :D
This message was last edited by the player at 22:59, Thu 07 June 2007.
Lerku
player, 13 posts
Sat 9 Jun 2007
at 21:30
  • msg #301

Re: Game

Sorry to vacate the game for a while so soon after joining, but I'm off on holiday tomorrow, and I'll get back just in time to attend the 2007 Lake Geneva Gaming Convention from Thursday the 14th till Sunday the 17th.  I'll be back on-line after the Con.

Any stories I bring back will probably be from AD&D, C&C or LA games, but if someone runs a Star Frontiers game, I'll be there!

Please NPC Lerku as annoying as possible needed.  ;^)
Inta Karlsenn
player, 250 posts
Sun 10 Jun 2007
at 00:17
  • msg #302

Re: Game

OOC:My husband has a great story from when he and some buddies played with Gary Gygax at Gary's house(he lives at Lake Geneva) and it didn't cost anything-grin
Lerku
player, 14 posts
Sun 10 Jun 2007
at 00:30
  • msg #303

Re: Game

I believe it!  I'm a regular at Gary's Thursday night game, and when Jim Ward shows up, watch the hilarity ensue!  I've got some stories myself.  :^D
GM Heath
GM, 539 posts
Tue 12 Jun 2007
at 20:36
  • msg #304

Re: Game

And I thought my playing D&D with Tracy Hickman in the 80's was good!

If people are interested, I do also run an AD&D campaign:  link to "ADnD 2nd - The Adventurers' Lounge"

It does short adventures on a come and go basis.  Right now there are two simultaneous short adventures going on.

Since I'm on the topic of shameless plugs, I also run a GURPS-based Matrix game which is going into a new adventure soon and could take one or two more people, if interested:  link to "GURPS - Masters of the Matrix"

(If any of you ever want to plug your games, feel free.  I like to think that good players stick together because you know what to expect.)
GM Heath
GM, 552 posts
Fri 15 Jun 2007
at 22:34
  • msg #305

Re: Game

If any of you like the Paranoia game, I'm also getting ready to run one:  link to "Paranoia: (Title Deleted for Security Reasons)"

Comedy scifi at its slapstickyest.
Lerku
player, 15 posts
Mon 18 Jun 2007
at 19:20
  • msg #306

Re: Game

GM Heath:
And I thought my playing D&D with Tracy Hickman in the 80's was good!

If people are interested, I do also run an AD&D campaign:  link to "ADnD 2nd - The Adventurers' Lounge"

It does short adventures on a come and go basis.  Right now there are two simultaneous short adventures going on.

Since I'm on the topic of shameless plugs, I also run a GURPS-based Matrix game which is going into a new adventure soon and could take one or two more people, if interested:  link to "GURPS - Masters of the Matrix"

(If any of you ever want to plug your games, feel free.  I like to think that good players stick together because you know what to expect.)


Hey, all.  I'm back from the Con, with stories forthcoming - but if you go to either the Troll Lord Games forums, or the Dragonsfoot forums, the guys and gals who left earlier and/or type faster have already posted some.  :)

I'd like to get in another AD&D game, but I'm full up with my own (three groups)!  And I have no idea how to play Paranoia.  An interesting thing from the Con - someone was trying to get a Paranoia game going there, but he couldn't find any players.  I was in an AD&D game at the time but his table sat empty until he gave up.  I guess too many people wanted to meet Gary, Frank, Rob, and the others from the "Old Guard" who were in the room at the time.
GM Heath
GM, 554 posts
Mon 18 Jun 2007
at 20:25
  • msg #307

Re: Game

Lerku:
And I have no idea how to play Paranoia.

That's the way it's supposed to be.  Knowledge of the rules in Paranoia is treason, subjecting your character to summary execution.
Becka Norend
player, 13 posts
Mon 18 Jun 2007
at 21:42
  • msg #308

Re: Game

GM Heath:
That's the way it's supposed to be.  Knowledge of the rules in Paranoia is treason, subjecting your character to summary execution.

Ooooh, I never know the rules.  I'd probably be good at that game!! ;)
GM Heath
GM, 555 posts
Mon 18 Jun 2007
at 21:48
  • msg #309

Re: Game

Especially if you like framing the other characters for treason and/or executing them.

You should check out the Paranoia game I'm making, updated almost daily.  It should be an interesting read even for those not interested in playing...for those who like Douglas Adams, Monty Python, or that type of humor.

And by the time I'm done, all the important rules will be posted...by which knowledge you will be a traitor!
Becka Norend
player, 14 posts
Mon 18 Jun 2007
at 23:01
  • msg #310

Re: Game

GM Heath:
And by the time I'm done, all the important rules will be posted...by which knowledge you will be a traitor!

Not if we claim illiteracy. ::rolleyes::
Edit - gads, where did THOSE typos spring from?!?
This message was last edited by the player at 21:15, Wed 20 June 2007.
Inta Karlsenn
player, 251 posts
Wed 20 Jun 2007
at 15:32
  • msg #311

Re: Game

Sorry I have been slwo lately. We are trying to put together a conference in Knoxville and I haven't had time to breath. I should be back on track by Sunday night.
Inta Karlsenn
player, 252 posts
Wed 20 Jun 2007
at 15:32
  • msg #312

Re: Game

Sorry I have been slwo lately. We are trying to put together a conference in Knoxville and I haven't had time to breath. I should be back on track by Sunday night.
GM Heath
GM, 556 posts
Mon 25 Jun 2007
at 21:39
  • msg #313

Re: Game

I'm back in town but still haven't seen Bartja log on for a bit.  Anyone know if he's out of town?  Guess I'll give him a couple more days...
Desiraye Lipost
player, 362 posts
Desiraye Lipost
Corporate Investigator
Mon 25 Jun 2007
at 22:03
  • msg #314

Re: Game

GM Heath:
I'm back in town but still haven't seen Bartja log on for a bit.  Anyone know if he's out of town?  Guess I'll give him a couple more days...
I just checked his info and he was just on today.
GM Heath
GM, 557 posts
Mon 25 Jun 2007
at 22:30
  • msg #315

Re: Game

Actually, June 13th.  I already checked it.  Maybe I'll PM him.
Desiraye Lipost
player, 363 posts
Desiraye Lipost
Corporate Investigator
Mon 25 Jun 2007
at 22:33
  • msg #316

Re: Game

I must've read it wrong then.
GM Heath
GM, 558 posts
Mon 25 Jun 2007
at 22:35
  • msg #317

Re: Game

Normally, I wouldn't wait, but he's controlling himself and the robots and is usually quite good at posting when he's around.
Desiraye Lipost
player, 364 posts
Desiraye Lipost
Corporate Investigator
Mon 25 Jun 2007
at 22:44
  • msg #318

Re: Game

Understood.
Lerku
player, 20 posts
Fri 29 Jun 2007
at 00:04
  • msg #319

Re: Game

Hey guys.  Tomorrow I'm leaving on my annual We-Haven't-Seen-Your-Daughter-In-Ages-Please-Bring-Her-Over-For-A-Visit-Because-We're-Too-Lazy-To-Make-The-Trip tour.  I'll be back on July 8th.  After that I refuse to go anywhere for a while.

Again, play Lerku as a completely frustrating geekoid needed.
Becka Norend
player, 19 posts
Fri 29 Jun 2007
at 00:51
  • msg #320

Re: Game

Oh, dear - he's leaving and Lerku has a weapon!  RUN FOR THE HILLS!! :D
GM Heath
GM, 560 posts
Fri 29 Jun 2007
at 16:36
  • msg #321

Re: Game

Lerku:
Hey guys.  Tomorrow I'm leaving on my annual We-Haven't-Seen-Your-Daughter-In-Ages-Please-Bring-Her-Over-For-A-Visit-Because-We're-Too-Lazy-To-Make-The-Trip tour.  I'll be back on July 8th.  After that I refuse to go anywhere for a while.

Again, play Lerku as a completely frustrating geekoid needed.

That sounds like my parents talking about my children.


I will also be gone from July 3 to July 9, so there will be no major game activity for that week.
Inta Karlsenn
player, 256 posts
Fri 29 Jun 2007
at 16:40
  • msg #322

Re: Game

Great! I can take over while you are all away-grin
Lerku
player, 21 posts
Tue 10 Jul 2007
at 00:07
  • msg #323

Re: Game

Alright, Lerku's back, but he never found out what (or who) he hit when he shot the needler rifle.  ;^)
Desiraye Lipost
player, 374 posts
Desiraye Lipost
Corporate Investigator
Wed 18 Jul 2007
at 12:50
  • msg #324

Re: Game

My posting is going tohave to slow down for a little bit (once a day at the best) for a couple of weeks.  I've got a lot of personal stuff going on here and my computer has taken the Big Crap!
Becka Norend
player, 25 posts
Wed 18 Jul 2007
at 16:11
  • msg #325

Re: Game

Ugh - good luck sorting out the technical (and other) difficulties!
Desiraye Lipost
player, 375 posts
Desiraye Lipost
Corporate Investigator
Thu 19 Jul 2007
at 12:35
  • msg #326

Re: Game

Becka Norend:
Ugh - good luck sorting out the technical (and other) difficulties!
Thanks, I'm going to need it!
GM Heath
GM, 570 posts
Thu 19 Jul 2007
at 19:12
  • msg #327

Re: Game

Lerku:
Alright, Lerku's back, but he never found out what (or who) he hit when he shot the needler rifle.  ;^)

Sorry about that, forgot to include that in the post.  Lerku's shot was way off, dislodging needles into the ceiling.
Lerku
player, 25 posts
Sat 21 Jul 2007
at 17:03
  • msg #328

Re: Game

I didn't think he'd hit anything, anyway.  :)

So, we've got the fixings for gunpowder in there.  Anyone know how to whip up a batch really fast?  I saw Lerku's Make Tools/Weapons skill and got excited, until I read that it's all got to be Neolithic, etc.  *shrug*
Inta Karlsenn
player, 266 posts
Sun 22 Jul 2007
at 00:03
  • msg #329

Re: Game

OOC: Inta dances around, "we have crystal lights, we have fermented juice, we have rubber hoses......sounds like a party-grin
Becka Norend
player, 28 posts
Tue 24 Jul 2007
at 17:44
  • msg #330

Re: Game

GM Heath:
0 minutes
Desiraye detonates the two charges.  The door is destroyed, and air comes rushing in.  You take some deep breaths and are ready to proceed through the door after catching your breath.

YAY, US!!!  Woo Hoo!!! :D
GM Heath
GM, 580 posts
Tue 24 Jul 2007
at 18:24
  • msg #331

Re: Game

You will all get an extra experience point for getting out of that last room and your ingenuity.

You are almost finished with this module.  When done, we will go to the last Volturnus module, which I think will go much faster than the last two, but I have not read it completely yet (or ever played through it).

After that, I will need to decide which adventure is next.  Mutiny on the Eleanor Moraes is one I've both read and run through on tabletop, so that is where I'm leaning.  Sundown on Starmist is another one.

Well, I guess we've still got a little time...
Desiraye Lipost
player, 379 posts
Desiraye Lipost
Corporate Investigator
Tue 24 Jul 2007
at 18:39
  • msg #332

Re: Game

You're call on the modules.  I'd like to finish up the whole Volturnus series before we move on.  Personally, I think Starmist would be the best for our levels in the game where we're at right now.  After Starmist, I would suggest my favorite module, Dark Side of the Moon, before we move onto the Moraes series of modules.

Inta, great use of the crete sprayer as well!

Nice job everyone!
GM Heath
GM, 581 posts
Tue 24 Jul 2007
at 18:58
  • msg #333

Re: Game

The main reason I open it up is because I'd prefer to do the modules most people haven't read or gone through before.  FOr example, if everyone's done Moraes, then we might want to skip it.

I've never read through Dark Side of the Moon...
Becka Norend
player, 29 posts
Tue 24 Jul 2007
at 19:02
  • msg #334

Re: Game

I haven't done any of the modules, so any choice is fine by me.
I appreciate you asking folks for input, though.  :)
Desiraye Lipost
player, 381 posts
Desiraye Lipost
Corporate Investigator
Tue 24 Jul 2007
at 19:02
  • msg #335

Re: Game

Honestly, I've just started the Moraes series with another group on this forum. Dark Side is probably the best module I've enjoyed playing and running.  Ithas been a while but, a classic, hands down and I recommend it highly!
GM Heath
GM, 582 posts
Tue 24 Jul 2007
at 19:03
  • msg #336

Re: Game

FYI, the other listed solution to the trap room is:

Electrolyze the water for its oxygen and wait one hour until the doors automatically open.  This is done by passing an electric current through the water, then venting the hydrogen through the while while the oxygen is kept inside the room (using the rubber hoses).  You would use the jars of water, the electrical batters, the insulated wire, and the rubber hoses.  It gives you enough breatheable air for the hour to pass.

(I never would have thought of this myself, but since it's listed, I'm showing it to you.  Plus, characters would not know if it opens again.  Anyway...)
Desiraye Lipost
player, 383 posts
Desiraye Lipost
Corporate Investigator
Tue 24 Jul 2007
at 19:13
  • msg #337

Re: Game

Yeah, it's almost like you needed a degree in that mumbo-jumbo to figure that one out.  I'm no chemist and the gunpowder one didn't hit me in the face directly at first either.
Bartja Nemuco
player, 308 posts
Yazirian
Technician
Tue 24 Jul 2007
at 20:38
  • msg #338

Re: Game

I've read through every one of them and like them all!  Dark Side was tough to understand, even for the GM and I had to read it a dozen times before it started coming together for me.  My favorite for RPoL gaming so far has been Bugs in the System, Dark Side my second.  My favorite tabletop has to be Alcazzar.

Moraes has a nasty timeline and is a bit too scripted for my taste.  It stifles the players ingenuity to a degree and is almost impossible to finish if you make one mistake!  Of course I do like a challenge...

Sundown on Starmist is a classic, simple adventure that can go on for game-years or end in a couple of days.  That one is still pretty fresh in my memory, as is Moraes.

I've always GM'd and never played through any of these so this is good times!  From what I remember, the last adventure in this series is epic.

This character is almost ready to tackle Bugs but I agree with Des on the levels.  We're about geared up to take on Starmist - then Bugs or Dark Side!  Moraes works a lot better with highly skilled characters IMHO.
GM Heath
GM, 583 posts
Tue 24 Jul 2007
at 21:35
  • msg #339

Re: Game

I'm thinking I'll start making more modifications of the modules as we go forward.  I do that occasionally to keep the surprise and consistency going, but I'll especially do it more if you guys have actually run through the adventures.

The thing that bothers me most is how long it takes to run these things on-line since they were written to be run through quickly on tabletop.
Inta Karlsenn
player, 269 posts
Tue 24 Jul 2007
at 21:43
  • msg #340

Re: Game

I have not gone through any of the modules. All my SF gaming has been totally GM created. So O am open to anything-grin
Inta Karlsenn
player, 271 posts
Tue 24 Jul 2007
at 21:48
  • msg #341

Re: Game

Hmm, I need to update my equipment list. I thought she had a stun stick.
GM call, I will go either way.
GM Heath
GM, 585 posts
Tue 24 Jul 2007
at 21:54
  • msg #342

Re: Game

In looking at the modules, it also looks like I have done Face of the Enemy (the sequel to Moraes), Warriors of the White Light, and Dramune Run.

I don't think we will do Dramune Run, though, because as I recall, it was mostly Knight Hawks flying of ships or something.  (Been a number of years on that.)

It's actually been about 20 years since I ran these table top, so I'm relearning them all as we go, which brings back memories.
Lerku
player, 29 posts
Wed 25 Jul 2007
at 01:28
  • msg #343

Re: Game

I played a couple of published modules so long ago that I couldn't remember anything from them if I tried, so any one of them is good.

And I knew you could make oxygen from that mess somehow, but I had no idea how to do it, myself.  :)
Becka Norend
player, 31 posts
Wed 25 Jul 2007
at 01:32
  • msg #344

Re: Game

Lerku:
And I knew you could make oxygen from that mess somehow, but I had no idea how to do it, myself.  :)

I think you've made me happier by that admission. :D
Desiraye Lipost
player, 384 posts
Desiraye Lipost
Corporate Investigator
Wed 25 Jul 2007
at 12:58
  • msg #345

Re: Game

I had forgotten about Alcazar!

Whatever your choice in modules is fine with me!
Inta Karlsenn
player, 273 posts
Thu 26 Jul 2007
at 14:42
  • msg #346

Re: Game

I am trying to get my equipment list updated while at work so I need someone to answer a stupid question or questions.
The Rafflur takes what kind of ammo? And the laser rifle?
Does anyone have the holo screen?
Desiraye Lipost
player, 387 posts
Desiraye Lipost
Corporate Investigator
Thu 26 Jul 2007
at 15:11
  • msg #347

Re: Game

Inta Karlsenn:
I am trying to get my equipment list updated while at work so I need someone to answer a stupid question or questions.
The Rafflur takes what kind of ammo? And the laser rifle?
Does anyone have the holo screen?
Rafflur takes the mini-power clips.

I think one of the new joins took the holo screen.
Inta Karlsenn
player, 274 posts
Thu 26 Jul 2007
at 15:37
  • msg #348

Re: Game

I knew you would know-grin
thanks
Becka Norend
player, 33 posts
Thu 26 Jul 2007
at 20:50
  • msg #349

Re: Game

GM Heath:
(Sorry, this is the only picture I could find of an eorna.)
I appreciate it - I had no idea what Becka was looking at!! :)
Desiraye Lipost
player, 400 posts
Desiraye Lipost
Corporate Investigator
Sat 18 Aug 2007
at 22:03
  • msg #350

Re: Game

I may have to slow down some due to me beginning to go through a separtaion with my wife.  I don't think it will affect me posting that much but, I may be late posting to topics over the next week or so.  If that's the case to keep the games moving, please NPC my character for that turn and I will play catch up.

Thanks,
John
Becka Norend
player, 42 posts
Sat 18 Aug 2007
at 22:32
  • msg #351

Re: Game

I hope that everything goes as well as it can.
Lerku
player, 38 posts
Sun 19 Aug 2007
at 16:33
  • msg #352

Re: Game

So, Mr. GM, can we use our shiny new experience points on skills right now, or do we wait until we're back at base?
GM Heath
GM, 604 posts
Mon 20 Aug 2007
at 02:19
  • msg #353

Re: Game

You can use experience points at any time that you want, or save them if you prefer to stack up a bunch.


And good luck to Desiraye's player.  It is a hard time, I am sure.
Inta Karlsenn
player, 277 posts
Mon 20 Aug 2007
at 14:36
  • msg #354

Re: Game

I will try and catch up this week=ugh!
I have my oldest I hope settled in college and my two youngest at two different middle schools. It is audit season at work-someone pass me a gun
So my small squelched brain is trying to make a comeback.
GM Heath
GM, 605 posts
Mon 20 Aug 2007
at 21:53
  • msg #355

Re: Game

I got pulled in on a big project last week that is a major time sucker.  Hopefully over this week.  So I know how you feel.
Inta Karlsenn
player, 278 posts
Mon 20 Aug 2007
at 22:22
  • msg #356

Re: Game

Oh good, I was starting to feel alone.
Lerku
player, 39 posts
Tue 21 Aug 2007
at 00:06
  • msg #357

Re: Game

I haven't posted IC only because I'm guessing we're landing our jetcopter?  Since I'm not flying it I didn't want to presume.  Lerku's ready to roll - I guess I'll hang on to the XP for a while yet.
Becka Norend
player, 43 posts
Tue 21 Aug 2007
at 00:36
  • msg #358

Re: Game

I haven't had a chance to look at the XP, either.  As long as it took me last time, I'm sure it will be a bit before I sit down and sort it out.
GM Heath
GM, 606 posts
Tue 21 Aug 2007
at 17:57
  • msg #359

Re: Game

You can always use XP to increase your ability scores, which is the easy way to increase your general abilities you already have, although keep in mind that scores related to those ability scores will rise along with them.
Desiraye Lipost
player, 402 posts
Desiraye Lipost
Corporate Investigator
Thu 23 Aug 2007
at 20:33
  • msg #360

Re: Game

My posting should come back up to speed within the next week.  Finally got some digital cable today and have been settling in at my new hacienda smoothly.  I hope to be back up to speed by the beginning of September.

John
GM Heath
GM, 608 posts
Thu 30 Aug 2007
at 22:07
  • msg #361

Re: Game

Okay, I'm going to try to get back to posting again.  Sorry about that.  I got sucked into a project that took all my time away.
Becka Norend
player, 45 posts
Thu 30 Aug 2007
at 23:05
  • msg #362

Re: Game

No worries; it sounds like nearly everyone needed to be elsewhere for a week or two. :)
GM Heath
GM, 610 posts
Thu 30 Aug 2007
at 23:41
  • msg #363

Re: Game

Well, now you're being chased by a bunch of horses and a dinosaur, so that should move things along.  :)
Lerku
player, 41 posts
Sat 1 Sep 2007
at 03:57
  • msg #364

Re: Game

I'll be elsewhere, also known as the Land-of-No-Internet for Labor Day weekend here in the U.S.A.  I'll be beck on-line on Tuesday.  Lerku will do whatever Becka, or anyone else, tells him to - he trusts their judgment.
Becka Norend
player, 46 posts
Sat 1 Sep 2007
at 05:14
  • msg #365

Re: Game

Lerku is a silly fool :)
>.>

But thanks for the vote of confidence!
Becka Norend
player, 49 posts
Tue 11 Sep 2007
at 22:11
  • msg #366

Re: Game

GM Heath:
The herd...still is too close, and Dulob cannot get out of the way in time.  You see your companion get trampled by the horses, and they move on.  You are left with the sight of several dead horse-creatures and the limp and dead body of your dralasite companion.

Um, Becka was somewhere between the group and Dulob, since she ran back to help him.  My gut tells me that we are both fertilizer.
GM Heath
GM, 615 posts
Tue 11 Sep 2007
at 22:19
  • msg #367

Re: Game

Becka had to backtrack because she did not have time to go to Dulob.  She is still alive but is the one farthest from the artifact, followed by Lerku.

You can assume that Dulob's equipment is crushed and destroyed.
This message was last edited by the GM at 22:22, Tue 11 Sept 2007.
Kri'lik
player, 1 post
Wed 12 Sep 2007
at 04:22
  • msg #368

Re: Game

Hi everyone, I will be joining the game. One quick question while I get up to speed, are there different colors for different languages, I do not remember seeing anything like that here?
Desiraye Lipost
player, 407 posts
Desiraye Lipost
Corporate Investigator
Wed 12 Sep 2007
at 04:55
  • msg #369

Re: Game

Kri'lik:
Hi everyone, I will be joining the game. One quick question while I get up to speed, are there different colors for different languages, I do not remember seeing anything like that here?
Welcome aboard!  I just picked a color and started using it.
Becka Norend
player, 50 posts
Wed 12 Sep 2007
at 11:05
  • msg #370

Re: Game

Welcome to the fun!  Use of color is entirely up to you (I asked the same question when I joined, decided that I'd never remember to use it anyhow). :)
Inta Karlsenn
player, 282 posts
Wed 12 Sep 2007
at 15:08
  • msg #371

Re: Game

You aren't playing the dino-cat are you-grin
Good to have you join our group. Now if you would kindly open the artifact and let us in we will be grateful.
Kri'lik
player, 3 posts
Doctor of Medicine (M.D.)
Professor
Wed 12 Sep 2007
at 17:53
  • msg #372

Re: Game

Question what are all the different Logs I see, different parts of the adventure so far?


On a related note I am starting up a D20 Future game set in the star frontires setting, was going to start off with mission to alcaazar. If anyone is interested simply PM Im looking for players.

link to "D20 Future - Star Frontiers"
Inta Karlsenn
player, 285 posts
Wed 12 Sep 2007
at 18:37
  • msg #373

Re: Game

Yes the logs are different parts of the adventure.
GM Heath
GM, 618 posts
Wed 12 Sep 2007
at 18:52
  • msg #374

Re: Game

I try to separate the logs by scenes.  That way, it's also easier to go back and reference.  Typically, a log will be one "room," unless it's a short encounter (or a long one with multiple phases).

So the first number of the log is the adventure number:  We are now near the end of the second adventure...so the numbers are "adventure" and "scene."  Just my little tracking system.  :)
Lerku
player, 44 posts
Thu 13 Sep 2007
at 00:29
  • msg #375

Re: Game

Welcome!  I just picked green because Lerku's a blob, but I could've picked anything, I suppose.  :)
Kri'lik
player, 8 posts
Doctor of Medicine (M.D.)
Professor
Wed 19 Sep 2007
at 17:52
  • msg #376

Re: Game

So I do not remember seeing any one roll for their skills and such so I guess I shall wait and see what happens.
Bartja Nemuco
player, 322 posts
Yazirian
Technician
Wed 19 Sep 2007
at 19:43
  • msg #377

Re: Game

I roll my skills but post them in a private line in my message.
Desiraye Lipost
player, 409 posts
Desiraye Lipost
Corporate Investigator
Thu 20 Sep 2007
at 00:50
  • msg #378

Re: Game

If everyone is going to be rolling their own skills, I'll do the same.  I've been having the Gm do mine.
Lerku
player, 47 posts
Thu 20 Sep 2007
at 02:19
  • msg #379

Re: Game

I haven't been rolling mine either (and I prefer it that way, actually).
Inta Karlsenn
player, 289 posts
Thu 20 Sep 2007
at 19:05
  • msg #380

Re: Game

Roll my own! The horror!
Becka Norend
player, 53 posts
Thu 20 Sep 2007
at 19:15
  • msg #381

Re: Game

I'm a Dice Dolt.  The GM can either roll for me, or re-roll and fix whatever I screwed up. :D
GM Heath
GM, 620 posts
Fri 21 Sep 2007
at 17:52
  • msg #382

Re: Game

Sorry, everyone.  I had to go out of town suddenly for the last week.  I'll try to get back to posting today or tomorrow.


Dice rolling is whatever you prefer.  I roll for you if you don't roll.

The only thing is:  If you roll on your own, don't presume success or failure.  There are often modifiers that you don't know about.  (Obviously, you probably have a good idea from the roll and can roleplay it accordingly, but don't be surprised if the result isn't what you expected.)
Inta Karlsenn
player, 290 posts
Fri 21 Sep 2007
at 18:34
  • msg #383

Re: Game

Don't worry about leaving town. The next time you go to Japan I would like to send you some money to pick up something for me.
Kri'lik
player, 12 posts
Doctor of Medicine (M.D.)
Professor
Wed 26 Sep 2007
at 03:54
  • msg #384

Re: Game

SOrry its been a while, are Laser pistol and rifle ammo interchangable?
GM Heath
GM, 623 posts
Wed 26 Sep 2007
at 18:28
  • msg #385

Re: Game

A belt or backpack are interchangeable as I recall.  A clip is not.  (If anyone remembers differently, let me know...this is from the top of my head.)
Kri'lik
player, 16 posts
Doctor of Medicine (M.D.)
Professor
Tue 9 Oct 2007
at 16:44
  • msg #386

Re: Game

So did anyone need a gyrojet pistol (10 rounds) or a laser rifle (5 clips)? If so please say so and you can have them otherwise I will keep them. I plan on taking beam weapons skill once he does actually have to use his laser pistol a few times.
Fr'ssky
player, 26 posts
Tue 9 Oct 2007
at 16:45
  • msg #387

Re: Game

If you're not going to use it and if no one else wants it, Frisky will take the gyrojet pistol.  But he does have a laser, so he's okay either way.
Desiraye Lipost
player, 413 posts
Desiraye Lipost
Corporate Investigator
Tue 9 Oct 2007
at 17:29
  • msg #388

Re: Game

Sling the rifle and pocket the laser rifle mags for now.  Desiraye is got just about a full compliment of mags and is working off of belt packs now.
Becka Norend
player, 60 posts
Tue 9 Oct 2007
at 17:38
  • msg #389

Re: Game

Hopefully Becka won't need them, but thanks for the offer!
Becka Norend
player, 61 posts
Tue 9 Oct 2007
at 20:33
  • msg #390

Re: Game

Desiraye Lipost:
"Grenades!" she yells out to everyone after she throws hers in.

Read my mind?  I realized a few hours ago that I've lost count of what my gal has (it's one or two; will do the math).  :D

EDIT:  It's not clear (thread: Log 2-24 Sathar Artifact) that she threw *any* in the second volley.  I'll let the GM rule but will presume she has none for now.
This message was last edited by the player at 00:27, Wed 10 Oct 2007.
GM Heath
GM, 635 posts
Tue 9 Oct 2007
at 23:56
  • msg #391

Re: Game

PLEASE NOTE:

The "updated equipment list" thread is for you to freely edit to subtract ammo...and grenades...when you use them.  You may want to create a new post in that thread to list your player's individual equipment, and then keep track of it by editing that post.

Also, when lobbing grenades, please specify the type of grenade and into what area you want to lob it.

For example, stepping up 6 meters and throwing it around the corner, just tossing it into the room marked "5" or some other variant.
Desiraye Lipost
player, 416 posts
Desiraye Lipost
Corporate Investigator
Wed 10 Oct 2007
at 01:26
  • msg #392

Re: Game

I've been doing it on my scratch pad and then on my character sheet.  Do you prefer me to do it where you poted?
GM Heath
GM, 636 posts
Wed 10 Oct 2007
at 16:43
  • msg #393

Re: Game

Yeah, that's probably easiest to keep track of, and that way everyone can see everyone else's equipment.
Kri'lik
player, 18 posts
Doctor of Medicine (M.D.)
Professor
Thu 11 Oct 2007
at 17:11
  • msg #394

Re: Game

Fr'ssky:
If you're not going to use it and if no one else wants it, Frisky will take the gyrojet pistol.  But he does have a laser, so he's okay either way.


Go ahead and take the gyrojet pistol with 10 rounds. I'll keep my laser pistol and rifle for now.
Kri'lik
player, 22 posts
Doctor of Medicine (M.D.)
Professor
Tue 30 Oct 2007
at 22:21
  • msg #395

Re: Game

Im going to be out of town for the next two weeks. Ill be back on the 15th of Nov. Going to go elk hunting in Oregon so no internet. GM feel free to run me as you see fit. Just hope I don't die!
Inta Karlsenn
player, 302 posts
Tue 30 Oct 2007
at 23:37
  • msg #396

Re: Game

Do we get to see pics from the trip? I live vicariously through those who have real lives.
Becka Norend
player, 67 posts
Wed 31 Oct 2007
at 01:09
  • msg #397

Re: Game

Me, too!  Share those pictures if you can, please!

Also, can someone help me with the weapon stats?

Becka has the following:
Laser Rifle  A laser rifle is a rifle-sized version of a laser pistol. It has a longer range and the SEU dial can be set from 1 to 20 instead of 1 to 10.
Stunstick  A stunstick is a copper-colored tube 30 cm long and 3 cm in diameter, with an insulated grip. It has two settings: shock and stun. When set on shock, a successful hit causes 3d10 points of damage. When set on stun, a successful hit will stun the victim for d100 turns. A character can resist the stun by making a successful check against his current Stamina. A successful hit uses 2 SEU. A 20 SEU clip can be fitted into the handle, or the weapon can be connected to a beltpack or powerpack. A character with an anti-shock implant is immune to the stun setting.

I want to be able to make smarter posts in the combat sequences.  What are the specs that I should include??

Thanks in advance!!
Lerku
player, 57 posts
Wed 7 Nov 2007
at 03:52
  • msg #398

Re: Game

I'll be AFK from now until Saturday.  Lerku will help heal if he can and avoid shooting his weapon if possible.
Kri'lik
player, 23 posts
Doctor of Medicine (M.D.)
Professor
Wed 14 Nov 2007
at 17:50
  • msg #399

Re: Game

Well im back. Our group got 1 cow elk. Boy she was a big one. I'll look for a few pic once I get some time and post then for you all. That is if you do not mind a little blood in the picture?
Inta Karlsenn
player, 304 posts
Thu 15 Nov 2007
at 02:54
  • msg #400

Re: Game

I think I can handle a little blood.
Caroline
GM Heath
GM, 648 posts
Thu 15 Nov 2007
at 13:50
  • msg #401

Re: Game

...unlike your character.  :)
Inta Karlsenn
player, 305 posts
Thu 15 Nov 2007
at 22:59
  • msg #402

Re: Game

Hey! She hasn't thrown up lately.
GM Heath
GM, 654 posts
Tue 20 Nov 2007
at 20:34
  • msg #403

Re: Game

Note: I will be out of town until Sunday.
Becka Norend
player, 72 posts
Wed 28 Nov 2007
at 14:41
  • msg #404

Re: Game

GM Heath:
...and everyone has taken sufficient cover and all are unharmed, if a little warmer.

Busted; you made me giggle at my desk reading that! :D
GM Heath
GM, 656 posts
Wed 28 Nov 2007
at 22:16
  • msg #405

Re: Game

Glad you liked it.  I added that at the end for...atmosphere.
Becka Norend
player, 75 posts
Thu 13 Dec 2007
at 00:04
  • msg #406

Re: Game

GM Heath:
So except for Bartja, is everyone standing around picking their noses while these strange eorna-bots are attacking with disruptors?  :)

Well, I *had* a post, but then I realized that I wasn't sure how close Becka was to the eorna.  I was writing up a question and - I'll wager - I got sidetracked or hornswoggled or something.

So, I'll ask - where are we on the map?  Did Becka hear the attack or was she able to see it as well?

I'm directionally-challenged AND a picky poster... seems both got the better of me this time; sorry!
Becka Norend
player, 80 posts
Tue 18 Dec 2007
at 19:55
  • msg #407

Re: Game

GM Heath:
OOC: Becka and those others who came out of a stasis state (Lerku and Frisky) were in a slightly more friendly version, since they were being held by the friendly Eorna.

Oh, absolutely!  The point of my post was more to the topic that we've been moving in high gear pretty much since we left our stasis.  Instead of weapons, I think Sergi needs to find some running shoes! :)

And welcome, Sergi!!
Kri'lik
player, 30 posts
Doctor of Medicine (M.D.)
Professor
Thu 20 Dec 2007
at 03:46
  • msg #408

Re: Game

Heres my hunting kill from Nov.


Inta Karlsenn
player, 320 posts
Thu 20 Dec 2007
at 11:09
  • msg #409

Re: Game

I thought about you saying you would let us see your picture from the elk hunt. But I decided want to nag you. A girl can only nag so much, it gets exhausting after a while.
Is the elk a cow or bull? I don't remember when they lose thier antlers.
Oh and do you always have a crazed look on your face or is it for this special occasion? Too long in the woods?
Caroline
This message was last edited by the player at 11:23, Thu 20 Dec 2007.
Inta Karlsenn
player, 322 posts
Thu 20 Dec 2007
at 11:23
  • msg #410

Re: Game

Oh, and where did yor bullet hit?
Lerku
player, 65 posts
Fri 21 Dec 2007
at 03:20
  • msg #411

Re: Game

Hey all,

My annual Bring-Your-Daughter-Round-For-Christmas-Because-We're-All-Too-Lazy-To-Make-The-Trip-Ourselves Tour starts tomorrow and runs till the 30th (off-line). Lerku will do his best not to shoot himself, or anyone else in the party, for that matter.  Merry Christmas, everyone!  :)
Kri'lik
player, 31 posts
Doctor of Medicine (M.D.)
Professor
Fri 21 Dec 2007
at 03:32
  • msg #412

Re: Game

Yep 2 weeks in the woods and this was towards the end of the trip. Two shots first in the but area as she the cow tried to run and the kill shot was along the head.
GM Heath
GM, 671 posts
Sun 30 Dec 2007
at 19:10
  • msg #413

Re: Game

Okay...just got two new cars and am traveling through the holidays.  Be back with you in a couple days here.

Hope all of you are having great holidays!
Becka Norend
player, 83 posts
Sun 30 Dec 2007
at 21:11
  • msg #414

Re: Game

Very restful holidays here.  It's been low-key and fun for the most part.

Happy New Year!!
Inta Karlsenn
player, 326 posts
Mon 31 Dec 2007
at 01:34
  • msg #415

Re: Game

Two new cars? Big year-end bonus?
GM Heath
GM, 672 posts
Wed 2 Jan 2008
at 22:10
  • msg #416

Re: Game

No bonus this year.  I changed firms mid-year.

But I leased the cars, so my raise pays for them...over time.
Lerku
player, 68 posts
Thu 10 Jan 2008
at 01:58
  • msg #417

Re: Game

Hey all,

This weekend I'll be attending the Winter Dark II Game Convention in Lake Geneva, WI.  If you need Lerku to scan something, or airball a few tangler grenades while I'm gone, feel free!  :)
GM Heath
GM, 677 posts
Fri 11 Jan 2008
at 18:49
  • msg #418

Re: Game

So everyone agree Lerku will be bait for the cyberslugs, right?  :)
Becka Norend
player, 86 posts
Fri 11 Jan 2008
at 18:57
  • msg #419

Re: Game

Put him out there like a turkey sammich!! :D
Desiraye Lipost
player, 431 posts
Desiraye Lipost
Corporate Investigator
Fri 11 Jan 2008
at 20:37
  • msg #420

Re: Game

GM Heath:
So everyone agree Lerku will be bait for the cyberslugs, right?  :)
Absolutely....
Lerku
player, 69 posts
Mon 14 Jan 2008
at 02:15
  • msg #421

Re: Game

I knew Desiraye would agree to that - Lerku's just lucky she hasn't yet shot him herself...  ;^)
GM Heath
GM, 678 posts
Mon 14 Jan 2008
at 23:48
  • msg #422

Re: Game

Sorry for the delays.  I've had the flu for much of the last week.
Becka Norend
player, 87 posts
Mon 14 Jan 2008
at 23:52
  • msg #423

Re: Game

Yuck - I hope you are on the mending and recovering quickly!!
GM Heath
GM, 679 posts
Tue 15 Jan 2008
at 00:05
  • msg #424

Re: Game

Yeah, and cyboslugs tend to shoot straighter when I'm sick.  You'll thank me later.  :)
GM Heath
GM, 689 posts
Wed 30 Jan 2008
at 19:06
  • msg #425

Re: Game

I will be out of town through Sunday.
Kri'lik
player, 44 posts
Doctor of Medicine (M.D.)
Professor
Sun 10 Feb 2008
at 20:06
  • msg #426

Re: Game

GM I have updated my character sheet a bit more. Spent 6 exp to learn Beam weapons lvl 1...so watch out everyone the professor knows what he is doing now!
Inta Karlsenn
player, 343 posts
Sat 23 Feb 2008
at 19:05
  • msg #427

Re: Game

Can Inta reach her solvaway or is she too intangled?
Becka Norend
player, 108 posts
Tue 4 Mar 2008
at 03:48
  • msg #428

Re: Game

While in the company of the Eorna, will we have a chance to level / learn skills?
GM Heath
GM, 710 posts
Tue 4 Mar 2008
at 17:55
  • msg #429

Re: Game

You can use the XP whenever you want.  Does that answer your question?  My theory is that you learn the skill through "experience" so you immediately know it as soon as you get the XP and want to use them.
Desiraye Lipost
player, 450 posts
Desiraye Lipost
Corporate Investigator
Tue 4 Mar 2008
at 20:11
  • msg #430

Re: Game

I hated to drop 12 XP in one shot but, looks like we got a fight on our hands soon and I bumped up Desi's Beam Weapons from Level 3 to Level 4.
Kri'lik
player, 51 posts
Doctor of Medicine (M.D.)
Professor
Wed 5 Mar 2008
at 03:40
  • msg #431

Re: Game

Nice skills...I'm still down at a lowly level 2 for my highest.... :(
Lerku
player, 82 posts
Wed 5 Mar 2008
at 10:14
  • msg #432

Re: Game

Me, too.  Lerku uses 10 XP to reach Environmental LVL 2.
Bartja Nemuco
player, 374 posts
Yazirian
Technician
Wed 5 Mar 2008
at 15:21
  • msg #433

Re: Game

Since we have a real doctor in the group now, I'm hoarding my XP to improve robotic skills.
Desiraye Lipost
player, 453 posts
Desiraye Lipost
Corporate Investigator
Wed 5 Mar 2008
at 22:44
  • msg #434

Re: Game

I've been in it for awhile and I've been saving some XP for the right moment.  I'd like to get some more to boost up my melee & martial arts scores next.  I'd also like to go to level 2 Tech but, 16 XP right now to do that isn't in our best interests right now I don't think
Kri'lik
player, 53 posts
Doctor of Medicine (M.D.)
Professor
Thu 6 Mar 2008
at 02:18
  • msg #435

Re: Game

Well here is my skills, if this helps anyone with their own exp spending plans.

Medical Level 2
Psycho-social Level 1
Enviromental Level 1
Beam Weapons Level 1
Desiraye Lipost
player, 456 posts
Desiraye Lipost
Corporate Investigator
Thu 6 Mar 2008
at 03:19
  • msg #436

Re: Game

And here's mine:

SKILLS:
Martial Arts: 2
Beam Weapons: 4
Melee Weapons: 2
Demolitions: 2
Technician: 1
Gyrojet Weapons: 1
S'Krllk
player, 4 posts
Thu 6 Mar 2008
at 06:31
  • msg #437

Re: Game

As it will doubtless be discussed on the copter, I see no reason not to share our skillsets. Mine are:
Computer - 2
Robotics - 3
Technician - 1
Projectile Weapons - 1
Psychosocial - 1
Sergi Watchman
player, 36 posts
Thu 6 Mar 2008
at 10:58
  • msg #438

Re: Game

And my contribution:

Girojet Weapons 2
Laser Weapons 1
Technical Skill 1
Medical Skill 1
Bartja Nemuco
player, 376 posts
Yazirian
Technician
Thu 6 Mar 2008
at 14:04
  • msg #439

Re: Game

Well, since it's sharing time:

Computers - 1
Technician - 2
Robotics - 4
Medical - 1
Sergi Watchman
player, 38 posts
Thu 6 Mar 2008
at 14:55
  • msg #440

Re: Game

Ah, the memories!  You show me yours and I'll show you mine.

Good times, good times...
Kri'lik
player, 55 posts
Doctor of Medicine (M.D.)
Professor
Fri 7 Mar 2008
at 04:29
  • msg #441

Re: Game

Sergi Watchman:
Ah, the memories!  You show me yours and I'll show you mine.


Hehehhe

Well this does sort of help us all out with knowing each others capabilities. Now I feel underskilled.... :(

Am I the only one that actually knows how to survive in the wilds (enviromental)?
Becka Norend
player, 110 posts
Fri 7 Mar 2008
at 04:40
  • msg #442

Re: Game

It takes me about a year to understand / execute leveling, so please don't mistake my lack of a post as unwillingness to share.

*whispers* I was hoping to bug Lerku into helping me...
Desiraye Lipost
player, 458 posts
Desiraye Lipost
Corporate Investigator
Fri 7 Mar 2008
at 12:12
  • msg #443

Re: Game

Kri'lik:
Sergi Watchman:
Ah, the memories!  You show me yours and I'll show you mine.


Hehehhe

Well this does sort of help us all out with knowing each others capabilities. Now I feel underskilled.... :(

Am I the only one that actually knows how to survive in the wilds (enviromental)?
It is that way because me & Bartja started off almost from the beginning of the series and this is the third module already, even though just starting out.  I thought about Evniro skills but opted for Tech instead for some reason.  Our lives are in your hands in the wild Kri'lik!
Kri'lik
player, 57 posts
Doctor of Medicine (M.D.)
Professor
Fri 7 Mar 2008
at 15:25
  • msg #444

Re: Game

Oh no dought, if you started at the begining I'm sure you would have lots of experience. As far as in the wilds, well I am good at naming locations!
Becka Norend
player, 112 posts
Mon 10 Mar 2008
at 17:49
  • msg #445

Re: Game

Finally recovered enough brain cells to attempt leveling:

SKILLS:
Level 2 - Robotics
Level 1 - Demolitions
(Yes, I have some leftover points...)
Inta Karlsenn
player, 349 posts
Mon 10 Mar 2008
at 19:45
  • msg #446

Re: Game

I have 4 skill points I would like to on DEX.
And the other 4 on Rection Speed.
Uhm, help? I alwasys forget the rules....
Becka Norend
player, 113 posts
Mon 10 Mar 2008
at 19:52
  • msg #447

Re: Game

Inta Karlsenn:
Uhm, help? I alwasys forget the rules....

GM Heath provided this for me when I had questions:
GM Heath:
Here is where it discusses improving characters:
http://www.f4fbbs.com/StarFron.../sfadx-02.htm#improv

Here is where it discusses learning skills:  http://www.f4fbbs.com/StarFron.../ADXTOC/sfadx-08.htm

Becka Norend
player, 115 posts
Wed 12 Mar 2008
at 14:17
  • msg #448

Re: Game

A formality, yes, but I am a bit of a documentation wingnut.  I treat all my DMs / GMs equally in this regard, so apologies if I am telling you something that you already know.

This is just a quick post to let you know that my work situation will change in the near future (next week).  As a reminder, I am an IT Consultant, which means that I work at different sites for short, contracted periods of time.  This also means that with change comes uncertainty.  I won't know my schedule or level of internet access.  Determining this may take some time as well.

Please treat this note as a request to NPC my character as necessary should my time away from the board impact the pace of the game.  Wherever possible I will provide my actions in advance in order to minimize the guesswork.

I will update you with more information as it becomes available to me.
GM Heath
GM, 721 posts
Wed 12 Mar 2008
at 20:39
  • msg #449

Re: Game

If you prefer, your character can sit on the sidelines for the game.

I'm hoping to get about a move every day or every other day to push the game along quickly.  I'll be NPC'ing all the Ul-Mor participants according to strict rules in the book.
Becka Norend
player, 116 posts
Wed 12 Mar 2008
at 22:14
  • msg #450

Re: Game

GM Heath:
If you prefer, your character can sit on the sidelines for the game.

And miss the fun?!?

Seriously, I appreciate you telling me the timing you wish to maintain.  Let me know if it's easier for you to have me try or to have me sit.  I want to make things easiest for you.
Inta Karlsenn
player, 350 posts
Thu 13 Mar 2008
at 21:55
  • msg #451

Re: Game

Inta may need to be a cheerleader. The kids are on spring break next week and I will not be on my computer.
Nor will I be on tomorrow since I have family coming into town.
This message was last edited by the player at 21:58, Thu 13 Mar 2008.
GM Heath
GM, 723 posts
Fri 14 Mar 2008
at 16:45
  • msg #452

Re: Game

Okay, so we'll have Becka in the game and Inta on the sidelines.
Kri'lik
player, 62 posts
Doctor of Medicine (M.D.)
Professor
Wed 19 Mar 2008
at 02:28
  • msg #453

Re: Game

I'll be out of town until monday night. Enjoy the Great Game. GM, use me however you like.
Becka Norend
player, 122 posts
Sun 23 Mar 2008
at 21:48
  • msg #454

Re: Game

Snagged post # 3K - nice work, people!! :)
Desiraye Lipost
player, 466 posts
Desiraye Lipost
Corporate Investigator
Mon 24 Mar 2008
at 16:05
  • msg #455

Re: Game

Out of loop until about Wednesday of this week, sorry for delay
GM Heath
GM, 740 posts
Tue 8 Apr 2008
at 20:55
  • msg #456

Re: Game

Sorry for the delays.  I've been ill.
Becka Norend
player, 130 posts
Tue 8 Apr 2008
at 21:38
  • msg #457

Re: Game

Best wishes for a full recovery!!
Desiraye Lipost
player, 469 posts
Desiraye Lipost
Corporate Investigator
Wed 9 Apr 2008
at 14:14
  • msg #458

Re: Game

GM Heath:
Sorry for the delays.  I've been ill.
No problems...
Bartja Nemuco
player, 393 posts
Yazirian
Technician
Wed 9 Apr 2008
at 18:03
  • msg #459

Re: Game

Get well GM Heath.  I got a very mild flu that has turned into pneumonia or bronchitis - some sort of chest infection.  I've never been sick like this before, except maybe when I had strep throat.  This bug going around is nasty!
Desiraye Lipost
player, 472 posts
Desiraye Lipost
Corporate Investigator
Sat 12 Apr 2008
at 16:27
  • msg #460

Re: Game

Me and my girlfriend have been fighting off a naggin flu/bug for over a week now.
Becka Norend
player, 131 posts
Sat 12 Apr 2008
at 17:27
  • msg #461

Re: Game

So you know that I'm here, just haven't quite figured out what to post for Becka!
Becka Norend
player, 134 posts
Wed 23 Apr 2008
at 22:41
  • msg #462

Re: Game

Just so you know, RPoL is blocked by the corporate firewall.  I will do my best to see that you have standing orders (where applicable) and understand if you have to NPC my character.

I will try to check the site daily, but my own ability to stay awake / use my brain may hamper that effort!
Desiraye Lipost
player, 475 posts
Desiraye Lipost
Corporate Investigator
Mon 28 Apr 2008
at 11:56
  • msg #463

Re: Game

Sorry if I left anyone out in my post about getting the ball but Bartja was the closest.  Please respond or react accordingly if I get/don't get the ball.
Desiraye Lipost
player, 477 posts
Desiraye Lipost
Corporate Investigator
Wed 30 Apr 2008
at 11:42
  • msg #464

Re: Game

Whatever is easier Becka, it makes no nevermind to me.  I was just trying to make a move since there was a lot of 'fumble-rooskie' going on and I was on the gallop.  I only have one round of gallopping left but, if someone gets the ball, we can always pass it to someone else on the move...
Becka Norend
player, 139 posts
Thu 1 May 2008
at 01:05
  • msg #465

Re: Game

Becka looks to Desiraye at the leader of our happy little band, so she would let you roll forward IC. :)
Desiraye Lipost
player, 478 posts
Desiraye Lipost
Corporate Investigator
Thu 1 May 2008
at 12:47
  • msg #466

Re: Game

Becka Norend:
Becka looks to Desiraye at the leader of our happy little band, so she would let you roll forward IC. :)
Thanks!  It's a team effort though so, she's not below someone else getting it and running with it if we can get the Ul-Mor on our side...
Lerku
player, 98 posts
Wed 7 May 2008
at 00:11
  • msg #467

Re: Game

Lerku wasn't around for the first meeting with these folk, so he'll uncharacteristically keep his mouth shut.
This message was last edited by the player at 00:12, Wed 07 May 2008.
Becka Norend
player, 141 posts
Wed 7 May 2008
at 02:51
  • msg #468

Re: Game

Lerku:
Lerku wasn't around for the first meeting with these folk, so he'll uncharacteristically keep his mouth shut.

Becka will also keep quiet. :D
Desiraye Lipost
player, 482 posts
Desiraye Lipost
Corporate Investigator
Wed 7 May 2008
at 14:02
  • msg #469

Re: Game

If anyone, here for the first meeting or not, has anything that may sway them to join us please, speak up!
Desiraye Lipost
player, 485 posts
Desiraye Lipost
Corporate Investigator
Thu 8 May 2008
at 05:30
  • msg #470

Re: Game

Inta still has the grappling gun?

I noticed there is a military skeinsuit on our party inventory.  Is there only one or enough for everyone or, is it claimed by somebody?
Desiraye Lipost
player, 486 posts
Desiraye Lipost
Corporate Investigator
Fri 9 May 2008
at 12:46
  • msg #471

Re: Game

If anyone needs anything from the gear lists to see if there's anything we may need
Becka Norend
player, 143 posts
Fri 9 May 2008
at 12:58
  • msg #472

Re: Game

Desiraye Lipost:
If anyone needs anything from the gear lists to see if there's anything we may need

I'll try to take a look this weekend.  It feels as if Becka has been sharing or using all her supplies so this is a good time to see what's left.
Desiraye Lipost
player, 488 posts
Desiraye Lipost
Corporate Investigator
Sun 11 May 2008
at 05:50
  • msg #473

Re: Game

Is Bartja still with us?
GM Heath
GM, 761 posts
Wed 14 May 2008
at 20:01
  • msg #474

Re: Game

Sorry for my absence of late.  I am in the middle of two weeks worth of depositions.  If I have time, I will post from the hotels.  Otherwise, I'm back to normal next Wednesday.
GM Heath
GM, 762 posts
Wed 14 May 2008
at 20:03
  • msg #475

Re: Game

Desiraye Lipost:
Is Bartja still with us?

He didn't tell me he was leaving the game or anything.  I suspect he's just gotten really busy in the last month.  He's been a strong poster, so I expect him to be back as soon as he can.  His last post was in mid-April.

You can always send him a PM if you want to ask him anything, but it doesn't look like he's been on RPoL since April.
S'Krllk
player, 23 posts
Fri 23 May 2008
at 21:10
  • msg #476

Re: Game

I'm afraid I'll have little presence during the week beginning this coming Monday. Too much travel, and too few pop in the vicinity.
S'Krllk
player, 24 posts
Mon 2 Jun 2008
at 14:43
  • msg #477

Re: Game

Perhaps too few points of presence was a tad optimistic. For what it's worth, I'm back.
Becka Norend
player, 149 posts
Tue 3 Jun 2008
at 23:41
  • msg #478

Re: Game

I will be out of communications range from Friday AM to Sunday PM.  Please let me know if there's anything I can provide for intent before I go, else I'm confident that Becka's actions are easily discerned. :D
Desiraye Lipost
player, 501 posts
Desiraye Lipost
Corporate Investigator
Thu 5 Jun 2008
at 23:46
  • msg #479

Re: Game

Lerku:
Before embarking on the next leg of the trek, Lerku re-shapes his feet into wide, boat-shaped 'mudshoes' to help him stay on top of the ground, no matter how soft it gets.
Nice thinking!!!
Lerku
player, 104 posts
Fri 6 Jun 2008
at 00:54
  • msg #480

Re: Game

Thanks!  I hope it works the way I think it will...  ;^)
GM Heath
GM, 776 posts
Fri 6 Jun 2008
at 17:30
  • msg #481

Re: Game

Anyone know if and how you can use a blackberry with RPoL?
Becka Norend
player, 151 posts
Mon 9 Jun 2008
at 01:32
  • msg #482

Re: Game

I was told http:// rpol.net
(I used a space - leave out the "www")

It doesn't *always* work for me, but when it does... :D
GM Heath
GM, 777 posts
Mon 9 Jun 2008
at 22:57
  • msg #483

Re: Game

I can get on the site, but I can't view threads or post.
Becka Norend
player, 155 posts
Fri 13 Jun 2008
at 12:39
  • msg #484

Re: Game

Just FYI - my hard drive croaked yesterday so my time online is a bit crimped.  I'll do what I can to keep up. :)

EDIT: Things are better from a connectivity standpoint.  I will be on vacation from June 20-25 and not planning to check boards / email.
This message was last edited by the player at 01:27, Tue 17 June 2008.
Lerku
player, 110 posts
Tue 17 Jun 2008
at 16:34
  • msg #485

Re: Game

FYI:  I will be attending the Lake Geneva Game Convention IV from Thursday afternoon though Sunday evening, at least (with Monday's post-Con activities TBD).  I trust you guys and girls to use Lerku somewhat wisely.  ;^)
Becka Norend
player, 159 posts
Thu 19 Jun 2008
at 18:28
  • msg #486

Re: Game

How big is this statue?
Becka Norend
player, 160 posts
Thu 19 Jun 2008
at 18:30
  • msg #487

Re: Game

GM Heath:
Anyone know if and how you can use a blackberry with RPoL?

I've had luck with my PDA at this URL:
http://rpol.hyphenit.com.au/
GM Heath
GM, 787 posts
Thu 19 Jun 2008
at 20:19
  • msg #488

Re: Game

The statue is about the size of a bowling ball, but not as heavy.


I've opened a discussion about Blackberry in the technical discussions thread.  Still not quite getting it to work right.
GM Heath
GM, 789 posts
Thu 19 Jun 2008
at 21:27
  • msg #489

Re: Game

I will be gone on vacation starting tomorrow.  I will be back on July 1st.
Desiraye Lipost
player, 512 posts
Desiraye Lipost
Corporate Investigator
Fri 20 Jun 2008
at 03:50
  • msg #490

Re: Game

GM Heath:
I will be gone on vacation starting tomorrow.  I will be back on July 1st.
Good for you, enjoy!

OK everyone, now that that part of the mission is over, who do youwant to go and see next?

I'm thinking Edestekai.  Same order as we met them...
This message was last edited by the player at 03:54, Fri 20 June 2008.
Sergi Watchman
player, 72 posts
Tue 24 Jun 2008
at 12:50
  • msg #491

Re: Game

Sounds good.  I'm just along for the ride! 8-)
Lerku
player, 113 posts
Tue 24 Jun 2008
at 14:36
  • msg #492

Re: Game

Sure!
S'Krllk
player, 35 posts
Tue 24 Jun 2008
at 16:56
  • msg #493

Re: Game

Could you, perhaps, tell me what Mister Eddie Steckey is like? I haven't met him, yet?
Desiraye Lipost
player, 513 posts
Desiraye Lipost
Corporate Investigator
Wed 25 Jun 2008
at 13:47
  • msg #494

Re: Game

S'Krllk:
Could you, perhaps, tell me what Mister Eddie Steckey is like? I haven't met him, yet?
You've got to see them... They helped us take out the Red Devil Pirate base and they're kind of religous...
GM Heath
GM, 797 posts
Thu 10 Jul 2008
at 19:21
  • msg #495

Re: Game

I'm out of town until Monday.  Hopefully, you'll have the details of your trap all ready by then.
Sergi Watchman
player, 82 posts
Fri 11 Jul 2008
at 20:07
  • msg #496

Re: Game

I'm on holiday till 20th July, so feel free to move Sergi about as required.  Try not to get him killed, I've grown rather fond of him! 8-
Becka Norend
player, 164 posts
Sat 12 Jul 2008
at 00:05
  • msg #497

Re: Game

Sergi Watchman:
Try not to get him killed, I've grown rather fond of him! 8-

He's supposed to be watching over Becka!! *wails*

J / K - enjoy your break! :D
Kri'lik
player, 83 posts
Doctor of Medicine (M.D.)
Professor
Sun 13 Jul 2008
at 03:02
  • msg #498

Re: Game

Boy I just cant seem to keep up with you all. Working to much I guess. I to will be out of town starting next weekend until the 7th of Aug. Going to Latvia with my wife.
Becka Norend
player, 165 posts
Sun 13 Jul 2008
at 03:03
  • msg #499

Re: Game

Kri'lik:
Going to Latvia with my wife.

How fabulous!  Have a great vacation!!
Becka Norend
player, 166 posts
Tue 15 Jul 2008
at 02:44
  • msg #500

Re: Game

GM Heath:
I'm not real positive what the final plan is.  Could someone summarize it?  I'd hate to misread it and have it not work right...

You and I both! :D
Lerku
player, 116 posts
Tue 15 Jul 2008
at 03:22
  • msg #501

Re: Game

Yeah, Lerku's really useless for the hunt - his needler won't work, he'd shoot his foot off if someone gave him a laser rifle, and I take it this thing doesn't want to arm-wrestle.

Maybe Lerku should be the bait setter, unless that job's taken...
Kri'lik
player, 84 posts
Doctor of Medicine (M.D.)
Professor
Wed 16 Jul 2008
at 05:23
  • msg #502

Re: Game

Since I will be gone in a few days and not around for this finish, lets assume that the aged professor is standing by for medical support and not stupid enough to be the bait.
Becka Norend
player, 167 posts
Wed 16 Jul 2008
at 11:04
  • msg #503

Re: Game

Lerku:
Maybe Lerku should be the bait setter, unless that job's taken...

Bait setter and decoy, coming up! :D
I see us taking a team approach, Buddy! Becka and Lerku can see to it.
Desiraye Lipost
player, 520 posts
Desiraye Lipost
Corporate Investigator
Wed 16 Jul 2008
at 13:01
  • msg #504

Re: Game

Desiraye will also help with the bait and being a decoy... Life's too short...
Lerku
player, 117 posts
Fri 18 Jul 2008
at 23:05
  • msg #505

Re: Game

I will be on holiday from tomorrow until August 1st - guys, feel free to use Lerku how you think best. (except maybe quickdeath food)
Becka Norend
player, 168 posts
Fri 18 Jul 2008
at 23:07
  • msg #506

Re: Game

I'll keep an eye on you, Lerku, as long as Sergi keeps an eye out on Becka! =)

Enjoy your time away!!
Sergi Watchman
player, 83 posts
Sun 20 Jul 2008
at 18:52
  • msg #507

Re: Game

Hunny, I'm home...back from holiday.  Are we dead yet? 8-)
Becka Norend
player, 169 posts
Sun 20 Jul 2008
at 21:30
  • msg #508

Re: Game

Not just yet!! =)
Becka Norend
player, 170 posts
Tue 22 Jul 2008
at 10:58
  • msg #509

Re: Game

GM Heath:
OOC: Trying to move this along...:)

Dunno what sort of input you've received.  I am rather stupid, tactically speaking, so I don't have much to offer (which is why Becka offered to be bait / decoy).  From her perspective, no matter what the trap looks like, she is moving as fast as she can, seeking cover or a means to avoid death. ;)
Desiraye Lipost
player, 525 posts
Desiraye Lipost
Corporate Investigator
Mon 4 Aug 2008
at 14:04
  • msg #510

Re: Game

Our equipment list shows that we have at least 24 Doze & Tangler grenades in inventory
Becka Norend
player, 174 posts
Tue 5 Aug 2008
at 00:59
  • msg #511

Re: Game

GM Heath:
The high priest is fascinated by your doze grenades.  He offers to make a trade.  For 10 of your doze grenades, he will give you each a spear-weapon they have developed using the quickdeath poison tail darts.  He shows you one of them.  It is like a cross between a crossbow and a blowgun.  Each of you can be given 30 darts to load in it, and they will give you more if you return after they have begun "milking" the new quickdeath.

I'll plead ignorance - will these "new" weapons help us against other foes or are they "quickdeath-specific"?
Desiraye Lipost
player, 526 posts
Desiraye Lipost
Corporate Investigator
Tue 5 Aug 2008
at 13:22
  • msg #512

Re: Game

Becka Norend:
GM Heath:
The high priest is fascinated by your doze grenades.  He offers to make a trade.  For 10 of your doze grenades, he will give you each a spear-weapon they have developed using the quickdeath poison tail darts.  He shows you one of them.  It is like a cross between a crossbow and a blowgun.  Each of you can be given 30 darts to load in it, and they will give you more if you return after they have begun "milking" the new quickdeath.

I'll plead ignorance - will these "new" weapons help us against other foes or are they "quickdeath-specific"?
It doesn't seem like they're specific to take out quickdeath but to use their taildart poison as a weapon against someone/something else...

I'm for trading the doze grenades for the Edestekai weapons they're offering... what skill would they use Heath?
Lerku
player, 121 posts
Tue 5 Aug 2008
at 14:57
  • msg #513

Re: Game

Lerku's experiences with the others have helped him remove some of the more annoying behaviors from his repertoire.  He uses 5 XP to pick up the Level 1 Psychosocial skill.
GM Heath
GM, 804 posts
Tue 5 Aug 2008
at 16:23
  • msg #514

Re: Game

These are most similar to crossbows/needler guns.  They fall under projectile weapons skill.

They will cause 1d10 damage per hit, plus the poison of the quickdeath's barbs.  They do not have metal.  (They are most close to the anesthesia needles of the needler gun, which do 1d10 and put the victim to sleep.)

They are useful against anyone.
Becka Norend
player, 175 posts
Tue 5 Aug 2008
at 17:18
  • msg #515

Re: Game

Lerku:
Lerku's experiences with the others have helped him remove some of the more annoying behaviors from his repertoire.  He uses 5 XP to pick up the Level 1 Psychosocial skill.

Awwww... I liked him just fine before!  :-)
Desiraye Lipost
player, 528 posts
Desiraye Lipost
Corporate Investigator
Wed 6 Aug 2008
at 04:45
  • msg #516

Re: Game

GM Heath:
These are most similar to crossbows/needler guns.  They fall under projectile weapons skill.

They will cause 1d10 damage per hit, plus the poison of the quickdeath's barbs.  They do not have metal.  (They are most close to the anesthesia needles of the needler gun, which do 1d10 and put the victim to sleep.)

They are useful against anyone.
I'll have to look into taking projectile weapons in the near future...

If everyone agrees, let's move back and find out the last place we need to go to keep this moving!
Becka Norend
player, 179 posts
Tue 19 Aug 2008
at 20:23
  • msg #517

Re: Game

Desiraye Lipost:
"OK, look everyone.  Everyone stock up on some offensive and defensive grenades so in case we come up with a large group, we have grenades to hit targets with before they get to us.  Could make a big difference in whittling down numbers before they start whittling down at us!  We can't use it if we don't bring it!"

Silly question - are we presently close enough to the gear to stock up?
GM Heath
GM, 814 posts
Tue 19 Aug 2008
at 20:25
  • msg #518

Re: Game

You carry all the gear together in a bundle, or so I assume.  Realistically, you might leave some in the jetcopter, but it's up to you.  I assume you have it all.  Regardless, the jetcopter is pretty close by anyway.
Becka Norend
player, 180 posts
Tue 19 Aug 2008
at 20:27
  • msg #519

Re: Game

OK, thanks!  Will look at gear list from home, too painful on a PDA.  ;-)
Desiraye Lipost
player, 534 posts
Desiraye Lipost
Corporate Investigator
Tue 19 Aug 2008
at 20:32
  • msg #520

Re: Game

Just take what you can reasonably carry
Lerku
player, 124 posts
Mon 25 Aug 2008
at 01:15
  • msg #521

Re: Game

Hey all,

Real life craziness is forcing me to drop this game.  It's been great playing with all of you.  Happy gaming!
GM Heath
GM, 822 posts
Thu 28 Aug 2008
at 17:42
  • msg #522

Re: Game

I am going out of town now until Tuesday.  I will be at a cabin with no cell phone or internet or anything, so I will be incommunicado until then.
Desiraye Lipost
player, 538 posts
Desiraye Lipost
Corporate Investigator
Fri 5 Sep 2008
at 19:46
  • msg #523

Re: Game

Everyone still here?
GM Heath
GM, 823 posts
Fri 5 Sep 2008
at 20:23
  • msg #524

Re: Game

I got back to a ton of work from my trip, so I'm going to try to post over the weekend or on Monday.  Hopefully, everyone has posted what they want to do regarding the now hostile robot.
GM Heath
GM, 838 posts
Fri 3 Oct 2008
at 22:45
  • msg #525

Re: Game

I'm back from my seminar, but still catching up.  Did I tell you about it here?
GM Heath
GM, 839 posts
Fri 3 Oct 2008
at 22:47
  • msg #526

Re: Game

It was in Washington, so my old client Wizards of the Coast invited me for a tour of their offices.  I got a tour of the building...the game design area, the book and publishing department, the place where they answer people's phone calls about rules to games, etc.  The place is jam packed with art and memorabilia.  Below are a few pictures I took (unfortunately, with my Blackberry, so they're not the best):

Here's the building entrance.  They have 3 floors of the building, and the FAA has the other.


Here's a life-sized statue of a warrior along with some shelves of their product lines.  There's a whole wall displaying all their products.  I've seen the portrait of this statue on a book (Bob Salvatore book maybe?), but can't remember which one:


And here's the infamous dragon statue.  I think it's about 8 feet tall.  When they changed buildings, they couldn't disassemble it, so 10 people had to carry it across the street to the new building.



I received an open invitation to game with the game designers anytime I'm in town (D&D, Magic, or whatever), including Richard Garfield (creator of Magic: The Gathering).  I'll have to tell them to bring back Star Frontiers!  :)

What was funny is that, while I was given the tour by their attorney who I've worked closely with, everyone would get quiet when we entered a room, not out of secrecy but under the auspices of "Here comes legal.  What did we do wrong?"  And she would tease them that they're really playing, not working.

FYI, did you know they have "God Books"?  What these are are collections of everything in a series.  For example, the Magic God Book series has every single Magic: The Gathering card ever created.  The open market value is about half a million dollars each.  They have many copies.  They have the same thing with all the D&D books ever made.
Becka Norend
player, 193 posts
Sat 4 Oct 2008
at 00:26
  • msg #527

Re: Game

I told my husband and he said, "Everything?  EVERYthing?  EVERYTHING?!"  He might have drooled, too. ;-)

Nice side trip; SCORE!!
Kri'lik
player, 105 posts
Doctor of Medicine (M.D.)
Professor
Sat 4 Oct 2008
at 01:27
  • msg #528

Re: Game

Cool! Its nice to mix work with pleasure now and then!

:)
GM Heath
GM, 840 posts
Mon 6 Oct 2008
at 17:00
  • msg #529

Re: Game

Their site actually has a better picture of the dragon than my Blackberry:
http://ww2.wizards.com/Company/

And yes, that means EVERYTHING.  That's why they're worth so much and are secured offsite.  It felt weird walking around the office and having her say things like:  "Here is where all the rules for the rulebooks are written," and looking out over a sea of D&D books...hundreds of them...a ton of them in each cubicle.  And then, "This is where the games are designed," and seeing tables with games set out, Star Wars memorabilia all over, thousands upon thousands of Magic cards, designers at their computers...designing.  And then we got to the legal department and I commented on how drab it was compared to the rest of the offices.  "Where's all the cool stuff here?"  "Well, that's how we know it's legal."
GM Heath
GM, 854 posts
Tue 28 Oct 2008
at 16:53
  • msg #530

Re: Game

Can everyone read the two threads I just archived?  I think archiving makes them visible by everyone, but let me know if not.
Becka Norend
player, 198 posts
Tue 28 Oct 2008
at 17:50
  • msg #531

Re: Game

GM Heath:
Can everyone read the two threads I just archived?  I think archiving makes them visible by everyone, but let me know if not.

I can see them.  =)
Kri'lik
player, 114 posts
Doctor of Medicine (M.D.)
Professor
Wed 29 Oct 2008
at 00:23
  • msg #532

Re: Game

Yes as far as I can tell.
Desiraye Lipost
player, 557 posts
Desiraye Lipost
Corporate Investigator
Wed 29 Oct 2008
at 02:31
  • msg #533

Re: Game

looks fine to me
Kri'lik
player, 116 posts
Doctor of Medicine (M.D.)
Professor
Wed 29 Oct 2008
at 04:16
  • msg #534

Re: Game

I could not see the other thread before. I thought something was different the other day. I noticed the new grouping and was starting to wonder if we had split up or not.
GM Heath
GM, 855 posts
Wed 29 Oct 2008
at 16:04
  • msg #535

Re: Game

No, I just split it up because those who were hallucinating had a totally different experience than those who were not.
Kri'lik
player, 118 posts
Doctor of Medicine (M.D.)
Professor
Wed 5 Nov 2008
at 01:26
  • msg #536

Vacation

Everyone, I'll be out of town until the 21st. Going Elk hunting again. GM or anyone else use me as needed.
Desiraye Lipost
player, 562 posts
Desiraye Lipost
Corporate Investigator
Mon 17 Nov 2008
at 22:48
  • msg #537

Re: Vacation

Wow, this is it!  Let's get some battle plans rolling... I don't suppose the Eorna or the Mechanons dug up any skeinsuits or screens when they found the grenades for the Kurabanda did they?
GM Heath
GM, 864 posts
Mon 17 Nov 2008
at 23:02
  • msg #538

Re: Vacation

Nope!

My suggestion:  It looks like some people will be out this week and/or next week.  I'll be out all next week for the holiday.  So keep posting your plans, and then about Dec. 1, we'll get it moving forward again.  I'll try answer any of your questions.

I'm still trying to figure out how to best conduct the battle without using all the counters.
Desiraye Lipost
player, 563 posts
Desiraye Lipost
Corporate Investigator
Mon 17 Nov 2008
at 23:12
  • msg #539

Re: Vacation

GM Heath:
Nope!

My suggestion:  It looks like some people will be out this week and/or next week.  I'll be out all next week for the holiday.  So keep posting your plans, and then about Dec. 1, we'll get it moving forward again.  I'll try answer any of your questions.

I'm still trying to figure out how to best conduct the battle without using all the counters.
Had to ask about the screens and suits...

How about XP for the last encounter with the Mechanons?

OK.  I'll start working on something and we can discuss it here then as far as plans and tactics?  As I see it so far, the Sathar have way too many troops on the ground guarding the cannon for a direct assault.  I think we should try and start off with a barage from our overlookiing position of cover with the heavy laser and recoilless rifle and whatever supporting fire we can get from the other robots with us and from our people...

Do we still have any jetcopters left?

Who can use the recoiless rifle?  We got 29 rounds left for it... I can use the heavy laser better but, I may have enough Xp to boost the R/R skill up to level three.  Any suggestions?
This message was last edited by the player at 23:32, Mon 17 Nov 2008.
GM Heath
GM, 865 posts
Mon 17 Nov 2008
at 23:55
  • msg #540

battle stats

Thanks.  About XP, I remembered when I made the new post and then forgot to go back and add it.  Coming shortly...

You have 1 jetcopter, but given their anti-aircraft defense, it might be a death sentence.

I forgot what the ammo is left on the heavy laser.  I'll have to check on that.  Remember that they're cannon can also fire at targets on the ground, so sitting back at a distance doesn't really shield you since they have equal range.
Becka Norend
player, 201 posts
Tue 18 Nov 2008
at 03:12
  • msg #541

Re: Vacation

Desiraye Lipost:
Who can use the recoiless rifle?  We got 29 rounds left for it... I can use the heavy laser better but, I may have enough Xp to boost the R/R skill up to level three.

If someone can help me with the numbers, Becka may have enough (she did level up with the last XP award).
S'Krllk
player, 70 posts
Tue 18 Nov 2008
at 16:27
  • msg #542

Re: Vacation

I'm not sure about numbers, and could use some help as well. Is it possible to add the skill for laser weapons at this point? If so, how many XP would be required. Otherwise, I might as well throw rocks.
While we're discussing that, is this the place to suggest our strategy should be to eliminate the operators of the cannon first, so that the big gun can't fire at us?
Desiraye Lipost
player, 565 posts
Desiraye Lipost
Corporate Investigator
Tue 18 Nov 2008
at 22:41
  • msg #543

Re: Vacation

S'Krllk:
I'm not sure about numbers, and could use some help as well. Is it possible to add the skill for laser weapons at this point? If so, how many XP would be required. Otherwise, I might as well throw rocks.
While we're discussing that, is this the place to suggest our strategy should be to eliminate the operators of the cannon first, so that the big gun can't fire at us?
LMK what you need for Xp and I'll see what I can do to help out...

I think if we could eliminate the operator's of the cannon first, that would certainly help us out a lot...
GM Heath
GM, 868 posts
Wed 19 Nov 2008
at 00:07
  • msg #544

Rules Clarifications

Here's the rule on improving characters with XP:

http://www.f4fbbs.com/StarFron.../sfadx-02.htm#improv

You can use them to improve your basic ability scores or to increase expertise in a skill level.  (Similar in some ways to GURPS, except easier.)

Each skill has 6 levels of expertise.  You can use 1 XP to gain a new first level skill or to increase an already existing skill:

The table showing the XP cost for raising skills is here:
http://www.f4fbbs.com/StarFron...TOC/sfadx-08.htm#lrn

If it's your primary skill area, it costs half as much as if it is outside it.

You can only go up a maximum of one skill level at a time, so don't save them up and then try to skip levels.  You can only improve your character at the times that I hand out XP, not during the middle.
SKILL COST TABLE
         Military Technological  Biosocial PSA
Level 1   3(6)       4(8)           5(10)
Level 2   6(12)      8(16)         10(20)
Level 3   9(18)     12(24)         15(30)
Level 4  12(24)     16(32)         20(40)
Level 5  15(30)     20(40)         25(50)
Level 6  18(36)     24(48)         30(60)
Sergi Watchman
player, 118 posts
Wed 19 Nov 2008
at 15:37
  • msg #545

Re: Rules Clarifications

I'll be spending 6xp to raise my Lazer Weapons skill to 2
Sergi Watchman
player, 119 posts
Wed 19 Nov 2008
at 15:41
  • msg #546

Re: Rules Clarifications

I think the order of targets should be Cannon Crew first, then the Robot Brain.

The Maintenance Robots look good for a diversion, they aren't going to be too much use in open battle.

Thoughts?
Fr'ssky
player, 110 posts
Wed 19 Nov 2008
at 17:27
  • msg #547

Re: Rules Clarifications

Frisky can use the heavy laser, if needed.
S'Krllk
player, 71 posts
Wed 19 Nov 2008
at 18:14
  • msg #548

Re: Rules Clarifications

Perhaps the maintenance bots could be put to use as field medics for the more effective combat bots... this could give us more use of the more effective combatants.
GM Heath
GM, 870 posts
Fri 21 Nov 2008
at 18:55
  • msg #549

Re: Rules Clarifications

As a reminder, I'm leaving on vacation from today through Dec. 1, and probably won't be posting in the meantime.  Feel free to talk amongst yourselves though.
Becka Norend
player, 202 posts
Sat 22 Nov 2008
at 11:52
  • msg #550

Re: Rules Clarifications

Enjoy your vacation!  I'll try to get my numbers straightened out in your absence.
GM Heath
GM, 872 posts
Wed 3 Dec 2008
at 00:12
  • msg #551

Re: Rules Clarifications

I was driving for about 16 hours between Sunday and yesterday, and then worked a full day yesterday and more than a full day today...just to get up to speed with real life.  Just wanted you to know that I'm not ignoring the game.
Desiraye Lipost
player, 573 posts
Desiraye Lipost
Corporate Investigator
Wed 3 Dec 2008
at 03:12
  • msg #552

Re: Rules Clarifications

No problem, that's understandable
GM Heath
GM, 884 posts
Wed 24 Dec 2008
at 20:03
  • msg #553

Holidays

I hope everyone has Happy Holidays!

I may or may not be leaving town.  I can't speak as to my schedule (and I imagine many of you are out for the holidays too.)  Please try to post where your character and robot are going (if you still have one), and what you are firing at (you can use the encoding I used like going to b2, firing at cr1 from behind cover, etc.)

Please look at the new way I put together the statistics.  Hopefully, the battle will make sense that way.  As you can see, one hit from a warbot (20-200 damage) means probable death.  These are like tanks.  Since this is the final battle of this group of adventures (and "this battle" includes 4 battles, keep in mind), I will not be doing much fudging of rolls in your favor.  If you die, that's the way the dice roll.  Choose your paths carefully.  (You can always make a new character for later, but if there's no real danger of dying, some excitement is lost.)  I will be playing these enemies as smart enemies!

I finally squared away the numbers of enemy and your numbers too.  So the last post is the numerically accurate one.
GM Heath
GM, 885 posts
Mon 5 Jan 2009
at 20:33
  • msg #554

Re: Holidays

Okay, I'm back.  Like an idiot, I went on vacation and grabbed the wrong laptop -- the one with no wifi.  So I've had no Internet for awhile.
Desiraye Lipost
player, 590 posts
Desiraye Lipost
Corporate Investigator
Mon 5 Jan 2009
at 21:52
  • msg #555

Re: Holidays

Glad you're back!  Happy New Years everyone!
Becka Norend
player, 212 posts
Tue 6 Jan 2009
at 01:03
  • msg #556

Re: Holidays

Indeed - Happy all the way around!!
Desiraye Lipost
player, 591 posts
Desiraye Lipost
Corporate Investigator
Tue 6 Jan 2009
at 20:44
  • msg #557

Re: Holidays

Updated my last post
Desiraye Lipost
player, 592 posts
Desiraye Lipost
Corporate Investigator
Fri 9 Jan 2009
at 22:12
  • msg #558

Re: Holidays

We still waiting on people to post actions
GM Heath
GM, 889 posts
Fri 9 Jan 2009
at 22:15
  • msg #559

Re: Holidays

Well, I'm not sure what the robots are doing exactly.

Also, each battle post is a timely proposition for me, so I just try to make sure I have it straight.

I'll just have to make my best guesses if no one else posts anything further by tonight...
GM Heath
GM, 890 posts
Mon 12 Jan 2009
at 18:26
  • msg #560

Re: Holidays

For those of you who are getting at all confused by the rules, let me remind you of the rules online.  Here's the best place to go for an easily searchable look at the rules:

http://www.starfrontiers.com/rules/ADXTOC/Adxtoc.htm
GM Heath
GM, 892 posts
Mon 12 Jan 2009
at 19:33
  • msg #561

Re: Holidays

I'm going to try to speed this up.  I think we are losing people who don't like the drawn out battles.  They're not my most favorite either, as they lack much of the roleplaying aspect.
Kri'lik
player, 126 posts
Doctor of Medicine (M.D.)
Professor
Tue 13 Jan 2009
at 00:58
  • msg #562

Re: Holidays

I've got plenty of time, no rush from me.
Desiraye Lipost
player, 597 posts
Desiraye Lipost
Corporate Investigator
Fri 23 Jan 2009
at 19:14
  • msg #563

Re: Holidays

Were we able to gain any other equipemnt, weapons, or ammo from the dead at the cannon?
GM Heath
GM, 898 posts
Fri 23 Jan 2009
at 20:46
  • msg #564

Re: Holidays

No.  They were all robots with built in equipment.  The cannon was destroyed and the weapons on the users rendered inoperable.  The actual sathar fled to regroup.
Desiraye Lipost
player, 600 posts
Desiraye Lipost
Corporate Investigator
Fri 30 Jan 2009
at 04:48
  • msg #565

Re: Holidays

I changed Desi's action to shoot at the lead quickdeath instead of the lead Sathar once the creatures came out of the back of the trucks
GM Heath
GM, 905 posts
Wed 4 Mar 2009
at 21:07
  • msg #566

Re: Holidays

Sorry about my absence.  My fourth child was born (a girl), so I've been...preoccupied.


Kri'lik
player, 132 posts
Doctor of Medicine (M.D.)
Professor
Thu 5 Mar 2009
at 15:18
  • msg #567

Re: Holidays

Hey good for you! No need to apologize to us for this!
S'Krllk
player, 86 posts
Thu 5 Mar 2009
at 18:14
  • msg #568

Re: Holidays

Some preoccupations are better than others, this appears one of the best. Congrats!
Desiraye Lipost
player, 604 posts
Desiraye Lipost
Corporate Investigator
Thu 5 Mar 2009
at 23:15
  • msg #569

Re: Holidays

Congratulations are in order then!  No need to apologize for your daughter being born, we'll wait...
GM Heath
GM, 912 posts
Fri 17 Apr 2009
at 16:48
  • msg #570

Re: Holidays

My first cousin is Miss New Hampshire competing in the Miss USA contest in Las Vegas this weekend.  CHEER HER ON!!!
GM Heath
GM, 913 posts
Fri 17 Apr 2009
at 23:04
  • msg #571

Re: Holidays

We've been getting some drop off in participation.  And we're sooooooo close to the end of the Volturnus modules.  Finish this little battle and the final, final little battle and it's all over.  An entire series complete!  So hang in there all, and let's see it through to the end.
Desiraye Lipost
player, 609 posts
Desiraye Lipost
Corporate Investigator
Sat 18 Apr 2009
at 00:56
  • msg #572

Re: Holidays

GM Heath:
We've been getting some drop off in participation.  And we're sooooooo close to the end of the Volturnus modules.  Finish this little battle and the final, final little battle and it's all over.  An entire series complete!  So hang in there all, and let's see it through to the end.

I'm still around.  Are we going further than the Volturnus modules?
GM Heath
GM, 914 posts
Mon 20 Apr 2009
at 17:10
  • msg #573

Re: Holidays

I was planning to start a new one if we have enough participation.  Point being, once Volturnus is done, it's much easier to drop and add players than the middle of the battles after crash landing on a planet.
Sergi Watchman
player, 134 posts
Mon 20 Apr 2009
at 21:36
  • msg #574

Re: Holidays

Still here, still slugging away!!!!!!
Desiraye Lipost
player, 610 posts
Desiraye Lipost
Corporate Investigator
Tue 21 Apr 2009
at 22:48
  • msg #575

Re: Holidays

SWEET!  I'm in!!!
Desiraye Lipost
player, 615 posts
Desiraye Lipost
Corporate Investigator
Tue 12 May 2009
at 02:19
  • msg #576

Re: Holidays

Do we have any 'special attack options available to us?
GM Heath
GM, 923 posts
Tue 12 May 2009
at 16:15
  • msg #577

Re: Holidays

You don't have any special attack options.
Desiraye Lipost
player, 624 posts
Desiraye Lipost
Corporate Investigator
Mon 1 Jun 2009
at 03:18
  • msg #578

Re: Holidays

Is Fr'rsky still in the game or at least an NPC?  WE could really use the holo equipment he has!
GM Heath
GM, 929 posts
Mon 1 Jun 2009
at 15:37
  • msg #579

Re: Holidays

Frisky is dead now, as you'll recall, but I'll assume you took that stuff off him.
Desiraye Lipost
player, 625 posts
Desiraye Lipost
Corporate Investigator
Mon 1 Jun 2009
at 19:03
  • msg #580

Re: Holidays

IF it's ok with you, Desiraye would like to try something then?
GM Heath
GM, 931 posts
Mon 1 Jun 2009
at 20:05
  • msg #581

Re: Holidays

Go for it.
GM Heath
GM, 932 posts
Tue 2 Jun 2009
at 19:37
  • msg #582

Re: Holidays

Go ahead and post what Desiraye is doing when you're ready.  I'll wait.
Desiraye Lipost
player, 626 posts
Desiraye Lipost
Corporate Investigator
Wed 3 Jun 2009
at 01:05
  • msg #583

Re: Holidays

GM Heath:
Go ahead and post what Desiraye is doing when you're ready.  I'll wait.

Desi wanted to use the holo projector to try and make a hologram of someone trying to flank the six approaching Sathar and to take some of the pressure off of dismatling the generator.  We're all low on STA and this is the only thing I can think of that may buy us some time and if it deactivates the whole forcefield.
GM Heath
GM, 933 posts
Wed 3 Jun 2009
at 17:18
  • msg #584

Re: Holidays

I'm going out of town on business for the next week.

In the meantime, if you want to try something like that, make sure to check the holo projector stats, such as the distance it can project.  The Sathar are roughly 20 to 50 meters from you, depending on which of the two groups we're referring to.
Kri'lik
player, 148 posts
Doctor of Medicine (M.D.)
Professor
Thu 4 Jun 2009
at 23:40
  • msg #585

Re: Holidays

Sounds like a good plan Desi.
Desiraye Lipost
player, 627 posts
Desiraye Lipost
Corporate Investigator
Fri 5 Jun 2009
at 01:58
  • msg #586

Re: Holidays

"Holo Screen:  A holo screen projects a 3-dimensinal image around its wearer. The image is projected from a holo disc, a small disk that slides into the top of the holo screen control unit. The holo disc contains complete holographic information on one person or thing. For example, a holo disc could project the image of an adult male Yazirian in civilian clothes. The holo screen is only 80% effective. On a roll of 81-00 an onlooker will notice something is wrong. The holo image is limited to roughly the same size and shape as the wearer. For example, a Vrusk could not masquerade as a Human. Personalized holo discs can be ordered for 5,000 Cr. A personalized holo disc contains holo information on a specific individual. Producing a personalized holo disc takes 1d10 months, because it requires detailed (and very illegal) holo-filming of the desired subject. If the subject is willing, the filming can be done in one day. A camouflage feedback loop can be added to the holo screen for an additional 1,000 Cr. The camouflage loop adjusts the holo image to match nearby surroundings, giving the wearer an 80% chance to be "invisible" to onlookers."

OK, here's my thinking on what I want to do.  SInce Fr'Rssky is no longer alive and the last user of this device, I would have to imagine that all of his info was left on here.  I wanted to use the image to send it in a flanking manuever to draw some fire away from the generator.  If it would be possible to have the image with a simple weapon (any pistol would be good) just to give the impression that the person was armed and was a threat.  Ideas or opinions?
GM Heath
GM, 934 posts
Thu 11 Jun 2009
at 18:32
  • msg #587

Re: Holidays

Okay, so I'll rule that the holo projector affects each Sathar that doesn't make a roll of 20% or less.  They will lose that turn of combat as they focus on the hologram.  They will gain 20% each round to realize it is a projection.  So your max delay will be 4 rounds if they blow all the rolls.
Desiraye Lipost
player, 628 posts
Desiraye Lipost
Corporate Investigator
Thu 11 Jun 2009
at 19:46
  • msg #588

Re: Holidays

can't think of nothing else to help out except for shooting and throwing grenades right now...
Desiraye Lipost
player, 629 posts
Desiraye Lipost
Corporate Investigator
Fri 12 Jun 2009
at 20:42
  • msg #589

Re: Holidays

do you want actions for two turns and who is next to or close to Desiraye?
This message was last edited by the player at 20:47, Fri 12 June 2009.
GM Heath
GM, 936 posts
Fri 12 Jun 2009
at 21:44
  • msg #590

Re: Holidays

The more turns people give me, the more I can move it forward.  I usually stop if someone is abnormally hurt or something happens that might change your chosen actions.  Usually, two or three turns worth is good, given the slow pace.

We're actually very close to being completely done with Volturnus!
Kri'lik
player, 156 posts
Doctor of Medicine (M.D.)
Professor
Thu 16 Jul 2009
at 00:52
  • msg #591

Re: Holidays

Well that was fun, whats next boss? I'm game to continue on with some of the other adventures.
GM Heath
GM, 946 posts
Thu 16 Jul 2009
at 01:15
  • msg #592

Next Adventure

We voted just before starting this adventure.  The options before were:

Bugs in the System
Dark Side of the Moon
Alcazzar
Sundown on Starmist

(The Moraes series was voted out.)

I haven't totally decided yet.  Hopefully, I will by this weekend, so put your votes in by then, if you want...or I'll surprise you.
Desiraye Lipost
player, 636 posts
Desiraye Lipost
Corporate Investigator
Thu 16 Jul 2009
at 01:18
  • msg #593

Re: Next Adventure

GM Heath:
We voted just before starting this adventure.  The options before were:

Bugs in the System
Dark Side of the Moon
Alcazzar
Sundown on Starmist

(The Moraes series was voted out.)

I haven't totally decided yet.  Hopefully, I will by this weekend, so put your votes in by then, if you want...or I'll surprise you.

I've never played Bugs in the system
Darkside of the Moon is absolutely one of my favorite modules!
Alcazzar is a close seconSundown on Starmist is decent
GM Heath
GM, 948 posts
Thu 16 Jul 2009
at 01:20
  • msg #594

Re: Next Adventure

My only hesitation in doing a "favorite" is that it will lack surprises and could result in metagaming.
GM Heath
GM, 949 posts
Thu 16 Jul 2009
at 01:21
  • msg #595

Re: Next Adventure

I think I was leaning towards Bugs in the System.

By the way, please don't read the adventures and ruin the fun, at least not one we are going to run through.
Kri'lik
player, 157 posts
Doctor of Medicine (M.D.)
Professor
Thu 16 Jul 2009
at 05:26
  • msg #596

Re: Next Adventure

I just got finished running Alcazzar on RPOL in D20 Future format.

I have not played the other three at all.
GM Heath
GM, 951 posts
Thu 16 Jul 2009
at 20:23
  • msg #597

Re: Next Adventure

Can I get a headcount on who wants to play in the next adventure?  I need to determine whether to add new people.
S'Krllk
player, 103 posts
Thu 16 Jul 2009
at 21:41
  • msg #598

Re: Next Adventure

I'm game... or gamey, depending on who you ask.
Desiraye Lipost
player, 638 posts
Desiraye Lipost
Corporate Investigator
Fri 17 Jul 2009
at 01:49
  • msg #599

Re: Next Adventure

I'm in...
Kri'lik
player, 158 posts
Doctor of Medicine (M.D.)
Professor
Fri 17 Jul 2009
at 04:18
  • msg #600

Re: Next Adventure

Im in.
GM Heath
GM, 952 posts
Fri 17 Jul 2009
at 16:26
  • msg #601

Re: Next Adventure

I'm guessing Sergi is going to bow out; he hasn't been on much.

BTW, Inta's player dropped out when the Volturnus battle began and has been an NPC since then.  Bartja's player disappeared during the Great Game on the lopers and was an NPC ever since.  Dulob was always an NPC, and I killed him off to take over Bartja and avoid too many NPCs.


I'll probably advertise for two to three players.  If you know anyone who wants to join, now's the time to tell them to request to join.
Kri'lik
player, 159 posts
Doctor of Medicine (M.D.)
Professor
Sat 18 Jul 2009
at 00:17
  • msg #602

Re: Next Adventure

I figured Bartja was an NPC but didnt know about the rest.

Im assuming we will have some time to update/upgrade our characters and gear before the next adventure so in the next few days I'll be looking through the books for any goodies I would like to get. With GM approval of course. :)
Desiraye Lipost
player, 639 posts
Desiraye Lipost
Corporate Investigator
Sat 18 Jul 2009
at 20:06
  • msg #603

Re: Next Adventure

I don't suppose there was some kind of monetary reward the government of Truane's Star was giving us for defeating the pirates and helping save Volturnus?

If not, Desi is still a troubleshooter for the PGC and was hired to find out what the problem was with the Pirates.  I think she can report that the operation has been shut down.
GM Heath
GM, 954 posts
Sat 18 Jul 2009
at 21:44
  • msg #604

Re: Next Adventure

You guys are jumping the gun.  You haven't made it back home yet...  There's still the spaceship ride to get there.
Desiraye Lipost
player, 641 posts
Desiraye Lipost
Corporate Investigator
Sun 19 Jul 2009
at 02:48
  • msg #605

Re: Next Adventure

Really!  Wow...
Sergi Watchman
player, 143 posts
Sun 19 Jul 2009
at 10:52
  • msg #606

Re: Next Adventure

Hey, I'm still here! 8-)  Real Life (TM) has been intruding but I'll try and do better.
Desiraye Lipost
player, 642 posts
Desiraye Lipost
Corporate Investigator
Sun 19 Jul 2009
at 18:31
  • msg #607

Re: Next Adventure

GM Heath:
You guys are jumping the gun.  You haven't made it back home yet...  There's still the spaceship ride to get there.

There are people from Truane's Star there now correct?
GM Heath
GM, 955 posts
Mon 20 Jul 2009
at 16:48
  • msg #608

Re: Next Adventure

I'm just saying that because something could happen on the way back home, but that's still undecided until the adventure is chosen.
Kri'lik
player, 163 posts
Doctor of Medicine (M.D.)
Professor
Tue 21 Jul 2009
at 02:18
  • msg #609

Re: Next Adventure

Boss how do you feel about bodycomps and progits from Zebulon's Guide?

BTW I spent 15 exp to increase medical to level 3. Question about minor/major surgery, how long does one of these skill checks take? The rules give no real time frame, though it appears to me they could be useds as an action in combat?
GM Heath
GM, 959 posts
Tue 21 Jul 2009
at 16:44
  • msg #610

Re: Next Adventure

There is a place telling the time it takes, but I can't remember where at the moment.  I recall it was in the range of hours, not rounds.

Zebulon's Guide is fine.  Bodycomps are fine.
GM Heath
GM, 960 posts
Tue 21 Jul 2009
at 16:46
  • msg #611

Re: Next Adventure

Funny...bodycomps remind me of the game Fallout 3 and its PIP Boy.
Desiraye Lipost
player, 646 posts
Desiraye Lipost
Corporate Investigator
Tue 21 Jul 2009
at 21:44
  • msg #612

Re: Next Adventure

Should we start picking out new stuff now or do a wish list?
GM Heath
GM, 961 posts
Tue 21 Jul 2009
at 23:06
  • msg #613

Re: Next Adventure

If you want to, go ahead.  I'll say for the most part it's a large ship with a trading area with many goods and weapons, given that it's a military ship.  Just don't go asking for stuff that's extremely specialty items or large.

I'm still trying to figure out which one we'll do next.
Kri'lik
player, 165 posts
Doctor of Medicine (M.D.)
Professor
Wed 22 Jul 2009
at 00:43
  • msg #614

Re: Next Adventure

Any possibility of an electronic transfer? I seem to have lost my wallet... :)

If you can find it some where in the books on the surgery times I would like to see it. I have looked through them very carefully but find no reference to time. Being only able to do first aid (+10 STA) per character per 20 hours means very little in the way of healing while in combat. While I agree the term "surgery" should taek some time, they do refer to it as field surgery in the books. Perhaps minor could be used in combat and major only in noncombat?

BTW love Fallout 3.
GM Heath
GM, 962 posts
Wed 22 Jul 2009
at 16:50
  • msg #615

Re: Next Adventure

Sorry, I might have been thinking of GURPS rules.

A quick glance didn't show me the time either, so let's do it the same as repairs:

"When something breaks down, the referee must decide whether the damage is minor, major or total. A minor repair takes 1 d10 minutes, a major repair takes 1d10 hours and a total repair takes 1d10 x 10 hours."


HOUSE RULES:
For surgery, minor (field) surgery takes 1d10 minutes, major surgery takes 1d10 hours, and a complete heal takes 1d10 x 10 hours.


I'm happy to adjust that if the actual rules are discovered (if they exist).


I think Star Frontiers is back in the days before they vetted every rule so carefully as they do now, and left a lot to the referees.
Kri'lik
player, 166 posts
Doctor of Medicine (M.D.)
Professor
Thu 23 Jul 2009
at 00:50
  • msg #616

Re: Next Adventure

Sounds good to me boss.

Another question. Can a character wear two screen belts at once but only have one activted? I know the rules say one belt at a time but if someone could say wear an albedo screen and say a gauss screen and switch between the two which one is active for defense purposes that would be great.

Technically you can wear a screen and a power belt at the same time via the rules.
This message was last edited by the player at 00:56, Thu 23 July 2009.
GM Heath
GM, 965 posts
Thu 23 Jul 2009
at 17:50
  • msg #617

Re: Next Adventure

The rules state:
"Only one powerscreen can be <b>worn or used at one time."</b>

So that includes wearing one.  You'd have to remove it and put on the other one.  Because it takes 5 turns to change screens, I'm assuming it's a complicated donning/doffing procedure involving more than just a simple belt; that's just their analogy.

"All powerscreens except the chameleon screen are worn like belts around the waist."

"Screens" are all like "belts" (except chameleon), so I don't get your last statement.  It's the same thing.
Kri'lik
player, 168 posts
Doctor of Medicine (M.D.)
Professor
Fri 24 Jul 2009
at 01:40
  • msg #618

Re: Next Adventure

 My thinking on this was that a power screen is a belt as is a power belt pack which can be used to power a screen. Per the rules you can wear both. Thus a character has two belts on. So if you wear two screens (only one active per the rules at a time) and power them via power clips or power back packs its the same as wearing a screen and a power belt. Thus as an action you could change between screen defenses if needed without having to remove a screen and put another on.
 If you can wear two belts (a screen and a power belt) what does it matter if you wear two screens as long as you can only have one screen on at a time.
GM Heath
GM, 967 posts
Fri 24 Jul 2009
at 16:32
  • msg #619

Re: Next Adventure

I'm not following.

A powerscreen is a type of "screen" belt.  The rules specifically say you can only wear one of these belts at any given time.  I'm not sure what you're referring to about the power belt back.  Can you point me to the rule you're citing?

This is a new issue I haven't thought through that could affect game balance, so I'm being careful with it.

My thinking is that for the belt to be used properly, it has to be secured in a certain fashion around the body (like around the waist).  Therefore, you could throw one around your shoulder or carry it, but to actually use it, you'd have to deactivate one, and physically swap them out...taking the 5 turns as stated in the rules.  (Remember that 5 turns is only 30 seconds...)

A power belt, on the other hand, is just a power supply and can be worn any which way so long as it's connected. Thus, you could wear a power belt pack and a powerscreen at the same time, but only use one screen at a time.


But feel free to also browse the defensive equipment in Zebulon's Guide:   http://www.f4fbbs.com/StarFron.../ZEBTOC/SFZEB-19.HTM
GM Heath
GM, 968 posts
Fri 24 Jul 2009
at 20:07
  • msg #620

Re: Next Adventure

I am advertising for 2 to 3 new players.  If you know anyone who might enjoy playing, tell them to send an RTJ.  Let's give this about a week.  I think I've decided on an adventure to use.

In the meantime, please finalize all your character details/equipment.
Kri'lik
player, 169 posts
Doctor of Medicine (M.D.)
Professor
Sat 25 Jul 2009
at 01:38
  • msg #621

Re: Next Adventure

GM Heath:
I'm not following.


Thats fine. I know the rules say only one screen may be worn at a time.

The way I think of a screen is like a big belt (maybe like Batman's) or a bandolier (like Chewbacca’s) that projects its field around the wearer. Thus in essence it is a belt/bandolier. If it can also be powered by a power belt pack, which is another belt with batteries worn around the waist or possibly like a bandolier, then technically you are wearing two belts/bandoliers.

So if a character can wear two belts then why not two screens which are powered by anything OTHER than a power belt. In this example you still are only wearing two belts as in the above example. But with this method you could deactivate a screen and then activate the other without having to take one of them off.

Either way you still per the rules can have only one screen active at a time so there is no doubling of defenses. Its simply a possible way to reduce the time to change screens if you are in a situation which would warrant one of the two worn screens over the other.

Bottom line, its your game, your rules, and it wont hurt my feelings in anyway if you say no. That’s how I always run my games :)
Desiraye Lipost
player, 654 posts
Desiraye Lipost
Corporate Investigator
Mon 27 Jul 2009
at 01:44
  • msg #622

Re: Next Adventure

GM Heath:
I am advertising for 2 to 3 new players.  If you know anyone who might enjoy playing, tell them to send an RTJ.  Let's give this about a week.  I think I've decided on an adventure to use.

In the meantime, please finalize all your character details/equipment.

Is the equipment we posted for approved?

On another note, debating on waiting for another [2] XP's to make my Tech skill a level two or do I wait for another point and make my Beam Weapons skill level [5].
Kri'lik
player, 171 posts
Doctor of Medicine (M.D.)
Professor
Mon 27 Jul 2009
at 23:20
  • msg #623

Re: Next Adventure

Well here is my skills, I will most likely up enviromental next. My beam weapons is as high as it will probably ever get.

Primary Skill Area: BIOSOCIAL
PSA SKILLS
Medical Level 3                                 (20 EXP for lvl 4)
  Administering Drugs      - 100% (100%)
  Diagnosis                - 90%  (60% + Sk Lvl)
  First Aid                - 100% (100%)
  Minor Surgery            - 70%  (40% + Sk Lvl)
  Major Surgery            - 50%  (20% + Sk Lvl)
  Controlling Infection    - 80%  (50% + Sk Lvl)
  Curing Disease           - 70%  (40% + Sk Lvl)
  Neutralizing Toxins      - 60%  (30% + Sk Lvl)
  Activating Freeze Fields - 60%  (30% + Sk Lvl)

Secondary Skills
Psycho-social Level 1                           (10 EXP for Lvl 2)
  Empathy                  - 20%  (10% + Sk Lvl)
  Persuasion               - 20%  (10% + Sk Lvl)
  Communication            - 50%  (40% + Sk Lvl)
  Hypnosis                 - 25%  (15% + Sk Lvl)
  Psycho-Pathology         - 40%  (30% + Sk Lvl)
Enviromental Level 1                            (10 EXP for Lvl 2)
  Analyzing Samples        - 60%  (50% + Sk Lvl)
  Analyzing Ecosystems     - 40%  (30% + Sk lvl)
  Finding Directions       - 60%  (50% + Sk Lvl)
  Survival                 - 50%  (40% + Sk Lvl)
  Making Tools/Weapons     - 100% (100%)
  Tracking                 - 40%  (30% + Sk Lvl)
  Stealth                  - 30%  (20% + Sk Lvl)
  Concealment              - 20%  (10% + Sk Lvl)
  Naming                   - 100% (100%)
Weapon Skills                                   (12 EXP for Lvl 2)
  Beam Weapons Level 1     - 35%  (1/2 Dex + Sk Lvl)
GM Heath
GM, 969 posts
Tue 28 Jul 2009
at 20:20
  • msg #624

Re: Next Adventure

In reply to Desiraye Lipost (msg #622):

So far, I think all the equipment is approved.

The party equipment is first come, first serve.  Anything not taken will be taken by the newcomers or remain as party inventory.

In other words, I plan to begin a new "party inventory" posting, which should only have one or two things in it.  The rest of "your" equipment should be added to your personal character sheet, and you can post a separate reply to the party equipment thread for your character and then edit it whenever it changes.
GM Heath
GM, 970 posts
Tue 28 Jul 2009
at 23:14
  • msg #625

Re: Next Adventure

It appears we will have three new players.  Hopefully we can start next week.  I think I know what adventure we're going to do now...
Desiraye Lipost
player, 657 posts
Desiraye Lipost
Corporate Investigator
Tue 28 Jul 2009
at 23:52
  • msg #626

Re: Next Adventure

GM Heath:
It appears we will have three new players.  Hopefully we can start next week.  I think I know what adventure we're going to do now...

That sounds very cool!
GM Heath
GM, 972 posts
Wed 29 Jul 2009
at 20:21
  • msg #627

Re: Next Adventure

In one more month, this game will celebrate its 5th anniversary!  And none of the original players remains...

I think Bartja was the last original, but I don't recall if he was original either or just joined early on.
Desiraye Lipost
player, 658 posts
Desiraye Lipost
Corporate Investigator
Thu 30 Jul 2009
at 02:49
  • msg #628

Re: Next Adventure

Was there something else to go with Desi's Tech kit or is that it
GM Heath
GM, 973 posts
Fri 31 Jul 2009
at 21:25
  • msg #629

Re: Next Adventure

That's it for the freebie.

Because it's a military vessel (and you have a good relationship with the UFP), you can purchase weapons/armor.
Desiraye Lipost
player, 659 posts
Desiraye Lipost
Corporate Investigator
Fri 31 Jul 2009
at 22:20
  • msg #630

Re: Next Adventure

GM Heath:
That's it for the freebie.

Because it's a military vessel (and you have a good relationship with the UFP), you can purchase weapons/armor.

That's perfectly good with Desi!
GM Heath
GM, 975 posts
Fri 31 Jul 2009
at 22:38
  • msg #631

Re: Next Adventure

Typo.  I meant "UPF."
Desiraye Lipost
player, 661 posts
Desiraye Lipost
Corporate Investigator
Fri 31 Jul 2009
at 22:46
  • msg #632

Re: Next Adventure

GM Heath:
Typo.  I meant "UPF."

She's good with that too...
GM Heath
GM, 976 posts
Fri 31 Jul 2009
at 23:30
  • msg #633

Re: Next Adventure

You gotta wonder how much they stole from Star Trek with a "United Planetary Federation."  I think Star Trek is the "United Federation of Planets"
Sergi Watchman
player, 144 posts
Sun 2 Aug 2009
at 12:38
  • msg #634

Re: Next Adventure

Sergi has used 12 of his accumulated XP's to upgrade his Giro Weapons skills (to three) and formalise his interest in demolitions (to 1)
Desiraye Lipost
player, 663 posts
Desiraye Lipost
Corporate Investigator
Sun 2 Aug 2009
at 17:09
  • msg #635

Re: Next Adventure

Sergi Watchman:
Sergi has used 12 of his accumulated XP's to upgrade his Giro Weapons skills (to three) and formalise his interest in demolitions (to 1)

Good to see you back Sergi!  Also good to know that there's another who's interested in Demo besides Desi.  I'll share the TD-19 I have with you.
GM Heath
GM, 977 posts
Mon 3 Aug 2009
at 16:45
  • msg #636

Re: Next Adventure

I'm going to repost the ad.  We just had a drop out.  If you know anyone in any other games who might want to join, let me know.
Desiraye Lipost
player, 665 posts
Desiraye Lipost
Corporate Investigator
Tue 11 Aug 2009
at 16:24
  • msg #637

Re: Next Adventure

How are we doing?
GM Heath
GM, 978 posts
Tue 11 Aug 2009
at 18:30
  • msg #638

Re: Next Adventure

I had four interested parties.  Hopefully, they'll make their characters and we'll be on our way.
Desiraye Lipost
player, 666 posts
Desiraye Lipost
Corporate Investigator
Tue 11 Aug 2009
at 23:15
  • msg #639

Re: Next Adventure

OK.  I don't suppose we can start and they can join in shortly thereafter while we prepare stuff, etc.?  Sorry, kind of excited to get started again...
GM Heath
GM, 979 posts
Tue 11 Aug 2009
at 23:46
  • msg #640

Re: Next Adventure

We got one character in today, so we'll see.

Truth be told, some people sometimes want to join but then slack off in the beginning.  I want to see if these people will be active players; if not, I'll have to search for more.  Better to vet that now rather than later.
Desiraye Lipost
player, 667 posts
Desiraye Lipost
Corporate Investigator
Wed 12 Aug 2009
at 00:11
  • msg #641

Re: Next Adventure

In reply to GM Heath (msg #640):

You're the boss!
Kri'lik
player, 175 posts
Doctor of Medicine (M.D.)
Professor
Wed 12 Aug 2009
at 04:38
  • msg #642

Re: Next Adventure

Still here and ready to go.
S'Krllk
player, 110 posts
Wed 12 Aug 2009
at 05:47
  • msg #643

Re: Next Adventure

Waiting snug as a bug in a rug... although I can think of no real reason for a toupee at this point in time.
GM Heath
GM, 980 posts
Wed 12 Aug 2009
at 17:04
  • msg #644

Re: Next Adventure

I'll probably start next week no matter what.  We have one confirmed additional player, a new dralasite for the group.
Kuurn
player, 1 post
Wed 12 Aug 2009
at 17:20
  • msg #645

Re: Next Adventure

Hello everyone!  I'm the new guy and I'm looking forward to gaming with you all.  My character is a Dralasite whose philosophizing has led him to the conclusion that might makes right.  He’s military PSA with skill in Beam, Projectiles, and Martial Arts.  He may be the one serious Dralasite on the frontier, so you guys won’t have to endure too many bad puns…  8)
Desiraye Lipost
player, 668 posts
Desiraye Lipost
Corporate Investigator
Wed 12 Aug 2009
at 19:09
  • msg #646

Re: Next Adventure

Kuurn:
Hello everyone!  I'm the new guy and I'm looking forward to gaming with you all.  My character is a Dralasite whose philosophizing has led him to the conclusion that might makes right.  He’s military PSA with skill in Beam, Projectiles, and Martial Arts.  He may be the one serious Dralasite on the frontier, so you guys won’t have to endure too many bad puns…  8)

Welcome aboard!
Kri'lik
player, 177 posts
Doctor of Medicine (M.D.)
Professor
Wed 12 Aug 2009
at 23:00
  • msg #647

Re: Next Adventure

Great to have you!
GM Heath
GM, 981 posts
Thu 13 Aug 2009
at 00:12
  • msg #648

Re: Next Adventure

So it looks like three new characters will join.  I think that'll make 7 total.
Desiraye Lipost
player, 669 posts
Desiraye Lipost
Corporate Investigator
Thu 13 Aug 2009
at 02:41
  • msg #649

Re: Next Adventure

In reply to GM Heath (msg #648):

WOW!  That's great!
S'Krllk
player, 112 posts
Thu 13 Aug 2009
at 15:49
  • msg #650

Re: Next Adventure

More to play! The future's so bright, I'll just have to shave... or something like that.
GM Heath
GM, 982 posts
Fri 14 Aug 2009
at 15:30
  • msg #651

Re: Next Adventure

I take that back.  Looks like we'll have 8 total players.  That way, if one or two drop out or don't post much, the game still goes forward smoothly.  Waiting on two more character sheet submissions, but we'll probably start next week even if they're not totally ready.
Desiraye Lipost
player, 670 posts
Desiraye Lipost
Corporate Investigator
Mon 17 Aug 2009
at 22:37
  • msg #652

Re: Next Adventure

I just wanted to let everyone know that I will be out of the country away on vacation with internet (or computer) from the 21st of August until the 29th of August.  I should be back to postin on Sunday the 30th or Monday the 1st of September.  Please NPC my character until I get back.

Thanks,
John
GM Heath
GM, 983 posts
Mon 17 Aug 2009
at 23:01
  • msg #653

Re: Next Adventure

Right when it's going to get interesting!  :)

Let's just plan on starting when you get back, right around the first of September.
Sergi Watchman
player, 146 posts
Tue 18 Aug 2009
at 16:02
  • msg #654

Re: Next Adventure

Yes, that will give me some time to spend my 4000cr!
GM Heath
GM, 984 posts
Tue 18 Aug 2009
at 22:14
  • msg #655

Re: Next Adventure

And I just agreed to add one more player, so if I'm counting right, that makes 8.

I tend to overadd a bit in the beginning because some people don't have the endurance and may quit after a bit.
Kri'lik
player, 178 posts
Doctor of Medicine (M.D.)
Professor
Wed 19 Aug 2009
at 05:48
  • msg #656

Re: Next Adventure

Still here and ready to go whenever!
GM Heath
GM, 985 posts
Wed 19 Aug 2009
at 16:07
  • msg #657

Re: Next Adventure

The new players are often asking what skill sets/races are needed.  You might assist them by posting your character's primary skill sets and race.

Since Desiraye's PC is out of town, I'll post for him/her:

Desiraye is primarily combat oriented (military PSA) and also has some skills in technology.  She is human.

She has primarily been leading the group in strategy and combat situations.

This message was last edited by the GM at 16:08, Wed 19 Aug 2009.
S'Krllk
player, 113 posts
Wed 19 Aug 2009
at 17:23
  • msg #658

Re: Next Adventure

S'Krllk is a bug with wide but shallow technical skills and just possibly the ability to fight his way out of a foodstuff transporter composed of thinly matted fibers from deceased photosynthetic organisms.
Kri'lik
player, 179 posts
Doctor of Medicine (M.D.)
Professor
Thu 20 Aug 2009
at 23:00
  • msg #659

Re: Next Adventure

Well here is my skills, I will most likely up enviromental next. My beam weapons is as high as it will probably ever get.

Primary Skill Area: BIOSOCIAL
PSA SKILLS
Medical Level 3                                 (20 EXP for lvl 4)
  Administering Drugs      - 100% (100%)
  Diagnosis                - 90%  (60% + Sk Lvl)
  First Aid                - 100% (100%)
  Minor Surgery            - 70%  (40% + Sk Lvl)
  Major Surgery            - 50%  (20% + Sk Lvl)
  Controlling Infection    - 80%  (50% + Sk Lvl)
  Curing Disease           - 70%  (40% + Sk Lvl)
  Neutralizing Toxins      - 60%  (30% + Sk Lvl)
  Activating Freeze Fields - 60%  (30% + Sk Lvl)

Secondary Skills
Psycho-social Level 1                           (10 EXP for Lvl 2)
  Empathy                  - 20%  (10% + Sk Lvl)
  Persuasion               - 20%  (10% + Sk Lvl)
  Communication            - 50%  (40% + Sk Lvl)
  Hypnosis                 - 25%  (15% + Sk Lvl)
  Psycho-Pathology         - 40%  (30% + Sk Lvl)
Enviromental Level 1                            (10 EXP for Lvl 2)
  Analyzing Samples        - 60%  (50% + Sk Lvl)
  Analyzing Ecosystems     - 40%  (30% + Sk lvl)
  Finding Directions       - 60%  (50% + Sk Lvl)
  Survival                 - 50%  (40% + Sk Lvl)
  Making Tools/Weapons     - 100% (100%)
  Tracking                 - 40%  (30% + Sk Lvl)
  Stealth                  - 30%  (20% + Sk Lvl)
  Concealment              - 20%  (10% + Sk Lvl)
  Naming                   - 100% (100%)
Weapon Skills                                   (12 EXP for Lvl 2)
  Beam Weapons Level 1     - 35%  (1/2 Dex + Sk Lvl)
Parson Chance
player, 1 post
Fri 21 Aug 2009
at 01:03
  • msg #660

Re: Next Adventure

Hey all, glad to be aboard!
Desiraye Lipost
player, 671 posts
Desiraye Lipost
Corporate Investigator
Fri 21 Aug 2009
at 04:29
  • msg #661

Re: Next Adventure

Welcome aboard to all the newbies!

Just wanted to put up my final quick post before I go on vacation.  Looking forward to getting into this when I get back.

John
Kuurn
player, 2 posts
Fri 21 Aug 2009
at 04:52
  • msg #662

Re: Next Adventure

Kuurn gives a three handed wave to the newest new guy...
Yagrith
player, 1 post
Yazirian
Robotics + computers
Sun 23 Aug 2009
at 18:08
  • msg #663

Re: Next Adventure

I guess that would be me. Yagrith appreciates the welcome but mumbles to himself unintelligibly as he joins the group. That's his way of saying: psyched to join the group and ready for action!
GM Heath
GM, 986 posts
Tue 25 Aug 2009
at 17:10
  • msg #664

Re: Next Adventure

As a recap, next adventure begins about Sept. 1.  I may post an opener before that just for socialization and familiarization purposes.
Kri'lik
player, 180 posts
Doctor of Medicine (M.D.)
Professor
Wed 26 Aug 2009
at 00:21
  • msg #665

Re: Next Adventure

Great!
Yagrith
player, 2 posts
Yazirian
Robotics + computers
Wed 26 Aug 2009
at 00:37
  • msg #666

Re: Next Adventure

Excellent, can't wait! Got just a little more work to do and then my character should be all ready to go...
S'Krllk
player, 114 posts
Wed 26 Aug 2009
at 03:30
  • msg #667

Re: Next Adventure

I just realized I forgot to mention the fact that the foodstuff container would need to be saturated with a compound composed of two parts elemental hydrogen to one part elemental oxygen.

Oh, and I'm really ready for the next adventure.
GM Heath
GM, 987 posts
Wed 26 Aug 2009
at 17:19
  • msg #668

Re: Next Adventure

So we have a new human, a new Yazirian and a new Osakar joining the group.  A fourth player may or may not join.

Because Osakar are new to the group but your characters will know about them, please take a moment to read the following:

http://www.f4fbbs.com/StarFron.../ZEBTOC/SFZEB-05.HTM
GM Heath
GM, 988 posts
Wed 26 Aug 2009
at 17:21
  • msg #669

Re: Next Adventure

Also, for those improving their characters, remember that Zebulon's Guide has expanded skills you can use that aren't in the basic rules:

http://www.starfrontiers.com/rules/ZEBTOC/Zebtoc.htm
Kri'lik
player, 181 posts
Doctor of Medicine (M.D.)
Professor
Wed 26 Aug 2009
at 23:04
  • msg #670

Re: Next Adventure

 I like the Zeb guide skills but I was under the understanding that its either the advanced game skills or Zebs since they overlap and the skill levels are increased in Zeb guide?
GM Heath
GM, 989 posts
Wed 26 Aug 2009
at 23:30
  • msg #671

Re: Next Adventure

Let me review and clarify.  That's true they got rid of the PSA part of it.
Desiraye Lipost
player, 672 posts
Desiraye Lipost
Corporate Investigator
Sun 30 Aug 2009
at 02:07
  • msg #672

Re: Next Adventure

Hey!  I'm Back!  Excited to get this started with all of the new characters!

LMK about the Zeb's skills because I think we would have to redo our whole skill sets...
Desiraye Lipost
player, 673 posts
Desiraye Lipost
Corporate Investigator
Mon 31 Aug 2009
at 02:49
  • msg #673

Re: Next Adventure

We are starting on Tuesday then?
Kri'lik
player, 182 posts
Doctor of Medicine (M.D.)
Professor
Mon 31 Aug 2009
at 03:07
  • msg #674

Re: Next Adventure

some time soon I hope.
GM Heath
GM, 990 posts
Mon 31 Aug 2009
at 16:37
  • msg #675

Re: Next Adventure

Desiraye Lipost:
Hey!  I'm Back!  Excited to get this started with all of the new characters!

LMK about the Zeb's skills because I think we would have to redo our whole skill sets...

No, don't worry about that.  I prefer Alpha Dawn.  I'm just trying to give people extra options to the extent they conform with Alpha Dawn rules.
Desiraye Lipost
player, 674 posts
Desiraye Lipost
Corporate Investigator
Mon 31 Aug 2009
at 19:26
  • msg #676

Re: Next Adventure

GM Heath:
Desiraye Lipost:
Hey!  I'm Back!  Excited to get this started with all of the new characters!

LMK about the Zeb's skills because I think we would have to redo our whole skill sets...

No, don't worry about that.  I prefer Alpha Dawn.  I'm just trying to give people extra options to the extent they conform with Alpha Dawn rules.

I guess I'll just stick with the Alpha Dawn Rules then for now.  Zeb's is good and offers a lot more options but the conversion is different.
Parson Chance
player, 12 posts
Thu 10 Sep 2009
at 23:27
  • msg #677

Re: Next Adventure

Any ideas on how we are splitting up the supplies?
GM Heath
GM, 1003 posts
Thu 10 Sep 2009
at 23:52
  • msg #678

Re: Next Adventure

Supposedly, the party split up all party supplies before this adventure began, so you all begin with your own stuff unless you claim any party equipment that is not already claimed (first come, first served).

Any non-claimed party equipment will be deemed to be left aboard the freighter.
Parson Chance
player, 13 posts
Fri 11 Sep 2009
at 00:25
  • msg #679

Re: Next Adventure

What of this equipment?

3. Each character will be provided with the following equipment, in addition to any which they may have as baggage on the freighter:

- a chillsuit (with 50 SEU) and a breathing mask with 2 oxygen tanks (see NEW EQUIPMENT)
- a ByChem Corporation uniform (skeinsuit with vibroknife - see Uniforms, Pull-out Sheet IV)
- a chronocom, a torch and survival rations.

In addition, the characters may use the CRL-E1 maintenance robot, and divide the following:

- 2 electrostunners, 1 laser rifle, 5 laser pistols
- 1 needler rifle, 2 needler pistols
- 2 albedo screens, 2 gauss screens, 2 sonic screens
- 15 powerclips, 8 power beltpacks, 2 power backpacks
- 18 needleclips (12 pistol, 6 rifle)
- 2 toxy-rad gauges, 2 freeze-fields, 3 ropes, 5 vials of solvaway
- 2 techkits, 2 robcomkits, 2 medkits and 1 envirokit.
- The shuttle computer will be provided with a data file containing technical specifications of Jetsom and other relevant information. The file will be being compiled right up to the time that the shuttle leaves.
Desiraye Lipost
player, 685 posts
Desiraye Lipost
Corporate Investigator
Fri 11 Sep 2009
at 01:15
  • msg #680

Re: Next Adventure

I'm sorry, I need to clarify, do we have our gear from our ship available to us before we go down on this rescue mission?
GM Heath
GM, 1004 posts
Fri 11 Sep 2009
at 16:54
  • msg #681

Re: Next Adventure

You don't currently have it, but you will have it before you wake up in the morning to actually go down for the rescue mission.
Parson Chance
player, 15 posts
Fri 11 Sep 2009
at 16:59
  • msg #682

Re: Next Adventure

Do we get to divvy up the equipment listed in the play thread?  I am assuming that that was the equipment the Captain said we would be supplied with.
GM Heath
GM, 1005 posts
Fri 11 Sep 2009
at 17:01
  • msg #683

Re: Next Adventure

Yes, but you don't have any of that until the morning.
Parson Chance
player, 16 posts
Fri 11 Sep 2009
at 17:06
  • msg #684

Re: Next Adventure

Okay, understood
Desiraye Lipost
player, 687 posts
Desiraye Lipost
Corporate Investigator
Fri 11 Sep 2009
at 22:15
  • msg #685

Re: Next Adventure

Understood here too
Yagrith
player, 16 posts
Yazirian
Robotics + computers
Wed 16 Sep 2009
at 00:43
  • msg #686

Re: Next Adventure

Confused as to how we are divvying up the group equipment:

"In addition, the characters may use the CRL-E1 maintenance robot, and divide the following:

- 2 electrostunners, 1 laser rifle, 5 laser pistols
- 1 needler rifle, 2 needler pistols
- 2 albedo screens, 2 gauss screens, 2 sonic screens
- 15 powerclips, 8 power beltpacks, 2 power backpacks
- 18 needleclips (12 pistol, 6 rifle)
- 2 toxy-rad gauges, 2 freeze-fields, 3 ropes, 5 vials of solvaway
- 2 techkits, 2 robcomkits, 2 medkits and 1 envirokit."

What has been taken already by other players, and what is left to take? Is this being tracked somewhere else that I missed?

Also, GM Heath -- do we indeed have the maintenance robot with us?
Desiraye Lipost
player, 696 posts
Desiraye Lipost
Corporate Investigator
Wed 16 Sep 2009
at 02:18
  • msg #687

Re: Next Adventure

Yagrith:
Confused as to how we are divvying up the group equipment:

"In addition, the characters may use the CRL-E1 maintenance robot, and divide the following:

- 2 electrostunners, 1 laser rifle, 5 laser pistols
- 1 needler rifle, 2 needler pistols
- 2 albedo screens, 2 gauss screens, 2 sonic screens
- 15 powerclips, 8 power beltpacks, 2 power backpacks
- 18 needleclips (12 pistol, 6 rifle)
- 2 toxy-rad gauges, 2 freeze-fields, 3 ropes, 5 vials of solvaway
- 2 techkits, 2 robcomkits, 2 medkits and 1 envirokit."

What has been taken already by other players, and what is left to take? Is this being tracked somewhere else that I missed?

Also, GM Heath -- do we indeed have the maintenance robot with us?

I thought I had put that I took one of the laser pistols and [3] of the 20 SEU clips
Kri'lik
player, 197 posts
Doctor of Medicine (M.D.)
Professor
Wed 16 Sep 2009
at 02:23
  • msg #688

Re: Next Adventure

In reply to Desiraye Lipost (msg #687):

Desi I just updated the equipment list so take off your stuff :)
Desiraye Lipost
player, 697 posts
Desiraye Lipost
Corporate Investigator
Wed 16 Sep 2009
at 11:43
  • msg #689

Re: Next Adventure

Kri'lik:
In reply to Desiraye Lipost (msg #687):

Desi I just updated the equipment list so take off your stuff :)

Thanks!  Like she needs another gun/weapon right...
GM Heath
GM, 1017 posts
Wed 16 Sep 2009
at 16:59
  • msg #690

Re: Next Adventure

Good points.  Thanks.  This is the first time I've run (or even read) this adventure, so bear with me.

Why don't you do this:  hit the "reply" button on the group equipment and color code your name and what you are taking from the group equipment (without deleting the black equipment).  Then we can see.  Do it in this thread, and when we are done, transfer your personal equipment to the equipment thread.

And yes, you have the maintenance robot with you.  It will stay on the shuttle unless you tell it to do otherwise.
Parson Chance
player, 20 posts
Wed 16 Sep 2009
at 17:33
  • msg #691

Re: Next Adventure

Seeing as how we are expected to return the supplied mission equipment, can we have one list for the equipment on loan and one for the party owned equipment new characters can choose from?
This message was last edited by the player at 17:34, Wed 16 Sept 2009.
GM Heath
GM, 1018 posts
Wed 16 Sep 2009
at 17:34
  • msg #692

Re: Next Adventure

For equipment to be returned, just color code it in your equipment list.
Parson Chance
player, 21 posts
Wed 16 Sep 2009
at 17:45
  • msg #693

Re: Next Adventure

Right, but can we have a list of what is available from the team loot and what is available from the loaned equipment?  I cannot tell if the current equipment list is adding in the loaned stuff or if no one has yet posted the loaner list.
GM Heath
GM, 1023 posts
Thu 17 Sep 2009
at 18:00
  • msg #694

Re: Next Adventure

As an OOC, the more I read this adventure and become familiar with its aspects, the more I think it is really well written, and it will be particularly fun the less you know about it going in.  As I recall, none of you have played it before, or it was so long ago you've forgotten.  Let's keep it that way.
Desiraye Lipost
player, 703 posts
Desiraye Lipost
Corporate Investigator
Sat 19 Sep 2009
at 19:15
  • msg #695

Re: Next Adventure

Who else has the background in Robotics besides Yagrith?  Is it S'Krllk?

Did we cover who could do what already?  Sorry to ask again if we did.  Kind of confused right now and I'd like everyone to work in at least pairs with someone else.
Yagrith
player, 23 posts
Yazirian
Robotics + computers
Sat 19 Sep 2009
at 19:24
  • msg #696

Re: Next Adventure

I'm strongest in robotics (lvl 4), with some computer (lvl 2) and some gyrojet weapon skill (lvl 2).
Desiraye Lipost
player, 704 posts
Desiraye Lipost
Corporate Investigator
Sat 19 Sep 2009
at 19:54
  • msg #697

Re: Next Adventure

Yagrith:
I'm strongest in robotics (lvl 4), with some computer (lvl 2) and some gyrojet weapon skill (lvl 2).

Shit! Level 4, nice...
Parson Chance
player, 28 posts
Sat 19 Sep 2009
at 20:13
  • msg #698

Re: Next Adventure

Parson has Technician level 3, but no robotics.
S'Krllk
player, 133 posts
Sun 20 Sep 2009
at 04:16
  • msg #699

Re: Next Adventure

S'Krllk is a three in robotics, a two in computer and technician.
Unfortunately, he can barely fire a pea shooter and has been known to club alien sharks with spears instead of properly disposing of them.
Desiraye Lipost
player, 705 posts
Desiraye Lipost
Corporate Investigator
Sun 20 Sep 2009
at 14:24
  • msg #700

Re: Next Adventure

I've only got a menial Tech skill (level 1).  Almost all of her skills are in weapons & combat.   I'll probably be standing a lot of the watches since she can't do much more than that for right now.  Seems like we're going to have our hands full getting this place running again and may not be much use for combat skills here.
Desiraye Lipost
player, 706 posts
Desiraye Lipost
Corporate Investigator
Sun 20 Sep 2009
at 14:58
  • msg #701

Re: Next Adventure

Have we lost Kuurn & Ospra already?
Sergi Watchman
player, 157 posts
Sun 20 Sep 2009
at 15:59
  • msg #702

Re: Next Adventure

I'm Computer and Tech Level 1, the rest is mostly weapons...
Kri'lik
player, 202 posts
Doctor of Medicine (M.D.)
Professor
Mon 21 Sep 2009
at 04:16
  • msg #703

Re: Next Adventure

Medical Level 3
Psycho-social Level 1
Enviromental Level 1
Beam Weapons Level 1

Anyone else have medical?
Kuurn
player, 10 posts
Mon 21 Sep 2009
at 06:07
  • msg #704

Re: Next Adventure

Desiraye Lipost:
Have we lost Kuurn & Ospra already?


no.. just in another time zone..  sometimes I don't post when you guys post.

Kuurn has the following skills:

Beam Weapons: 4
Projectile Weapons: 3
Martial Arts: 3
Medical Skill: 1
Desiraye Lipost
player, 707 posts
Desiraye Lipost
Corporate Investigator
Mon 21 Sep 2009
at 12:24
  • msg #705

Re: Next Adventure

Kuurn:
Desiraye Lipost:
Have we lost Kuurn & Ospra already?


no.. just in another time zone..  sometimes I don't post when you guys post.

Kuurn has the following skills:

Beam Weapons: 4
Projectile Weapons: 3
Martial Arts: 3
Medical Skill: 1

OK, that's good to hear!  Thanks...
GM Heath
GM, 1025 posts
Tue 22 Sep 2009
at 16:59
  • msg #706

Re: Next Adventure

Sorry for my delays.  Got sick last week, trying to catch up at work...real life stuff.
Desiraye Lipost
player, 709 posts
Desiraye Lipost
Corporate Investigator
Wed 23 Sep 2009
at 02:14
  • msg #707

Re: Next Adventure

GM Heath:
Sorry for my delays.  Got sick last week, trying to catch up at work...real life stuff.

Know the feeling about being sick... got killer sore throat and getting cough now
S'Krllk
player, 138 posts
Tue 29 Sep 2009
at 04:12
  • msg #708

Re: Next Adventure

Kuurn:
Kuurn with his distinctly non-humanoid, non-vruskoid shape will be behind S'Krlik.


you'll have to forgive the trigger-happy S'Krllk. Up until now, pretty much anything that wasn't vruskoid or humanoid was either trying to kill him or making him ride six-legged beasties in a pseudo-football game, or having him run through fields of exploding mushrooms, or making him do the chicken dance... ok, maybe not the chicken dance.
Desiraye Lipost
player, 715 posts
Desiraye Lipost
Corporate Investigator
Tue 29 Sep 2009
at 21:38
  • msg #709

Re: Next Adventure

We going to be able to go out with the respirator's that we got before we came down here or do we need something else?
GM Heath
GM, 1031 posts
Tue 29 Sep 2009
at 22:15
  • msg #710

Re: Next Adventure

As can be seen in the map, there are buoyancy bags surrounding Jetsom, and you are in the very cold hydrogen atmosphere of Venturi.  Therefore, even if there is a breach in the hull of Jetsom, you do not have to worry about depressurization or the vacuum, only oxygen levels and the extreme cold.  Here are quotes from the module:

quote:
The Jetsom atmospheric bio-chemical extraction
platform (see Plan VP/J/01) floats in the very cold
hydrogen atmosphere of Venturi, supported like a
hot-air balloon by huge buoyancy bags of heated
hydrogen. It does not have a fixed position relative
to the planet, but is blown around by Venturi's
winds which gust at up to 2000 km/hr and seldom
at less than 500 km/hr. It is, however, kept level
and maintained at a constant altitude. At this
altitude, Jetsom's gravity is a little greater than
normal (1.25g).


quote:
At Jetsom's altitude, the temperature of the
atmosphere is about -120°C, and the pressure is
only slightly above normal for the major races. The
GAMMA Section
11
gas in the buoyancy bags is kept at -55°C. This is
hot in comparison with the atmosphere, but
extremely cold by ordinary standards.


So the breathing masks and chillsuits are the important environmental protections you need.
Desiraye Lipost
player, 717 posts
Desiraye Lipost
Corporate Investigator
Wed 30 Sep 2009
at 02:21
  • msg #711

Re: Next Adventure

Just wanted to make sure, thanks!!!
GM Heath
GM, 1032 posts
Wed 30 Sep 2009
at 16:39
  • msg #712

Re: Next Adventure

Just to be clear, if you are hit with any significant chill factor, it will happen after you open the southeastern hatch door and expose yourselves to the damaged portion of the tunnel.  Until then, you are all free to move around without worrying as long as you don't go past the southeast hatch.
Yagrith
player, 25 posts
Yazirian
Robotics + computers
Wed 30 Sep 2009
at 20:19
  • msg #713

Re: Next Adventure

To GM Heath and all:

Sorry for the disappearing act the last week. The good news is: the wife just had our first baby, a little boy! I am seriously sleep-deprived so please NPC me as needed until I get back on some semblance of a regular schedule.
Parson Chance
player, 34 posts
Wed 30 Sep 2009
at 20:47
  • msg #714

Re: Next Adventure

Congrats Yag!
Desiraye Lipost
player, 718 posts
Desiraye Lipost
Corporate Investigator
Wed 30 Sep 2009
at 22:23
  • msg #715

Re: Next Adventure

Congratulations!
GM Heath
GM, 1033 posts
Wed 30 Sep 2009
at 22:38
  • msg #716

Re: Next Adventure

No problem.  That's a better excuse than I've had.

Congratulations!  I have four little ones, though the oldest is almost as tall as me and looking at colleges now.
Kri'lik
player, 208 posts
Doctor of Medicine (M.D.)
Professor
Thu 1 Oct 2009
at 04:39
  • msg #717

Re: Next Adventure

Way to go Yag! I'll be having my first as well in mid/early Nov.
Kuurn
player, 14 posts
Thu 1 Oct 2009
at 04:56
  • msg #718

Re: Next Adventure

Cool, congrats!!
S'Krllk
player, 139 posts
Fri 2 Oct 2009
at 03:52
  • msg #719

Re: Next Adventure

Congratulations! Twice! (You two feel free to divide them as you see fit)

If this means one has to reproduce to be on this adventure, I'm in trouble. There are depths to which I will not sink to RP.
Kri'lik
player, 209 posts
Doctor of Medicine (M.D.)
Professor
Sat 3 Oct 2009
at 00:04
  • msg #720

Re: Next Adventure

Question on chronocoms...they are working correct? So if I stayed in the shuttle I can still talk with the rest?
Parson Chance
player, 38 posts
Sun 4 Oct 2009
at 00:50
  • msg #721

Re: Next Adventure

Now I see the docking tunnel has been severely damaged.  Is it open to space around the cables?  I am assuming not as we seem to have gravity still.
Desiraye Lipost
player, 725 posts
Desiraye Lipost
Corporate Investigator
Sun 11 Oct 2009
at 22:18
  • msg #722

Re: Next Adventure

I thought we were using the rope that Osprah through back over to us to cross?  I think the grappling gun would be used later if needed.  Thoughts/Ideas...?
Kri'lik
player, 215 posts
Doctor of Medicine (M.D.)
Professor
Mon 12 Oct 2009
at 03:06
  • msg #723

Re: Next Adventure

Well its not a one shot item is it? Anyways I was bringing it to the group. Use it if needed.
Parson Chance
player, 43 posts
Mon 12 Oct 2009
at 18:57
  • msg #724

Re: Next Adventure

I'm attempting to determine what type of gravity we have in here.  I am assuming none or low as we were planning to jump a gap in the floor.  Is it a hole leading out into space?
GM Heath
GM, 1040 posts
Mon 12 Oct 2009
at 21:43
  • msg #725

Re: Next Adventure

If you look over the previous posts, you'll recall you are in orbit around Snobol, and that your gravity is currently about 1.26 g.  So you are slightly heavier than earth gravity.
Kri'lik
player, 223 posts
Doctor of Medicine (M.D.)
Professor
Tue 27 Oct 2009
at 00:43
  • msg #726

Re: Next Adventure

Just wondering boss. When Sergi got hit by the turret's beam weapons he had his albedo screen on. Did the damage you listed taken account for that? Basically I am wondering what your procedure will be for applying damage when players have screens/skiensuits on.
GM Heath
GM, 1049 posts
Tue 27 Oct 2009
at 17:09
  • msg #727

Re: Next Adventure

Good catch.  I need you guys to remind me so I can verify if I took it into account.

So Sergi's not as hurt as we thought.
Kri'lik
player, 224 posts
Doctor of Medicine (M.D.)
Professor
Wed 28 Oct 2009
at 04:25
  • msg #728

Re: Next Adventure

One other question on screens then, I have always played them as always on as long as there is a power source attached to it. Thus no need to say its turned on. What is your take on this?

I will edit my post as well if Sergi's screen absorbed the laser damage. That way He is still able to be healed by first aid/biocort later on.
GM Heath
GM, 1051 posts
Wed 28 Oct 2009
at 16:35
  • msg #729

Re: Next Adventure

That's fine.  It's probably easier that way.  I usually give the option to say if it's turned on or off, thinking of it like what they use in Dune, but whatever is easier to keep track of is fine with me.
Desiraye Lipost
player, 732 posts
Desiraye Lipost
Corporate Investigator
Wed 28 Oct 2009
at 23:36
  • msg #730

Re: Next Adventure

I didn't say that Desiraye's was on until after.  It's on now so it shouldn't be an issue now for her
Yagrith
player, 42 posts
Yazirian
Robotics + computers
Thu 29 Oct 2009
at 00:02
  • msg #731

Re: Next Adventure

Am I the only one without an albedo screen? I chose a gauss screen (despite the fact that electrical attacks are far more rare than laser attacks) just because gauss screens only use up SEU when hit, as opposed to my reading of albedo screens as an 'always on' item that could drain SEU quickly.

Not a smart choice on my part!
GM Heath
GM, 1054 posts
Thu 29 Oct 2009
at 00:10
  • msg #732

Re: Next Adventure

Although it you'd have touched the electrified cables it would have helped!
Yagrith
player, 43 posts
Yazirian
Robotics + computers
Thu 29 Oct 2009
at 00:12
  • msg #733

Re: Next Adventure

Good point! Have to keep that in mind as we go forward...
Yagrith
player, 46 posts
Yazirian
Robotics + computers
Fri 30 Oct 2009
at 17:13
  • msg #734

Re: Next Adventure

Can I attempt to wrestle a robot? Rules are unclear on this as I read them.
GM Heath
GM, 1057 posts
Fri 30 Oct 2009
at 18:11
  • msg #735

Re: Next Adventure

Yes, you may.
Yagrith
player, 47 posts
Yazirian
Robotics + computers
Fri 30 Oct 2009
at 20:09
  • msg #736

Re: Next Adventure

Then that's what I'm gonna do!
Kri'lik
player, 229 posts
Doctor of Medicine (M.D.)
Professor
Sat 31 Oct 2009
at 05:40
  • msg #737

Re: Next Adventure

Desi, the laser rifle was set to 5SEU but since it was attached to my power pack you will have to take my 2 full 20 SEU clips as well.

Enjoy.
Desiraye Lipost
player, 736 posts
Desiraye Lipost
Corporate Investigator
Sat 31 Oct 2009
at 15:40
  • msg #738

Re: Next Adventure

I won't be able to post from this afternoon until Sunday night.

Thanks Kri'lik!
Kri'lik
player, 235 posts
Doctor of Medicine (M.D.)
Professor
Mon 9 Nov 2009
at 18:47
  • msg #739

Re: Next Adventure

Just wanted to let everyone know if I disappear for a few days its because my wife is about to have our first baby. Its due any time now.
Yagrith
player, 58 posts
Yazirian
Robotics + computers
Mon 9 Nov 2009
at 18:49
  • msg #740

Re: Next Adventure

Congrats! Mine is 6 wks old now. The first couple weeks will be bewildering and tiring, but hang in there. Good luck! It's an incredible experience.
GM Heath
GM, 1068 posts
Mon 9 Nov 2009
at 20:02
  • msg #741

Re: Next Adventure

Kri'lik:
Just wanted to let everyone know if I disappear for a few days its because my wife is about to have our first baby. Its due any time now.

Good luck!  Hope they don't look Vruskian.  :)

I've got 4 myself.
Yagrith
player, 59 posts
Yazirian
Robotics + computers
Mon 9 Nov 2009
at 22:59
  • msg #742

Re: Next Adventure

GM Heath, where is Yagrith? He was in the hallway with the maintenance robot, but after he was finished inspecting the robot I was going to have him go back into the room to help Osprah with the computers.

So...did he get trapped in the hallway when the hatches closed, or is he back in room B-whatever with Osprah?
GM Heath
GM, 1071 posts
Mon 9 Nov 2009
at 23:16
  • msg #743

Re: Next Adventure

I had assumed he was back with Ospra, so I think we're on the same page.
Yagrith
player, 61 posts
Yazirian
Robotics + computers
Mon 9 Nov 2009
at 23:37
  • msg #744

Re: Next Adventure

Ooooh, I am just loving this adventure. Every bit as good as I hoped it would be the first time I saw the shrink-wrapped module in a hobby store 25 years ago. Good thing I didn't have the money to buy it then -- I would have read it and ruined all the fun I'm having now!
GM Heath
GM, 1074 posts
Tue 10 Nov 2009
at 00:37
  • msg #745

Re: Next Adventure

It gets better...IMHO.

And it actually doesn't feel as outdated as some of these old adventures.
Kri'lik
player, 236 posts
Doctor of Medicine (M.D.)
Professor
Tue 10 Nov 2009
at 06:46
  • msg #746

Re: Next Adventure

Below is a list of the party equipment we have on the shuttle it is also posted in the equipment thread No 2 so if you want something copy that post and edit it into another one.

2 albedo screens in there is someone wants one!


BUGS IN THE SYSTEM PARTY EQUIPMENT:

6 laser rifles Parson x1, Kri'lik x1
5 laser pistol [Desiraye x1]Parson x1
1 tangler grenade
4 frag grenades Parson x2
1 doze grenades
6 stunsticks
100 recoilless rounds
 23 power backpacks Parson x1
7 power beltpack Parson x1 [Yagrith x1]
100 powerclips [Desiraye x3] Parson x5 [Yagrith x2]
2 electrostunners
1 needler rifle
2 needler pistols
2 albedo screens
2 1 gauss screens [Yagrith x1]
2 sonic screens
18 needleclips (12 pistol, 6 rifle)
2 1 toxy-rad gauges Parson x1
2 freeze-fields
3 ropes
4 3 vials of solvaway Parson x1
3 2 techkits Parson x1
3 2 robcomkits [Yagrith x1]
2 medkits
2 envirokit

3 2 all weather blankets [Yagrith x1]
5 days' water and rations for 4 people.
1 shirts with pirate logo on them -
1 inflatent
1 crete sprayer
1 grappling gun Inta
1 pirate logbook
1 printout of a map and instructions to reach the pirate mining town where Lt. Jameson and Grod were taken.
Ospra Lih
player, 26 posts
Osakar
Tue 10 Nov 2009
at 17:07
  • msg #747

Re: Next Adventure




BUGS IN THE SYSTEM PARTY EQUIPMENT:

6 laser rifles Parson x1, Kri'lik x1 Ospra x1
5 laser pistol [Desiraye x1]Parson x1
1 tangler grenade OSpra x1
4 frag grenades Parson x2
1 doze grenades
6 stunsticks Ospra x1
100 recoilless rounds
 23 power backpacks Parson x1 Ospra x1
7 power beltpack Parson x1 [Yagrith x1] Ospra x1
100 powerclips [Desiraye x3] Parson x5 [Yagrith x2] Ospra x5
2 electrostunners
1 needler rifle Ospra x1
2 needler pistols
2 albedo screens Ospra x1
2 1 gauss screens [Yagrith x1]
2 sonic screens
18 needleclips (12 pistol, 6 rifle) Ospra x6
2 1 toxy-rad gauges Parson x1
2 freeze-fields
3 ropes
4 3 vials of solvaway Parson x1
3 2 techkits Parson x1
3 2 robcomkits [Yagrith x1]
2 medkits
2 envirokit

3 2 all weather blankets [Yagrith x1] Ospra x1
5 days' water and rations for 4 people.
1 shirts with pirate logo on them -
1 inflatent
1 crete sprayer
1 grappling gun Inta
1 pirate logbook
1 printout of a map and instructions to reach the pirate mining town where Lt. Jameson and Grod were taken.
Desiraye Lipost
player, 747 posts
Desiraye Lipost
Corporate Investigator
Wed 11 Nov 2009
at 01:42
  • msg #748

Re: Next Adventure

I'm going to be in and out until tomorrow night.  I will hopefully be able to post tomorrow (Wednesday) night.
Parson Chance
player, 54 posts
Wed 11 Nov 2009
at 18:18
  • msg #749

Re: Next Adventure

BUGS IN THE SYSTEM PARTY EQUIPMENT:

6 laser rifles Parson x1, Kri'lik x1 Ospra x1
5 laser pistol [Desiraye x1]Parson x1
1 tangler grenade OSpra x1
4 frag grenades Parson x2
1 doze grenades
6 stunsticks Ospra x1
100 recoilless rounds
 23 power backpacks Parson x1 Ospra x1
7 power beltpack Parson x1 [Yagrith x1] Ospra x1
100 powerclips [Desiraye x3] Parson x5 [Yagrith x2] Ospra x5
2 electrostunners
1 needler rifle Ospra x1
2 needler pistols
2 albedo screens Ospra x1 Parson x1
2 1 gauss screens [Yagrith x1]
2 sonic screens
18 needleclips (12 pistol, 6 rifle) Ospra x6
2 1 toxy-rad gauges Parson x1
2 freeze-fields
3 ropes
4 3 vials of solvaway Parson x1
3 2 techkits Parson x1
3 2 robcomkits [Yagrith x1]
2 medkits
2 envirokit

3 2 all weather blankets [Yagrith x1] Ospra x1
5 days' water and rations for 4 people.
1 shirts with pirate logo on them -
1 inflatent
1 crete sprayer
1 grappling gun Inta
1 pirate logbook
1 printout of a map and instructions to reach the pirate mining town where Lt. Jameson and Grod were taken.

Parson now has:
- his laser rifle
- a power backpack
- an albedo screen
- 2 vials of solveaway
- his techkit
- a tangler grenade
- a toxy-rad gauge
- 1 gyrojet pistol
- 1 chillsuit (with 50 SEU) and a breathing mask with 2 oxygen tanks (see NEW EQUIPMENT)
- 1 ByChem Corporation uniform (skeinsuit with vibroknife - see Uniforms, Pull-out Sheet IV)
- 1 chronocom
- a torch
- survival rations
Parson Chance
player, 56 posts
Wed 11 Nov 2009
at 18:24
  • msg #750

Re: Next Adventure

I am reminded of Han Solo's attempt to open the door into the shield generator compound only to see a second blast door shut.  Man, can't believe I rolled a 100!
Desiraye Lipost
player, 752 posts
Desiraye Lipost
Corporate Investigator
Wed 18 Nov 2009
at 02:51
  • msg #751

Re: Next Adventure

Hey!  Can you guys give me another day or two to get some thinking and posts up?

I'm going through the stress of a firearms instructors course for my department, real lfe, and the ex-wife and holidays.
S'Krllk
player, 161 posts
Wed 18 Nov 2009
at 04:13
  • msg #752

Re: Next Adventure

Desiraye Lipost:
Hey!  Can you guys give me another day or two to get some thinking and posts up?

I'm going through the stress of a firearms instructors course for my department, real lfe, and the ex-wife and holidays.


Ditto, except "firearms instructors course" = "restructured lean initiative", and eliminate the "ex-".
Yagrith
player, 69 posts
Yazirian
Robotics + computers
Wed 18 Nov 2009
at 05:12
  • msg #753

Re: Next Adventure

No problem -- Yag will just keep tapping at the computer to get more info until Desi comes back with some further suggestions.
GM Heath
GM, 1085 posts
Wed 18 Nov 2009
at 23:36
  • msg #754

Re: Next Adventure

FYI, I'll be out on vacation 11/21 to 11/29.  Not sure if I'll be able to post, since wireless at my vacation home can be hit and miss.
Kri'lik
player, 240 posts
Doctor of Medicine (M.D.)
Professor
Thu 19 Nov 2009
at 21:10
  • msg #755

Re: Next Adventure

I was just going off what you said here, but ok your the boss :) I will edit my post.

GM Heath:
Rules:
FREEZE FIELDS:
Each freeze field device contains 20 SEU. The field uses 1 SEU every 10 hours. Another power source can be attached if the power runs low, but if it ever runs out the body can not be revived. A character loses one point from one of his ability scores for each full 10 hours he spends in a freeze field. The player can subtract these points from any ability or abilities he chooses. A freeze field device can be reused, but it must be recharged and re-tuned at a hospital or shop, at a cost of 100 Cr.

GM Heath
GM, 1088 posts
Thu 19 Nov 2009
at 21:13
  • msg #756

Re: Next Adventure

That's why I said it was ambiguous.  The red doesn't match with the blue, and the adventure doesn't seem to contemplate easily throwing in the SEUs from your weapons.

FREEZE FIELDS:
Each freeze field device contains 20 SEU. The field uses 1 SEU every 10 hours. Another power source can be attached if the power runs low, but if it ever runs out the body can not be revived. A character loses one point from one of his ability scores for each full 10 hours he spends in a freeze field. The player can subtract these points from any ability or abilities he chooses. A freeze field device can be reused, but it must be recharged and re-tuned at a hospital or shop, at a cost of 100 Cr.

The other thing I noticed was that they give you two power backpacks for your party, so maybe those were meant to possibly be used...
This message was last edited by the GM at 21:14, Thu 19 Nov 2009.
Kri'lik
player, 241 posts
Doctor of Medicine (M.D.)
Professor
Sat 21 Nov 2009
at 07:29
  • msg #757

Re: Next Adventure

GM Heath:
The other thing I noticed was that they give you two power backpacks for your party, so maybe those were meant to possibly be used...


Are you possibly saying that they are different then the standard power backpack?
Yagrith
player, 70 posts
Yazirian
Robotics + computers
Sat 21 Nov 2009
at 17:13
  • msg #758

Re: Next Adventure

Of course GM's judgement is final and I'm cool to go with whatever he decides -- but I read this as ANY power source could be substituted (backpack, beltpack, whatever) -- and the issue with 'recharging' at a hospital was to re-use a freeze field after the frozen body has been removed; that is it needs to be refurbished (so to speak) before you can put another body in it, regardless of the availability of a power source (so, for instance, if one of us died we couldn't yank out the current body and put one of us in the freeze field -- needs to be serviced at a medical center before you can re-use).
Desiraye Lipost
player, 753 posts
Desiraye Lipost
Corporate Investigator
Mon 23 Nov 2009
at 02:50
  • msg #759

Re: Next Adventure

I'm done with my firearms instructor course after tomorrow and I should be back to posting normally starting on Tuesday!
Kri'lik
player, 244 posts
Doctor of Medicine (M.D.)
Professor
Tue 1 Dec 2009
at 06:35
  • msg #760

Re: Next Adventure

Ok boss here is my final argument on freeze fields, let me know what you decide.

Each freeze field contains 20 SEU...another power source can be attached if the power runs low.

Given that an SEU is a Standard Energy Unit and all SEU power sources are universal and will attach to any device that takes SEUs, (ex laser pistol, defense screens, etc which can accept SEU power from either clips, belt packs or power packs) it stands to reason that a freeze field would allow such adaptability as well. After all everything about star frontiers is rather simple in its basic mechanics.

And if you don’t go for that idea, being an electrician by trade, a skilled Tech could easily jury-rig an active device such as a freeze field to a SEU wall socket in a temp setup.

I would like to save this guys life, im a doctor after all. :)
GM Heath
GM, 1092 posts
Tue 1 Dec 2009
at 17:25
  • msg #761

Re: Next Adventure

Okay, you convinced me.  I'll allow any SEU unit to be jury rigged by a technician, but then it cannot be used in its normal capacity again.  In other words, you adapt the backpack for the freeze field, then you can't detach it and use it for your weapon again.

I agree with the "Standard Energy Unit" idea, but I read that the same as, for example, electric voltage (where you can have 110 or 220).  You don't want to plug something from the U.S. (110 voltage) in European sockets (220), if you can even get it to fit.  So there's current, and then there's fitting the sockets.

As for SEU, it's all the same "current" (so SEU would be like a universal 110 voltage), but the plugs may fit differently.  You can't plug a three pronged plug into a two pronged socket without some adjustments, but once you get it to fit, it'll work.

That said, go ahead and plug the guy in, but keep track of your SEU sources.
Desiraye Lipost
player, 758 posts
Desiraye Lipost
Corporate Investigator
Fri 4 Dec 2009
at 09:45
  • msg #762

Re: Next Adventure

working some doubles at thed prison.  please NPC as needed to keep story going so I don't hold up

john
GM Heath
GM, 1098 posts
Mon 7 Dec 2009
at 17:50
  • msg #763

Re: Next Adventure

I had surgery Friday, accounting for my delays.
Kri'lik
player, 246 posts
Doctor of Medicine (M.D.)
Professor
Tue 8 Dec 2009
at 02:23
  • msg #764

Re: Next Adventure

Hey no problems, take your time.
Yagrith
player, 76 posts
Yazirian
Robotics + computers
Tue 8 Dec 2009
at 05:42
  • msg #765

Re: Next Adventure

Hope all went well, and glad to have you back.
Desiraye Lipost
player, 770 posts
Desiraye Lipost
Corporate Investigator
Fri 25 Dec 2009
at 03:37
  • msg #766

Re: Next Adventure

Merry Christmas!
Sergi Watchman
player, 186 posts
Sun 27 Dec 2009
at 15:38
  • msg #767

Re: Next Adventure

...and a Happy New Year!
GM Heath
GM, 1115 posts
Mon 4 Jan 2010
at 17:39
  • msg #768

Re: Next Adventure

...and happy decade.

Sorry, forgot to mention I was going on vacation over the holidays, but I figure most of you were too.  So now we can get back to the game.
GM Heath
GM, 1117 posts
Mon 4 Jan 2010
at 21:39
  • msg #769

Re: Next Adventure

NOTICE:

Kuurn's player had to leave the game, so Kuurn is now being taken over by a new player.  Please feel free to fill him in on anything (which might help refresh everyone's memories) and welcome him to the game.

Kuurn may suffer an unavoidable personality shift because of this.  :)
Kuurn
player, 27 posts
Mon 4 Jan 2010
at 21:48
  • msg #770

Re: Next Adventure

Hey all! Excited to be joining the game...again, I guess :)
Desiraye Lipost
player, 772 posts
Desiraye Lipost
Corporate Investigator
Mon 4 Jan 2010
at 23:07
  • msg #771

Re: Next Adventure

Hey welcome aboard!
Kri'lik
player, 260 posts
Doctor of Medicine (M.D.)
Professor
Wed 6 Jan 2010
at 03:05
  • msg #772

Re: Next Adventure

Great to have you!
Desiraye Lipost
player, 776 posts
Desiraye Lipost
Corporate Investigator
Thu 7 Jan 2010
at 16:16
  • msg #773

Re: Next Adventure

Is there a closeure to the Sape pens or are they open?
GM Heath
GM, 1124 posts
Thu 7 Jan 2010
at 18:16
  • msg #774

Re: Next Adventure

The sape pens are open so the sapes can freely go get the food yet have privacy.  However, there is a cage-like door that can be closed, and through which you can feed them if you take that task upon yourself.  The pen enclosure can be completely locked and enclosed in its entirety through the two kitty-cornered doors in the southeast part of the map separating C1 from C2.  The pens can be monitored from the terminal.

In other words, it's your choice whether to enclose them in separate pens and lock them in or to let them roam freely around the pen area.
This message was last edited by the GM at 18:17, Thu 07 Jan 2010.
Desiraye Lipost
player, 778 posts
Desiraye Lipost
Corporate Investigator
Mon 11 Jan 2010
at 03:49
  • msg #775

Re: Next Adventure

Just wanted to let everyone know that I will be going through M.O.I. (Methods of Instruction) from the 11th thru the 19th of January so I can complete getting my certificate to teach firearms for my department.  If you are waiting for me on a turn, please NPC me so the game can move on and I will get to posting as soon as I can.

Thanks,
John
Yagrith
player, 91 posts
Yazirian
Robotics + computers
Wed 13 Jan 2010
at 19:33
  • msg #776

Re: Next Adventure

Sorry I haven't posted in a few days. Despite GM Heath's admonition I think I have gotten a bit overwhelmed by figuring out the computer workings. I'll get back to it with some vim and vigor in the next day or so.
GM Heath
GM, 1127 posts
Wed 13 Jan 2010
at 21:17
  • msg #777

Re: Next Adventure

Don't worry too much about the computer stuff right now.  It's not fully revealed and it's mainly to show the connections and accesses.
Kri'lik
player, 267 posts
Doctor of Medicine (M.D.)
Professor
Fri 22 Jan 2010
at 21:44
  • msg #778

Re: Next Adventure

I guess we have lost Parson then?
GM Heath
GM, 1134 posts
Fri 22 Jan 2010
at 22:04
  • msg #779

Re: Next Adventure

Good question.  I'd totally forgotten about him!

For now, let's assume Parson has stayed behind in the first room with the computers (to guard, keep an eye on the computers, etc.)  His character hasn't checked in for over two months, which is a death sentence.  However, I have someone on my waiting list who I had to deny a spot due to being full.  So let me see what we can do to fill the spot.
Kri'lik
player, 269 posts
Doctor of Medicine (M.D.)
Professor
Thu 28 Jan 2010
at 21:24
  • msg #780

Re: Next Adventure

I would think there would be a place I can perform surgery somewhere on this station boss. Would any of the locations we have discovered be suitable?
GM Heath
GM, 1136 posts
Thu 28 Jan 2010
at 21:46
  • msg #781

Re: Next Adventure

There was a sick bay on the Moneyspider (the first ship where the "Gorilla" wrestling robot went berserk), but there is no sick bay on Jetsom.  I assume Kri'lik gave him staydose (to preserve him for surgery) and biocort to bring him back to consciousness (back to 1 STA if STA at 0 to -9, or +10 STA); Yag was at the cusp of -9.

Since there is not a facility, he will have to perform field surgery.  (NOTE: In Star Frontiers, you are not permanently dead until you go below -30 STA.)  Field surgery simply means you don't get the 20% bonus you get for using a sick bay.
Desiraye Lipost
player, 786 posts
Desiraye Lipost
Corporate Investigator
Thu 28 Jan 2010
at 22:01
  • msg #782

Re: Next Adventure

Yag's one of our best Tech's too!  That's going to hurt us but, we're not out of luck.  I thought it was like 30-36 days we'd be on station.  We've got a lot of figuring out to do.
GM Heath
GM, 1138 posts
Thu 28 Jan 2010
at 22:02
  • msg #783

Re: Next Adventure

Yag's functional still.  I just wouldn't put him in the front of combat until he's feeling a bit better.  But a successful major surgery will fully heal him, and if that fails, a minor surgery can be attempted still.

To correct, Yag is mainly a robot guy; S'Krllk is your tech.
This message was last edited by the GM at 22:04, Thu 28 Jan 2010.
Desiraye Lipost
player, 787 posts
Desiraye Lipost
Corporate Investigator
Thu 28 Jan 2010
at 22:09
  • msg #784

Re: Next Adventure

GM Heath:
Yag's functional still.  I just wouldn't put him in the front of combat until he's feeling a bit better.  But a successful major surgery will fully heal him, and if that fails, a minor surgery can be attempted still.

To correct, Yag is mainly a robot guy; S'Krllk is your tech.

My bad...
Desiraye Lipost
player, 789 posts
Desiraye Lipost
Corporate Investigator
Thu 28 Jan 2010
at 23:21
  • msg #785

Re: Next Adventure

Did we get any grenades from the turrets?

Can we use them to knock out the Sapes again or like every other day?  Just a thought...
GM Heath
GM, 1141 posts
Fri 29 Jan 2010
at 00:06
  • msg #786

Re: Next Adventure

The grenades are buried somewhere deep in the turret.  You'd have to spend some time dismantling it and getting down to its ammo supply in order to get some grenades.
Desiraye Lipost
player, 790 posts
Desiraye Lipost
Corporate Investigator
Fri 29 Jan 2010
at 01:15
  • msg #787

Re: Next Adventure

GM Heath:
The grenades are buried somewhere deep in the turret.  You'd have to spend some time dismantling it and getting down to its ammo supply in order to get some grenades.

Does anyone see a problem with that?  I mean we do have like 30 days on our hands and might be able to use them for the Sapes.  WE could do the same for the oghter turret then?
Kri'lik
player, 270 posts
Doctor of Medicine (M.D.)
Professor
Fri 29 Jan 2010
at 06:07
  • msg #788

Re: Next Adventure

Cool thing boos. I guess major surgery in the field will have to do!
Yagrith
player, 99 posts
Yazirian
Robotics + computers
Wed 3 Feb 2010
at 01:32
  • msg #789

Re: Next Adventure

Can't remember -- did we checkto see if any of us techie types can fix the Sape food dispenser?
GM Heath
GM, 1144 posts
Wed 3 Feb 2010
at 01:35
  • msg #790

Re: Next Adventure

No one has checked yet.  You'll have to make sure they're actually locked in the pens at the time unless you want them loose while you try to fix it.
Yagrith
player, 100 posts
Yazirian
Robotics + computers
Wed 3 Feb 2010
at 02:07
  • msg #791

Re: Next Adventure

Then if others are agreed, I suggest we take a crack at that. Perhaps we could lock the Sapes in their cages, then have the military types cover them just in case. Then a couple of us techie types can check out the food dispenser.
Desiraye Lipost
player, 792 posts
Desiraye Lipost
Corporate Investigator
Wed 3 Feb 2010
at 03:00
  • msg #792

Re: Next Adventure

In reply to Yagrith (msg #791):

Good idea Yag.  I'll post it if you don't mind?
Kri'lik
player, 273 posts
Doctor of Medicine (M.D.)
Professor
Wed 3 Feb 2010
at 20:23
  • msg #793

Re: Next Adventure

Ill be out of state from the 10th march to 8 feb. I should be able to check on thinks now and then but not daily as I do now. GM and the rest of you feel free to play me as best you can.
GM Heath
GM, 1145 posts
Wed 3 Feb 2010
at 20:31
  • msg #794

Re: Next Adventure

As a heads up, I'm out taking depositions much of the next two weeks, so I will also be spotty in posting.
Kri'lik
player, 274 posts
Doctor of Medicine (M.D.)
Professor
Tue 9 Feb 2010
at 22:39
  • msg #795

Re: Next Adventure

Ok as of tomorrow I will be MIA for a month with limited access while away. Try not to get me killed while I am gone. Hopefully I will be able to post at least once a week maybe more. I will only have dialup for a few weeks... :(
Desiraye Lipost
player, 794 posts
Desiraye Lipost
Corporate Investigator
Tue 9 Feb 2010
at 22:48
  • msg #796

Re: Next Adventure

We'll take care of you Doc...

FYI, NJ is expecting another 7-18 inches of snow again starting tonight.  Might be stuck at work tomorrow so, in case you need to move a post along, NPC my PC until I can get back to a computer.

John
GM Heath
GM, 1146 posts
Thu 11 Feb 2010
at 18:51
  • msg #797

Re: Next Adventure

I will be out all next week taking depositions, so the whole game may be delayed for a bit.  Sorry.

But just because I'm gone, your characters can still interact, make plans, and do things.  I just can't say what the results will be yet.
GM Heath
GM, 1148 posts
Thu 18 Feb 2010
at 03:07
  • msg #798

Re: Next Adventure

I hope this lull is just because some people are unavailable.  The game is still going strong! Waiting on you guys.
Yagrith
player, 102 posts
Yazirian
Robotics + computers
Thu 18 Feb 2010
at 03:32
  • msg #799

Re: Next Adventure

Sorry. Still here and still loving the game. I'll get an in-game post in here soon.
Yagrith
player, 104 posts
Yazirian
Robotics + computers
Mon 22 Feb 2010
at 23:53
  • msg #800

Re: Next Adventure

Yeah, I meant area E. Forgot that D was where the turret was. Yag is ready to move out whenever the rest of the group is.
Kri'lik
player, 275 posts
Doctor of Medicine (M.D.)
Professor
Wed 24 Feb 2010
at 17:13
  • msg #801

Re: Next Adventure

checking in now and then when I can...
Desiraye Lipost
player, 798 posts
Desiraye Lipost
Corporate Investigator
Sat 27 Feb 2010
at 20:09
  • msg #802

Re: Next Adventure

I'm a bit backed up by personal obligations and work this week.  I will try and post tonight or tomorrow (Sunday 2/28)
Kri'lik
player, 277 posts
Doctor of Medicine (M.D.)
Professor
Tue 2 Mar 2010
at 00:08
  • msg #803

Re: Next Adventure

Ill be back home on monday...
GM Heath
GM, 1156 posts
Tue 2 Mar 2010
at 00:08
  • msg #804

Re: Next Adventure

That's today...  :)
GM Heath
GM, 1157 posts
Tue 2 Mar 2010
at 00:10
  • msg #805

Re: Next Adventure

As a reminder, you guys have the CRL-E1 maintenance robot you brought from Moneyspider still tagging along.
Kri'lik
player, 278 posts
Doctor of Medicine (M.D.)
Professor
Tue 9 Mar 2010
at 05:03
  • msg #806

Re: Next Adventure

Im back home again. Game on!
Desiraye Lipost
player, 802 posts
Desiraye Lipost
Corporate Investigator
Thu 11 Mar 2010
at 02:57
  • msg #807

Re: Next Adventure

Sorry, been in limbo the past couple of days.  My Mom had surgery and I've been going back and forth between work and the hospital.  Will try to keep up the best I can the next ferw days.
Sergi Watchman
player, 202 posts
Tue 27 Apr 2010
at 15:36
  • msg #808

Re: Next Adventure

Ladies and Gentlemen, I'm afraid that I am going to have to bow out of the game.  Real life is intruding far too much for me to make the postings I would like to make and I don't want to make the game awkward for those continuing.

So, thanks for a great game, great fun and I wish you all the best.

Regards

Sergi
GM Heath
GM, 1185 posts
Tue 27 Apr 2010
at 17:55
  • msg #809

Re: Next Adventure

We wish you the best, Sergi.  Up until the time your character dies or disappears, feel free to rejoin us.
Desiraye Lipost
player, 813 posts
Desiraye Lipost
Corporate Investigator
Fri 30 Apr 2010
at 21:48
  • msg #810

Re: Next Adventure

Sorry to hear that Sergi.
This message was last edited by the player at 21:48, Fri 30 Apr 2010.
GM Heath
GM, 1187 posts
Fri 30 Apr 2010
at 22:51
  • msg #811

Re: Next Adventure

Can you guys let me know what your characters are doing exactly?  I feel like the game suddenly got to a drag and standstill.  You're getting close to finishing this part of the adventure.
Desiraye Lipost
player, 814 posts
Desiraye Lipost
Corporate Investigator
Sat 1 May 2010
at 00:33
  • msg #812

Re: Next Adventure

Desi is watching over Yagrith's shoulder at the computer station he's at.
S'Krllk
player, 192 posts
Sat 1 May 2010
at 02:48
  • msg #813

Re: Next Adventure

I was examining the maintenance robot in the reactor-type area to insure his functions had not been compromised.
Ospra Lih
player, 63 posts
Osakar
Mon 3 May 2010
at 16:46
  • msg #814

Re: Next Adventure

Ospra will examine the body of the Vrusk and the surrounding area.
Kri'lik
player, 292 posts
Doctor of Medicine (M.D.)
Professor
Thu 13 May 2010
at 03:24
  • msg #815

Re: Next Adventure

Sorry, was the reactor room where to dead vrusk was? While there the doctor will look about perhaps he will see something someone missed.
Kri'lik
player, 296 posts
Doctor of Medicine (M.D.)
Professor
Tue 25 May 2010
at 05:37
  • msg #816

Re: Next Adventure

Been quiet around here of late. I must say I am rather lost with what to do next. I know we have a few more rooms to explore but I have no real idea what needs to be done to defeat/fix this Matrix thing. Makes me alsmot want to open up my copy of Bugs in the system.
Yagrith
player, 128 posts
Yazirian
Robotics + computers
Tue 25 May 2010
at 15:00
  • msg #817

Re: Next Adventure

I think we are waiting for a GM update. Yag, Desi and Osprah are heading into the torn-up 'F' section, and Yag just cranked the heat up more to see if that does anything against the bug.

I'm excited to see what happens and ready to move forward. Or die in the vacuum of space, either way. :)
Desiraye Lipost
player, 817 posts
Desiraye Lipost
Corporate Investigator
Tue 25 May 2010
at 20:05
  • msg #818

Re: Next Adventure

I believe we are as well...
GM Heath
GM, 1191 posts
Tue 25 May 2010
at 20:48
  • msg #819

Re: Next Adventure

Sorry, guys.  I had to go out of town on business for over a week.  I'm back now, so let me get back to sorting this out.
Desiraye Lipost
player, 818 posts
Desiraye Lipost
Corporate Investigator
Tue 25 May 2010
at 23:10
  • msg #820

Re: Next Adventure

no problemo
GM Heath
GM, 1193 posts
Thu 27 May 2010
at 19:12
  • msg #821

Re: Next Adventure

Again, sorry for delays.  Work has been crazy.
Desiraye Lipost
player, 819 posts
Desiraye Lipost
Corporate Investigator
Sun 30 May 2010
at 05:06
  • msg #822

Re: Next Adventure

Might not be able to post until Sunday.  I'll post when I can though.  Sorry for any delays...
Desiraye Lipost
player, 820 posts
Desiraye Lipost
Corporate Investigator
Wed 2 Jun 2010
at 01:20
  • msg #823

Re: Next Adventure

Will Desi be able to close the open door to the left (if it will do any good?)?

GM can make my roll as well.
GM Heath
GM, 1194 posts
Wed 2 Jun 2010
at 17:03
  • msg #824

Re: Next Adventure

She could attempt it, but that would extend her rope longer, make it take longer to get back in, and it wouldn't do any good because you guys are being sucked out through the huge hole in the northeast section that the robot has created.  (See map.)
Desiraye Lipost
player, 821 posts
Desiraye Lipost
Corporate Investigator
Wed 2 Jun 2010
at 22:09
  • msg #825

Re: Next Adventure

GM Heath:
She could attempt it, but that would extend her rope longer, make it take longer to get back in, and it wouldn't do any good because you guys are being sucked out through the huge hole in the northeast section that the robot has created.  (See map.)

Noted and will not try it.
Desiraye Lipost
player, 823 posts
Desiraye Lipost
Corporate Investigator
Fri 4 Jun 2010
at 03:11
  • msg #826

Re: Next Adventure

Will be able to put a post out on Friday night some time.  Sorry for the delay.
Kri'lik
player, 298 posts
Doctor of Medicine (M.D.)
Professor
Fri 4 Jun 2010
at 04:42
  • msg #827

Re: Next Adventure

Looks like we have lost some of our players.
S'Krllk
player, 193 posts
Fri 4 Jun 2010
at 05:43
  • msg #828

Re: Next Adventure

I'm not gone, but I've had nothing to add.
Kri'lik
player, 300 posts
Doctor of Medicine (M.D.)
Professor
Fri 4 Jun 2010
at 14:27
  • msg #829

Re: Next Adventure

Well thats cool, good to know you are still here.
GM Heath
GM, 1203 posts
Thu 10 Jun 2010
at 16:30
  • msg #830

Re: Next Adventure

PLEASE NOTE:

I will be on vacation until June 21, so I may not be able to post again until then.
Kri'lik
player, 305 posts
Doctor of Medicine (M.D.)
Professor
Fri 11 Jun 2010
at 23:13
  • msg #831

Re: Next Adventure

So Im at the other airlock. I do have a breathing mask and chillsuit on. from my understanding it was the winds that pulled yag out the damaged hole not difference in pressures. Looking at the map on my side there seems to be other rooms with a door in between. Does the good doctor think that the winds might be of less suction lets say, from where he is. (Clearly he would most likely assume the door shown on the map would be closed as well, not open as drawn).
GM Heath
GM, 1205 posts
Mon 21 Jun 2010
at 18:18
  • msg #832

questions

Okay, back in town:

Yes, it was the winds that pulled EDITYag OSPRA out.

What I'm referring to is that there is very little to no air pressure, therefore requiring a specialized suit.  However, I did make a couple mistakes.  First, I mistook the radiation suits for pressurized suits...which we can still assume is the case (GM prerogative?).  Second, there has to be some air pressure because there are winds.

Unfortunately, the adventure does not specify air pressure, only temperature, oxygen, and radiation.  So I took a second look through the adventure and found this statement:

quote:
At Jetsom's altitude, the temperature of the atmosphere is about -120°C, and the pressure is only slightly above normal for the major races. The GAMMA Section 11 gas in the buoyancy bags is kept at -55°C. This is hot in comparison with the atmosphere, but extremely cold by ordinary standards.


So this is a little "oops" on my part.  Luckily, it is just about to end, so we will assume pressure is as listed in the adventure from here on out.
This message was last edited by the GM at 20:45, Mon 21 June 2010.
Desiraye Lipost
player, 830 posts
Desiraye Lipost
Corporate Investigator
Mon 21 Jun 2010
at 18:51
  • msg #833

Re: questions

Yag id definitely gone then, OK... Sorry Yag...

Desiraye has a dilema still
Yagrith
player, 137 posts
Yazirian
Robotics + computers
Mon 21 Jun 2010
at 20:00
  • msg #834

Re: questions

I think there is some confusion here...did the GM mean 'Osprah' instead of 'Yag' when talking about who got sucked out into space?

I'm confused -- I thought Yag was still alive and tied off in the room, with the robot heading toward him.
Desiraye Lipost
player, 831 posts
Desiraye Lipost
Corporate Investigator
Mon 21 Jun 2010
at 20:17
  • msg #835

Re: questions

Partly my bad there, I meant Ospra is gone
GM Heath
GM, 1209 posts
Mon 21 Jun 2010
at 20:44
  • msg #836

Re: questions

Ospra is gone permanently.

I thought Desi was indicating that Yag was going to die due to her action of closing the airlock door.  Apparently, I misunderstood that Desi just had a typo.

And yes, I meant Ospra too.
Yagrith
player, 139 posts
Yazirian
Robotics + computers
Mon 21 Jun 2010
at 20:46
  • msg #837

Re: questions

Osprah, sorry to see you go. But I think this ranks up there as one of the coolest RPG deaths I've seen. So I guess there's some solace there!
S'Krllk
player, 196 posts
Wed 23 Jun 2010
at 02:29
  • msg #838

Re: questions

I'm not sure, but I believe S'Krllk was farther from the scene than Kri'lik. How long before I arrive?
GM Heath
GM, 1215 posts
Wed 23 Jun 2010
at 16:48
  • msg #839

Re: questions

Too late probably.  This will be over in less than a minute real time.

Ospra was always an NPC.  Bet you didn't know that.  :)
Yagrith
player, 142 posts
Yazirian
Robotics + computers
Wed 23 Jun 2010
at 20:59
  • msg #840

Re: questions

No, I certaiinly didn't. Well played. But I hope you didn't pull too many punches in having Yag survive while Osprah died. I want Yag to live, but I want to play it right, too.
GM Heath
GM, 1219 posts
Wed 23 Jun 2010
at 21:02
  • msg #841

Re: questions

No, I can't remember pulling any punches per se, just the choice of first target.  Don't worry, enough people die here that Yag will have his turn...  :)
Kri'lik
player, 314 posts
Doctor of Medicine (M.D.)
Professor
Wed 23 Jun 2010
at 21:24
  • msg #842

Re: questions

I have been thinking about the other players that left of late. Sergi, Parson, are there any other listed as player that you might be NPCing?
GM Heath
GM, 1220 posts
Wed 23 Jun 2010
at 21:37
  • msg #843

Re: questions

I do not disclose that.  Sometimes, I find other players to take over characters, which often results in a lag, and I'll temporarily NPC.  Sometimes I just decide to NPC completely.  And sometimes I have a waiting list and someone else can jump right into the character.
Kri'lik
player, 316 posts
Doctor of Medicine (M.D.)
Professor
Wed 23 Jun 2010
at 23:47
  • msg #844

Re: questions

Fair enough Boss!
Desiraye Lipost
player, 838 posts
Desiraye Lipost
Corporate Investigator
Tue 6 Jul 2010
at 01:30
  • msg #845

Re: questions

What happened?
Yagrith
player, 144 posts
Yazirian
Robotics + computers
Tue 6 Jul 2010
at 01:52
  • msg #846

Re: questions

Desiraye Lipost:
What happened?


Yeah, I was loving this game and it seems to have slowed to stall speed.
Kri'lik
player, 318 posts
Doctor of Medicine (M.D.)
Professor
Tue 6 Jul 2010
at 16:33
  • msg #847

Re: questions

Im still here. Let keep it rolling.
Kri'lik
player, 319 posts
Doctor of Medicine (M.D.)
Professor
Tue 6 Jul 2010
at 16:35
  • msg #848

Re: questions

AH I see what you are talking about, thread closed. Boss must be getting ready to send us on to another part of the mission I would guess.
GM Heath
GM, 1223 posts
Tue 6 Jul 2010
at 18:24
  • msg #849

Re: questions

Actually, I was wondering what was holding you guys.  I opened a thread and posted and no one has done anything...

Maybe you didn't realize I opened the new thread and advanced the game forward?
Yagrith
player, 145 posts
Yazirian
Robotics + computers
Tue 6 Jul 2010
at 18:42
  • msg #850

Re: questions

I can't see the new thread. Sounds like the others can't either.
GM Heath
GM, 1225 posts
Tue 6 Jul 2010
at 20:16
  • msg #851

Re: questions

I'm so sorry.  I posted it there in a subgroup because it took me several sittings to get it all down, and then I forgot to put it into the public group.

D'oh!
Desiraye Lipost
player, 839 posts
Desiraye Lipost
Corporate Investigator
Tue 6 Jul 2010
at 21:16
  • msg #852

Re: questions

I looked for it before too and didn't see it either and didn't know what was going on.
GM Heath
GM, 1227 posts
Tue 6 Jul 2010
at 21:24
  • msg #853

Re: questions

I'm glad you guys said something.  I feel pretty stupid.
Kri'lik
player, 321 posts
Doctor of Medicine (M.D.)
Professor
Wed 7 Jul 2010
at 06:41
  • msg #854

Re: questions

Its all good boss.  :D
Desiraye Lipost
player, 841 posts
Desiraye Lipost
Corporate Investigator
Wed 7 Jul 2010
at 08:17
  • msg #855

Re: questions

Yeah, no worries...
Yagrith
player, 147 posts
Yazirian
Robotics + computers
Wed 7 Jul 2010
at 15:45
  • msg #856

Re: questions

No problem. Pretty funny, really.
Desiraye Lipost
player, 857 posts
Desiraye Lipost
Corporate Investigator
Mon 9 Aug 2010
at 01:15
  • msg #857

Re: questions

I took the liberty of bumping up Desiraye's Beam Weapons to Level 5 and her Martial Arts Skill to Level 3 using 24 of 26 Experience Points.
Desiraye Lipost
player, 860 posts
Desiraye Lipost
Corporate Investigator
Tue 10 Aug 2010
at 08:38
  • msg #858

Re: questions

OK, who is actually left here?

Desi
Sergi
Yag
Doc
GM Heath
GM, 1254 posts
Tue 10 Aug 2010
at 16:54
  • msg #859

Re: questions

S'Krllk is here too.

Technically, as I recall, Parson Chance was left here when the party went to investigate the ship (due to his player absence).
Desiraye Lipost
player, 873 posts
Desiraye Lipost
Corporate Investigator
Mon 30 Aug 2010
at 04:43
  • msg #860

Re: questions

Anybody around?
Yagrith
player, 157 posts
Yazirian
Robotics + computers
Mon 30 Aug 2010
at 05:27
  • msg #861

Re: questions

I'm here. Just a little unsure of what to do next.
Kri'lik
player, 339 posts
Doctor of Medicine (M.D.)
Professor
Mon 30 Aug 2010
at 14:16
  • msg #862

Re: questions

Im here to but somewhat not sure what to do next.

By the way I will be out hunting moose starting this weekend (sep4 to 12).
GM Heath
GM, 1269 posts
Mon 20 Sep 2010
at 16:00
  • msg #863

Re: questions

Sorry for the delays.  I had the flu really bad last week.
Desiraye Lipost
player, 883 posts
Desiraye Lipost
Corporate Investigator
Mon 20 Sep 2010
at 16:49
  • msg #864

Re: questions

No worries!  I think the people you have in this game are willing to wait & forgive for a minor set back.

Hope youfeel better!
Kri'lik
player, 356 posts
Doctor of Medicine (M.D.)
Professor
Wed 27 Oct 2010
at 06:54
  • msg #865

Re: questions

Drat! I was going to offer the suggestion of searching for video cameras and recordings but Sergi beat me to it!
GM Heath
GM, 1293 posts
Thu 28 Oct 2010
at 17:07
  • msg #866

Re: questions

Note:  You may have noticed that Kuurn has not really been with us.  A new player will take over his character. Please welcome him to the game and assist if he has any questions.
Kri'lik
player, 357 posts
Doctor of Medicine (M.D.)
Professor
Thu 28 Oct 2010
at 20:16
  • msg #867

Re: questions

Welcome to the game Neo-Kuurn!
Desiraye Lipost
player, 898 posts
Desiraye Lipost
Corporate Investigator
Thu 28 Oct 2010
at 21:09
  • msg #868

Re: questions

Kri'lik:
Welcome to the game Neo-Kuurn!

Hell yeah!  Welcome aboard!
Kuurn
player, 42 posts
Fri 29 Oct 2010
at 01:23
  • msg #869

Re: questions

GM can you give me an update so I can jump in?
Desiraye Lipost
player, 899 posts
Desiraye Lipost
Corporate Investigator
Fri 29 Oct 2010
at 01:29
  • msg #870

Re: questions

I could use help in the sick bay
Kri'lik
player, 358 posts
Doctor of Medicine (M.D.)
Professor
Fri 29 Oct 2010
at 01:52
  • msg #871

Re: questions

The quick update is we are trapped on a starship which is connected via a long cable to an asteroid. On this ship/asteroid some form of virus as corrupted/killed nearly all of the ships original crew.
GM Heath
GM, 1294 posts
Fri 29 Oct 2010
at 15:27
  • msg #872

Re: questions

Currently, only the engineer (acting captain) survives on the ship.  The crew was killed off one by one, with attacks also attempted against the characters (which failed).

The characters previously discovered (on the mining station) a living virus that invades electronics, called the Matrix.  They now believe it has infected this ship as well.

The strange clue they found was that, while one male Yazirian crew member mysteriously and suspiciously died in an escape pod, the female Yazirian (Baralou) was killed in an explosion, but a medical exam determined she was really a "he," meaning that it was probably the male Yazirian and Baralou may still be alive.

A map of the ship is on the first post.  You are now at the point of trying to get the Matrix off the ship (heat worked back on the mining station) and figuring out what happened to Baralou, while trying not to get killed off like the crew members.
Kuurn
player, 43 posts
Sat 30 Oct 2010
at 00:02
  • msg #873

Re: questions

frakin cool
Kuurn
player, 44 posts
Wed 3 Nov 2010
at 05:34
  • msg #874

Re: questions

Is the entire party together in the captains cabin?  Kuurn hasn't posted in awhile, trying to get a sense of where we are.
Kri'lik
player, 362 posts
Doctor of Medicine (M.D.)
Professor
Wed 3 Nov 2010
at 05:43
  • msg #875

Re: questions

yes I understand that we are all together again so post away Kuurn.
Kuurn
player, 45 posts
Tue 9 Nov 2010
at 17:48
  • msg #876

Re: questions

Buzy post elections.  will read all of Kuurns posts to catch up.
S'Krllk
player, 218 posts
Wed 10 Nov 2010
at 06:12
  • msg #877

Re: questions

You actually vote on posts? Which of them one the coveted corner of the yard spot?
Kuurn
player, 47 posts
Wed 17 Nov 2010
at 07:53
  • msg #878

Re: questions

I'm back.  Will get up to speed as I play along...
Desiraye Lipost
player, 906 posts
Desiraye Lipost
Corporate Investigator
Thu 25 Nov 2010
at 16:32
  • msg #879

Re: questions

As a side note, Happy Thanksgiving to all who celebrate!
GM Heath
GM, 1311 posts
Thu 2 Dec 2010
at 16:36
  • msg #880

Re: questions

hey, guys, I've been away without internet access.  I'll get back to the game probably on Monday  Sorry for the delays.
Kri'lik
player, 372 posts
Doctor of Medicine (M.D.)
Professor
Thu 2 Dec 2010
at 19:35
  • msg #881

Re: questions

No issues from me the break has been nice as I have been swamped of late.
Desiraye Lipost
player, 908 posts
Desiraye Lipost
Corporate Investigator
Mon 6 Dec 2010
at 00:00
  • msg #882

Re: questions

GM Heath:
hey, guys, I've been away without internet access.  I'll get back to the game probably on Monday  Sorry for the delays.

No worries.  Hopefully, we're near completion with this module
GM Heath
GM, 1314 posts
Mon 6 Dec 2010
at 19:05
  • msg #883

Re: questions

FYI, I'm going out of town this week too, but I'll see what I can do to keep this moving.  Next Monday, all should return to normal.

Also, for those who have done this adventure before, here is where we go off script.  This will lead us into the next adventure soon.  The actual adventure ends with the death of Baralou, but I have added more to make it a little more intriguing.
Desiraye Lipost
player, 909 posts
Desiraye Lipost
Corporate Investigator
Tue 7 Dec 2010
at 02:05
  • msg #884

Re: questions

GM Heath:
FYI, I'm going out of town this week too, but I'll see what I can do to keep this moving.  Next Monday, all should return to normal.

Also, for those who have done this adventure before, here is where we go off script.  This will lead us into the next adventure soon.  The actual adventure ends with the death of Baralou, but I have added more to make it a little more intriguing.

Sounds good to me!
GM Heath
GM, 1315 posts
Mon 13 Dec 2010
at 19:57
  • msg #885

Re: questions

Finally, I'm back from traveling without internet!

If everyone's ready, I'll start advancing the adventure again.
GM Heath
GM, 1317 posts
Tue 14 Dec 2010
at 17:44
  • msg #886

Re: questions

As you know, we're almost at the end of this adventure.  If you have suggestions for the next adventure, let me know.  I'm almost leaning toward something of my own creation since these published ones take so long.
Desiraye Lipost
player, 914 posts
Desiraye Lipost
Corporate Investigator
Tue 14 Dec 2010
at 23:49
  • msg #887

Re: questions

GM Heath:
As you know, we're almost at the end of this adventure.  If you have suggestions for the next adventure, let me know.  I'm almost leaning toward something of my own creation since these published ones take so long.

Homebrew sounds good to me!
Yagrith
player, 180 posts
Yazirian
Robotics + computers
Wed 15 Dec 2010
at 01:12
  • msg #888

Re: questions

I'd be up for anything. Homebrew's fine!
Desiraye Lipost
player, 915 posts
Desiraye Lipost
Corporate Investigator
Wed 15 Dec 2010
at 02:11
  • msg #889

Re: questions

Yagrith:
I'd be up for anything. Homebrew's fine!

Plus once we get XP & paid (if we make it of course), I'd like to shop around for some new toys for Desi and then some work.  Do that 'Team' thing too with whoever is left at the end of the adventure.
GM Heath
GM, 1322 posts
Fri 24 Dec 2010
at 01:21
  • msg #890

Re: questions

I don't know how frequent I'll be here over the holidays.  I assume many of you will be absent as well.

But HAPPY HOLIDAYS!
Desiraye Lipost
player, 917 posts
Desiraye Lipost
Corporate Investigator
Fri 24 Dec 2010
at 02:35
  • msg #891

Re: questions

GM Heath:
I don't know how frequent I'll be here over the holidays.  I assume many of you will be absent as well.

But HAPPY HOLIDAYS!

I'll be around for the most part but, HAPPY HOLIDAYS to all!
Kuurn
player, 52 posts
Fri 24 Dec 2010
at 07:45
  • msg #892

Re: questions

Got busy with work and it's difficult jump into a game and a character midstream.  Will be better the next adventure with a fresh character.

Happy Holidays
Desiraye Lipost
player, 918 posts
Desiraye Lipost
Corporate Investigator
Sun 26 Dec 2010
at 01:18
  • msg #893

Re: questions

Merry Christmas!
GM Heath
GM, 1323 posts
Tue 4 Jan 2011
at 18:15
  • msg #894

Re: questions

Hope everyone had great holidays.  I'm back now, and I hope all of you are too.  We're about ready to wrap up this adventure soon.  Any last votes for what you want next are welcome.  LIke I said, I may do a homebrew.  My thoughts on that are that I can keep it moving faster and tailor it better to your individual desires and skills.

I can also do a published adventure if there's one in particular you guys want.
Desiraye Lipost
player, 919 posts
Desiraye Lipost
Corporate Investigator
Wed 5 Jan 2011
at 02:35
  • msg #895

Re: questions

GM Heath:
Hope everyone had great holidays.  I'm back now, and I hope all of you are too.  We're about ready to wrap up this adventure soon.  Any last votes for what you want next are welcome.  LIke I said, I may do a homebrew.  My thoughts on that are that I can keep it moving faster and tailor it better to your individual desires and skills.

I can also do a published adventure if there's one in particular you guys want.

I think the homebrew idea was next.

One day, I would request, Dark Side of the Moon.
Yagrith
player, 181 posts
Yazirian
Robotics + computers
Wed 5 Jan 2011
at 03:55
  • msg #896

Re: questions

Ah, yes. I've always heard that Dark Side of the Moon was the best of the published SF adventures. Would love to play it one day.
Kuurn
player, 53 posts
Wed 5 Jan 2011
at 08:54
  • msg #897

Re: questions

DSotM please.
This message was last edited by the player at 09:53, Thu 06 Jan 2011.
Kri'lik
player, 379 posts
Doctor of Medicine (M.D.)
Professor
Wed 5 Jan 2011
at 15:01
  • msg #898

Re: questions

Im good for whatever.
Yagrith
player, 182 posts
Yazirian
Robotics + computers
Wed 5 Jan 2011
at 17:30
  • msg #899

Re: questions

BTW, didn't mean that I had to play DSOTM now. Homebrew would be fine for the next one. Would just like to play it eventually.
GM Heath
GM, 1325 posts
Wed 5 Jan 2011
at 18:07
  • msg #900

Re: questions

Well, I wouldn't mind doing one last published adventure.  My only real concerns are the time lags, particularly because posting rates are not as fast as talking rates at tabletop and these are geared for multiple encounters and sidetracks, and not necessarily as focused as they need to be.

I'll look into DSotM next.

What I may do is have a short homebrew to transition between the two, but not a long one.
Kri'lik
player, 380 posts
Doctor of Medicine (M.D.)
Professor
Thu 6 Jan 2011
at 07:10
  • msg #901

Re: questions

Works for me. And I actually enjoy the slower pace of this game. I GM 3 other games on RPOL so I have my hands full. This is the only game I am only a player in. :)
GM Heath
GM, 1327 posts
Thu 6 Jan 2011
at 22:15
  • msg #902

Re: questions

Now that everyone should be back from the holidays, I'm going to try pushing the game forward again at a quicker pace.  This last bit should be full of climactic action, and if we keep it moving, it should feel climactic.  However, that also requires consistent and frequent posts or I will have to take my best guesses about how your characters will fight/respond.

Also, during any battle sequence, please be sure to give me (PM or otherwise) as much detail as necessary for me to determine results, damage, etc.
GM Heath
GM, 1331 posts
Tue 11 Jan 2011
at 17:51
  • msg #903

Re: questions

I've been reading through Dark Side of the Moon (which I've never played or referreed before).  It's sort of a mystery action adventure.  Therefore, please refrain from reading it or refreshing your memory about it.

I will also plan on making some changes, partly so it will be fresh to those who have played it before.

How many of you have actually played or read through that adventure?
S'Krllk
player, 231 posts
Tue 11 Jan 2011
at 17:55
  • msg #904

Re: questions

I've neither seen nor heard of said adventure, save here.
GM Heath
GM, 1332 posts
Tue 11 Jan 2011
at 17:59
  • msg #905

Re: questions

Good. Keep it that way.  You'll be glad you did.  It has a lot to do with Vrusk and Human cultural issues, so both Kri'lik and S'Krllk should be able to have a lot of fun with it, as well as the humans.

Other races can assert various opinions such as superiority, disbelief in petty differences, etc., and have fun with it too.
GM Heath
GM, 1333 posts
Tue 11 Jan 2011
at 18:03
  • msg #906

Re: questions

Also, I noticed that this game has now been alive since about Sept. 2004.  That's 6 1/2 years!  In that time, we've gone through 4 total adventures. (The Volturnus series, and now Bugs in the System.)

I'm thinking I wouldn't mind accelerating the pace so that we can finish through DSotM by sometime in the summer.  Then I might do the Alcazzar module and go from there.

Between this one and DSotM, I will do a short mini-adventure homebrew that will occur in civilization.  That gives you opportunity to stock up on supplies you want, something that has been noticeably missing so far.  At that point, if anyone doesn't like their characters and wants something different, they can change that too.
Yagrith
player, 185 posts
Yazirian
Robotics + computers
Tue 11 Jan 2011
at 18:54
  • msg #907

Re: questions

I read through it long ago, so I remember the basic plot but not the details. But I'm pretty good at playing dumb and/or stepping back and letting the others make decisions when I know what's coming in a module, so it shouldn't spoil the fun.
Desiraye Lipost
player, 923 posts
Desiraye Lipost
Corporate Investigator
Wed 12 Jan 2011
at 01:45
  • msg #908

Re: questions

Mission to Alcazar rocks too...
Kuurn
player, 58 posts
Wed 12 Jan 2011
at 03:45
  • msg #909

Re: questions

Don't know either one.  Excited to play in them.
Kri'lik
player, 382 posts
Doctor of Medicine (M.D.)
Professor
Wed 12 Jan 2011
at 15:01
  • msg #910

Re: questions

Never read DSotM and am looking forward to it.
Desiraye Lipost
player, 924 posts
Desiraye Lipost
Corporate Investigator
Wed 12 Jan 2011
at 21:26
  • msg #911

Re: questions

I haven't played either one of them in years but, if we do go through them, Desi will let the others who haven't have control of the team.
Desiraye Lipost
player, 925 posts
Desiraye Lipost
Corporate Investigator
Tue 18 Jan 2011
at 21:21
  • msg #912

Re: questions

I will get a post up sometime tonight.  Desiraye will try and go after Baralou
GM Heath
GM, 1337 posts
Tue 18 Jan 2011
at 21:46
  • msg #913

Re: questions

Those waiting for the door will need to wait until S'Krllk (hopefully) gets it open, which will be at least the end of the upcoming round -- I will treat it as a delayed action.
Desiraye Lipost
player, 926 posts
Desiraye Lipost
Corporate Investigator
Tue 18 Jan 2011
at 22:16
  • msg #914

Re: questions

To clarify, Baralou is with the other robots going to attack Desi & Sergi next round?
Yagrith
player, 188 posts
Yazirian
Robotics + computers
Tue 18 Jan 2011
at 22:19
  • msg #915

Re: questions

My understanding is that Baralou is behind a sliding door that she briefly opened to toss two grenades at us. The other robots are on the other side of us. Do I have that right?
Desiraye Lipost
player, 927 posts
Desiraye Lipost
Corporate Investigator
Tue 18 Jan 2011
at 22:41
  • msg #916

Re: questions

OK, I'm getting it now.  I'm on the opposite side of the room where Baralou is.

If that's the case, which is the most threatening robot closest to Desi/Sergi?  I thought it was the direction where Baralou was but, looks like I have to deal with this now
GM Heath
GM, 1341 posts
Tue 18 Jan 2011
at 22:49
  • msg #917

Re: questions

The security robot has grenades and a shocker, so it's probably the most dangerous.
S'Krllk
player, 233 posts
Wed 19 Jan 2011
at 05:49
  • msg #918

Re: questions

Yagrith:
My understanding is that Baralou is behind a sliding door that she briefly opened to toss two grenades at us. The other robots are on the other side of us. Do I have that right?

Almost right... Baralou wasn't stupid enough to open the door, S'Krllk was.
Desiraye Lipost
player, 929 posts
Desiraye Lipost
Corporate Investigator
Wed 19 Jan 2011
at 23:23
  • msg #919

Re: questions

The maintenance robot moves and attacks Desi, striking her with its powerful metallic arm for 11 STA damage.


Which robot is on desi, the regular one or the radioactive one?

Looking to move on and speed things up sir!
GM Heath
GM, 1346 posts
Wed 19 Jan 2011
at 23:36
  • msg #920

Re: questions

The maintenance one.  The other one I will call the engine robot or engine maintenenace robot.
Desiraye Lipost
player, 931 posts
Desiraye Lipost
Corporate Investigator
Thu 20 Jan 2011
at 22:16
  • msg #921

Re: questions

WOW, sorry Sergi.  I might be next if I can't put two shots on these bots quicker...
Desiraye Lipost
player, 934 posts
Desiraye Lipost
Corporate Investigator
Fri 21 Jan 2011
at 21:21
  • msg #922

Re: questions

Desi might be better trying to back out of the room and secure the door then.  I know their both getting close and she needs some distance between them if she's going to make it and lose another STA point permanently...
Kri'lik
player, 388 posts
Doctor of Medicine (M.D.)
Professor
Fri 21 Jan 2011
at 22:01
  • msg #923

Re: questions

Sergi was a good chap thats for sure, but thats one less lost player our GM has to run...

:)
GM Heath
GM, 1354 posts
Fri 21 Jan 2011
at 22:33
  • msg #924

Re: questions

Yeah, I've been NPC'ing Sergi since his player left.

Let that be a lesson:  If you abandon your character, you may expect that he will throw himself into harm's way more than he might otherwise have.

ON A COMPLETELY DIFFERENT TOPIC:

Those who have been around awhile will remember Bartja, who was with us longer than any player (except maybe Desiraye, though Bartja started first).

Bartja's player will be returning for the next adventure!  Welcome him back.
Yagrith
player, 194 posts
Yazirian
Robotics + computers
Fri 21 Jan 2011
at 22:43
  • msg #925

Re: questions

Nice! That's awesome, welcome back.
Desiraye Lipost
player, 935 posts
Desiraye Lipost
Corporate Investigator
Fri 21 Jan 2011
at 23:04
  • msg #926

Re: questions

In reply to GM Heath (msg #924):

Awesome!  Welcome back!
GM Heath
GM, 1355 posts
Fri 21 Jan 2011
at 23:58
  • msg #927

Re: questions

I'm hoping we will be done with this adventure sometime next week.  The one I will give you should be a fairly fast pace compared to these, since I'm designing it for online posting instead of tabletop.

If you're interested to see how I run original adventures, you can read the most recent thread in my fantasy D&D campaign:  link to a message in another game

You will also (finally) have a chance to purchase things for your characters.  If you get bored, feel free to skim through equipment lists to see what you might want.  I have to approve availability of the equipment, since you will be at a space station with limited quantities.  I may introduce a few new items as well.

If any of you really want to change your characters, that would also be the time to do so.  If that's the case, let me know and start preparing your character now!
Desiraye Lipost
player, 936 posts
Desiraye Lipost
Corporate Investigator
Sat 22 Jan 2011
at 00:09
  • msg #928

Re: questions

LOL!  Have had a list for Desiraye for awhile now.  Interested to see what she can get.

Definitely keeping Desiraye but, if we don't have enough players, do we have any NPC's alive that can be played or would I be able to start a new one?  I'm just asking and if it's "NO" that's OK too.  Answers always going to be 'NO' if you don't ask.
GM Heath
GM, 1356 posts
Sat 22 Jan 2011
at 00:18
  • msg #929

Re: questions

You want to play 2 characters?

The truth is, we actually will have 1 or 2 players more than I typically use.  5 is my typical number.
GM Heath
GM, 1357 posts
Sat 22 Jan 2011
at 00:20
  • msg #930

Re: questions

I've actually been thinking of an idea which involves using a symbiote.  It would be similar to a familiar in fantasy worlds.  That would be a separate "character" if you wanted two.g
Desiraye Lipost
player, 938 posts
Desiraye Lipost
Corporate Investigator
Sat 22 Jan 2011
at 00:25
  • msg #931

Re: questions

GM Heath:
You want to play 2 characters?

The truth is, we actually will have 1 or 2 players more than I typically use.  5 is my typical number.

If we're good with players, then no
Desiraye Lipost
player, 939 posts
Desiraye Lipost
Corporate Investigator
Sat 22 Jan 2011
at 00:25
  • msg #932

Re: questions

GM Heath:
I've actually been thinking of an idea which involves using a symbiote.  It would be similar to a familiar in fantasy worlds.  That would be a separate "character" if you wanted two.g

Interesting...
Yagrith
player, 196 posts
Yazirian
Robotics + computers
Sat 22 Jan 2011
at 00:40
  • msg #933

Re: questions

Hmmm, excited to do a little shopping. Have to see what we earn from this mission first (assuming Yag survives) since I didn't start with much. But thinking of some fun new toys and weapons...
Bartja Nemuco
player, 421 posts
Yazirian
Technician
Sat 22 Jan 2011
at 03:19
  • msg #934

Re: questions

Greetings everyone and thank you for the warm return-welcome!  Yes, life throws some curve balls at you sometimes and it has been about 2 years since I've had internet access.  I've missed gaming - and before I made a drastic move, I ended up scrapping all my gaming materials...

I've enjoyed catching up on the game so far, although I have not read all of your past adventures just yet.  The current battle with Baralou has been intense enough and for a day or two I felt really bad for Sergi.  :)

GM Heath - you and I are thinking alike on the symbiote idea...in fact that is one of the directions I was going to take Bartja and Shemp (GM rest his parts).  The original rules hinted at but didn't clarify a lot of the technology that we are developing in real-life now - such as Brain Gate and exoskeletons.  Well, let's face it; in 1983, todays technology was still sci-fi!  I was gearing this character towards being able to integrate medicine and robotics eventually.

Maybe we can work something out?  That's one of the things I love about this system - simple yet open rules...
Kuurn
player, 60 posts
Sat 22 Jan 2011
at 20:15
  • msg #935

Re: questions

Very busy with work & out of town.  I'll be back in the loop on Monday.
Desiraye Lipost
player, 940 posts
Desiraye Lipost
Corporate Investigator
Tue 25 Jan 2011
at 23:01
  • msg #936

Re: questions

Suspense is killing me (hopefully not IC)...
GM Heath
GM, 1359 posts
Wed 26 Jan 2011
at 00:40
  • msg #937

Re: questions

I've also been out with the flu.  Should be back up to normal speed again tomorrow.  Sorry...
Desiraye Lipost
player, 941 posts
Desiraye Lipost
Corporate Investigator
Wed 26 Jan 2011
at 00:41
  • msg #938

Re: questions

GM Heath:
I've also been out with the flu.  Should be back up to normal speed again tomorrow.  Sorry...

That sucks...

Feel better...
Yagrith
player, 197 posts
Yazirian
Robotics + computers
Wed 26 Jan 2011
at 01:40
  • msg #939

Re: questions

GM Heath:
I've also been out with the flu.  Should be back up to normal speed again tomorrow.  Sorry...


Hope you're feeling better. [Knocks on wood] I've been able to avoid the flu so far this season....
GM Heath
GM, 1360 posts
Wed 26 Jan 2011
at 18:36
  • msg #940

Re: questions

It didn't help to come home from work last Friday to find my 11 year old girl in my bed watching TV when she was really sick.  I changed my sheets and said she'd be in big trouble if I caught it.  :)
Desiraye Lipost
player, 942 posts
Desiraye Lipost
Corporate Investigator
Wed 26 Jan 2011
at 20:24
  • msg #941

Re: questions

OK, here we go...

laser rifle knocked away, vibroknife or laser pistol on Gorilla?

I'm thinking vibroknife due to size and proximity... Can I defend?  If I do it does no damage to robot and gives it a negative to hit me?

Just thinking out loud and not looking for answer
Bartja Nemuco
player, 422 posts
Yazirian
Technician
Thu 27 Jan 2011
at 00:35
  • msg #942

Re: questions

Could you disarm using Martial Arts or perhaps grapple and pin it?
Desiraye Lipost
player, 943 posts
Desiraye Lipost
Corporate Investigator
Thu 27 Jan 2011
at 01:22
  • msg #943

Re: questions

Bartja Nemuco:
Could you disarm using Martial Arts or perhaps grapple and pin it?

I don't think its armed
Desiraye Lipost
player, 945 posts
Desiraye Lipost
Corporate Investigator
Thu 27 Jan 2011
at 03:19
  • msg #944

Re: questions

Any idea where XP is?
Kri'lik
player, 391 posts
Doctor of Medicine (M.D.)
Professor
Thu 27 Jan 2011
at 06:18
  • msg #945

Re: questions

To spend it? Alpha Dawn pg 5 and 11.
Desiraye Lipost
player, 946 posts
Desiraye Lipost
Corporate Investigator
Thu 27 Jan 2011
at 08:44
  • msg #946

Re: questions

Sorry, no.  XP that we earned.
GM Heath
GM, 1362 posts
Thu 27 Jan 2011
at 17:34
  • msg #947

Re: questions

I give it to you in a private line in a thread and then it's up to you to use it or put any leftover into your character sheet.

Often, the XP will be at the beginning or ending of a thread.  Last time I gave it was about when you all had finished up at Jetsom.
Yagrith
player, 199 posts
Yazirian
Robotics + computers
Thu 27 Jan 2011
at 18:23
  • msg #948

Re: questions

From thread 1-8, posted by GM on 8/3/2010:

GM Heath:
Remember that you each received 12 XP recently.  Make sure to use that to update your characters.

GM Heath
GM, 1364 posts
Thu 27 Jan 2011
at 19:00
  • msg #949

Re: questions

I'm taking requests for things if you want.  Here are some ideas I'm toying with:

Symbiote:  as mentioned above this would be like a familiar in a fantasy setting.

Robot: we have a request for a robot sidekick, not that it always "behaves."

Cybernetics:  someone may want a bionic arm or something like that.  (If so, let me know so the ice cutter robot can "conveniently" cut off the proper body part.)

Mutation:  If your character perhaps gets into a bit of an issue and gets mutated in some way or another (with a power, etc.)

Alien Pet:  Could be similar to a watchdog.

Other types of ideas from SF will also be considered.  There will be trade offs for these benefits, however, so keep that in mind.
Desiraye Lipost
player, 950 posts
Desiraye Lipost
Corporate Investigator
Thu 27 Jan 2011
at 22:42
  • msg #950

Re: questions

In reply to GM Heath (msg #949):

I can see Desiraye with a Alien Pet/Watchdog idea
Bartja Nemuco
player, 423 posts
Yazirian
Technician
Thu 27 Jan 2011
at 22:53
  • msg #951

Re: questions

Speaking of technology:  Now that we are on the verge of wearing our PC on our wrist (or carrying it like a phone), what are the chances of beginning to develop in-game bodycomps?
GM Heath
GM, 1367 posts
Thu 27 Jan 2011
at 23:01
  • msg #952

Re: questions

I'd need more details.  It could be that it would be a banned item due to various risks (technology, security, privacy, etc.), but could be in the black market.
Desiraye Lipost
player, 951 posts
Desiraye Lipost
Corporate Investigator
Thu 27 Jan 2011
at 23:12
  • msg #953

Re: questions

What about new weapons and stuff Heath?
GM Heath
GM, 1368 posts
Thu 27 Jan 2011
at 23:13
  • msg #954

Re: questions

I'm certainly open to it all.  The system is outdated by far.  We just need to keep it real within the Star Frontiers world and not too much new rule making.
Desiraye Lipost
player, 952 posts
Desiraye Lipost
Corporate Investigator
Thu 27 Jan 2011
at 23:27
  • msg #955

Re: questions

OK, I would be happy with some items from Zebulon's Guide as far as equipment.  I would be happy to help making stuff work if you needed it.
GM Heath
GM, 1369 posts
Thu 27 Jan 2011
at 23:42
  • msg #956

Re: questions

Certainly, I think Zebulon's Guide items will be acceptable.
Desiraye Lipost
player, 953 posts
Desiraye Lipost
Corporate Investigator
Fri 28 Jan 2011
at 00:32
  • msg #957

Re: questions

GM Heath:
Certainly, I think Zebulon's Guide items will be acceptable.

Cool.  I know we already have some stuff in the game.  I would be happy to help like I said if you want equipment like that done or modified.

Can Desi use the laser rifle against the Gorilla?
GM Heath
GM, 1372 posts
Fri 28 Jan 2011
at 00:34
  • msg #958

Re: questions

Not while being caught in melee/grapple.
Desiraye Lipost
player, 954 posts
Desiraye Lipost
Corporate Investigator
Fri 28 Jan 2011
at 01:06
  • msg #959

Re: questions

laser pistol?
GM Heath
GM, 1373 posts
Fri 28 Jan 2011
at 01:11
  • msg #960

Re: questions

I suppose...with a -25% penalty.
Yagrith
player, 202 posts
Yazirian
Robotics + computers
Fri 28 Jan 2011
at 01:20
  • msg #961

Re: questions

Actually the rules are fairly clear on this -- while in melee you can fire a pistol, presumably with no penalty, but rifle fire is at -30. P. 26, Expanded Game Rules.
GM Heath
GM, 1374 posts
Fri 28 Jan 2011
at 01:35
  • msg #962

Re: questions

Although I draw a distinction between melee and melee/grapple.  Have you ever tried using a pistol when someone is wrestling you (especially if they pin you)?  That's quite different from firing when they are just a few feet away and not touching you.
Yagrith
player, 204 posts
Yazirian
Robotics + computers
Fri 28 Jan 2011
at 01:38
  • msg #963

Re: questions

Fair enough, good point.
Desiraye Lipost
player, 956 posts
Desiraye Lipost
Corporate Investigator
Fri 28 Jan 2011
at 02:22
  • msg #964

Re: questions

Yagrith:
From thread 1-8, posted by GM on 8/3/2010:

GM Heath:
Remember that you each received 12 XP recently.  Make sure to use that to update your characters.

I found it thanks to your help.  I knew I had more, just couldn't remember where we got it from.
Desiraye Lipost
player, 960 posts
Corporate Investigator
Military PSA
Sun 30 Jan 2011
at 20:55
  • msg #965

Re: questions

Soory, I'll post this afternoon or this evening.
GM Heath
GM, 1383 posts
Mon 31 Jan 2011
at 22:04
  • msg #966

Re: questions

For those who are interested, I may be incorporating many things from StarFrontiersman:  http://www.starfrontiersman.co...ads/starfrontiersman

This is a link to the free issues.  The equipment above is from their first issue.  I will add more as I get time, but if you see anything from those issues you particularly want to implement, let me know.
Desiraye Lipost
player, 963 posts
Corporate Investigator
Military PSA
Mon 31 Jan 2011
at 22:22
  • msg #967

Re: questions

Where do I start?  LOL.....
Desiraye Lipost
player, 968 posts
Corporate Investigator
Military PSA
Tue 1 Feb 2011
at 01:26
  • msg #968

Re: questions

OK, with the 14 XP Desi had saved and the newly gained 12 XP, here's her upgrades;

18 pts. to Level 6 Beam Weapons
3 pts. to Level 1 Projectile Weapons
3 pts. to Level 1 Thrown Weapons
2 pts. to Bring STA back to 60 [from 58]
GM Heath
GM, 1389 posts
Tue 1 Feb 2011
at 01:28
  • msg #969

Re: questions

FYI, any radiation damage, although "permanent," is going to be repaired at a hospital, so it's only "semi" permanent.  Not sure if that's what Desi was referring to, but don't worry.
Sign In