Name: | Rizz 'Zik | STR/STA | 50/50 | PSA | Military | Skills | Beam Weapons Lvl-2 |
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Race: | Vrusk | DEX/RS | 80/70 | Money | 7cr+240 | Skills | Medical Lvl-1 |
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Age: | 26 | INT/LOG | 50/50 | Pay/day | 100credits/day | Skills | Weapons Repair Lvl-1 |
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Height: | 1.5m | PER/LDR | 20/40 | Accom/month | | Skills | Projectile Lvl-1 |
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Weight: | 85kg | Init Mod | +7 | Languages | Pan Galactic | Skills | |
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Handedness: | Ambidextrous | Punch Strength | +3 | Languages | Vrusk | Skills | |
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Birth Planet: | Zik-Kit | Ranged Weapons | 40 | Languages | | Skills | |
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Birth Date: | 85f.y. | Melee Weapons | 40 | | | X Points | 2 |
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Weapons | Location | Mass | Melee Mod | Damage | Rate | Range PB/S/M/L/E |
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Fist | body | 0 | 0 | PS(3) | 2 | melee |
Nightstick | waterpack left | 1kg | +5 | 2d10+3 | 1 | melee (L) |
Machete | left shoulder | 3kg | +10 | 3d10+3 | 1 | melee (R) |
Laser Rifle | back lower abdomen | 3kg | +20% skill | 5d10(5seu) | 2 | 0-10/11-40/41-100/101-200/201-400 |
Brass Knuckles | chest pocket | - | +0 | 1d10+3 | 1 | melee |
Grenade | left waist | .01 | - | see equip descr. | 1 | 0-5/6-10/11-15/16-25/25-50 |
Electrostunner | front waist | 1kg | +20% skill | 4d10/stun(2seu) | 1 | 0-5/11-15/-/-/-(L) |
Laser Pistol | left underarm | 1kg | +20% skill | 10d10(10 seu) | 2 | 0-5/6-20/21-50/51-100/101-200(R) |
Total Mass | - | 9.1kg | | | | |
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Ammunition Type | Location | Mass | Energy/Rounds |
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SEU Clip-Laser pistol | 1-loaded, 6-belt | 0.6 | 6x20SEU,1x5SEU |
SEU Clip-Electrostunner | 1-loaded, 2-belt | 0.2 | 2x20SEU,1x10SEU |
Power Backpack | Back | 10 | 60SEU |
Total Mass | - | 10.8kg | |
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Defences | Location | Mass | Integrity |
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Military Skeinsuit | worn | 1kg | 21 |
Total Mass | - | 1kg | |
Miscellaneous Items | Description | Location | Mass |
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Coveralls | Waterproof, all-weather suit with pockets on hips, legs, chest, and sleeves | worn | - |
ID Card | Identification, Payment, and Security access | pocket | - |
Chronocom | Wristwatch, calculator, communicator | left wrist | - |
Toxyrad Gauge | enviromental sensor, red oxy, blue rads, yellow poison | right wrist | - |
Gas Mask | enviromental protection unit | left waist | - |
First Aid pack | stimdose, staydose, misc first aid gear | right waist | - |
Flashlight | lighting device 100m rng 200hrs | right waist | - |
Medkit | biological repair gear | back lower | 10kg |
Bicort(20 doses) | healing stimulant | medkit | - |
Waterpack/Backpack | water storage unit/backpack | carried or on truck | 4kg |
Water (8 ltr) | - | waterpack | - |
Survival Rations (9 days) | rations | waterpack | - |
Rope 25m/Weapons repair tools | supports 500kg, skill toolkit | waterpack | 1kg/1kg |
Pocket Tool,Compass,Everflame,Sungoggles (on head) | multitool,direction finder,lighter(20yrs), vision protection devices | pocket | - |
Total Mass | | | 17kg |
Encumbrance |
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Weapons | 9.1kg |
Ammo | Powerclips 10(8x20,10,5), power backpack 60seu 10kg |
Defences | 1kg |
Miscellaneous | 17kg |
Total Mass | 38kg |
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Vehicle: none
Skills:
Beam Weapons: Level 2
Projectile Weapons: Lvl 1
Weapons Repair: Lvl 1
Medicine
Medicine Level 1
Administering Drugs 100%
Diagnosis 60% + 10%/level
First Aid 100%
Minor Surgery 40% + 10%/level
Major Surgery 20% + 10%/level
Controlling Infection 50% + 10%/level
Curing Disease 40% + 10%/level
Neutralising Toxins 30% + 10%/level
Medical Research 30% + 10%/level
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Medkit
A medkit has specialized equipment the medic needs to perform his or her job.
It weighs 10 kg and can be carried as a backpack. The medkit contains:
Local Anesthetic--10 hypo doses to relieve pain
Plastiflesh--5 cans of spray which closes up wounds and heals burns
Omnimycin--10 hypo doses to control infections
Acid neutralizer--1 bottle of liquid to neutralize acids
Antiseptic--5 cans of spray to clean and disinfect a skin area
Microforceps--adjustable, used to remove shrapnel and bullet fragments from
wounds
Medscanner--an electrical instrument used to diagnose ailments
Spray hypo--syringe used to give shots without a needle
Biocort--20 hypo doses to stimulate very fast healing
Telol--10 hypo doses of truth serum
Stimdose--10 hypo doses to revive unconscious individuals
Staydose--10 hypo doses to sustain a dying character for 20 hours
Sonic scalpel--same as in robcomkit
Laser scalpel--used to make deep incisions
Electrosurgeon--a small machine that keeps wounds open and controls bleeding
during surgery.
Autosurgeon--a special device that allows a medic to operate on himself
Antibody plus--10 hypo doses that increase the body's ability to recover from
diseases
Antitox--10 hypo doses to neutralize poisons