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02:44, 3rd June 2024 (GMT+0)

The Portside Tavern (OOC Chat)

Posted by The AdmiralFor group 0
The Admiral
GM, 152 posts
Wed 3 Apr 2024
at 07:06
  • msg #278

Re: The Portside Tavern (OOC Chat)

Wiremu:
Buon giorno, signorina!  Welcome aboard!

I'm a bit confused as to where I am.  Am I inside the house or outside?


That's your choice. Either you sent your zombies to the front entrance and went right after Orlov and the others or you went to the front entrance with the zombies.
This message was last edited by the GM at 07:07, Wed 03 Apr.
Wiremu
Witch Doctor, 16 posts
Witch Doctor
Fri 5 Apr 2024
at 01:39
  • msg #279

Re: The Portside Tavern (OOC Chat)

Ah.  I went to the front then.
Signorina Selvaggia
Courtesan, 4 posts
Stress: 0/9
Mon 8 Apr 2024
at 01:28
  • msg #280

Re: The Portside Tavern (OOC Chat)

Incidentally, should I choose a load category for Selvaggia?
The Admiral
GM, 153 posts
Wed 10 Apr 2024
at 00:25
  • msg #281

Re: The Portside Tavern (OOC Chat)

Signorina Selvaggia:
Incidentally, should I choose a load category for Selvaggia?


Yes, please do that.

Anyway, you should probably do this as a group action, Scan seems like the best Action rating for this search. So, choose one of you to Lead this group action. Everyone rolls Scan and the best result counts for everyone. But if someone rolls a Failure (1-3 roll), then the leader takes 1 Stress for everyone who failed the roll. The Cohort gang rolls its Quality level, which is equivalent to your Crew Tier, so 1.

The fact that you have a cohort (medium gang of people) alongside you to make the search quicker will also aid you, so the Position will start at Risky (not Desperate) and Effect on Great (not Standard).
The Admiral
GM, 155 posts
Wed 10 Apr 2024
at 01:46
  • msg #282

Re: The Portside Tavern (OOC Chat)

The basement itself was off-limits, you only made it to that large corridor with the entrance to the basement before being turned away. There were guards there before in that room where Selvaggia's cell was, but the recent events drew them away from their posts. Carina, Mayumi an you scouted out basically every part of the mansion except for the basement itself. You know the vault is there from the second-hand information you managed to get from the servants. You do know that the entrance is hidden.

Oh and you only take Stress when Leading if someone gets a Failure, so far you got a Mixed result, which doesn't cause Stress just for Leading a Group Action.
This message was last edited by the GM at 01:47, Wed 10 Apr.
The Admiral
GM, 157 posts
Wed 10 Apr 2024
at 01:53
  • msg #283

Re: The Portside Tavern (OOC Chat)

Alright, so, Orlov has taken 1 Stress from leading a group action so far. Now just Selvaggia needs to roll.

You should hope Selvaggia doesn't roll a Failure, Orlov, since I think that would result in filling out all of your Stress Boxes.
The Admiral
GM, 158 posts
Wed 10 Apr 2024
at 02:02
  • msg #284

Re: The Portside Tavern (OOC Chat)

Ok, so, Orlov has 6 Stress now, he takes 2 from Leading a Group action so far from the two Failures. Depending on Selvaggia's roll, he might take 1 more, so he'll be either at 8 or 9 Stress out of 10. He really doesn't want to reach 10 Stress.
Signorina Selvaggia
Courtesan, 8 posts
Stress: 0/9
Wed 10 Apr 2024
at 04:15
  • msg #285

Re: The Portside Tavern (OOC Chat)

It's not clear to me how to linking die roller results in a post is supposed to work, but my actual roll unfortunately came up a 2. :|
Orlov
Occultist, 103 posts
Wed 10 Apr 2024
at 04:19
  • msg #286

Re: The Portside Tavern (OOC Chat)

This is a bit ridiculous though. Why is it so hard that twenty men cannot find a room in a basement with the help of a map, and the experience was so traumatic that the Navigator was almost scarred for life? Just what the hell happened down there?

Mechanics wise, I don't think we should even have had to roll to find it.
The Admiral
GM, 159 posts
Wed 10 Apr 2024
at 13:05
  • msg #287

Re: The Portside Tavern (OOC Chat)

Orlov:
This is a bit ridiculous though. Why is it so hard that twenty men cannot find a room in a basement with the help of a map, and the experience was so traumatic that the Navigator was almost scarred for life? Just what the hell happened down there?

Mechanics wise, I don't think we should even have had to roll to find it.


As I said, you don't have a map of the actual basement part of the manor, though it's not that large. The entrance to the vault is hidden, you do know that it used to be a wine cellar before the governor had it remade and hidden.

And the roll determines how well and smoothly the search goes. As for why it's so stressful with the three failures, if even one of you rolled a Success, then the overall group action would be a Success without any Consequences and the other two failures would be disregarded. So this essentially is you trying to avoid Consequences as you were trying to keep that wild mob under control before they 'ruin everything'. Only you utterly failed. And even then, since it would be a group action there would be less Consequences then if everyone acted individualy.

Now, you don't have to use a Group Action for this and everyone can just roll their own action. I just suggested it to try it out. Since you are all new to this system and I was the one who decided to use it, I'll let you decide that you didn't use a Group action for this and instead it was just individual actions.

But the thing is, you all failed, which means Consequences. And if you wanted to resist those, it would probably cause more total Stress than the Group Action. The cohort can't resist Consequences since those don't have Stress, at least I think so. I'll have to check the rules for Cohorts again.

The consequences could come in the form of filled in hidden Threat clocks as reinforcements could arrive while you spent some time fruitlessly searching. Or whatever else I deem appropriate.

Now, the fiction of course changed even with the failure. Eventually, you'll probably find the vault entrance anyway without needing to roll further, cause as you said, you have 20 men and there's only so much ground to cover. But as always, the question is, what's the situation gonna be like once you do and how much time passes.

That's basically what the system is about. Deciding what Consequences you need to avoid and which you can just afford to deal with as they come.
This message was last edited by the GM at 13:05, Wed 10 Apr.
The Admiral
GM, 160 posts
Wed 10 Apr 2024
at 14:11
  • msg #288

Re: The Portside Tavern (OOC Chat)

And I might have put the starting Position too low, so let's change it to Controlled.
This message was last edited by the GM at 14:11, Wed 10 Apr.
The Admiral
GM, 161 posts
Wed 10 Apr 2024
at 18:39
  • msg #289

Re: The Portside Tavern (OOC Chat)

To give you more understanding of how this works and the three different ways this could go:

1) You could have one person roll and everyone else helps him out in fiction, which would affect the starting position and effect for the better (if it's relevant). Someone could also choose to take 1 Stress to Assist the person who's actually doing the action, giving them +1 die to the roll.

2) Everyone goes looking for the hidden Vault entrance on their own. In fiction, you might all stay together (which would affect things in fiction and maybe position, effect and possible consequences on failure), but you all roll together independently of each other. And everyone who fails will have to deal with their own Consequences.

3) Someone chooses to Lead a Group Action. This is best done when everyone needs to do something and you really need to avoid consequences since some members of the crew are not as proficient in the needed action rating. For example, if you are in a Desperate position and have to climb over a wall to escape your pursuers.
Orlov
Occultist, 104 posts
Wed 10 Apr 2024
at 22:52
  • msg #290

Re: The Portside Tavern (OOC Chat)

OK, so what now? We all failed either way, either with masses of stress for Orlov, or consequences.

We try again? Orlov can't afford to, and he can't afford to assist.

One way out of this that is see is that we defeated a mob of guards just before. I was intending that we forced them to yield and tied them up or whatever, you assumed we killed them all, and asked Wiremu if he wanted ro raise their corpses, but he didn't. So we could say that we just took them prisoner, and Signorina could question one of them and make him tell us where the Vault is.
The Admiral
GM, 162 posts
Wed 10 Apr 2024
at 23:01
  • msg #291

Re: The Portside Tavern (OOC Chat)

Orlov:
OK, so what now? We all failed either way, either with masses of stress for Orlov, or consequences.

We try again? Orlov can't afford to, and he can't afford to assist.

One way out of this that is see is that we defeated a mob of guards just before. I was intending that we forced them to yield and tied them up or whatever, you assumed we killed them all, and asked Wiremu if he wanted ro raise their corpses, but he didn't. So we could say that we just took them prisoner, and Signorina could question one of them and make him tell us where the Vault is.


For the first point, please reread my first post.

For the second one, I assumed they are dead because... well, zombies don't really lend themselves to peaceful, nonlethal solutions. Wiremu also ordered them to unleash their rage on the soldiers, which... they did. As for your crewmates, your crewmates have the Wild and Independent traits (chosen during the crew creation), so they are hard to control and don't take orders well. Though it's mostly the Wild trait, as that one is the negative one.

I suppose I should have described it more clearly, but that was my logic.
Orlov
Occultist, 105 posts
Wed 10 Apr 2024
at 23:01
  • msg #292

Re: The Portside Tavern (OOC Chat)

I think I'd prefer if Orlov had looked and Signorina assisted. So we take one stress each and have a consequence?

Otherwise Orlov is utterly useless until he gets to have that swim he's hanging out for.
Orlov
Occultist, 106 posts
Wed 10 Apr 2024
at 23:05
  • msg #293

Re: The Portside Tavern (OOC Chat)

quote:
. Eventually, you'll probably find the vault entrance anyway without needing to roll further ... the question is, what's the situation gonna be like once you do and how much time passes.


Gotcha.

That's fair enough about the men being dead, if I'd wanted them alive I should have stressed that beforehand.
This message was last edited by the player at 23:06, Wed 10 Apr.
The Admiral
GM, 163 posts
Wed 10 Apr 2024
at 23:13
  • msg #294

Re: The Portside Tavern (OOC Chat)

Orlov:
I think I'd prefer if Orlov had looked and Signorina assisted. So we take one stress each and have a consequence?

Otherwise Orlov is utterly useless until he gets to have that swim he's hanging out for.


I'm gonna say that you all just rolled independently and thus no one got any Stress. Since the position is Controlled, the consequences should be small. I'm just gonna say got in each others way (so the search took longer) and thus each one adds another segment to the Reinforcements clock I'm tracking.

I'm gonna post now.
Orlov
Occultist, 107 posts
Thu 11 Apr 2024
at 08:09
  • msg #295

Re: The Portside Tavern (OOC Chat)

w00t! Thanks! That means Orlov can take more stress and damage later. Hang on, this may not be a good thing. Heh.

Three segments on a clock? That sounds ominous. Oh well.


OK, so on this map of Orlovs, is there a toolshed here with a wheelbarrow?

And can I mark off experience for using the map to "address a challenge with knowledge"?

Can I mark off an equipment slot to produce a rope (climbing equipment)? We salvage some of the wine racks and/or use some shovels etc from the tool shed, to use as poles. We cut the rope and tie the chests onto these poles, one man in front one behind, maybe we can take four or five chests of gold.
The Admiral
GM, 165 posts
Thu 11 Apr 2024
at 22:22
  • msg #296

Re: The Portside Tavern (OOC Chat)

Orlov:
w00t! Thanks! That means Orlov can take more stress and damage later. Hang on, this may not be a good thing. Heh.

Three segments on a clock? That sounds ominous. Oh well.


OK, so on this map of Orlovs, is there a toolshed here with a wheelbarrow?

And can I mark off experience for using the map to "address a challenge with knowledge"?

Can I mark off an equipment slot to produce a rope (climbing equipment)? We salvage some of the wine racks and/or use some shovels etc from the tool shed, to use as poles. We cut the rope and tie the chests onto these poles, one man in front one behind, maybe we can take four or five chests of gold.


The servant's entrance upstairs (and your planned escape route) leads to an area with a toolshed. You know there's at least one wheelbarrow there, so unless someone moved it, it should still be there.

And yes, you can mark a Load box to get the rope.

Sure, take that XP.
This message was last edited by the GM at 22:22, Thu 11 Apr.
The Admiral
GM, 166 posts
Sat 13 Apr 2024
at 19:13
  • msg #297

Re: The Portside Tavern (OOC Chat)

Alright, so, Orlov, roll Command to see how well you coordinate this venture of extracting the riches from the Vault. The Crew is Wild, so it's not easy to control them, but they are also Independent, which means they can work on their own very well. So I'm gonna say it cancels it out and have the starting Position be Risky. Effect Great, as they are seriously motivated by the prospect of riches.

Selvaggia actually has higher Command than you now that I look at it.

Anyway, this roll is bound to be very important, so I'd say you'll want to Push Yourself and also get Assistance from Selvaggia. Or make it a Group Action.


Also, Selvaggia, for your attempt to remove those gemstones from the statues, you can roll Finesse or Patch. Consequences on failure or mixed success could for example be that you end up damaging your dagger. The dagger you are using for it is Fine and it would matter for what you are doing with it, so I'm gonna give you that +1 level of effect from it.

So, Position: Controlled, Effect: Great. Make an action roll with either Finesse or Patch.
The Admiral
GM, 167 posts
Sun 14 Apr 2024
at 14:34
  • msg #298

Re: The Portside Tavern (OOC Chat)

Anyway, welcome Narmer, a segamban Reaver!
Orlov
Occultist, 110 posts
Sun 14 Apr 2024
at 22:46
  • msg #299

Re: The Portside Tavern (OOC Chat)

Welcome Narmer!

Are you jumping in as one of my pirate gang?

Signorina, I'm going to push myself to command. I could really use an assist here.
Narmer
Reaver, 1 post
Sun 14 Apr 2024
at 23:50
  • msg #300

Re: The Portside Tavern (OOC Chat)

As a new hire, perhaps - still putting the charsheet together. At the least, an enemy of an enemy - he's been asking about the Falcon, likely with unfriendly intentions.

Any particular Insight action we're lacking? Know I'm putting a point in one of them, but not which yet.
Orlov
Occultist, 111 posts
Mon 15 Apr 2024
at 00:32
  • msg #301

Re: The Portside Tavern (OOC Chat)

Well, we took half a dozen seammen from the ship, you could be one of those if you want to just jump in. I'll just change one of the names I've been barking orders at.

Insight? I dont have Finesse or Patch. Finesse seems most useful,
Signorina Selvaggia
Courtesan, 10 posts
Stress: 0/9
Load: 0/3
Mon 15 Apr 2024
at 01:42
  • msg #302

Re: The Portside Tavern (OOC Chat)

Welcome, Narmer. :) I have one dot in Finesse and Scan each, for the record.

Orlov:
Signorina, I'm going to push myself to command. I could really use an assist here.
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