Re: Tilium
3. From his perch up on top of the Mill, Vinto does have a good view of the rest of the town. It is a peculiar mix of buildings in fine shape, buildings in apparent fine shape but showing signs of extensive and sometimes questionable repairs, and buildings that are just… gone. Stripped away, with only the foundation walls still there. But even with those, it is like someone did it professionally and neatly, removing the rubble and cleaning the parts that remained.
And looking around.. he also sees the rubble. It’s been neatly arranged by type and size: big bricks, little bricks, shingles, stones, wooden beams.
From up here, he can see the middle of the town, the street they came down the first time when they went towards Namnates before the battle. It is the part in best shape, mostly. It includes a pair of wealthy looking homes, a forum (covered walkways around a paved plaza, with shops), and a fountain (not working).
Beyond, on the west side of town, he sees a large barn, another nice looking house, and past that, the strange sorted rubble depot.
Near the sorted rubble is one small pile of unsorted rubble- a heap of bricks, stones, and junk about 10 feet high.
Below, Alba tries the door.
It swings open easily, with a tired sounding creak.
The inside is just one large main room, with old straw on the floor, and a central axle where yoked oxen would walk around for hours, turning the axle, which turned the millstone, which ground the flour.
There room is forty feet across and about 30 feet high in the center.
There is something else here… a swirling thing of dust and straw and dirt and some stray strands of gray fog. It would be like a dust devil, but you don’t see those indoors. Or anywhere without wind.
Substitute bear whines and growls.