I've been thinking about the setup of this campaign. I am not sure how the GM plans to play this out, but if our characters really get transported 40+ years in the past, we would have to be very, very careful not to reveal this to anyone. I mean, look at this entry from the Shadowrun timeline, year 2026:
quote:
July 25 USA: The first cyberterminal is tested for military intelligence applications. A room-sized isolation chamber using multiple jackpoints and hookups, the system allows the operator to interface directly with the world data networks using their minds. Early attempts to use the system drive many volunteers mad.
Can you imagine the effect of showing up in this world with, say, a trodes headband that can do the same thing, only better? Or a comlink device that can run circles around their mainframes? Every piece of knowledge our characters have - from future tech to magic to politics to culture to whatever, every scrap of data on our comlinks, every piece of gear we bring back from the cheapest comlink and clothes on our back to state-of-the-art implants and magical foci - all would be absolutely incredibly valuable.
Seriously, if this became known, I imagine any number of factions would disappear us down some hole to never be seen again, strip every possible bit of info from our minds and take every bit of tech we may carry (which is kinda of a problem when that literally includes someones arm and a leg, not to mention parts of their nervous system).
This message was last edited by the player at 21:40, Fri 04 Aug 2023.