Opening the doorway reveals a hallway that leads into a 100' long tunnel. At every step the party can feel a presence observing their passage and yet there are no signs of magic or places where a spy could observe them in hiding. The reek of burning wax wafts down the hall and there is a whisper of voices that scratch at the back of one's mind.
At the end of the hallway it opens into a circular chamber rising into a high dome. Seven basins jut from the walls, ensconced within evenly spaced alcoves that circle the room. Each is filled to the brim with a unique liquid corruption—blood, bile, milk, or other unidentifiable fluid. Each fills the air with its own distinct reek, creating a noxious, eyewatering
bouquet. Upon the floor around each basin lie several small, empty metal boxes, each carved with images of skulls. At the room’s center, rising from a wide pool of crystalline water, rises a golden statue of a sight both erotic and horrifying. The statue is that of a beautiful nude woman, human above the waist, but below this the figure is nothing more than a skeleton.
In the center of the room waiting for their arrival is none other than Lady Andaisin. She is beautiful and pale with black hair and ornate black armor with an elaborate cape carrying a giant scythe.
“And so you have found your way to me, hopeful heroes. Know that you stand before the architect of your city’s death. You call this sending blood veil, yet I know it as the gentle kiss of the Pallid Princess. Your reward shall be great—choose of the seven scourges to become one with the goddess. Those who drink, I shall only cripple, leaving you alive to enjoy her as she quickens inside your flesh. Those who abstain are fools, not fit to house the divine gift. You may prostrate yourselves at my feet and I shall make your end all the more swift for it. Swifter, in any event, than this delightful end your lovely queen has enjoined me to create!”
To punctuate her command she swipes the air with her scythe and the statue begins to cry a pale white liquid. The torches lining the room flair wildly and the party can feel a wave of dark oppresive energy wash over them. Ayeesha begins to shrink, Alpha drops his spear as his hands turn from hands back into paws and his legs bend him back down to walk on all fours. The magical armor protecting Kraw and Kyra shatters and the feathers circling above Beril are blown away.
The cleric standing in front of them suddenly shakes his head and the turns back on the party with a snarl on his face,
"I'm sorry, Mistress, they clouded my mind. I promise you it won't happen again though. My life for the Pallid Princess!" he roars as he brandishes his own scythe towards the party.
Name | AC | Health | Attack | Damage | Status |
---|
Ayeesha | 20 | 64/64 | +1 Greatsword +12/+7 | 2d6+16 | - |
Kraw | 19 | 49/49 | Daggers +9 x2 | 1d4+5/1d4+2 | - |
Kyra | 14 | 25/34 | Tarot Deck +8 | 1d4 | - |
Alpha | 21 | 28/42 | Bite +6 | 1d6+3/1d8+3 | - |
Beril | 15 | 43/43 | Bite +4 | 1d4 | - |
Cleric (W28) | 18 | Bruised | MW Scythe +3 | 2d4+2 | - |
Lady Andaisin (W36) | 23 | Healthy | Scythe +9/+4 | 2d4+2 | - |
Healthy | Bruised | Hurt | Injured | Wounded | Mauled | Crippled | Dying | Dead |
---|
100% | 99% - 75% | 75% - 60% | 60% - 45% | 45% - 30% | 30% - 15% | 15% - 0% | 0% > | Dead |