Looking for a Pathfinder Gestalt Game Set in Planescape
Hey everyone. I'm looking for someone to GM a Pathfinder game (preferably 1st edition), using Gestalt characters and taking place in the Planescape setting (but also branching out into numerous other settings via planewalking). I have a lot of ideas I'd love to pitch to any GM willing to run this, which we could discuss privately.
In terms of gameplay, I'm looking for a great deal of variety over the course of the campaign, ranging from lots of subtle intrigue, mystery/investigation, social maneuvering, clandestine exploits, Mission: Impossible-esque espionage and impromptu shenanigans, to occasional dungeon crawls, wilderness travel, Astral Sea voyages, smaller scale personal dramas, incidental local plots, and episodic detours/side-quests (including adventures in Sigil, the Outlands, gate towns, multiple planes and demi-planes, various prime material worlds, and potentially whole other established settings like Toril, Athas, Ravnica, etc.).
Another thing I'm hoping for is the opportunity to intersperse plenty of scenes that focus on character development, bonding between party members, and other sorts of downtime activities that add some colorful interactions to the campaign (tavern gatherings, campfire chats, leisurely stays in cities and towns, bottle episode style segments that indulge individual characters' personal stories, etc.).
Would this interest anyone?