Re: The Nothing but Vents, Vents, and MORE VENTS Thread
Okay, so I recently was in a game that stopped. It happens. I liked this game, though, and if I ran across the GM again, I would again say "thank you" to the GM for running it. It had a great premise and was well run.
There are however about four players that I wish I caught the actual player names of, though, because I never want to play in anything with them, again.
If a game is billed as a high-energy action-swashbuckler kind of thing, and opens on an action scene, it is:
1) NOT time to have our characters do that drill from the first day of school where we sit in a circle, give our names and one fact about us. Someone went to the trouble of setting up a high-energy opening. It is NOT an IC RP chatroom! The game started! Game on!
2) NOT appropriate to "tsk" people who made a combat-capable character for a high energy swashbuckling game, and had those characters respond to a combat situation with something besides "Sad."The game was described as something akin to Muppet Treasure Island with a D&D injury rate. We did not sign up for Grousing and Guilt-Trips.
3) NOT cool to then, in the OOC section, describe the players who got off their characters' fictional asses and did something with the game as "having main-character syndrome". I didn't realize that spending a day, real time, making up characters with fantastical powers was supposed to end with them being shy and remorseful about USING the fantastical powers, or that we were all supposed to join your character's book-group in the back.
The game stopped because of "posting rate" issues, because those four (out of about eight) jackasses thought it was Introspection Time, and dragged the rest of us down, because the GM thought they were doing something wrong. They didn't.
This message was last edited by the user at 18:38, Tue 12 July 2022.