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20:46, 20th May 2024 (GMT+0)

House Rules.

Posted by Divine HerderFor group 0
Divine Herder
GM, 3 posts
Guiding the lost
to the promised land
Thu 29 Feb 2024
at 22:07
  • msg #1

House Rules

This is a central location for all house rules I can think of.

Character Rules

Maximum Health: whenever a character gains a level, that character gains the maximum number of hit points for their hit die, rather than rolling or taking the average. This is also noted during character creation.

Paragon: characters may only gain levels in one class. No multi-classing allowed.

Gaining Inspiration

Characters can gain inspiration a few different ways in addition to the DM granting it:

Failing Forward: if a character rolls a natural 1 on a d20 and fails the associated check/save/roll, they gain inspiration. (Phrasing it this way so the rogue ability where someone gets a 10 if they roll below a 10 doesn't trigger it)

Shadows of the Past: Before rolling a check/save/roll that does not have disadvantage, a player can choose to invoke a characteristic (personality trait, ideal, bond or flaw from their background) to negatively affect the roll. If they do, the roll loses advantage if it had it and gains disadvantage, but the character gains inspiration. (As in, the character will always roll two d20 and pick the lower one, you can't luck your way out of it or use advantage to roll a flat d20 afterward or something).

Combat

Initiative: The game will use a simplified initiative order to try and make things run faster. This will be the initiative order for games:

  • Lair (if applicable)
  • Villain
  • Fast PCs (whoever posts first goes first, can coordinate OOC)
  • Fast NPCs
  • Slow PCs (whoever posts first goes first, can coordinate OOC)
  • Slow NPCs


A character is fast if their initiative modifier is +2 or higher, if they have advantage on Initiative checks, or if they're hasted. A character is slow if their initiative modifier is under a +2. Villains may have additional actions that they take during the Fast NPCs or Slow NPCs phase, but that's rare (basically trying to spice up boss fights if there ever is one).

Non-combatants: If you get into a fight, it's assumed that pack animals and pets get out of the way and won't be attacked. As long as you don't involve them in the combat, like telling your dog to attack the goblin, it will be fine.

This also applies to commoner servants and things like that, unless it's for story purposes. An enemy might take an NPC hostage, and if you're in a town with a lot of peasants they might get attacked/killed as part of a storyline, but given the choice between a wizard shooting fireballs, a fighter in plate mail, and the cook cowering next to the horses, enemies are going to go after one of the people actively attacking them.
This message was last edited by the GM at 14:47, Fri 01 Mar.
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