cnic:
Has anyone tried a game much more focused on roleplay and the characters’ lives and connections? Years ago my friends and I did collaborative writing of vignettes that looked at scenes from the characters lives. It started as a way to flesh out characters between games/runs, but it took on a life of its own.
One problem with this is it doesn't work for every player. Having to break the session up into what is Player A doing now and going through that scene while the other players wait for theirs scenes drags on. It works best if the players all basically have the same social life. Then they can still act as a group with only a handful of moments that they have separate scenes with other friends. I have seen in some games, where the players each kept like a journal or private scenes folder, where they got to do their own scenes outside of the role play. For things like contacts, family, lovers, or something that was just between two chars that had nothing major to do with the plot. One small problem is these players tend to focus on these and soon lose interest in the rest of the game. I have seen a few games break because s group of players left to form their own RP, or they slowed down the main game becasue they just weren't paying much attention to the main.
It also depends on what type of game the players are looking for. Some really want that action move feel where the background stuff is quick and easy and settled with a few dice rolls. Some really want to RP the background stuff. You just need to find a mix or find a way to offer it that doesn't have players more focused on their background scenes than the main plot.