The securing of a town, as Theoderic has been taught, has always been a matter of the gate. Get inside with sufficient force, and the battle is won. It's been that way since Odysseus and the Trojan Horse. Just a matter of getting inside the gate.
Thus he sees the issue now as centering on that gate, on the north side of town: for the moment, it is open, and their is chaos beyond as orders are shouted and then ignored, by Humans, and by Orcs. Without that gate, he cannot intervene easily in the town.
So Theoderic charges forwards, directing those near him to follow him. He chases the Hun "meeting party" all the way to the gate. Orcs can surprisingly fast when there is a charging warhorse behind them. Of course, as any good Orc knows, you don't have to outrun the warhorse, just the slowest Orc. Theoderic catches up to the slowest Orc near the gate.
He is at the location marked 1 on the map below.
Inside, there is chaos and confusion. Orcs are fighting humans, dragging people from their home, Humans are fighting Humans in the street, in a messy brawl.
Seti's warnings, coupled with the Orcs finally putting many of their Human mercenaries "over the top", has led to a breakdown. Most of the Orcs are clearly headed out to the east gate, where Theoderic is confident his cavalry, and the Centaurs, will bottle them in. Some are trying to regain control of the Human warriors, using threats, promises, insults, and brute force where necessary.
And a few of the Humans have clearly made their choice- this might be a momentary problem, to them, but in the long run the Huns hold all the cards, and the warnings of priests serving has-been gods do not. One man in armor, on an armored horse, is telling his men that the Huns will allow them to take slaves and plundered treasure, every man who makes it home will be rich as lord! Theoderic will not allow that, because he gives everything he gets to the Elves!
Meanwhile, with a sparkly "poof" Scolo and Melissa appear on a roof top, at the place marked 3, on the right side of the street. The triangular enclosure is the town's Caravanserai, the place used my merchants to park trading caravans. It is an open area surrounding by low buildings and sheds, and one small tavern on the north side.
There are dozens of supply wagons here, some of them still loaded!
But in the street just outside, she can see the fighting. Melissa does not bother to ask "are you crazy?". She knows.
"Oh this is good," she says. "We're right in the middle of a riot. I've seen these. Orcs have a very... functional way of stopping them. Worgs in the street usually did it, back home."
So far, there are no Worgs.