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, welcome to [Mythras] WFRP

01:33, 3rd June 2024 (GMT+0)

OOC Chat.

Posted by GMFor group 0
GM
GM, 6 posts
Fri 17 Nov 2023
at 01:51
  • msg #1

OOC Chat

Talk about the game, or about whatever else you want.  We're all just here to have a good time.
GM
GM, 9 posts
Fri 17 Nov 2023
at 02:37
  • msg #2

OOC Chat

First order of business, as folks start filing in and working on character stats - we agreed in the other thread that the PCs are a band of mercenaries, but you may choose any career you want (in terms of char gen) as long as you can justify why you would be in this group.  Use any of the sample careers from the rulebook, or if you prefer we can work out a custom one.

Similarly, combat styles from your career (which are more "professional" than the ones connected to culture) are probably going to be custom for most of you.  The Warhammer world gives too many options for me to want to stat out a bunch of them ahead of time.  Or if this group has been together for a while then maybe you've even developed a combat style that you all share, and we can create that together in this thread.

Lastly, if anyone wants to play as a human from outside of the Empire then we'll work out your culture options, since it's obviously going to be at least a little different from the current offerings.
Player 3
player, 1 post
Fri 17 Nov 2023
at 18:12
  • msg #3

OOC Chat

Hi.

I'm thinking of playing either a human blacksmith/ex-town guard or a dwarf troll slayer (or equivalent).

I was wondering what others might be thinking of playing.
Maberos Eboncrest
player, 1 post
Fri 17 Nov 2023
at 18:20
  • msg #4

OOC Chat

I am an elf.  Still working on profession but, most likely, will be some level of magic.
Maberos Eboncrest
player, 2 posts
Sat 18 Nov 2023
at 19:18
  • msg #5

OOC Chat

We seem to be a quiet group. I am still reading through the system and some warhammer background. I will be an elf with a good bit of mystical arts! Still working on the actual numbers and I am working on my background.

On a personal note, I am in my early 50s and have been gaming since I was 12…so for a very, very long time. I started rp’ing with the d&d boxed sets and have played pretty much everything since.

Looking forward to telling some good stories with you guys!
GM
GM, 10 posts
Sat 18 Nov 2023
at 19:26
  • msg #6

OOC Chat

Yeah, we do seem to have lost some of the energy from the interest check thread.  There were a couple people there who haven't popped in here yet so I'll message them and see if they're still interested.  If not then I'll open up the game to whoever else wants in.  For now we have four players, which is fine, but with RPOL being what it is I would always rather have more at the start and then see where things go.

I'm 40, and also started with a D&D boxed set, though I suspect it was a different one than yours Maberos - I had the black box starter set with the red dragon on the cover.  Didn't find my way to WFRP until a couple years into 2e.

With regard to Mythras, I've made one previous attempt at running a campaign but I'm hardly an expert on the system.  We can all do a lot of learning together :)
Glorin Grimmarson
player, 2 posts
Sat 18 Nov 2023
at 20:06
  • msg #7

OOC Chat

I'm here, but had a busier than expected last couple of days.

I'm 50, from the UK. I started out on Line Wolf 'choose your own adventure ' books before picking up a copy of 1st edition WFRP in the late '80s. I don't get D&D until 3rd edition and didn't play much of it really. I had most of the 2nd edition WFRP books, but haven't played in years.
GM
GM, 11 posts
Sat 18 Nov 2023
at 21:00
  • msg #8

OOC Chat

Another question, since we're coming at this having played various editions of WFRP - I understand that some folks have strong opinions about the Storm of Chaos and the way that it changed the official setting.  To the extent that I'm relying on my WFRP books for setting info, it's still extremely recent history.  Do you all care?  Do you have a preference about if I keep it in, remove all references to it, move it a couple decades into the past, anything?  I don't know how much this is going to matter, but since it even affects things like "this town currently has a lot of refugees from the invasion, or maybe it doesn't" I'd like to take your preferences into account.
Glorin Grimmarson
player, 3 posts
Sat 18 Nov 2023
at 21:54
  • msg #9

OOC Chat

Personally I'd prefer the 1st edition time before the Storm, but I'm happy going with the majority.
Maberos Eboncrest
player, 3 posts
Sun 19 Nov 2023
at 02:36
  • msg #10

OOC Chat

I know more about the lore of Blood Bowl than Warhammer Fantasy!  I am ok with whatever you decide.
Maberos Eboncrest
player, 4 posts
Sun 19 Nov 2023
at 03:49
  • msg #11

OOC Chat

Looking for connections…calling all elves!!
Milas Peterson
player, 1 post
Sun 19 Nov 2023
at 10:56
  • msg #12

OOC Chat

Hey everyone, Milas here, the Halfling Barber-Surgeon of the Company.

I've been playing since 1999 where I say a group playing AD&D which I knew from Baldur's Gate 1.
Since then I've been playing a whole host of different games including WFRP1 and 2.

I don't have a strong opinion of Storm of Chaos, but it does give some spice to the world.
Edit: Meaning, refugee camps, stories about the invasion, general upheaval. An environment where a mercenary company can thrive.
This message was last edited by the player at 12:50, Sun 19 Nov 2023.
GM
GM, 12 posts
Sun 19 Nov 2023
at 13:05
  • msg #13

OOC Chat

Separate question, something that might be fun to discuss as a group - what kind of reputation does your company have?  Or do you even have one at all?

A name for the group might also be nice, come to think of it...
GM
GM, 13 posts
Sun 19 Nov 2023
at 13:41
  • msg #14

OOC Chat

I got a char gen question that's relevant for everyone, so I'll answer here - rolling for Social Class is optional, and if you do it's just flavor text and does not change your starting money or equipment.
Milas Peterson
player, 2 posts
Sun 19 Nov 2023
at 13:45
  • msg #15

OOC Chat

As for a name, a bit cheap perhaps, but "The Grudgebringers"?
Maberos Eboncrest
player, 5 posts
Sun 19 Nov 2023
at 14:21
  • msg #16

OOC Chat

In reply to Milas Peterson (msg # 15):

That is just a little dwarfy!  :-)
This message was last edited by the player at 14:22, Sun 19 Nov 2023.
Glorin Grimmarson
player, 4 posts
Sun 19 Nov 2023
at 14:22
  • msg #17

OOC Chat

Glorin approves!!

:)
Milas Peterson
player, 3 posts
Sun 19 Nov 2023
at 14:56
  • msg #18

OOC Chat

It's the mercenary company you control in 'Dark Omen' and 'Shadow of the Horned Rat'
Maberos Eboncrest
player, 6 posts
Sun 19 Nov 2023
at 15:10
  • msg #19

OOC Chat

In reply to Milas Peterson (msg # 18):

Do you know why the dwarves have a book of grudges?

Because they sure can't be the bigger man!

——
Grudges are a big dwarf thing. Heck one of their best blood bowl teams is the Grudgebearers. However, I will do what the group wants to do.
Milas Peterson
player, 4 posts
Sun 19 Nov 2023
at 20:08
  • msg #20

Re: OOC Chat

Maberos Eboncrest:
Do you know why the dwarves have a book of grudges?

Because they sure can't be the bigger man!


Heh, nice one! :-)

Maberos Eboncrest:
Grudges are a big dwarf thing. Heck one of their best blood bowl teams is the Grudgebearers. However, I will do what the group wants to do.


Oh, I know.

And I'm certainly not married to the name...


As an aside, connections.


Some history about Milas, if you see a possibility of a connection, shoot me a PM.
This is a first draft and can be easily changed if you have a cool idea.

Milas' family is landed gentry, and he got a good education; he was destined to become a Physician. However months after starting his apprenticeship, his family was assaulted by the Ufferman's Pikers, a ruthless mercenary company often hired for intimidation and coercion. Milas is still figuring out the exact reasons for this action, facts are few and hard to come-by. With his parents killed and the estate sacked, he as abandoned by his (human) master after the first missed apprenticeship payment.

Soon after, he joined the <company> and started apprenticeship under Bruno Khan, the then company's Barber-Surgeon. After his untimely demise, Milas has taken over that role.
GM
GM, 14 posts
Sun 19 Nov 2023
at 21:35
  • msg #21

Re: OOC Chat

Coming back to the Storm, it looks like the votes from the active players so far are either "preferably not" or "don't care too much."  That said, as Milas pointed out earlier, the Storm does create some changes in the setting that give mercs more of a reason to be doing their thing.  Biggest points in my mind being the refugees, economic disruptions, and decimation of many of the proper armies and militias (which is why they aren't the ones going out and solving all the problems with bandits and beastmen and so on).

At the same time, as I've been going through Sigmar's Heirs and trying to pin down a starting location and get an idea of what's happening their according to canon, I find that I like the province-level general impressions but I don't feel inspired by a lot of the given details about specific towns and such.

So with all that said, I'm going to declare "slightly alternate history."  It's still the same Empire that we more or less know and love, it did not have the massive invasion that was the Storm of Chaos, but it has been dealing with a seemingly endless string of smaller incursions from various directions.  Armies are still tied up with that, villages are still getting razed now and then, trade routes disrupted, loyalties questioned, and so on.  But the details vary from what's officially written in the WFRP 2e books, in ways that will be discovered in-game when they matter and ignored when they don't.

And zooming in a little bit, the campaign will start out in the town of Männerholz, in the province of Ostland.  More details to come in the first IC post, and if it's helpful (which it probably will be for me at least) I might also set up a separate thread where we can keep track of setting details as they come up - notable NPCS or organizations, favors owed, etc.
Glorin Grimmarson
player, 5 posts
Sun 19 Nov 2023
at 22:10
  • msg #22

Re: OOC Chat

Sounds good to me. I'm thinking that Glorin has come from one of the minor dwarf-holds in the Worlds Edge Mountains and fled as far west as he could, ending up in Ostland.

After he rested up for a while he signed up with the company when he realised he needed some coin to survive while he figured out how he could redeem himself or die trying.
GM
GM, 15 posts
Mon 20 Nov 2023
at 03:05
  • msg #23

Re: OOC Chat

That reminds me - WFRP is pretty generous about languages for foreigners and non-humans, and the majority of the party falls into those categories, so I should probably do something about that.  So if your native language is something other than Reikspiel, go ahead and take Reikspiel for free at the default of INT+CHA.  And you may put some of your bonus character points into improving it.  And if you do have Reikspiel as your native language, you can take the same freebie for one language spoken by someone else in the party.

For those of you who thought you were already done with your character stats, you may reshuffle some of those points if you want to.  Sorry about that.
Ludwig Wohlschuh
player, 1 post
Mon 20 Nov 2023
at 06:31
  • msg #24

Re: OOC Chat

Hi everyone.

Seeing those dice rolls I guess I'll be playing the company's mascot :D
Ludwig Wohlschuh
player, 2 posts
Mon 20 Nov 2023
at 08:57
  • msg #25

Re: OOC Chat

How do we handle blackpowder wepons which might not be as present in the east as in the main provinces?

And did we have annidea about the company's Combat Style?

Question on Points during Bonus Distribution: any and all Standard Skill may be developed, right?
This message was last edited by the player at 08:58, Mon 20 Nov 2023.
GM
GM, 16 posts
Mon 20 Nov 2023
at 14:07
  • msg #26

Re: OOC Chat

Ludwig Wohlschuh:
How do we handle blackpowder wepons which might not be as present in the east as in the main provinces?


Right now I don't think anyone has taken a career that would give them access to guns right from the start.  If you wanted to purchase some, there might be someone making or importing them in Wolfenburg or Salkalten, but they will definitely be in shorter supply than elsewhere in the Empire.

If you're interested in obtaining guns, the free supplement Mythras Firearms has the stats for them.   Prices aren't listed there so I'll use the WFRP books as guidelines for that (starting at 70gc for a blunderbuss in Altdorf, and going up from there).

quote:
Question on Points during Bonus Distribution: any and all Standard Skill may be developed, right?


Yes, those points can go into any of the standard skills.
Gertrude Hoffmann
player, 1 post
Mon 20 Nov 2023
at 17:15
  • msg #27

Re: OOC Chat

Hey, everyone! I'll be giving the books a look-over when I'm home tonight (at work at the moment), and I'll get my character whipped up after that.
Ludwig Wohlschuh
player, 3 posts
Human, Ostermark
Mon 20 Nov 2023
at 19:29
  • msg #28

Re: OOC Chat

Right then.
Filling out the charsheet might take a bit from the mobile phone but otherwise I am finished.
Have also passed that 50 threshold, also started - surprise, surprise - with DnD red box around start/middle of 80ies. Played a lot of different systems, one RuneQuest ;), another WFRP 1st :D. Yeah, of course, Enemy Within. Never managed to get beyond that Death on the Reik and don't think I even finished that. GMed, too, kind of happens sooner or later.
Am a pharmaceutical engineer (with university diploma at that), last two years project manager for a 180MEuro construction site, construction and technical utilities. Yeah, all the nice apparatus were under soneone's else's lead :/. About to be finished (ye gods have I said that often this last year, lol), not sure where to head next. Got wife, two twin daughters, two dogs and a home away from where I work, so at least Tue-Thu I am not with family at all but live at my small rented appartment (helpful for rpging, hehehe). Oh, yeah, almost forgot:  Central Europe.
This message was last edited by the player at 19:44, Mon 20 Nov 2023.
Glorin Grimmarson
player, 6 posts
Mon 20 Nov 2023
at 19:39
  • msg #29

Re: OOC Chat

Ludwig Wohlschuh:
Right then.
Filling out the charsheet might take a bit from the mobile phone but otherwise I am finished.


LOL, it's hard enough on my laptop.
Ludwig Wohlschuh
player, 4 posts
Human, Ostermark
Mon 20 Nov 2023
at 20:17
  • msg #30

Re: OOC Chat

I presume Theism and Sorcery are the only magic available?
Maberos Eboncrest
player, 7 posts
Mon 20 Nov 2023
at 20:22
  • msg #31

Re: OOC Chat

In reply to Ludwig Wohlschuh (msg # 30):

With a little Folk Magic thrown in.
GM
GM, 17 posts
Tue 21 Nov 2023
at 01:21
  • msg #32

Re: OOC Chat

I think most magic in the setting fits best under Sorcery.  Folk Magic will cover hedge wizards and maybe some of the minor "legitimate" spells, Theism will cover High Magic and probably that's it.  And if dwarven rune magic ever comes up, my thinking is that will be covered by Mysticism, but the only skill rolls are by the runesmith as they inscribe power into the item.
GM
GM, 18 posts
Tue 21 Nov 2023
at 01:54
  • msg #33

Re: OOC Chat

Ludwig Wohlschuh:
Oh, yeah, almost forgot:  Central Europe.


Uh oh, am I going to have a problem with the lame German puns that, by my understanding as a boorish English speaker, are a mandatory part of the Warhammer experience?
Player 4
player, 1 post
Tue 21 Nov 2023
at 03:02
  • msg #34

Re: OOC Chat

I am looking at the Elven Scout for a Profession.  Anyone have the full pdf rules?
Ludwig Wohlschuh
player, 5 posts
Human, Ostermark
Tue 21 Nov 2023
at 05:45
  • msg #35

Re: OOC Chat

In reply to GM (msg # 33):

I do recall a demon called Zahnarzt, i.e. dentist, and indeed many names in WFRP allude to the nature of some persons and thus are sometimes a bit spoiler-like.
If one encounters a Bright Wizard called Dunkelnacht (dark night) a German-speaking person might get a bit suspicious.
Well, Wohlschuh does come from 'pleasant/comfortable shoes' and thus I guess you may call it a pun since Ludwig was an cobbler apprentice.
Other than that: no, surely not as a player. As a GM, yeah, I did that often, e.g. names alluding to crafter professions in German... Mueller, Schmied, Holzfaeller,... or personality traits, e.g. Sprunghaft for erratic attitudes or Aufwiegeln for an agitator to stay "true" to the Old World setting. Same so for French names from Bretonnia or Italian/Spanish names for the south and Polish names for the East. Of course, you have to be cautious of ä, ö, ü :D. And yeah, as a GM I did thus cringe sometimes at PC 'fantasy' names you typically see in DnD or Star Wars games.
So no, puns are the realm of the GM.
Ludwig Wohlschuh
player, 6 posts
Human, Ostermark
Tue 21 Nov 2023
at 05:46
  • msg #36

Re: OOC Chat

In reply to Player 4 (msg # 34):

Scout Bounty Hunter, Explorer, Pioneer, Ranger, Wayfarer… Scouts are those who thrive beyond the reach of their native civilisation. They may be pioneers seeking out new territory or rangers employed by the military to keep an eye on the borders. Some are employed to seek out natural commodities which they sell to merchants of more settled lands, whilst others are hired to hunt down fugitives. A few are scholarly explorers, high ranked men seeking to document new cultures or simply folks cursed with chronic wanderlust. Hardened by their life, scouts often live from what the land provides, understanding the plants, animals and seasons of the wilderness they inhabit. Skills
Standard Skills: Athletics, Endurance, First Aid, Perception, Stealth, Swim;
Combat Style (Specific Hunting or Cultural Style)
Professional Skills: Culture (any), Healing, Language (any), Lore (any), Navigation, Survival, Track
Player 7
player, 1 post
Tue 21 Nov 2023
at 06:39
  • msg #37

Re: OOC Chat

Hello! I'll be playing a dishonored Bretonnian Knight Errant who is trying to find glory and restore his honor within the Empire.

And since everyone else is sharing gaming history... I'm 24 years old, I've been playing since I was about 16 years old after graduating from Vampire the Masquerade: Bloodlines video game into the tabletop and the rest is history. I've played many games since then including some WFRP1. Glad to be here! :)
Player 4
player, 2 posts
Tue 21 Nov 2023
at 13:19
  • msg #38

Re: OOC Chat

Alright since we are sharing.  I started gaming in 1978 when AD&D came out new in bookstores.  Played for a few years in high school.  Joined the military and played 2E and Warhammer in Germany.  Played some Super Heros and 40K Warhammer there too.  Played some Werewolves, 3.4, 4 and some 5E.  Just keep returning to 2E and 1E when I can find them.  Still have most of the Warhammer 1st edition books and most of the 1E and 2E as well. Have missed WRFP and not sure I understand the Mythras system yet but trying.
GM
GM, 19 posts
Tue 21 Nov 2023
at 13:24
  • msg #39

Re: OOC Chat

Woohoo, I'm not the youngest one here!  Which always seems to happen no matter how old I get or what game I run.

In other news, since I'm having some difficulty logging in for work right now and therefore don't have to feel bad about doing this instead, I'm going to officially Get The Game Started.  I know most of you aren't done with your character sheets yet, and that's fine; you can still do some IC dialogue and planning and such, and if dice rolls come up soon enough that we need to pause for it then we'll do that.

One other note - you'll see that in the first IC post I've put in some questions about setting details relating to each character.  I haven't written questions for everyone yet since you're all at different levels of figuring out who your characters are, so I'll be editing the post to add the others in there as ideas get more fleshed out.  If there isn't a question for you in that post yet, check it again later on to see if I've added one.
Ludwig Wohlschuh
player, 7 posts
Human, Ostermark
Tue 21 Nov 2023
at 19:17
  • msg #40

Re: OOC Chat

I don't quite get the Comabt Style Street Brawler... does it imply that obe does not need to learn Unarmed separately?
GM
GM, 21 posts
Tue 21 Nov 2023
at 19:35
  • msg #41

Re: OOC Chat

If you take the Street Brawler style then you can just put points into that rather than the Unarmed skill, because when fighting unarmed you would get the benefit of your combat style.  If you do not take it then you would only be able to use your Unarmed skill (without any extra benefits) when fighting without a weapon.
GM
GM, 22 posts
Thu 23 Nov 2023
at 18:34
  • msg #42

Re: OOC Chat

I've updated the initial IC post so there is now a question for each of you.

There's one more player in the wings who is debating between a couple different ideas, and other than that we've got the full party, more or less ready to go.  Let me know if you have any setting questions as you decide on your course of action.
Ludwig Wohlschuh
player, 9 posts
Human, Ostermark
Fri 24 Nov 2023
at 09:29
  • msg #43

Re: OOC Chat

Btw, what exactly is the assumption where the current scene takes place?
Except for an obvious fire there is not much to go by.
I kind of assumed some sort of camp, but that really depends on the size of our company.
Anyway, you guys caught me flatfooted by not joining Ludwig for a trip to one of the kocal inns :D
GM
GM, 23 posts
Fri 24 Nov 2023
at 13:31
  • msg #44

Re: OOC Chat

We have 7-8 players, and my working assumption from the start is that the entire mercenary "company" is just the PCs.  Whether you pay for an inn or camp out on the outskirts is up to you.  Or if you want we could even slightly retcon to say you've been traveling, heard about a request for mercs to deal with the raids, and are just now getting to town to apply for the job.
Glorin Grimmarson
player, 10 posts
Fri 24 Nov 2023
at 13:53
  • msg #45

Re: OOC Chat

I think camping on the outskirts of town is probably in keeping, we'd be outsiders, not necessarily trusted yet to set up camp in town, so I can see us just outside the town walls.

I think we'd need to hire a few extras, 'red-shirts' or whatever you want to call them, just as fodder, unless we are going to be a small operation.
GM
GM, 24 posts
Fri 24 Nov 2023
at 15:48
  • msg #46

Re: OOC Chat

My thought is to start with just you folks, but you're definitely free to hire some redshirts if you have the money and the willing fighters.

Though if I'm going to be outvoted here then we can figure out how to work with that and change plans accordingly.
Ludwig Wohlschuh
player, 10 posts
Human, Ostermark
Fri 24 Nov 2023
at 16:08
  • msg #47

Re: OOC Chat

Oi, in that case I need to adjust my passions.
Don't know, thought we'd be a company not a group.
All good, just need to adjust
Milas Peterson
player, 6 posts
Halfling
Barber-Surgeon
Fri 24 Nov 2023
at 17:58
  • msg #48

Re: OOC Chat

The way I see it, we're still a company; it's just us being the company ;-).
GM
GM, 25 posts
Fri 24 Nov 2023
at 19:34
  • msg #49

Re: OOC Chat

You're a "parents' garage" kind of company rather than a "Silicon Valley campus" kind of company.  Your line of work just requires you to be out of the garage more often than not.
Ludwig Wohlschuh
player, 11 posts
Human, Ostermark
Sat 25 Nov 2023
at 09:12
  • msg #50

Re: OOC Chat

Hmm, admittedly, I'm struggling most with the Love passion. Any family member implies that it will very, very likely never come into play.
For inspiration: what did you guys pick?
Ludwig Wohlschuh
player, 12 posts
Human, Ostermark
Sun 26 Nov 2023
at 09:38
  • msg #51

Re: OOC Chat

In reply to GM (msg # 23):

So do we have a major language issue?

Takes Language at 51% to be fluent enough for general conversation. Below that (but above 25%) it' fragmentary and simple.
While our two Elves and our Halfling may also spend points during Culture Phase to reach that threshold for Reikspiel, our Dwarf may not. And presumably neither our Breton companion.
So unless you have INT+CHA at least 36 and put those max 15 points during Bonus Phase into it...
I don't know about you guys but I personally would be unable to be consistent with IC posts with phrases like in the example in the book.
"Where temple?" is quite a different story than understanding the inticacies of beer vs wine or puns about shaving a dwarf's beard.
Anyway, I'd say it would utterly ruin any reasonable interaction with local people.

Brainstorming:
  1. allow up to 30pts to be spent on Language (Reikspiel only) during Bonus Phase
  2. allow every character a couple of Experience rolls. Naturally enforcing those to be spent on Language for those that need it to reach those 51%
  3. allow Training.
    One can assume that interaction with the population (where at least some will have Language at 60+) during daily life can be be counted as such. And the expenses (13 silver for 65%) would be buying daily articles or evenings spent at the local inn.
    Thus increasing the skill by 1d6+1 for those 13 silver.
    Only issue here: you cannot benefit from Training repeatingly, it must be combined with Experience rolls
  4. raise the one with the worst Language to 51% and give the same number of points to everyone else to distribute as Bonus Points.
  5. adapt Culture of both Breton and Dwarf to include Language (Reikspiel).
    Btw, Halflings have Mootish for their own language in the Old World.
  6. any combination of the above
  7. enforce fragmentary speech.
    Don't like that myself, but added for completeness. It's like enforcing a low INT character to play stupidly. Difficult.

Aldwin Moonshadow
player, 3 posts
Sun 26 Nov 2023
at 13:06
  • msg #52

Re: OOC Chat

I like both one and four.  Either would work to fix the issue and not penalize others. I am not familiar with tje experience rolls yet, since I am still ready the core book.
GM
GM, 26 posts
Sun 26 Nov 2023
at 13:43
  • msg #53

Re: OOC Chat

Thanks for bringing this up Ludwig, and for working through the options.  I thought that I had at least kind of solved the problem but if a more thorough solution is desired then I have no problem with that.  I'm going to go for the simplicity of option 1 from your list - everyone who's not an Imperial human gets a free +30 for Reikspiel, and everyone who is gets a free +30 for one of the other languages represented in this group (which is by far the most multicultural I've ever encountered in a Warhammer campaign, not that I've been in very many).
Ludwig Wohlschuh
player, 13 posts
Human, Ostermark
Sun 26 Nov 2023
at 13:50
  • msg #54

Re: OOC Chat

In reply to GM (msg # 53):

My #1 (I was referring to being allowed to put up to 30 pts into that Professional skill rather than just 15, not just grant everyone 30 additional points) was misunderstood but your decision is a perfectly reasonable approach.
+30 it is to any Language other than your own.
Milas Peterson
player, 7 posts
Halfling
Barber-Surgeon
Sun 26 Nov 2023
at 14:59
  • msg #55

Re: OOC Chat

Another option would be that we have developed a 'company language'. This would allow full speech to each other, but broken speech to anyone outside of the company.

Not to say I won't be happy spending some more points... ;-)
Ludwig Wohlschuh
player, 14 posts
Human, Ostermark
Sun 26 Nov 2023
at 15:02
  • msg #56

Re: OOC Chat

In reply to Milas Peterson (msg # 55):

Was thinking on that, too.
Does not solve the NPC interaction though :D
GM
GM, 27 posts
Sun 26 Nov 2023
at 15:18
  • msg #57

Re: OOC Chat

I was thinking about NPC interaction being a potential source of comedy, but if it's the kind of thing that's likely to become annoying rather than entertaining then I'm okay with getting rid of it.

Let's just stick with the simple version, free points for everyone!
Ludwig Wohlschuh
player, 16 posts
Human, Ostermark
Mon 27 Nov 2023
at 12:39
  • msg #58

Re: OOC Chat

I was assuming that Folk Magic is reserved for Mystic, Priest, Shaman and Sorcerer careers and thus not available for other careers even though, per Mythras rules, available to be picked up as a Bonus Phase skill.

Also, I was further assuming that Theism and Sorcery are the only available magic systems for the Old World setting, i.e. no Animism (for PCs anyway), no Mysticism.

I was also assuming that, except for the careers above, no cult membership is available.

Was I wrong?
Is magic, at least Folk Magic, readily available?
May we be already part (layman) of a cult?
This message was last edited by the player at 12:41, Mon 27 Nov 2023.
Aldwin Moonshadow
player, 5 posts
Mon 27 Nov 2023
at 15:42
  • msg #59

Re: OOC Chat

I already have access to Folk Magic for being an Elf.  There are several ways to pick up magic but remember there are prices to pay for some of it.
GM
GM, 28 posts
Mon 27 Nov 2023
at 20:35
  • msg #60

Re: OOC Chat

In reply to Ludwig Wohlschuh (msg # 58):

There might be deeper implications that I haven't fully thought through, so let's call this 90% but not 100% solid, but the way I'm seeing it right now is:

Cults are already a thing in the Warhammer setting, even with that same term used in the books - the cult of Sigmar, the cult of Shallya, etc.  Lay membership is definitely an option.  It would imply that you have a significant level of devotion to that particular deity; it's not mutually exclusive (i.e. you could join multiple cults if you want to) although it might be hard to keep up with the expected duties and observances in more than one.  In Mythras terms, this would be the Common rank of cult membership - see p198 of the core book.  But (as I understand it) it's still common practice to acknowledge and occasionally pray to any of the deities even if you are particularly drawn to a specific one of them.

Folk Magic - as Aldwin said, elves get access to it as a cultural skill.  Hedge wizards also get as a career skill, and if you want to declare that your character has some latent magical talent that would eventually manifest as a Hedge Wizard career change in WFRP rules, then we can work out how to make that happen here.  But it does carry all of the in-setting risks of being a hedge wizard, like the whole "witch hunters will execute you without a second thought" thing.
Ludwig Wohlschuh
player, 17 posts
Human, Ostermark
Mon 27 Nov 2023
at 21:08
  • msg #61

Re: OOC Chat

Yeah, I suppose the only thing that needs deciding at this point is whether any character might pick up Folk Magic as his Bonus Phase (Combat Style or) Professional Skill.
I read your post as No.
Mostly because of the witch hunter dilemma.
I totally agree with this.

The next thing, well in the future I believe (at a minimum 3 Experience Rolls in the future), to decide is whether Sorcerers, in Old World case the Eight Colleges of Magic, provide Folk Magic or just Sorcery. Same so for Theism cults.

I personally like the idea of Hedge Wizards and Elves using Folk Magic only.
While the Magisters of the Colleges are too aloof to teach Folk Magic it is essentially Petty Magic in the Warhammer games, so maybe available but not 'advertised' as such.
As for the religious Theism cults... well, these have Petty Magic, too, probably less frowned down upon.
In both cases maybe only allow it to be taught to Devoted rank?

With MP recovery at 1/10th of highest skill (which I presume to be either Folk Magic, Devotion or Shaping) it is set in between medium and rich magic setting.
Aldwin Moonshadow
player, 6 posts
Mon 27 Nov 2023
at 21:12
  • msg #62

Re: OOC Chat

That brings up another question for me.

Can I teach the Folk Magic if I wish?  I could teach Ludwig if he wishes. Am I able to learn more if I want? Heal would be a good one to know.


And what magic level are we going to use?  I assumed it would be mid level so rolled the 1d3+3 for spells.  Is this right or do I need to adjust?
This message was last edited by the player at 21:13, Mon 27 Nov 2023.
Gertrude Hoffmann
player, 3 posts
Human, Wissenland
Tue 28 Nov 2023
at 00:11
  • msg #63

Re: OOC Chat

GM:
I'm going to go for the simplicity of option 1 from your list - everyone who's not an Imperial human gets a free +30 for Reikspiel, and everyone who is gets a free +30 for one of the other languages represented in this group (which is by far the most multicultural I've ever encountered in a Warhammer campaign, not that I've been in very many).

I am very tempted to dump the entire +30 into Khazalid and speak it better than Reikspiel. Lol.
Could I just dump +10 into it (to gain fluency) and the rest into Mootish?
This message had punctuation tweaked by the player at 00:13, Tue 28 Nov 2023.
GM
GM, 29 posts
Tue 28 Nov 2023
at 01:46
  • msg #64

Re: OOC Chat

quote:
The next thing, well in the future I believe (at a minimum 3 Experience Rolls in the future), to decide is whether Sorcerers, in Old World case the Eight Colleges of Magic, provide Folk Magic or just Sorcery. Same so for Theism cults.


Folk Magic is definitely better for replicating the Petty Magic spells from WFRP.  My gut says that requiring human wizards to learn a whole different magic skill before they're allowed access to the good stuff might be too much of a points tax, so maybe I would pick a few Folk spells for each college and bump them into that college's Sorcery instead.  On the other hand, it might be a fair trade if magic-using characters are that much more powerful than everyone else in Mythras, but I don't have enough experience with the system to actually know if they are or not (my previous attempt at running this game did not have any casters).  None of you is going to wizard school yet anyway, so there is time to figure this one out as we all get more comfortable with it.

As a side note, Maberos is a wizard but also an elf, taught by other elves, so his spell access works a little differently than it theoretically would for a human getting formal human training.

quote:
Can I teach the Folk Magic if I wish?


Sure, go for it.  Though there will still be the problem that a human who learns it from you now has illegal magic.

quote:
Am I able to learn more if I want?


Yes, but... I'm thinking with elves learning magic as a natural process rather than an academic one, you would need to spend some time meditating in a setting that relates to the relevant spell.  So for instance to learn Heal, you would need to spend time hanging around with healers while focusing on the ambient magic to start putting things together (and without getting in the healers' way, lest they get annoyed at your presence).  The amount of time would be the standard 1 week that it says in the book to learn a new Folk spell.

quote:
And what magic level are we going to use?  I assumed it would be mid level so rolled the 1d3+3 for spells.  Is this right or do I need to adjust?


That sounds good.

quote:
Could I just dump +10 into it (to gain fluency) and the rest into Mootish?


Sure, go for it
Gertrude Hoffmann
player, 4 posts
Human, Wissenland
Tue 28 Nov 2023
at 03:40
  • msg #65

Re: OOC Chat

Done. Gertrude now speaks all of the languages in the group. The ones that matter, anyways. :)
Ludwig Wohlschuh
player, 18 posts
Human, Ostermark
Tue 28 Nov 2023
at 06:02
  • msg #66

Re: OOC Chat

In reply to Gertrude Hoffmann (msg # 65):

We have Reikspiel, Bretonnian, Mootish, Khazalid and Eltharin in the group.

Two are covered by Native and the house rule.
One can be added as your Bonus Phase additional Professional Skill.
How did you get three additional Professional Skill, Language?
Human Culture does not allow for it.
Ahhh, Career! Lots of those offer Langauge.
Nice.

I believe the group has found its 'Face' :)
Gertrude Hoffmann
player, 5 posts
Human, Wissenland
Tue 28 Nov 2023
at 06:11
  • msg #67

Re: OOC Chat

That's pretty much it. Started with Reikspiel and took Khazalid as a Professional Skill. If I dumped all those bonus points the GM gave us into Khazalid, I would actually have it higher than my Reikspiel. They let me dump the extra in Mootish, though. :)

I ignored Eltharin, because no one cares about the Elves. :)
Ludwig Wohlschuh
player, 19 posts
Human, Ostermark
Tue 28 Nov 2023
at 11:57
  • msg #68

Re: OOC Chat

Yeah, those Professional Skills are tough to get and Language being one of those... and since you can only allocate bonus points to either Standard Skills or those Professional ones you have already picked up during Culture (up to 3), Career (another up to 3) and Bonus (another 1, unless one chooses a Combat Style instead)... well, suffice to say: I can only talk Reikspiel and Khazalid. Emhasis here being 'talk', did not even go for Literacy.

So, everyone finished with CharGen already?
Louis de Carcassone
player, 3 posts
Tue 28 Nov 2023
at 12:10
  • msg #69

Re: OOC Chat

I have skill distribution and gear left which I'm struggling with a bit, I have PMd the GM regarding it. I'm also doing some overthinking regarding the combat style which I did before but then decided on something, so that problem is back :D
GM
GM, 30 posts
Wed 29 Nov 2023
at 21:30
  • msg #70

Re: OOC Chat

Aldwin - it amuses me greatly that you took my minimally creative chapter title that referred to the starting bad guys in this adventure, and decided to make it your company name :)
GM
GM, 31 posts
Wed 29 Nov 2023
at 23:47
  • msg #71

Re: OOC Chat

Maberos' player has some things going on in real life and will be unable to post for a little while.  If you guys have an idea of what you want to do once the introductions are done then you can move on without him, and once he's back he'll catch up on whatever he missed.
Aldwin Moonshadow
player, 9 posts
Thu 30 Nov 2023
at 01:28
  • msg #72

Re: OOC Chat

It worked and was fitting so I ran with it.  Like scissors.
Aldwin Moonshadow
player, 11 posts
Thu 30 Nov 2023
at 13:16
  • msg #73

Re: OOC Chat

Everyone good?  Or need help getting anything set up?  I purchased the Core rules and have been reading them.  Still dont quite understand magic or experience rolls but think i got a handle on everything else.
GM
GM, 32 posts
Fri 1 Dec 2023
at 01:22
  • msg #74

Re: OOC Chat

If you guys are on to planning what you're actually going to do about the alleged beastmen then I'm good.  This is the part where the GM sits quietly and grins while listening to your heated discussions around the table >:)

Experience rolls - I don't like that the book keeps referring to it as "rolls" in situations when you're not rolling for anything, e.g. spend 3 to learn a new professional skill.  I'm just going to refer to them as xp if that's okay.  But if you spend it on increasing a skill that you already have then there is a roll involved.  The idea there as I understand it is that if you're already good at a skill then it takes more work to get even better.  Some games model this with increasing point costs, Mythras and other BRP games instead model it with decreasing the probability of a big increase in your score.

Also, I forgot about this until I reread the relevant section just the other day, but remember that you add your INT to your die roll when rolling to determine whether you get a bigger or smaller increase.  I'm going to add a reminder to the House Rules thread where I have a change to the xp rules.
This message was last edited by the GM at 01:24, Fri 01 Dec 2023.
Aldwin Moonshadow
player, 13 posts
Fri 1 Dec 2023
at 08:14
  • msg #75

Re: OOC Chat

If you dont like the XP Rolls we could just use the WFRP exp system.  From what I am understanding from the Mythras you only get a 1d4 increase on the skill you use the Roll on anyway.  Seems kind of weak advancement since this is PBP.
Milas Peterson
player, 10 posts
Halfling
Barber-Surgeon
Fri 1 Dec 2023
at 10:39
  • msg #76

Re: OOC Chat

I'm travelling this weekend, so I won't be able to post much/at all.
Ludwig Wohlschuh
player, 23 posts
Human, Ostermark
Pit Fighter
Fri 1 Dec 2023
at 11:08
  • msg #77

Re: OOC Chat

In reply to GM (msg # 74):

Well, I guess we still have some intro open, one being our Elven Mage to join us along the road.

So we can (and did) forge ahead and do some 'planing'
GM
GM, 33 posts
Sat 2 Dec 2023
at 01:54
  • msg #78

Re: OOC Chat

In reply to Aldwin Moonshadow (msg # 75):

I do actually like the system overall, it's just a quibble with the terminology.  Also, in the House Rules thread you'll see I increased the amount to (hopefully) make up for the slower pace of play-by-post - 1d6+2 if you roll higher than your current score, or 2 points if you roll lower.
Louis de Carcassone
player, 4 posts
Sat 2 Dec 2023
at 09:55
  • msg #79

Re: OOC Chat

I got swamped by work and studies so I haven't actually finished my sheet, what's left are the skills. I'll try to get done as soon as possible.
Ludwig Wohlschuh
player, 24 posts
Human, Ostermark
Pit Fighter
Sat 2 Dec 2023
at 09:59
  • msg #80

Re: OOC Chat

The essential criteria here is the 'how often' dilemma. Much more than the 'how many' issue. Not just a Mythras issue, of course.

A challenge in every Forum based game, especially in those systems where some trackables reset at the end of a session. And yes, XP allocation, too.

I my own WFRP4 game (which I had to close in Feb'21 after 2.5 years due to inactivity of the players) I had about 100 IC posts (excluding mine) as a session.
When I write 100 I refer to consequential posts, not mono-phrase-posts.
Note that that is to be seen as a threshold, a session will end at appropriate moments, i.e. not in the middle of a fight.
During that time the characters received about 1.300-1.500XP in essentially three adventure arcs. Then again, my approach is low, grim and dark, definitely not epic-level. So, yeah, progression/ develolment was fairly continous but not 'Jumping to Heroism'

Ludwig's percentiles are mediocre. Like everyone's I guess since 45 is the bigget advancement you can have. Add twice the average characteristics, let's say 20-25, and you might reach 70 for skills you were able to develop since culture, bolstered with career and finalized with Bonus Phase.
I 'envy' those of us who had a nice cultural combat style... wahtever that means, lol.
If one looks at the classic adventurer skills (Athletics Perception, Stealth, Swim) I do hope there won't be too hard challenges ahead, :D.

And yes, INT is important for development. Kind of saw that too late, but hey, you can't have everything.
And yes, houserule will certainly be a big contribution. I personally would have preferred less emphasis on a die roll (1d6+2/+2 vs 1d4+1/1), but that's only personal taste.

And let's not forget the CHA bonus which explicitely (per RAW) is supposed to only come into play if there is opportunity to benefit, e.g. 'City Adventures'. Don't expect that a lot in a mercenary style game but we'll see.

Well, long text, the essence being: 'how often' or 'how long is a session'.
Aldwin Moonshadow
player, 15 posts
Sun 3 Dec 2023
at 04:25
  • msg #81

Re: OOC Chat

My concern is that unless this system is less brutal.  Getting 2% for a bad Exp roll sucks.  At least WFRP gives you 10% for your EXP.  Going up less than 10 percent for some of these characters with out a good Combat skill is going to kill them off fast.  If the other creatures are less brutal than Warhammer then it might be ok.  Will just have to see. Combat seems pretty close from what I have read.
Ludwig Wohlschuh
player, 25 posts
Human, Ostermark
Pit Fighter
Sun 3 Dec 2023
at 09:12
  • msg #82

Re: OOC Chat

Well, but in WFRP you cannot advance from Training alone.

The systems are too different, imho, to be comparable in that regard.

Anyway, should we just spend money to purchase basic gear or should we play this out?
Tents, Lanterns/Torches, Provisons, Ropes, Hatchets, Tinder, ...
So far I have not invested in any of those.

Would be good to know what season it is, too.
GM
GM, 34 posts
Sun 3 Dec 2023
at 13:35
  • msg #83

Re: OOC Chat

The season is spring, and I'll go ahead and say that basic provisions, tents, an allegedly finite number of torches, etc can get rolled into my initial "you start with what gear it would make sense for you to have."  You're a group of mercenaries living off the land at least some of the time, so you have what you would need for that.  Which I guess would include a hatchet or two for firewood; if someone wants to really abuse the free extra weapons I just gave you then I guess I'll regret it later :)
Ludwig Wohlschuh
player, 26 posts
Human, Ostermark
Pit Fighter
Sun 3 Dec 2023
at 15:40
  • msg #84

Re: OOC Chat

Cool, I'll add the money back then. Do note that I did pay for the additional weapons.

Checked a bit maps and stuff.
50 miles of Salkalten.
That's typically already Nordland.
I don't mind, the only thing that would be interesting is whether Männerholz is more or less very near the border between the two provinces, correct?
Also, fairly close to the coast (~25 miles if we find ourselves near the edge of the Forest of Shadows).
Strictly opc, of course, Ludwig's geography skills are... well, you know.

As a mercenary, he might be remotely aware (or at least interested) of provincial borders
This message was last edited by the player at 16:01, Sun 03 Dec 2023.
GM
GM, 35 posts
Sun 3 Dec 2023
at 15:59
  • msg #85

Re: OOC Chat

Sure, so that would mean you have extra on top of the freebies.  One or two hatchets for "group camping supplies," and then another one that Ludwig has stowed away for emergencies.
Ludwig Wohlschuh
player, 27 posts
Human, Ostermark
Pit Fighter
Sun 3 Dec 2023
at 16:02
  • msg #86

Re: OOC Chat

In reply to GM (msg # 85):

Na, was referring to a shortspear and a knife. Can't wield a hatchet :D
GM
GM, 36 posts
Sun 3 Dec 2023
at 19:48
  • msg #87

Re: OOC Chat

Okay, or that.  Knives are also useful for camping.

By the way, I'm happy for you all to strategize to your hearts' content, but if you're waiting on me for anything please let me know (or remind me if you already said something and I missed it) so I'm not holding up the game unnecessarily.
Aldwin Moonshadow
player, 16 posts
Mon 4 Dec 2023
at 18:57
  • msg #88

Re: OOC Chat

Aldwin is ready to proceed.
Ludwig Wohlschuh
player, 28 posts
Human, Ostermark
Pit Fighter
Mon 4 Dec 2023
at 20:44
  • msg #89

Re: OOC Chat

In reply to Aldwin Moonshadow (msg # 88):

Seconded
Aldwin Moonshadow
player, 17 posts
Tue 5 Dec 2023
at 11:21
  • msg #90

Re: OOC Chat

Do we know from the hiring process where these attacks took place or do we have any leads?
Ludwig Wohlschuh
player, 30 posts
Human, Ostermark
Pit Fighter
Tue 5 Dec 2023
at 11:37
  • msg #91

Re: OOC Chat

In reply to Aldwin Moonshadow (msg # 90):

Only the info from first IC post... as far as I know.

I do think we need to do some "Gather Informationen" activity in town to find merchants, teamsters, guards, generally survivors, to learn more.
Or to talk to the Baron.
I was more under the impression the 'hiring' was more a matter of a general search "Wanted - Bold Adventurers" rather than a conversation with the Baron himself...

Note: reason why Ludwig wanted to go to the Whistling Tinkerer ;)
GM
GM, 37 posts
Wed 6 Dec 2023
at 00:35
  • msg #92

Re: OOC Chat

I had thought of it as "you've already spoken with some representative of the baron and agreed to take the job," though I didn't say that as explicitly as maybe I should have.  And if you guys want to rewind it a bit from there then we can do that.

As far as talking to people now, I'm not seeing any one explicit Gather Information skill.  As I'm understanding it, you can use Influence, Streetwise, or possibly even Locale depending on who you are talking to (or Bureaucracy and/or Courtesy if you are specifically trying to talk to the baron or one of his agents).

I will also say up front that for this kind of info gathering, I'm going to interpret die rolls as "how much info do you get" rather than "do you get anything, yes/no."
Ludwig Wohlschuh
player, 31 posts
Human, Ostermark
Pit Fighter
Wed 6 Dec 2023
at 05:32
  • msg #93

Re: OOC Chat

rolled 2 using 1d100.  Streetwise 41.
Critical.
I guess Ludwig has quite a good idea where we might find people to talk to, might even find victims rather than just rumour mongers.
The talking, though, if it requires Influence skill, is most definitely done by someone else :D.

He offers his ideas to his companions.
If you'd rather pick up a couple of names for various inns, bathhouses, brothels or merchant guild house,  mercenary guild house, ... I wait for those, otherwise I will just come up with some myself in my next IC post... in 12h or so
GM
GM, 38 posts
Thu 7 Dec 2023
at 15:34
  • msg #94

Re: OOC Chat

For this roll you definitely know who to talk to and how to talk to them.  Some folks are more comfortable around the gruff underworld types than the eloquent bards and diplomancers, right?

I'll post your result in the IC thread momentarily...
Ludwig Wohlschuh
player, 33 posts
Human, Ostermark
Pit Fighter
Sat 9 Dec 2023
at 09:49
  • msg #95

Re: OOC Chat

Purchase a Mail Shirt?!?
Begging your pardon but just covering Chest and Abdomen that's 1.800 silver, 90 gold.
About factor 100 for what we started with.
And that second Healer's Kit is 7 gold, 10 silver alone.
This message was last edited by the player at 13:24, Sat 09 Dec 2023.
Aldwin Moonshadow
player, 19 posts
Sat 9 Dec 2023
at 13:16
  • msg #96

Re: OOC Chat

No, i roll a 17 for starting silver. Gm stated in pm that mail is 600 per location.  That is why I removed the healing kit from inventory.
Ludwig Wohlschuh
player, 35 posts
Human, Ostermark
Pit Fighter
Sat 9 Dec 2023
at 13:24
  • msg #97

Re: OOC Chat

Interesting.
I am using Revision 3, 3rd Oct 2018
Table on p.58 says 900/ location.
Anyway, mail would still be far too expensive, no? 600silver/location is still well beyond 17silver...
We did get free armor
Aldwin Moonshadow
player, 20 posts
Sat 9 Dec 2023
at 13:28
  • msg #98

Re: OOC Chat

Maybe I am using the wrong version. The book says the roll is multiplied my 75 for my background.  Did I screw up?  Just went by the creation list. 1275 silver was my start.


Mines says 2016 edition.  What was our starting money was it set or did we roll by the book?
This message was last edited by the player at 13:34, Sat 09 Dec 2023.
Ludwig Wohlschuh
player, 36 posts
Human, Ostermark
Pit Fighter
Sat 9 Dec 2023
at 13:33
  • msg #99

Re: OOC Chat

In reply to Aldwin Moonshadow (msg # 98):

Either you or me, lol.
I went with House Rule of getting 2d10 Gold crowns and that's it.
Plus the weapons of your Main Style and either 2AP or 3AP armour covering all except head location.
Aldwin Moonshadow
player, 21 posts
Sat 9 Dec 2023
at 13:36
  • msg #100

Re: OOC Chat

Ok, Ditching the mail shirt.  2d10 is what your newer edition states?  Will roll that.

08:38, Today: Aldwin Moonshadow rolled 6 using 2d10.  Starting gold.
This message was last edited by the player at 13:39, Sat 09 Dec 2023.
Ludwig Wohlschuh
player, 37 posts
Human, Ostermark
Pit Fighter
Sat 9 Dec 2023
at 13:45
  • msg #101

Re: OOC Chat

In reply to Aldwin Moonshadow (msg # 100):

Nah, it's in the Charachter Generation thread here.
quote:
I will also give you light armor for free, covering all locations except the head - your choice of 2 armor points for each location, and a -3 penalty to initiative rolls, or 3 armor points and a -4 penalty to initiative rolls.  In the Mythras rules these are "Padded/Quilted" and "Laminated,")


Btw, should that heavier leather armor not entail -5 to Initiative?
6 locations at AP3, ENC 4ea (2 base multiplied by 2 for Leather), 6*4=24, divide by 5, rounded up...
This message was last edited by the player at 13:51, Sat 09 Dec 2023.
GM
GM, 41 posts
Sat 9 Dec 2023
at 14:15
  • msg #102

Re: OOC Chat

Clarifying the points that have been raised here:

-After a PM from Aldwin I compared armor prices in Mythras and WFRP 2e, and based on that I adjusted mail to having a base cost of 600sp per location, not counting adjustments for availability or quality.  I said it in the private thread but not out here since it hadn't come up yet; now that it has I'm saying it here as well.  As I'm writing this it seems like it might be helpful to start keeping track of modified prices in the House Rules thread for future reference, so I'm going to add this there as well.

-starting money - yes, stick with 2d10 crowns, not with what the Mythras rulebook says.  This might make things tougher at the start, but in my mind that's always been a large part of what WFRP is about anyway.

-armor penalties - d'oh, I forgot about the material modifier.  Despite what I just said in the previous paragraph, I'm going to be generous and let that one slide.  You can thank me when that 1 point of initiative saves one of your lives :)

-----------------

In other news, since this has come up in a private thread, I want to put it out publicly that if any of you are feeling like your original skill choices don't fit with how you are understanding your character now that the game is moving, you do have permission to move some of those points around and potentially even swap out one or two skills entirely.  The one exception to this will be if you've already rolled for one of your skills then it's stuck where it is.  And please do PM me if you're doing this so I can at least try to keep track.
Ludwig Wohlschuh
player, 38 posts
Human, Ostermark
Pit Fighter
Sat 9 Dec 2023
at 15:43
  • msg #103

Re: OOC Chat

Okay, so we have Armour Initiative penalty nailed down.
What is the final Encumbrance of the "heavy leather armour" ?
I have it at ENC 2 (base laminated) x 2 (leather material) x 6 locations = 24
Half of that while worn, i.e. ENC 12.
Couple of weapons and other gear I'm threatened to become burdened (anove STRx2) already...

And: is the Laminated Leather AP3 version at 180silver/location?
Ludwig Wohlschuh
player, 39 posts
Human, Ostermark
Pit Fighter
Sat 9 Dec 2023
at 16:46
  • msg #104

Re: OOC Chat

Damn, I think I made a mistake during Culture Phase.
Must all skills listed in Culture receive at least 5%?
p.15:
Players are free to choose how much each skill is improved by, but each skill must receive a minimum of 5% and cannot receive more than 15%
Sorry, guess I have to adapt since I did not put 5% to each of them...
Corrected
This message was last edited by the player at 18:43, Sat 09 Dec 2023.
GM
GM, 44 posts
Sat 9 Dec 2023
at 18:47
  • msg #105

Re: OOC Chat

Ludwig Wohlschuh:
Damn, I think I made a mistake during Culture Phase.
Must all skills listed in Culture receive at least 5%?


No, sorry, my wording may have been unclear.  Each skill in which you spend any points must get at least 5; you can choose to not invest at all in some of the available skills.

quote:
And: is the Laminated Leather AP3 version at 180silver/location?


Yes, let's stick with that price.

quote:
What is the final Encumbrance of the "heavy leather armour"?


Oh yeah, encumbrance.  To me it's always one of those things where I feel like I want to get into the grittiness of it, but then right away it feels like a headache that I don't actually care about enough from the GM's side of things.  So if it's okay with you all, I'm going to say to not worry about crunching the numbers with encumbrance, just don't get ridiculous - you can carry all your basic gear, it's fine, but you can't carry around two greatswords, an extra suit of armor, an ogre cadaver that you want to study later, and the Gromril Anvil that you retrieved from the ruins you were exploring with your 160 torches.

But if you all want to vote in favor of the bookkeeping then sure, we can get into that.
Ludwig Wohlschuh
player, 40 posts
Human, Ostermark
Pit Fighter
Sun 10 Dec 2023
at 12:19
  • msg #106

Re: OOC Chat

I am in favour of keeping it fairly straight, without being too nitpicky.

Why?
Right now, with average human STR, Ludwig is close to being burdened.
12 ENC from the heavier leather armour
7 ENC from weapons (and I don't even have a shield)
5 ENC from other gear (and I don't even have rope, lantern, torch, tent,...)

So picking up another weapon (I already scratched off the Shortspear due to ENC), a helmet or general better armour will slow me down and make every combat roll at -20 (we are using the flat modifiers, not the factors). This is a big impact on combat prowess. And it applies to any skill with STR or DEX, e.g. Athletics, Evade, ...

Good armour is very important in Mythras.
But it comes at a cost.
If one looks at the various special effects during combat, many have a huge impact on an opponent who is burdened. E.g. a *Bash* into an obstacle enforces an Athletics at -20. -40 for a burdened foe.
Cannot help but think of the fight between Bronn and Ser Vardis in the Vale (Game of Thrones). They all laugh at Bronn for not choosing heavy armour but he easily defeats the Vale knight because he exploits his foe's weakness.
Being strong enough will prevent being burdened, but the average human will likely be burdened with a full suit of mail or plate, a target shield, a handweapon and a spare weapon, i.e. many knights.
Just hammering away is not going to work against a heavily armoured knight with a shield. You need tactics and exploit the weaknesses.
Enforcing a careful consideration beyond a default "Get the best armour you ever can".

So, well, not using ENC reduces the richness of Mythras combat.

Naturally I agree to whatever we decide.
Given the cost I guess it will take some time for anyone of us to invest in heavy, rigid armour anyway.
Shall we proceed to the next day and the journey?
GM
GM, 46 posts
Sun 10 Dec 2023
at 13:40
  • msg #107

Re: OOC Chat

Yeah, I'm good with moving ahead in the IC thread, but right now I need some direction from you guys - if you want to tell me "we just follow the road until we see something interesting" that's fine, I will give you your something interesting [insert evil GM noises], but I at least need to know that that's what you're doing before I cut off other options.

--------------

Ludwig, thank you for that analysis.  I had not considered all of the tactical aspects there, and I appreciate you laying it out like that so we can make a better decision about what's good for this group.
Ludwig Wohlschuh
player, 42 posts
Human, Ostermark
Pit Fighter
Wed 13 Dec 2023
at 18:37
  • msg #108

Re: OOC Chat

That last IC reminds me of a question: do the races have different Movement Rates?

Mythras Creatures chapter has dwarves and halflings at 4m, elves and humans at 6m.

Since it is not mentioned in the Character Generation thread here...
GM
GM, 47 posts
Wed 13 Dec 2023
at 23:36
  • msg #109

Re: OOC Chat

Ah, right, thanks for that reminder.  Since WFRP does have different speeds for this, I will change it to 5m for halflings and 7m for elves.  I will update the char gen thread to include that info.

In other news, I'll probably update the IC thread tomorrow, unless I have insufficient brainpower by then and have to push it off until Friday.
Ludwig Wohlschuh
player, 45 posts
Human, Ostermark
Pit Fighter
Sat 16 Dec 2023
at 08:38
  • msg #110

Re: OOC Chat

Hiw large are these marble blocks, i.e. how much effort/strength was required to move them?
Would 2 people suffice? 3, 4, half a dozen? Or would it require some gadget?
Or would it require Engineering to determine that?

Further, I assumed Perception allows for finding any tracks whereas it does take Tracking to follow those or determine type, numbers,...
This message was last edited by the player at 08:38, Sat 16 Dec 2023.
GM
GM, 50 posts
Sat 16 Dec 2023
at 20:22
  • msg #111

Re: OOC Chat

Perception would show you that there are tracks there, though you might not get everything, and (by itself) it definitely wouldn't be enough to actually follow those tracks unless it's something obvious like if one of them had stepped in brightly colored paint.  In this case what it's giving you is more like an overwhelming number of random footprints, like what you would get when a bunch of people are running around in the same place.  A successful Track roll would be needed to turn that into anything useful.

Aldwin - I'm going to edit my last IC post to make this clearer, so if you want to edit your response you can do that.  Or if you want to stick to what you said, you can add in a Perception roll (I'll allow you to augment it with Track) and we'll go from there.

The marble blocks aren't that big (about 1½ x 1½ feet, and less than a foot thick), but they are quite heavy - I'm calling it 100kg for ease of math.  That means that one person with STR 10 could push one of these blocks along the road, or two people with a combined STR of 20 could lift one.  Every full 10 points of Brawn gives you an extra 5kg of lifting or 10kg of dragging, so that would decrease the required STR by a bit.  A successful Brawn roll would let you drag or lift up to double your usual capacity for a short time, like about long enough to get one block from the middle of the road to the edge, or onto a cart that was close by.

There are six of these blocks spread across the road, standing up on the narrow edge
This message was last edited by the GM at 20:56, Sat 16 Dec 2023.
GM
GM, 52 posts
Sun 17 Dec 2023
at 21:16
  • msg #112

Re: OOC Chat

Ludwig Wohlschuh:
Okay, so we have Armour Initiative penalty nailed down.
What is the final Encumbrance of the "heavy leather armour" ?
I have it at ENC 2 (base laminated) x 2 (leather material) x 6 locations = 24
Half of that while worn, i.e. ENC 12.
Couple of weapons and other gear I'm threatened to become burdened (above STRx2) already...


I just remembered that I meant to come back to this and never did.  Between Ludwig's convincing argument and the lack of votes to the contrary, we can go with the baseline encumbrance rules, but skip the weight modifier for leather.  So you're taking ENC 6 while wearing the free armor.
GM
GM, 54 posts
Wed 20 Dec 2023
at 01:00
  • msg #113

Re: OOC Chat

Ludwig Wohlschuh:
"Any new insight about those tracks? Would you be able to follow them? Or must we indeed sit and wait for a new ambush?"


Here's my ruling for the moment - now that you know where to look, the tracks are easy enough to follow but you're following them into hostile territory with a lot of unknowns.  So from a metagame perspective I am telling you that yes you can definitely follow the tracks, and a Track roll will determine how much advance notice you get when you're getting close (ie a good roll lets you know that you should stop and prep for your next move, a bad roll means you might get close enough for them to potentially spot you before you realize it - you would still have a chance for a quick Stealth roll or something like that but you would definitely still be in an uncomfortable spot).
Ludwig Wohlschuh
player, 49 posts
Human, Ostermark
Pit Fighter
Wed 20 Dec 2023
at 07:11
  • msg #114

Re: OOC Chat

Hmm, I am still unclear about numbers involved here.

It was three wagons, accompanied by guards.
Probably breaks down to
1 Wagon Train 'boss'
2 drivers per wagon, i.e. 6
5 guards

They got pretty much overwhelmed.
Still, maybe I missed it,  no assessment how many fies we are talking here.

Regardless.
Yes, sure, going into the forest is not the best of ideas. Beastmen live there, it's their turf and they are probably better at both stealth and perception.
Admittedly, though, I am somewhat at a loss what else we can do.
Even if we wait in hiding they might likely notice us. And we have no idea at all when the next merchants might arrive.
Which leads us back to the initial idea to be hired as guards ourselves.
Gertrude Hoffmann
player, 11 posts
Human, Wissenland
Fri 22 Dec 2023
at 19:22
  • msg #115

Re: OOC Chat

I suppose we could set up a counter ambush here, but I don't think that would work if the Beastmen already know we're here.

I think the best option is to dismantle the roadblock and head back to town to sign on as caravan guards heading through the area.
Ludwig Wohlschuh
player, 50 posts
Human, Ostermark
Pit Fighter
Wed 27 Dec 2023
at 14:54
  • msg #116

Re: OOC Chat

In reply to Gertrude Hoffmann (msg # 115):

I agree on 2nd paragraph
Glorin Grimmarson
player, 15 posts
Wed 27 Dec 2023
at 18:02
  • msg #117

Re: OOC Chat

Ludwig Wohlschuh:
In reply to Gertrude Hoffmann (msg # 115):

I agree on 2nd paragraph


I'd agree too.
Aldwin Moonshadow
player, 29 posts
Wed 27 Dec 2023
at 19:59
  • msg #118

Re: OOC Chat

Sounds like the smarter of the two ideas.  Not sure tracking to an ambush is a good idea.
Ludwig Wohlschuh
player, 51 posts
Human, Ostermark
Pit Fighter
Wed 27 Dec 2023
at 22:39
  • msg #119

Re: OOC Chat

Is Aldwin the only one with Tracking ? Ludwig sure does not have it, he is a town's person.
Maybe I did miss it, but I still think we have no idea at all how many foes we might face? I would rate that very interesting info indeed.
Aldwin Moonshadow
player, 30 posts
Thu 28 Dec 2023
at 04:07
  • msg #120

Re: OOC Chat

Aldwin has tracking but he got it from Scout Profession.  Think he might be the only one.  Could be a trap.  Not sure we should follow them to thier camp.
Ludwig Wohlschuh
player, 52 posts
Human, Ostermark
Pit Fighter
Thu 28 Dec 2023
at 09:28
  • msg #121

Re: OOC Chat

In reply to Aldwin Moonshadow (msg # 120):

I thought we just decided to head back and try to hire as mwrchant guards?
Regardless, we will face these beastmen raiders and numbers would be good to know
GM
GM, 55 posts
Thu 28 Dec 2023
at 13:15
  • msg #122

Re: OOC Chat

Ludwig Wohlschuh:
Maybe I did miss it, but I still think we have no idea at all how many foes we might face? I would rate that very interesting info indeed.


Confirming that you have not obtained any info regarding numbers.
Ludwig Wohlschuh
player, 54 posts
Human, Ostermark
Pit Fighter
Thu 28 Dec 2023
at 13:50
  • msg #123

Re: OOC Chat

I only just now realize we have lost our Bretonnian Knight Errant Louis...
GM
GM, 56 posts
Sat 30 Dec 2023
at 22:28
  • msg #124

Re: OOC Chat

Yes, unfortunately he messaged me that he had to drop the game right after he had finished working out his stats.  I think that our roster of active players is down to:
Aldwin
Gertrude
Grimm
Ludwig
Milas
Ludwig Wohlschuh
player, 56 posts
Human, Ostermark
Pit Fighter
Sun 31 Dec 2023
at 15:26
  • msg #125

Re: OOC Chat

Aldwin, you have a Passion at 70%?
How so?
Aldwin Moonshadow
player, 33 posts
Sun 31 Dec 2023
at 20:02
  • msg #126

Re: OOC Chat

Passions under character creation thread.

Select one each for Loyalty, Love, and Hate.  For Imperial citizens, it is common to be Loyal to your hometown or province, Love a family member, friend, or romantic partner, and Hate a rival or group of rivals.  However, you do not have to stick to these options if you have a different idea in mind.  For simplicity I'm ruling that all three of these passions will start at POWx2 (slightly different from what the book says but not drastically so), and then add 40 to one, 30 to another, and 20 to the last one.

POW (15)x2=30+40=70%

You should have a +40%, +30%, and a +30%
This message was last edited by the player at 20:07, Sun 31 Dec 2023.
Aldwin Moonshadow
player, 34 posts
Sun 31 Dec 2023
at 20:05
  • [deleted]
  • msg #127

Re: OOC Chat

This message was deleted by the player at 20:05, Sun 31 Dec 2023.
Ludwig Wohlschuh
player, 57 posts
Human, Ostermark
Pit Fighter
Sun 31 Dec 2023
at 22:56
  • msg #128

Re: OOC Chat

Dice Roller:
20:38, Wed 22 Nov: Player 4 rolled 12 using 3d6+3 with rolls of 3,3,3.
Exactly.
Aldwin Moonshadow
player, 35 posts
Sun 31 Dec 2023
at 23:04
  • msg #129

Re: OOC Chat

Anyone know where I can get the pdf for this Mythos that is current?  I am getting fed up with all the differences in this old version I have.  So it should be a 12 not 15.
GM
GM, 57 posts
Mon 1 Jan 2024
at 00:00
  • msg #130

Re: OOC Chat

If you bought it on DriveThru it should automatically add updated versions to your library; if you bought it on the Design Mechanism website then I don't know.  I don't see anything that explicitly says what the most updated version is, but the latest I'm seeing in my DriveThru account is the one that says 3rd printing, October 2018.
Aldwin Moonshadow
player, 36 posts
Mon 1 Jan 2024
at 00:05
  • msg #131

Re: OOC Chat

The version i have is first print on PDF.  There are loads of difference from this and the Suppliment from Design Mechanism.
GM
GM, 59 posts
Mon 1 Jan 2024
at 00:20
  • msg #132

Re: OOC Chat

I didn't think this would come up so soon in the game, but the latest IC action proved me wrong.  So...

The Mythras core book does not have rules for madness; those are in a supplement which I have.  If you all are feeling comfortable with the basics and ready to throw on some more then I can go over what that looks like, but if you still need some time to get your feet under you then I can hold off on this for now and leave the consequences of that post as just ominous flavor text.
Ludwig Wohlschuh
player, 58 posts
Human, Ostermark
Pit Fighter
Mon 1 Jan 2024
at 10:49
  • msg #133

Re: OOC Chat

In reply to GM (msg # 130):

Same here. Drivethru and Version 3 from 2018. At the time I bought this it was still running as Rune Quest 6.

Aldwin, do note, however, that the race stats are not from Mythras 'Core', but from here in the Character Creation thread.

You also may want to check the other attributes, too, you may have made the same mistake of POW with the others that added a fixed number instead (or in addition) to die rolls.
Don't forget to lower Luck Points, Magic Points and skills Conceal, Drive, Insight, Perception, Willpower and maybe Professional Skills if you have ones using POW... Folk Magic and Survival comes to mind. And your Passions.

Btw, I only checked those rolls when I kind of tried to assess whether I should humbly ask GM for one or two re-rolls :D.
Turned out that the misperceived 'rotten rolls' were just as bad as most everyone else, so I did not harrass the GM after all ;).
It fits with Old World anyway, to be 'common' and not 'heroic'.
On hindsight I maybe should have switched INT and SIZ but since I'm anything but a Power Player I chose the non-too-bright fellow.

GM, can we handwave the moving of the stones (at two people per stone we can easily move them out of the way) and the return to Männerholz ?
I don't want to flood IC with 'fast-forward' posts that might be at odds with your plans.

Oh and yet another BTW:
Happy New Year guys!

Edit: I am impartial to using Madness Rules. It would fit Old World for sure. Which book was thst again? I don't know the rules
This message was last edited by the player at 10:51, Mon 01 Jan.
GM
GM, 60 posts
Mon 1 Jan 2024
at 15:15
  • msg #134

Re: OOC Chat

Let's save the worrying about other people's character sheets for the private threads.

Madness rules are in the Mythras Companion.

It seems like the consensus is to move the blocks and then return to town.  I'll update the IC thread shortly.

Happy New Year to you as well!
Ludwig Wohlschuh
player, 60 posts
Human, Ostermark
Pit Fighter
Mon 1 Jan 2024
at 16:34
  • msg #135

Re: OOC Chat

Since you mention Fatigue, a question.

During Combat
CON seconds, rounded up to Combat Rounds (each 5sec)
CONCombat
Rounds
< 61
6-102
11-153
16-204
Once this time has elapsed, Endurance rolls are called for to prevent Fatigue
  1. Those Endurance rolls are required each Combat Round after the intial elapsed time?
    So for the average human at the end of 3rd Combat Round and then again each further Combat Round? I presume those are made at the end of the respective combat round?
    Or after each increment, i.e. average Human every three Combat Rounds?
  2. The "Skill Grade" listed in table on p. 79 does apply to that Endurance roll ? Or does it not?

Ludwig Wohlschuh
player, 61 posts
Human, Ostermark
Pit Fighter
Wed 3 Jan 2024
at 17:06
  • msg #136

Re: OOC Chat

Thought we had discussed before but do not find anything with a search...
Do we use Weapon Reach rules (p.106)?
GM
GM, 62 posts
Thu 4 Jan 2024
at 00:50
  • msg #137

Re: OOC Chat

Thanks for making that table Ludwig, that's helpful.  Now on to the questions...

Ludwig Wohlschuh:
  1. Those Endurance rolls are required each Combat Round after the intial elapsed time?
    So for the average human at the end of 3rd Combat Round and then again each further Combat Round? I presume those are made at the end of the respective combat round?
    Or after each increment, i.e. average Human every three Combat Rounds?


After each increment.  On top of that, I will say that you only need to count rounds during which you were doing something active - if you spent a whole round hanging back and surveying the scene, or hiding behind a rock, or something else that involves little to no serious motion, then it doesn't contribute to fatigue unless there are extenuating circumstances (but it also definitely does not count as "rest," so if you've already had a couple rounds up strenuous combat then you don't reset to zero because you were able to spend one round standing still).

quote:
  • The "Skill Grade" listed in table on p. 79 does apply to that Endurance roll ? Or does it not?


  • No, that only applies after you have already taken one or more levels of fatigue.  Any penalty would apply to subsequent fatigue rolls if you're still fighting after six rounds, etc.

    quote:
    Do we use Weapon Reach rules (p.106)?


    I don't think that we discussed this before.  My intention for now is that yes we will use those rules, but if it turns out to be too difficult to keep track in this format then we might drop it later (and I have no desire to update combat maps every round - did that when I used to run D&D on here, and found it was far more work than I wanted to do).
    Ludwig Wohlschuh
    player, 62 posts
    Human, Ostermark
    Pit Fighter
    Thu 4 Jan 2024
    at 10:09
    • msg #138

    Re: OOC Chat

    Updating Combat Maps can become a huge and tedious chore.
    I used Google Drive to put the map there, allow everyone to edit their tokens themselves, provide the link and that's about it. Easy, uncomplicated and naturally never on the job computer.
    Typically we are all mature persons who have no interest for cheating so it works alright.
    Ludwig Wohlschuh
    player, 64 posts
    Human, Ostermark
    Pit Fighter
    Thu 4 Jan 2024
    at 12:50
    • msg #139

    Re: OOC Chat

    [Cough, cough]... perhaps... due to the terrain and maneuvering, an augment with Athletics skill is called for.

    Lol, okay, admittedly the Augment Rule is perhaps the most subsceptiple to exploit :D
    Just wanted to make that obvious.

    Anyway, a miss, so any further post require an unfolding of the foes' actions
    GM
    GM, 64 posts
    Sat 6 Jan 2024
    at 00:01
    • msg #140

    Re: OOC Chat

    In reply to Ludwig Wohlschuh (msg # 139):

    I don't think it's "exploiting" so much as "making up for all the points you didn't get in char gen" :)

    But there is also the significant limitation of needing to convince the GM that an augment makes sense in that situation, as opposed to no modifier, or even being capped by the second skill.

    But I think in the case of "maneuvering around between the trees" I'll be kind and leave it as just no modifier.

    -----------

    I'll give it a day or so for players who haven't posted their actions yet to do so, and then I'll update the IC thread with the assumption that anyone who hasn't posted as definitely gotten a lower initiative roll than the beastmen.

    Update: Grimm just notified me that he has to drop the game.  With our numbers dwindling, I'm going to post in WP and see if we can get a couple more players to retcon into the group.  And of course if any of you know someone who might be interested, feel free to send them along.
    This message was last edited by the GM at 00:10, Sat 06 Jan.
    Ludwig Wohlschuh
    player, 65 posts
    Human, Ostermark
    Pit Fighter
    Sat 6 Jan 2024
    at 11:01
    • msg #141

    Re: OOC Chat

    Sad to see Glorin leave.
    I don't exactly expect Milas to be a melee combattant. Have high hopes on Aldwin, though.
    Not sure if Gertrude and Ludwig can persevere against those beastmen.
    Mutants/Beastmen in WFRP were always mostly cannon fodder but since WFRP4 this had changed since the system has become deadlier. And Mythras is set up to be even dangerous to the most experienced characters.

    Anyway, hope Maberos, Milas and Gertrude chime in.
    GM
    GM, 65 posts
    Sun 7 Jan 2024
    at 19:21
    • msg #142

    Re: OOC Chat

    Alright, we have a new Grimm, and another possible new player so far.  I'll give them a chance to get caught up before they (and you) have to worry about getting stabbed.
    Glorin Grimmarson
    player, 16 posts
    Sun 7 Jan 2024
    at 19:40
    • msg #143

    Re: OOC Chat

    I am the new player for Grimm.

    As any good Trollslayer, Grimm doesn't really need, or want to wait to get stabbed...

    And thank you for welcoming me to the game.
    Ludwig Wohlschuh
    player, 66 posts
    Human, Ostermark
    Pit Fighter
    Sun 7 Jan 2024
    at 20:13
    • msg #144

    Re: OOC Chat

    In reply to Glorin Grimmarson (msg # 143):

    Welcome on board.
    Glorin Grimmarson
    player, 17 posts
    Sun 7 Jan 2024
    at 22:52
    • msg #145

    Re: OOC Chat

    Thanks, Ludwig.

    GM, so, some questions about the current situation:
    1. If I scream intimidatingly at the beastmen, can I affect all of them?
    2. If yes, does that cost 1 AP, and/or would that be my action prior to us entering initiative?
    3. Does that scream require a successful skill check vs. the Slayer combat style?
    4. Also, what are the specific results of a successful scream? Meaning, by how much does an effective intimidating scream lower the targets' mental resistance?

    GM
    GM, 66 posts
    Mon 8 Jan 2024
    at 02:36
    • msg #146

    Re: OOC Chat

    That one line in the Combat Style Traits table is the only mention of the ability at all, so it looks like this will be entirely up to GM interpretation (except for the magnitude of the effect, which is "one grade harder" - Standard to Hard, Hard to Formidable, etc).  Since the ability is attached to a specific combat style, I think it will mainly only affect opponents who you have attacked or defended against using that combat style.  On the other hand, as I understand it, it would take effect automatically once you have done so.

    I think it would make sense to allow one other option, which would be for you to make an Influence roll to intimidate your enemies, augmented by your Combat Style (so that's +12 in your case), if you put yourself out there to show what a clear threat you are.  However, in this case it would only take effect if the attempt succeeds, so the beastmen would not be penalized on their rolls to oppose your Influence.  Since this is not wrapped up in actually making an attack it would be its own action, either the freebie while they are advancing or as your turn (at the cost of 1AP) once we're officially in combat.

    For the question of how many are affected, I would say that taking an action to shout at all of them (the Influence option) would potentially affect all of them, whereas the free bonus attached to a combat roll would only affect the individual(s) with whom you are engaged.  Although if you break off engagement for reasons other than fleeing from combat ("I'm not wasting my time on this weakling, I'm going over there to fight the real threat") then I would rule that your former opponents are still affected as long as nothing happens that would restore their bravery.

    I feel like I had a lot of run-on sentences there.  Hopefully this is clear enough but if not then let me know.
    This message was last edited by the GM at 15:06, Mon 08 Jan.
    Glorin Grimmarson
    player, 18 posts
    Mon 8 Jan 2024
    at 02:45
    • msg #147

    Re: OOC Chat

    Thanks! That's perfectly clear, yes.
    Glorin Grimmarson
    player, 20 posts
    Mon 8 Jan 2024
    at 23:11
    • msg #148

    Re: OOC Chat

    Got my first in character post up. Let me know if I need to edit anything (if I've misunderstood the situation, or if I got any rules wrong).
    Gertrude Hoffmann
    player, 14 posts
    Human, Wissenland
    Tue 9 Jan 2024
    at 09:29
    • msg #149

    Re: OOC Chat

    Unfortunately, I'm going to have to drop out of this game. Work has picked up and I just don't have the time this game deserves. Sorry about the inconvenience, but I hope you all have an excellent game. It was nice playing with all of you. :)
    Ludwig Wohlschuh
    player, 67 posts
    Human, Ostermark
    Pit Fighter
    Tue 9 Jan 2024
    at 10:43
    • msg #150

    Re: OOC Chat

    In reply to Gertrude Hoffmann (msg # 149):

    Sad to see you leave
    GM
    GM, 67 posts
    Wed 10 Jan 2024
    at 00:04
    • msg #151

    Re: OOC Chat

    Sorry to hear it Gertrude, but thanks for letting us know.  Best of luck with real life!
    Aldwin Moonshadow
    player, 39 posts
    Elven Scout
    Wed 10 Jan 2024
    at 01:11
    • msg #152

    Re: OOC Chat

    The Warhammer Curse continues.  The last 4 Warhammer games I have played in have fallen apart.  Looks like number 5 is coming.
    GM
    GM, 69 posts
    Wed 10 Jan 2024
    at 01:34
    • msg #153

    Re: OOC Chat

    One new player just joined and there's another in the wings, statting up a new character.  Roll to invoke Miracle Max!

    Also, Ludwig will be rolling on Gertrude's behalf for this battle.  If the game (and the PCs) survive past that then we'll decide what to do afterward.
    Glorin Grimmarson
    player, 21 posts
    Wed 10 Jan 2024
    at 01:55
    • msg #154

    Re: OOC Chat

    If we survive?

    With a Trollslayer amongst the ranks, Myrmidia's blessing will be upon us all!

    Plus, Grimm might get to taste glorious death! Though not likely with such *lesser* foes.

    I kid, I kid. WHFRP can be pretty swinging, so, fingers crossed.
    Glorin Grimmarson
    player, 22 posts
    Wed 10 Jan 2024
    at 02:05
    • msg #155

    Re: OOC Chat

    Also, if we're using action points, does the following mechanically make sense/is it legal?:
      Grimm takes two attack actions (1AP each), each aimed at a different engaged beastman
      Grimm takes the "Delay" action, aiming to parry one incoming attack (1AP)

    He won't be moving into cover. That's a tactic for non-Trollslayers ;)
    Ludwig Wohlschuh
    player, 68 posts
    Human, Ostermark
    Pit Fighter
    Wed 10 Jan 2024
    at 05:46
    • msg #156

    Re: OOC Chat

    Gertrude did not include the Initiative penalty from the light version of the offered armour, -3.
    So her Initiative is actually 18 and thus acts after the beastmen.

    Readying weapons.
    Since everyone has their weapons ready already Ludwig did not spend any APs on doing so, Ludwig took only the free action Ward Location.
    So moving behind the tree, Take Cover, was not a necessary action to take? Awesome

    Aldwin, GM already rolled your Initiative, see dice roller log. It's 24, you act before the foes.
    Also, any bow requires APs to reload, a new shot just now won't be possible. Most unfortunate. Your long bownhad a load of 2, so after each shot you need to spend two proactive actions to load, i.e. 2 AP.

    I was assuming the beastmen spend their first AP of the round to Move.

    Since they have higher Initiative I presumed they attack on their 2nd AP... don't see those attacks though yet?
    Anyway, what shall we do with Ludwig's preemptive Parry/Attack? I.e. that botched roll of 55v51?
    I suggest to apply it to the Club wielder, okay?
    So that'll be my 1st AP this round.
    The Club wielder needs to Change Range (1AP, i.e. his 2nd). He does close with Ludwig, no effect from my 55 roll. He can use his 3rd AP to attack Ludwig.
    The spear wielder can simply attack on his 2nd AP. I will parry with my net, my 2nd AP. Against his 3rd AP I am unable to parry.

    So staying behind cover is just cost of 1AP, yes? No roll required?
    I'll do that, so that'll end my round.
    This message was last edited by the player at 06:25, Wed 10 Jan.
    Aldwin Moonshadow
    player, 41 posts
    Elven Scout
    Wed 10 Jan 2024
    at 11:24
    • msg #157

    Re: OOC Chat

    I am completely lost with this system.  He rolled 24 so minus 3 for light armor so 21 is my initiative.

    Takes 2 actions to reload.  So I am done after one shot.   With reload.  Editing post.
    This message was last edited by the player at 11:24, Wed 10 Jan.
    Ludwig Wohlschuh
    player, 70 posts
    Human, Ostermark
    Pit Fighter
    Wed 10 Jan 2024
    at 12:37
    • msg #158

    Re: OOC Chat

    Don't be become overwhelmed. It only looks complicated but actually is not.
    I have no idea whether GM included your armour in the Initiative roll. But really it does not matter since your roll was so much better than the beastmen.
    All that counts is: you come before them.

    Do note that once we are all engaged in melee your shots will become more difficult for shooting into a melee... (p.108 Firing into a crowd, hard difficulty so at -20)
    Grimm is also facing off vs 2 (I allow/cheat to have Gertrude help Ludwig as I pesune Grimm is the better fighter than Ludwig ;)), so he needs help.
    If you can, Grimm might be thankful if you were to join in melee instead. You could engage the club (reach is short) wielding foe fighting Grimm and with the long reach of your spear (I think you mentioned having one?) could keep the foe at bay.
    Just a suggestion.

    Ranged weapons are awesome but reload is tedious
    Ludwig Wohlschuh
    player, 72 posts
    Human, Ostermark
    Pit Fighter
    Wed 10 Jan 2024
    at 13:04
    • msg #159

    Re: OOC Chat

    Hmm, I think I overreached too much.
    Guess going AP by AP is better so kindly just rate thenIC posts as 'plans' that might well need adjustment as the combat flows... e.g. if an attack of foes force to take other action like standing up again after being tripped
    GM
    GM, 70 posts
    Wed 10 Jan 2024
    at 13:14
    • msg #160

    Re: OOC Chat

    Action Points - while you have a few to spend, you can only do one per turn.  For example, if you have higher initiative than the beastmen, it would look like this:
    1) you spend an AP for whatever you do on your turn
    2) the beastmen do their thing, and you decide to spend an AP to react (parry, etc)
    3) you still have one AP left, so you get another turn.  If the beastmen have already used up all of their APs between their own action and reacting to you, then the round is over and you go back to 1

    So having more AP doesn't let you do extra stuff all at once, but it does let you either have more reactions or have another turn within the same round.  If the bad guys use up all of their AP before you use up yours then that would result in you getting to take a couple of actions before they can go again.

    What has happened so far (up to the point of my last IC post) is:
    1) you all had a free action
    2) start of round 1 - Aldwin acted
    3) beastmen spent 1 AP moving, Grimm and Ludwig were given the option to spend an AP reacting

    What happens next (including your IC posts that I have not read yet at the moment I'm writing this) is:
    4) Grimm, Ludwig, and Gertrude all act, and will spend 1AP each
    5) Aldwin can go again and spend 1AP (it's okay to post before the other three have all posted, but if timing matters then your action would only occur after theirs)
    6) if the beastmen have not used up their remaining AP reacting to you guys then they will go again
    7) if any of you have AP remaining after all that, you can take one more action
    8) start of round 2 - Aldwin's turn (which can be posted before 7 is done, same as what I said for 4 and 5).

    --------------

    Aldwin - yes, I did forget to include the armor penalty when I rolled your initiative.  As Ludwig points out, it's still high enough for you to go first.  And yeah, there are a lot of moving parts here but I think once we've done a couple of rounds it'll be a lot easier to keep it all together.

    Ludwig - yes, just the AP to maintain cover, no roll needed - I thought about it and then decided I didn't want to push that hard just yet.  Both of the beastmen are close enough to count as "in combat with you" but that doesn't (yet) mean anything about reach - you can still reach either one of them with your net though.  All of your preemptive rolls haven't triggered yet because the beastmen have not yet taken the actions to trigger them.  And now it's your turn, so you can add something proactive to your IC post.  You've spent 1AP so far (maintaining cover) and have two remaining, of which you can spend 1 now, and then save the third either for another reaction or to go again after the beastmen take their second action.
    Glorin Grimmarson
    player, 24 posts
    Wed 10 Jan 2024
    at 13:41
    • msg #161

    Re: OOC Chat

    Put my in character post up. Grimm is NOT explicitly trying to gain cover from the fallen tree. I'd prefer for him to have full freedom of motion to swing his axe. Plus, as a Trollslayer, Grimm isn't terribly interested in things like cover.

    If anything in my IC post seems wrong, let me know.
    Rhuobhe
    player, 1 post
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 10 Jan 2024
    at 17:12
    • msg #162

    Re: OOC Chat

    Hello everyone, I'm one of new players.

    With a grumpy elf. Who have a Dwarf Grudge(TM) against Beastmen. :)

    Currently in the middle of hashing out the details with our illustrious GM, so I would also like to ask my Co-Players for input on needed skills.
    Do we have medical?

    I want to make my guy into a "human style" wizard, since I can start with Petty Magic so I will, with silly backstory explaining why Rhuobhe is grumpy and calls for extermination of Beastmen in Empire's borders.

    BTW, he doesn't know Skaven exist, since rat-bois are better-Beastmen in the end. *beatific smile*

    His fighting style is meant to be mostly spear and shield, like those cheap Glade Guards from Wood Elf armies. His hobby is Craft:Cooking because GM allows me to. I plan on him to learn Alchemy, because magical meals and War-Crimes against Beastmen. What magic I want him to learn? Since he's nationalist, Eonir from Laurelorn Elf Kingdom, he is distrustful of Teclis and his Crayon Magic. That leaves Empire Battle Magic, Alchemy and Elementalism.

    Glorin, I fully understand why your dwarf wouldn't hide from attacks. But then you, as his Player, should consider getting him a Halbeard since it's basically an Ax on longer handle. He'll reach enemies faster.

    Aldwin, GM told me that you are our resident elf ranger. I'll leave archery and scouting to you! :)
    Ludwig Wohlschuh
    player, 73 posts
    Human, Ostermark
    Pit Fighter
    Wed 10 Jan 2024
    at 17:59
    • msg #163

    Re: OOC Chat

    Hmm.
    I must be completely off then?
    InitiativeAction
    Cycle 01
    21Aldwin shoots
    19All beastmen Move, 1st AP
    SB = Sword Boss
    SB01 = Spear
    CB01 = Club
    CB02 = Club
    18Gertrude maneuvers, i.e. exploit cover, 1st AP
    Free: Ward Location
    ?Glorin intimidates, 1st AP
    14Ludwig maneuvers, i.e. exploit cover, 1st AP
    Free: Ward Location
    Cycle 02
    21Aldwin reloads, 2nd AP
    19SB = ?
    SB01 = ?

    CB01 = Change Range, 2nd AP
    Ludwig reacts, 2nd AP, 55vs51 roll, fail
    CB02 = ?
    18Gertrude attacks CB01, 93v30, 2nd AP
    ?Glorin attacks SB
    14Ludwig Delay with trigger of attack to parry with net, 3rd AP, 93v51
    actually it probably is just a reaction to either SB01's attack

    The club has Short reach, my Net has reach Long.
    This message was last edited by the player at 18:13, Wed 10 Jan.
    Ludwig Wohlschuh
    player, 74 posts
    Human, Ostermark
    Pit Fighter
    Wed 10 Jan 2024
    at 18:05
    • msg #164

    Re: OOC Chat

    Glorin, the Syntax for a line breaker is <hr>. If you do otherwise, e.g. "____" or "----" it ruins my view on the mobile and I need to swipe left right left right...

    Rhuobhe, Milas is a barber surgeon and thus very likely has good First Aid and probably Healing, too.
    Rhuobhe
    player, 2 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 10 Jan 2024
    at 19:45
    • msg #165

    Re: OOC Chat

    Good to know that we got a healer to stop us from bleeding out, and thanks for the info.

     And I must tell you, dice roller shows it's love for me. I jested about my elf being grumpy. He's also stupid! :D
    Now I "know" why all those elf wizards booted him out of the door. Like a smelly unwashed militia-elf he is. :P

    Imagine, Rhuobhe is elven equivalent to Bretonnian Peasant. God, please my sides. *double facepalm*
    Glorin Grimmarson
    player, 25 posts
    Wed 10 Jan 2024
    at 20:26
    • msg #166

    Re: OOC Chat

    Ludwig Wohlschuh:
    Glorin, the Syntax for a line breaker is <hr>. If you do otherwise, e.g. "____" or "----" it ruins my view on the mobile and I need to swipe left right left right...

    Rhuobhe, Milas is a barber surgeon and thus very likely has good First Aid and probably Healing, too.


    In my IC post, I used <hr> to draw a vertical line. Could it be something else?

    EDITED to add: Here's my post, with [code] blocks around it:

    quote:
    Grimm steps towards the sword weilder, and as he does so, begins swinging his axe in an upward arc, attempting to cleave the beastman in twain. He yowls and hollers as his axe strikes home, slashing against his opponent's left leg<sup><Orange>1</sup></Orange>.

    Grimm then settles his axe in his hands, and waits for the beastmen's response.<hr><Orange><Small>OOC:
    <sup>1</sup>Grimm uses 1AP to attack the sword weilding Beastman.
          Glorin Grimmarson rolled 49 using 1d100.  Grimm attack with Slayer style A hit.
          In the left leg: Today: Glorin Grimmarson rolled 6 using 1d20.  Grimm hit location for battleaxe strike.
          For 8 total damage: Today: Glorin Grimmarson rolled 8 using 1d8+1.  Grimm battleaxe damage.

    Note: if attacked, Grimm will use 1AP to attempt to parry the attack. Feel free to roll the parry as needed.
    </Orange></Small>


    EDITED again to further add: Glorin's Initiative Bonus is 10. Not sure what the total value is for this combat, as I wasn't running Glorin when the combat started.
    This message was last edited by the player at 20:32, Wed 10 Jan.
    Rhuobhe
    player, 3 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 10 Jan 2024
    at 21:31
    • msg #167

    Re: OOC Chat

    Gimp them filthy Beast-things, yes yes! ;)
    Ludwig Wohlschuh
    player, 75 posts
    Human, Ostermark
    Pit Fighter
    Thu 11 Jan 2024
    at 05:38
    • msg #168

    Re: OOC Chat

    Glorin, thanks for checking.
    Weird.
    Probably something with new site layout, dunno.
    Will have to observe this and maybe contact Jase...
    As for Initiative it perhaps was never rolled ? Beating that 19 with armor on is a challenge anyway.

    Rhuobhe: don't mind the rolls too much. I have commented way above already: none have really rolled especially well. If you compare with Point-Buy it's probably a lot better than you might think at the moment.
    I think going with fixed number of APs instead of dependency on Dex and Int is the best decision our GM has made at the start of the game :D.
    This message was last edited by the player at 05:48, Thu 11 Jan.
    Rhuobhe
    player, 4 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Thu 11 Jan 2024
    at 18:45
    • msg #169

    Re: OOC Chat

    I understand Ludwig. But, to be utterly honest, I was merely feeling funny because of how my backstory, that I joked about to GM, fit those same statistics.

    Low CHA and INT. It fits an idiot who can't take a hint and seemingly have problems with learning magic. :)

    And remaining stats of my guy are at worst, average, so no real rancor against RNGesus here.
    GM
    GM, 71 posts
    Fri 12 Jan 2024
    at 02:27
    • msg #170

    Re: OOC Chat

    Ludwig Wohlschuh:
    Hmm.
    I must be completely off then?


    Overall order of events is more or less correct, but the "maneuver/exploit cover" that Gertrude and Ludwig did was a reaction that took place on 19.  It still cost 1AP to be able to react but did not take up G's or L's turns, so they can take their own actions on 18 and 14 respectively.  For Gertrude that's the failed attack that you posted in IC; for Ludwig I'm guessing that would be the delay action?  Or do you want to change it now that I've clarified the discrepancy?

    Aldwin - you didn't specify which one you were aiming at, so I rolled for it and determined that you hit the one with the club that was going for Grimm.  It doesn't defend, so you can choose one special effect to go with your attack.

    Grimm - the beastman with the sword attempts to parry, and...
      GM, for the NPC beastman, rolled 85 using 1d100.  parry (64) vs Glorin.
    ...fails.  You can also choose one special effect to add to your attack.

    Once Aldwin and Grimm choose their special effects I'll apply damage, and then we'll be at the beastmen's turn in cycle 2.  The one with the sword has used up his AP for this round since he tried to parry, but the other three each still have 1AP remaining.
    GM
    GM, 72 posts
    Fri 12 Jan 2024
    at 02:30
    • msg #171

    Re: OOC Chat

    Ludwig Wohlschuh:
    Rhuobhe, Milas is a barber surgeon and thus very likely has good First Aid and probably Healing, too.


    I haven't heard from Milas in a while, so I'm afraid he's probably out.  Rhuobhe, if you want to reassign some of your skill points in light of that information you can do so (we can talk about it in the private thread if you prefer).
    Glorin Grimmarson
    player, 26 posts
    Fri 12 Jan 2024
    at 05:00
    • msg #172

    Re: OOC Chat

    I'd choose Press Advantage against the sword weilder, keeping him from defending further (if I understand the rules correctly, which I honestly may not!).

    Do I need to change my IC post? Or is this OOC notice good enough?
    Ludwig Wohlschuh
    player, 76 posts
    Human, Ostermark
    Pit Fighter
    Fri 12 Jan 2024
    at 05:57
    • msg #173

    Re: OOC Chat

    Ah, many thanks for the clarification.

    Only 'dilemma' I now have is your revelation that they have 2 APs :D.
    Ludwig never fought beastmen before (a background decision) so he would have no chance to know.

    Ludwig cannot defend (with net) against the club due to reach, he needs either ball'n'chain or unarmed to parry (or Evade, of course). He'll keep his head warded though, so he'll trust in the other options.

    Yes, he delays for a beastman's attack and reacts:
    Parries the spear with net.
    Parries the club with Street Brawler (which we now know will not happen as it has already spent its 2nd AP to close range, yes? edit: you state above that only sword wielder has spent his 2nd AP ???)
    That'll be my 2nd AP then and the 93 roll, so fail regardless.


    Ludwig Delays with trigger of an attack as his proactive action
    This message was last edited by the player at 06:14, Fri 12 Jan.
    GM
    GM, 73 posts
    Sat 13 Jan 2024
    at 00:33
    • msg #174

    Re: OOC Chat

    Glorin Grimmarson:
    I'd choose Press Advantage against the sword weilder, keeping him from defending further (if I understand the rules correctly, which I honestly may not!).

    Do I need to change my IC post? Or is this OOC notice good enough?


    Posting here works just fine.  In the future you can include special effects in your IC posts together with attack and defense rolls, if you already know what you intend to pick.  You don't have to, but the option is there.

    Press Advantage means that the target is not allowed to attack on their next turn, the narrative assumption (as described in the rulebook) being that your attacks are forceful enough that they are pressured to focus entirely on defense.  That said, it does specify that this effect only works on targets who care about defending themselves in the first place.  This beastman does, but be aware that in the future you might encounter other enemies that don't (that seems like the kind of thing that Chaos brain rot could do).  Of course, you won't always know in advance which ones do or don't care...
    Glorin Grimmarson
    player, 27 posts
    Sat 13 Jan 2024
    at 03:07
    • msg #175

    Re: OOC Chat

    Thanks for the information!
    Ludwig Wohlschuh
    player, 77 posts
    Human, Ostermark
    Pit Fighter
    Sat 13 Jan 2024
    at 09:40
    • msg #176

    Re: OOC Chat

    Aldwin,
    Circumvent Cover is not applicable at the moment
    Duck Back not applicable at the moment
    Disarm might be a good choice against the club wielder, as Size difference is negligible.
    Impale is always good, especially as it will make the beastman less effective because of the arrow stuck in it.
    Marksman makes no sense, they don't wear armour
    Overpenetration not applicable
    Pin Down typically only applies to modern weapons, GM decision.
    Rapid Reload is nice if you intend to keep shooting.

    Hope this helps.
    Cheeers
    Aldwin Moonshadow
    player, 42 posts
    Elven Scout
    Sat 13 Jan 2024
    at 14:40
    • msg #177

    Re: OOC Chat

    So is the first on I hit not already Impaled.  Is'nt that the effect of the weapon?  Or does that have to be called out.  Seems like if you pounded a long bow into someone it would automatically impale it.
    Ludwig Wohlschuh
    player, 78 posts
    Human, Ostermark
    Pit Fighter
    Sat 13 Jan 2024
    at 15:26
    • msg #178

    Re: OOC Chat

    You only get a special effect if you have a better success than your foe, the mechanic being called Differential Rolls.

    There is nothing automatic about it, specific weapons allow some specific effects to be chosen.
    E.g. a mace can Bash, a spear can Impale. And no, a longbow cannot Bash, just as a mace cannot Impale.
    Many special effects are independent of weapon used and a lot more choices are available in melee in comparison to ranged combat.

    Since arrows, sling bullets, quarrels,... can only be parried with shields or evaded (which leaves you prone) ranged weapons often generate special effects (since not to parry or evade counts as a failure, the differential is minimum 1, i.e. one special effect). And you have to specify that. For your long bow Impale is an option but not a must and not a default either.

    So yeah, you do need to specify which specific effect(s) you want to apply if you generate one.

    Also, these special effects normaly need to be called before you roll damage and location.

    So is Impale your choice?
    You already rolled an 8 on 1d8, so a second damage die (to pick the higher) is not going to make a change. It will cause an increase of difficulty for the beastman until he removes the arrow, i.e. he now has -20 to his rolls.

    It's a fair guess, that 8 damage (same with Glorin's attack by the way) to a leg might already cause a Serious Wound (reduce that location's HP to 0 or less) so opposed Endurance rolls (vs your 34 or Glorin's 49 respectively) would be called for. Failing those will have the beastman fall down, prone, effectively out of combat.
    Awesome.
    GM
    GM, 74 posts
    Sat 13 Jan 2024
    at 16:35
    • msg #179

    Re: OOC Chat

    Ludwig's summary pretty much covers everything, I'm just going to add that while the official rule is that you pick effects before you roll damage, I'm not going to be a stickler about it here.  It's a slow enough format already without the extra waiting to see whether or not the opponent had a successful parry to then see how many effects you get and decide which one(s), and only roll location and damage after that.  I suppose it's possible that this could lead to occasional metagame abuse, but I'm going to put that aside under "we're all relatively mature people here to roll virtual dice and tell an interesting story that occasionally involves severed limbs and Pythonesque blood fountains, and if anyone feels the need to cheat while doing this then we should talk privately about that."

    For now, Aldwin, rest assured that you have significantly injured one of the beastmen, and take your pick of what extra benefit you get with said injury - the beastman is losing a bunch of hit points and getting something else to worry about.

    As for Ludwig's commentary on specific special effect options, I'm going to offer my own thoughts - some just opinion, some GM rulings that are relevant here:
    Duck Back - yes it's applicable.  You're in the forest, it's a safe bet that there's a decent tree within a few feet of you, you may choose to take cover behind said tree as your special effect.
    Marksman - avoiding armor is one reason to choose this effect; another is the expectation that a different hit location is going to affect the target differently.  In this case, you could choose to use this effect to move your hit from the leg to the abdomen.  In terms of game mechanics, the difference is that a Serious Wound to the leg means that he drops to the ground and can't use that leg anymore, and a Serious Wound to the abdomen means that he risks going unconscious altogether.  That said, I will show my hand a bit and let you guys know that I am using some of the underling rules here (modified by how I think beastmen would really behave), so hit location is going to be less important for the ones that aren't the leader of this group.
    Pin Down - I agree that the mental image that this feels more like suppression fire from a machine gun, but I will allow it here in situations where the target could reasonable believe that more incoming fire is imminent, and that they should care about it.  I don't think that's the case right now, so don't use this effect for your current shot, but there could be situations in the future where it's a valid option.
    Aldwin Moonshadow
    player, 43 posts
    Elven Scout
    Sun 14 Jan 2024
    at 02:06
    • msg #180

    Re: OOC Chat

    I will just go with the impale.  Still not getting all this extra stuff.  Beastman is disabled with leg hit so I'm planning to leave him.  He was shot at range so not near me.

    Plan to switch to shield and spear and engage some of the others to help.
    This message was last edited by the player at 13:33, Sun 14 Jan.
    Rhuobhe
    player, 5 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 14 Jan 2024
    at 07:18
    • msg #181

    Re: OOC Chat

    Good luck! Disabling the leg of the Beastman is good enough, in my opinion. You can retreat and leave the evil NPC to bleed out.
    GM
    GM, 76 posts
    Sun 14 Jan 2024
    at 15:25
    • msg #182

    Re: OOC Chat

    Things got a little muddy there, but this should be where we are now with initiative:

    Round 1, Ludwig still has 1AP remaining (since you didn't have to worry about reacting to the clubber)
    Round 2 starts with Aldwin completing his weapon swap
    -then the beastmen will have their turn
    -then all PCs will act

    For right now, everyone can post intended reactions for when the beastmen act (and of course Ludwig can post his remaining action for round 1).  Unless you say otherwise, I'm going to assume that anyone who is attacked does want to parry.  Once we're clear on likely reactions then I will post the beastmen's turn, and then we'll continue from there.
    Glorin Grimmarson
    player, 29 posts
    Sun 14 Jan 2024
    at 16:23
    • msg #183

    Re: OOC Chat

    So, yes, Grimm will save all his AP for parrying any incoming attacks.

    So I make sure I'm following the rules, can you check my understanding below? NOTE I do NOT want anything re done or re rolled, I only seek to understand the rules, and how we are applying them.

    Grimm started with 3 AP.

    He uesed 1AP to attack Sword beastman.

    He has 2AP left. He is going to reserve those for parrying. He could parry up to 2 attacks.

    If I gotten anything wrong, please let me know!
    Ludwig Wohlschuh
    player, 79 posts
    Human, Ostermark
    Pit Fighter
    Sun 14 Jan 2024
    at 16:34
    • msg #184

    Re: OOC Chat

    If Grimm is truly using a battleaxe it only has reach Medium, even on a two-handed use. I thought from first IC post it was a great axe.
    So between the club's reach of Short and the battleaxe's Medium there is no need for any Change Range.
    And attempting to prevent a Change Range (both options) does cost an AP, i.e. Grimm would have been required to spend one.
    Way I see it, that 55 is an Attack instead of a Change Range. At -20 for the arrow stuck in it a failure, as is Grimm's Parry (at 1AP)
    This leaves Grimmm with 1 AP to spend as the beastmen only have 2 APs

    Cannot find anything either on both opposed roll as being exactly the same but would probably presume higher skill wins?
    Interesting. Does Design Mechanism have a forum?

    As for opposed rolls both failing it runs down to rerolls or GM decision as far as I read.
    As my last AP in Round 1, Ludwig will attempt to parry the failed spear attack.
    See IC

    As for reaction to Round 2 actions.
    If the Spearman chooses Struggle to get his spear free I will oppose with Street Brawler. Admittedly I am uncertain if this requires AP expenditure from Ludwig.
    If he rather attacks with another weapon my net is being used for the pinning, so I would drop my Ward Head from my ball'n'chain to parry with it, but only if it succeeds in its attack.
    Ball'n'chain has Reach Medium, so if the foe only has a Touch option available it's two steps and I'll let it close but oppose with an attack.

    Also, since Gertrude is calling for help (and needs it, too) may we now use Passion Loyalty to Company to augment our skills?
    This message was last edited by the player at 17:20, Sun 14 Jan.
    GM
    GM, 77 posts
    Mon 15 Jan 2024
    at 00:35
    • msg #185

    Re: OOC Chat

    Ludwig Wohlschuh:
    </orange></sup>
    1. Engaged with SB01 (Spear Beastman 01) at Long Range
      Ball'n'chain to Ward Head location (free) free action
      Delay (trigger: attack by foe) proactive action
      rolled 93 using 1d100.  Combat Style (Pit Fighter) 51.
      Fail to parry.
      Cost 1 AP


    I used this for the parry against the spear guy.  Since you didn't have to spend an AP preventing the other one from closing range, you have one left over after that, which is the one I referred to in my previous post.  You can't parry again against an attack that has already passed, but I would allow you to convert the same roll to an attack that will largely have the same effect (plus 1d4 damage).

    It doesn't look clear to me in the book, but I'm thinking that it would not cost you an AP to resist your enemy's potential Struggle to free his weapon.  But I think that you would be limited to rolling a same combat style that includes the net since it's the net that has his weapon pinned.  Unless I'm picturing this all wrong.

    Loyalty to Company could augment an action that is directly going to help Gertrude, e.g. to attack the one that's attacking her.

    Grimm's weapon is indeed a great axe.  I double checked that before deciding on the beastman's action.

    Grimm - I think I might have counted wrong before.  Unless I missed something, your actions so far have been 1) intimidating the whole group, 2) attacking the one with the sword, 3) fending off the one with the club.  But I think the intimidation was your free action that I gave you before we started counting initiative, which means that you also still have one more AP for round 1.  By my understanding of the rules, you could choose to delay and use it on a reaction during the beastmen's first turn in round 2, after which you still have your full 3 AP for round 2.
    Glorin Grimmarson
    player, 30 posts
    Mon 15 Jan 2024
    at 00:47
    • msg #186

    Re: OOC Chat

    I will delay that 1 remaining AP to use it on a reaction during the beastmen's first turn in round 2, yes. And, if I need to use a second AP on a second parry on the beastmen's turn, I'll do that too.
    Ludwig Wohlschuh
    player, 82 posts
    Human, Ostermark
    Pit Fighter
    Mon 15 Jan 2024
    at 05:38
    • msg #187

    Re: OOC Chat

    Ah, yes, my bad, of course, do you the 93 roll. Sorry, forgot. Excellent.

    Okay, let's see.
    Then the 14 is indeed an attack with the net instead.
    I partly agree (will accept your ruling always of course!): yes, not use Unarmed but the original style for the struggle, but Brawn should at least be an option ?
    Would not apply it here (my Brawn is worse than the style), though.
    One could perhaps also say that the opposing struggle on Ludwig's part would remain that original 14 roll? Just brainstorming, though, that original roll approach does not smell right after reading the Grappling rules.
    I think costing an AP to maintain the struggle on my part, too, is the best approach. Looks awfully powerful otherwise?

    Ouch, a great axe does incredibly more damage than a battleaxe. 2d6+2 vs 1d8+1

    Awesome.

    I will edit, adjust IC and add damage and location.

    quote:
    By my understanding of the rules, you could choose to delay and use it on a reaction during the beastmen's first turn in round 2, after which you still have your full 3 AP for round 2.
    I don't think it is possible to transfer APs to the next round.

    Core, p.91:
    If the delayed action is not taken before the character’s next turn (on the following cycle), then the character is considered to have Dithered, and the Action Point is lost.
    Ah, so with Delay it is possible.
    However, Grimm, I strongly suggest to attack instead as the beastman cannot oppose and thus you get a Special Effect... Just like Ludwig did just right now.
    This message was last edited by the player at 05:48, Mon 15 Jan.
    GM
    GM, 78 posts
    Mon 15 Jan 2024
    at 12:51
    • msg #188

    Re: OOC Chat

    Ludwig Wohlschuh:
    I partly agree (will accept your ruling always of course!): yes, not use Unarmed but the original style for the struggle, but Brawn should at least be an option ?
    Would not apply it here (my Brawn is worse than the style), though.


    I have a little trouble seeing how Brawn would apply with a net specifically.  The book describes Pin Weapon as "using his body or positioning to hold [the weapon] in place."  In my mind that completely makes sense for Brawn to be the skill you would use to keep your opponent pinned, but it's also not how I see it working with a net - my understanding is that the weapon is pinned because it's tangled up in the net, not because you're pressing it down.  Of course it's also possible that I misunderstand how gladiators' nets are used...
    OTOH I just spotted that Entangle requires an opposed roll of Brawn to break free, so I guess if that's the rule then it's only fair to apply it to Pin Weapon as well.

    quote:
    One could perhaps also say that the opposing struggle on Ludwig's part would remain that original 14 roll? Just brainstorming, though, that original roll approach does not smell right after reading the Grappling rules.


    I see maintaining a grapple as a more active process.  But Entangle doesn't go by original attack roll either, and in my mind it's a much closer comparison.

    quote:
    I think costing an AP to maintain the struggle on my part, too, is the best approach. Looks awfully powerful otherwise?


    As far as I can see, none of the similar situations (grapple, entangle, etc) require spending an AP to oppose the escape attempt.  I'm inclined to leave it as is for now, but if it ends up feeling like a cheap exploit in practice and making combat less fun then we can change that.
    Ludwig Wohlschuh
    player, 83 posts
    Human, Ostermark
    Pit Fighter
    Mon 15 Jan 2024
    at 15:21
    • msg #189

    Re: OOC Chat

    I agree.
    And the Struggle action does indeed mention those examples. It makes sense to have that mechanic also on Entangle.

    On hindsight, the net is a complicated thing, lol.
    If we don't survive (right it looks a lot better than I thought it would) I would probably not make another pit fighter :D
    Rhuobhe
    player, 6 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Mon 15 Jan 2024
    at 16:40
    • msg #190

    Re: OOC Chat

    Pit Fighter? Like those Roman Gladiators with trident and net?

    It's nice thing in a duel, but in a sloppy mass-combat like with a Beastmen raiders, not so good like spear and shield if you ask me. :)
    Ludwig Wohlschuh
    player, 84 posts
    Human, Ostermark
    Pit Fighter
    Mon 15 Jan 2024
    at 16:49
    • msg #191

    Re: OOC Chat

    In reply to Rhuobhe (msg # 190):

    Nah, Ludwig is not a glorious gladiator but the dirty nasty 'fight clubs' in the shady sides of towns.
    Fist fights against other humanoids or animals.
    Later weapon training with ball'n'chain, shortsword and net.

    Yeah, "next time" definitely with a combat style to include a shield.
    Didn't want to play a soldier, though or temple guard or mercenary. I become a merc, see, not start out as one.
    Well, that was the conceptual idea anyway :).
    I actually did pick up Light Infantry, but it is at such low percentile that it was truly only for fluff sake.
    GM
    GM, 79 posts
    Mon 15 Jan 2024
    at 23:18
    • msg #192

    Re: OOC Chat

    Aldwin - Mythras rules are persnickety about moving and attacking being separate actions, so it would be 1 AP to reach them from across the road, then the beastmen get their turn, then your second AP to attack.  Charging is an option, but it requires "at least one full combat round of movement at running or sprinting speed" to set it up (which seems a little excessive to me, but that's the rule as written).  The effect of charging is that your attack roll is one level harder, and your damage bonus increases by one step if you hit - in your case, from +0 to +1d2.

    The more I think about it, the more this feels really weak - using up an entire round just to move, and taking a -20 to your attack roll when you do finally close, just for the chance of rolling an extra 1-2 damage compared to what you would normally get.  Not to mention the chance for your opponent to hit you first if they have a long enough weapon.  I'm not going to change anything yet but I'm definitely going to check around the forums and see what people say.  You guys have any opinions about this?

    Anyway, back to Aldwin's move - are you okay with this?  First action to move into position, spear means that you can reach the one with the club but it can't reach you back, then second action (when your turn comes around again) to actually hit it (you can keep the roll you already made).
    Aldwin Moonshadow
    player, 46 posts
    Elven Scout
    Tue 16 Jan 2024
    at 00:51
    • msg #193

    Re: OOC Chat

    That is fine. Ap to move, 1 to attack ans save 1 for parry.
    Ludwig Wohlschuh
    player, 85 posts
    Human, Ostermark
    Pit Fighter
    Tue 16 Jan 2024
    at 05:53
    • msg #194

    Re: OOC Chat

    On Charge, don't forget that the size of your attack also increaes one step.
    I think that is perhaps the most important thing there as it might allow you to overcome a parry.
    E.g. if Aldwin attacks normally his size is M. All our foes' weapons are also size M, so if they succeed on their parry, damage is completed negated. On a charge, though, Aldwin's spear becomes large and thus a parry would only reduce half the damage.
    It makes a difference if fighting against shield bearers.

    Btw, I assume we are rounding from the attacker's point of view? In Mythras one always rounds up, unless specified otherwise (e.g. running speed increase from Athletics).
    If Aldwin were to charge and does 7 damage...
    a) Aldwin's damage is halfed, so 3.5 rounded to 4, so 4 damage OR
    b) Foe parries half the damage, i.e. also 3.5 rounded to 4, thus Aldwin does 7-4=3 damage.

    In Classic Fantasy Imperative, advertised as 'these are the rules the authors use in their own games' they have adjusted the Charge of Mythras a bit, it is now a simple proactive action to take, i.e. not Move+Attack
    quote:
    The Charge Action allows a character to move into engagement range at running or sprinting speed, using the momentum of the charge to make a more forceful melee attack.

    and
    quote:
    The Charge Action is the act of moving quickly to increase the force and impact of an attack. A charge requires the attacker to choose a Charge Action, moving at either a Running or Sprint gait. If this brings them into contact with their opponent, they must stop there and conduct the Attack Action, as modified for the charge. There is no minimum distance that must be covered before a charge can take place, as the distance moved is less a factor than the momentum achieved. Hence running or sprinting. While charging, the attack roll suffers a Difficulty Grade of Hard. In return the charge increases the Size of the attacking weapon by one step and a bipedal attacker’s Damage Modifier by one step; or two steps if a quadruped (or more legs). Riding characters may substitute their Damage Modifier for that of their mount instead. The final position of the charging character depends on the result of the exchange and whether the attacker wishes to stop or continue sweeping past, immediately breaking engagement. Rather than Parrying or Evading, the recipient of a charge can simultaneously counterattack the charging attacker instead. In this case the wielder of the longer weapon strikes f irst. If the weapon can be set to receive a charge (such as a spear), the recipient may use the Damage Modifier of the charger instead of his own.

    Essentially it is dropping that weird 'run/sprint a whole round before impact'.
    That speed requirement of run/sprint becomes relevant when encumbered or fatigued as the distance is shorter or you  ight not even be allowed to run at all if overloaded.

    Apart from that, Mythras is indeed unfortunately murky on moving in combat.
    I read it as: as long as your foes are within your normal Move you do not need to spend a separate action to both move and then attack.
    But since we had the beastmen expend a move earlier we better stick to that.
    I do expect though that Ludwig would actually not have to spend a move to attack the club wielder at Gertrude, they are standing close. However, to reach Grimm, who explicitely did not take cover behind the tree, a move needs to be made.
    As for Aldwin, yeah, I also imagined he is a bit further away from the melee.

    My 50 pence
    This message was last edited by the player at 05:58, Tue 16 Jan.
    Rhuobhe
    player, 7 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 16 Jan 2024
    at 16:10
    • msg #195

    Re: OOC Chat

    Okay, my guy is ready to go. :)

    With that said? He's a somewhat defensive fighter. If you guys are familiar with Warhammer:TotalWar games, think Wood Elf Glade Guard with Shield. Lightly armored, skirmishing type who hides behind a shield while poking holes with a spear.

    Basically elf variant of town militia. ^^

    But my  guy also knows a Petty Magic spell that is equivalent to applied bandaging. Sort like First Aid done right, but no healing involved in not-Light injuries (outside of stabilizing the worse injury so it can heal later). And sorry but rules on Mana Regen are such that I'll likely try to not cast any magic unless we are, as a team, in the shitter or safe and recovering.

    It'll take us, the Players, a lot of XP to make our little dudes into Hero Units. I can't wait.
    Ludwig Wohlschuh
    player, 86 posts
    Human, Ostermark
    Pit Fighter
    Tue 16 Jan 2024
    at 16:25
    • msg #196

    Re: OOC Chat

    Actually the MP regen is set quite high.
    So, you did not go Sorcerer then? Must have misunderstood earlier notes.

    Anyway, do we gave reasonable First Aid along our group? I only have 31. Anyone picked Healing ?
    Or must we put all our hope on our Elf?
    Aldwin Moonshadow
    player, 47 posts
    Elven Scout
    Tue 16 Jan 2024
    at 16:32
    • msg #197

    Re: OOC Chat

    Aldwin put several points in Healing and First Aid.  Will at the first opportunity learn some form of Folk Magic to heal.  Will help us in a pinch but not sure how the Magic feedback will work.  Not planning to use that anytime soon.  Still trying to figure this Combat system out.  Seems like a lot more than what the 1st edition Warhammer was.
    Rhuobhe
    player, 8 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 16 Jan 2024
    at 16:48
    • msg #198

    Re: OOC Chat

    We have daily MP regeneration. It means that my dude can regain like ~5 MP per day. While having 14 as his maximum.

    That makes, at least me, think that ... magic is a panic-button on healing. Especially if you have just "Cantrips" that stop bleeding out. It's faster than Heal Skill or First Aid Skill.

    As for learning magic? My guy will gladly help, everyone. The more of us can stop another from dying ... the better the odds.

    It's Warhammer verse. Skaven are under every town and all forests are full of Beastmen and Greenskins. :P

    EDIT: And you have 30% chance to stop people from dying ! I have only 22% First Aid.
    This message was last edited by the player at 16:50, Tue 16 Jan.
    Glorin Grimmarson
    player, 31 posts
    Tue 16 Jan 2024
    at 16:57
    • msg #199

    Re: OOC Chat

    Gimm has a 20 on first aid. No training in first aid/healing. And no healing supplies (currently, at least).
    Aldwin Moonshadow
    player, 48 posts
    Elven Scout
    Tue 16 Jan 2024
    at 18:22
    • msg #200

    Re: OOC Chat

    Aldwin has 57 in Healing and same in First Aid.  i kind of skimped on everything else but combat because I knew how deadly the game is.
    Rhuobhe
    player, 9 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 16 Jan 2024
    at 20:20
    • msg #201

    Re: OOC Chat

    Aldwin Moonshadow:
    Aldwin has 57 in Healing and same in First Aid.  i kind of skimped on everything else but combat because I knew how deadly the game is.

    It reminds me of GURPS, and there once you are skilled enough ... and remain cautious, combat stops being super-deadly. Becomes just deadly.
    Pity we live in Warhammer, no? Combat is inevitable and full of nasty stuff.

    Did you knew that Goblins cover their pointy sticks, and arrows, with shit in Warhammer? :)

    And we have any real damage-reducing statistics, except a tiny spell my dude have. Wich works on Single Hit Location, and reduces damage from one hit by d3 ... I dunno if I will ever use it.^^

    EDIT: I forgot about the point I was trying to make.
    How we should treat combat? Not like D&D combat wich is downright ... safe, in comparison. We should treat it as something where if we don't cheat like Skaven, we are suicidal. Using environment to our advantage? Yes. Stabbing enemy in the leg and running, so they bleed to death with disabling injury to the leg? Yes.

    And of course, if we can, double-tapping foes. Sadly, we can't afford mercy or luck to save our enemies.
    This message was last edited by the player at 20:22, Tue 16 Jan.
    Glorin Grimmarson
    player, 32 posts
    Tue 16 Jan 2024
    at 21:41
    • msg #202

    Re: OOC Chat

    I agree with all that.

    And yet, I'm currently protraying a suicidal dwarf.

    I have thoughts about migrating Grimms personality a bit over time.

    But currently, I'm aiming to have him live up to the Trollslayer ethos - at least for a bit.
    Rhuobhe
    player, 10 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 17 Jan 2024
    at 00:23
    • msg #203

    Re: OOC Chat

    Dwarves take their grudges very seriously, despite ... often ridiculous reasoning behind them.

    In human terms? Dwarves are so fucking petty. And prone to rash decision ... they will stubbornly stick with forever. As for your Slayer, do you have some rough goal for him? As a Player?

    For example, I played a Slayer once, but it dragged my party into fun, if short, campaign revolving around a lot of ultraviolence. Take note that it was in Warhammer RPG ruleset that is so much less deadly than Mythras or GURPS are.

    Thing I remember was that for some silly reason dice gave me the highest Initiative possible for a dwarf. And I randomly rolled the Skill that increased it further. GM after my character's rather mindless, and kinds unimpressive from perspective of time, death talked with me about why it was silly.

    So if you don't mind I would like to give you some ideas about how to make difference for your character.

    Why he become a Slayer? What kind of secret shame drives him onwards so?
    What he imagines as his ideal death?
    What You, the Player, would wish for your guy to accomplish ... while seeking that ideal death?

    Helps in finding reasonable motivations for behaviors. I did so with my Rhuobhe. He have Dwarf-like grudge ... that he won't decide as settled as long as one Beastman lives in Empire's forests. :)

    Nighty guys!
    Ludwig Wohlschuh
    player, 87 posts
    Human, Ostermark
    Pit Fighter
    Wed 17 Jan 2024
    at 06:17
    • msg #204

    Re: OOC Chat

    GURPS, yet another system that does not get enough 'love' here on RPoL.

    I wished I had the time to join diverse VTT Platforms (there is an quite some dedication for GURPS on FoundryVTT) for roleplay but truth simply is: forum-based is for my situation the only manageable option I have to indulge in this hobby.
    Unfortunately, typically, forum-based is too anonymous so that dedication of player-base is often not strong enough to really complete campaigns. Few games here reach 5000 posts and more.

    Oh well.

    So where were we?
    Aldwin is tearing into the club wielder threatening Gertrude.

    Grimm, do you stick to the decision of Delay rather than Attack for your 3rd of Round 1?

    Gertrude will keep up her warding, also use her hammer for warding for right leg and hope to be able to withdraw. However, also no percentiles put into Evade, so I am lost how to be able to retreat.
    Edit: one more AP than the foe, hurray, she can retreat end of round
    Since the club has reach short she can use Unarmed for any parries that might come about.

    Ludwig as outlined somewhere above.

    Rhuobhe... not with us IC yet
    This message was last edited by the player at 06:51, Wed 17 Jan.
    GM
    GM, 80 posts
    Thu 18 Jan 2024
    at 00:36
    • msg #205

    Re: OOC Chat

    Work is a little on the busier side this week, so that's less time I have for posting and less brainpower for thinking through tricky rules questions.  With that said, I will try to answer what questions I've missed here...

    Charging - Since Aldwin already confirmed actions for this round, I'm going to stick with that for now, and maybe make a different ruling about charging later on.

    Also, on a recommendation from another forum, I just downloaded Classic Fantasy Imperative today.  When I have time to read it I might change some of the rules for this campaign based on what's there.  I don't know how far it goes with making combat more survivable (which I assume is one of the goals for a product that looks like "how to run D&D in Mythras), but since this is Warhammer and not D&D I want to make sure things stay sufficiently dangerous.  Sticking at least somewhat close to what Rhuobhe describes (though I don't plan on rolling for effects of shit-covered weapons at least).

    Movement more generally - Ludwig, I think you might be right that I was being overly strict about movement requirements.  Also for later review.  For the record, I had understood the setup as Aldwin being on the other side of the road from the rest of you, so it did require some movement for him to reach Gertrude (Aldwin, did I get that wrong?)

    Healing - this was mainly going to be Milas's shtick :(

    Rounding - if it's ever ambiguous, round in the players' favor.

    Magic points - I don't think I actually said anything anywhere about what refresh rate we're using, but I guess I should now.  I think 1 MP per hour is a good rate (and still more limited than WFRP 2e's system of "cast all the spells you want as long as you don't fuck up").  Fluctuations in the winds of magic might affect that, of course, but assume it's 1/hr unless I say otherwise.  I'll update the Rules Reference thread.
    And in case it comes up, I kind of like the option of burning Fatigue for extra magic points (p117 of the core book) if you run out, though I would say you only get to do this once until you can get back up to full again.  What do you all think, does that feel to you like it fits the setting?

    Casters in the group - we've had one or two that got at least part of the way into char gen and then had to drop before they could be active in the game.  Right now it's just Rhuobhe.  I've had one more RTJ for a possible wizard but not confirmed yet.  And that brings me to...

    Updating the cast - my plan right now is to keep puppet-Gertrude until the end of this fight, then swap her out with Rhuobhe and pretend he's been here all along.  And if the other player does join in for real, pretend for them too.  Is that okay with everyone or am I pushing too hard on the suspension of disbelief?

    ------------

    Okay, I think that's everything.  IC update within the next hour...
    This message was last edited by the GM at 01:50, Thu 18 Jan.
    Aldwin Moonshadow
    player, 49 posts
    Elven Scout
    Thu 18 Jan 2024
    at 02:46
    • msg #206

    Re: OOC Chat

    You are correct with my positioning across the road and my intent to attack from behind.


    What is the penalty for a fumble??  99%
    This message was last edited by the player at 02:56, Thu 18 Jan.
    Rhuobhe
    player, 11 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Thu 18 Jan 2024
    at 04:47
    • msg #207

    Re: OOC Chat

    In reply to Aldwin Moonshadow (msg # 206):

    I hate waking up too early! :)

    Fumble? In Mythras and Warhammer it's probably something as fun as Curse of Tzeentech for mishaps with magic. So ... pain, dude. Pain.


    GM I do so have some proposals of using Luck points in similar way that in Warhammer RPG people use Fate Points. And bonus recover method for Luck Spent.

    On the magic, I always saw the Color Magic, that uses the Winds Channeling Skills, as different from dude choking up his personal reserves to cast spell or two.

    "Luck Usage" - Two main methods. One is temporarily Spending Luck points to be lucky, similar to how Mythras handles it. Rerolling a roll, for example, once. Or minimizing the damage from enemy attack. Bam it's bad luck for them, yeah. As fuel for some special spells.

    How to recover it during gameplay? Waking up next day, alive ... you may do a Willpower check at Difficulty set by GM. Success restores 1 Luck. Critical Success restores all luck spent. Failure restores no luck. Fumble, the critical fail, makes you lose one more point of luck who's a fickle lady.

    The second use of Luck is the permanent burning of Luck Points. You burn it? You permanently lose a luck point. It's a sacrifice to the heartless RNGesus to bribe the Fate in character's favor. That permanently reduces the maximum Luck Points character have.
    Example 1: Our Trollslayer wants to die fighting a troll, but our characters to be spared since it's a super-monster who'll eat us alive after him. So he burns Luck Point to alter the outcome of the combat, his inevitable death, in a way that gave him Gandalf's Last Stand. He fell into a endless hole with the Troll as the bridge they fought on conveniently broke. Party is saved, Trollslayer met a noble death. Troll isn't a danger anymore.
    Example 2: Our Rhuobhe was stabbed by a bandit in the gut. But unfortunately I, Player, failed his willpower roll for a last-time hurrah casting to prevent bleeding out. Despite spending Luck on the re-roll! RNGesus was so thirsty for my character's blood. I decided to burn Rhuobhe's Luck point and after combat that our party luckily won, people check my guy if he lives ... and noticed that he's just looking dead since torch fell on his body and accidentally cauterized the injury. Rhuobhe will live, with some care, lucky elf he.

    And that isn't a invitation for Players to cheat. It's a chance for Players to have a limited ability for averting fate dictated by RNGesus. After all our Characters are heroes-in-the-making.

    "Magic" - How fit the Channeling into Mythras paradigm? Simply, to let magicians regain MP faster than daily regeneration. Meditation. A Skill for magic used for regaining magic. Changed the MP restoration calculus from daily to quickier one. One session of meditation takes two hours and is exhausting like fitness workout. And is an equivalent to a day's worth of MP regeneration.

    Skaven wizards eat Warpstone shards for that.


    That was for personal MP of a Warhammer wizard. Using Color Magic? Well ... using battle magic Fireball spell, you are pooped after setting a small group of foes on fire. As a magical master! With Color Magic it's doable for a relatively well trained novice to use same Fireball to fry a bigger group.

    How I see it: One dude spent a lot of his personal energy to throw balls of flames on people. Second dude Channeled Red Wind into the spell, overcharging it into a explosion akin to D&D version of the Fireball, so he supplemented all that firepower not from personal reserve but by relatively minor risk of being Warp-Taken or summoning Daemons by accident. :P
    This message was last edited by the player at 04:52, Thu 18 Jan.
    Ludwig Wohlschuh
    player, 88 posts
    Human, Ostermark
    Pit Fighter
    Thu 18 Jan 2024
    at 05:34
    • msg #208

    Re: OOC Chat

    Admittedly I 'cringe' at those proposals, Rhuobhe.

    GM you set MP recovery at 10% of highest magic skill in your original house rules thread: link to a message in this game
    Which goes a long way in the direction of 'magic rich'. Glorantha is magic rich, Old World most def is not. Imho.
    Magic in Old World is rare and dangerous, it is Chaos.
    At 1 MP per hour this game might quickly get a completely different spin.
    I certainly would strife to put on some Theism... only 6 EXP rolls away, though :).

    Luck Points, why not start out with RAW? They are already quite powerful, as always with those points the issue is: when do they revover. Daily again makes this game a lot more heroic/epic rather than ususal grim dark of the Old World. It would dramatically increase survivability, no doubt. Do we want that, I wonder?
    There's an interesting passage on combat pacing in the book.

    I have not truly read through CFI but yes: it is the better side of DnD. And a completely new magic system leaning on, yes, DnD. Much more intresting combat etc. I purchased it for exactly Movement rules, i.e. to check how they 'solved'the Mythras murkiness about it. It goes hand in hand with the adapted Charge rules. Essentially it is a lot easier to 'digest' that Mythras, i.e. for us old guys it's feeling comfortable, Old School with rules evolution so to speak.

    Implementing stricter rules for movement has one huge disadvantage on the GM: maps. Only natural to shout for overviews when movement becomes another tactical consideration.

    Aldwin, as for Fumble, make a tick in your charsheet on that skill. When you put an Experience Roll on that skill you get an extra increase of 1%.
    Btw, if you truly shield bash, you let down your advantage of longer reach with your spear, i.e. you get inside its reach and thus become attackable. Just saying ;)
    This message was last edited by the player at 06:15, Thu 18 Jan.
    Ludwig Wohlschuh
    player, 90 posts
    Human, Ostermark
    Pit Fighter
    Thu 18 Jan 2024
    at 08:12
    • msg #209

    Re: OOC Chat

    Movement4
     RunningSprint
     no armourlight leather armor
    Armor Penalty -3
    heavy leather armor
    Armor Penalty -4
    no armourlight leather armor
    Armor Penalty -3
    heavy leather armor
    Armor Penalty -4
    Athletics
    no encumbrance
    01-241298201716
    25-49141110252221
    50-74151211302726
    75-99171413353231
    Athletics
    burdened
    01-24632n/an/an/a
    25-49854n/an/an/a
    50-74965n/an/an/a
    75-991187n/an/an/a





    Movement6
     RunningSprint
     no armourlight leather armor
    Armor Penalty -3
    heavy leather armor
    Armor Penalty -4
    no armourlight leather armor
    Armor Penalty -3
    heavy leather armor
    Armor Penalty -4
    Athletics
    no encumbrance
    01-24181514302726
    25-49201716353231
    50-74211817403736
    75-99232019454241
    Athletics
    burdened
    01-241298n/an/an/a
    25-49141110n/an/an/a
    50-74151211n/an/an/a
    75-99171413n/an/an/a





    Movement7
     RunningSprint
     no armourlight leather armor
    Armor Penalty -3
    heavy leather armor
    Armor Penalty -4
    no armourlight leather armor
    Armor Penalty -3
    heavy leather armor
    Armor Penalty -4
    Athletics
    no encumbrance
    01-24211817353231
    25-49232019403736
    50-74242120454241
    75-99262322504746
    Athletics
    burdened
    01-24151211n/an/an/a
    25-49171413n/an/an/a
    50-74181514n/an/an/a
    75-99201716n/an/an/a

    As long as we are within Sprinting distance I humbly suggest not to bother with AP expenditure on Move actions unless it truly is only Movement and not Move+Attack
    Ludwig Wohlschuh
    player, 91 posts
    Human, Ostermark
    Pit Fighter
    Thu 18 Jan 2024
    at 09:36
    • msg #210

    Re: OOC Chat

    Gertrude has 4 HP in leg, so it would be a serious wound. Thus opposed roll of her Endurance (10) minus 20 Fatigue equals what?
    v attack (02)
    Short: leg useless, drop prone

    Nah, better not:
    Gertrude expends 1 Luck Point to enforce a re-roll on the beastman's attack...
    Rhuobhe
    player, 12 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Thu 18 Jan 2024
    at 11:00
    • msg #211

    Re: OOC Chat

    TO address the 'cringe', Ludwig. :)


    Old World not magic rich? Magic is permeating everywhere in Old World. Elf fuckery with the Winds of Magic only lessens the pressure under "daemons are comfortable" level. Magic is of the rich variety in Old World. And also unstable and dangerous, too. Mythras and D&D have very different magic. Practically static and absolutely safe, by comparision.

    In Old World a fumble during casting a spell is a certain risk to life and limb, and not for the wizard alone. Wizard risks so much worse than mere hazard to life and limb. So it is the reason behind my idea of "safer recovery of MP is the daily, while the risky one is the hourly" because I don't wanna see what 'Tzeentech Fun or critical fail for wizards' roll would cause when you try to hurry magic recovery.


    "Using Luck Points like Fate Points from Warhammer RPG" - I admit that the idea of a chance to recover spent Luck points, as a daily, is nowhere existing within Warhammer. But the standard recovery method is a mess in Play By Post style. "Recover everything" once per Play Session works differently without soda and chips to bribe GM with. ;)

    That is why, IMO, it's easier to give GM a mechanic that he or she can control slightly better on "Luck Recovery". With a chance for Players to fumble it too.


    And the Luck Burning ... there is no method to recover from it, like you can't regain Fate Points in Warhammer, so having a chance to survive better in Warhammer World is an option. Not a necessity. I remember that in one campaign my players burned trough these rapidly and then the luckiest one had to retire character due to crippling injury that he survived by RNGesus's mercy on surgery rolls. But without leg he wasn't an adventurer material anymore and rest of party was dead by then. Another campaign, with a Trollslayer, was hilariously lucky for them during the frequent combats of "Imperium in Flames" official campaign modules. Character had to be retired, a halfling, because idiot ate a visibly Warpstone laced cake. And fumbled his mutation resistance roll.

    Take not that thanks to existence of Toughness characteristic combat is less 'realistically deadly' in Warhammer. And very frequent, compared with D&D or IRL. ;)
    GM
    GM, 83 posts
    Thu 18 Jan 2024
    at 13:05
    • msg #212

    Re: OOC Chat

    Aldwin - penalty for a fumble depends on the specific skill and circumstances.  During combat, it usually means that your opponent gets an additional special effect, provided that their own roll was successful.  On the other hand, you get an automatic 1% improvement to that skill at the end of the adventure - if you've survived then you've presumably learned from your mistake.

    That said, since you already used your current action on the successful attack, the shield bash roll hasn't happened yet.  You said earlier you wanted to save your third AP for a parry so I'm going to apply that roll to your parry when it happens on the beastmen's turn.  And I guess if no one attacks you then I'll read it as you're spending your third AP on a shield bash and your fumble will kick in at that time.

    Luck - I'd rather not do the daily maybe-refresh thing, but I do like the other idea, essentially emulating burning a Fate point in WFRP.  Let's make that official.  I will add it to the House Rules thread.

    Magic - oh yeah, I forgot about Channeling (been too long since I've played proper WFRP).  I'll need to think over what I want to do with that; remind me if I haven't answered this one in a few days.

    Ludwig:
    GM you set MP recovery at 10% of highest magic skill in your original house rules thread


    D'oh, you're right, I must have skimmed right over that when I was looking for it yesterday.  I'm kind of torn now, because on one hand you're right that magic is less common in the Old World than in Glorantha or Barsaive or what have you, but on the other hand when you do have a character with magic, the only limit the rules give them is their willingness to risk the Eye of Tzeentch (okay, the minis game has other limits with the winds of magic, but I'm just focused on the RPG).

    quote:
    As long as we are within Sprinting distance I humbly suggest not to bother with AP expenditure on Move actions unless it truly is only Movement and not Move+Attack


    I will probably do this going forward.  Let's finish this fight before I make it official.
    Glorin Grimmarson
    player, 34 posts
    Thu 18 Jan 2024
    at 13:36
    • msg #213

    Re: OOC Chat

    Put Grimm's action up.

    I may still be misunderstanding how rounds are working. I think I get to use all my APs now, but I'm unsure.

    If I don't get to use all my APs right away, here's the sequence:

    1st AP spent is a swing and a miss.

    2nd AP, if applicable, is a swing and a connect on the left leg for 9 damage. If Grimm happens to score a special effect, it's press advantage again.

    3rd AP, if applicable, is to delay in preparation of paryying an attack

    If I misunderstood anything, let me know!
    Ludwig Wohlschuh
    player, 92 posts
    Human, Ostermark
    Pit Fighter
    Thu 18 Jan 2024
    at 14:10
    • msg #214

    Re: OOC Chat

    Thought I'd ask
    myself:
    Gertrude will keep up her warding, also use her hammer for warding for right leg and hope to be able to withdraw
    That beastman hits her right leg.
    It is just confirmation when exactly this warding will be in effect.
    At least theoretically she probably will have done that at the end of Round 01 (it is a free action), but I did not specifically say so.
    It's just the difference of 1 pt of damage, so no big deal. Just so I know.
    If it was in place the Ward will leave her with no damage

    rolled 97 using 1d100.  Gertrude oppose Trip attempt, Evade 22-20, i.e. 02.Right, Gertrude is prone
    Ludwig Wohlschuh
    player, 93 posts
    Human, Ostermark
    Pit Fighter
    Thu 18 Jan 2024
    at 15:11
    • msg #215

    Re: OOC Chat

    Grimm:
    I think I get to take all my actions right now, if I want, correct?
    No.

    Rounds are the increment for every combattant to use all APs respectively
    Cycles = Expenditure of each AP according to Initiative
    Reaction = Expenditure of AP outside Initiative but only as reaction to a proactive action

    R2C1
    Aldwin, with possible reactions of beastmen
    All beastmen, with possible reactions of PC
    Gertrude action with possible reaction of beastmen
    Etc
    Etc

    Right now we have gone through Aldwin's C1 and the beastmen's C1 and now it's your and Ludwig's C1
    Rhuobhe
    player, 13 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Thu 18 Jan 2024
    at 15:45
    • msg #216

    Re: OOC Chat

    Oof, this reminds me of a really math-heavy system from my country. The combat-action sequence of events, I mean. Similar lethality, too, if you compare the equivalent effects of being stabbed here and there. Though the only dice used there were D10 and D100. :)


    GM, I would propose that to not have a round of combat take weeks to months? Players should write down the "battle plan" for their characters, including necessary rolls and their purpose, then you do the NPC reactions. Should be slightly faster, even if we will have less immediate control unlike in a Tabletop session.
    Ludwig Wohlschuh
    player, 94 posts
    Human, Ostermark
    Pit Fighter
    Thu 18 Jan 2024
    at 18:21
    • msg #217

    Re: OOC Chat

    Which is exactly what I attempted to supply originally and which was quite a failure because of misunderstanding ;D

    The key to Mythras however is that combats take at most 4 rounds... and not endless whittling down of HPs
    This message was last edited by the player at 18:23, Thu 18 Jan.
    Rhuobhe
    player, 14 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Thu 18 Jan 2024
    at 21:24
    • msg #218

    Re: OOC Chat

    Understandable.

    But, despite appearances, combat was less lethal in Warhammer RPG that I played and GMed for a long time than it is in GURPS or Mythras rules I have in a PDF from here.

    On the other hand, Armor in Warhammer RPG was practically worthless unless it was something awesome, like magic armor +AP extra hard, wich usually meant "Not for player character who are chumps, not great heroes.". :)

    Saying that, about involving my guy, maybe ... if our Halfling dude is absent. Midget got eaten/kidnapped by Beastmen while the group was busy fighting. Gertrude is retiring? Maybe we could exchange her in next pit-stop of the group for my guy?

    Depending on the circumstances he could have been chasing you, trying to catch up from being held up, or traveling in the same direction.


    Aldwin? From where is your Elf if I can ask? Maybe your guy knows my elf as an introduction to the group.
    Aldwin Moonshadow
    player, 51 posts
    Elven Scout
    Thu 18 Jan 2024
    at 21:37
    • msg #219

    Re: OOC Chat

    Aldwin is from the Great Forest.  Defender of the Ways and former Elven Soldier, Defender of the Homelands.
    Rhuobhe
    player, 15 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Thu 18 Jan 2024
    at 21:56
    • msg #220

    Re: OOC Chat

    Aldwin Moonshadow:
    Aldwin is from the Great Forest.  Defender of the Ways and former Elven Soldier, Defender of the Homelands.

    So he shouldn't recognize my elf's garbs as ex-military Glade Guard, aka militiaelf, of the Laurelorn. :)
    Ludwig Wohlschuh
    player, 95 posts
    Human, Ostermark
    Pit Fighter
    Thu 18 Jan 2024
    at 22:00
    • msg #221

    Re: OOC Chat

    Yeah, 1st ed (played), 2nd ed (ppayed + GMed), totally skipped 3rd and 4th (played + GMed) is - imho - the best edition of WFRP.

    As for GURPS only very brief episodes, all of those 4th Ed.

    Mythras? Well, guess it was RuneQuest 3, Avalon Hill, not the original two eds. And all sorts of editions from then onwards.

    I think I read above from GM that Rhuobhe's intergration will be established handwave-like. Nothing speaks against a fluffy integration though, imho :D
    Ludwig Wohlschuh
    player, 96 posts
    Human, Ostermark
    Pit Fighter
    Fri 19 Jan 2024
    at 06:10
    • msg #222

    Re: OOC Chat

    Acrually, let me spend a Luck Point, too, on my attack.
    A waste [shrug]

    myself:
    Btw, if you truly shield bash, you let down your advantage of longer reach with your spear, i.e. you get inside its reach and thus become attackable. Just saying ;)
    Apologies, I now realize, Aldwin, that you perfectly know what you are doing.  I did not expect you to leave your spear impaling your foe, see. It's actually very well done.
    This message was last edited by the player at 06:21, Fri 19 Jan.
    GM
    GM, 85 posts
    Sat 20 Jan 2024
    at 13:37
    • msg #223

    Re: OOC Chat

    Rhuobhe:
    GM, I would propose that to not have a round of combat take weeks to months? Players should write down the "battle plan" for their characters, including necessary rolls and their purpose, then you do the NPC reactions. Should be slightly faster, even if we will have less immediate control unlike in a Tabletop session.


    We could potentially do something like this, with breaks if there's a radical change in the situation.  I'm not 100% sure how much time it will save, but we'll see - as it is, right now I'm finding that it takes me far longer than I'd like to write up one cycle at a time, between making the beastmen's dice rolls, looking up rules that I haven't memorized yet, and actually putting together everything that everyone has posted up to that point.  It's not a problem per se, except that it means I can only do it when I actually have that much time; if I'm running through an entire round in one post then I expect it will take longer, and so it may be a longer wait until I have the time to write it and post it.  But OTOH maybe it'll start going faster as I get more familiar with the system.  We can always try it once and then decide as a group that we do or don't like the outcome.
    Ludwig Wohlschuh
    player, 97 posts
    LPs1
    Pit Fighter
    Sat 20 Jan 2024
    at 14:49
    • msg #224

    Re: OOC Chat

    I also estimate that the effort for GM is actually higher if done in complete rounds.
    If done cycle by cycle and action by reaction the storyflow is done all by itself without GM being required to describe, check back and forth etc. I think.
    On the other hand it takes players to check a lot and regularly whether something comes up that affects them.

    It's the "pain" of forum games and rules mechanics that allow for reactions, interruptions and even adjustments of previous rolls via luck points, or fate, fortune, resolve and resilience (to name WFRP4 equivalents). Further complicated if adhering to initiative as one's attack may have become obsolete as the foe is dispatched by someone acting earlier.

    I think we just have to be patient as we all get more familiar with the mechanics as we go.

    Clearly, Gertrude's player did not see the need to invest at least some points into Endurance, Evade or Willpower, i.e. the Resistances as they are called on the charsheet. Not yet sure why Brawn is there also, maybe because of Impale to retrieve one's weapon? Whatever. I most definitely have already seen some things on Ludwig's 'build' that I would probably do differently. But then again, maybe more from mechanics' perspective than from fluff and setting. E.g. mechanically it would be easy to learn Folk Magic from any of our Elves, but this would be - imho - completely at odds with Old World. Same so about learning any magic actually, except that all higher magics take two skills.
    This message was last edited by the player at 14:52, Sat 20 Jan.
    GM
    GM, 87 posts
    Sat 20 Jan 2024
    at 15:01
    • msg #225

    Re: OOC Chat

    Yeah, Mythras puts a lot into "here are the rules to make things happen, you decide what is or isn't actually possible in your campaign."  Which, technically, is the same for all RPGs by the nature of the medium, but it seems to me to be more explicit here than something like D&D.  Or games like WFRP that are explicitly tied to a setting and are written for how that particular setting is supposed to work.

    Okay, combat stuff...

    Grimm - reactions like parrying need to have AP available to do them, but they don't have to be officially declared ahead of time.  For playing on a forum it's helpful to say something about it, like you did in your IC post, but it's not a Delay action unless you are sacrificing your turn to wait for something else.  Otherwise it's just "on my turn I will attack, and if they attack me I will spend my last AP to parry."

    I think for future combats it will be helpful (for my own organization if nothing else) to be more explicit in the post about where we are in rounds and cycles.

    And now that it is relevant, here's what happens if someone with a shorter weapon reach gets close to someone with a longer weapon reach. The quick version is that the person with the longer weapon (Grimm, in this case) cannot use it to parry attacks from the shorter weapon, and can only attack with weak moves like pommel strikes, so weapon damage is reduced to 1d3+1 and weapon size counts as two steps smaller if your opponent parries.  If you don't like that, your options would be to switch to a different weapon or spend a turn changing range (which the beastman could oppose, but that arrow in its leg will at least give you an advantage).
    Ludwig Wohlschuh
    player, 99 posts
    LPs1
    Pit Fighter
    Sat 20 Jan 2024
    at 15:09
    • msg #226

    Re: OOC Chat

    Ludwig Wohlschuh:
    Not yet sure why Brawn is there.
    lol, instant correction in the IC: to resist a Trip. Hey Grimm, 63 Brawn is plain awesome, whyever did you not help moving those stones out of the way :D
    This message was last edited by the player at 16:50, Sat 20 Jan.
    Aldwin Moonshadow
    player, 52 posts
    Elven Scout
    Sat 20 Jan 2024
    at 15:13
    • msg #227

    Re: OOC Chat

    So since this is Aldwins 1st round in actual melee combat do I start my checks from here or when I fired my first arrows?
    Rhuobhe
    player, 16 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sat 20 Jan 2024
    at 20:27
    • msg #228

    Re: OOC Chat

    Aldwin, I believe you to imply asking a question about Initiative order, yes?

    From what I read in Mythras combat. Yep, it starts for you from the moment you started shooting.

    As side-note, I fully intend to give GM writeup on my guy's plan on action. But perhaps concerns raised by my Co-Players aren't to be dismissed as wrong. Combat is indeed a messy affair.

    I think I'll just have to be explicit and to the point in combat OOC. Things will be fair this way and GM can tell me where and what I do right and what I do wrong. :)


    And as a totally different tangent. Anyone among you watched that somewhat old French movie "Brotherhood of Wolves" ? With Monica Belluci. While, as a rather pretty if dramaturgically lacking tension, movie it would be a failure. Something similar happening as an adventure would be fun.
    I remember doing something similar, but with a real werewolf, in D&D for my players.

    He he he, their faces when they faced a werewolf on 1 level, because CR is for wimps without a sense of adventure, going trough "Och, dear!" to "No, you will not pass." was truly nice memory.^^

    Heck, my Players become very creative in their approach to various challenges I created for them afterwards. If a mite too Warhammer-tier paranoid, but it isn't my fault. :P
    Glorin Grimmarson
    player, 35 posts
    Sat 20 Jan 2024
    at 21:14
    • msg #229

    Re: OOC Chat

    Ludwig Wohlschuh:
    Ludwig Wohlschuh:
    Not yet sure why Brawn is there.
    lol, instant correction in the IC: to resist a Trip. Hey Grimm, 63 Brawn is plain awesome, whyever did you not help moving those stones out of the way :D


    Well, could be I wasn't controlling the character at that point?

    Or, we could go with moving stones doesn't get the troll slayer closer to death, so why bother?

    <shrug>

    Your call!
    Ludwig Wohlschuh
    player, 101 posts
    LPs1
    Pit Fighter
    Sat 20 Jan 2024
    at 22:37
    • msg #230

    Re: OOC Chat

    In reply to Glorin Grimmarson (msg # 229):

    Lol, don't know either:D

    I think Aldwin is not referring to Initiative but to Fatigue roll?
    Aldwin Moonshadow
    player, 54 posts
    Elven Scout
    Sat 20 Jan 2024
    at 22:45
    • msg #231

    Re: OOC Chat

    Yes Fatigue.
    Ludwig Wohlschuh
    player, 102 posts
    LPs1
    Pit Fighter
    Sat 20 Jan 2024
    at 22:52
    • msg #232

    Re: OOC Chat

    Aldwin, unfortunately Ready Weapon is not a free action.
    Which reminds me: not quite clear whether readying two weapons, e.g. net+ball'n'chain or spear+shield, counts as one action or two?

    And... the Defender of the Ways combat style per Character Creation thread does not include the longsword. So it is a different style perhaps, maybe from Career or Bonus Phase? Thus only max +30pts to be allocated.

    All combat styles seems to cover three weapons. Though most times specific, e.g. shortsword, but also as group, e.g. shield or spear.
    Aldwin Moonshadow
    player, 55 posts
    Elven Scout
    Sat 20 Jan 2024
    at 22:59
    • msg #233

    Re: OOC Chat

    Thought I was told Defender of the Ways was:  Long Sword, bow and Spear
    This message was last edited by the player at 23:04, Sat 20 Jan.
    Glorin Grimmarson
    player, 36 posts
    Sat 20 Jan 2024
    at 23:45
    • msg #234

    Re: OOC Chat

    Does it matter much?

    As long as Aldwin's style has just 3 weapons, it could be a variant style. I see no advantage to Aldwin's personal style having a short sword vs. a long sword.
    Aldwin Moonshadow
    player, 56 posts
    Elven Scout
    Sun 21 Jan 2024
    at 00:37
    • msg #235

    Re: OOC Chat

    Page 87.

    Sample Combat Styles

    Evel Ranger -  Sword, Spear, Shield and Bow
    This message was last edited by the player at 00:38, Sun 21 Jan.
    GM
    GM, 88 posts
    Sun 21 Jan 2024
    at 00:42
    • msg #236

    Re: OOC Chat

    Ludwig Wohlschuh:
    Which reminds me: not quite clear whether readying two weapons, e.g. net+ball'n'chain or spear+shield, counts as one action or two?


    I'll say depends on situation.  If you have two hands free and are drawing two weapons from sheaths, then sure, single action.  One weapon in your belt and another on the ground a few yards away?  No, that would have to be separate.

    Aldwin - I thought I also remembered us discussing swords but I can't find that anywhere.  But also you've got a second combat style on your sheet which overlaps with the first one, so I have some thoughts on reconciling this to fit (the ones in the book are sample combat styles, not the actual ones we're using for this campaign).  We'll discuss more in the private thread.

    Fatigue - EDIT: I changed my mind actually.  I'm going with the book's advice on p79 to ignore certain sources of fatigue if it's too much bookkeeping.  We've already discussed how much effort is going into running combat, so I'm declaring that fatigue due to the physical activity of combat falls under "too much bookkeeping" and we're going to not do that.  Note that fatigue can still happen for other reasons during combat, such as a Bleed special effect.  I've added this to the House Rules thread.
    This message was last edited by the GM at 00:57, Sun 21 Jan.
    Ludwig Wohlschuh
    player, 103 posts
    LPs1
    Pit Fighter
    Sun 21 Jan 2024
    at 09:42
    • msg #237

    Re: OOC Chat

    By golly, of course it is perfectly okay to adapt that Style from [Bow, Spear, Shield] to [Bow, Spear, Sword]. Even with a cultural style. To add the shield on top, however, is a bit unbalancing, don't you think? One Style to cover all?
    The longsword can even be used two-handed. In general the difference between using short sword vs longsword is rather big, I think. The former is a close combat weapon (short reach), the latter with its reach of long and size... whatever.

    Well, Elves and Dwarves excel in all versions of WFRP, surpassing humans in almost every way, except fluff. Of course we can keep that image. I was only referring to what was written in the original thread and the limits of development of a 2nd, 3rd combat style during character generation.
    Player 5
    player, 1 post
    Sun 21 Jan 2024
    at 10:56
    • msg #238

    Re: OOC Chat

    Hello people! Looking forward to playing with you.

    I'm a long-time PbP afficionado, Warhammer fan and HEMA nerd, who dislikes d100 systems, so this will be very, very interesting for me :D Always wanted to give Mythras a spin though!
    Ludwig Wohlschuh
    player, 104 posts
    LPs1
    Pit Fighter
    Sun 21 Jan 2024
    at 11:07
    • msg #239

    Re: OOC Chat

    In reply to Player 5 (msg # 238):

    Welcome!
    Rhuobhe
    player, 17 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 21 Jan 2024
    at 13:37
    • msg #240

    Re: OOC Chat

    Welcome Player 5. How your character will be named?
    Player 5
    player, 2 posts
    Sun 21 Jan 2024
    at 14:02
    • msg #241

    Re: OOC Chat

    I was thinking Ulyseo Klausberger, if the GM is ok with that :D
    GM
    GM, 91 posts
    Sun 21 Jan 2024
    at 14:26
    • msg #242

    Re: OOC Chat

    Player 5:
    I was thinking Ulyseo Klausberger, if the GM is ok with that :D


    Sure, I'll change the character name momentarily :)

    Ludwig - Aldwin has two different combat styles.  We're getting everything straightened out in a private thread.  If you have further concerns, please message me privately about it.
    Ludwig Wohlschuh
    player, 105 posts
    LPs1
    Pit Fighter
    Sun 21 Jan 2024
    at 14:45
    • msg #243

    Re: OOC Chat

    GM, an edit is called for.
    Ludwig is prone :(
    The original attack was a 54
    Ludwig's opposed Brawn to prevent the Trip was only a 49, beastman wins. Ludwig uses his 2nd AP to try to stand up. IC to follow

    That being said.
    These are not concerns but comments supposed to be helpful for anyone to learn the system and the 'translation' from Old World setting.
    Anyway, will no longer comment if it upsets.

    I presume we do not retro Gertrude about Fatigue? I.e. she stays out of combat being winded or tired?
    This message was last edited by the player at 15:24, Sun 21 Jan.
    Glorin Grimmarson
    player, 37 posts
    Sun 21 Jan 2024
    at 15:56
    • msg #244

    Re: OOC Chat

    According to Grimm's character sheet, as a devotee of the Dwarf Militia, Grimm knows how to swing a hammer.

    And yet, I can find no "hammer" in the Mythras rules.

    Does hammer mean "great hammer" (which is in the Mythras rule book)

    Or does hammer in this case equate more to "mace", which is also in the Mythras rule book?
    Ludwig Wohlschuh
    player, 107 posts
    LPs1
    Pit Fighter
    Sun 21 Jan 2024
    at 16:06
    • msg #245

    Re: OOC Chat

    I checked MRQII, written by the same authors.
    Under Military Pick they had written 'also called a warhammer'.

    CFI has a warhammer, but no data on reach.

    Thst being said, GM earlier ruled in case of Gertrude (same combat style) to indeed use the data of mace.

    Hope this helps
    This message was last edited by the player at 16:07, Sun 21 Jan.
    Glorin Grimmarson
    player, 38 posts
    Sun 21 Jan 2024
    at 16:09
    • msg #246

    Re: OOC Chat

    Thanks!

    If mechanically, Hammer = Mace, then may Grimm retroactively have a hammer?

    The character sheet shows no equipment purchased.

    I believe Grimm has enough coin to have afforded a hammer (aka Mace).

    The benefit would be to have a shorter/smaller weapon for these in close moments.

    But totally understand if that's considered dirty pool at this stage of the game.
    Rhuobhe
    player, 18 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 21 Jan 2024
    at 20:18
    • msg #247

    Re: OOC Chat

    I skimmed over two pertient things that my inner nitpicker wants me to chime in, but needed a moment to write it down in a more polite way.
    My friends often complain to me that I'm too rude. Wimps that they are. ;)

    "Everyone couldn't learn Petty Magic" - There are methods, existing within Warhammer universe/setting, that could be utilized for that. Because if rules don't prevent Player from something? Player should be capable of this something.

    How to pair it up with "unlike elves, not every human have a magic talent" to allow others usage of Petty Magic?

    I know that rules-as-existing don't support it. But there is magic using race in Warhammer that, seriously, isn't talented at magic. Doesn't have wizards, even. I'm talking, of course, about Glorin's kinsmen.

    Dwarfs use rune magic. Ergo, it doesn't require you to be capable of spellcasting to use type of magic!

    How do we translate it into magic usable by our human friends who want to use Petty Magic? And find explanation that is lore-friendly without something weird happening like "Daemon possessed him, but was successfully exorcised. Now your soul is half-stretched into the Warp. Yer a magic man, Harry!" ... wich may be a fine explanation. After all sometimes You gain ability to magic as a Chaos Gift. Mutation, I mean.

    But we don't have Warpstone to feed our friends with and hoping for the best, no?

    So if there are types of magic usable by magically deficient people. Here are canon-compliant ways to do it: Hedge Magic's part dealing with semi-magical poultices and potions. And more academic, despite lies told to people by Teclis simping Gold Wizards, the art of Alchemy.

    Of course those gifted with magic make better alchemical potions. But that's besides the point.

    So how a person without the Talent, does Petty Magic? Petty "Runes". Cause while Dwarven runes are the most infamously known world wide? Elven crafters of magic items do them as well. If in different way since for elves runecraft serves as glue between magic imbued into the item and said item. Where in Dwarven Runecraft magic is inherent in said rune, regardless of place it's put on.

    How it translates to the game? Flavor option mostly. Character learns Folk Magic skill. Learns Petty Spells. But must remember to always prepare the props and reagents needed for activation of said spells. Outside of this RP requirement, by Lore, it's probably good way to both satisfy the Player and give deserved respect towards the Warhammer Lore.

    Take note that there is not small chance that if Mountain Clan Dwarves hear about you using runes ... you'll be written down in Book of Grudges. It is claimed that human runes, that copy some of Dwarven Runemagic principles, were Grudge Worthy Theft.


    Cool, right? :D
    Player 5:
    I was thinking Ulyseo Klausberger, if the GM is ok with that :D

    Noice! :)

    P.S. When I mean Named-By-Rules:"Folk Magic" I intend to use the more Warhammer'ish term, Petty Magic. Ok? Just to avoid confusion, I'm explaining myself. :P

    P.S.2. Hedge Magic encapsules a whole magical tradition of human users of magic who discovered things from so-called first principles. It's both Petty Spells, Herbology and so-called Petty Alchemy. Today it's a dying art because Priests hate competition. Atrittion of idiot-magic-users unfortunately applies also to Hedge Magic users who are daft idijits, and College Magicians like to steal young and impressionable ones to "Embrance True Magic and forget those superstitions" ... and for a Witch Hunter a witch is a witch is a witch. It calls for some burning!

    P.S.3. So how a not-Talented guy uses Petty Magic to heal a bleeding out buddy? "Obviously" he had a "magic healing potion" prepared beforehand. Reciting the mnemonic, recipe in secret Hedge Magic language, he mixes the final portion of reagent (like drop of patient's blood) to active the spell.
    How it looks:
    <b>In Character</b> - I quickly pull out the crystal vial that asshole Rhuobhe insisted on being essential help for young elf children to learn spellcasting safely. Fuck you dude and your resting-bitch-face, seriously no need to sound like haughty noble speaking down to people when teaching us these recipes! Ok, done ... lets mutter the recipe to not mess it up, my ritual Athame to put a bit of patient's blood into the brew. It shines! Gods bless me it worked! Now pour it onto that neck injury. Good, he isn't bleeding out anymore.

    OOC: I cast Folk Magic "Heal" to stop my buddy from bleeding out. Yahoo, I didn't fail my 11% chance, go me! :D
    Rhuobhe failed certain interaction rolls so his pupil misunderstood him for massive douche.

    This message was last edited by the player at 20:27, Sun 21 Jan.
    GM
    GM, 92 posts
    Tue 23 Jan 2024
    at 00:31
    • msg #248

    Re: OOC Chat

    Ludwig:
    GM, an edit is called for.
    Ludwig is prone :(


    D'oh, thanks for catching that.  I'll go back and edit my previous IC post.

    Gertrude - we're far enough in, let's leave it how it is for her.  Especially since her fatigue was the impetus for Aldwin to run over, and everything that came after that.

    Hammer - I agree that it's a surprising omission.  I did make a ruling previously to just use Mace stats and call it a hammer instead, so stick with that.  And yes, Grimm, you can have one since you have a combat style to go with it.

    Petty rune magic - there's a lot to unpack here, but I appreciate you throwing the ideas around.  Running WFRP in the past I always thought of it as if someone starts out as not-a-caster and then picks up a magic career later in the game, that's their latent magical talent, that they had all along, finally coming out.  Works fine if it's one character doing it, feels like it would be a big stretch for the whole party to all have latent magical ability that is supposed to be rare.  But I do like the idea of "petty runes and potions" as a way to work around it, like the Owl House but with a much greater risk of burning at the stake.  And I do think that the Witch Hunters are still unlikely to listen patiently to an explanation about proper licensed wizards giving magic to people who aren't doing it in the state-sanctioned way.

    For the record, I had planned that if anyone wanted to get into dwarf rune magic I would adapt the Mysticism rules from Mythras for it, but right now it seems moot - only one dwarf in the party, and he might get access to the goodies someday but good luck getting them to teach you the process.

    ----------

    Separate news - Aldwin has informed me that he needs to take a leave from the game but might be back in a few weeks, depending on things outside of the game.  I will take over his character for now and we'll see where things go.
    Glorin Grimmarson
    player, 40 posts
    Tue 23 Jan 2024
    at 01:29
    • msg #249

    Re: OOC Chat

    I hope everything works out well for Aldwin's player.

    And thanks for the answer on the hammer. I decided to try my luck with evande to just change range - and it worked, surprisingly. But, I will add the hammer to the inventory for next time.
    Ludwig Wohlschuh
    player, 108 posts
    LPs1
    Pit Fighter
    Tue 23 Jan 2024
    at 05:15
    • msg #250

    Re: OOC Chat

    All the best Aldwin and hoping for a speedy return.

    Spend Luck Point of Regain Footing roll

    rolled 67 using 1d100.  Brawn 51.
    Bother, with the dice roller luck I had in this fight I expect the beastman to roll a critical on its attack :P
    This message was last edited by the player at 05:35, Tue 23 Jan.
    Rhuobhe
    player, 19 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 23 Jan 2024
    at 07:35
    • msg #251

    Re: OOC Chat

    All the best for Aldwin's Player.

    GM, I'm just trying to give justifiable reasoning that sounds not too far fetched from game-lore perspective. It is, like I often forget to tell, a proposal that should be under Your jurisdiction for the applicability. :)
    GM
    GM, 94 posts
    Wed 24 Jan 2024
    at 00:56
    • msg #252

    Re: OOC Chat

    Rhuobhe - totally fine, I'm happy to throw ideas around for adapting our specific campaign to the setting.  And while I try to stick to canon where I can (and where I remember the details) it's pretty much a guarantee that there will be some deviations here and there.

    Grimm - switching weapons would have required a Ready action anyway.  I think you did just fine here.

    Everyone - the bit where the one with the sword had a successful attack against Grimm, despite the penalty for kneeling, got me thinking that it doesn't make sense for the Arise special effect to be defensive only.  Any objection if I make a house rule to say it can work in either direction?
    Glorin Grimmarson
    player, 41 posts
    Wed 24 Jan 2024
    at 01:22
    • msg #253

    Re: OOC Chat

    No objection from me, no.
    Ludwig Wohlschuh
    player, 110 posts
    LPspent2
    Pit Fighter
    Wed 24 Jan 2024
    at 05:52
    • msg #254

    Re: OOC Chat

    In reply to GM (msg # 252):

    This will hugely benefit the players with their 3rd AP as an attack will be unopposed in most cases and thus a Special Effect comes with a simple successful roll. Albeit at -20 (crouch, knee) or at -40 (prone) this offers a new opportunity to skillful fighters to recover from a bad situation.
    This house rule would also make any Entangling weapon (which have a free follow up Trip) less effective.
    The sword-wielding beastman would have been at 60 (64+passion augment 16-crouch 20 = 60) to attack Grimm.
    A foe closed in with Grimm (i.e. Touch or Short reach; no parry with great axe but Unarmed possible) will find it a lot easier to regain his footing.
    I expect to see Trip Opponent less often.

    Not happy, but no objection.

    I might make a call for generating a new character (seeing this encounter more as an intro and considering that the original group that set out has changed a lot anyway), but I have to sleep that over to ponder some more.
    Rhuobhe
    player, 20 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 24 Jan 2024
    at 21:35
    • msg #255

    Re: OOC Chat

    I have no objections to that house-rules. Why? Because it benefits the Players more.
    GM
    GM, 95 posts
    Fri 26 Jan 2024
    at 00:20
    • msg #256

    Re: OOC Chat

    Ludwig, I appreciate you pointing out all the little details that I didn't think about.  Similar to what Rhuobhe said, I'm inclined to stick to it on the rationale of "it benefits the players."  This is a campaign about a mercenary group, in a setting where combat is to be expected, ported to a system where combat is a lot more dangerous.  By the nature of being PCs, you are going to be the targets of a lot more attack rolls than anyone else.  So if a rule change like this tips the scales a little bit in your favor then I'm okay with that - it means that you can engage in combat that little bit more freely without having to keep a Shallyan priestess on retainer and within earshot at all times.  Now if it skews things to the point that combat is too easy and less fun, that would be a problem of course, and I'll reconsider.

    Keep in mind also that choosing Arise as your special effect means not choosing a different one.  So maybe you've overcome the tactical disadvantage of being off your feet, but you've given up the opportunity to create a different advantage by disarming your opponent or nicking their artery or whatever else.

    As for the passion bonus, since you point that out, I haven't been applying it for most of this combat.  Personally I feel like it's... not cheating exactly, but it doesn't feel "right" to me to say that your passion gives a bonus to every attack roll.  One attack here and there, sure, but not every single roll.  Though I guess I should maybe come up with a more specific rule for it, since some of you wanted to play smart and take "Hate Beastmen" passions? ;)

    Ludwig - if you do decide that you want to change your character that's fine with me, just send me a PM with whatever you have in mind and we'll go from there.
    GM
    GM, 97 posts
    Fri 26 Jan 2024
    at 00:29
    • msg #257

    Re: OOC Chat

    Grimm had a good damage roll, Aldwin had the opportunity to start the next round by attacking a guy who was at a severe disadvantage, so I figured we can just call it here and move things along rather than taking the extra time to mop up.  Rhuobhe and Ulyseo can pop into IC now, Ludwig will remain in his current form for the moment and if you do decide to bring in a different character then we'll roll with it when that happens.  Sound okay?
    Rhuobhe
    player, 21 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Fri 26 Jan 2024
    at 16:45
    • msg #258

    Re: OOC Chat

    Mkay. I guess if Ulyseo is okay with that Rhuobhe can wait with him in the next "pit-stop" our party does.
    Ulyseo Klausberger
    player, 3 posts
    Fri 26 Jan 2024
    at 17:17
    • msg #259

    Re: OOC Chat

    No problem, I'm fine with either option :D
    Ludwig Wohlschuh
    player, 113 posts
    LPspent2
    Pit Fighter
    Fri 26 Jan 2024
    at 18:18
    • msg #260

    Re: OOC Chat

    Grimm, there's not much so far, 100 posts should be no problem to read back on.
    Still, Ludwig shared some essentials in last IC
    Ludwig Wohlschuh
    player, 115 posts
    LPspent2
    Pit Fighter
    Sun 28 Jan 2024
    at 09:44
    • msg #261

    Re: OOC Chat

    With only Grimm and Ludwig being the only player-controlled characters in this scene I suggest to fast-forward back to town so we can join up with Rhuobhe and Ulyseo.
    Glorin Grimmarson
    player, 45 posts
    Sun 28 Jan 2024
    at 10:21
    • msg #262

    Re: OOC Chat

    Agreed.
    Ludwig Wohlschuh
    player, 116 posts
    LPspent2
    Pit Fighter
    Sun 28 Jan 2024
    at 15:26
    • msg #263

    Re: OOC Chat

    Just to be clear on the rules on healing from injury.

    Ludwig had his minor wound treated with First Aid. Further mundane healing is not allowed and since it is minor it takes 1 day to recover Ludwig's Healing Rate HPs.

    Right?
    Rhuobhe
    player, 22 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 28 Jan 2024
    at 17:59
    • msg #264

    Re: OOC Chat

    Or Rhuobhe casts his healing spell on ya to hasten it. :)

    But yeah, hurry up to the town guys.
    Glorin Grimmarson
    player, 47 posts
    Sun 28 Jan 2024
    at 18:46
    • msg #265

    Re: OOC Chat

    We're in town - just need a bit of gentle nudging, likely from the GM, as to where our new friends can be found!
    GM
    GM, 100 posts
    Sun 28 Jan 2024
    at 21:56
    • msg #266

    Re: OOC Chat

    Well, the Whistling Tinker tavern that Ludwig checked out early on is probably a good place to try :)

    Grimm did make a comment in the latest IC post about wanting to talk to the merchant first to get some money and then hit the tavern afterward.  But for convenience of gameplay, I'm going to nudge you in the direction of the tavern first, handwaving minor expenses incurred there (no buying a round for the whole room!), and suggest that picking up new PCs and maybe some intel before you proceed with The Quest might be the thing to do here.

    In other news, I've decided to make it official that we will use the optional sanity rules from Mythras Companion.  The threat of losing your mind is a fun part of WFRP, so why lose that just because I insist on trying a different system?  I've added everything you need to know for the moment to the Rules Reference thread, but here's the quick summary - you have a stat called Tenacity, which is basically sanity hp, which is equal to your POW.  Scary stuff makes you lose it, and if you lose too much then you become overwhelmed by fear and maybe just flee the scene, or maybe become dangerously paranoid for the next 1d12 months.
    Rhuobhe
    player, 23 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Mon 29 Jan 2024
    at 08:24
    • msg #267

    Re: OOC Chat

    Och dear.

    Should I write down Paranoia in my character sheet? :P
    GM
    GM, 101 posts
    Tue 30 Jan 2024
    at 00:27
    • msg #268

    Re: OOC Chat

    Not yet, but let's see where the next adventure takes us...

    As a side note, this reminds me of an idea I had once to do a Paranoia/WFRP crossover.  After all, the Sigmarites are all about rooting out mutants and traitors to the Empire; why wouldn't they deputize a bunch of poorly trained hooligans with questionable motives?
    Ludwig Wohlschuh
    player, 120 posts
    LPspent2
    Pit Fighter
    Wed 31 Jan 2024
    at 16:17
    • msg #269

    Re: OOC Chat

    Would that not be a perfect moment for Rhuobhe and Ulyseo to post IC as they sit inside the Whistling Tinkerer... ?
    Rhuobhe
    player, 24 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 31 Jan 2024
    at 16:22
    • msg #270

    Re: OOC Chat

    In reply to Ludwig Wohlschuh (msg # 269):

    Will do. In a few hours, making dinner.
    GM
    GM, 102 posts
    Thu 1 Feb 2024
    at 00:08
    • msg #271

    Re: OOC Chat

    Busy couple days at work, hopefully I can get caught up and update as needed tomorrow...
    Ludwig Wohlschuh
    player, 122 posts
    LPspent2
    Pit Fighter
    Thu 1 Feb 2024
    at 11:20
    • msg #272

    Re: OOC Chat

    It must be noted that we are not an established mercenary band. I was also under the wrong impression at the start.
    Meaning, we're not a band of 20-50 mercenaries for hire, with a captain, sergeants, logistics, etc etc.
    Instead we are a small troop of individual mercenaries that have banded together for this particular task. And have also made similar arrangements before game start so we know and trust each other (and have an appropriate passion perhaps).
    Whoever was our spokesperson (I'd say it was Gertrude for she has the appropriate skill set) has made a contract with a representative of Baron von Kennicht. Whether anyone was present to sign the contract may also be a bit murky, literacy again. It is more likely the deal was struck with handshake and spittle.
    Rhuobhe
    player, 26 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Thu 1 Feb 2024
    at 19:16
    • msg #273

    Re: OOC Chat

    Ok, I'll try to complain to Ulyseo about it.
    GM
    GM, 103 posts
    Fri 2 Feb 2024
    at 00:34
    • msg #274

    Re: OOC Chat

    Ludwig Wohlschuh:
    Instead we are a small troop of individual mercenaries that have banded together for this particular task. And have also made similar arrangements before game start so we know and trust each other (and have an appropriate passion perhaps).


    FWIW I thought of it as being that you were a small group that is already established as working together, rather than just coming together for the first time on this mission.  Which is also part of why I had suggested just retconning the change in characters rather than making the effort to write folks in or out.  But doing it this way is fine too.
    Ludwig Wohlschuh
    player, 124 posts
    LPspent2
    Pit Fighter
    Fri 2 Feb 2024
    at 06:50
    • msg #275

    Re: OOC Chat

    In reply to GM (msg # 274):

    Ah, so Rhuobe and Ulyseo are also already part of the Band and just had something else to do.
    Also a good idea I think
    Ulyseo Klausberger
    player, 6 posts
    Fri 2 Feb 2024
    at 08:51
    • msg #276

    Re: OOC Chat

    I was a bit confused after all but let's roll with it.
    Rhuobhe
    player, 28 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Fri 2 Feb 2024
    at 09:30
    • msg #277

    Re: OOC Chat

    You think a shitty elf like Rhuobhe would talk to strangers so friendly like, GM? :P

    Lets roll with it, inquire about beastmen kills Wolfgang and Glorin have, exalt in envy and so on.
    Ludwig Wohlschuh
    player, 126 posts
    LPspent2
    Pit Fighter
    Fri 2 Feb 2024
    at 13:20
    • msg #278

    Re: OOC Chat

    Lol, now I am confused.
    What shall it be?
    Already known/part of the band or not?
    Ulyseo Klausberger
    player, 8 posts
    Fri 2 Feb 2024
    at 13:51
    • msg #279

    Re: OOC Chat

    Let's go with the first (already known), to get the ball rolling faster.
    Ludwig Wohlschuh
    player, 128 posts
    LPspent2
    Pit Fighter
    Fri 2 Feb 2024
    at 14:41
    • msg #280

    Re: OOC Chat

    Ok with that, posted accordingly
    Glorin Grimmarson
    player, 51 posts
    Fri 2 Feb 2024
    at 17:22
    • msg #281

    Re: OOC Chat

    Ok, I edited my post to reflect the fact we all already known one another. And put up a new post.
    Ulyseo Klausberger
    player, 10 posts
    Fri 2 Feb 2024
    at 22:02
    • msg #282

    Re: OOC Chat

    Ok, I'm in the process of reading Mythras right now, so I'm not fully familiar with the wound rules (I know there's a bunch of HP per hit location, but I haven't reached yet what having lost HP there actually means now).

    Wondering whether it's a good idea to heal that before going off to hunt more beastmen.
    Glorin Grimmarson
    player, 52 posts
    Fri 2 Feb 2024
    at 22:16
    • msg #283

    Re: OOC Chat

    I think absent magic, Ludwig needs rest to heal fully. But, the GM can clarify that for certain.

    In the meantime, I think finding the other merchant whose stone blocks we found to add to our pay for the job is a great idea.

    Grimm, the character, will of course grumble about not getting to chance death again right away - but I, the player, think having a fully healed Ludwig and more coin on the line is a good thing.

    However, I'm open to just diving headlong back into the beastmen too, if that's what everyone else wants to do.
    Ludwig Wohlschuh
    player, 130 posts
    LPspent2
    Pit Fighter
    Fri 2 Feb 2024
    at 22:37
    • msg #284

    Re: OOC Chat

    Minor Wound: Hit Location still has positive Hit Points, Days to heal each HP
    Serious Wound: Hit Location is reduced to zero Hit Points or below, Weeks to heal each HP
    Major Wound: Hit Location is reduced to a negative score equal or greater than its starting Hit Points, Months to heal each HP

    So yeah, applying First Aid (only for Minor Wounds) is important.
    If we have magic available, all the better.
    Rhuobhe mentioned he has Folk Magic Heal. Able to heal Minors only but heals all lost HP on that location.
    Glorin Grimmarson
    player, 53 posts
    Fri 2 Feb 2024
    at 22:53
    • msg #285

    Re: OOC Chat

    Well then, let's break out that Chaos warping magic and to heal Ludwig's wounds and really get the tavern patrons on our side!

    But, all kidding aside, I *do* think we should heal Ludwig. And I think we should seek out the "stone" merchant for more coin.

    The latter doesn't have to happen in character. That's up to you all and the GM (with final say).
    Rhuobhe
    player, 30 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sat 3 Feb 2024
    at 07:49
    • msg #286

    Re: OOC Chat

    Ludwig Wohlschuh:
    Minor Wound: Hit Location still has positive Hit Points, Days to heal each HP
    Serious Wound: Hit Location is reduced to zero Hit Points or below, Weeks to heal each HP
    Major Wound: Hit Location is reduced to a negative score equal or greater than its starting Hit Points, Months to heal each HP

    Take note that Major wounds generally lead to death. Without intervention of magic OR healing skill to stop the immediate consequences of Major Wound.

    Ludwig Wohlschuh:
    Rhuobhe mentioned he has Folk Magic Heal. Able to heal Minors only but heals all lost HP on that location.

    Wat?

    That isn't Petty Magic, my buddy. Description I have works as follow: Stabilizes worse injury, heals minor wound by 1 HP in one location. That is why I call it magic first aid. :)
    Ludwig Wohlschuh
    player, 131 posts
    LPspent2
    Pit Fighter
    Sat 3 Feb 2024
    at 08:37
    • msg #287

    Re: OOC Chat

    CORE, 3rd, 031118, p.126:
    Heal
    Instant, Touch
    Heal has several different effects depending on the nature of the ailment it is being used on. If the subject is suffering from a minor complaint such as a headache, back pain, hangover, cold, warts, and so on, then the symptoms are immediately lifted. Cast on a location suffering a Minor Wound it restores all lost Hit Points instantly. Against Serious or Major Wounds no Hit Points are recovered. However the spell will stabilise locations, stop all bleeding, and prevent imminent death from inattention

    Also, Ludwig is about to be exchanged, so don't bother, he can rest for those 3 days, stay NPC, or disappear altogether.

    The Sorcery Regenerate also works on Serious Wounds.
    CORE, 3rd, 031118, p.126:
    Regenerate
    Concentration
    Regenerate allows the sorcerer to slowly heal injuries by accelerating the natural healing processes of the target. The magic will counteract bleeding and stabilise a dying target, but cannot repair Major Wounds. Targets regenerate a number of Hit Points per hour equal to the Intensity of the spell. These points may be divided across several locations or all applied to one location at the will of the caster. However, the sorcerer must actively concentrate on the spell for healing to occur. If concentration lapses or the spell is terminated early, the amount of Hit Points recovered is proportional to the time spent regenerating.


    Takes Theism I guess to heal major wounds (admittedly I have no idea anout Animism or Mysticism, both of which high magics I don't see in the Old World setting, but as always: YOWWV).

    Also, Correction: one heals number of HPs depending on Healing Rate per increment given.
    E.g. Ludwig takes two days (not three) to heal his minor wound of 3 pts
    This message was last edited by the player at 08:58, Sat 03 Feb.
    GM
    GM, 104 posts
    Sat 3 Feb 2024
    at 18:00
    • msg #288

    Re: OOC Chat

    A little extra clarification about healing - the rule is "no strenuous activity," so some light walking around, crafting that doesn't involve very heavy materials, gathering info around town, etc would all be permissible.  Going out and Adventuring will probably prevent healing.  Although if it ever comes to this, I would probably still allow minor wounds to heal at a slower rate even with some activity like marching across the Empire.

    As a side note, as much as I like the Mythras system from my experience with it so far, I don't care for some of their organization choices.  For example, the fact that wounds are described on p110, while healing is on p80.  Or how earning and spending xp is stuck in the middle of the "miscellaneous stuff" chapter, alphabetized under "character improvement."

    If you guys are having fun with the banter that's fine, you can let me know when you're ready to move ahead IC.  For interactions with the merchant Unersatz, we don't necessarily need to have every line of dialogue, but at least a sense of who's going, what approach you're taking, and some kind of roll to see how well you get what you want from him.
    Ludwig Wohlschuh
    player, 132 posts
    LPspent2
    Pit Fighter
    Sat 3 Feb 2024
    at 22:22
    • msg #289

    Re: OOC Chat

    Well, I think we have outlined the idea already.
    Essentially it all runs down to telling the merchant that his wares are still around and if he were to provide a wagon, horse/ox and a teamster we would make sure to protect properly and bring back the stone.
    Why a teamster? My guess is that this will run down to a chase and we would not want to have an accident and maybe need to pay for a damaged/destroyed wagon.
    Not sure if he can provide one, but we definitely need a wagon.
    We also expect to be attacked by more of the beastmen. Maybe they want those stones for a herdstone or something. Either way, hope is we can whittle them down some more.
    The merchant might argue that if we were to accomplish the Barons task he will have it easy to recover his stones. So he must be convinced that his stones are to be carried away soon.
    Ludwig Wohlschuh
    player, 133 posts
    LPspent2
    Pit Fighter
    Sun 4 Feb 2024
    at 10:35
    • msg #290

    Re: OOC Chat

    Rhuobhe, either you cast the spell, which will entail threat of the Eye of Tzeentch and thus does require a roll, and if successful Ludwig's leg will be completely healed (GM uses the 031118 version).
    Or you don't.
    The wound has already been treated by Aldwin, so further mundane treatment (First Aid or Healing) is not possible.

    I personally prefer some consistency in the story flow. But if no one has interest in an exchange with the merchant we can handwave that.

    Gertrude is not listed as NPC, so we probably ought to assume she slipped away having had her fill of mercenary life.
    Or she did the talking and negotiating... she does not have Commerce to perhaps be counted as an augment.
    rolled 3 using 1d100.  Gertrude Influence 57
    rolled 84 using 1d100.  Gertrude Insight 52


    Ludwig is also to be written off the plate. With no social graces to speak of he would have accompanied the negotiating, if only for his sheer physical presence which hopefully has inspired some confidence that the job can be done.
    Grimm would surely add to that confidence inspiration on part of Unersatz.
    Thus might be considered as an Augment, perhaps using Brawn? I thunk Grimm had Brawn 60+, so that'll be an Augment of 14% (Critical Range×2, or 20% rounded up, not clear there).
    Not (!) as a threat or menace to Unersatz but to inspire confidence.
    rolled 39 using 1d100.  Influence 31
    rolled 32 using 1d100.  Insight 31


    All Elves and Humans have both Influence (2xCHA) and Insight (INT+POW) as a cultural skill. In OOC #105, GM did not insist on RAW as concerns the 5-15 percentiles to be allocated to the cultural skills. Still, I would presume Ulyseo to be better than Ludwig at least.
    Rhuobhe
    player, 33 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 4 Feb 2024
    at 11:25
    • msg #291

    Re: OOC Chat

    True, true. Sorry for not rolling the magic stuff yesterday Ludwig. First try is 75 and a failure vs Petty Magic skill of 51. No chaos manifestations, luckily.

    75 the failure at 75 vs 51 skill.
    18 the success at 18 vs 51 skill. Ludwig is healed. Rhuobhe is 2 MP less for the day.
    Ludwig Wohlschuh
    player, 135 posts
    LPspent2
    Pit Fighter
    Sun 4 Feb 2024
    at 13:29
    • msg #292

    Re: OOC Chat

    In reply to Rhuobhe (msg # 291):

    Like I said, it was never worth the risk given the pending 'leaving' of Ludwig.
    Glorin Grimmarson
    player, 56 posts
    Sun 4 Feb 2024
    at 13:36
    • msg #293

    Re: OOC Chat

    Ludwig Wohlschuh:
    ...
    I personally prefer some consistency in the story flow. But if no one has interest in an exchange with the merchant we can handwave that.
    ...


    Does that mean you would like to play though kind of moment by moment? Or, is it okay if we "cut" to the exchange with the merchant?

    I'm fine either way.
    Ludwig Wohlschuh
    player, 136 posts
    LPspent2
    Pit Fighter
    Sun 4 Feb 2024
    at 14:19
    • msg #294

    Re: OOC Chat

    Well, I like role-play and mostly that implies interaction with NPCs which is often a back and forth.
    Since we all seem to lack social skills, though, or indeed have character builds that do not entail the charming, smiling rogue type or noble courtier I am perfectly fine with a GM wrap-up.
    I also like names and a living world. It's not just 'a local nobleman'but Baron von Kennicht. It's not just 'a merchant' but Unersatz. And we may meet them again later in the game, or their cronies. If we slight someone, they might well come back to us and give us trouble rather than the pure sandbox style.
    I also prefer to have PC personalities and not just an accumulation of stats and skills.
    It makes games more interesting. To me anyway.
    I also prefer to have some sort of explanation of Gertrude leaving, or Milas etc etc rather than have them disappear just like that.
    Who knows, maybe one day we have to save Gertrude in a completely different town because she was part of the crew we do help her evennkf she is broke.

    All of that, however, pales in comparison to actually playing Mythras :D
    GM
    GM, 105 posts
    Sun 4 Feb 2024
    at 15:46
    • msg #295

    Re: OOC Chat

    I'm good to move from the tavern to Unersatz's house.  I would also like to play out some of the dialogue there, though it doesn't need to be the exact blow by blow (it's not like I know that well how to play a savvy merchant).  Maybe you also learn some other things about him that will or won't be useful information in the future.  If Gertrude was the only one of you with even decent social stats then it makes sense to say that she is with you for this one; whoever wants to speak for her can do so.  After that she decides she's done with field work.  And I do like the idea of augmenting with someone's Brawn to make the argument of what excellent guards you will be - only one augment per roll, so whoever has the highest score and has tagged along for the negotiation.  I'd rather have a new die roll in the moment when it happens rather than sticking to the ones that Ludwig posted upthread here.

    One thing I want to settle before I post an IC update though - are you guys going over there this evening or waiting until tomorrow?  I think it could make a difference in what sort of impression you make and where things go from there.
    Ludwig Wohlschuh
    player, 137 posts
    LPspent2
    Pit Fighter
    Sun 4 Feb 2024
    at 16:04
    • msg #296

    Re: OOC Chat

    Right, Ludwig's just accompanying then for impression, not talking except maybe ask a question or two.
    Grimm's better at making a physical impression, i.e. granting a higher Augment.

    Gertrude has Influence 57

    If we want to not have some awkwardness about who talks for her we can have Johannes along instead. He's not as good as Gertrude, but if Unersatz is a righteous, respectful (of Sigmar) man, there may be some hidden bonus. Only one Augment is possible, though, andnI think Grimm beats any other ideas.

    Either way, I suggest to try to learn some info about Unersatz, maybe get an angle of approach there.
    quote:
    Streetwise represents knowledge of places and social contacts within a settlement.

    And go to him early morning.
    Glorin Grimmarson
    player, 57 posts
    Sun 4 Feb 2024
    at 17:25
    • msg #297

    Re: OOC Chat

    I agree with early morning / next day for the trip to the merchant's.
    Rhuobhe
    player, 35 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 4 Feb 2024
    at 18:36
    • msg #298

    Re: OOC Chat

    Ok, next morning it is.
    Ulyseo Klausberger
    player, 13 posts
    Mon 5 Feb 2024
    at 09:54
    • msg #299

    Re: OOC Chat

    I'm generally fine with whatever the group decides, both as a player and as a character. I know PbP is slow so I like going with the flow unless it's important in the plot or for the character. So, morning it is.

    P.S. Ulyseo has Charisma 8 and Influence 31%. He tried hard growing up (or others tried for him, most likely) to become a nicer and more pleasant person, and he TRIES, but dammit if he's not an insolent, flippant prick who never takes things seriously. He has a long way to go still. But I don't mind taking point, if you're up for hilariousness.
    Johannes Pratze
    player, 3 posts
    Sigmarite Warrior Priest
    Ostermark
    Mon 5 Feb 2024
    at 10:12
    • msg #300

    Re: OOC Chat

    mymy, guess we all focused on the term Mercenary and bumped the combat skills and forgot about social. Well, except Gertrude.

    Anyway, Johannes has Influence 41 which looks to be the best value of the active players/characters?
    Rhuobhe
    player, 37 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Mon 5 Feb 2024
    at 10:57
    • msg #301

    Re: OOC Chat

    Yeah? Rhuobhe have Charisma 7, resting bitch face like you wouldn't believe ... and he's a Genius of 6 Intelligence. Too stupid to give up, namely.
    Brace yourself since his Influence is the staggering 14.

    *smirks*

    Now you know why people gouge him on money, tell him he have no talent for anything ... and generally dismiss all he says as "idiot said it, so it's stupid by default".

    Cya in the evening, break on phone.
    Ulyseo Klausberger
    player, 15 posts
    Mon 5 Feb 2024
    at 11:10
    • msg #302

    Re: OOC Chat

    Maybe our company should be named THE AZIS.

    quote:
    What is Azi in German slang?
    The german term for it is “Asi” (pronounced “Azi” in north american English). It's short for Asocial, which essentially translates to “anti-social”.Jun 23, 2021


    I have been called Azi in Berlin simply because I was walking in a bike lane.
    Johannes Pratze
    player, 4 posts
    Sigmarite Warrior Priest
    Ostermark
    Mon 5 Feb 2024
    at 11:20
    • msg #303

    Re: OOC Chat

    In reply to Rhuobhe (msg # 301):

    Huh, INT6? I thought... oh wait, the non-humans have a plain 3d6 for INT, not 2d6+6.
    Interesting, did not see that before.
    Heck, so you are in fact less intelligent than the most stupid human (min 8). Sheesh, how does one play that?
    Strictly mechanical/rules wise I probably would have evaded that allocation.
    Johannes Pratze
    player, 5 posts
    Sigmarite Warrior Priest
    Ostermark
    Tue 6 Feb 2024
    at 16:16
    • msg #304

    Re: OOC Chat

    I made a Streetwise check to learn something of Unersatz beforehand but it was a failure.
    So unless someone else has Streetwise...
    GM
    GM, 106 posts
    Tue 6 Feb 2024
    at 19:56
    • msg #305

    Re: OOC Chat

    Johannes Pratze:
    In reply to Rhuobhe (msg # 301):

    Huh, INT6? I thought... oh wait, the non-humans have a plain 3d6 for INT, not 2d6+6.
    Interesting, did not see that before.
    Heck, so you are in fact less intelligent than the most stupid human (min 8). Sheesh, how does one play that?
    Strictly mechanical/rules wise I probably would have evaded that allocation.


    That was probably something I didn't think through well enough when trying to decide what the stat rolls should be.  Not really sure why.  Excitement of getting the game up and running may have led me to make snap decisions that should have taken more time.
    Ludwig Wohlschuh
    player, 139 posts
    LPspent2
    Pit Fighter
    Wed 7 Feb 2024
    at 05:52
    • msg #306

    Re: OOC Chat

    CORE:
    Those with a lower INT score are not necessarily stupid, but they are likely to be constrained in how creatively they can employ their wits. Creatures with an INT of 7 or below are considered sentient, retaining animal level instinct, and able to react to stimuli.
    The first phrase is well enough. Longevity generates boredom and lack of drive, one might argue.
    But that second one might be troublesome.
    On hindsight "a minimum of 8 must be allocated to INT" note might have been good.
    Who else is affected?
    Options?
    1. Ignore that second phrase and have characters with lower than INT8
    2. Rearrange Characteristics to enforce at least INT8
    3. Raise to INT8 'just like that'
    4. Adjust Characteristics, e.g. raise INT by 2 and lower one other by two or lower two others by 1 each

    This message was last edited by the player at 05:54, Wed 07 Feb.
    Ulyseo Klausberger
    player, 17 posts
    Wed 7 Feb 2024
    at 11:13
    • msg #307

    Re: OOC Chat

    Hopefully I can help with my meager Influence.

    Or would Courtesy be more appropriate to augment someone's influence? I have 43%, so that would give an 8% or 9% improvement (Well technically an 8,6% XD)
    Johannes Pratze
    player, 8 posts
    Sigmarite Warrior Priest
    Ostermark
    Wed 7 Feb 2024
    at 11:38
    • msg #308

    Re: OOC Chat

    It is always rounding up in Mythras except where specifically noted otherwise.

    Only one Augment possible, no rolls required from the one doing the assist. And I seem to recall that Grimm's Brawn (60ish?... so +12 or +13) was to be used... although at this point of 'negotiating' not sure whether applicable.
    So far I only rolled for Insight to read Unersatz
    Rhuobhe
    player, 38 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 7 Feb 2024
    at 12:05
    • msg #309

    Re: OOC Chat

    Johannes Pratze:
    In reply to Rhuobhe (msg # 301):

    Huh, INT6? I thought... oh wait, the non-humans have a plain 3d6 for INT, not 2d6+6.
    Interesting, did not see that before.
    Heck, so you are in fact less intelligent than the most stupid human (min 8). Sheesh, how does one play that?
    Strictly mechanical/rules wise I probably would have evaded that allocation.

    Fuck. Game ate my reply, sorry for noticing late. I find it hilarious. Rhuobhe is , using anime slang, an airhead. So he can be this stupid, it's making everything more hilarious.

    Do not expect common sense from him. For example he believes getting rid of Beastmen, as in competent genocide, in Nordland forests is doable.

    If everyone wouldn't be too busy pretending that They aren't a problem. My elf also heavily failed to notice why everyone was telling him that he have no talent for magic.

    His POW is 14 meaning he have plenty of talent. Above average, I mean. But would you teach dangerous magic to an idiot?
    GM:
    That was probably something I didn't think through well enough when trying to decide what the stat rolls should be.  Not really sure why.  Excitement of getting the game up and running may have led me to make snap decisions that should have taken more time.

    Worry not man. It's hilarious that everyone not-human can be dumber than a Troll. Though it's not lore accurate about elves, at least if we use WFB and Warhammer 2ed RPG as guides. Lore wise Elves were more of High Int and Low Wis type. :)

    Rhuobhe being a reverse is fun.
    Ulyseo Klausberger
    player, 18 posts
    Wed 7 Feb 2024
    at 13:23
    • msg #310

    Re: OOC Chat

    Johannes Pratze:
    It is always rounding up in Mythras except where specifically noted otherwise.

    Only one Augment possible, no rolls required from the one doing the assist. And I seem to recall that Grimm's Brawn (60ish?... so +12 or +13) was to be used... although at this point of 'negotiating' not sure whether applicable.
    So far I only rolled for Insight to read Unersatz


    Ah cool, ok. Well, Ulyseo still ran his tongue regardless, but thanks for the clarification :D

    I've played plenty of d100 (mostly CoC 6 and 7), but first time with Mythras, so I think that's the worst case (because I might be used in other adjacent but different rules).
    Johannes Pratze
    player, 9 posts
    Sigmarite Warrior Priest
    Ostermark
    Wed 7 Feb 2024
    at 14:34
    • msg #311

    Re: OOC Chat

    Roleplay ALWAYS trumps :D
    Rhuobhe
    player, 39 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 7 Feb 2024
    at 15:12
    • msg #312

    Re: OOC Chat

    Johannes Pratze:
    Roleplay ALWAYS trumps :D

    Preach brother!

    But I often find it hilarious how skill-checks can flavor it for NPC reactions.
    Johannes Pratze
    player, 10 posts
    Sigmarite Warrior Priest
    Ostermark
    Wed 7 Feb 2024
    at 20:09
    • msg #313

    Re: OOC Chat

    All good if you allocated as you wished Rhuobhe.

    I have not yet played a 'RuneQuest Heritage' game long enough to have a notion about the effect of low INT and character progression.

    Keep in mind, though, that spending an Experience Roll on a skill has you roll against the skill and adding INT to the roll. If you roll higher than your current skill it increases more (1d6+2 per house rule) than if you fail (+2 per house rule).
    Then again, there's always Training (though limited to not being allowed in a row, i.e. a Training increase needs to be followed by an Exp Roll increase).

    Well, whatever :)
    Rhuobhe
    player, 41 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Thu 8 Feb 2024
    at 09:34
    • msg #314

    Re: OOC Chat

    And having Charisma 6 reduces XP gains. Tradeoffs, Johannes. Tradeoffs.

    Plus knowing my usual luck with rolls? I can "contentedly" resign myself to those +2 per XP roll. ;)

    Cya in the evening.
    Johannes Pratze
    player, 12 posts
    Sigmarite Warrior Priest
    Ostermark
    Thu 8 Feb 2024
    at 11:18
    • msg #315

    Re: OOC Chat

    Well, yeah, that ExpRoll modifier is probably the most discussed item.
    P. 9:
    reflecting the relationship he has with his peers, and his reputation in his community.
    P. 72:
    This modifier should only be permitted in situations where the character can put their influence to good use or suffer its consequences, such as returning home at the conclusion of a scenario. Thus it is not intended that the bonus should be applied at the end of each and every session, especially when the characters are isolated or exploring off in the wilderness.

    I expect us not to have a community or 'Base' town/headquarter for this modifier to ever be applicable.
    If we were to have a whole adventure in a town, detective story, mystery story, courtly intrigues or guild, cult intrigues with lots and lots of NPC interaction that modifier would be called for. But since we are mercenaries... nope, really, I don't see it.
    Just my opinion, of course
    GM
    GM, 108 posts
    Thu 8 Feb 2024
    at 16:46
    • msg #316

    Re: OOC Chat

    Rhuobhe - if you're happy to keep the low number then sure, let's go with that.  Definitely ignore the bit about animal-level intelligence.

    It's been brought to my attention that I may have messed up something else in my eagerness to get the game started - armor and encumbrance.  Best as I can tell, my eyes must have shifted down to the wrong line without me noticing, and the result was that the free armor I gave you to start things off is heavier than it should be by the book.  The initiative penalties for armor should be 1 less than what I wrote in the char gen thread originally, coming to -2 for the lighter armor or -3 for the heavier.

    Johannes is right that the bonus xp for high CHA is unlikely to come up.  I'm not sure how much I even like that rule to begin with, separate from the context of this specific campaign.  Though I will probably be a little more generous than the book's guidelines when I do decide it's xp time here.

    Brawn vs Courtesy as an augment for an Influence roll could change the flavor of the interaction and how you're making your case for extra pay or whatever you're trying to get from him.  There's also the option to roll Courtesy on its own before you get into that, and hope that it goes well enough to tilt things in your favor, though it also carries the risk of making things worse if you roll badly.
    This message was last edited by the GM at 16:57, Thu 08 Feb.
    Johannes Pratze
    player, 14 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 8 Feb 2024
    at 17:31
    • msg #317

    Re: OOC Chat

    Classic Fantasy Imperative has an addition to the uses of luck:
    CFI P.70:
    Cheat Fate
    Characters can use a Luck Point to re-roll or swap (a 75 would become a 57 for example) any dice roll they make. This can be a skill roll, damage roll, or anything else that has some effect. Characters can even force an opponent to re-roll an attack or damage roll made against them.

    If you allow/add that option (much more appealing than a re-roll, I think), I would spend a Luck Point to switch the 10 to a 01 and thus have a Critical on that Commerce roll :D
    This message was last edited by the player at 17:42, Thu 08 Feb.
    Rhuobhe
    player, 42 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Thu 8 Feb 2024
    at 20:43
    • msg #318

    Re: OOC Chat

    GM, I don't mind. A stupid elf is an interesting gaming experience.

    I'm very curious about how much our characters could push the equivalent of "gaining levels". I know how it goes in WHRPG 1ed, where most of it was luck of the draw (Dwarves with Toughness of 7 anyone?) and it was an incremental crawl for most not-wizards.
    Wizards could do fun stuff, of course, but out of MP they were extra squishy.

    I dunno how it goes in MYTHRAS RPG, since the only similar game I played was Call of Cthulhu RPG. Characters there have short lifespan in general. Only once our party got lucky enough to get tools, read Eldritch spell called Life Theft, to endanger higher tier monsters. GM was, of course, upset when we managed to kill a Shoggoth and even Spawn of Cthulhu. Sadly our main magician died to Color out of Space and my own failed Sanity check and ... it wasn't pretty. :P

    Due to that similarity is why I'm aiming for magician route in this Warhammer game. World is scary enough for us squishy 1 Wound not-heroes! Wizards tend to have bigger options in Warhammer as player characters usually are piss poor anyway. So we can't hire Nuln Artillerist Enginner to make us guns.
    Johannes Pratze
    player, 15 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 9 Feb 2024
    at 07:01
    • msg #319

    Re: OOC Chat

    Rhuobhe:
    Due to that similarity is why I'm aiming for magician route in this Warhammer game.
    You do? Why did you not start out as one?
    Rhuobhe
    player, 43 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Fri 9 Feb 2024
    at 08:57
    • msg #320

    Re: OOC Chat

    Johannes Pratze:
    You do? Why did you not start out as one?

    We start at the bottom, like in WHRPG, and per the rules I did what I could to get the foot in.
    Folk Magic 51% I mean. All the Lore skills.

    Elves in GM's houserules, and in Warhammer Lore, are on average better magicians. Not my fault that I needed him to have average physical stats to not die early. Sacrificing INT and CHA is a small price. ;)
    Johannes Pratze
    player, 16 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 9 Feb 2024
    at 10:11
    • msg #321

    Re: OOC Chat

    Well, you certainly have a lot more spells than I do and you can spend all your MPs casting them.

    As a Theism user I have 1/20 of Devotion for number of spells and may only cast them according to the Devotional Pool (1/4 POW).

    So, yeah, you're already a better 'magician' than Johannes is :D

    If I recall correctly Aldwin also invested into Folk Magic.

    And Ulyseo is a wizard... no description in 'The Cast', though.
    Ulyseo:
    medium stature, stockily built, with long black hair tied in a ponytail and a short beard. He looked young, though lines had started already appearing in his face. Dressed like a mercenary, with a sword on his belt and a backpack on his feet
    I imagined a longsword really

    Anyway, I can sympathize as I also put focus on physicals - both in characteristics and skills - rather than INT, POW, CHA. Warrior Priest, after all.
    We are mercenaries, right:).
    This message was last edited by the player at 10:14, Fri 09 Feb.
    Ulyseo Klausberger
    player, 19 posts
    Fri 9 Feb 2024
    at 11:03
    • msg #322

    Re: OOC Chat

    It is a longsword indeed, as he is (somewhat) versed in Longsword Fighting CS (the civilian style- I mean the Empire is 1500s Germany so it made sense in my head). The whole idea is that he is a wizard (young and inexperienced), but doesn't want to look like one. I mean, geek the mage first and all...
    Johannes Pratze
    player, 17 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 9 Feb 2024
    at 13:17
    • msg #323

    Re: OOC Chat

    Awesome, if you are a dedicated sorcerer we have nothing to fear :D

    Damage Resistance
    +1 Range, i.e. 1m×POW
    +4 Targets, i.e. 5 targets (all of us)
    +1 Combine Damage Enhancement
    4 MPs and we all have 6-7 Armor Points, and deal minimum 6-7 damage :D
    Ulyseo Klausberger
    player, 20 posts
    Fri 9 Feb 2024
    at 13:20
    • msg #324

    Re: OOC Chat

    Cool, now I know what spell to take next XD I am Bright College so I went thematic. Damage Resistance is there but I didn't take it, Damage Enhancement though no.

    Sounds you'd need a Gold Wizard for that kind of setup XD
    Johannes Pratze
    player, 18 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 9 Feb 2024
    at 13:53
    • msg #325

    Re: OOC Chat

    I played WFRP1, played and GM'ed WFRP2, totally skipped WFRP3 and agsin played and GM'ed WFRP4.
    Definitely think 4thEd is the best.
    However, the Wizard had become a fighting machine in 4th, essentially the warwizard-to-be one knows from WHFB

    In 4th you have a plethora of spells that all Colleges teach (among them various magic missiles, entangles, armor and dispels and wards) plus several Wind-specific ones, which mostly are fluff descriptions.
    The Lore of Fire, Bright Wind of Aqshy only adds a yet more devastating melee weapon (don't we all know the Sword of Rhuin?), yet more devastating magic missiles and a war leader spell. Oh and a minor healing spell

    So, apart from the obvious Wrack (Fire)... I will be interested to see the spells you're going to fling:)
    I sure hope GM did not allow a total game changer like Enhance DEX or Enhance (INT) as the authors strongly advise against.
    Ulyseo Klausberger
    player, 21 posts
    Fri 9 Feb 2024
    at 14:08
    • msg #326

    Re: OOC Chat

    Nah, nothing like that.

    I love Sword of Rhuin as a concept, who knows, if this game goes far enough I can develop a similar spell maybe.

    MAGICLIGHTSABERGOBRRRR
    Rhuobhe
    player, 44 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Fri 9 Feb 2024
    at 16:51
    • msg #327

    Re: OOC Chat

    Johannes - Fair enough, but as a Priest you have advantage that I lack. If I fuck up, I can explode or get bad-ended by a Daemon. From inside. And while majority of other gods are assholes? Sigmar is a great guy!

    Pity that nobody knows he's imprisoned in Azure Wind since his ascension. That dick Tzeentech. :P

    Ulyseo - Good choice, are you aiming for Color Magic? Because, please hear me out, we could try growing different branches to magic that are complementary to quicken our party's access to good stuff.

    Like magical potions and rituals to increase stats. :D

    EDIT: Hoh? Bright Wizard. Take note that Rhoubhe, my character, will expect your guy to develop elven bullshit with it. It's Color Magic! So magic item forging. Anti-get-burnt Buffs. Anti-freezing buffs.

    And GMs who don't let Players use normal options from the game? Should play other game, in my opinion, because I never felt threatened by my Players growing their Characters into Epic Champions this or that way. As long as the Player didn't cheat with something stupid, I mean.

    But also Players whom I GMed for knew that if I disliked a problem with a rule? I often told them after the game session what crawled up my craw with that rule and what'll be happening in the future. And how the changed rule affects the Characters from on. It takes away a bullshit technicality that is a cheat?
    "Blame Tzeentech ... or you do want every Dick, Bob and Harry to use that cheat against you?"
    GM
    GM, 110 posts
    Sat 10 Feb 2024
    at 00:22
    • msg #328

    Re: OOC Chat

    Ulyseo - I thought we talked about you being a Light wizard, not Bright?  Still some nice toys to play with there, just not Fireball and More Fireball.

    Johannes - yeah, I like the swap numbers option.  If you want to use your small supply of Luck points on this one, I'll allow it.
    GM
    GM, 112 posts
    Sat 10 Feb 2024
    at 01:12
    • msg #329

    Re: OOC Chat

    Ugh, the amount of work I put into trying to get a sense of how much a block of marble would cost... anyway, as near as I can tell, 5-7 crowns per slab is a very reasonable, maybe even generous finder's fee.  Any character who would reasonable know the cost of a slab of marble will know this; anyone who doesn't (which might well be all of you) is free to make up their own conclusion about how acceptable this fee is or isn't.
    Ulyseo Klausberger
    player, 22 posts
    Sat 10 Feb 2024
    at 09:34
    • msg #330

    Re: OOC Chat

    Dammit I keep forgetting Bright is Fire, not Light. Uuuugh. BUT BRIGHT MEANS FULL OF LIGHT! CURSE YOU WH LORE!

    Also I am sure all our characters are business incompetent. I mean they can barely talk XD
    Johannes Pratze
    player, 19 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 10 Feb 2024
    at 10:10
    • msg #331

    Re: OOC Chat

    Yeah, let's do it, spend the Luck Point, that is.
    If I die because I cannot avert a major wound my comrades will remember him fondly as they spend those crowns :D
    Glorin Grimmarson
    player, 62 posts
    Sat 10 Feb 2024
    at 14:02
    • msg #332

    Re: OOC Chat

    Heck, with crowns in our coin purses, if Johannes dies, maybe we'll be the house a round at the Whistling Tinkerer and have everyone toast in his honor. Depending on how many slabs we recover, maybe even a round of the good stuff.
    Johannes Pratze
    player, 21 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 10 Feb 2024
    at 14:07
    • msg #333

    Re: OOC Chat

    Aldwin Moonshadow:
    And what magic level are we going to use?  I assumed it would be mid level so rolled the 1d3+3 for spells.  Is this right or do I need to adjust?
    Stumbled in this on a bit of back-reading.
    It is good to keep in mind that the reference given by Aldwin is to the table on p.114 ,"Spells by Organization"
    Which has nothing to do with the number of spells a character knows at the start of the game.
    Instead one has to look up
    p.118 Starting Magic:
    At character generation, a magician character knows one relevant spell or ability for each 20% (or part thereof) he has in his magical skill.
    or
    p.121 Starting Folk Magic:
    As an exception to the general rule of thumb, characters from careers which specialise in Folk Magic may start with a number of spells equal to one tenth of their Folk Magic skill.
    In campaigns where everyday people are permitted to pick up the skill as a hobby or as part of their cult or culture, non-magical career characters only start with the default number of spells as described in the previous chapter (see Starting Magic on page 118).
    Per RAW, both Aldwin and Rhuobe (not being specific Folk Magic careers but rather Scout and xyz respectively) would thus have the 1/20th application for number of spells known (correction to my earlier post).

    Anyway, I am pretty sure (or rather certain) there's some house ruling in place about all that :D

    Honestly, I am rather surprised, shocked even, how much a prospective GM needs to consider when contemplating to set up a game of Mythras.
    Right now it sure looks to me like just picking Classic Fantasy Imperative is a lot easier.
    Then again, any GMs like exactly that: setting up worlds.
    Admittedly, lol, I rarely did.
    In fact, I also only very, very rarely set up any house rules. Exactly because of Rhuobhe's comment above on implications of certain rule changes, the impact of which can often not be assessed well enough. And I truly do agree with Rhuobe there: confronting the players/characters with a rule they learned to exploit to be used by NPCs, too, very often leads everyone to drop that exploit altogether :D
    Johannes Pratze
    player, 22 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 10 Feb 2024
    at 14:09
    • msg #334

    Re: OOC Chat

    In reply to Glorin Grimmarson (msg # 332):

    Hehehe, maybe rob Unersatz' wine cellar:D
    Ulyseo Klausberger
    player, 23 posts
    Sat 10 Feb 2024
    at 14:11
    • msg #335

    Re: OOC Chat

    This is the problem with many generic systems, I think. They present *too* many options, none of them comprehensive or final, and the GM literally needs pages of extra "setting rules".

    Savage Worlds does it better, it gives you the default, then just a chapter of options.

    GURPS, on the other hand, is the exact opposite. I haven't had so much trouble making a character since Eclipse Phase.
    Johannes Pratze
    player, 23 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 10 Feb 2024
    at 14:46
    • msg #336

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 335):

    Oi, you found a GURPS game ? Quick, tell me which one!

    I took a peek at a Players Wanted game (The Old Ones Sleep No More, Zoncxs) which had whole pages of house rules and settings that it quite simply overwhelmed me to read all that, let alone grasp it. I did not RTJ in the end.
    Yes, GURPS can be overwhelming but truly needs not to be. But yes, setting it up will need a lot of work on GM. If only to clarify which rules apply and which not.

    Anyway, I do think Mythras is easier to set up than GURPS.

    Don't know Ellipse Phase.

    I think I do have Savage World somewhere as pdf (purchased to join a game that sounded very interesting, the game dies right afterwards so in fact I never delved deeply into the rules)
    Ulyseo Klausberger
    player, 24 posts
    Sat 10 Feb 2024
    at 15:11
    • msg #337

    Re: OOC Chat

    Yep, that one! Still trying to make a character. Judging from the post count so far, I don't think anyone else is trying.

    Eclipse Phase 1e is also d100, but it has this horrible rule with varying costs depending on percentage- IIRC, up to 60% it cost 1 point and then up to 80-90 (the max in chargen) it cosst 2.

    What made it even worse was that your starting percentages, as per typical d100 systems, varied.

    So, NIGHTMARE.

    Savage Worlds is amazing for a rules-medium, quite fast but kinda gonzo game. I remember I run a battle with 8 PCs and 100 NPCs in less than 2 hours, with miniatures.
    Rhuobhe
    player, 46 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sat 10 Feb 2024
    at 18:37
    • msg #338

    Re: OOC Chat

    Johannes Pratze:
    And I truly do agree with Rhuobe there: confronting the players/characters with a rule they learned to exploit to be used by NPCs, too, very often leads everyone to drop that exploit altogether :D

    Surprisingly? Common sense assesment is what is needed when you homebrew. Or let Players homebrew. It's a very simple question.

    How you would feel if "Exploit X" or "New Thing B" is used by NPCs and/or enemy?

    You wouldn't believe how many cool magic dooads were banned by Player consensus once the not-Epic magic items become "anyone and their granny can afford it, let alone Important People".

    Johannes Pratze:
    Hehehe, maybe rob Unersatz' wine cellar:D


    Only if Unersatz stiffs us on the payout. And only if Glorin won't be quickier to put an ax in his head than rest of us. ;)

    "Eclipse Phase" - Love the setting, hate the rules for being shitty and too vague. Plus if you build a "Crafter" you then can win at everything forever with some good hacking/programming and one Nanomachine forge.

    "GURPS" - Plug and play system, no cool setting make it a big not-so-fun for me. Played few times and combat was interesting, if too deadly for my D&D sensibilities. You got hit, you often got rekt.

    Plus GM always noped my proposed Godzilla builds that I spent hours painstakingly preparing! *shakes fist*

    But if we run around talking about cool settings? I'm largerly unfamiliar with Savage Worlds. Played some "Rifts" but the campaign where I played as Necromancer, who evolved into a Vampire ... who planned evolving into Vampire Intelligence got axed by GM who was upset that Players were going full evil with the characters. Especially upset with the "Professional Hero" Psionic guy who did heroic stuff, by Classical Greek standards, for a reward.
    And killed good king character when said kind tried reneging on the payment.

    Man campaign took 180^ turn with that one stupid provocation from that king. It was fun but bodycount was staggering when our desperate Characters went fully into ... asymmetric warfare. :P

    But outside that one cool campaign, and fun setting, Rifts mechanics are kinda clunky. And endless escalation that is silly contained within, too.

    I played once in "CthulhuTech" setting, as a policeman from the Riot Squad, piloting a mini-mecha. GM's oversight on how silly are rules for wehicle combat and infantry combat there. Rest of the players had no problems with leading baddies into my dude's minigun crosshairs. BRRT ! SPLAT.

    Fun times. Mechanics were somewhat similar to Cyberpunk 2020 RPG. But some things were easier, since you could spend XP to regain lost Sanity Levels. :D

    A fantasy rules ... chmm, I'm familiar with one more setting that is high-fantasy-ish, but it was another d100/d10 and math heavy. Very precise combat rules. Deadly since majority of weapons could drop an average human in one hit if heavy weapon, two if a sword up to five if a dagger. Fucking hated rogue professions since I always failed the detection checks and got stabbed in "och god, och god ... save me I'm 2 rounds from death!" manner afterwards.

    Friggin rogues and their auto-critical sneak attacks. And GM was a stingy guy and never let me play a Troll.
    Johannes Pratze
    player, 24 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 10 Feb 2024
    at 18:57
    • msg #339

    Re: OOC Chat

    GM (msg # 111):
    There are six of these blocks spread across the road, standing up on the narrow edge
    I just knew it had been mentioned somewhere :).
    GM
    GM, 113 posts
    Sun 11 Feb 2024
    at 13:30
    • msg #340

    Re: OOC Chat

    I enjoy world building, but it's definitely a lot of work to try to keep a balance between cool setting ideas and what the rules actually cover.  Usually what happens is that I veer toward what seems good for the setting, and forget something (potentially) important in the rules as a result.  I've been fortunate that the in-person groups I've played with have largely shared the same attitude.

    Agreed on GURPS combat being crazy dangerous, from the couple times I've managed to experience it.  Disagree about lack of good published settings though - at the very least, there's GURPS Discworld, and I also like their adaptation of Conspiracy X.  I don't have enough real experience with GURPS or Mythras to say which one is harder to set up a homebrew campaign.

    I've always heard good things about Savage Worlds, including the many settings that exist for it, but I've never gotten to play.  Got into a game here once which died after char gen, as is so often the case.  Same thing with Eclipse Phase, which I really wanted to like.

    Bounced hard off Rifts.  I was prepared for some level of ridiculous, but when I rolled up a character and he started with a "vibro-knife" that does mega damage (i.e. insta-kill against an unarmored human, even if you only roll 1 for damage) I gave up on it.

    -------------------

    Anything else you all want to do IC, or just some off-screen shopping and then ready to go?
    This message was last edited by the GM at 13:38, Sun 11 Feb.
    Johannes Pratze
    player, 26 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 11 Feb 2024
    at 13:46
    • msg #341

    Re: OOC Chat

    I've only played Palladium and TMNT, even a short one-shotnof Heroes Unlimited.
    The system is not bad, I think, but starting skill levels are so low you don't succeed in anything.
    I think the best of it was the handling of armor, especially damage it took. In most systems you get the best armor and never need to bother again. Cannot recall if they did the same with shields.
    Anyway, when everyone started to go for the giant races I lost interest. Troll, Orcs, Wolfen,... I guess I have always been too Tolkien-influenced. Those were enemy races, not PCs :D. And having that Troll with a giant two-handed sword for 4d6 damage...
    Johannes Pratze
    player, 27 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 11 Feb 2024
    at 13:54
    • msg #342

    Re: OOC Chat

    GM:
    Anything else you all want to do IC, or just some off-screen shopping and then ready to go?

    First Aid Kit... 25s
    Healers' Kit... 150s
    Lantern, basic... 10s
    Oil flask... 1s
    Alternatively: torches
    How long does that oil last?

    We could make a group purchase...

    I currently only have
    Backpack (holds 20Enc), Enc 1
    Bedroll, Enc 1
    Flint and Tinder
    Mug, wood
    Plate, wood
    Razor, folding
    Waterskin (holds 2l), Enc 1
    Trail Rations (7d, reasonable)

    Did anyone already purchase typical stuff, like rope, light source, ...?
    This message was last edited by the player at 13:58, Sun 11 Feb.
    Ulyseo Klausberger
    player, 26 posts
    Sun 11 Feb 2024
    at 15:37
    • msg #343

    Re: OOC Chat

    RIFTS is like Shadowrun- amazing setting, horrible rules (well, the former more than the latter). Savage RIFTS is ok though. Not the best, but playable.

    I have similar stuff in my gear, but no rope or anything like that, but I do have a lantern!
    Johannes Pratze
    player, 28 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 11 Feb 2024
    at 16:04
    • msg #344

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 343):

    Anyone objections to each of us putting 35s into group cash to purchase First Aid Kit + Healers Kit and hand both to Aldwin?

    Then we can advance to setting out again
    Ulyseo Klausberger
    player, 27 posts
    Sun 11 Feb 2024
    at 16:19
    • msg #345

    Re: OOC Chat

    No objection.
    Rhuobhe
    player, 47 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 11 Feb 2024
    at 18:05
    • msg #346

    Re: OOC Chat

    Go ahead, it's a good idea.
    Glorin Grimmarson
    player, 64 posts
    Sun 11 Feb 2024
    at 21:16
    • msg #347

    Re: OOC Chat

    No objection to the First Aid kit and Healer's kit group purchase.

    Grimm has basically his weapons and no other gear listed.

    Are we using WHFRP 4E price and gear lists?

    I should spend the little bit of coin grim has on other gear he'd be carrying, I think.
    Johannes Pratze
    player, 30 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 11 Feb 2024
    at 21:24
    • msg #348

    Re: OOC Chat

    In reply to Glorin Grimmarson (msg # 347):

    I think we are using Mythras tables. With prices given representing silver (and a Gold Crown is 20 silver)
    Glorin Grimmarson
    player, 65 posts
    Sun 11 Feb 2024
    at 21:30
    • msg #349

    Re: OOC Chat

    Ok. I picked up rations, backpack, bedroll, rope, grappling hook, 4 six hour torches, and flint and tinder to round out Grimm's kit.
    GM
    GM, 114 posts
    Sun 11 Feb 2024
    at 22:05
    • msg #350

    Re: OOC Chat

    Johannes Pratze:
    How long does that oil last?


    Core book doesn't say anywhere, CFI says 2 hours so let's go with that.
    Johannes Pratze
    player, 32 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 12 Feb 2024
    at 06:34
    • msg #351

    Re: OOC Chat

    I added lantern and 4 oil flasks.
    I assume it can  ne closed, i.e. not emitting light.

    Hmm, 8 copper... based on a 1:10 default, modified by Old World Coinage... 12×4/5... 10 penies then.
    I think there's a mistake there on the cost of a 6h torch?

    Mythras
    1h torch = 4cp
    6h torch = 8cp
    2h oil = 1sp

    Whereas CFI
    1h torch = 8cp
    6h torch = 4sp
    2h oil = 1sp
    This message was last edited by the player at 18:23, Thu 23 May.
    Aldwin Moonshadow
    player, 57 posts
    Elven Scout
    Mon 12 Feb 2024
    at 14:48
    • msg #352

    Re: OOC Chat

    Alright, I am going to give this another try.  Not familiar with the Mythros setting so bear with me.  Have played lots of WFRP all editions though.

    So yes Aldwin will take the Healing and First Aid Kits to keep everyone alive.  Did we get paid yet or what have I missed.



    Just a little history for everyone.  Several new payers here.  I am just coming out of my year long battle with Cancer so I have some memory issues and cognitive thinking issues.  Chemo-therapy did a number on my brain. High doses of Chemo and Methotrexate. Roleplaying And doing the things I liked to do has helped get things working again but still not back to 100%.  If you see something I jacked up let me know.  Will fix it accordingly.
    Ulyseo Klausberger
    player, 28 posts
    Mon 12 Feb 2024
    at 15:00
    • msg #353

    Re: OOC Chat

    Damn... no worries man. That's tough. Hope everything gets better with time.
    Johannes Pratze
    player, 33 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 12 Feb 2024
    at 15:32
    • msg #354

    Re: OOC Chat

    In reply to Aldwin Moonshadow (msg # 352):

    Good to see you back Aldwin.

    (Same player as Ludwig here as my hasty build had some major issues that while not broken per se certainly strongly curbed my enthusiam)

    Good to read that role-playing is more than just fun but good for recovery, too!

    No, we have not yet received any payment since we did not meet yet the contract (we... that is Grimm and yourself... only killed 4 beastmen) but we have just wheedled the merchant into some more money to come our way once we do.
    Glorin Grimmarson
    player, 67 posts
    Mon 12 Feb 2024
    at 15:52
    • msg #355

    Re: OOC Chat

    In reply to Aldwin Moonshadow (msg # 352):

    Glad you're back, Aldwin!

    And, glad you're trending in the right direction. F*&k Cancer!
    Rhuobhe
    player, 50 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Mon 12 Feb 2024
    at 20:56
    • msg #356

    Re: OOC Chat

    Welcome back, Aldwin. :)

    I'm also not very versed in Mythras so it seems we will be bugging GM simultaneously. And best wishes for you to have a good recovery. Chemo is awful.
    GM
    GM, 116 posts
    Tue 13 Feb 2024
    at 00:24
    • msg #357

    Re: OOC Chat

    Everyone, bug me with all the questions you need!  I think at this point we've established pretty well that I know the basics of the system but have forgotten many of the details that are hidden all around the book, so it's not the worst thing to push me to look things up again now and then.

    Johannes Pratze:
    Mythras
    1h torch = 4cp
    6h torch = 8cp
    2h oil = 1sp

    Whereas CFI
    1h torch = 8cp
    6h torch = 4sp
    2h oil = 1sp


    That does look like an error in the book.  Use CFI's numbers.  And sure, let's assume the lanterns have shutters or some other kind of cover, which is not 100% effective but would at least put a significant penalty on anyone trying to spot you (as compared to carrying your light out in the open).

    And to make sure we're all on the same page, it is correct that you have not been paid yet and that current shopping is coming out of your starting funds.  Unersatz might pay you right away when you bring the marble to him, which is separate from your fee for solving the beastman problem.
    GM
    GM, 117 posts
    Tue 13 Feb 2024
    at 00:26
    • msg #358

    Re: OOC Chat

    Glorin Grimmarson:
    "Well, he used to be a mercenary like us until he took a spear to the knee."


    All bad guys will be targeting Grimm from now on
    Johannes Pratze
    player, 34 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 13 Feb 2024
    at 04:58
    • msg #359

    Re: OOC Chat

    Actually I do think one of us should sit next to the driver indeed.

    Johannes clothes might be a give-away, though. I.e. not quite the typical mercenary attire.

    I always felt that Elves were fairly rare in the Empire (never mind that each and every group I have played in had an Elf or two :P), so maybe they might also raise suspicion... if we even think that beastmen might get suspicious and hold back their attack in the first place.

    A Dwarf might be more common, but a Troll slayer maybe not?

    I think it runs down to Ulyseo?
    If he does not want to, Johannes could remove his tabbard (stow it away in the wagon). I have no ranged weapon (nor proficiency to use one), though.
    This message was last edited by the player at 05:47, Tue 13 Feb.
    Ulyseo Klausberger
    player, 30 posts
    Tue 13 Feb 2024
    at 09:55
    • msg #360

    Re: OOC Chat

    Funnily, you are right. So I'll be the one annoying the driver so much he would want to shoot me with that crossbow.
    Aldwin Moonshadow
    player, 58 posts
    Elven Scout
    Tue 13 Feb 2024
    at 15:26
    • msg #361

    Re: OOC Chat

    Aldwin will ride in the back of the wagon hunkered down with his bow in hand.  Ready to pop up and throw death at any beastman or bandit that shows his face.
    Johannes Pratze
    player, 35 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 13 Feb 2024
    at 15:39
    • msg #362

    Re: OOC Chat

    Awesome Ulyseo

    Right, I take it Rhuobhe can also rain death via bow.
    So all we need to consider is to enable Grimm and Johannes to get out of the wagon without utterly ruined our elves's aiming.
    Glorin Grimmarson
    player, 69 posts
    Tue 13 Feb 2024
    at 20:04
    • msg #363

    Re: OOC Chat

    I figure Johannes and Grimm are situated as close to the exit of the wagon as possible.

    Is the wagon fully covered? If so, by what? Are we laying under a tarp? Or is it kinda like a conostoga wagon? Or more like a fortune teller's wagon with proper wooden walls, floor and celing?
    Johannes Pratze
    player, 37 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 13 Feb 2024
    at 20:33
    • msg #364

    Re: OOC Chat

    I had the typical Western movie wagon in mind when I "specified" a canvas, tarp, covering.

    https://en.m.wikipedia.org/wiki/Covered_wagon
    Glorin Grimmarson
    player, 70 posts
    Tue 13 Feb 2024
    at 20:42
    • msg #365

    Re: OOC Chat

    Got it!

    So, if that's the wagon, Johannes and Grimm near the exit, in the back. Probably laying down so as not to be seen from the back or the front.

    Aldwin nearer the front, likewise laying down to avoid being seen.

    Ulyseo up in front, next to the driver.

    That sound right?
    Rhuobhe
    player, 52 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 13 Feb 2024
    at 21:12
    • msg #366

    Re: OOC Chat

    Sounds like a plan, Glorin. Rhuobhe said his suggestions. If anyone asks him? He'll advice buying shields for those among us who don't count on being killed. :P
    Johannes Pratze
    player, 39 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 13 Feb 2024
    at 21:17
    • msg #367

    Re: OOC Chat

    A full wagon/carriage/fortune teller wagon would seem awkward to load up those stone slabs.
    But yeah, did not really describe my picture well.

    I also imagine some sort of tent opening back and front, or at least back.

    Finally, given Johannes' height I may indeed need to lie down. I don't exactly imagine benches either anyway.

    Shields.
    For the actual Parry of a ranged weapon you'd need a combat style that includes shield.
    At worst it's STR+DEX as these comabt styles are not professional skills.
    However, I suppose everyone could use a shield for Ward Location.

    Edit: oi, Rhuobhe, I was presuming you have a bow (and know how to use it, too).
    This message was last edited by the player at 21:21, Tue 13 Feb.
    GM
    GM, 119 posts
    Tue 13 Feb 2024
    at 23:15
    • msg #368

    Re: OOC Chat

    I actually had not imagined a cover at all - in my own head it's more like the bed of a pickup truck, just walls and an open top.  If you want to go Conestoga style then that's fine, we can go with that.  Although it seems to me like that cover might limit options for shooting out at attackers.
    Glorin Grimmarson
    player, 72 posts
    Wed 14 Feb 2024
    at 00:03
    • msg #369

    Re: OOC Chat

    How about it's a war wagon, with like an 'autofire' ballistae in it that emerges when our enemies are near, that we can use to mow down all those troublesome beatmen? ;)

    Either way, covered or not, I think those of us hiding in the back will need be, well, hiding. Even a dwarf, when seated, could be easy enough to spot if he's not laying down.

    I think the upshot is, everyone but Ulyseo starts out as basically prone in the back of the wagon, should we encounter trouble.
    Rhuobhe
    player, 53 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 14 Feb 2024
    at 00:14
    • msg #370

    Re: OOC Chat

    I like your thinking Glorin. Lets build ourselves a War Wagon!

    Sadly, as I play as an Elf, I can't advice about installing flamethrowers.
     Ballistas are a good idea.

    Johannes Pratze:
    Shields.

    Are love, and are life. And we have no head-armor, either.

    Johannes Pratze:
    Edit: oi, Rhuobhe, I was presuming you have a bow (and know how to use it, too).

    I do, remember that my elf have low self-esteem, so having ~70% accuracy is "average, don't bother" by his standards for elven archery. Thus why he prefers spearwork.
    Johannes Pratze
    player, 40 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 14 Feb 2024
    at 04:51
    • msg #371

    Re: OOC Chat

    In reply to GM (msg # 368):

    Well, Johannes did ask for a wagon to hide in.  Open, pick-up style, is hard to hide in, especially if the ambush site is a hill and thus allows a better viewing angle.

    I thus am in favour of Conestoga.
    I expect Aldwin to shoot but once before dismouting himself and engaging in melee.
    Two turns for a reload (or just one if using special effect Rapid Reload) effectively just one shot per round.
    Last fight that impaling arrow was a great help due to the penalty to skills, though.

    I presume there will be a call for an Athletics rolls anyway when we rush out?



    [Shrug]
    This message was last edited by the player at 05:04, Wed 14 Feb.
    Glorin Grimmarson
    player, 73 posts
    Wed 14 Feb 2024
    at 13:26
    • msg #372

    Re: OOC Chat

    GM:
    Glorin Grimmarson:
    "Well, he used to be a mercenary like us until he took a spear to the knee."


    All bad guys will be targeting Grimm from now on


    Given what I did, fair.
    Johannes Pratze
    player, 43 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 15 Feb 2024
    at 19:27
    • msg #373

    Re: OOC Chat

    Rhuobhe is a fount of knowledge... you must have put all your Professional Skill options in Lore (xyz) ;)
    Johannes Pratze
    player, 45 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 16 Feb 2024
    at 07:53
    • msg #374

    Re: OOC Chat

    Do note that Johannes' 'being offended' is roleplay only,  "deliberately" misunderstanding Rhuobhe's comment on courage.
    He's a Sigmarite warrior priest after all, leaning to oversensitivity on that topic.

    Also, some interpretation on my side as to Rhuobhe's fluency of Reikspiel.
    Your writings suggest Language skills above 75% (able to express yourself with eloquence) rather than just above 50% (fluent enough for general conversation).
    Below 50% would entail a complete different speech (can understand and communicate in fragmentary, simple sentences, such as “Where temple?” or “How much food?). So you obviously put some percentiles in there, which is awesome because I completely forgot to do so.
    Rhuobhe
    player, 56 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Fri 16 Feb 2024
    at 16:51
    • msg #375

    Re: OOC Chat

    The trick I am using, since I'm fuzzy on particulars of how percentages equate with skill, for Rhuobhe's eloquence in Reikspiel is ...

    ... we have all those passions with big numbers, no? My elf would be un-patriotic if he didn't prepare those little speeches earlier. I even have a joke prepared. :D

    So Johannes and other PCs can learn about how silly my elf is, un-perceptive I mean, in social context and how frighteningly perceptive he can be without his cultural blinders.

    Probably I can also squeeze in some trivia about Eonir Elves of Laurelorn if you want to hear him gush? He's a patriot, after all. 300 years old, too.

    Equivalent of human thirty, by the most meansurements of time, so yeah. During Magnus the Pious's reign and big war against Chaos my elf was part of the volontueer Glade Guards. Nobody remembers them, because Teclis can steal the show easily.

    Glorin might notice a slight grudge my guy holds against Ulthuan nobility. Tiny, teeny, microscopic. ;)

    Johannes Pratze:
    Rhuobhe is a fount of knowledge... you must have put all your Professional Skill options in Lore (xyz) ;)

     A lot. I even made up reasons why Rhoubhe knows a lot. :)

    One elf wizard, before telling him to fuck off for badgering, had my elf for a decade as a free-ish janitor/librarian/busyboy. Rhuobhe read the shit out of his library, as a part of his "fix that mess" duty. He learned a lot about the theoretical part of magic.

    Joke will explain some things. But the funny about the numbers? My guy's numbers are higher past 50% in Reikspiel than they are in his native Eltharin. Gee, reputation for being stupid ... I can't figure out from where he got it.

    Absolute mystery to me. :P
    GM
    GM, 121 posts
    Sat 17 Feb 2024
    at 00:03
    • msg #376

    Re: OOC Chat

    Rhuobhe:
    One elf wizard, before telling him to fuck off for badgering, had my elf for a decade as a free-ish janitor/librarian/busyboy. Rhuobhe read the shit out of his library, as a part of his "fix that mess" duty. He learned a lot about the theoretical part of magic.


    So you're like the Good Will Hunting of the elves?  But without the genius-level IQ?
    Glorin Grimmarson
    player, 76 posts
    Sat 17 Feb 2024
    at 16:16
    • msg #377

    Re: OOC Chat

    In case my edit is missed, I rolled initiative if its needed and edited into my post.

    10:15, Today: Glorin Grimmarson rolled 19 using 1d10+10.  (initiative, if needed).
    Johannes Pratze
    player, 47 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 17 Feb 2024
    at 17:06
    • msg #378

    Re: OOC Chat

    In reply to Glorin Grimmarson (msg # 377):

    Good point, I did that earlier, too.
    I feel like that Armor Penalty on Initiative is killing me :). Well, yeah, plus the rotten roll.
    Once again I will be on the defense :/
    Rhuobhe
    player, 58 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sat 17 Feb 2024
    at 18:13
    • msg #379

    Re: OOC Chat

    GM:
    Rhuobhe:
    One elf wizard, before telling him to fuck off for badgering, had my elf for a decade as a free-ish janitor/librarian/busyboy. Rhuobhe read the shit out of his library, as a part of his "fix that mess" duty. He learned a lot about the theoretical part of magic.


    So you're like the Good Will Hunting of the elves?  But without the genius-level IQ?

    Maybe? I'm unfamiliar with the Good Will Hunting. And Rhuobhe is a genius. A very special one. ;P

    But mainly I was thinking on hows and whys of why my guy got the skillset he have. So a lazy elf wizard, using my elf's naiviety, to get a semi-free servant to clean up? almost like appertince, but less embarrassing by Rhuobhe's failures. :)

    And when my guy was badgering for magic lessons? After reading and semi-memorizing the library? Go away, you lack talent for magic. Rhuobhe goes away. Pure profit. Both for lazy wizard and for Rhuobhe(cha-ching on those Skill levels).
    Johannes Pratze
    player, 48 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 17 Feb 2024
    at 22:20
    • msg #380

    Re: OOC Chat

    Rhuobhe you may want to add a location roll.

    Depending on when we start combat tracking...

    A ranged weapon does not start loaded, unless it is a thrown weapon.
    You have to start the loading process.
    With any bow that's 2 turns.

    Round 01 Rhuobhe
    1st AP: Dismount from wagon
    2nd AP: Ready Bow
    3rd AP: Load 1/2

    Round 01 Aldwin
    1st AP: Dismount from wagon
    2nd AP: Load 1/2
    3rd AP: Load 2/2

    Round 01 Grimm
    1st AP: Ready Axe
    2nd AP: Dismount from wagon
    3rd AP: Run
    4m x 3 - Armor Penalty

    Round 01 Johannes
    1st AP: Ready Shield
    2nd AP: Ready Warhammer
    3rd AP: Dismount from wagon

    Round 01 Ulyseo
    1st AP: Ready Sword
    Other: not yet declared

    CORE p.108:
    When firing at a specific target at the edge of a crowd or melee, the attack suffers a difficulty grade of at least Hard

    If you add the modifiers due to range as per table on p. 108, we are already talking Formidable if more than 20m away.
    Meaning: if we are more than 20m away from the combat, you just hit an adjacent combattant rather than your intended target.
    Of course, there might be more modifieres, e.g. wind, making those shots even less likely to succeed.

    I think we are indeed more than 20m away from the fight given the sounds...
    This message was last edited by the player at 22:23, Sat 17 Feb.
    Glorin Grimmarson
    player, 77 posts
    Sat 17 Feb 2024
    at 23:52
    • msg #381

    Re: OOC Chat

    Well, Grimm will run 10m I think, given armor penalty is 2.

    So, if we are 20m away, then

    "Oh, half way there, oh oh, living on a prayer! Take my axe it'll gut you I swear. Oh Oh..."
    Rhuobhe
    player, 60 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 18 Feb 2024
    at 02:04
    • msg #382

    Re: OOC Chat

    Fixed that Johannes. Thanks for pointing out the mistake.
    Johannes Pratze
    player, 49 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 18 Feb 2024
    at 09:48
    • msg #383

    Re: OOC Chat

    Hang on guys, all I meant to say is: as of right now we have no idea about what is going on, distances etc.

    Mekel is having trouble to control the two horses, so we are probably not closing further.

    I think Aldwin, Rhuobhe and Johannes could have done all the readying, loading, what not inside the wagon.
    But it is Grimm who really starts the clock... and Johannes followed.

    Grimm and myself could even sprint rather than run to cover more distance if required.
    Rhuobhe
    player, 61 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 18 Feb 2024
    at 14:25
    • msg #384

    Re: OOC Chat

    My plan is to advance slowly, shooting, before switching to Spear&Shield. Walk, not run. :)

    I should have time to shoot twice or three times, I believe, before normal move of 7m will make me those 20m.
    GM
    GM, 123 posts
    Sun 18 Feb 2024
    at 16:37
    • msg #385

    Re: OOC Chat

    As noted in my IC update (posted just a second ago), I'm giving you guys a little leeway to decide exactly how close you pull up.  Although 20m is probably about the limit if we're being halfway realistic.
    Johannes Pratze
    player, 50 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 18 Feb 2024
    at 17:03
    • msg #386

    Re: OOC Chat

    Strictly RAW, the Ready Weapon also refers to "reload a weapon" and is a separate pro-active action from the Move action.
    The Skirmishing trait refers to actually "launching ranged attacks" (which are then capped by Athletics skill), not reloading.
    Ranged attacks cannot usually be performed if the attacker himself is moving at a gait faster than a walk.
    Unlike some systems you are fortunately not required to do all your loading as consecutive turns.

    Meaning, you cannot both move and reload.
    Which seems a bit odd at first glance.
    But then again, you also cannot ready a melee weapon or shield and move.
    You explicitely can both move (not run or sprint... though that's CFI actually, ie Hustle action) and attack, i.e. no need to spend APs on each action.

    So you'd probably do
    R2T1: Load 2/2
    R2T2: Shoot
    R2T3: Move 7m
    R3T1: Load 1/2
    R3T2: Load 2/2
    R3T3: Shoot
    All without considering requiring use of APs for reactive actions

    The authors have made ranged attacks very, very powerful but they have limited them also in regard to rate of fire. And also applied a reasonable range penalty.
    You don't see Legolas-style bowmen in Mythras.
    Which is good for I sure don't want to be be faced with a handful of archers even with RAW as is.
    Evade is an Opposed Roll, not Differential, and you are prone afterwards. Difference in success level still generated Special Effects, though.
    If you have Evade 43 and the ranged attack roll is 44+ you cannot beat it unless you roll critical, i.e. 01-05.
    Takes a shield (or magic, or very good armor) to approach a couple of ranged attackers.
    Johannes Pratze
    player, 51 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 18 Feb 2024
    at 17:13
    • msg #387

    Re: OOC Chat

    Shall we perhaps nail down the situation?
    Please?

    Distance (wagon) to 2nd wagon: 25m (back of the wagon, so front maybe 21m?)
    Wind: none
    Visibility: none (no modifiers)


    Grimm19Last Round: Dismount, Ready, Run 10m or Sprint 18m
    Beastmen19 
    Rhuobhe1625m, Last Round: Dismount, Ready, Load 1/2
    NPCs16 
    Johannes1325m, Last Round: Dismount, Ready Shield, Ready Warhammer
    Aldwin?25m, Last Round: Dismount, Load 1/2, Load 2/2
    Ulyseo?21m, Last Round: Ready Weapon, 2 APs unspent

    Begin Round 2
    This message was last edited by the player at 17:38, Sun 18 Feb.
    Johannes Pratze
    player, 52 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 18 Feb 2024
    at 17:50
    • msg #388

    Re: OOC Chat

    CORE P.91:
    Move
    Provided he is not engaged with an opponent, the character can move any distance the Games Master deems suitable for the situation. The Move Combat action is not required for every instance of movement during combat.
    I loathe Mythras' rules on movement.
    Can we please decide to use CFI's rules?
    CFI, p.74:
    Hustle
    Provided they are not Engaged with an opponent, the character can run up to 3x Base Movement Rate or Sprint up to 5x Movement Rate (see page 75). However, one cannot perform or have performed any other proactive Actions during this turn, including other movement.

    Move
    Provided one is not Engaged with an opponent; the character can move up to Base Movement Rate. If this brings them into contact with an enemy, they may make a melee attack without expending a further Action to do so, either way, the character is then considered Engaged. Unlike the Hustle Action, the Move Action may be taken multiple times during a Combat Round.

    Rhuobhe
    player, 62 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 18 Feb 2024
    at 21:54
    • msg #389

    Re: OOC Chat

    I considered logical to move my Movement stat per 1 Action. And loading my bow is 1th ready arrow, 2cnd ready bow and arrow. Ok.

    GM, are there any perks/tricks stuff to make that faster? Or I'll have to invent a revolver gun ... ugh.
    Ulyseo Klausberger
    player, 33 posts
    Sun 18 Feb 2024
    at 22:43
    • msg #390

    Re: OOC Chat

    I rolled a 13 with +11... so not much luck.
    Glorin Grimmarson
    player, 78 posts
    Mon 19 Feb 2024
    at 20:36
    • msg #391

    Re: OOC Chat

    Does readying a carried weapon really require 1 AP?

    The rule states: "The character may draw, sheath, withdraw or reload a weapon."

    Grimm simply carries the great axe. It's not sheathed or put away. And, happy to pay the 1AP to ready it if needed.
    Johannes Pratze
    player, 53 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 19 Feb 2024
    at 21:01
    • msg #392

    Re: OOC Chat

    You know... 3 AP and each used for Movement is actually more than spending a whole round to run/hustle as the latter applies the Armor Penalty :D.
    Feels to me that only sprinting males sense?

    Guess the CFI rules are not really "the solution", chuckle, apologies for raising.
    Maybe best to stick to "1 AP at a time" and only use running, sprinting in chases/races?

    Btw, Grimm, don't forget the modifier from Athletics.
    Each full 25 percentiles adds 1m to Base Movement, i.e. before multiplying by 5. And then subtract Armor Penalty afterwards.

    Good point on carrying a weapon, too.
    I suppose it's the difference between casually resting the handle of that axe on your shoulder and having it ready to attack with? Same with shields, really. Strapped on one's arm typically, no?
    Well, a round is only 5sec, so 1 AP spent doing something is not much time really.
    Rhuobhe
    player, 63 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 20 Feb 2024
    at 07:05
    • msg #393

    Re: OOC Chat

    Who knew that game rules had flaws? :P

    Anyway, see you in the evening. We wait for who yet? Ulyseo declared his actions, cause Glorin charges Johannes chases him protectively and elves shoot the beastmen.
    Johannes Pratze
    player, 54 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 20 Feb 2024
    at 07:25
    • msg #394

    Re: OOC Chat

    If the list above is somewhat correct we wait for Aldwin's Initiative roll and then either him or the Beastmen

    ActorIniActions
    Grimm19Last Round: Dismount, Ready, Move 4m
    R2T1-3: Sprint 18m (or Move 4m at 1 AP)
    =>Beastmen19R2T1:
    Rhuobhe16Last Round: Dismount, Ready, Load 1/2
    NPCs16 
    Ulyseo13Last Round: Ready Weapon, 2 APs unspent
    Johannes13Last Round: Dismount, Ready Shield, Ready Warhammer
    Aldwin?Last Round: Dismount, Load 1/2, Load 2/2

    This message was last edited by the player at 07:56, Tue 20 Feb.
    Aldwin Moonshadow
    player, 61 posts
    Elven Scout
    Tue 20 Feb 2024
    at 17:37
    • msg #395

    Re: OOC Chat

     Init is

    12:37, Today: Aldwin Moonshadow rolled 22 using 1d10+14. – 22
    Glorin Grimmarson
    player, 80 posts
    Tue 20 Feb 2024
    at 19:27
    • msg #396

    Re: OOC Chat

    So Grimm's sprint movement, if that's allowed, would actually be 23m then.

    If it's not allowed, and he can only move per AP spent, he'd be moving 3m per AP spent, if I'm doing my math correctly.

    (4M base move +1 m from athletics -2m from armor penalty).

    Regardless, my choice, in order of priority: sprint to close the distance, even if it takes a full 3 AP of action and leaves him undefended against ranged attacks, but close full distance; if he must spend each AP individually, then he'll move 3M, save 1 AP to dodge, then spend the final AP to move another 3M, which will take him about 3 or 4 rounds to close the distance.
    Johannes Pratze
    player, 55 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 20 Feb 2024
    at 19:45
    • msg #397

    Re: OOC Chat

    The Athletics modifier and Armor Penalty do not apply to Walk.
    Both only to Run and Sprint.
    For Sprint they write each full 25% adds 1m.
    For Run it says "half of that".
    Do they mean to imply 0.5m which then is factored and then rounded up? Seems weird as Mythras never does fractions.
    I interprete it as "full 50% adds 1m".
    Whatever.
    It's PITA :D

    So if it it Base Move per AP it would be a straight 4m each, so 12m.
    Better than 9m, still not thrilling 8|
    GM
    GM, 124 posts
    Tue 20 Feb 2024
    at 23:59
    • msg #398

    Re: OOC Chat

    Ugh, bad timing for this right as we're starting a fight, but rough week at work.  I may not be able to address anything here until the weekend :(
    Rhuobhe
    player, 64 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 21 Feb 2024
    at 00:13
    • msg #399

    Re: OOC Chat

    This is ok, GM. And I envy Aldwin for being so fast.
    I'll keep shooting the Beastmen.

    Till I run out of arrows, then I'll pick up my spear and shield and charge.
    This message was last edited by the player at 00:15, Wed 21 Feb.
    Johannes Pratze
    player, 56 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 21 Feb 2024
    at 09:16
    • msg #400

    Re: OOC Chat

    In reply to GM (msg # 398):

    Don't mention it GM.
    RL was, is and always will be Prio No1
    Rhuobhe
    player, 65 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 21 Feb 2024
    at 19:41
    • msg #401

    Re: OOC Chat

    You mean "Absolute bitch! 90% of time, optimistically speaking." Johannes? ;)

    I'm thinking of rolling my new attack. Or just writing down that I re-loaded since I'll be left with 1 action after finishing re-loading.
    Johannes Pratze
    player, 57 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 21 Feb 2024
    at 21:58
    • msg #402

    Re: OOC Chat

    It is surely better to await GM's clarification on various points before going ahead.
    1. Load/Reload, i.e. whether that first shot even was feasible at all
    2. Distance, i.e. whether any shot is within 20m or not, i.e. one grade more difficult or not
    3. Wind or other factors (e.g. stone slabs, or Grimm or Johannes for that matter, obstructing line of sight), i.e. again effect on ranged combat difficulty
    4. Movement in combination with Ready action (which would apply to load/reload, too)
    5. Movement and distances involved in general
    If you now add yet another shot without having a clear idea whether you even hit before or indeed whether you hit a bystander instead... or whether a Special Effect is being called for or not and if yes, which one....

    On hindsight, the first fight caused more confusion than not by too many assumptions. One main point being describing too much already, e.g. a shot plus reload, full 3 turns all mashed in one. Or a parry vs an attack that in the end did not even occur and thus AP expenditure mess.
    It appears slower but in the end is  shorter: doing one turn after the other.

    I only now noticed that you even took my outline for resolution :D. Thanks, I guess, but I for one would feel much better to await GM here. I have been completely (!) off before :D. In fact, in the first fight it was essentially me being confused, hehehe
    This message was last edited by the player at 22:02, Wed 21 Feb.
    Glorin Grimmarson
    player, 81 posts
    Wed 21 Feb 2024
    at 22:59
    • msg #403

    Re: OOC Chat

    GM: no worries on waiting until the weekend.

    All: I get the sense that confusion, especially where everyone is either new to the rules, or uses them so much they've developed their own set of house rules/assumptions, is kind of par for the course for play by post.

    This is a warhammer game, so, for me at least, the confusion matches the 1st edition warhammer setting vibe I like so much.

    Wasted actions, slapstick misses, mud and blood - it's all part of the charm, for me. :)
    Rhuobhe
    player, 67 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Thu 22 Feb 2024
    at 08:00
    • msg #404

    Re: OOC Chat

    What Glorin said.

    I wrote my next round, wich is basically shooting and re-loading part way, so all should be good-ish.
    Ulyseo Klausberger
    player, 34 posts
    Thu 22 Feb 2024
    at 10:23
    • msg #405

    Re: OOC Chat

    Maybe a map would be helpful?

    I mean this system has quite a lot going, so anything that can help (Like Johannes' posts- thanks man <3), I would appreciate.

    My character would just rush into the battle for now after all.
    GM
    GM, 125 posts
    Sun 25 Feb 2024
    at 13:57
    • msg #406

    Re: OOC Chat

    Ah, finally some time to think through everything here.  Responding to questions that have been raised (and please remind me if I missed any)...

    Readying weapons - it makes sense to me that you all could, and presumably would, have readied your weapons while you were still on the wagon.  In theory, jumping down off the wagon could then un-ready you, but as several posts have noted there's enough fiddly stuff going on already, so I'll let that slide.  Archers are allowed to shoot right away, and those of you who are closing into melee already have your weapons in hand.

    Range - if we say that your horses have stopped in front of the "20m line" then it is ~25-30m to any beastmen, so that does apply one level of range penalty unless you move closer first.

    Other impediments to shooting - No wind, normal visibility.  Since the beastmen are on the ground trying to attack people inside a covered wagon, you will not get the penalty for shooting into a crowd for right now.  Once Grimm engages with them that will change of course.  The marble slabs are tall enough to be a problem for horse and wagon, but not for shooting over them (as a reminder, I previously established in an OOC post that they are about 1½ feet tall).  They might provide flavor text on a missed roll but they aren't providing any modifiers to your rolls in the meantime.

    Movement and distances in general - I'll see if I can whip up a decent map for us.  In the meantime, let's call it about 30m from the back exit of your wagon to melee range with either of the two clusters of beastmen.  And if you are moving into melee, please specify if you are going for the side where they got knocked down by the explosion or the side where they are still standing.  Aldwin, since you're also moving to one side I will ask that you specify as well.  I didn't say it in my last IC post, but in case this is important for anyone's decision, I'm picturing it as the explosion having been on the "uphill" side of the road, where the attackers probably came from originally - which is to your left as you are approaching.
    And as long as we're working with any kind of real numbers, yeah, I like the CFI movement rules for combat.  Still sticking with the assumption that weapons were readied before we started counting this time around.

    Initiative and time tracking - Johannes, thank you for continuing to break it down for us.  For ease of... my own mental strain, if nothing else, I'd like to reset the clock so that Round 1 begins now, with everyone exiting the wagon or taking their first shots or what have you.
    Johannes Pratze
    player, 58 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 25 Feb 2024
    at 14:20
    • msg #407

    Re: OOC Chat

    Right then, thanks for clarification.

    So we use CFI Movement.

    We all readied and/or loaded the weapons.

    At the start of the Round, we have all dismounted already.

    It's the beastmen's turn

    ActorIniActions
    Aldwin22R1T1: Move
    Grimm19R1T1: Hustle (Sprint)
    =>Beastmen19R1T1:
    Rhuobhe16R1T1: Shoot
    NPCs16 
    Ulyseo13 
    Johannes13 

    This message was last edited by the player at 14:23, Sun 25 Feb.
    Rhuobhe
    player, 68 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 25 Feb 2024
    at 17:34
    • msg #408

    Re: OOC Chat

    Ok, so I can assume that re-declaring actions is in the menu, bois? :)
    Johannes Pratze
    player, 59 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 25 Feb 2024
    at 19:02
    • msg #409

    Re: OOC Chat

    In reply to Rhuobhe (msg # 408):

    Before you contemplate changing any action that has not even occurred yet would it not be more reasonable to complete the previous one?
    You shot, you actually hit, we can assume that the beastmen are yet unaware of us, so that particular one you shot at has had no opportunity to defend.
    Thus you have a Special Effect to declare yet.
    Glorin Grimmarson
    player, 82 posts
    Mon 26 Feb 2024
    at 02:45
    • msg #410

    Re: OOC Chat

    Grimm will remain committed to his declared action of running like a mad-dwarf towards the nearest beastman he can reach, if that's important.

    If I need to declare more than that, do let me know!
    Rhuobhe
    player, 69 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Mon 26 Feb 2024
    at 06:03
    • msg #411

    Re: OOC Chat

    Special Action? Can arrows Impale, because if yes ... then yes, lets have some Impalement. Or if I'm mistaken, something appropriate.

     Sorry, going out to work. See you in the evening!
    Johannes Pratze
    player, 60 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 26 Feb 2024
    at 09:37
    • msg #412

    Re: OOC Chat

    In reply to Rhuobhe (msg # 411):

    Not Action but Effect.

    The Differential Roll indicates how many you may choose.
    Not being able to defend or choosing not to do so is cpunted as failure.
    Thus success v failure = 1 Special Effect.

    The list of possible SEs is in Mythras rules reference thread, post #3
    link to a message in this game

    Yes, Impale is one of the Special Effects you may choose.
    Rapid Reload might also be an option.
    Choose Location is not because of distance (Marksman though)

    Somewhere in this thread we already discussed viable options with ranged weapons... posts #176, #178 and #179
    This message was last edited by the player at 09:39, Mon 26 Feb.
    Rhuobhe
    player, 70 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Mon 26 Feb 2024
    at 18:41
    • msg #413

    Re: OOC Chat

    Ok, I'll take Rapid Reload then. It's for the best to shoot often before our Slayer gets to them, no?
    Johannes Pratze
    player, 61 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 26 Feb 2024
    at 19:57
    • msg #414

    Re: OOC Chat

    No doubts there.

    Glorin Grimmarson:
    So Grimm's sprint movement, if that's allowed, would actually be 23m then.
    Grimm is already there by the time you can shoot again (higher Initiative), I guess.

    Johannes can sprint 32m and run 15m (assumption: full 50% adds 1m;  Johannes has less than 50% in Athletics).

    CFI, p.74:
    Hustle
    Provided they are not Engaged with an opponent, the character can run up to 3x Base Movement Rate or Sprint up to 5x Movement Rate (see page 75). However, one cannot perform or have performed any other proactive Actions during this turn, including other movement.
    That still confuses me.
    Should this be 'round' instead, I wonder?
    One can only do one pro-active action per turn. Obviously that would be the Hustle itself, so how can one possibly do any other ???
    That just does not make any sense to me.
    At 3 AP in the round, that's 96m (in armor!) in 5seconds for not-particularly-athletic Johannes...
    Current World Record is still Usain Bolt at 9.58sec for 100m.

    So.
    Thinking of Hustle being only allowed once per round and that it takes the complete round, too...
    Implies that we all spent a Move to dismount.
    Which then means no Hustle allowed last round.
    Which then means that last round Grimm spent another 2 APs to Move instead and thus is 8m ahead of the others who left the wagon at the back.
    So he would be in touch with the beastmen at the end of Round 01.
    OR
    Grimm charges...
    CFI p.73:
    Charge
    The Charge Action allows a character to move into engagement range at running or sprinting speed, using the momentum of the charge to make a more forceful melee attack. Charging is covered on page 82

    This message was last edited by the player at 20:02, Mon 26 Feb.
    Rhuobhe
    player, 71 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Mon 26 Feb 2024
    at 21:02
    • msg #415

    Re: OOC Chat

    I think that Charge fits Grimm's intention better.

    And I'll pick up Impale since it'll make one Beastman less dangerous to Grimm, as a Player I do shit to make sure my fellow Players don't die in meaningless ways. Random beastmen? It's not a Saga Worthy End that I imagine all Slayers aspire for.

    Also some trivia about my elf, since I was trying to figure out why he hates the Beastmen, like Dwarven Grudge, but acts so rational about. As if it was just business, yanno?

    Now we, the Players, know that I just rolled him to be absent-minded and unpleasant. By elf standards it's a social death and being completely maidenless for life. Take note that the closest equivalent, among Wood Elves, for Slayer Cult of the Dwarves?

    It's something that requires elves to be somewhat charming, Wood Elf Wardancers I mean. Rhoubhe isn't charming. And can't dance! >:P


    So ... he can either drown in a bottle, in some elf equivalent of hillbilly alcoholic ... or find something to focus his pent up indignity on as "This is The Problem(TM) !" ... and Beastmen are a problem, but probably majority of civilian elves try to not think that the beloved forests they live in are filled to the brim with dangerous monsters that are one step removed from daemons, no?

    Yes, all this crusade is because Rhuobhe is filled with anger at having no chance to get laid, married and having elven equivalent of nice wife and kids. Yanno, a simple humble dream of average elf guy from militia. Who survived to retirement age, I mean. My guy is equivalent of elf christmas cake, if male. Too old to be appealing for young maidens, and unmarried women in his age range among elves are either "strong independant career elf-women, who need no stinky male and can live with their cats and wine bottles!" or Karens. ;D

    Truly maidenless.

    And Beastmen will pay for my guy's lacking prospects. xD

    EDIT: And for the full experience of my favorite brand of Warhammer humor? Read this while listening to "Anvil of Crom" the original tune from Conana the Barbarian soundtrack.^^
    This message was last edited by the player at 21:05, Mon 26 Feb.
    GM
    GM, 126 posts
    Tue 27 Feb 2024
    at 00:53
    • msg #416

    Re: OOC Chat

    I agree with Johannes' interpretation that running or sprinting has to be your only proactive action for the round.

    Grimm does have the option to charge this round - I will wait for him to confirm whether or not that's what he wants to do, and to confirm if he's going for the group that's still standing or the group that's currently prone.
    Ulyseo Klausberger
    player, 35 posts
    Tue 27 Feb 2024
    at 09:32
    • msg #417

    Re: OOC Chat

    I haven't chimed in yet cause I'm sure you guys have a better hang of this. I just finished reading Mythras (and M-SPACE), but it's a weird mix of narrative (you move as much as you move) and ultra-simulationist (Your right toenail is removed if you lose 1HP or something), so I trust to explain to my fellow GM what I want to do- go straight up to back up my mates XD).

    P.S. Damn. I wish that was a very wrong assessment of human nature for Rhuobhe, but it definitely is. I've met too many people like that, of any gender.
    Rhuobhe
    player, 72 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 27 Feb 2024
    at 11:00
    • msg #418

    Re: OOC Chat

    Ulyseo Klausberger:
    P.S. Damn. I wish that was a very wrong assessment of human nature for Rhuobhe, but it definitely is. I've met too many people like that, of any gender.

    *wink*
    It's my poor elf's biased interpretation of elven society! :P

    Take note that I made this logic-trainwreck to make his situation humorous, instead of depressing, if using Monty Python style of humorous. That is my favorite type of Warhammer based humor. Dark, but with a hint of hope ... so it isn't Grimderp like in WH40K where it's mostly meh, due to being too excessively evil for me to not be apathetic towards the struggles of the locals.

    It's their own damn fault, so why the fuck I would care for Imperium of Man?! They are evil theocracy that act like fuckin' Skaven. And while I, as a Player, do like Skaven as a idea (cause they are a great corporate rat-race joke as a society) ... that couldn't be a protagonist faction.

    And I could point at any WH40K faction and point out how they are horribly evil, or just pathetic in case of Eldar (no GW can take that Aeldari crap and sniff it like coke for all I care), plain monsters without a shred of doubt or FUCKING COMMIES in space.

    Yes, Tau are the least evil faction but they are commies. Sorry, my care-o-meter for such society crashed and burned with all the self-respect of the Eldar and humans in WH40K. :P


    With that lunch rant aside? My plans for Rhuobhe are kinda simple. I want him to learn Alchemy and Battle Magic, maybe some Runecraft to make magic items. Train him in shooting and combat. Then go Doomslayer on the friggin' Beastmen.

    And maybe, if he doesn't die like a chump over the course of the adventure, become a Legend (and get laid with a psycho-fangirl !).
    Johannes Pratze
    player, 62 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 27 Feb 2024
    at 12:32
    • msg #419

    Re: OOC Chat

    So, a Charge
    • Damage Modifier increased by one step,  i.e. +1d2
    • Attack becomes Hard, i.e. -20
    • Weapon Size increase by one step, i.e. Grimm's greataxe becomes Enormous
    • Opponent can
      1. Parry. Useless against an enormous weapon except for thwarting a special effect
      2. Evade, opposed, not differential and ending up prone
      3. Counterattack. With a greataxe's long reach, Grimm is probably going to kill the foe right away and thus never be victim himself?
    Hmm, I wonder about Johannes there. With a reach of short (warhammer or shield) I wonder if I can even charge a foe with a reach of long or more since that normally requires the Change Range action. Even charging a foe with a medium reach will allow the foe to attack first... yikes.
    Combined with the Batter Aside trait of the combat style it would otherwise be rather nice. On charging with either warhammer or shield the size of my attack would increase yet another step, so two steps in total (if foe has two steps less Damage Modifier) which would make a shield bash almost impossible to parry and even the warhammer would have turned Huge size.
    Then again, I think those beastmen had DM+1d2, so no Batter Aside even on a charge.

    Anyway, how to deal with charge if the foe's weapon has two steps longer reach?
    Not allow it at all? I.e. insist on Change Range.
    Or?
    This message was last edited by the player at 12:35, Tue 27 Feb.
    Rhuobhe
    player, 73 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 27 Feb 2024
    at 18:01
    • msg #420

    Re: OOC Chat

    Johannes? Don't charge if you lack the advantage like my elf's spear&shield combo. Also there is a chance that one of the Beastmen stopped being a big problem with 6 dmg to Abdonmen area. And a malus to all rolls.

    My personal take? MYTHRAS tries to simulate realism, somewhat, so we need special effects to do cinematic action-sequences. Glorin does it by suicidal recklessness. So he takes penalties, it'll work or not.


    What kind of combat mindset your Sigmarite Priest have? Should help with the narrative problems on action economy choices.
    Johannes Pratze
    player, 63 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 27 Feb 2024
    at 18:57
    • msg #421

    Re: OOC Chat

    6pts to the Abdomen is probably still 'only' a minor wound but that arrow there is pure gold. We have seen it in the last fight with Aldwin's excellent shot(s).
    Important to pick different foes with those arrows and not use those bows for killing but to hinder our enemies.

    None are as good in combat as the Elves.
    With the Elven cultural style you were able to max out at STR+DEX+45.
    Of course, the Dwarven cultural style (Militia) is also nice as is the Human Town Milita. But I could not possibly discard the nice Streetbrawler style as it makes Unarmed skill obsolete. In fact, that appealed so much that I never even bothered to check for another cultural style. Even so, it is not fit for a main style imho.
    Plus, we already have two "Impale" guys, so for variety I picked a different style of choice, namely different Special Effects.
    Any Career Style can only start at max STR+DEX+30, and finally any Bonus Style at max STR+DEX+15.

    The spear requires you to invest in Brawn if you want to exploit its Impale.
    The longsword is awesome as it entails one-hand use and two-hand use, so extremely versatile.
    But we have Ulyseo and Aldwin using that style.
    Grimm's greataxe is pure carnage, of course. It does require dedicated investment to Evade, imho.

    As for shields I don't really see Hoplite, Peltast or Scutum in the Old World.
    The Imperial shield surely is the Heater.
    The Kite is clearly the Elven shield of choice. I don't really see them on humans, except maybe Bretons.
    The Viking is the choice shield for Dwarves and maybe for the Barbarians beyond the Sea of Claws.
    The Scutum perhaps for those Tilean Crossbowmen Mercenaries.

    So, for sheer variety I went Hammer, like any righteous Sigmarite would. Not strong enough for auto Knockback but Bash will definitely be a viable option. Of course, Bashing will require a follow-up Change Range again, so likely only used more for defensive reasons, i.e. if outnumbered. For reasons outlined above Johannes will not charge while equipped with hammer and shield. The (war)hammer was ruled to use the Mace data so I did spend quite a few points into Evade, too. As for actually using a greathammer... well, seriously, only if damage output or Sunder is being called for.
    Rhuobhe
    player, 74 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 27 Feb 2024
    at 19:07
    • msg #422

    Re: OOC Chat

    *nods head*

    Fair enough. But out of ranged options? Impale is excellent bang for our buck. I also agree that elf militia training, for Glade Guards, is excellent. Special effect for the style is "move while shooting" so there is that.

    But at the start I plan on Rhuobhe to stand back and keep shooting. He stabbed the spear near his leg, so he would first deplete and/or inconvenience the beastmen a little.


    Brawn I took because it's a Skill that fits "elf militia" archetype. My Combat Style is at 72% so nothing too shabby but not a grandmaster, either.


    How's your character's "rhetoric skillset"? Imagine using Charisma to demoralize foes, before bashing them up the head with a hammer!
    Do you remember that old, for a youtube, Warhammer trialer where a Sigmarite Priest, with a help of a unit of Empire Militia and elf ranger fights against a group of chaos warriors in a darkwald forest? His last stand against Bloodthirster was very badass.

    And Glorin's dwarven Slayer would certainly approve!

    But why I'm spewing that old news? Well I imagine your priest's fighting style to be somewhat related. And ... unless you invest heavily in Parry and/or Evade. Or GM lets you learn a Sigmar Hammerdin style designed in the Temple for the Warrior Priests? Evade, man.

    Nobody can parry a Bloodthirster's axe strike. :P

    But I imagine our characters to outfit in such way:
    1) Rhuobhe with good shield, and light armor everywhere. Spear. If I manage to learn runecrafting, wich should be theoretically doable, and alchemy that should be light but as good as full-plate type of armor.
    2) Johannes with consecrated warhammer, shield covered in prayer-slips and full plate (enchanted for maximum tanking, like my light armor).
    3) Glorin, as a dwarf Slayer he would probably only accept making his Greataxe extra killy and maybe something to let him get at enemies faster. Maybe magical tattoos?
    4) Aldwin, in a ranger outfit with enchanted bow. And arrows. Yep.
    5) Ulyseo as a fully realized Bright Wizard, he would have proper outfit. And maybe some guns? Wich wizard doesn't love guns!
    This message was last edited by the player at 19:15, Tue 27 Feb.
    Johannes Pratze
    player, 64 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 27 Feb 2024
    at 20:17
    • msg #423

    Re: OOC Chat

    Sheesh :)
    That's so far in the future, pardon me for not having any clear idea about anything beyond... hmm... let's say... 10-15 EXP-rolls? Heck, even 15 sounds awfully far away :D
    Ulyseo Klausberger
    player, 36 posts
    Tue 27 Feb 2024
    at 20:21
    • msg #424

    Re: OOC Chat

    The fact that you cannot parry a heavy weapon rankles the HEMAist in me.

    Sure, yeah, with a dagger you can't. But anything shortsword and above should have a chance, even if it's penalized (and it obviously should).

    I mean I don't get the half/full damage. I really don't. It's not just a static block, dammit! Wouldn't it be better to just impose difficulty modifiers?
    Johannes Pratze
    player, 65 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 27 Feb 2024
    at 21:03
    • msg #425

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 424):

    Ahhh, but you can parry it.
    But you do take damage.
    Mythras is totally opposed to e.g. DnD. I mean whittling away of HPs until death. Mythras is a lot more focused on Special Effects to overcome foes and I'm not talking "Choose Location - Head" (which is efficient but boring).
    If you had superb armor you would not take damage (well, not talking greataxe or something... lol) but maybe still be defeated because the attacker had a Special Effect on you.
    Or vice versa.
    You parry with that dagger a great axe and win the Differential and e.g. disarm your foe. Or Overextend your foe.
    Etc etc

    Implementing Difficulty Modifiers would be a different game. And where to start, where to end?
    A 'true(r)' simulationist mechanic would also probably break the forum-feasibility.
    Ulyseo Klausberger
    player, 37 posts
    Tue 27 Feb 2024
    at 22:35
    • msg #426

    Re: OOC Chat

    Only if you get a Critical Success, IIRC.

    Like... somebody with 90% skill has 9% chance of parrying a rube with an axe who just rolled a 30 with his 40%

    Yeah, no, not really how it works.
    Glorin Grimmarson
    player, 83 posts
    Tue 27 Feb 2024
    at 22:58
    • msg #427

    Re: OOC Chat

    "Looks like Charge is back on the menu boys!"

    And, swing and a miss.

    (Note, I did the dice roll wrong, but the roll value was 84 vs. Grimm's "hard" melee attack of 36 (56-20))

    So, no joy in Trollslayer Ville tonight. :(

    Today: Glorin Grimmarson rolled 64 using 1d100-20.  (Charge - hard great axe swing). – 64

    I'll modify my post to reflect the swing and a miss.

    If Grimm has any AP left, he'd use them to parry. If I'm following along, Grimm does NOT. But, just in case.

    EDITED to add: I have edited my last IC post. It reflects Grimm charging in, taking a charge swing, and missing.
    This message was last edited by the player at 23:01, Tue 27 Feb.
    Rhuobhe
    player, 75 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 27 Feb 2024
    at 23:17
    • msg #428

    Re: OOC Chat

    Ulyseo, you set fools on fire and fence using Blazing Sword of Rhuin (that give wizard unfair bonuses to stabbity and set-on-fire-bility).

    I can understand your worries and displeasure with almost-realistic combat system. Heck, I'm untrained in any sort of melee combat.
    Can shot a gun and a bow, if the latter shittily, but my melee experience is mostly messy brawling.

    And it's always about cheating like a motherfucker to avoid injury and cause maximum pain to the other guy. Money-shots, if you catch my drift and pocket sand. The works.

    From that perspective shoolyard brawls are surprisingly vicious. ^^
    Johannes Pratze:
    Sheesh :)
    That's so far in the future, pardon me for not having any clear idea about anything beyond... hmm... let's say... 10-15 EXP-rolls? Heck, even 15 sounds awfully far away :D

    Lofty and heroic goals that our characters can grow up towards, no?

    And ... XP rolls. Och well, we will get what GM will give us. The amount you mentioned? Multiply it by 20x and that would be more realistic "now our characters can pull the cinematic stuff like real Heroes!". No 10 to 15, I think that amount would be maybe something to go from "barely competent" in one or two skills to "professional". 200 to 300 XP rolls is needed to grind those skillsets to 100% proficiency! :D

    I re-watched the "Mark of Chaos" trailer. Mmm, while as a GM I inflicted such ambushes on my Players, the Bloodthirster at the end was Campaign Ending thingy. But we can make steps towards that lofty goal, of living long enough to gather those XP rolls I mean, by getting good equipment first.

    Cause I bet there is not-magical equipment we could wear that will not suck, or be made out of paper, while we grind our primary Skills to "reliable"  Status. Heck, my primary combat Skill needs 5 to 14 XP rolls to hit 100% reliability! My current magical skill? 10 to 25.
    Then training Alchemy skill. 20 to 50 XP rolls. Since I have big fat 0% skill with Alchemy, of course.
    Then Runecarving. And I don't have the foggiest idea what extra sub-skills I need to learn first here.

    Okay, revising my wrong XP calculations. To be as badass as the Warrior Priest from the trailer? I expect expeditures on par with 500 XP rolls.
    We totes should grind those XP, man ! :D
    This message was last edited by the player at 23:33, Tue 27 Feb.
    Ulyseo Klausberger
    player, 38 posts
    Tue 27 Feb 2024
    at 23:38
    • msg #429

    Re: OOC Chat

    I'm College of Light, not Fire (I mistakenly said Bright, I mean, it makes more sense that Bright = Light, right??)

    It's not my problem that it's almost-realistic. It's that it's not as realistic as it should be XD

    This happens when game designers start from the wrong kind of experience. It'd be like me trying to make a realistic ruleset about medical doctors.

    Though, frankly, nobody would want to play that even if I could.

    Same way nobody really wants to play ultra-realistic combat, not that anyone ever wrote one (TROS came close to it, but they lost me with the gambling dice pools).
    Rhuobhe
    player, 76 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 27 Feb 2024
    at 23:45
    • msg #430

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 429):

    Light Wizard? Ok sorry for my mistake, so you'll have lasers. And Exorcism, very important spell to make sure our loot won't mutate us. Or curse us. Yanno, Warhammer things.

    I guess we'll be building Ulyseo a Light-Saber then.

    And I agree with you that overly-realistic combat is boring. I like where Players and Antagonists can bend the "physics" a little to be more cinematic.

    Like when our Priest friend used Luck Point to make a Critical Hit, no?


    I fully understand your complaints about Parrying. Warhammer RPG parry rules were so stupid that it was more, action economy wise, preferable to just tank the hit and hope you won't get infected/die/you-know-the-drill while trying to strike back. Parry costs you action and if it doesn't do anything substantial, like saving you from taking damage, then why bother?


    Johannes, please wear a helmet. Ok? You know why. ^^
    Johannes Pratze
    player, 66 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 28 Feb 2024
    at 04:39
    • msg #431

    Re: OOC Chat

    Rhuobhe:
    Johannes, please wear a helmet. Ok? You know why. ^^
    I already do, spent that money to get at least some protection
    Glorin Grimmarson:
    If Grimm has any AP left, he'd use them to parry. If I'm following along, Grimm does NOT. But, just in case
    And here's some further good news: that charge of yours merely came at a cost of 1 AP.
    Which somehow makes all the Usain Bolt pondering weird again :D.
    Need to read to example of Core again, about the centaur charging the protagonist/example PC, maybe it makes some sense.
    So that's my disappointmemt - sort of - of the rules [shrug]

    Anyway, sad to see that miss :(.
    GM asked you to specify whether you charged those foes on the left side or right side...
    This message was last edited by the player at 04:46, Wed 28 Feb.
    Glorin Grimmarson
    player, 84 posts
    Wed 28 Feb 2024
    at 14:03
    • msg #432

    Re: OOC Chat

    Let's say right side.
    Johannes Pratze
    player, 67 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 28 Feb 2024
    at 19:55
    • msg #433

    Re: OOC Chat

    Ulyseo Klausberger:
    I mean I don't get the half/full damage. I really don't. It's not just a static block, dammit!
    Btw, found this on weapon size
    CORE p.61:
    Size: Every weapon is rated for its mass, leverage and stability. The Size is used to determine the weapon’s ability to inflict and parry damage
    which kind of mellows my own misgivings to the rule mechanic
    Ulyseo Klausberger
    player, 39 posts
    Wed 28 Feb 2024
    at 20:24
    • msg #434

    Re: OOC Chat

    There is this misconception that weapons have "incomparable" mass and leverage.

    Unless we're talking about something less than a foot long, or a weapon with very irregular configuration (e.g. a rapier that's over a meter long), most weapons are in the 0,5 to 2 kg and 0,5 to 2m range. Anything above that is very specialized and bizarre.

    For example, I see most one-handed weapons are either S or M

    A greatsword is H. Of course it can power through a bad parry, but that can be said for anything that's not two-handed. Or, to say it better, a Longsword is not actually less capable of parrying a greatsword than another greatsword.

    On the other hand, good luck parrying a swung quarterstaff with anything. There's a reason people today spar with longswords and protective gear, but they don't fuck around with staves.

    Again, these are literally gripes of a nerd.
    GM
    GM, 128 posts
    Thu 29 Feb 2024
    at 01:22
    • msg #435

    Re: OOC Chat

    IC post is finally up.  Apologies again for the wait.

    I interpret the bit Johannes quoted as suggesting that weapon sizes, and the rules connected to them, are an abstraction.  Start with rules that (presumably) work from a strictly mechanical perspective, then figure out the narrative around them.  Just like hit points and armor class in D&D.  And as we all know, those abstractions work perfectly and no one ever has a problem with them :)

    Ulyseo:
    so I trust to explain to my fellow GM what I want to do


    I am totally fine with people posting "Here's what I want to do, someone else tell me what the rules are for that."  I just need the first part of that to be specific enough that I (or anyone else who wants to help out) can actually determine what the action is supposed to be.
    Rhuobhe
    player, 77 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Thu 29 Feb 2024
    at 02:06
    • msg #436

    Re: OOC Chat

    Ok, GM. I wanna reload. Combat is lethal and ... if I could I'll try to cover up my buddies while moving slightly closer.
    Johannes Pratze
    player, 69 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 29 Feb 2024
    at 05:01
    • msg #437

    Re: OOC Chat

    If the horses are about to panic Johannes will cast a spell to soothe them.
    Otherwise he will continue to close with the fight, not charge though.
    Closing to be then either engaging directly or - if they all have long reach weapons - by Change Range.
    Location warding already declared previously, will attempt to parry any missiles
    This message was last edited by the player at 05:06, Thu 29 Feb.
    Glorin Grimmarson
    player, 85 posts
    Thu 29 Feb 2024
    at 20:38
    • msg #438

    Re: OOC Chat

    All: I will be traveling starting tomorrow through Tuesday.

    In the meantime, if an action opportunity comes up for Grimm, he'll attack! Feel free to describe it.

    If, between now and my return, Grimm gets a full set of AP, he'd likely divide his 3AP up into 2 for attack, 1 for parry.

    I trust y'all to manage Grimm's actions while I'm gone.
    GM
    GM, 129 posts
    Fri 1 Mar 2024
    at 22:00
    • msg #439

    Re: OOC Chat

    Johannes - no additional baddies detected, and it's clear to you that the horses are in bad shape.  Go ahead and edit a casting roll into your IC post.

    Suddenly realizing that I forgot to mention his in my IC update, it probably doesn't change anything but I'll add it here for accounting purposes - in addition to everything else I described, there's also one dead beastman and one dead human on the ground on Aldwin's side of the wagon.  He definitely sees them, and anyone else with line of sight may have noticed them as well.
    Johannes Pratze
    player, 70 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 1 Mar 2024
    at 22:28
    • msg #440

    Re: OOC Chat

    In reply to GM (msg # 439):

    Done, cast spell instead of move, success, -1 Devotional Pool MP
    Rhuobhe
    player, 78 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sat 2 Mar 2024
    at 21:48
    • msg #441

    Re: OOC Chat

    So we now wait for, Aldwin and Ulyseo, I think.

    Worry not GM, things happen. :)


    Johannes, I am very sorry but my elf will bother your priest about magic he witnessed right now. Bad side? He'll probably be disrespectful, thinking it's just magic you learn from Sigmar (cause Rhuobhe is daft, If I didn't mention it earlier).

    Good side? Your Priest can brag about Sigmar to someone ! And listen to my elf talking about elf gods and what he knows about them. It's not much, mind me. :)
    Johannes Pratze
    player, 71 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 2 Mar 2024
    at 21:55
    • msg #442

    Re: OOC Chat

    Nah, we are waiting on Ulyseo only.
    Well, and then T2 starts...

    ActorIniActions
    Aldwin22R1T1: Move
    Grimm19R1T1: Charge
    Beastmen19R1T1: Recover (left), fight people inside wagon (right)
    Rhuobhe16R1T1: Shoot
    NPCs16R1T1: Reload Crpssbow (Driver), fight back (others)
    Ulyseo13 
    Johannes13R1T1: Cast Spell

    This message was last edited by the player at 20:02, Mon 04 Mar.
    Rhuobhe
    player, 79 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 3 Mar 2024
    at 03:21
    • msg #443

    Re: OOC Chat

    GM, a question! Can I try to copy-translate a spell Fabricate from D&D to Warhammer-MYTHRAS using it as an excuse for high-end Alchemical spell?

    I'm thinking about making some warcrimes for Johannes to bless against Beastmen/Undead/Those-Assholes-Over-There . *smiles innocently*
    GM
    GM, 130 posts
    Sun 3 Mar 2024
    at 16:51
    • msg #444

    Re: OOC Chat

    Rhuobhe - I'm less familiar with alchemy in the Warhammer world, so I'll need to see what's already there that you could conceivably learn from someone else with just the normal amount of effort.  If there isn't already something that does what you want then it's always an option to invent your own spell/formula/whatever.

    Everyone - Aldwin's player just messaged me that they need to leave the game.  I will take care of his actions for this battle and then we'll decide what to do with the character afterward.
    Johannes Pratze
    player, 72 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 3 Mar 2024
    at 18:35
    • msg #445

    Re: OOC Chat

    Awh, too bad and sad to see Aldwin leave us.
    Rhuobhe
    player, 80 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 3 Mar 2024
    at 19:08
    • msg #446

    Re: OOC Chat

    Sorry to see Aldwin go, but such is life. :(


    GM, as far as I know Warhammer alchemy? Spells in bottle, basically. There was "Realms of Sorcery" old sourcebook that gave some examples, that I had read some years ago and somewhat remember. Nuln and Middenheim have the solely known Old World known alchemy schools, minor forms are part and parcel of elven lifestyle (the grandmasters of various crafts, so recipes open at 100+ skill level I think).

    How I remember alchemy working? The profession from old 1ed was kinda limited. Alchemist could use the same battle magic as your ordinary wizard, that later were replaced with Color Magisters, but had generally 1 level malus and at best was an equivalent to lvl 3 wizard spellcasting wise.

    Realms of sorcery touched on alchemy recipes, and boy they are themed after various legends of European Alchemy, but it was an expensive craft to follow. Alchemy rituals were neat, though. And least recipes could be done by not-wizards, too. Because better recipes had such malus to crafting check that extra "can't see what he does because no Witchsight" made it into utter waste of expensive reagents.

    There were even wizard theories why dwarven crafted things were generally better than human crafted ones, is that dwarves have alchemic affinity to things they craft. Rulebook said that they usually piled on bonuses to get that "exceptionally well crafted" special quality. :P

    But take note that there were various human geniuses who made magic that wasn't ever replicated by anyone else, including elves and dwarves. Like that guy Fazzik who made that flying fortress. He specialized in Architecture Magic.

    Logic dictates that alchemy was involved, if only because Alchemy is one of the few ways that Players could utilize to craft magic items. Or to imbue magic qualities into their own bodies, like Gold Wizards did with the Golden Body series of rituals (those who didn't botch it and die, of course).


    I'm unsure if I still have the book on me, my Warhammer rule-books suffered ... unfortunate meeting of the kind of called spilled drink by little children. So I was forced to throw away too many of them. And my sister still doesn't understand why I am grumpy when my nieces visit.
    Ulyseo Klausberger
    player, 40 posts
    Mon 4 Mar 2024
    at 13:21
    • msg #447

    Re: OOC Chat

    Sorry guys, last few days were a pain, working through the weekend like crazy. Will post later today!
    Rhuobhe
    player, 81 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Mon 4 Mar 2024
    at 17:11
    • msg #448

    Re: OOC Chat

    Cool you are with us, Ulyseo.

    What are you thinking on helping my not-so-bright elf in developing somewhat bizarre magical style? :)
    Ulyseo Klausberger
    player, 42 posts
    Mon 4 Mar 2024
    at 18:48
    • msg #449

    Re: OOC Chat

    A bit confused here with the whole movement rules- so I assume that it takes one action to jump down the wagon? Then I will use the rest to close in and make sure they don't swarm the people in the front.
    Johannes Pratze
    player, 73 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 4 Mar 2024
    at 19:32
    • msg #450

    Re: OOC Chat

    You did already jump down last round.
    You could charge like Grimm did.
    Or cast a spell
    Or approach with more caution.
    Ulyseo Klausberger
    player, 43 posts
    Mon 4 Mar 2024
    at 19:35
    • msg #451

    Re: OOC Chat

    Did I?

    Meh, charge it is! Onwards to glory!

    So should I just roll to attack like Grimm?

    I am really confused as to who does what right now tbh. Thanks for the help, Johannes.
    Johannes Pratze
    player, 74 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 4 Mar 2024
    at 19:55
    • msg #452

    Re: OOC Chat

    Yeah, see #394... it's been a while, lol.
    Essentially all preparation 'round' ended up with us all having readied weapons, loaded bows and dismounted from the wagon.
    And #419 sums up the charge 'rules'.
    And you have to decide whether to go left (those blown prone by the blast, and where Aldwin orientated himself to) or right (those still standing, with one being already engaged by Grimm and one further away having an arrow from Rhuobhe in his guts). Since you are quite a bit faster than our short-legged companion...

    Yeah, between myself going off grappling rules and Rhuobe having thoughts about inventing new paths of magic it's no wonder we kind of lose track.
    I'll try to curb my rulzy discussion inclinations...
    This message was last edited by the player at 20:05, Mon 04 Mar.
    Ulyseo Klausberger
    player, 44 posts
    Mon 4 Mar 2024
    at 20:39
    • msg #453

    Re: OOC Chat

    I guess I would rather back up Grimm to make sure he's not alone and without backup. Even just covering him while he chops their legs off sounds like a plan.
    Rhuobhe
    player, 82 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Mon 4 Mar 2024
    at 22:32
    • msg #454

    Re: OOC Chat

    Thanks Johannes!

    Without you we would be constantly confused with Round Sequence. :P

    And your battle-plan is good enough. I can imagine Glorin cutting a Beastman at the knees, then step forwards to boot-stomp his neck casual like while cutting the legs off the next one.

     Meanwhile Rhuobhe plinks at them with arrows, Johannes and Ulyseo backup Glorin.

    And everyone is creeped out with the gigantic grin my elf sports upon seeing the dead beastmen.
    GM
    GM, 131 posts
    Wed 6 Mar 2024
    at 00:12
    • msg #455

    Re: OOC Chat

    Ulyseo Klausberger:
    Even just covering him while he chops their legs off sounds like a plan.


    I feel like there are a couple different ways this could be handled, depending on exactly what you have in mind.

    For simplicity, and to take advantage of the fact that today I have time for an IC update, tomorrow I probably will not, I'm going to interpret this as "charge at the other one that isn't occupied yet."  I will roll the attack for you so we can keep it moving, but if you score any special effects I'll leave that for you to pick.

    But just for the sake of completeness, I feel like there could also be options along the line of taking a Delay action on your turn to then Interrupt if someone attacks Grimm - either you attack them first, or use one of your skills to boost his parry roll, or whatever other action seems right.  So feel free to try this in future rounds if you want.

    Anyway, I'll have the IC update shortly...
    GM
    GM, 133 posts
    Wed 6 Mar 2024
    at 00:35
    • msg #456

    Re: OOC Chat

    Grimm, I think you had said earlier that you were going to conserve your other APs for this round for parrying - are you sticking with that plan?
    Glorin Grimmarson
    player, 86 posts
    Wed 6 Mar 2024
    at 05:33
    • msg #457

    Re: OOC Chat

    All, I am back, but the day got away from me. I'll catch up with the game tomorrow.
    Johannes Pratze
    player, 75 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 6 Mar 2024
    at 06:06
    • msg #458

    Re: OOC Chat

    Did Johannes have any success in assessing our foes' weapons and armor or maybe determining leader/boss figures?
    Ulyseo Klausberger
    player, 45 posts
    Wed 6 Mar 2024
    at 10:20
    • msg #459

    Re: OOC Chat

    In reply to GM (msg # 455):

    Ok, that sounds like a plan. I was thinking more of like that, or parrying on his behalf if possible. I do that all the time in LARP with a longsword (as it's really NOT The best weapon in a battle line!), I go second row and keep nasty spears away (crossguards work amazing for that).

    Of course in this case since it's not a line but a chaotic melee, just keeping one of them away from the dwarf is success enough.
    Rhuobhe
    player, 83 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 6 Mar 2024
    at 16:51
    • msg #460

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 459):

    From what I know of Beastmen, and their armybook for Warhammer? They have shit dexterity, in general. Think Stone Age technology level. Caricature of the "savage cavemen" archetype. Chaos wouldn't know originality if it kicked it in the nuts. ;)

    So ... stone-tipped spears and stone-encrusted clubs, with a rare axe, among the rabble. If you see one with metal weapon? Two sources:
    1) Stolen from Fimir or exchanged for slaves that Beastlord didn't allow to [CENSORED] and [CENSORED WITH VENGEANCE]. Then eat the dead meat.
    2) Stolen from the corpses of civilized folks and surviving Beastman "gentle" treatment. Mostly defiled dwarven stuff in my opinion, due to sturdiness to survive filth chaotic corruption and absolute lack of weapon care in misty and rust-encouraging circumstances. Human or elf weapons need care to endure, or be magical enough to endure.

    And a Beastman with a magic weapon? It's a friggin' boss character that what it is. I hope GM will not drop any on our asses without, even the most minor, forewarning or option to shamelessly retreat. :P
    Johannes Pratze
    player, 76 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 6 Mar 2024
    at 19:33
    • msg #461

    Re: OOC Chat

    Swords, Spears and Clubs were the weapons wielded by the previous beastmen.
    And that sword wielding fellow seemed to be a special one.
    None wore any armor as far as I recall.

    As is I'm intrigued by the bomb thrower, the people inside the wagon and probably most by what ever is happening at the back of the wagon...
    GM
    GM, 135 posts
    Sat 9 Mar 2024
    at 01:35
    • msg #462

    Re: OOC Chat

    Most of the beastmen, both in the last group and the current one, carry poorly maintained metal weapons.

    Ulyseo - guest parry from the next rank?  Interesting.  For now I think that would be covered by the option I mentioned above of using your action to boost your ally's parry roll, but this also gives me a new idea - a combat style that gives the special ability of being able to parry an attack that is aimed at an ally within reach, as your own reaction separate from a parry roll that your ally might still make.  But none of you have such a combat style (yet?) so this is just hypothetical for now.

    --------

    Grimm - I rolled for your parry (sorry), but I'll leave it for you to make your resistance roll against the Bleed effect.  You can roll whenever, and if you fail then you'll start suffering blood loss at R2T1.

    Ulyseo - you've got two different beastmen coming at you with different moves, so I thought that was too much for me to dictate your reaction(s) for you.
    *the one with the club is closing range - you can spend an AP to resist (Evade vs Evade), spend an AP to hit it on the way in (Combat Style vs Evade, but if it survives your attack then it's at close range afterward), or save your AP and let it close in
    *the one with the spear is attacking you, and has made a successful attack roll - you can spend an AP to parry it, or not.  I won't roll damage until after you decide about this, and make your parry roll if you decide to do that

    -------

    Johannes is up now, and also Ulyseo if you have any APs left after responding to your two beastmen.
    Ulyseo Klausberger
    player, 46 posts
    Sat 9 Mar 2024
    at 10:20
    • msg #463

    Re: OOC Chat

    I will roll for a Parry against the spear. Getting impaled doesn't sound like fun, and I doubt I can drop him with one blow. Let's just stay alive until my buddies can catch up with me.

    11:12, Today: Ulyseo Klausberger rolled 24 using 1d100 ((24)). (vs 54%)

    To make sure before I post, that's Success vs Success, so I parry, and since it's Longspear (Size L) vs Longsword (Size L), no damage, correct?

    Just to be sure, since this is Differential and not Opposed, it would still work even if i had rolled e.g. 20, correct?
    Johannes Pratze
    player, 78 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 9 Mar 2024
    at 12:02
    • msg #464

    Re: OOC Chat

    The spear only has Size M.
    And yes, no damage taken and no special efffect for the spear wielder.
    And yes, any roll of up to your skill, i.e. 54 in this case, would have been successful parry regardless of the attack roll (yes any roll between 7 and 54. 6 or below would have been a critical instead with you gaining a special effect).

    You still have to decide what to do against the club wielder, as outlined by GM.
    This message was last edited by the player at 12:30, Sat 09 Mar.
    Rhuobhe
    player, 84 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sat 9 Mar 2024
    at 16:19
    • msg #465

    Re: OOC Chat

    Ok, so since I reloaded and readied the bow+arrow. Can I shoot next, I think it's 3rd Action Point phase?

    With that said, Johannes is right to be intrigued. Dude on the wagon could be a engineer or alchemist. This close to Middenheim the latter is more plausible.

    With that said, Rhuobhe will be aiming at that mutated guy with bird foot.

    His reasoning will be that Turncoats, the beastmen created by Morrslieb the friggin' Warpstone Moon, are the worst. Even if only elf ever, in published history of Warhammer, who was beastmen-like mutated was Dechala.

    A champion of Slannesh from old editions. 3rd I think? Very old edition. Only other beastmen-like mutated elves are Druchii Medusae and Harpies. Wat? Those living in Naggaroth are elf-like, so it tracks with how depraved Dark Elves are. :P


    As for my reasoning, as a Player? Bird mutations are often given by Tzeentech-associated monsters. Better shoot the, potential, evil wizard than be sorry when he fireballs your ass.


    GM, idle question about Fireball's function in MYTHRAS. Am I guessing right that it can hit you on many locations when it sets you on fire?
    Johannes Pratze
    player, 79 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 9 Mar 2024
    at 17:18
    • msg #466

    Re: OOC Chat

    Rhuobhe:
    Ok, so since I reloaded and readied the bow+arrow. Can I shoot next, I think it's 3rd Action Point phase?
    GM #184, Chapter 1: Roadside Raiders:
    Making sure we're clear about actions - Rhuobhe had an arrow ready during the ride, as discussed in OOC, so taking the first shot is R1/T1 for him.  He can be ready to fire again on R2/T1 if he just focuses on reloading between now and then.
    No, Rhuobhe, you cannot shoot in R1T3. In that turn you reload to be able to shoot in R2T1.
    This message was last edited by the player at 17:21, Sat 09 Mar.
    Ulyseo Klausberger
    player, 47 posts
    Sat 9 Mar 2024
    at 18:29
    • msg #467

    Re: OOC Chat

    In reply to Johannes Pratze (msg # 464):

    Thanks for the clarification!

    I was under the impression I only had 1 AP left, which I had to use for parrying.
    Johannes Pratze
    player, 80 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 9 Mar 2024
    at 19:18
    • msg #468

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 467):

    Hmm.
    Good point.
    1st AP = Charge
    2nd AP = Parry Spear
    3rd AP = ... open

    The beastmen previously had 2 APs each. So my guess (!) is you're save to use that AP.
    OR use it offensively instead in R1T3 against maybe the non-impaled foe.
    But hey, having that fellow in short reach, and unable to parry that one's attack... ouch
    This message was last edited by the player at 19:19, Sat 09 Mar.
    Ulyseo Klausberger
    player, 48 posts
    Sat 9 Mar 2024
    at 20:42
    • msg #469

    Re: OOC Chat

    I mean if I'm not going to get attacked I might consider striking a blow... with my evade I don't think an opposed roll for that is worth it XD

    Just in case, rolling for the attack then (if not, ignore):

    21:41, Today: Ulyseo Klausberger rolled 50 using 1d100 ((50)).

    Yei! So that's an attack Success, but would have been an evade failure XD
    Johannes Pratze
    player, 81 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 9 Mar 2024
    at 21:24
    • msg #470

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 469):

    And awesome roll, too, for an opposed roll!

    Rhuobhe mentioned that those brutes are not too dextrous so hopefully that means bad Evade, too? Previously it was a 42 in IC#75, so unless the fellow crits you, you hit him. With a two-handed swing at that!
    Ulyseo Klausberger
    player, 49 posts
    Sat 9 Mar 2024
    at 22:41
    • msg #471

    Re: OOC Chat

    And I guess if he fails, that means a special effect...?

    I'm thinking "Open Range" which would pretty much cancel this effect.

    If he fumbles, would instead Trip + Force failure be a better option? (Wishful thinking)
    Rhuobhe
    player, 85 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Sun 10 Mar 2024
    at 07:45
    • msg #472

    Re: OOC Chat

    Thanks Johannes. I'll shoot next round then.

    And it's very likely they have shit Evasion in MYTHRAS, by all standards Beastmen are malformed. Because mutations galore.
    Johannes Pratze
    player, 82 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 10 Mar 2024
    at 09:18
    • msg #473

    Re: OOC Chat

    Ulyseo Klausberger:
    And I guess if he fails, that means a special effect...?
    Core p.107:
    If the opponent wins, he strikes the character, and any difference in Level of Success results in Special Effects as per normal combat.
    Note this.
    While it is an Opposed Roll the authors also refer to Differential here.
    Assuming Evade 42.
    I would presume, depending on roll:
    RollEffect
    01-05critical, beatman gets 1 special effect, Ulyseo fails to strike beastman
    06-42normal success, neither gets special effect, Ulyseo strikes the beastman
    43-98failure, Ulyseo gets 1 special effect, Ulyseo strikes the beastman
    99-00fumble, Ulyseo gets 2 special effects, Ulyseo strikes foe

    Ulyseo Klausberger
    player, 50 posts
    Sun 10 Mar 2024
    at 09:27
    • msg #474

    Re: OOC Chat

    It baffles me to no end why they did Opposed and Differential Rolls as different things.

    They could just very well have the same mechanic and say, "In case of the same level of success, if you need to determine who won, take the highest roll."

    And for parrying/defensive rolls etc, "In case of an equal grade of success, Defender wins".

    That simple.
    Johannes Pratze
    player, 83 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 10 Mar 2024
    at 11:09
    • msg #475

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 474):

    Keep in mind that Evade completely negates any and all damage and it is also used against spells, traps, whatnot. It is not typically used in melee since you end up prone
    The default mechanic is opposed, differential is - I think - only combat.

    Now with the Change Range action, opposed makes more sense.
    Btw, even in normal Evasion they did include that phrase about different level of success despite it also being opposed.
    GM
    GM, 136 posts
    Sun 10 Mar 2024
    at 13:12
    • msg #476

    Re: OOC Chat

    Johannes, I will allow your slightly modified move - that's taking up all of your remaining AP for round 1, right?

    GM, for the NPC beastman, rolled 27 using 1d100.  Evade (42).
    So yes, since the book says "opposed roll" that means Ulyseo hits it and does normal weapon damage, but no special effects.

    Before I post the IC update, I just remembered there was something I meant to bring up here and forgot to do after my last post.  Aldwin's action for R1T1 was to sprint up closer to the wagon.  He had a shot readied before that, per my "everyone is ready" ruling, but it doesn't seem feasible to me that he could still have an arrow nocked and ready to go immediately after sprinting, but also I feel like it makes sense that he would still have the arrow in hand and that saves precious seconds, i.e. 1 action worth of reload time.  In that case, he would be able to spend T2 re-readying, and then fire on T3.  If it had been Aldwin's player (or any of you) making this argument I would have no problem going along with it, but since I'm running Aldwin for the moment it feels a little like cheating to make this ruling for myself.  So, group vote - do you all buy my argument or is Aldwin still readying on T3?

    Either way, I think Aldwin is the only one with AP left for T3, so after he does what he does then it'll be R2T1, with Aldwin again (stupid fast-moving elf ranger types) and also Grimm acting at the same time as the beastmen.
    Johannes Pratze
    player, 84 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 10 Mar 2024
    at 13:53
    • msg #477

    Re: OOC Chat

    Yes, GM, I use my last two AP to move as far as possible... unless I need to react (parry missile, evade spell, ...)
    For whatever it's worth, my interpretation:
    ActorIniActions
    Aldwin22 
    Grimm19R1T2: Delay (to parry)
    Beastmen19R1T2: Hatchet, Spear, Spear (left), Battleaxe attacks Grimm, Spear (impaled by arrow) attacks Ulyseo, Club change range Ulyseo (right)
    Rhuobhe16R1T2: Load, R1T3: Load
    NPCs16R1T2: Shoot (Driver), fight back (others)
    Ulyseo13R1T2+T3: out of AP to act proactively
    Johannes13R1T2: Move, R1T3: Move

    Open:
    • Ulyseo to roll location and damage v Club
    • Grimm to roll Endurance v 55 to prevent Bleed
    • Grimm to do 3rd AP proactive
    Grimm used 1st AP to charge, 2nd AP to parry (fail), so he ought to have 1 AP remaining?



    Admittedly I never realized Aldwin had sprinted.
    I had in my head a normal Move in R1T1 to negate the range modifier.
    I then interpreted last IC as a Delay for Aldwin to shoot as an Interrupt vs the foe that presents the biggest danger to either Grimm or Ulyseo. So his R1T2 a shot and his R1T3 open.
    Again I obviously was wrong :/

    Anyway, I think I extensively elaborated on the Run/Sprint/Move and readying or loading or shooting missile weapons above.
    Cannot remember myself, lol.
    RAW is not clear on Sprint/Run with a readied missile.

    There is nowhere anything like needing to re-ready a melee weapon after a sprint. It seems a big disadvantage to demand that for a ranged weapon, no?

    On the other hand, yes, imaging someone sprinting with a bow your own height and an arrow nocked? Hard.

    First of all, I would retro Aldwin's Sprint as a Run maximum.
    Just because, call it his somewhat stealthy approach?
    I would also cap any shot in any round (!) where he moved faster than Walk by Athletics. In fact that is only possible because of his Skirmishing trait and the cap is also RAW.
    I would further adjust Skirmishing trait to also include reloading not only actually shooting.
    One could also use the modifiers for moving targets to apply to the attacker (run=hard, sprint=impossible)... but admittedly that might be meh...

    Well, all that movement is awfully messy in CFI and Mythras.

    I think these issues can only be resolved by GM on a case by case decision and using these as fall-back rules.

    In this particular case I agree/ vote with GM reasoning.

    R1T2: re-ready (partial) because of sprint
    R1T3: shoot

    As for several having same Initiative I kind of presumed DEX wins... but it's nowhere in the rules.
    There:
    p.90:
    When two or more participants tie scores they act concurrently.

    This message was last edited by the player at 20:47, Sun 10 Mar.
    Ulyseo Klausberger
    player, 51 posts
    Sun 10 Mar 2024
    at 17:58
    • msg #478

    Re: OOC Chat

    Putting them here to speed up play:

    18:55, Today: Ulyseo Klausberger rolled 16 using 1d20 ((16)).

    18:56, Today: Ulyseo Klausberger rolled 6 using 1d10 ((6)).


    Ok, that's 6 damage for the left arm, not a bad hit I guess.

    Would instead Choose Location be a better special effect, if I get lucky?
    Johannes Pratze
    player, 85 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 10 Mar 2024
    at 18:43
    • msg #479

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 478):

    That Change Range action has been resolved.
    GM supplied an Evade 27v42 and thus no special effect for either beastman or Ulyseo. But a hit.
    So 'just' the straight 6 damage foe's LA and now the club wielder is inside your reach.

    You cannot thus parry its attack in R2T1 @19 Initiative with your Longsword.
    But since the club's Short reach is one step from Touch reach your Unarmed skill (or Steet Brawler Combat Style if you invested into it) should work just fine. Size S only, though, so you'll take half damage even on a successful Parry. All just to prevent Special Effect against you.
    Ulyseo Klausberger
    player, 52 posts
    Sun 10 Mar 2024
    at 20:09
    • msg #480

    Re: OOC Chat

    Yes, he did, and you are absolutely correct, and I'm totally dumb and missed it XD

    Also, at 24% unarmed, I'm not sure parrying with unarmed is the best decision. Hoping he won't make that roll is much more likely.
    GM
    GM, 137 posts
    Sun 10 Mar 2024
    at 21:45
    • msg #481

    Re: OOC Chat

    D'oh, you're right, Grimm does still have 1 AP left for the current round.  I'll wait for him to post and then I'll roll Aldwin's attack for T3 and put them both into the same IC update.

    Re tied initiative - since the book says "act concurrently," this means 1) that Grimm cannot attack a beastman and parry a beastman's attack in the same turn, since that would be two actions in the same moment (but the beastmen are likewise limited with respect to Grimm), and 2) that Grimm and a beastman could both kill each other at the same time.  Good luck with those dice >:)
    Johannes Pratze
    player, 87 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 11 Mar 2024
    at 05:33
    • msg #482

    Re: OOC Chat

    In reply to GM (msg # 481):

    Is it possible to Delay rather than Attack and make an Interrupt/Parry instead?
    The beastmen are probably unlikely to do that, but a PC trying to survive?
    Rhuobhe
    player, 86 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Mon 11 Mar 2024
    at 05:59
    • msg #483

    Re: OOC Chat

    Well, Glorin's Trollslayer wants to die ... ;)

    But next round's start, my elf will continue shooting. Good luck with the melee, guys.
    Johannes Pratze
    player, 88 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 11 Mar 2024
    at 07:58
    • msg #484

    Re: OOC Chat

    In reply to Rhuobhe (msg # 483):

    Do us a favour, Rhuobhe, and choose your target wisely :P
    Rhuobhe
    player, 87 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Mon 11 Mar 2024
    at 21:20
    • msg #485

    Re: OOC Chat

    Johannes Pratze:
    In reply to Rhuobhe (msg # 483):

    Do us a favour, Rhuobhe, and choose your target wisely :P

    I know. Shoot away from melee where your buddies are. I'm not a hidden Chaos Cultist, swear. ;)

    My belief is that I could shoot once more, to the second group of Beastmen, specifically the guy with bird parts to finish him off if possible. Then pick up my spear and shield and charge to help in melee.
    Johannes Pratze
    player, 89 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 12 Mar 2024
    at 04:38
    • msg #486

    Re: OOC Chat

    Lol, nah, that's not what I meant.
    Both Grimm and Ulyseo are quite in trouble, I think. It's a difficult choice, that's all.
    Rhuobhe
    player, 88 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 12 Mar 2024
    at 08:04
    • msg #487

    Re: OOC Chat

    Glorin's character may be grumpy if I help him survive ... but nah, I will charge for them next round. I'm slower than beastmen anyway.

    And trust me, my elf isn't good enough shooter to shot into melee where people he wishes un-shot fight. While hilarious, it's just annoying in D&D, in MYTHRAS and Warhammer RPG ... it's a more serious concern.

    I remember my Player Group once turning around a final battle, vs Lord of Change, using WFRPG 1ed ruleset and that damage d6 reroll when the group's halfling shot a useless otherwise, from Empire in Flames splatbook campaign, magic rock at the thing.

    And then he rolled 6 after 6, till I had to roll a critical. And boom-headshot. Second round of combat all melee Player Characters half-dead after first round of taking random beatings from Greater Daemon.

    At least they managed to summon Sigmar, neh? By the newest narrative of WFB it means they accidentally freed the god from Blue Wind.
    Hilarious. But the Players were kinda unlucky whole campaign, and burned trough the Fate Points rapidly ... and no Trollslayers ! The only dwarf was an engineer who didn't even had a chance to start using his over-engineered minigun (that guy was cooking for at least 3 adventures for this one specific fight) because lighting+gunpowder isn't nice to have.


    So yeah, I'm not aiming my arrows anywhere near my fellow Player Characters. Sorry mate.
    Johannes Pratze
    player, 90 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 12 Mar 2024
    at 08:29
    • msg #488

    Re: OOC Chat

    Where is Grimm? Any news ? He came back from his trip last Tuesday as per #457? Too busy with RL I guess.

    Rhuobhe too bad a shot?
    If within 20m you hit the enemy on 01-54, and Grimm or Ulyseo on 55-74?
    That is as good as any of ypur comrades's combat styles (except Aldwin).
    Ulyseo and Johannes @54, Grimm @56.
    And you can always Luck it, too.

    That birdfooted mutant has probably some sort of cover from the tent and he's also in melee, so more or less same chances to hit the wagon crew accidently.

    The beastmen on the other side were previously ruled by GM to not involve the 'shooting into melee' difficulty.
    If you are afraid to hit friends then those three are the only option...

    But yeah, better than shooting your friends for sure :D
    Rhuobhe
    player, 89 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Tue 12 Mar 2024
    at 12:32
    • msg #489

    Re: OOC Chat

    Johannes, I may sound supersitious to you, but dicerolling and me have a hilarious relationship. If I'm the GM. If I'm the Player, I prefer to play odds against funny results. Ok?

    Cya in the evening.
    Johannes Pratze
    player, 91 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 12 Mar 2024
    at 19:17
    • msg #490

    Re: OOC Chat

    https://imgur.com/a/KtOLkae

    Does that even work ?

    Extremely Quick & Dirty made map
    This message was last edited by the player at 19:22, Tue 12 Mar.
    Rhuobhe
    player, 90 posts
    Eonir Elf
    Laurelorn Elven Kingdom
    Wed 13 Mar 2024
    at 00:02
    • msg #491

    Re: OOC Chat

    For me it works ok.

    And it's a great visual help, if GM confirms, that is. :)
    Johannes Pratze
    player, 92 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 13 Mar 2024
    at 05:15
    • msg #492

    Re: OOC Chat

    In reply to Rhuobhe (msg # 491):

    It is imprecise on locations of each token. I did not even bother to check back and forth about current distances from the melee.
    Nevermind the missing stones, the birdfooted mutant, size of wagon/horses.

    If GM wants to employ something like that at all for this fight (we went ok with theatre of the mind so far) I can provide the naked w/o tokens. Tokens are quick to make (if! you find nice images). Put on Google Drive, there moving tokens along as separate entities, upload to Imgur (or the Game Maps here directly) and there's that.
    Simple but still additional work for GMs taking time and not quite feasible with only playing RPoL on mobile phone.
    Had to do some serious work on my private computer yesterday so gave it a quick shot :). Well, 'quick', did not keep close look but I'd say it took about an hour. Mostly because it's been so long using the map tool I forgot most of it.
    Ulyseo Klausberger
    player, 53 posts
    Wed 13 Mar 2024
    at 09:09
    • msg #493

    Re: OOC Chat

    Can also be done by putting everything on owlbear and taking screenshots.

    Or even making an owlbear room for us to just peruse whenever we need and the GM has full control ofc.

    But it helps me a lot, to be honest. Theater of the mind is great for small battles and when tactical positioning and exact rules take second fiddle to "rule of cool", handwavium and lucky dice rolls.

    I also generally prefer maps/minis even up close though, cuts down A LOT on asking "who is where" on EVERYONE's turn.
    Johannes Pratze
    player, 93 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 13 Mar 2024
    at 09:19
    • msg #494

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 493):

    Not familiar with Owlbear.
    Some GM had intended to use it but the game was dead before it even started for real.
    Ulyseo Klausberger
    player, 54 posts
    Wed 13 Mar 2024
    at 09:34
    • msg #495

    Re: OOC Chat

    Owlbear 1.0 was the best. Super simple and light and no need to register.

    2.0 is like Roll20-lite, still better. I suggest giving it a try.
    Johannes Pratze
    player, 94 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 13 Mar 2024
    at 13:33
    • msg #496

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 495):

    Not running any games myself at the moment.
    I would employ FoundryVTT though anyway and I have ProFantasy's CC+ with a heap of add-on products for maps... which was all a waste of money since I also have no FoundryVTT group (neither GM nor player) and do not draw maps anymore either.
    As much as I am often annoyed by forum-based RPGing, at my stage in life it's the only option I have due to RL constraints.
    Last RPoL game I ran was WFRP4 which ran Aug2018-Feb2021 and floundered due to player inactivity.
    Never played VTT (except couple of sessions, also WFRP4).
    FtF has been... ages... ago :D
    Ulyseo Klausberger
    player, 55 posts
    Wed 13 Mar 2024
    at 13:45
    • msg #497

    Re: OOC Chat

    Yeah, I feel you... I live in a tiny town of 15k people and I barely speak the local language, so 99% of my gaming is online at this point, and 2 out of 3 regular games I am GMing and playtesting my game.

    FoundryVTT always looked awesome, but every time I heard it needed a server I was like... NO.
    Rhuobhe
    player, 91 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Wed 13 Mar 2024
    at 17:10
    • msg #498

    Re: OOC Chat

    Ulyseo made a game? Cool.

    The furthest I ever got to was to make a game-world for D&D 2ed, mostly Lore parts, for a custom-campaign. Born out of DM-ing notes. Today I'm kinda embarrassed with it because it come out super-edgy. *sighs*

    Do random-rolled campaign when you are a teenager, see what happens when you later try to justify all the nonsense inside with a backstory. :P
    GM
    GM, 139 posts
    Sun 17 Mar 2024
    at 00:56
    • msg #499

    Re: OOC Chat

    Time and fatigue are conspiring to prevent me from being able to keep track of the action.  Did they succeed?  I don't know.  But since we're not sure where Grimm's player is at the moment I took his turn for R1T3.  Beastmen were out of AP and were unable to parry.

    If my neurons are still firing correctly then we are now at the top of R2T1, with everyone back to their full allotment of AP.  Aldwin spent his turn reloading, so with the special effect from his attack that means he'll be ready to shoot again on T2.  Grimm and Rhuobhe can post now, keeping in mind that Grimm and the beastmen will be acting simultaneously again.

    Oh, and Grimm, don't forget to mark off one level of fatigue for the bleeding.
    Rhuobhe
    player, 92 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sun 17 Mar 2024
    at 06:38
    • msg #500

    Re: OOC Chat

    Ok, GM.

    I'm shooting again. Against that little 3 beastman group across from the main combat with my Character's buddies. Preferably against the suspicious bird-leg one.
    Ulyseo Klausberger
    player, 56 posts
    Sun 17 Mar 2024
    at 08:36
    • msg #501

    Re: OOC Chat

    GM, question,

    Do you prefer us posting with our results in the main thread, even if we don't know exact details? And then you can edit?

    Or put it here in OOC like I did with my attack (with danger of getting lost), and you put it in your posts?
    Johannes Pratze
    player, 95 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 17 Mar 2024
    at 09:10
    • msg #502

    Re: OOC Chat

    Yes, correct with Aldwin's next shot.

    So R2T1
    How far is Johannes away from the melee? Specifically the one Ulyseo v 2 beastmen so I can help hopefully.
    Minimum 10m, I'd say.

    Aldwin
    R1T3, Shoot (SE Rapid Reload)
    R2T1, Reload
    R2T2, Shoot

    Rhuobhe
    Keep in mind that the foes act before you do.
    R2T1, Shoot (you ought to announce a SE already, just in case).
    Do note that if GM nods off the 'map' you are still further away than 20m, so Hard roll, i.e. -20.
    A miss.
    While you did announce ooc a move in between, you never really did, since we're yet undecided/unruled on the matter moving and readying at the same AP expenditure.
    GM did decide on the requirement of re-readying (only 1 AP) after a Run/Sprint.

    Grimm
    Might be a slight bit misleading, I think it is "Do make that roll (Endurance v 55) and if you fail, do scratch off one Fatigue."?
    This message was last edited by the player at 14:26, Mon 18 Mar.
    Rhuobhe
    player, 94 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sun 17 Mar 2024
    at 14:56
    • msg #503

    Re: OOC Chat

    I missed that badly, ech? Ok, thanks Johannes for clarification.

    My elf will get that spear and shield action next AP then. :)
    Johannes Pratze
    player, 96 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 18 Mar 2024
    at 14:29
    • msg #504

    Re: OOC Chat

    GM:
    But since we're not sure where Grimm's player is at the moment
    Most unfortunate :(.
    Rhuobhe
    player, 95 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Mon 18 Mar 2024
    at 16:08
    • msg #505

    Re: OOC Chat

    In reply to Johannes Pratze (msg # 504):

    Agreed. Hopefully everything is okay with him, and he'll return in due time. And while the combat encounter may seem bleak, for now, we only need to repeat it 500+ times to grow into truly badass characters.

    Whey, we even may save the Empire (and my elf's nation)! ;P
    GM
    GM, 140 posts
    Tue 19 Mar 2024
    at 12:27
    • msg #506

    Re: OOC Chat

    Oh, right, that map.  Thank you for reminding me.  I'll call it good enough, except that I had understood Aldwin's original move (before the player left) as getting him closer to the other wagon than what you show there.  But maybe that's just a conflict of TotM vs scale map.

    Ulyseo Klausberger:
    Do you prefer us posting with our results in the main thread, even if we don't know exact details? And then you can edit?

    Or put it here in OOC like I did with my attack (with danger of getting lost), and you put it in your posts?


    In the main thread please.  Orange text at the bottom of your post.  Questions, side discussions, anything else that would count as "table talk" you can put in this thread, but once you commit to your action and you're rolling dice to go with it I prefer that you keep it over there.  If your attack roll is successful then I encourage you to choose a special effect right away so I can already apply it if I roll badly for the bad guy's parry.

    Rhuobhe:
    I'm shooting again. Against that little 3 beastman group across from the main combat with my Character's buddies. Preferably against the suspicious bird-leg one.


    Sorry, I'm still not clear - do you mean you're shooting at the group on Aldwin's side, with no chance of friendly fire?
    As far as bird-leg goes, that one is on its own, at the back of the wagon.  Between range and obstacles you would have an extremely difficult time hitting that one from where you are right now.

    Johannes Pratze:
    How far is Johannes away from the melee? Specifically the one Ulyseo v 2 beastmen so I can help hopefully.
    Minimum 10m, I'd say.


    Your last action last round was running, right?  So let's call it an even 10m.  Definitely within charging distance for this round if that's what you want to do when your turn comes up.

    quote:
    Grimm
    Might be a slight bit misleading, I think it is "Do make that roll (Endurance v 55) and if you fail, do scratch off one Fatigue."?


    D'oh, thanks for catching that.  I thought he had already made the Endurance roll before but it looks like maybe not.

    In theory I'd like to wait a little longer to give Grimm's player a chance to pop back in, but in practice today is the best chance I have to still be functioning after work without waiting for the weekend again, so I will almost definitely update the IC thread this evening (or whatever time that translates to for you poor souls who aren't at UTC-4).  One of you had suggested upthread that it would make sense for Grimm to just keep parrying until the beastmen run out of APs*, taking advantage of special effects when possible, and then making his own attack after that.  This seems like a perfectly cromulent strategy so I'm going to stick with it until the player returns and says otherwise.

    *(and no, it's not metagame "knowing their stats," it's an experienced fighter watching his opponent and knowing when it's the right time to make his own move)
    Ulyseo Klausberger
    player, 58 posts
    Tue 19 Mar 2024
    at 13:22
    • msg #507

    Re: OOC Chat

    Okiedokie, posted in the main thread!
    Rhuobhe
    player, 96 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 19 Mar 2024
    at 16:16
    • msg #508

    Re: OOC Chat

    No need to complain to me, GM. I know very well how IRL can suck the life and joy out of ya. :)

    GM:
    Rhuobhe:
    I'm shooting again. Against that little 3 beastman group across from the main combat with my Character's buddies. Preferably against the suspicious bird-leg one.


    Sorry, I'm still not clear - do you mean you're shooting at the group on Aldwin's side, with no chance of friendly fire?
    As far as bird-leg goes, that one is on its own, at the back of the wagon.  Between range and obstacles you would have an extremely difficult time hitting that one from where you are right now.


    Thanks for clarification. If we use the Johannes's map as a reference? The upper group of 3. That my elf could see and, as far as i understand, not engaged in melee with PCs.

    Anyway, I had super-high roll and thanks to forgetting about moving 2m forwards, penalty made it a miss. Like Johannes explained in his post.
    This message was last edited by the player at 16:17, Tue 19 Mar.
    Johannes Pratze
    player, 97 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 19 Mar 2024
    at 19:44
    • msg #509

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 507):

    Hang on,that's the Round 01 expenditure of ypur APs with nice fluff added in, yes?

    On Grimm
    Sounds like a reasonable plan and I do,seem to recall that's what Grimm himself had suggested.
    It's Grimm's reach L v reach M so no trouble from that direction.
    And Grimm's size huge v large/medium (two-handed/one-handed respectively), so again no issue.
    Only question that remains: that darn Endurance roll v 55 bleed.

    On Rhuobhe
    That's some 25-30m to the beastmen... one Move and you're less than 20m and so Standard shot
    This message was last edited by the player at 20:09, Tue 19 Mar.
    Rhuobhe
    player, 97 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 19 Mar 2024
    at 20:19
    • msg #510

    Re: OOC Chat

    Yup. I forgot to do the move, but the silver lining is that I can now grab my shield and spear without trouble after re-arming since they lay next to me.
    Probably will eat up the rest of round 2. Ugh, I really need that 100% accuracy to not fail that often. :P
    Ulyseo Klausberger
    player, 59 posts
    Tue 19 Mar 2024
    at 21:52
    • msg #511

    Re: OOC Chat

    Johannes, yes, pretty much. Move, Parry, Attack.
    GM
    GM, 142 posts
    Wed 20 Mar 2024
    at 00:11
    • msg #512

    Re: OOC Chat

    Ulyseo, I hope you don't mind that I spent one of your Luck points on your behalf - I figured you would prefer that to eating a crit.  The reroll was a complete miss, so I'll leave it up to you if you want to leave it alone or if you want to try parrying anyway to score one or two special effects.

    Johannes and Ulyseo, you can take your turns now.
    Johannes Pratze
    player, 99 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 20 Mar 2024
    at 05:50
    • msg #513

    Re: OOC Chat

    Ulyseo, I hope you see that I do  not react to the rolls and necessary complications but to the sheer fluff and that does look like you have everything in perfect control :).

    With that serious arm wound, club is out for 1d3 turns (no attack, but can parry/evade) in addition to a useless arm buying enough time to focus on spear until Johannes can join you.
    This message was last edited by the player at 05:50, Wed 20 Mar.
    Ulyseo Klausberger
    player, 60 posts
    Wed 20 Mar 2024
    at 08:12
    • msg #514

    Re: OOC Chat

    To GM: Of course, that's not even debatable XD I would have done the same thing.

    I think I will try to Parry that, just so I can get a Close Range effect, so I can then attack and worst case he has to disengage or pummel me.
    09:07, Today: Ulyseo Klausberger rolled 78 using 1d100 ((78)).

    Failure, so a wasted AP...

    I think I will keep the others for parries as well, including to Grimm if necessary. Trying to close in at 39% evade... I'll stick to my 54% parry, thank you.

    I will also update my actions in the IC.
    Ulyseo Klausberger
    player, 62 posts
    Wed 20 Mar 2024
    at 08:16
    • msg #515

    Re: OOC Chat

    To Johannes: Don't worry, I've got everything under control! (/famous last words).

    I briefly thought of finishing him off, but he'll also need to spend an AP to get that club or another weapon... and him being able to evade is not good, so no finishing off for now. But damn 78 is unsalvageable.
    Johannes Pratze
    player, 100 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 20 Mar 2024
    at 12:24
    • msg #516

    Re: OOC Chat

    Hmm, you attempted to parry the failed spear attack... for a close range effect?
    Both your longsword and the spear have reach L, so closing in with the spear wielder would only make sense if you were to resort to some short reached weapon?
    Ulyseo Klausberger
    player, 63 posts
    Wed 20 Mar 2024
    at 13:26
    • msg #517

    Re: OOC Chat

    I assumed the Spear had reach VL, no? All the spears polearms have VL reach (which makes sense actually, if anything a longsword should have M reach).

    They both have Size L.

    ...yes I know it's confusing and quite counter-intuitive XD Especially since for example a shortsword (size M) can parry a spear perfectly, even if swung.
    Johannes Pratze
    player, 101 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 20 Mar 2024
    at 13:47
    • msg #518

    Re: OOC Chat

    Could actually be a Longspear (Size L, Reach VL) rather than a Shortspear (Size M, Reach L) ?
    I was always assuming the latter.

    Since you wield your Longsword two-handed it's Size L, Reach L.

    So even if it were a longspear it's only one step reach difference and thus Weapon Reach rules do not apply.
    Ulyseo Klausberger
    player, 64 posts
    Wed 20 Mar 2024
    at 13:52
    • msg #519

    Re: OOC Chat

    But a shortspear is one-handed, no shield was mentioned so I assumed it's a two-handed weapon.

    ...wait, this happens with TWO steps instead of one? -.- Thanks for pointing that out. A dagger attacking a falchion has no problem, as per the rules.

    Clearly noone tried to stab someone with a knife while the opponent has a proper-sized weapon XD

    And a club is Short? Same length as a dagger?

    Wow, that's quite out of whack to be fair.

    I mean, in that case I will stop complaining and attack the beastman with my action.
    Ulyseo Klausberger
    player, 65 posts
    Wed 20 Mar 2024
    at 13:54
    • msg #520

    Re: OOC Chat

    Rolled a 77 XD

    Yeah that was a waste of 2 APs alright, still laughing!
    Rhuobhe
    player, 98 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Wed 20 Mar 2024
    at 19:57
    • msg #521

    Re: OOC Chat

    One of the reasons why I keep saying that professional should be at Skill 100% and not "mere" 75%. ;)
    Ulyseo Klausberger
    player, 66 posts
    Wed 20 Mar 2024
    at 20:22
    • msg #522

    Re: OOC Chat

    Generally d100 skill percentages and flat distribution have that problem.
    Rhuobhe
    player, 99 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Thu 21 Mar 2024
    at 16:23
    • msg #523

    Re: OOC Chat

    Ayup.

    When I palyed CoC RPG, the one percentile thing I hated to have was Cthulhu Mythos growing too fast by itself. Though we broke one game, where GM allowed "trade sanity for Power stat-points"and our resident psychologist rapidly maxed out relevant skillset, needed to offset the natural regeneration of Sanity Points(from d6 month to 6 per month).

    Achem.

    Is now my 2TR2 time? I kinda wish to rush supporting Johannes and you, since Glorin's character would be grumpy for helping him too much. I doubt your characters have such a deathwish. ;)
    Johannes Pratze
    player, 102 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 21 Mar 2024
    at 17:26
    • msg #524

    Re: OOC Chat

    T2 is just about to start... with Aldwin, then Beastmen+Grimm, then NPCs, and then Rhuobhe.

    ActorIniActions
    Aldwin22R2T1 Shoot (1st AP), Hits + Rapid Reload
    Grimm19R2T1 Delay for Parry
    Beastmen19R2T1: Hatchet, Spear, Spear (left): two attack driver, one charges Aldwin, misses (all 1st AP)
    Battleaxe attacks (1st AP) Grimm, Grimm delayed parries (1st AP), Spear (impaled by arrow) attacks (1st AP) Ulyseo, misses, Ulyseo attempts to parry, fails (1st AP), Club stunned from serious injury (1st AP, i.e. 1 turn) (right)
    Rhuobhe16R2T1: Shoots, misses (1st AP)
    NPCs16 
    Ulyseo13R2T1: Attacks, misses (2nd AP)
    Johannes13R2T1: Move (1st AP)

    Aldwin just got charged (unsuccessfully), so he is engaged in melee with a bow in hand.
    May consider helping him instead depending on how his counteraction works out?
    There were spear, spear, hatchet on that side of the wagon. Which one charged Aldwin?
    This message was last edited by the player at 18:54, Thu 21 Mar.
    Rhuobhe
    player, 100 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sat 23 Mar 2024
    at 22:18
    • msg #525

    Re: OOC Chat

    Good idea, Johannes. Maybe GM could give your character Tactics skill bonus? :)

    I'll try helping Aldwin's character, leaving an elf to die to beastmen without a grudge involved would be out of character.
     Pity the player left.
    Johannes Pratze
    player, 103 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 24 Mar 2024
    at 12:29
    • msg #526

    Re: OOC Chat

    In reply to Rhuobhe (msg # 525):

    That's not tactics.
    Tactics would have allowed to 'foresee' the requirement to change weapons earlier.
    Aldwin's Rapid Reload is wasted as he finds himself in melee without support. His T2/AP2 will require a Ready Action (the longsword likely) and his 3rd AP will probably thus be a parry. OR he withdraws on 2nd AP, reloads on 3rd AP and shoots in R3T1. Problem: beastman can just close again on his 2nd AP, so I personally don't consider it a good option.

    Meanwhile Rhuobhe will have to decide whether to ready his melee weapons (Shield and Spear respectively), which will also cost your remaining APs for this round (or you only ready the spear and move forward instead) OR spend his remaining APs on reloading instead. Which would also allow him to shoot at Aldwin's foe. Anyway, Rhuobhe will need to charge to engage Aldwin's foe if he wants to be quick about it.
    That's what I meant with 'depending on Aldwin's counteraction'.
    This message was last edited by the player at 06:12, Mon 25 Mar.
    GM
    GM, 144 posts
    Sun 24 Mar 2024
    at 13:08
    • msg #527

    Re: OOC Chat

    Rhuobhe, Johannes, and Ulyseo are up now for T2.
    Johannes Pratze
    player, 105 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 24 Mar 2024
    at 14:18
    • msg #528

    Re: OOC Chat

    In reply to GM (msg # 527):

    As the melee unfolds with GM playing half the PCs, too and since our foes only have 2 APs each I have taken the liberty to already to T3.

    I am surprised by the attempt to remove that arrow given that it already took 6 damage and upon successfully removing it takes again half damage without armour, i.e. 1d8/2, which may well take it out due to suffering a serious injury.



    But the beastman was unprepared and too slow for Johannes second attempt and the priest smashed his shield into the club wielding beastman's broad chest.
    R2T3: Attack
    rolled 25 using 1d100.  R2T3: Combat Styleǂ (Warrior Priest) 54
    Special Effect (unopposed): Bash
    Knock foe back 1m per 2pts of damage prior to any subtraction (armor etc), if knocked into obstacle (wagon maybe?)  Hard Athletics or Acrobatics test or fall.
    rolled 5,12 using 1d4+1d2,1d20.  Damage Heater, Location

    This message was last edited by the player at 14:32, Sun 24 Mar.
    Rhuobhe
    player, 101 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sun 24 Mar 2024
    at 17:03
    • msg #529

    Re: OOC Chat

    Ok, I'm going to help Aldwin. Quick check. Dropping a readied weapon is a free action, yes?
    R2A2 ready spear+shield.

    Do I read that right? My elf was standing  by the "stabbed in the dirt road" spear. Or readying these two are two separate Actions?
    Ulyseo Klausberger
    player, 68 posts
    Sun 24 Mar 2024
    at 22:40
    • msg #530

    Re: OOC Chat

    Woohoo I got lucky!

    Question though. Assuming he fails (or autoFails because no AP), does that mean I get one free Special Effect?
    Johannes Pratze
    player, 106 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 25 Mar 2024
    at 05:54
    • msg #531

    Re: OOC Chat

    Rhuobhe:
    Dropping a readied weapon is a free action, yes?
    yes
    Rhuobhe:
    R2A2 ready spear+shield.
    I believe it takes a Ready action each.
    It does not simply represent a picking up of the weapon, but also prepare for use.
    Otherwise this sentence would make no sense:
    CORE p.92:
    Ready Weapon
    The character may draw, sheath, withdraw or reload a weapon. Retrieving a nearby dropped weapon requires two turns: one to move and reach down for the weapon, and a second to return to a readied stance. Some missile weapons require several turns to reload
    Since it's bound to come up: there are no specifics on moving while readying. Mythras implies it it not possible. CFI does not further comment on this, but CF does and allows it (only walk, not run or sprint) on a successful Athletics roll (on a fumble you the readied item actually is kicked away a couple of metres)
    Ulyseo Klausberger:
    Assuming he fails (or autoFails because no AP), does that mean I get one free Special Effect?
    The spear wielding beatman attempted to remove the impaling arrow. That's a proactive action which uses its second and last AP for this round.
    So, yes, autofail and yes, Special Effect.
    This message was last edited by the player at 06:08, Mon 25 Mar.
    Rhuobhe
    player, 102 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Mon 25 Mar 2024
    at 08:07
    • msg #532

    Re: OOC Chat

    Thanks, so I can walk to Aldwin's side with spear and shield, while readying them. Ok.
    Ulyseo Klausberger
    player, 69 posts
    Mon 25 Mar 2024
    at 08:33
    • msg #533

    Re: OOC Chat

    So, I can't seem to find a good Effect to choose. Maybe Choose Location for the Head?

    But 10 damage is not enough most likely to cause a Major Wound, and Serious Wound in Head and Torso has identical effects.

    Still, I will choose it just in case to make sure he drops.
    Johannes Pratze
    player, 107 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 25 Mar 2024
    at 09:07
    • msg #534

    Re: OOC Chat

    Rhuobhe:
    Thanks, so I can walk to Aldwin's side with spear and shield, while readying them. Ok.
    Hang on, that's CF, not Mythras. And even in CF only if you succeed on Athletics roll.
    If we go strictly Mythras
    R2T2: Ready Shield
    R2T3: Ready Spear
    R3T1: Charge
    If we go CF
    R2T2: Move and Ready Shield, roll Athletics; success=all good, fail=not readied, fumble=kick shield a couple of metres away
    R2T3: Move and Ready Spear, roll Athletics; success=all good, fail=not readied, fumble=kick spear a couple of metres away
    R3T1: Attack (which allows you to move your normal rate to engage anyway)
    I think(!) Aldwin is currently less than 21m away from you. If more then - if you do not want to charge - you need more APs.

    Ulyseo Klausberger:
    So, I can't seem to find a good Effect to choose. Maybe Choose Location for the Head?
    If you go Choose Location, then Abdomen. Remember he got shot by Aldwin in that location already. Damage roll was 6. Will definitely be a serious wound... maybe even major.
    They seem to have Endurance 62. With impaled arrow 42 cannonly beat your 47 on a critical (i.e. 01-05 roll). Unless GM has statted out each foe individually :D.
    Then again, it's probably a fluff choice :), beheading is impressive after all.
    This message was last edited by the player at 10:54, Mon 25 Mar.
    Ulyseo Klausberger
    player, 70 posts
    Mon 25 Mar 2024
    at 09:21
    • msg #535

    Re: OOC Chat

    With 10 damage I don't think that's beheading. But you are right, Abdomen has already lost a bit of HP, so I will choose that instead.
    Johannes Pratze
    player, 108 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 25 Mar 2024
    at 19:27
    • msg #536

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 535):

    Bother, Ulyseo and Johannes are acting on the same Initiative.
    So as Johannes bashes the club wielder away in T3, Ulyseo is still within short reach? And thus - if he attacks - only has a Size S, 1d3+1 damage pommel/hilt attack :(.
    OR, Ulyseo realizes what Johannes had in mind in T2... ahem, arguably a bit meta... and delays for Johannes attempt and attacks later on purpose. E.g. "Delay until after Johannes attack". That way, the club wielder will be bashed out of short reach and Ulyseo can just attack normally.
    Ulyseo Klausberger
    player, 71 posts
    Mon 25 Mar 2024
    at 21:34
    • msg #537

    Re: OOC Chat

    Nah, I'll probably just try to evade and get the hell out of there. It's fine, we got lucky with my attack, let's count our blessings XD

    However, I'm not sure if he is still within short reach. Didn't he fall back after the wound? And then had to pick up the club?
    Johannes Pratze
    player, 109 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 26 Mar 2024
    at 04:59
    • msg #538

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 537):

    I read that 'fall back' as fluff only for anything else would have required either Change Range or Withdraw.
    Both of which actions require Evade rolls.
    Rhuobhe
    player, 103 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 26 Mar 2024
    at 07:57
    • msg #539

    Re: OOC Chat

    Johannes, unless I'm mistaken and remember wrong Aldwin was shooting, too. So he's closer than 21m. That distance is from the attacked wagon.
    I'll make those Athletics rolls, after all my Character hurries to help (and is kinda dumb, so dumb decisions galore) thus going "fast" and risking a fuck-up fits the theme.

    Thank you very much for explaining the rules, and options! :)
    Ulyseo Klausberger
    player, 72 posts
    Tue 26 Mar 2024
    at 08:14
    • msg #540

    Re: OOC Chat

    Johannes Pratze:
    In reply to Ulyseo Klausberger (msg # 537):

    I read that 'fall back' as fluff only for anything else would have required either Change Range or Withdraw.
    Both of which actions require Evade rolls.



    Well, you are correct. I assume though that since people are moving, and he moved back and picked up the club, he was not "static". For him to Change Range to Short to attack me so I can't attack him with my sword, would mean essentially being so close as to grapple me.

    I literally translated the scene as him taking a few steps back, which literally would reset the range. Again, it's what you're used to- in my system, there's plenty of ways to reset Reach, including shoving someone away.

    Damn you, ludonarrative dissonance!
    Johannes Pratze
    player, 110 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 26 Mar 2024
    at 11:34
    • msg #541

    Re: OOC Chat

    In reply to Rhuobhe (msg # 539):

    It's not as if there are 1000s of posts to read to get the picture. Not IC anyways, lol.
    I just want to support.
    If not wanted/required, I'll stop.
    It's an effort I can live without :).

    Remember, Aldwin ran/sprinted from the very start when you took your first shot from a distance instead?

    Aldwin/Rhuobhe distance is exactly the movement distance Aldwin took in #182. See also ooc#506 where GM states that Aldwin  moved more than 2xMove (14m).

    Anyway, you have now moved twice, total 14m, so you should be within a normal Move (7m) of the melee between Aldwin and the beastman. And probably some 15m from Grimm and Ulyseo/Johannes.
    You spent all your APs for R2 (Shoot, Move, Move), you are empty-handed as you dropped your bow and failed to ready your melee weapons.

     ALDWINRHUOBHE
    R1T1Run/Sprint, #182Shoot, #183
    R1T2Re-ReadyReload, #188
    R1T3Shoot, #190Reload
    R2T1ReloadShoot, #191
    R2T2Ready Spear, #196Move+Ready (fail), #199
    R2T3tbdMove+Ready (fail), #199

    Aldwin to act R2T3
    Grimm to act R2T3
    Rhuobhe moves
    Ulyseo to act R2T3
    Johannes to act R2T3 (already declared in ooc)
    Ulyseo Klausberger
    player, 73 posts
    Tue 26 Mar 2024
    at 11:36
    • msg #542

    Re: OOC Chat

    Non-disruptive Rules Lawyers are some of the best players to have in a table.

    I know, I'm one.

    Which also means I feel great that someone else knows the game better than me for a change, so *I* get to ask questions! :3
    Johannes Pratze
    player, 111 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 26 Mar 2024
    at 14:33
    • msg #543

    Re: OOC Chat

    Keyword here being non-disruptive.

    Funny thing:
    While I generally do try to adhere to rules for the simple reason to deflect any lenghty discussions and feelings of 'mistreatment', i.e. no biased rulings or precedences, and while I am strongly in favour of 'yes, you can' rather than 'no, you cannot' I don't see myself as a rules lawyer.
    I am also not in favour of all the rules-light systems even though I do imagine thst they can be more fun.
    But maybe I'm totally fooling myself, lol.

    I do think Mythras is going a long way into the simulationist direction of RPGs, at least in combat. Mythras and its many, many predecessor or variations have always been a lot deadlier than others.
    Anyway, except for 'ancient times' I did not actually play any of those systems and thus 'know better' is really only 'got too much time away from family to read again, again, again...'. Am only at home on weekends, see.

    My fear is that the rules discussions here - and I feel guilty about raising those - have discouraged Aldwin, Gertrude and now maybe even Grimm (hopefully not!) to continue playing.

    I also suppose if I had more games running I would not have so much time to check back and forth through the rules.
    Rhuobhe
    player, 105 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 26 Mar 2024
    at 15:55
    • msg #544

    Re: OOC Chat

    Johannes, I believe it was IRL *cough*[CENSORED]*cough* that retired the Aldwin's player. He said so before going away. Glorin? Player suddenly went offline without any explanation for a ... week, I believe.

    And while I roughly know the rules, had read them after all, I also believe that there must be breaking of certain habit that I, and my guess other long-standing GM's develop, that per chance may be familiar to the two of you. :)

    Yeah, thus why I defer so often to you and GM. Makes life easier and all silly stuff can be blamed on my Character. Silly goof he is.^^


    I can't comment on Getrude. Only on your opinion on how deadly game can be. From my experiences? Warhammer is a grim setting, with pseudo-realistic world-building. WHF and Total War video games harmed the tabletop feel for it, and the 4th edition of Warhammer RPG that was themed wrongly IMO, asides from experimental ruleset inside that didn't get received as well as D&D4ed experimental ruleset did. ;)

    So gameplay being deadly? Totally fine with that. Just prefer to know beforehand since I can't stand the rules light systems, so called Freeform Role-Play where narratives are created is a glaring example. Tried it once, recultantly due to a female buddy inviting and insisting ...
    ... followed whatever the rules were given, mostly code-of-conduct, and gave quite a detailed backstory explaining probably everything there is to know of my character.

    How I did it? I went an extra mile and chatted with folks goofing out in OOC chat first, including the GM, and if they were fine with adding such world-building piece for the game. In some semi-standard romantic fantasy kingdom. You know, ugh, the romance style gameplay with a lot of talking about feelings (cause the NSFW portion I choose fade-to-black cause I will fucking not RP with a rando on the internet sex-scenes, there is porn for that service.).
     I'm embarrassed till today that I used one of my sacred D&D sheets, with an elf knight, as a basis for that character I wrote for that game.
    Thus feeling cheeky, and encouraged by the people in OOC to whom I explained the sad backstory of my knight (that I forced myself to add a tear-jerker moment where he had the duty/desire moment and choose duty to give his friend and the girl both courted a happy ending) ... but now is heartbroken war-veteran (prince's military advisor and not-secretly well off *eyebrow waggle*). Players of predatory-female-characters were very enthusiastic. ^^

    There was a dancing party In Character, some ladies flirted with my guy a bit. Started like fun RP, to be honest. Then one of the older Players, who made a human Playboy character who was much less popular than the Player wanted, stirred shit. Broke the Game-Rules where he tried dictating how his "magically awesome" human youth with no prior talents in swordmaship schooled my elf who's backstory revolves around warfare and combat in a duel, made a stupid drama in OOC when called out on rules-breaking, that I felt tired just reading about and GM was too wishy-washy to give solid ruling there.
    I politely said goodbyes to the people who were nice or polite to me, ignored the dumbass and told GM that I quit the game to stop the drama that I left back in high school.

    It colored my opinion on free-form games to: Only with trusted people. Only with GM who isn't afraid to enforce their rules. And I avoid other free-form types of games like a plague afterwards. Once burned, twice shy and all the wise sayings!


    So solid ruleset? Is a plus in my opinion. How deadly it is helps in making up the mood and theme of the game. You, Johannes? Are a polite and well spoken person. Who puts an extra effort to explain things when asked for that.

    As a GM I would give you some extra reward, but that is one of my bad habits speaking up. I'm just a Player here. ;)
    Ulyseo Klausberger
    player, 74 posts
    Tue 26 Mar 2024
    at 17:04
    • msg #545

    Re: OOC Chat

    Rules-lite vs Freeform are different beasts. I've done both, and rules-lite can mean narrativist or just simple "roll and see what happens", so Your Mileage May Vary. But I've done a lot of freeform... it NEVER ended well.

    That aside, classic case of toxic player, power fantasies, and fantasies in general. Sad.
    Johannes Pratze
    player, 112 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 26 Mar 2024
    at 18:08
    • msg #546

    Re: OOC Chat

    https://imgur.com/a/KtOLkae

    Sorry, had to do that wagon again and don't think the positions are consistent with before, but it's a sketch anyway, so...
    https://imgur.com/UfZTeTc
    This message was last edited by the player at 18:12, Tue 26 Mar.
    Ulyseo Klausberger
    player, 75 posts
    Tue 26 Mar 2024
    at 21:10
    • msg #547

    Re: OOC Chat

    ...I just realized, is that Mark Strong from John Carter in your portrait, Johanes?
    GM
    GM, 145 posts
    Tue 26 Mar 2024
    at 22:57
    • msg #548

    Re: OOC Chat

    Oof, BIG discussion while I was focusing on the usual RL stuff the last couple days (extra bad work week - we're closed on Friday, which means that I get the same number of appointments as usual but they get squeezed into four days instead of five).

    Move-and-Ready - I share Johannes' preference for saying yes when there isn't a compelling reason not to, and I don't think there's a compelling reason to be that strict about readying one item while walking.  Let's ignore that Athletics requirement except maybe if you're dealing with something fragile or it's otherwise an extra tense situation.  But if you guys feel like that's too generous then I could say you can only go half speed.

    Rules assistance - Johannes doing most of the rules lookups means that I don't have to do it myself, so I'm cool with it (as long as it stays on the side of just being reference and not orders, which has been alright so far).  Although we do run into the occasional situation, like the paragraph right above this, where I don't like the rule as written and decide to tell you all something different.

    The one with the club - "couple steps back" was just flavor text, not officially a changing of range.  The Open Range effect would accomplish that, but it only works when you actually score a special effect while parrying, so that's a bit tough.

    Freeform games - only ever tried it once, don't intend to do it again.  I like rolling dice to decide how badly it goes for me dammit!  The one exception being when I played Paranoia in college, and while there were ostensibly some rules the GM wouldn't tell us what they were, so it was basically freeform with occasional dice when he felt like it.  It helped that he was a close friend and also an excellent Paranoia GM.  Light games, on the other hand, can be pretty great.  Running combat in Dungeon World was certainly a lot easier than running combat in Mythras, for instance.

    IC update will almost definitely be later this evening.
    Ulyseo Klausberger
    player, 76 posts
    Tue 26 Mar 2024
    at 23:02
    • msg #549

    Re: OOC Chat

    Cool cool, no worries! Then I should have declared that I'm opening the range while he was stunned (unless that wasn't an auto-fail and he could counter that, so let's see what the turn brings us!).
    GM
    GM, 147 posts
    Wed 27 Mar 2024
    at 01:43
    • msg #550

    Re: OOC Chat

    Okay, Rhuobhe spends T3 continuing his journey to Aldwin's side.  Ulyseo can post now for T3, and Johannes, I know you said something upthread about it but I couldn't put the pieces together, can you please clarify?
    Johannes Pratze
    player, 113 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 27 Mar 2024
    at 04:44
    • msg #551

    Re: OOC Chat

    Move-and-Ready
    I think the idea about halfing the move is excellent.
    I do think we should limit it to walk only, though, i.e. no run or sprint.
    I'll add once again, however, that the ruling on Aldwin's run and half re-ready was a good one.
    Am a bit concerned (a feeling only) about ranged combattants moving away as they reload but we will only see any of that once we encounter those :)

    One thing you ought to rule is that matter about readying two weapons, e.g. spear and shield.
    I do think it must be two separate actions as otherwise you could ready bow and arrow in one go and thereby reduce reloading time, at least at the start of combat, which seems too big a game changer to me.
    Currently - at 3 AP - you spend a whole round preparing (Ready Bow, Load Arrow, Load Arrow) before you can actually shoot in the next round (Shoot, Reload, Reload), and then onwards.
    Which really emphasizes that ambush is the way to go.
    If one gets impaled by an arrow that -20 penalty is such a huge disadvantage (or take Stun from a sling) that it is almost deciding the whole combat at the start.

    Clarify Johannes' R2T3
    I posted it in IC again.
    Auto-fsil from the club as he has spent his APs already, Choosing Bash, at 5 damage with a shield it's 2 or 3 metres. Definitely out of short reach of Ulyseo.
    Maybe he is struck into an obstacle so he needs Athletics (Hard, not opposed by Johannes' attack roll) or fall.

    Image
    Mark Strong, yes, but I think it's from Robin Hood (the one with Russel Crowe as the protagonist). I'll add that I don't agree that John Carter was a flop at the cinemas. I really like that movie, watched several times in fact over the years. I like both story/mystery and effects. I never read the Barsoon books, though, so I cannot comment on that.
    This message was last edited by the player at 05:09, Wed 27 Mar.
    Johannes Pratze
    player, 115 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 27 Mar 2024
    at 05:15
    • msg #552

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 549):

    Interesting.
    Change Range is opposed.
    Stun (from serious injury) does allow parry or evade.
    So he could oppose... but he has no APs left, so you van auto.
    OR, as mentioned somewhere above, do some 'minor meta', realize that Johannes tries to bash beastmen out of short range, delay until Johannes succeeds, then move+attack again at your choice of reach (long) and simply (lol) kill the club wielder :).
    Ulyseo Klausberger
    player, 77 posts
    Wed 27 Mar 2024
    at 09:40
    • msg #553

    Re: OOC Chat

    If I trusted my combat skill a bit more- Oh what the hell. It's autofailure for him. I will try to smack him and use the Special Effect to Change Range, as long as I don't ruin it.
    Ulyseo Klausberger
    player, 78 posts
    Wed 27 Mar 2024
    at 10:13
    • msg #554

    Re: OOC Chat

    10:42, Today: Ulyseo Klausberger rolled 2 using 1d100 ((2)).
    11:10, Today: Ulyseo Klausberger rolled 3 using 1d20 ((3)). For Hit Location, so Right leg.


    ...this needs some consideration XD

    So I do 1d3+1 damage by pommeling the boyo. No Damage modifier sadly. So 2-4 damage.

    I have two Special Effects.

    Question:
    Trip Opponent:
    "The opponent must make an opposed roll of his Brawn,
    Evade or Acrobatics against the character’s original roll."

    Is that numerical, or does it count as Critical so unless he rolls Critical as well, he fails?


    Same for Stun Location:
    The attacker can use a bludgeoning weapon to temporarily stun the
    body part struck. If the blow overcomes Armour Points and injures
    the target, the defender must make an opposed roll of Endurance vs.
    the original attack roll. If the defender fails, then the Hit Location is
    incapacitated for a number of turns equal to the damage inflicted.
    A blow to the torso causes the defender to stagger winded, only able
    to defend. A head shot renders the foe briefly insensible.

    I mean, could I use Choose Location for the Head, and Hit Location, and unless he rolls a Critical he's pretty much knocked unconscious if I do at least 1 damage.

    Is he KOed for Turns = total Damage, or inflicted damage (after armor)?

    If they have Armor 1, then it makes perfect sense. 2 is going to be a bit risky but doable. 3 I won't even try. Do we know?
    This message was last edited by the player at 10:14, Wed 27 Mar.
    Johannes Pratze
    player, 116 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 27 Mar 2024
    at 12:28
    • msg #555

    Re: OOC Chat

    Would not choose Change Range as it's a waste and we act at the same time.

    Opposed Rolls do consider level of success, so yes, he needs to crit, too, to win against your roll.

    I still consider it a viable option to have delayed until Johannes has bashed the fellow a couple of metres back.
    But yeah, GM has so far not approved.
    If you get that approval, then by golly do Choose Location+Maximize Damage... 10damge to its head should suffice to end that threat.

    The longsword cannot use Stun Location. It's one of those weapon dependent SEs.
    I agree that the whole notion of using haft/pommel would suggest it to be viable, but even not all 'bashing weapons' have the Stun Location option (Chain, Flail,...).
    Either way it is damage inflicted.
    Only Bash and Knockback use damage roll  before armor.

    I don't think these wear any armor. Damage rolls were equal to inflicted damage.

    Trip is an excellent choice.
    But at the end of Johannes attack he's 2-3m away so no longer engaged, he acts before us and can very easily just stand up... unless Grimm engages him before he can do so.
    Ulyseo Klausberger
    player, 79 posts
    Wed 27 Mar 2024
    at 13:58
    • msg #556

    Re: OOC Chat

    Standing up is one AP less, so I think that's something. Action Economy is king.

    But you are right, as usual! Stun Location is weapon dependent. Wow. Because bashing someone in the head with a pommel of a 1kg sword, using both hands, is not enough to stun them, but a half-kilo club swung one-handed is. Mhm.

    In that case, I would most likely use Press Advantage and Trip, to make sure he's not a threat next Round and can be finished off. The first doesn't require a roll, and the second means he needs to spend an AP to get up anyway.

    Again, as they are happening at the same time, I wouldn't like to do the meta, this is how my character would react.
    Johannes Pratze
    player, 117 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 27 Mar 2024
    at 16:03
    • msg #557

    Re: OOC Chat

    Ulyseo Klausberger:
    Again, as they are happening at the same time, I wouldn't like to do the meta, this is how my character would react.
    I personally would do myself a Perception roll and a Lore (Tactics) roll, or rather one augmented by the other, and then present my 'case' to GM for approval.
    I'm 100% with on trying to evade any meta thoughts.
    E.g. I would not even imagine such a 'stunt' if it involved Grimm who truly is at my back and seeing what is going on beyond a 180° angle right in front of you would imho be Formidable or even Heroic. And seeing what is going on with Aldwin/Rhuobhe is totally out of question.
    Imagine VTT with 180° view and rest fog of war... hehehe... I guess you'd see quite some fits of paranoia and PCs spending quite a few APs (or system-equivalent) turning around and doing Perception rolls :)
    Rhuobhe
    player, 106 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Wed 27 Mar 2024
    at 17:08
    • msg #558

    Re: OOC Chat

    IMO all games that depend on Players acting honorably? Can only work with people adhering to some common sense rules. Including the GM, "forced" to enforce their own rules of conduct. Freeforms are either between friends who want to RP something, usually silly bragging contest in my experience, or shitshows that do not follow the premise.

    Just like in that bad freeform game I mentioned. It was meant to be a, to my understanding of rules and stated theme, a courtly intrigue + chivarlic romance style of RP. So the background in warfare I gave for my character? A quirk of personality of no real consequence except of setting up the expectations of behavior and to give other Players some framework, as stated in OOC, on how to deal with a new Character of mine.

    Instead it appeared to be a popularity contest ... thus my shameful retreat. :)
    GM:
    Okay, Rhuobhe spends T3 continuing his journey to Aldwin's side.  Ulyseo can post now for T3, and Johannes, I know you said something upthread about it but I couldn't put the pieces together, can you please clarify?

    Sensible for move&ready action. So since Aldwin is closer to Rhuobhe should I read my elf's actions as something like:
    R2A1 Shoot and miss. Discard bow as free action.
    R2A2 Half-move to Aldwin, ready spear.
    R2A3 half-move to Aldwin, ready shield.

    Am I interpreting your comment on rules of action+movement properly, GM?
    Johannes Pratze
    player, 118 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 27 Mar 2024
    at 20:09
    • msg #559

    Re: OOC Chat

    Rhuobhe:
    Am I interpreting your comment on rules of action+movement properly, GM?
    I think it's a vote call actually.
    GM ruled "Forget about that Athletics roll to succeed on both move and ready".
    Then he offered:
    Just move and ready and don't bother at all.
    OR
    Move and ready but with half the distance covered.

    I "voted":
    Half Movement and restrict to Walk gait only.

    :D
    This message was last edited by the player at 20:20, Wed 27 Mar.
    Rhuobhe
    player, 107 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Wed 27 Mar 2024
    at 23:07
    • msg #560

    Re: OOC Chat

    *facepalm*

    I defer to GM's ruling, like i said beforehand, am having a "I'm too used to GM-ing so often sound commanding without meaning to." habit to fight off.
    Just to me it seems sensible.

    If you focus on moving, or have Perk or something letting you do extra stuff, you don't Ready your weapons. Or roll Skill check to "push yourself".
    Alternatively you move more conservatively, but do minor move-like action or so, like readying a weapon you have available.
    Johannes Pratze
    player, 119 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 28 Mar 2024
    at 13:02
    • msg #561

    Re: OOC Chat

    Ulyseo Klausberger:
    In that case, I would most likely use Press Advantage and Trip, to make sure he's not a threat next Round and can be finished off. The first doesn't require a roll, and the second means he needs to spend an AP to get up anyway.
    Core p.98, Press Advantage:
    It is only effective against foes concerned with defending themselves
    Up to now none of the beastmen we fought ever parried/evaded. Not sure, if it works.

    Other than that: you do still intend to post IC? ;P
    Ulyseo Klausberger
    player, 80 posts
    Thu 28 Mar 2024
    at 13:08
    • msg #562

    Re: OOC Chat

    I knew I was forgetting something XD Thanks!
    Rhuobhe
    player, 108 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Thu 28 Mar 2024
    at 15:58
    • msg #563

    Re: OOC Chat

    Ulyseo Klausberger:
    I knew I was forgetting something XD Thanks!

    Yep. Beastmen are hardcore, like Slayers, but that fortunately gives us some options.
    Rhuobhe
    player, 109 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sat 30 Mar 2024
    at 07:45
    • msg #564

    Re: OOC Chat

    In reply to Rhuobhe (msg # 563):

    Happy Easter, I'm away for holiday! :)
    GM
    GM, 149 posts
    Sun 31 Mar 2024
    at 12:25
    • msg #565

    Re: OOC Chat

    R3T1 - you three are up now.  There are no live beastmen remaining on your side of the wagon.

    Meta - again, I think little things like coordinating your moves would fall under the idea that you are an established company and have trained and fought together before, so in-character you would already know these kinds of tricks and have ways to signal to each other.  We just have to talk about it at a meta level to make sure that the players (and GM) are all on the same page about which rules to invoke when the dice come out.

    Move-and-Ready - it sounds like "yes but only at half speed" has won.  I've updated the House Rules thread accordingly.
    Ulyseo Klausberger
    player, 82 posts
    Sun 31 Mar 2024
    at 12:58
    • msg #566

    Re: OOC Chat

    Kill stealer XD

    Yeiii WE WON - survived for now. I want to charge the other way and help the poor villager (as Aldwin seems to be handling the situation just fine), should I roll an attack for the charge, or something else...?
    This message was last edited by the player at 12:59, Sun 31 Mar.
    Johannes Pratze
    player, 121 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 31 Mar 2024
    at 15:33
    • msg #567

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 566):

    I was just assuming to be within 6m of those attacking the driver, so simple attack, not charge.
    Or, since your reach is long, you should be able to attack the birdfooted mutant, too.
    Rhuobhe
    player, 110 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Mon 1 Apr 2024
    at 17:41
    • msg #568

    Re: OOC Chat

    We technically won, Ulyseo. Yes we did won, at living, but we can't slack off and lets try saving those people. Carefully, I mean.

    My plan for Rhuobhe is first to pass by Aldwin the NPC, stab down the fallen Beastman to make sure it dies (infamous double tap so yeah, head stabbing).
    Then follow up next Action to Charge the beastmen near Johannes and Ulyseo. Glorin the maybe-NPC managed to kill one so he's ok.

    Spear first, impale the beastman to make easier killing for Johannes and Ulyseo. :)

    That is the plan, anyway.
    Johannes Pratze
    player, 122 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 2 Apr 2024
    at 15:26
    • msg #569

    Re: OOC Chat

    Well, two more beastmen in sight, plus the birdfooted mutant.
    And...
    Whatever is causing the commotion behind the wagon...

    Impale, while rather awesome, has the one effect that always makes me wince: the weapon is stuck until you (or the impaled) can retrieve it with a successful Brawn roll. And each such attempt comes at the cost of a Ready Weapon proactive action.

    Ulyseo, have you decided on your action?
    Ulyseo Klausberger
    player, 83 posts
    Tue 2 Apr 2024
    at 15:34
    • msg #570

    Re: OOC Chat

    I have, just waiting confirmation from the GM if I can charge and roll attack or I need the action for movement (e.g. will have to go around so no time to charge etc)
    Johannes Pratze
    player, 123 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 2 Apr 2024
    at 17:24
    • msg #571

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 570):

    Well, if you cannot, then Johannes also cannot.

    The remaining three beastmen who were originally on the ither side of the wagon have either chsrged Aldwin or moved to the front to attack the driver.
    Thus, the wagon is no longer in between us.
    My interpretation anyway.

    GM, if that is wrong, then Johannes will also just move.
    Rhuobhe
    player, 112 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 2 Apr 2024
    at 19:53
    • msg #572

    Re: OOC Chat

    I know Johanness, but needed that re-roll. RNGesus dislikes me.
    Ulyseo Klausberger
    player, 84 posts
    Tue 2 Apr 2024
    at 20:25
    • msg #573

    Re: OOC Chat

    Meh, I will attack just in case, the GM can ignore it otherwise.

    22:25, Today: Ulyseo Klausberger rolled 45 using 1d100 ((45)).

    So if this is Hard, and I need a 54-20=34, I failed, correct?
    Rhuobhe
    player, 113 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Thu 4 Apr 2024
    at 01:30
    • msg #574

    Re: OOC Chat

    Why would you fail if you ain't shooting from 20m or more? *blinks*

    Is Ulyseo impaled ?!
    Johannes Pratze
    player, 124 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 4 Apr 2024
    at 07:58
    • msg #575

    Re: OOC Chat

    Ulyseo assumes he needed to charge to engage the next foe.
    Hence Hard difficulty.
    Ulyseo Klausberger
    player, 85 posts
    Thu 4 Apr 2024
    at 08:56
    • msg #576

    Re: OOC Chat

    Yeap, that was my thought exactly, I had the impression we don't get a free "move" with the attack.

    Did I make a mistake...?
    Johannes Pratze
    player, 125 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 4 Apr 2024
    at 12:45
    • msg #577

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 576):

    The Attack Action does allow you to Move provided you are unengaged.
    The rules state specifically that to close with a foe to engage in melee combat need not be two separate actions.
    CORE p.91/92: Move:
    One does not need to spend an Action Point on Move to engage an opponent. For instance, a character crossing an open field to engage a group of archers would spend 1 Action Point to cover the distance. He would not, though, need to spend a further Action Point to initiate combat with one of the archers when he reaches their vantage point. He may use his next turn solely for his attack roll.
    ...
    Move is not necessary to engage an opponent.

    Do note that in conjunction with previous rulings made here in this game GM had decided that a Charge only becomes necessary if the move-to-engage would require Run or Sprint speeds/gaits. Hence as a direct consequential follow-up that typical move-to-engage plus attack should be limited to Base Movement.
    Of course, since it is speed and not distance that determines Charge or not you can choose to charge even if the distance to your foe were within your normal Movement. In fact, given the bonuses involved with a charge (damage modifier and size modifier) it often makes sense to do just that, especially if you have high combat style percentages.

    As I mentioned a couple of times before I actually assume that  Ulyseo and Johannes are within their respective Base Movement of additional foes. Since Grimm as a dwarf is quite slower this might not apply to him, too.

    For me, it seems meta'ish to declare a charge for Johannes after I already rolled the attack. Johannes would succeed even on a charge with that roll of 25 which is why I stated in #571 that if a charge were required to reach the hatchet wielding beastman I would have simply Moved instead.

    So all that is required is the GM ruling about the distance between Ulyseo/Johannes and additional enemies (mutant, beastmen attacking driver, ...).
    Ulyseo Klausberger
    player, 86 posts
    Thu 4 Apr 2024
    at 13:10
    • msg #578

    Re: OOC Chat

    Well in that case I'll just roll Hit Location and Damage to speed things up.

    There's so many nice effects that there is little reason to use XD So I will go for a safe "Choose Location: Head" where there is the fewest HP

    15:10, Today: Ulyseo Klausberger rolled 6,8 using 1d20,1d10 ((6,8)).

    Which is good because otherwise it would be a leg.
    Johannes Pratze
    player, 126 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 4 Apr 2024
    at 13:52
    • msg #579

    Re: OOC Chat

    In reply to Ulyseo Klausberger (msg # 578):

    I humbly suggest to make an IC out of that, so GM can better track the ... evolution... of that attack :D
    Rhuobhe
    player, 114 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Fri 5 Apr 2024
    at 01:42
    • msg #580

    Re: OOC Chat

    Scream and stab?

    Good job Ulyseo. And a silly question. How would you create a Dovahkiin in Warhammer? Would be such a person an unholy abomination ... or more like hero of Skyrim?
    GM
    GM, 150 posts
    Sat 6 Apr 2024
    at 00:59
    • msg #581

    Re: OOC Chat

    Ugh, what a week... after four years of working remotely 99% of the time, I'm now required to be back in the office a couple days a week, and it is really throwing me off while I get used to it again.

    At this point there are only two beastmen left, so I'm going to handwave the rest of the fight rather than dragging it out for another 2-3 weeks while I try to find the time to work through combat updates.  That said, I do want to address the rules question that came up before it becomes a speed bump again in the future.

    Move and attack - another facet of earlier conversations about how non-optimally the movement rules are written.  My understanding of the passage that Johannes quoted is that a Move action that puts you into melee range with an opponent will make you both officially "engaged" for purposes of all rules that interact with that, but to actually make an attack is a separate action.  However, this is also written in the context of the overall wibbly-wobbly movement rules that the Mythras core book uses, as opposed to the more precise system of Classic Fantasy.  In my attempt to maintain some consistency over the course of this campaign, I think what makes the most sense is that if an opponent is no further away than half your move speed, you can take a couple of steps and still attack in the same turn.  With some ad hoc adjustments for weapon reach, of course.  Sound reasonable?
    Johannes Pratze
    player, 128 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 6 Apr 2024
    at 11:09
    • msg #582

    Re: OOC Chat

    Yeah, companies call back folks into the offices. For one thing I suppose the whiff, i.e. suspicion, of inactivity during remote work is still in some heads but probably more in focus is the rental fees for those offices, providing infrastructure etc. At our company the offices are more or less empty Mondays and Fridays but utterly cramped on Tuesdays till Thursdays. And since many, myself included, do not actually live nearby but just have a small room at the company's location it is practically impossible to balance that out. So they have the full cost while it is only used 3/5ths.

    I've read a bit and I see where you are coming from. There is indeed that phrase about the attack being made in the next turn that I missed before.
    I guess the authors refer to AP economy rather than time increments ? Otherwise the whole paragraph really makes no sense as it would have been much clearer if it were not there in the first place. Again, it is murky and open for house ruling. Well, not only open but actually enforced for house ruling.

    I like your suggestion.
    For one thing it reminds me of a 1983 RPG that had that rule. You could still attack at half Move only.
    For another thing it is consistent with previous rulings, i.e. move amd ready.
    Finally, it is easy to implement, quick to understand and perfect to apply.
    One might have considered/enforced a skill cap based on Athletics but since we discarded that on the move and ready already it makes not sense to do that here. And it is still in place for Ranged Attacks anyway.
    I'm 100% for that house rule.

    Any news on Grimm?
    This message was last edited by the player at 11:12, Sat 06 Apr.
    Rhuobhe
    player, 115 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sat 6 Apr 2024
    at 16:29
    • msg #583

    Re: OOC Chat

    GM:
    Ugh, what a week... after four years of working remotely 99% of the time, I'm now required to be back in the office a couple days a week, and it is really throwing me off while I get used to it again.

    Yeah, being reserved and grumpy person myself I can only agree with you. Ugh, people talking. :P

    GM:
    At this point there are only two beastmen left, so I'm going to handwave the rest of the fight rather than dragging it out for another 2-3 weeks while I try to find the time to work through combat updates.  That said, I do want to address the rules question that came up before it becomes a speed bump again in the future.

    Ok, so I can assume that Rhuobhe going forwards and casting healing spells and bandaging people is OK'ied? Knowing how curious Johannes's character, as a warrior-priest, would be to supervise over my elf's spellcasting (hopefully I won't manage to fail spectacularly enough for opening a Chaos Portal).

    That reminded me of that YouTube story "Astartes". Pity it's author got GW-ed. As in employed and nobody heard from him afterwards in the fan community.
    GM:
    Move and attack - [...] Sound reasonable?

    Sure. Anything to smooth out the combat rounds. I admit that PBP isn't the fastest but MYTHRAS ruleset does give both reasons, cause it's versatile and options for characters are very crucial in deadly combat, to stretch the time extremely.

    From what i remember? My elf used up 2 MP in the "morning" to cast healing spells on a character who's player isn't with us anymore. Glorin's Player is Missing On Forum too.

    My plan is to cast healing spells on the willing, and use bandages (I have the first aid kit) on others. GM, can I smooth over the double-tapping any of the beastmen who are dead? It's something that my elf would do, Beastmen have in WHB Toughness of 4+ wich makes them remarkably resilient and hardy. Like dwarves.
    Johannes Pratze
    player, 130 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 6 Apr 2024
    at 19:36
    • msg #584

    Re: OOC Chat

    Rhuobhe:
    Knowing how curious Johannes's character, as a warrior-priest, would be to supervise over my elf's spellcasting (hopefully I won't manage to fail spectacularly enough for opening a Chaos Portal).
    The assumption was that we have been working together some time already.
    I would presume that healing magic would have come up before.
    Cannot recall whether Jihannes witnessed your spellcasting on Ludwig. Don't think so.

    Do note that Johannes has no Lore (Magic) or something like that and further I don't know whether he would even be anle to determine if magic were cast. I guess it depends on how flashy Elf Magic is if diverging from Petty Magic.

    Anyway, I think IC is all there is to say to the matter for now.
    Rhuobhe
    player, 117 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sat 6 Apr 2024
    at 20:44
    • msg #585

    Re: OOC Chat

    Yes, but OOC it's a prompt for your priest to maybe have excuse for maybe "nagging" Sigmar for a healing/debuff removing spell? ;)

    And IC, people will panic less if healer uses magic on them when there is a trustworthy spiritual leader, like a priest of major religion, around to smite any wickedness yes?

    People in Warhammer are mistrustful of magic, outside of elven kingdoms, for a good reason after all.
    Johannes Pratze
    player, 131 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 7 Apr 2024
    at 09:59
    • msg #586

    Re: OOC Chat

    In WFRP4 Sigmar does not provide any healing magic.
    Don't know 3E at all.
    Healing magic was prominent for Sigmarites in 2E.
    1E was much less limited in spell/miracle choice anyway.

    The Light College is prominent for its Healing capabilities. Both in 2E and 4E.
    We have yet to witness any magic by Ulyseo.

    As for this conversion to Mythras the cult Johannes belongs to does not include any healing magic.
    So no, Johannes will never be capable to heal with magic.
    And I have only minimal skill in First Aid (31) and none in Healing.

    With the imminent departure of Aldwin we may want to scroll way up when we discussed the issue before.
    ...
    I seem to recall that neither Grimm nor Rhuobhe have Healing skill and their First Aid skills are 20 and 22 respectively.
    I think Ulyseo also has First Aid 30ish, no idea whether he acquired Healing skill.

    It sure looks like Rhuobhe's Heal elven/folk/petty magic is the group's only fall back ;).

    We even discussed teaching/learning that particular Elven spell.
    But hey, 8 EXP rolls for some 20ish skill to cast that spell at the threat of drawing Tzeentch's attention... not exactly a thrilling prospect.

    So yeah, Healing Potions might be something we ought to keep an eye out for :).
    Maybe this fellow who threw that bluish fire bomb has some alchemical skills to brew that kind of thing...
    Ulyseo Klausberger
    player, 89 posts
    Sun 7 Apr 2024
    at 13:21
    • msg #587

    Re: OOC Chat

    I got healing so I could use it, but I guess it's kind of flashy, so keeping it in reserve. I have First Aid 43 but no Healing. Also I failed XD
    Rhuobhe
    player, 118 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sun 7 Apr 2024
    at 20:17
    • msg #588

    Re: OOC Chat

    Johannes, this is true that developing a healing spell for Sigmarite faith may require out-of-context-thinking but we could try to find inspiration, for your Character, in Sigmarite scripture no?

    Something like "Divided we fall, so blessed Sigmar united our tribes. And just like our ancestors united, may your flesh be united again!" bla bla, magic happens. ^^

    Yeah my guy have no first-aid or heal skill in his skillset. Lacking many, many XP rolls to have alchemy worth making healing potions. By that I mean equivalent of Petty Magic healing that Rhoubhe have. Actual true-blue alchemical miracle cure? Hah.

    Trough I would wish to correct you slightly. My elf learned petty magic in Nuln. Elf wizards from Laurenorn kept saying he's too stupid for elf magic. So he learned human magic since common elf prejudice is that humans are stupider and had to learn simplified magic ...
    ... if it's good for humans, it's good for stupid Rhoubhe.

    Take extra note that my elf learns, accidentally but I find it funny, not the simplified Color Magic that Teclis taught humans 200 years ago. During Magnus the Pious time. He learns the currently neglected human magic ... elementalism, battle magic, petty magic and alchemy.

    I also have a pipe dream of him learning runecarving, aka enchanting writing, so my elf can be a somewhat competent hedge-mage. Without blowing himself up.
    Ulyseo Klausberger:
    I got healing so I could use it, but I guess it's kind of flashy, so keeping it in reserve. I have First Aid 43 but no Healing. Also I failed XD

    At least nobody exploded? xD

    So looks like not-so-reliable healing magic of my elf is what we have. I do have my doubts here about how reliable it is for the future. Lets try avoiding getting hurt in the first place, I guess.

    GM, can I ask you the process trough wich we could improve our skills and/or acquire XP rolls?
    GM
    GM, 153 posts
    Mon 8 Apr 2024
    at 11:41
    • msg #589

    Re: OOC Chat

    Johannes Pratze:
    Yeah, companies call back folks into the offices. For one thing I suppose the whiff, i.e. suspicion, of inactivity during remote work


    My company has actually been really good about this, but unfortunately it's a matter of federal law now.  Medicaid says outpatient providers must be physically present at the clinic when seeing patients, even for telehealth appointments, and since the COVID state of emergency has officially ended we are no longer allowed to ignore that law like we have been for the past few years (when everyone suddenly realized telehealth was a good option).  At least my boss determined that most of what I do doesn't count as "outpatient," so I only need to go in on the days when I have my own therapy clients.

    No update from Grimm's player, unfortunately.

    XP will happen when you guys get back to town after this trip.  Unless things go crazy and we need to end with "emergency camping in the woods" or something like that.  In any case we're coming up to the end of this "session."
    Rhuobhe
    player, 119 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 9 Apr 2024
    at 21:17
    • msg #590

    Re: OOC Chat

    Thank you for indulging my impatience GM. :)

    Pity that both Glorin and Aldwin can't be with us anymore. Are you recruiting more, GM? Because if yes we may sloowly return to town with that marble owed. If Ulyseo and Johannes don't have anything against it, I mean.


    Johannes, true about silly stuff that Sigmarites can't heal with magic. Wich is kinda daft, if you ask me, as Sigmar's themes are not opposite towards such activities. Feck, he ain't even a War god (despite being a renowned warrior himself)! More of a national deity, and his biggest moniker is Uniter, not "healing is for wimps who can't deal with it.". His friggin' biggest accomplishments are more diplomatic (dwarves have no grudge against Sigmar, after all ... practically a miracle).

    So if you wish to keep to the theme, lets not nag GM about making new spells for Sigmar priesthood. It's an extra hassle. But maybe, with GM's approval, you could try something along the way of "relic of Sigmar, not a fake, that lets you do semi-reliable healing" based off what we see done by Sigmar's sole statted champion from WHB?

    End Times is shitty, even if Storm of Chaos was disliked for how GW acted (fans know what I gripe about can say it if you are interested in a rant) ... Storm of Chaos contained more than just new shiny chaos stuff. It also contained a sole not-chaos aligned Champion of a deity.

    In this case, Sigmar's Champion Valten. He had mark of Sigmar and all. Karl Franz let him touch Ghal Maraz and it didn't smite the Champion as false, either. What I'm harping about you ask, and how it's related to healing?

    Valten had an ability that people griped about a little, or a lot if they had to beat him up on tabletop. I don't actually remember the flavor but mechanics were as follow: "If Valten were to lose his last Wound, do a Leadership check for him. He fails? Remove Valten as casualty. He passes? Valten falls, as if he was a casualty, ending the combat round. Then put Valten back within 3 inches of the place where he was defeated with single Wound remaining."

    So it was very annoying ability. But can be, probably, translated into a blessing from Sigmar linked to a Sigmarite Relic that Johannes could stumble upon. How I envision it working? Relic bearer gets hit. Injury drops him to 0 HP in a location, or lower, he does what normally happen and falls on the ground.
    Player does a Willpower check, like in a Fear test. Failure? Proceed with normal process aka dying. Success? Spend 1 MP and the location is miraculously recovered to 1 HP at the start of the next round. Run out of MP? Acquire Fatigue level instead.

    What do you think of such idea, Johannes, Ulyseo and GM?
    GM
    GM, 154 posts
    Wed 10 Apr 2024
    at 23:33
    • msg #591

    Re: OOC Chat

    I like the idea - may or may not be exactly that thing, but I could be on board with a relic of Sigmar that grants healing powers being somewhere for Johannes to eventually find.

    I hadn't thought about whether or not I was going to recruit again, but I should probably give it a try.  We'll see what comes of it.
    Johannes Pratze
    player, 134 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 12 Apr 2024
    at 05:36
    • msg #592

    Re: OOC Chat

    In reply to GM (msg # 591):

    Hmm.
    Rhuobhe no doubt is the best fighter we have.
    I consider Johannes support perhaps while Ulyseo at least shows more courage than the war priest (a shame to the Sigmarite ;p).
    Neither Johannes or Ulyseo have ranged capabilities (as far I am aware of).
    Most prominent deficiency of our group: Healing.
    Other than that: someone with CHA and social skills, maybe someone with sneaky skills, too.

    But in the end: happy with any additional PCs :D
    Rhuobhe
    player, 122 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Fri 12 Apr 2024
    at 07:43
    • msg #593

    Re: OOC Chat

    I second the lack of Charisma/Intelligence type character. If my elf is the best fighter left in our Player team? Jikes. He's a light skirmisher, tops.

    As for Johannes's assessment of his Character. Nah. He isnt comically fanatical, not a coward, Ulyseo's Character seemed to just act more decisively in that moment.

    Wich is cool, yes. But also doesn't indicate that one of our Character is lacking. For example, for all my character's hatred of Beastmen he merely performed some "aftercare" with double-stabbing the downed foes. Impaled one Beastman, giving Glorin an easier time with that beastman later ...

    ... and that's practically it. Does my guy have probably more warfare-related skills bought than others? Probably. I was designing my elf with "what would you study wanting to wage war against specific target" so he took Lores apopriately.

    Will need to XP bump those to +75% to actually not be amateur at it, but hey Rhuobhe isn't a very smart elf.
    Ulyseo Klausberger
    player, 92 posts
    Fri 12 Apr 2024
    at 08:54
    • msg #594

    Re: OOC Chat

    I mean my character was like "OH NO FRENF IN DANGER, MUST HALP" mode, which in retrospect was extremely risky for him. And I got super lucky with the rolls.

    At this point, recruiting is nice, but perhaps we can consider having a few "grogs" ala Ars Magica? I'm afraid of having 5-6 players and everything grinding to a halt. Not that I would mind more active players, but you know, always a risk.

    Also, we do have Healing! We're just very, very shy.
    Johannes Pratze
    player, 135 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 12 Apr 2024
    at 09:30
    • msg #595

    Re: OOC Chat

    Rhuobhe, I was merely referring to Combat Style skill level.
    Where you and Aldwin excel in comparison. Even mighty Grimm is less skilled.
    If we consider a "combat package", i.e. 'war-fare' skills, I'd list beyond Combat Style:
    Athletics, Brawn, Endurance, Evade and Unarmed
    So, in fact, my comment above does not include those skills.

    From where do you derive the notion 75%=amateur? None of my skills (not even Customs or Language) are above 70.

    Ulyseo and healing.
    Yeah, meant mundane, i.e. First Aid + Healing skills.
    Any Magic is tricky ;)
    Rhuobhe
    player, 123 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Fri 12 Apr 2024
    at 17:22
    • msg #596

    Re: OOC Chat

    Johannes Pratze:
    Rhuobhe, I was merely referring to Combat Style skill level.

    Och, that. I was referring to what characters have shown in the combat encounter. :P

    Johannes Pratze:
    From where do you derive the notion 75%=amateur? None of my skills (not even Customs or Language) are above 70.

    Lemme think. I believe it was during the language skill discussion, I suppose. Where having less than 75% in lanugage skill denoted amateurish grasp of the language in question.

    And for combat skill to not be as close as to perfectly reliable? "Amateurish". But that is my good old ... concern about RNGesus's fickle affections.

    Johannes Pratze:
    Any Magic is tricky ;)

    Yeah. I have 51% skill in petty magic, that according to Warhammer Lore is something that people who can ... cast without channeling any Winds. Because everyone in Warhammer is somewhat magical. Those with magic talent, and Witchsight (wich elves get as default and other wizards train as skill or receive as a Gift from generously feeling, at the moment, Powers) can do something with those MP loitering on their character sheet. Anyway, failing magic roll is not a big deal. Rolling the Tzeentech's fun circus is what worries me.

    And that is the secondary reason why I see any Skill, especially magical ones, below 100% as unreliably risky. ;)
    This message was last edited by the player at 17:23, Fri 12 Apr.
    Johannes Pratze
    player, 136 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 13 Apr 2024
    at 07:36
    • msg #597

    Re: OOC Chat

    Rhuobhe:
    Johannes Pratze:
    From where do you derive the notion 75%=amateur? None of my skills (not even Customs or Language) are above 70.

    Lemme think. I believe it was during the language skill discussion, I suppose. Where having less than 75% in lanugage skill denoted amateurish grasp of the language in question.
    Aha.
    Well, the Language table refers to anything less than 50% is not fluent. Fluency is 51+, 76+ is eloquence.
    [Shrug] Does not matter. I was just wondering whether there is any reference on skill levels and professionalism that I was unaware of.
    CharGen allows a max of 30% to be allocated (class+bonus phase). Add culture with another 15%, add maybe up to 30 for the Characteristics in the most important ones and one simply is unable to reach the kind of percentage you rate as pro-level.
    Again: never mind.
    Rhuobhe
    player, 124 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sat 13 Apr 2024
    at 09:24
    • msg #598

    Re: OOC Chat

    Paranoia is what rates 100% for me as pro level, ok? :)
    Johannes Pratze
    player, 137 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 13 Apr 2024
    at 11:12
    • msg #599

    Re: OOC Chat

    In reply to Rhuobhe (msg # 598):

    Yap, I got that :D
    Johannes Pratze
    player, 138 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 14 Apr 2024
    at 09:23
    • msg #600

    Re: OOC Chat

    Welcome Berthold!
    Berthold Liebermann
    player, 1 post
    Human ex Watchman
    Sun 14 Apr 2024
    at 09:31
    • msg #601

    Re: OOC Chat

    Hi all,

    You may call me Bert (everybody does). Still puzzling about some final details, but Bert is a sociable fellow, who also knows the importance of 'acquiring' things.
    Ulyseo Klausberger
    player, 93 posts
    Sun 14 Apr 2024
    at 09:48
    • msg #602

    Re: OOC Chat

    Welcome Bert! Let's get hackin'!
    Berthold Liebermann
    player, 2 posts
    Human ex Watchman
    Sun 14 Apr 2024
    at 09:52
    • msg #603

    Re: OOC Chat

    Bert looks at you with a certain doubt in his face. He clearly considers himself more a lover than a fighter.

    The diceroller showed that it is utterly possible to have only one roll above average: an 11. So I'm currently puzzling how to make this character survive first contact with any enemy...
    Johannes Pratze
    player, 139 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 14 Apr 2024
    at 10:21
    • msg #604

    Re: OOC Chat

    In reply to Berthold Liebermann (msg # 603):

    Uff, none above 11?
    GM should allow two characteristics to be 14, maybe even 15.
    I think we had pretty rotten rolls on average but two to 'shine'
    If you are a tricksy lover, Casanova, Rogue-type, I suggest DeX and INT or CHA.
    Wait, hang on, you did roll 2d6+6 for INT and SIZ and both are below 13?
    Berthold Liebermann
    player, 3 posts
    Human ex Watchman
    Sun 14 Apr 2024
    at 10:41
    • msg #605

    Re: OOC Chat

    2d6+6 were a 10 and a 13 - the latter 'on average'.

    The rest is 5 7 7 8

    As said, I need to figure how to make the character survivable.

    I might need to ask for a Shallya's Mercy on my rolls.
    This message was last edited by the player at 10:44, Sun 14 Apr.
    Johannes Pratze
    player, 140 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 14 Apr 2024
    at 10:46
    • msg #606

    Re: OOC Chat

    In reply to Berthold Liebermann (msg # 605):

    You missed one roll then, no?
    Ah, wait, that last one was the 11, right?
    This message was last edited by the player at 10:47, Sun 14 Apr.
    Berthold Liebermann
    player, 4 posts
    Human ex Watchman
    Sun 14 Apr 2024
    at 11:04
    • msg #607

    Re: OOC Chat

    5,7,7,8,11 yes.
    So with 10 on Size, 13 Int, then 11 to Cha... where to put the 5? Not on Con, that's a quick way to die, but if I put it on Str I have a dmg mod of -1d4 - Bert won't do anything in a combat expect absorb damage. 5 on Dex means 'not a rogue', so Pow.

    Dex 8, Str 7, Con 7...

    Time to shift some bonus point so add some to Endurance
    Johannes Pratze
    player, 141 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 14 Apr 2024
    at 11:21
    • msg #608

    Re: OOC Chat

    In reply to Berthold Liebermann (msg # 607):

    I also would not put the 5 on CON.
    Not on DEX either.
    Not in a mercenary game :)

    You could pick a Combat Style using ranged weapons which don't use DM, e.g. Sling or Crossbow.
    Shortsword, Dagger, Crossbow - Daredevil
    And put lots of points into Evade to get into short reach.
    Combat is a lot of AP economy, damage can be done by your companions. You? Trip the foes or something.

    Do not put the 5 on POW, Luck Points are too important!
    This message was last edited by the player at 11:35, Sun 14 Apr.
    Berthold Liebermann
    player, 5 posts
    Human ex Watchman
    Sun 14 Apr 2024
    at 12:15
    • msg #609

    Re: OOC Chat

    Ok, so Str on 5…
    Which would require sling, as xbows are heavy.
    So need to change background, as sling is not a weapon in common use by watch or militia.

    Bugger. I don’t mind a low score or two, makes for a better character, but the warhammer world is pretty unforgiving, and this feels like a character that should never start on being a mercenary.

    GM?
    GM
    GM, 157 posts
    Sun 14 Apr 2024
    at 17:18
    • msg #610

    Re: OOC Chat

    Ugh, that's brutal.  I don't feel like being that hardcore right now.  Bump your 5 up to an 11, that'll be Shallya's Mercy, and let's see how it works out from there.

    Grogs - interesting idea; are you thinking of it as 2-3 minor characters for each of you to control, or more like a squad of NPC soldiers that you command?
    (of course, if we really want to do it like Ars Magica then it means each of you having your own separate scenes and also having minor characters that you play in each other's scenes, but I am very much not up for that level of juggling.  which is kind of a pity, because I really love Ars Magica)
    Ulyseo Klausberger
    player, 94 posts
    Sun 14 Apr 2024
    at 17:23
    • msg #611

    Re: OOC Chat

    First of all, let me say I'm supper happy you got the reference in the first play XD

    Hardcore troupe play is too much, sure, but it would be fine I think to have a group of minor characters that ANYONE can control (ofc not you, too much work for you), just for the combat scenes, like henchmen pretty much. Would make more sense as mercenary groups, and would even allow us to try stuff with other builds etc.

    So let's say we have 4-5 Mercs, they don't "belong" to anyone, whoever posts for them first what they do, that's what they do. Worst case, they die, The Old World is grimdark XD
    Johannes Pratze
    player, 142 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 14 Apr 2024
    at 19:04
    • msg #612

    Re: OOC Chat

    Hach, Ars Magica [wistful expression on face]
    Except for a 3-year, face2face covenant in Scotland: Set-Up at least 5 times, played through 1, maybe 2, "Episodes", then game death...
    This message was last edited by the player at 09:23, Mon 15 Apr.
    Ulyseo Klausberger
    player, 95 posts
    Mon 15 Apr 2024
    at 07:17
    • msg #613

    Re: OOC Chat

    I only managed to play 2-3 sessions as part of a playtest of the Theban Tribunal (because we were Greek nerds, so a bit more reliable on names and lore and stuff), and that wasn't even troupe play, just 3 wizards and a lot of bad GMing.
    Berthold Liebermann
    player, 6 posts
    Human ex Watchman
    Mon 15 Apr 2024
    at 08:31
    • msg #614

    Re: OOC Chat

    Never played Ars Magica, but I did play a campaign once where the DM foisted a dozen low-level NPCs on us, and we needed to assist them - but they were the ones needing to do the action. Nicest part was how NPCs became personalities over time.
    Rhuobhe
    player, 125 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Mon 15 Apr 2024
    at 21:28
    • msg #615

    Re: OOC Chat

    Hello Berthold. Nice to have more Players around. :)

    I'm the resident stupid, and as charming as fist to the nose, elf. My guy's life-goal is to ... defend his beloved Laurelorn Kingdom from Beastmen menace.

    Thoroughly. Very thoroughly. Take note that my elf isn't a big thinker.^^


    "Ars Magica" - Never played myself, to be honest. The only similiarity, as having a group of characters available, was when we played a 3,5ed D&D campaign that I, out of schadenfreude, named "Sorrows of Fate." ... I believe is the rough translation to English.

    Why? Because we played D&D without a cleric in a group ... Ex-Player of ours soured group's opinion on both Clerics and Paladins so we ignored those two classes. Death were had and thus shaenigans like "Yes I'm Grug the Thug the Sixth, we were two sets of triplets." but the guy who played Rogue felt that dice want him dead, since he lost like 7 characters to shitty dice rolls, early in the campaign. He quit afterwards. We were left with Barbarian (who broke all records on dropping to negative HP and living to tell the tale), Wizard (who was upset that his economical dominance plans using Stone To Mud spell and Knowledge[Geology] skill were not as smooth sailing as he wanted) and my Fighter (whom I, as a jest, themed after Wuxia movies he was jumping around with a two handed glaive ... like those Skypiercers from ancient china's bloody history).

    Of course, after several deaths by thousand cuts (because no convenient HP regeneration without rest), we learned. Heh, we learned. And to surprise of everyone it exploded into 3 years long Epic Campaign that ... was kinda silly after we crawled to level 21+. Mostly because everyone agreed that ELH is shit and needs reworking.

    God so much homebrew, and 3party "thefts", to make Epic gameplay fun. Sadly we ended it due to IRL concerns, like college exams, thus the only "character" of ours who was semi-satisfied was my Fighter. :)

    I didn't forgive my friends till today that they married him off to elven pantheon behind his back. Ever! It was hilarious but I felt so used. ;P
    Berthold Liebermann
    player, 7 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Mon 15 Apr 2024
    at 21:55
    • msg #616

    Re: OOC Chat

    It sounds a bit like Paranoia (your Red operative crosses the White line. Bampff. Active clone 5).

    Or a friends of mine who played a 4th level rogue in a wizard tower: he thought he could pick the lock on that weird door with multiple glowing sigils. "Are you really sure you want to do that? You don't wait for the rest of the party (who were asleep). Sure? Okay..."

    Or the one where the 1st level dwarven smith in scale armour tried to scout a group of orcs, ogre, and an ettin, after the ranger had found them a perfect spot to wait for them to pass by... Ok that grouped lived with 4 of the six stabilized on negative hit points and the other with 2-3 hp left.
    Johannes Pratze
    player, 144 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 16 Apr 2024
    at 10:33
    • msg #617

    Re: OOC Chat

    Ulyseo Klausberger:
    First of all, let me say I'm supper happy you got the reference in the first play XD

    Hardcore troupe play is too much, sure, but it would be fine I think to have a group of minor characters that ANYONE can control (ofc not you, too much work for you), just for the combat scenes, like henchmen pretty much. Would make more sense as mercenary groups, and would even allow us to try stuff with other builds etc.

    So let's say we have 4-5 Mercs, they don't "belong" to anyone, whoever posts for them first what they do, that's what they do. Worst case, they die, The Old World is grimdark XD
    That would be more in theme with the term mercenary company.

    I would recommend against doing it AM Style since this is not a fast game anyway and to have even different story lines will most likely be a chore on GM.

    The 'first post to act' will probably cause some confusion. Especially since we may not yet be as firm in the rules as we may want to be.

    The 'one minor character' for each (who wants to have one, no forcing here) player might be easier.
    Straight warriors, though, nothing fancy like magic-users etc. etc.
    Attributes on point-buy approach, maybe only 100 bonus points so as.to evade that these outshine the PCs ?
    Ulyseo Klausberger
    player, 96 posts
    Tue 16 Apr 2024
    at 10:42
    • msg #618

    Re: OOC Chat

    The above sounds pretty sensible, I agree.
    Berthold Liebermann
    player, 8 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Tue 16 Apr 2024
    at 10:56
    • msg #619

    Re: OOC Chat

    In reply to Johannes Pratze (msg # 617):

    Hm, sounds pretty nice and clear.
    Rhuobhe
    player, 126 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 16 Apr 2024
    at 23:38
    • msg #620

    Re: OOC Chat

    Ulyseo Klausberger:
    The above sounds pretty sensible, I agree.

    Doesn't sound bad, I agree. But I would prefer the "minions" to be less detailed than our Characters. At least mechanically, I mean. GM would give us some sort of generic "NPC mercenary from your company" statblock, and then we could modify it with equipment gifted from PC spoils and some such.

    XP ? It's PC stuff, NPCs change when GM says they change. I would say that when I changed the NPCs working for my Players it was always for a reason.

    Players organized Drill Sergeant to mercilessly train the minions of the mercenary company? PCs have to go trough "troubles with training unruly mercs" arc and possibly gain XP while Drill Sergeant does his best. Afterwards, I as GM, change NPCs slightly to fill the roles they were trained for.

    PCs change rapidly with XP, true. But your generic NPCs? They are lucky to have a statblock! :P
    Johannes Pratze
    player, 145 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 17 Apr 2024
    at 04:31
    • msg #621

    Re: OOC Chat

    Oi, I thought we we well moving already... 'on the way Johannes...'
    This message was last edited by the player at 04:31, Wed 17 Apr.
    Rhuobhe
    player, 128 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Wed 17 Apr 2024
    at 08:01
    • msg #622

    Re: OOC Chat

    Johannes Pratze:
    Oi, I thought we we well moving already... 'on the way Johannes...'

    We hadn't finished the small side-quest with dialogue options. Hopefully I conveyed my elf's curiosity, properly, as him being asshole and condescending to the merchant Gerlach.

    Since him dumping the goods on the road should be super-sus, to me but I'm paranoid, but instead it's a minor thing that Rhuobhe overheard. Perception FTW !!! :D

    Now how to ask Gerlach about alchemy without provoking another fight. Plz halp? My guy too daft, and Charismatic if you know what I mean, to do it without provoking a fight.
    This message was last edited by the player at 08:03, Wed 17 Apr.
    Johannes Pratze
    player, 146 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 17 Apr 2024
    at 18:13
    • msg #623

    Re: OOC Chat

    I did ask whether they have an alchemist among them...
    Rhuobhe
    player, 129 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Wed 17 Apr 2024
    at 19:12
    • msg #624

    Re: OOC Chat

    Johannes Pratze:
    I did ask whether they have an alchemist among them...

    And it should be telling how he ignored a Priest of Sigmar, no? I kinda think they are illegal smugglers ... maybe. Hoepefully something mundane that mercenaries like our group can ignore.
    Berthold Liebermann
    player, 9 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Wed 17 Apr 2024
    at 19:34
    • msg #625

    Re: OOC Chat

    Ah, your little complication got a little complication?
    Rhuobhe
    player, 130 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Wed 17 Apr 2024
    at 20:39
    • msg #626

    Re: OOC Chat

    In reply to Berthold Liebermann (msg # 625):

    Take note that I have a habit to interpret Warhammer circumstances, as a Player, quite suspiciously.

    Noise in the basement? Prep for Skaven attack before checking.

    Basically Horror Movie common sense. :)

    Works surprisingly well. But also try to temper it with tiny bit of common sense. The dudes who we helped repel the beastmen attack? There is plenty of reasons why they could be sketchy like off the top of my paranoia chart:
    1) Chaos cultists smuggling very heretical, and illegal, stuff. Probably military-grade alchemy stuff that they can replace more easily than being hunted by Witch Hunters and Sigmarites. If yes? We probably should murder them with extreme prejudice and set everything on Sigmar approved fire.
    2) More mundane criminal enterprise akin to smuggling, to avoid taxes. My elf wouldn't care, unless they smuggle stuff to beastmen then he would be all Inquisition on them. Johannes as a Priest of Sigmar the Uniter, probably would care slightly more if it is something disruptive for Empire. Like exotic drugs.
    3) Merchant trying to smuggle alcohol ... as his bold try to go into high stakes merchanting.

    Too little knowledge to truly judge it, without checking those "textiles" and what can my elf deduct from the mysterious glass stuff inside.
    Berthold Liebermann
    player, 10 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Wed 17 Apr 2024
    at 21:13
    • msg #627

    Re: OOC Chat

    Oh my, Rhuobhe and Bert will have so much fun together - Smuggling stuff is Bert's baseline. Then again, Bert will not exactly hide it, 'all for one and one for all' is oddly enough an important principle. If you can't trust the guy next to you in the line, you are as good as dead. But perhaps it is best not to tell the priest, they're often a bit odd about these things. Nudge, budge.
    GM
    GM, 159 posts
    Thu 18 Apr 2024
    at 23:46
    • msg #628

    Re: OOC Chat

    Once upon a time, for reasons I don't quite remember, I joked about running a game where the PCs were barely-competent henchmen of some fancy witch hunter, running around with their color-coded crossbows looking for traitors and mutants and heretics, in what might as well be called Altdorf Complex.  And dammit Rhuobhe, you're really tempting me...

    As far as your own henchmen in this campaign here, I like the idea we've got going where everyone gets their own pet NPC warrior with a simplified stat block, and who exists for combat runs but not so much for scenes with Real Roleplaying (tm) involved.  I'll try to get the numbers together this weekend.
    Rhuobhe
    player, 131 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Fri 19 Apr 2024
    at 06:21
    • msg #629

    Re: OOC Chat

    Take note that my elf might be amenable to "skipping on paying tax money" but not necessarily without valid reason. Like ... "those supplies will help us fuck up Beastmen!". :)

    Sorry, Berthold, for some arcane reasons my reply to you was held up and shown to me when replying to GM here. Apologies.

    To GM:
    Sounds like a "Paranoia" game to me. That one session I played was hilarious, in hindsight, but people were triggered during gameplay. :D

    And since my elf's Influence is 14% would it mean that your influence roll is successful? *tilts head*

    What is with Johannes having no answer about alchemy he asked the Merchant Gerlach? Cause it stirs my "suspicions".
    GM
    GM, 161 posts
    Sat 20 Apr 2024
    at 17:46
    • msg #630

    Re: OOC Chat

    Your Influence roll (that I rolled for you) was penalized due to the urgency of the situation.  Though I was kind of amused to see that it would have actually succeeded if not for that.
    GM
    GM, 163 posts
    Sat 20 Apr 2024
    at 18:07
    • msg #631

    Re: OOC Chat

    Does this seem reasonable to everyone?

    Generic Mercenaries

    STR 12
    CON 11
    DEX 11
    POW 10
    CHA 9
    SIZ 11
    INT 10

    AP 2
    Endurance 60
    Evade 50
    Willpower 30

    unspecified combat style 70
    Unarmed 45
    light leather armor (AP 2 everywhere except head)
    longsword OR shortspear
    short bow OR light crossbow
    dagger
    heater shield
    Berthold Liebermann
    player, 11 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Sat 20 Apr 2024
    at 18:51
    • msg #632

    Re: OOC Chat

    Better fighters than Berthold :-)
    Johannes Pratze
    player, 148 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 20 Apr 2024
    at 19:06
    • msg #633

    Re: OOC Chat

    INT and especially SIZ should at least be average for humans, no?
    Combat Style waaay too high, 60 max.
    Endurance too high (50?) and Evade too high (40?). Add some Brawn and Athletics instead.
    Longsword too powerful, make this Broadsword instead.

    My 50 pence
    Rhuobhe
    player, 132 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sun 21 Apr 2024
    at 06:57
    • msg #634

    Re: OOC Chat

    GM:
    Your Influence roll (that I rolled for you) was penalized due to the urgency of the situation.  Though I was kind of amused to see that it would have actually succeeded if not for that.

    Fair enough, GM, fair enough. :)

    Generic Mercenary is fine. I'd grumble that geniuses aren't needed ... but it's just my elf who's "special". ;]
    Johannes Pratze
    player, 150 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 21 Apr 2024
    at 11:48
    • msg #635

    Re: OOC Chat

    Hehehe, thanks for reacting Ulyseo
    Ulyseo Klausberger
    player, 99 posts
    Sun 21 Apr 2024
    at 11:54
    • msg #636

    Re: OOC Chat

    Kaboom, Rico!
    GM
    GM, 165 posts
    Sun 21 Apr 2024
    at 15:17
    • msg #637

    Re: OOC Chat

    Johannes Pratze:
    INT and especially SIZ should at least be average for humans, no?
    Combat Style waaay too high, 60 max.
    Endurance too high (50?) and Evade too high (40?). Add some Brawn and Athletics instead.
    Longsword too powerful, make this Broadsword instead.

    My 50 pence


    Sure, broadsword instead of longsword, I didn't think too hard about what that reach difference would do.  Skills can certainly get shuffled - I was trying to think about what would come up most often and make them most useful to you as combat employees, but I've got no problem with making them clearly subordinate combat employees.  Base stats I tried to keep balanced around human average, skewed slightly to favor the ones that matter in combat and lower the ones that are less likely to come up there (ie INT, POW, and CHA).  You think those numbers should look different?
    Johannes Pratze
    player, 151 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 21 Apr 2024
    at 15:31
    • msg #638

    Re: OOC Chat

    In reply to GM (msg # 637):

    Well, if we are talking human mercenaries than I'd say:
    STR 11+1d3
    CON 10+1d3
    SIZ 11+1d3
    DEX 10+1d2
    INT 08+1d4
    POW 08+1d4
    CHA 08+1d2
    Skills at Base
    Athletics +15
    Brawn +15
    Endurance +25
    Evade +15
    Willpower +5
    Combat Style +35
    Unarmed +20

    Small guys don't typically become mercenaries.
    Or
    Small guys will be ranged combattants instead.

    If they are better fighters than the PCs it may become a bit inactive for us
    Rhuobhe
    player, 133 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sun 21 Apr 2024
    at 16:54
    • msg #639

    Re: OOC Chat

    That could mean what GM wrote could be seen as Veterans or Elite NPC mercenaries. Johannes proposes giving them some more average mercenaries. Fair, so here is my proposal. I'm using the 10 as average for rolls including 3d6 because mathematical average of such rolls is 3 and half. So half rolls is 3 and half rolls is 4 in my opinion.

    Shuffle things to make these dudes more physical, as Players mentioned for a heavily physical work, and the averages that go down? Go to mental stats. Averages that go up, go to physical stats. On 3d6 it's generally 10 and 11. On 2d6 it's usually just 7 because two rolls one goes higher, one goes lower.
    Law or averages, in my opinion, at least ! :D
    Berthold Liebermann
    player, 12 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Sun 21 Apr 2024
    at 19:33
    • msg #640

    Re: OOC Chat

    Johannes, I like your stats set. Solid, but not exceptional.
    Johannes Pratze
    player, 153 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 22 Apr 2024
    at 05:31
    • msg #641

    Re: OOC Chat

    I see it this way.
    Those combat styles, i.e. weapons used, are not cultural.
    Hence on a PC generation it would be max +30 (class and bonus maximum expenditure). Add a bit for some Training or Experience roll allocation.
    Sure, maybe a grizzled veteran has decided to join our merry group with no aspiration to leadership at all. But that kind of fellow is already special again, no?
    And I thought the approach was to have more combat prowess in larger engagements? Support really rather than them doing the hard work while we hang back
    This message was last edited by the player at 05:32, Mon 22 Apr.
    Rhuobhe
    player, 135 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 23 Apr 2024
    at 00:16
    • msg #642

    Re: OOC Chat

    Berthold Liebermann:
    Johannes, I like your stats set. Solid, but not exceptional.

    Seconded, it's a good balance. And if we wish to have Exceptional underlings? We work for it, obviously. Like Commander Bernhardt from "Warhammer:Shadow of the Horned Rat" and "Warhammer: Dark Omen" series. :)
    GM
    GM, 166 posts
    Tue 23 Apr 2024
    at 23:31
    • msg #643

    Re: OOC Chat

    Alright, I'm sold.  Thanks for the help Johannes!  For simplicity, yes, all humans.

    So you can each add "your" merc to the bottom of your character sheet.  In-game they're not specifically attached to any one of you guys, but OOC each of you controls one of them.  And I suspect it will make life easier to say that your mercenary acts on your initiative rather than rolling their own (and thus needing to split yourself up to make multiple posts per combat turn).
    Johannes Pratze
    player, 154 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 24 Apr 2024
    at 05:07
    • msg #644

    Re: OOC Chat

    Please welcome Fritz

    If you want 'your' mercenary in the same style just supply a name, the weapons and the charactersitics.

    As you can see, it entails dice roller configurarions so it is easy to use even from a mobile
    This message was last edited by the player at 10:31, Thu 25 Apr.
    Rhuobhe
    player, 136 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Thu 25 Apr 2024
    at 06:44
    • msg #645

    Re: OOC Chat

    My mercenary is same as Johannes's but named Bruner. :)

    And Berthold would be devastated knowing that those poor excuses for smugglers were treating their job so badly.
    Johannes Pratze
    player, 156 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 25 Apr 2024
    at 09:04
    • msg #646

    Re: OOC Chat

    In reply to Rhuobhe (msg # 645):

    Surely not the same, you need to roll characteristics.
    Oh well, never mind.
    I guess I'll just generate
    Bruner-Rhuobhe
    Josef-Ulyseo
    Gustav-Bert
    and add them here for you to copy into your respective CharSheets
    Will take some time though
    Johannes Pratze
    player, 157 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 25 Apr 2024
    at 10:22
    • msg #647

    Re: OOC Chat

    Bruner
    Characteristics Attributes
    STR13 Action Points2
    CON13 Damage Modifier+0
    SIZ12 Exp Modifier0
    DEX11 Healing Rate3
    INT11 Initiative+11/+9
    POW11 Luck Points2
    CHA10 Movement6m
    Skills
    Brawnǂ 40, Endurance 51, Evadeǂ 37, Willpower 27, Athleticsǂ 39, Unarmedǂ 44, Language (Reikspiel) 61
    RollLocationAP/HPcur
    19-20Head0/5
    16-18Left Arm2/4
    13-15Right Arm2/4
    10-12Chest2/7
    7-9Abdomen2/6
    4-6Left Leg2/5
    1-3Right Leg2/5
    Combat Styles
    Combat Styleǂ (Mercenary) 59
    WeaponSize
    Force
    Reach
    Range
    DamageAP/HP
    BroadswordMM1d86/10
    DaggerSS1d4+16/8
    HeaterLS1d46/12
    ShortspearML1d8+14/5
    Light CrossbowL20/100/2001d84/5
    DaggerS5/10/201d46/8
    ShortspearL10/15/301d84/5
    Short BowL15/100/2001d64/4

    This message was lightly edited by the player at 10:26, Thu 25 Apr.
    Johannes Pratze
    player, 158 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 25 Apr 2024
    at 10:26
    • msg #648

    Re: OOC Chat

    Josef
    Characteristics Attributes
    STR12 Action Points2
    CON11 Damage Modifier+1d2
    SIZ14 Exp Modifier0
    DEX11 Healing Rate2
    INT9 Initiative+10/+8
    POW12 Luck Points2
    CHA9 Movement6m
    Skills
    Brawnǂ 41, Endurance 47, Evadeǂ 37, Willpower 29, Athleticsǂ 38, Unarmedǂ 43, Language (Reikspiel) 61
    RollLocationAP/HPcur
    19-20Head0/5
    16-18Left Arm2/4
    13-15Right Arm2/4
    10-12Chest2/7
    7-9Abdomen2/6
    4-6Left Leg2/5
    1-3Right Leg2/5
    Combat Styles
    Combat Styleǂ (Mercenary) 58
    WeaponSize
    Force
    Reach
    Range
    DamageAP/HP
    BroadswordMM1d86/10
    DaggerSS1d4+16/8
    HeaterLS1d46/12
    ShortspearML1d8+14/5
    Light CrossbowL20/100/2001d84/5
    DaggerS5/10/201d46/8
    ShortspearL10/15/301d84/5
    Short BowL15/100/2001d64/4

    This message was lightly edited by the player at 10:26, Thu 25 Apr.
    Johannes Pratze
    player, 159 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 25 Apr 2024
    at 10:29
    • msg #649

    Re: OOC Chat

    Gustav
    Characteristics Attributes
    STR12 Action Points2
    CON11 Damage Modifier+1d2
    SIZ14 Exp Modifier0
    DEX12 Healing Rate2
    INT10 Initiative+11/+9
    POW9 Luck Points2
    CHA10 Movement6m
    Skills
    Brawnǂ 41, Endurance 47, Evadeǂ 39, Willpower 23, Athleticsǂ 39, Unarmedǂ 44, Language (Reikspiel) 61
    RollLocationAP/HPcur
    19-20Head0/5
    16-18Left Arm2/4
    13-15Right Arm2/4
    10-12Chest2/7
    7-9Abdomen2/6
    4-6Left Leg2/5
    1-3Right Leg2/5
    Combat Styles
    Combat Styleǂ (Mercenary) 59
    WeaponSize
    Force
    Reach
    Range
    DamageAP/HP
    BroadswordMM1d86/10
    DaggerSS1d4+16/8
    HeaterLS1d46/12
    ShortspearML1d8+14/5
    Light CrossbowL20/100/2001d84/5
    DaggerS5/10/201d46/8
    ShortspearL10/15/301d84/5
    Short BowL15/100/2001d64/4

    Johannes Pratze
    player, 160 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 25 Apr 2024
    at 10:31
    • msg #650

    Re: OOC Chat

    You have to delete the respective weapons rows depending on your choice of weapons:
    Broadsword OR Shortspear (don't forget the ranged weapon data)
    Light Crossbow OR Shortbow
    Johannes Pratze
    player, 161 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 26 Apr 2024
    at 05:31
    • msg #651

    Re: OOC Chat

    I know that the Info about login data has been removed for players because it was considered superflous and because it has been misused.
    I still have not understood how it could be misused.

    I did indeed look comparatively often at that display to check login times to see whether xyz has even read the latest post or not. To see whether a reaction might be forthcoming or whether there might be no reaction.
    I.e. silent approval of proceedings by non-objection.
    As such I often used it as an indication for own posts. To proceed with the game.
    If one proposes a certain action and one sees that everynody has read it and not objected for days then you can assume that at least there was no better idea and you can 'enforce' implementation of said proposal.
    These days you, as a player, have no idea whether a player is still on board but just has nothing to contribute or maybe just too busy to post or whether he has ghosted the game, dropped the game or has some major RL matter that even prevents reading posts.
    An indication only.
    Of course.
    But in my view a helpful indication for game flow.

    Anyway.
    I think we should proceed as quickly as possible now back to Männerholz so Bert can join the story
    Berthold Liebermann
    player, 13 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Fri 26 Apr 2024
    at 12:44
    • msg #652

    Re: OOC Chat

    True, you can only see the GM, which is limiting.

    I'll copy Gustav

    Berthold Liebermann rolled 989,502 using 1d1000,1d1000 ((989,502)).

    https://www.roleplayingtips.com/tools/1000-npc-traits/

    So 'Late' and 'Wishy-washy'

    A perfect companion to Bert. His family name will Dickdarm, and Bert will often refer to him as 'Gus'.
    Johannes Pratze
    player, 162 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 26 Apr 2024
    at 13:09
    • msg #653

    Re: OOC Chat

    Funny thing, I'll roll, too...
    Nosy but Discreet
    Lol, who would have thought that of dear Fritz :D
    Johannes Pratze
    player, 163 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 26 Apr 2024
    at 13:20
    • msg #654

    Re: OOC Chat

    I forgot.
    I only now realized that there is a mistake with Language skill.
    Kindly adjust to at least INT+CHA+40
    Also, the weapon dice roller config includes the Damage Modifier but the roll will not include the name of the NPC.
    If you want to adjust that:[dice=1d8+1d2,1d20 memo="Fritz Damage Broadsword, Location" text="1d8"]
    Berthold Liebermann
    player, 14 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Fri 26 Apr 2024
    at 20:02
    • msg #655

    Re: OOC Chat

    Thanks Johannes, I did not know the Rubb code for the dice roller shortcut.
    Rhuobhe
    player, 137 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Fri 26 Apr 2024
    at 23:20
    • msg #656

    Re: OOC Chat

    Bruner will be a very boring person. He'll use the Uchiha clan trait and grunt instead of speaking. :)

    Tidbit: I named him after a villain character from a old Polish TV series named "Adventures of Captain Kloss".^^
    Ulyseo Klausberger
    player, 101 posts
    Sat 27 Apr 2024
    at 08:56
    • msg #657

    Re: OOC Chat

    Rhuobhe, are you Polish?
    Rhuobhe
    player, 139 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sat 27 Apr 2024
    at 14:36
    • msg #658

    Re: OOC Chat

    Apologies guys I misremembered the name of the TV series. Officially it's "Wager greater than life.".

    Or at least it should be since movie and TV series name translations from Polish to English and vice versa that I know of is genuinely horrible misspeling, at best.

    Example is "Dirty Dancing" USA movie, wich's name was translated to "Whirling Sex.". Yep, it was this wacky of a "translation".
    Ulyseo Klausberger:
    Rhuobhe, are you Polish?

    Born and bred. :)

    Ok now lets check Bruner's character traits:
    16:30, Today: Rhuobhe rolled 946 using 2d1000. – 946

    Hospitable and Macho ? Wow, that's neat. Hide your women, Bruner the grunty grunt merc is coming to town to Uchiha Sasuke your females into his fangirls! :D

    And Ulyseo, you know that if you ask dwarf about human alcohol it's a complainin' time? ;)
    This message was last edited by the player at 14:37, Sat 27 Apr.
    Ulyseo Klausberger
    player, 103 posts
    Sat 27 Apr 2024
    at 15:09
    • msg #659

    Re: OOC Chat

    Greetings from Rabka-Zdrój XD I moved to Poland in 2022.
    Rhuobhe
    player, 140 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sat 27 Apr 2024
    at 16:31
    • msg #660

    Re: OOC Chat

    Ulyseo Klausberger:
    Greetings from Rabka-Zdrój XD I moved to Poland in 2022.

    Best wishes from Cracow then. :)

    That wasn't that good of a time, but hopefully my homeland treats you kindly. ^^
    Ulyseo Klausberger
    player, 104 posts
    Sat 27 Apr 2024
    at 16:32
    • msg #661

    Re: OOC Chat

    I actually visit Kraków kinda often (I work at an NGO whose offices are in Kraków but we have activities in Rabka).

    Next time I'm there we can drink a beer then!
    GM
    GM, 169 posts
    Sun 28 Apr 2024
    at 15:53
    • msg #662

    Re: OOC Chat

    Berthold Liebermann:
    Berthold Liebermann rolled 989,502 using 1d1000,1d1000 ((989,502)).

    https://www.roleplayingtips.com/tools/1000-npc-traits/


    Hell yeah, random tables!  Thanks for the link Berthold.
    Johannes Pratze
    player, 164 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 28 Apr 2024
    at 16:05
    • msg #663

    Re: OOC Chat

    I think we agree that we will bring everybody back to the safety of Männerholz.

    Johannes has no wish to tell anybody about the smugglers, will just refer to them as merchants saved on the road.

    For one reason or another there is a reason why Johannes joined a mercenary company rather than some unit of state troopers. And while I'm not yet sure about the details myself I do think it may have to do with not being quite the righteous, stereo-type Sigmarite war priest.
    In fact, we may one day have need of the smugglers' services so there's not even a reprimanding sermon from him.
    Instead he wishes them well - with a stern look though - and good luck. And even a hint to be eager to hear if they should set out again so as to possibly protect them - at a cost, of course.

    Once we have delivered the slabs to Unersatz and collected our gold we maybe ought to report to our employer about the beastmen activity. And that we assume there's more of them out there.
    It should be Day 3 or 4 or something of our employment, so it would be good to ask for futher instrucions or whether the Baron allows us to deal with them as we might.

    Btw, I'd say the Unersatz reward should be split
    Aldwin, Grimm, Rhuobhe, Ulyseo and Johannes
    for consistency's sake.
    6 pieces at 7 GC each.
    That's 8 GC, 8/- for each Character
    This message was last edited by the player at 16:12, Sun 28 Apr.
    Rhuobhe
    player, 141 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sun 28 Apr 2024
    at 20:35
    • msg #664

    Re: OOC Chat

    I'm fine with that but my elf needs to be guarded against scammers. ;)

    He's kinda silly and easy to bullshit.


    Ulyseo, I can admit with little shame that I play online mostly because IRL sucks the marrow out of my bones. Hadn't seen my high school buddies, and later college pen-and-paper RPG group, in ~15ish years. Hadn't been on leisure beer with friends in ages, plus I snark when we complained on politics ... only for my most outrageously pessimistic things to somehow ring true in next government stupidity.

    I don't drink anymore after third time my friends complained about my "drunken prophecies". That was while I still had some leisure time to myself, I guess so I remember it fondly. :P
    Ulyseo Klausberger
    player, 105 posts
    Sun 28 Apr 2024
    at 20:50
    • msg #665

    Re: OOC Chat

    Ouch, that's quite unfortunate! Don't worry, there's no pressure.
    Johannes Pratze
    player, 165 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 29 Apr 2024
    at 06:35
    • msg #666

    Re: OOC Chat

    I've learned not to talk politics with folks of the immediate neighbourhood.
    They all seem to be very focused on very local issues whereas I am not.
    You cannot engage in interesting discussions (rants, lol) with folk who kind of freak out because one or the other street/road is closed because of road works or glass fiber works when you'd rather discuss madness of Ukraine, USA, Israel,... or even national issues.
    Anyway, politics is off-limits in Rpol and Job, too, so I typically have only my father-in-law to discuss in depth. Key Word here being 'in depth'.
    Rhuobhe
    player, 143 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Mon 29 Apr 2024
    at 09:29
    • msg #667

    Re: OOC Chat

    Take note, Johannes, that in my country ... that is basically backsliding into communism "happily". Or how political party, One Party(TM) during USSR time, would like to "distance" themselves from not-very-liked USSR government and call themselves ... Socialism.

    My grandpa, of the holy memory, God bless his soul ... he had a firm opinion that he never shared with anybody besides suggesting things and teaching me to look at what person does and now pay much attention to what said person says she or her does. Took me decade to understand the implication and some light reading on "history" books about the same events of XII century Poland.

    What was the conclusion to me? I'll give you a hint. Twenty years ago we had a popular national survey about respectability of various professions. Media made a huge fuss out of "Politicians are last place! Prostitutes and thieves are respected more by Poles.".


    The only people I speak about politics, at all, is family ... and I know better than talk serious stuff with my mom or brother. ;)
    During college I ranted when drunk with my buddies from high school or college. It was usually snarking about how stupid politicians are and make-believing something more stupid. I thought that when my friends laughed their asses off on utterly nonsensical bull crap I made up, because they can't be this stupid even if they are politicians, then year later we were much less smirking because coincidentally they did the stupid I labeled as too dumb, even for our "glorious" paragons of leadership.

    That was twenty years ago, and believe me it didn't improve so the conclusion I made. Ten years ago my acquintances stopped laughing of a silly joke I made about Poland being different from a rich banana republic by two things only: People aren't as tan and too little guns in the arms of the common people.

    Why nobody laughs at this old joke of mine anymore? Because it rings too true, sadly. Well, at least soon enough we won't be having the rich part of that sad label. :)

    P.S. Sorry for ranting. My angle was meant to avoid pointing fingers and merely expressing my dissatisfaction with what I see as downward spiral. Communism wasn't a good political system in my home country. Left scars that hadn't yet healed. :(
    Berthold Liebermann
    player, 15 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Mon 29 Apr 2024
    at 09:37
    • msg #668

    Re: OOC Chat

    To quote "Indeed it has been said that democracy is the worst form of Government except for all those other forms that have been tried from time to time..."

    I'm Dutch BTW.

    On the game side I am impressed that we have a Sigmarite that understands that having contact with the slightly seedier side can be helpful.
    Johannes Pratze
    player, 166 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 29 Apr 2024
    at 10:28
    • msg #669

    Re: OOC Chat

    Let's just say that my confidence in the future has deteriorated a lot and continues to do so since ~2016.
    My children (twins) finish school (high school diploma equivalent) this summer.
    Both will then do a free social year. One in a hospital, the other in a school.
    Which is applaudable I guess but all their father sees is a year lost :D
    Ulyseo Klausberger
    player, 106 posts
    Mon 29 Apr 2024
    at 10:43
    • msg #670

    Re: OOC Chat

    What's a social year?

    I'm Balkan, I know all about wasted years XD
    Johannes Pratze
    player, 167 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 29 Apr 2024
    at 11:51
    • msg #671

    Re: OOC Chat

    Well, there used to be, back in the days, compulsory military service.
    In 1991/1992 (when I finished school) that was one full year.
    Alternatively you could do some sort of civil service which could range from elderly care to hospital work or anything like that, social services. My schoolmates had an easy year (actually the alternative also meant 3 months more than the military service), hanging around, delivering food, repairing stuff, go shopping with older people, etc. while I was crawling in the mud and learned to shoot all kinds of weapons.
    Around Summer 2011 this compulsory service was suspended. I guess all that means that theoretically they could implement it again on fairly short notice.
    Thus they also lost all those young folk doing civil service with a rather large impact on all social institutions.
    So they had to come up with a new trick: voluntary social year.
    That can even be working for the local soccer/football club to offer training for the kids (I was my children's trainer for 3 years... totally voluntary,  no payment, typical father thing).
    I suppose (not sure) it might include some NGO support. It can look nice
    Essentially you get paid some (about 400Eur/month currently) and help out. Cheap work manpower.
    Ulyseo Klausberger
    player, 107 posts
    Mon 29 Apr 2024
    at 12:17
    • msg #672

    Re: OOC Chat

    Greece still has Mandatory military service; I went for 9 months, and I was lucky, as they put it back to one year again (In the last 50 years it has gone from 24 months all the way down to 9, and back to 12). THAT, now, was a waste of time, after the month of training. Too long story to explain why it's a joke.

    Getting paid 400E/month for "civil service" when the salaries for 9-to-5 in the Balkans are about 600-700... I always found it funny. But I think it's a good idea to inoculate kids with a dose of the real world right after school, so I don't see it as a wasted year, even if they literally are cheap manpower. It's a great eye-opener, and I've seen way too many kids with closed eyes (I'm a youth worker and I see plenty of kids in youth exchanges 18-22 who literally have zero life experience beside school and parties, and act like entitled teenagers).
    Johannes Pratze
    player, 168 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 29 Apr 2024
    at 12:31
    • msg #673

    Re: OOC Chat

    Yeah, I was thinking about 'disclosing' that salary, over here it's about equivalent of so-called mini-jobs which far too many need several of.
    Luckily my parents spent all their life providing a good education for their kids (5). Quite an achievement and I'm 100% today's people cannot or will not restrict themselves for their own kids. I know I cannot. I stare in horror if I had to provide for them for university or car or whatnot. Expectations are utterly insane and reportedly (that's what they tell us) allnother parents... sheesh... do/pay everything for their kids. Heck, we never were on vacation except for family some 300km away.
    Rhuobhe
    player, 144 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Mon 29 Apr 2024
    at 20:00
    • msg #674

    Re: OOC Chat

    "Daily wakeup" - Holy smokers, I went away for a day and we have a whole discussion ! :D
    Neat.


    "Military experiences" - For me it was comedic in '98. When Poland just dropped the obligatory military service, like you couldn't bribe a doctor to write you as "incompatible", and National Propaganda TV ...

    *looks left and right*

    ... my apologies, I misspelled and it's the fault of my cat. =)
    Anyway our "trustworthy" and "reliable" media were harping anti-military campaign, as if our military spending was the reason that so-called post-communism reforms did so little. Who knew that 1% to 2% of National PKB can make such a difference?! Certainly not me.^^

    For comparison, my cousin from USA said that his current country of residence spend the same year around 8% of PKB on military. For some reasons it didn't affect their budget so badly. Och well, it's nice to be a richest country in the world, no?

    Anyway due to that volunteers to army, and I had a bad time after a heartbreak so I volunteered, and various military scandals shown by "independent" and "objective" media slightly earlier in the same year ... resulted in psych-evaluations for all younger volunteers. Sadly the "nice" lady doctor knew better than me if I should go to army. I'm blacklisted now due to whatever she wrote in my psych-eval papers.

    Take note that we had peace all around so me seeing any action was, lol good luck, of a chance. Doctor's "help" nearly drove me into worst kind of depression. Only my family and spite kept me going and my opinion on such doctors remains steady at "pseudo-medical fashionistas". Or quacks if I want to be rude.

    And the army guy who processed me at first was answering my questions and recomneded me to combat-engineering school (cause I had a high school diploma). Where I would not only learn how to fix things but also how to drive a car. Shit out of luck, I tell ya. Privately making driver's license is expensive!

    And that was my army experience! :)


    "Parental expectations" - I can only give my childhood experience here as comparison as to why I somewhat comprehend Johannes's horror. When I was a little shit, I had still living and lively grandparents. WWII survivors, so they were elderly even then. Anyway the point remains that it wasn't what I demanded of them my grand and parents ... but how I argued my case to deserve a ice-cream or money for sweets.

    How I got sweets? I walked around neighborhood and collected loose glass bottles. Sold them, with my grandpa watching over so the guy at glass-buying depot didn't swindle a kid, and had my own private money. For some arcane reasons I learned fast that money runs out too fast! Really earth-shattering moment for me.

    I wanted a bike? took me ~3 birthdays till I managed to save up "enough". My dad took mercy when circumstances outside of my control made it impossible for me to buy a bike for a price it had 3 years earlier. Cause hyperinflation, so I got a cousin's old bike at "discount" ... and was happy with it.

    My grandparents and parents didn't hover over me. Granny hovered over me when she assigned me chores. Guess why. :P

    And I wasn't unhappy and neglected child, then preteen and then teenager. But my grandparents were old-fashioned, so maybe my experience with being taught some basics of economy and why there is no freebies without hidden hooks (the latter grandpa explained to me when I was first time in my life swindled by ex-sandbox buddy. I had my revenge, of course! One of my cherished childhood memories despite for being severely punished for a public
    "fight". Was worth it, namely. And remains funny till today.)


    So Johannes, your kids expecting shit out of you beyond food, lodging and whatever else needed for basic education? It should be a known privilege/indulgence in my opinion. You should ask them serious question about "Why do you deserve said privilege?". Because from what you wrote here it sounds ... not good. I know that people, usually youths, tend to take goodwill and privilege as granted.

    Cause "everyone does it" sounds like friggin' blackmail to me. And I have strong opinions on how you should treat family. Even if you hate the particular members of said family.


    Sorry for ranting, Johannes. But for the final I'll give you a small joke to lighten the mood:


    "Wages and life spending" 400 euros? It's like 1600 PLN. About average wage for a service sector daily grind in low qualified job positions. Like guy who works at Lidl supermarket chain. As grunt. Or flips burgers in a fast food. It's a good enough job to live.

    If you take three such jobs of course. One to pay taxes. One to pay bills. And the final one to indulge in clothing or feeding yourself.
    I know, luxurious! :)


    Ulyseo, Greece ... ach, I visited it once during my '96 year. I was lucky and got a free ticket to a rich high-school "historic site visiting travel" vacation. Partenon was part of it. My first meeting with car drivers who don't want to smash you with their cars! Dude in a red speed-car stopped before our group of highschoolers and our drunk, if liked very much, teacher chaperone. First time in my life I saw such arcane happening. :D

    Over all, Greece was a very nice place that year. But hot as hell. For the first few days in 2 week visit, we alternatively drank and pissed lots of bottles of water. After we acclimated a little we visited, as a treat from our chaperoning teacher elements, a beach. Stony one. Nice dude who knew english advised me, as the only kid knowing more than "Hello!" in foreign languages in our group, that our sandals should stay on since it's a stony beach. Towels were torn, sadly. No wiggling when on a stony beach, I'm afraid. But the water was like a hot-shower warm. And green, but you can't have everything right? ^^

    The joke? When we were returning to Poland ... our group suffered from a funny thing. Across Germany? Wearing as thick clothes as we had in our baggage. Cause it was cold in Germany. During cloud-less midday summer of the decade.
     Back in Poland? I dunno how others felt but I broke out my winter jacket for few days i needed to re-acclimate myself to colder climate of my beloved country. And sun seemed dimmer for the rest of summer for me. Sun in Greece is a luminescence thief, I tell ya. xP

    As for a music I could recommend to you, do you know about the Polish singer and failed-politician in his later years, guy with stage name Kazik? His song called "12 groszy" or "Four Rooms" might be good soundtrack for reminscing of nicer things in life.

    If you ask me if I feel old? Fortunately, not yet. Despite gray and white hair in my goatee. What? I'm a big fan of Kane from "Command and Conquer" game series and, unfortunately, women from my family caught me preparing a cosplay for Halloween. At least I was allowed to grow back my hair.

    Look like "dresiarz" they say, with bald head. But goatee, supposedly, added me some manliness and respectability. I was stupid since even after ten years after promising to keep it ... it itches at inopportune times and grooming it is troublesome.
    Berthold Liebermann
    player, 16 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Mon 29 Apr 2024
    at 20:28
    • msg #675

    Re: OOC Chat

    I've got three kids, two studying, last one still high school. They all understand that you can spend money once, so you need to know you're priorities. I told them I would try to get them through their studies without loans, but that was it, so now my eldest worries that they won't make it in the nominal 5 years (they is autistic and dyslectic), so I need to tell them (again) that we kind of saw that coming so we do fully expect them to need a year or two more.

    I know I am incredibly lucky to have grown up in Holland. We've got problems, but so much less than many other countries.

    Music wise? Within Temptation with the Metropole Orchestra 'Somewhere'
    Johannes Pratze
    player, 169 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 29 Apr 2024
    at 21:47
    • msg #676

    Re: OOC Chat

    Oh, don't get me wrong.
    We did, I dare say, a fairly good job at raising the kids.
    It's just that every other parents of their friends seem to be total wacko! I mean, you're supposed to leave a world behind to live in, no? Those friends are utterly spoiled, totally incacable to cope with the minimal requirements of life, the slightest obstruction and superdad or supermum charge in and shove it out of the way. Riding a bike to school? Nah, poor kids, must be driven by car, right in front of school entrace. A couple of droplets of rain? Cannot walk, please pick up by car.
    Sometimes I do pick them up, you know, train not working, past 11pm, next train to come in an hour, strange guys lurking nearby, that kind of thing.
    Weekends, wife and I drink some beer or wine. Too much to drive, see. Seems those ither parents don't have a life of their own, don't drink or drive drunk. I sure don't know but I hate them all.
    Mind, it's matter of principle. I am a pharmaceutical engineer last couple of years project manager. We can actually afford that my wife did not have to work and focus 100% on raising the kids. Sheer luxury. The stares my wife got those last 18 years because she did not work. You know all that at cost, of course, no vacation flights, just one vacation if that, no fancy restaurants every weekend, rare cinema, small car, etc etc. And even if I could pay for everything I wouldn't because there's few things worse that spoiled brats! I would ve ashamed if my kids were. Well, they are, in comparison to oneself or even more with older generations. But compared to their friends? They're angels, hehehe.

    Oh my goodness, lol, where have we gone off on that tangent, huh?
    Berthold Liebermann
    player, 17 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Mon 29 Apr 2024
    at 22:19
    • msg #677

    Re: OOC Chat

    It's OOC Chat, so IRL applies :-)
    GM
    GM, 170 posts
    Mon 29 Apr 2024
    at 23:52
    • msg #678

    Re: OOC Chat

    I'm fine with using OOC to act like we're real people with lives outside of the game :)

    American here, largely removed from the problems of the rest of the world and trying to nudge us away from creating more of them.  My parents and grandparents came here from the USSR though, so I have some awareness of what life was like in a different time and place that I've been fortunate enough not to experience.

    I save most of my political ranting for Twitter.  Occasionally it also slips out when I'm talking with my dad, since we disagree rather emphatically on many issues, but I think after a couple of decades we're finally learning how to have those conversations a little better.

    I think the "social year" is an interesting idea.  I certainly enjoyed my path of going straight from high school to college, and generally speaking I would say that it put me in a good direction for life since then, but I did wind up with a perspective on life and society that really did not match the reality many people live with.  That was partially corrected by being poor myself for several years while I was in grad school, and more fully corrected after I finished school for good and got a job connected to the child protection system in my city.  Might or might not have been helpful if I had come to understand those same things years earlier (though on the other hand, I don't know that I would have understood them the same way without also having the additional education and experience I did).  I wouldn't want to make it a mandatory thing, but offering money for subsequent education or career training after doing some approved service work would probably be a net positive.

    Kids - I just have the one, we struggle with the balance of giving her a good life but not completely spoiling her, I think we get it right more often than not.  She's still young, so the nightmare of paying for college is still on the horizon.  Though my wife works for a university hospital, so if the kid ends up going to that specific school (and they don't change the rules in the next several years) then she gets a free ride.  Or at least heavily discounted.
    GM
    GM, 172 posts
    Tue 30 Apr 2024
    at 00:10
    • msg #679

    Re: OOC Chat

    Oh yeah, and as far as the actual game goes, those of you who have been here for a bit each get 5xp.  You can spend them now if you'd like.

    And if we're saying that Berthold has been one of your band all along, you are welcome to have picked him up on the way to see the baron, so he can be in the current scene.
    Johannes Pratze
    player, 170 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 30 Apr 2024
    at 04:42
    • msg #680

    Re: OOC Chat

    Is it possible to spend more than one XP on a specific skill?

    Edit: though my guts say this should at least be limited to max 2-3 for one skill
    This message was last edited by the player at 05:10, Tue 30 Apr.
    Ulyseo Klausberger
    player, 108 posts
    Tue 30 Apr 2024
    at 07:16
    • msg #681

    Re: OOC Chat

    Hmm, do I count as having been here for a bit or not?
    Rhuobhe
    player, 145 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 30 Apr 2024
    at 08:15
    • msg #682

    Re: OOC Chat

    Ulyseo Klausberger:
    Hmm, do I count as having been here for a bit or not?

    Seconded the question! Ulyseo and Rhuobhe, that is me, were there later than Johannes. Sorry Berthold, you are the newest. :P

    Next, 5 XProlls is a very nice thing, Johannes. And while I read a bit of the rules ... there is nothing particularly against spending your XProlls willy-nilly, ask pertinent questions to GM. That could clarify stuff to all of us, and probably GM will want to put some hot-fixes on silliness in the rules (again).
    Johannes Pratze
    player, 172 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 30 Apr 2024
    at 08:31
    • msg #683

    Re: OOC Chat

    Rhuobhe:
    Ulyseo Klausberger:
    Hmm, do I count as having been here for a bit or not?

    Seconded the question! Ulyseo and Rhuobhe, that is me, were there later than Johannes. Sorry Berthold, you are the newest. :P
    I fail to see where this is leading? What difference does it make?

    A question we have to ask ourselves is whether we may want to stay a week in town to profit from some training now that we have some coins in our pouches.
    Dare we give those beastmen a while week?

    That being said... XP expenditure... sheesh, such rotten rolls :(.
    And yes, 5 is definitely more than I expected so hooray to that.
    My gut says it would just be crazy exploitation of rule murkiness to put all those into a single skill (combat style most likely).
    I'm keeping one for GM decision.
    I'll have you know that I forgot First Aid so far, so my priorities for that last roll is:
    1. Combat Style
      (already put one XP there)
    2. Perception
    3. Influence
    4. First Aid
    And yes, stupid me did not even keep back some for option to learn new miracle ... which take a week/month to learn anyway ... so actually I might just do that!
    This message was last edited by the player at 08:35, Tue 30 Apr.
    Ulyseo Klausberger
    player, 110 posts
    Tue 30 Apr 2024
    at 08:39
    • msg #684

    Re: OOC Chat

    "I fail to see where this is leading? What difference does it make?"

    In if I get 5 XP or not? :P

    I would definitely like to get a couple of the spells I couldn't take before, but that needs a month and 5 XP... Definitely giving an improvement to Combat Style (I think more than one is too much), and probably Endurance and Evade to survive.

    GM, could I keep the other 2 XP in my "piggy bank", since I'm not sure when we have downtime after this that I'll have the 5 XP I need for the spell?
    Johannes Pratze
    player, 173 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 30 Apr 2024
    at 08:51
    • msg #685

    Re: OOC Chat

    Sheesh, I must be blind indeed.

    Well, that first fight was Grimm only.

    So I assumed that the 5 XP apply to those participating in Unersatz negotiation and the second fight... so everyone except Bert.
    Johannes Pratze
    player, 174 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 30 Apr 2024
    at 10:48
    • msg #686

    Re: OOC Chat

    Important Note

    Bert, we never played out the previous encounter/negotiation with Baron von Kennicht or his representative.
    So it is perfectly reasonable to assume that we would have all met and discussed matters in the company before going to the nobleman. And thus that you are with us right now.
    In fact, I insist that you are!
    Berthold Liebermann
    player, 19 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Tue 30 Apr 2024
    at 15:25
    • msg #687

    Re: OOC Chat

    Yes, your holiness. No need to get the brimstone out.
    Johannes Pratze
    player, 175 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 30 Apr 2024
    at 15:28
    • msg #688

    Re: OOC Chat

    In reply to Berthold Liebermann (msg # 687):

    We"ve dawdled long enough and you've been waiting, so...
    Rhuobhe
    player, 146 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 30 Apr 2024
    at 22:30
    • msg #689

    Re: OOC Chat

    Berthold Liebermann:
    Yes, your holiness. No need to get the brimstone out.

    Wrong clergy, Bert. Sigmarites hammer you. Was Bert, your character, naughty? ;)

    In Warhammer brimstone is something that sees use in evil religions. Yanno Khorne, Hashuth, Tzeentech. Just to name few so if you see a cleric throwing fire and brimstone around? Run for your nearest Witch Hunters of the Sigmarite disposition. They have guns with silver bullets on such fiends. :P
    Berthold Liebermann
    player, 20 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Wed 1 May 2024
    at 10:37
    • msg #690

    Re: OOC Chat

    Bert likes being hammered very much, but that just requires alcohol, not priests necessary.
    Rhuobhe
    player, 148 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Wed 1 May 2024
    at 16:41
    • msg #691

    Re: OOC Chat

    Berthold Liebermann:
    Bert likes being hammered very much, but that just requires alcohol, not priests necessary.

    Then Bert should become a faithful worshiper of a Dwarven Ancestor God. They use booze instead of holy water. :D
    Berthold Liebermann
    player, 21 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Wed 1 May 2024
    at 21:38
    • msg #692

    Re: OOC Chat

    Bert speaks Khazalid, yet I fear it will take more than a single campaign for him to reach the status dwarf-friend.

    Perhaps he should just try for Dwarf-beer-friend.

    I wonder, would the Empire have Morr Subite beer? Or Canon. Golden dragon?
    GM
    GM, 173 posts
    Sat 4 May 2024
    at 17:17
    • msg #693

    Re: OOC Chat

    You can certainly find beers like that somewhere in the Empire, but not in Männerholz.

    Yes, everyone gets the same 5xp except for Berthold.  Though I will say, I like your IC explanation of having been here all along.

    For now, I'm going to say no limit on how much xp you can spend on a single skill.  We can all learn together how good or bad it is to develop into a one-trick pony :)

    Unspent xp may be banked indefinitely.
    This message was last edited by the GM at 17:20, Sat 04 May.
    Johannes Pratze
    player, 176 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 5 May 2024
    at 08:12
    • msg #694

    Re: OOC Chat

    Hang on, the Baron pays us now the 30/-?
    Bit early but welcome :)
    Johannes Pratze
    player, 180 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 5 May 2024
    at 14:15
    • msg #695

    Re: OOC Chat

    What do we do with Grimm?
    Rhuobhe
    player, 149 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sun 5 May 2024
    at 20:11
    • msg #696

    Re: OOC Chat

    Johannes Pratze:
    What do we do with Grimm?

    Well, we could NPC him and let our resident Slayer seek his DooM(TM). And go Kar En Tuk vs Beastmen. We certainly need the firepower.

    Also apologies for not replying, holidays and family visits. Should write tomorrow evening.
    Rhuobhe
    player, 151 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 7 May 2024
    at 17:19
    • msg #697

    Re: OOC Chat

    I went and spent the XP rolls. 2 on combat, 2 on magic and one on stealth. I made one mistaken roll in Combat style (wish I rolled 44 bonus growth on it, though!) xD.
    With that said my Defender of the Way Combat Style grew +10% points. Yeah, one failed and one successful roll that got me max d6 roll. Yay.
    My Petty Magic grew +7% points slightly increasing the margin of "not blowing up" so good. Two rolls, one failure included though.
    My Stealth ... was a +3% growth because dice trolled me hard here. Successful XP roll, rolled natural 1 on d6. I mean what?! :P

    19:17, Today: Rhuobhe rolled 10 using 1d6+4. – 10

    19:16, Today: Rhuobhe rolled 44 using 1d100+6.  Defender of the Way XP Growth d6+4. – 44

    19:16, Today: Rhuobhe rolled 96 using 1d100+6.  Defender of the Way XP roll nr 2. – 96

    19:16, Today: Rhuobhe rolled 7 using 1d100+6.  Defender of the Way XP roll. – 7

    19:15, Today: Rhuobhe rolled 3 using 1d6+2.  Stealth xp growth d6+2. – 3

    19:15, Today: Rhuobhe rolled 39 using 1d100+6.  Stealth xp roll. – 39

    19:13, Today: Rhuobhe rolled 5 using 1d6+2.  Magic XP growth d6+4. – 5

    19:13, Today: Rhuobhe rolled 67 using 1d100+6.  Magic XP roll nr 2. – 67

    19:12, Today: Rhuobhe rolled 33 using 1d100+6.  Magic XP roll. – 33
    This message was last edited by the player at 17:22, Tue 07 May.
    Berthold Liebermann
    player, 25 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Tue 7 May 2024
    at 17:32
    • msg #698

    Re: OOC Chat

    Rhuobhe, player confused. Did you say all this when we were still at the Lord, or is this the next morning?
    Johannes Pratze
    player, 181 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 7 May 2024
    at 17:36
    • msg #699

    Re: OOC Chat

    Indeed my same thought Bert.
    Rhuobhe we left the Baron last day, spent the night and are on the next morning in the tavern :)
    Good thinking to increase Stealth, Rhuobhe
    This message was last edited by the player at 17:46, Tue 07 May.
    Rhuobhe
    player, 152 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Tue 7 May 2024
    at 18:00
    • msg #700

    Re: OOC Chat

    Berthold Liebermann:
    Rhuobhe, player confused. Did you say all this when we were still at the Lord, or is this the next morning?

    We left? Ok then my elf told this to you guys. Less chance of us all getting rekt for upsetting a nobleman. Interpret my elf looking "at Baron" ... literally, looking in the direction of Baronial mansion.

    Also we totes should hire a woodsman. Or we get lost and die like miserably. My stealth is only 25% so even if I would sacrifice everyone ... it won't work. Fucking Beastmen have mutations giving some of them dog nose. :P
    Johannes Pratze
    player, 182 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 7 May 2024
    at 18:25
    • msg #701

    Re: OOC Chat

    OMG... our Eonir Glade Guardian of Laurelorn Forest has no Stealth to speak of.
    Yikes!
    I had high hopes that you were the one to get us safely through the forest.
    You do have Tracking, yes?
    [fingers crossed]
    Ulyseo Klausberger
    player, 111 posts
    Tue 7 May 2024
    at 21:28
    • msg #702

    Re: OOC Chat

    Still here, busy few days, will do my best to catch up! Big posts!
    Rhuobhe
    player, 153 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Wed 8 May 2024
    at 05:11
    • msg #703

    Re: OOC Chat

    Johannes Pratze:
    I had high hopes that you were the one to get us safely through the forest.
    You do have Tracking, yes?
    [fingers crossed]

    If we were in the capital of Laurelorn, where Eonir forest-city guards would arrest everyone and put blindfolds on humans? Maybe. Locale(Laurelorn) 12% and Perception 65%. :P

    I should have good chance of noticing an beastmen hidden in the forest. But the unfortunate truth is that my elf isn't a Ranger. That is why we should hire a hunter NPC to read tracks and lead us trough the local forest.

    Beastmen have as good Darkvision as Dwarfs.
    Johannes Pratze
    player, 184 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 8 May 2024
    at 06:46
    • msg #704

    Re: OOC Chat

    Hey GM, can we maybe adjust one of our Mercenary NPCs to be a woodsman/hunter instead?

    I have doubts we van hire a local to venture into the wilds to chase beastmen...
    Berthold Liebermann
    player, 28 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Wed 8 May 2024
    at 17:23
    • msg #705

    Re: OOC Chat

    BTW, sorry, my brain really thought I was posting in OOC when I wrote the post about Berthold.

    Perhaps the beer Johannes was suspicious off, was not a small one.
    Rhuobhe
    player, 154 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Thu 9 May 2024
    at 20:45
    • msg #706

    Re: OOC Chat

    That sounds good, Johannes. But instead of doing such large-scale alteration ... I do have such small proposal.

    Why not give our NPC minions a Passion/Skill each that is narrow but useful, if ... not ground breaking?

    Example:
    One Mercenary can be given Passion(Overcooked Meat Stew)-> Dude can make meat stew out of practically anything, knows hundred recipes that still taste the same when he does them (overcooking) but otherwise are hearty and passable meals.

    We have to keep him away from Halflings, though. They would burn him at the stake for seeing how he does said stew! ;)

    Another, and relevant to our needs, could be one guy with passion for tracks. Somewhat narrowed down like suitably. And guy having shit other ranger-relevant skills (knowledge about forest stuff, forest stealth and archery/hunting).

    That lets us semi-easily enrich our NPCs and gives GM least amount of extra paperwork to track. Worst thing happen that one of said passions doesn't fit GM's ideas later? They are mercs, like us, and worse off NPCs. People can die, no?^^

    New NPC replacement could be given a different passion, that doesn't create problems.
    Johannes Pratze
    player, 186 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 10 May 2024
    at 06:55
    • msg #707

    Re: OOC Chat

    quote:
    STR 11+1d3
    CON 10+1d3
    SIZ 11+1d3
    DEX 10+1d2
    INT 08+1d4
    POW 08+1d4
    CHA 08+1d2
    Skills at Base
    Athletics +15
    Brawn +15
    Endurance +25
    Evade +15
    Willpower +5
    Combat Style +35
    Unarmed +20

    I would have just deleted Brawn and Evade, reduce Combat Style by 5 and Unarmed by 10.
    Allowing 45 pts to be allocated differently.
    Perception +10
    Stealth +15
    Navigation +5
    Tracking +10
    Survival +5
    And picking Longbow, Dagger and Handaxe instead. Also no shield.
    Maybe switch 1 point of STR to INT and 1 point of SIZ to DEX.

    Easily and quickly done for anyone of the NPCs provided already.

    Gustav Alternative (his data were still in my Excel)

    Characteristics Attributes
    STR11 Action Points2
    CON11 Damage Modifier+0
    SIZ13 Exp Modifier0
    DEX13 Healing Rate2
    INT11 Initiative+12/+10
    POW9 Luck Points2
    CHA10 Movement6m
    Skills
    Brawnǂ 24, Endurance 47, Evadeǂ 26, Willpower 23, Athleticsǂ 39, Stealthǂ 34, Unarmedǂ 34, Navigation 25, Survival 25, Track 32, Language (Reikspiel) 61
    RollLocationAP/HPcur
    19-20Head0/5
    16-18Left Arm2/4
    13-15Right Arm2/4
    10-12Chest2/7
    7-9Abdomen2/6
    4-6Left Leg2/5
    1-3Right Leg2/5
    Combat Styles
    Combat Styleǂ (Ranger) 54
    WeaponSize
    Force
    Reach
    Range
    DamageAP/HP
    DaggerSS1d4+16/8
    HatchetSS1d64/6
    DaggerS5/10/201d46/8
    HatchetS10/20/301d64/6
    Long BowH15/125/2501d84/7

    This message was last edited by the player at 07:08, Fri 10 May.
    Berthold Liebermann
    player, 30 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Fri 10 May 2024
    at 09:17
    • msg #708

    Re: OOC Chat

    GM, no objection if I change Gustav?
    Johannes Pratze
    player, 187 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 10 May 2024
    at 10:54
    • msg #709

    Re: OOC Chat

    Seems to me only Sorcery, specifically Mystic (Sense), is the only way to detect magic, i.e. the potential emanations from a source of magic like a herdstone.

    Which, this being Warhammer setting, would be the interpretation for a wizard's witchsight.
    Rhuobhe
    player, 156 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Fri 10 May 2024
    at 16:39
    • msg #710

    Re: OOC Chat

    For me it's a test vs Petty Magic skill I believe, elves have natural Witchsight. Wich ... if I fail particularly nasty Willpower rolls may end up poorly (if you watched "Astartes" on YouTube you know what I mean). Cause Warhammer is full of cognitohazards, after all.

    No Witchsight? Not see evil, not see the problem! Not failing Willpower rolls ... till you do a silly and touch the thing. :P

    Hopefully Ulyseo also have Witchsight, being the human Light Wizard of the party and thus we can hope that he'll be able to tell if magic will happen, too.


    On your priest's comment about priest and altar. I think we should work on making your dude's heart into proper altar to Sigmar. Or at least give him portable shrine. So he can replenish his Divine Magic blessings when not close to a temple, I mean.


    Also, just for the information of my fellow Players, I am not telling trough my guy facts straight from the Lexicanum. Why? My guy knows a little true facts and a lot of bullshit about Beastmen. I have to balance it against my own, much more extensive knowledge, compared to his Knowledge Skill percentages, ok?

    So if you notice that my elf spouted something false? It's good to ask me, I can make mistakes, but sometimes it'll be equivalent of my guy failing a Skill Check to see if he remembers it right or not.


    Now, Runestones are a touchy subject for two reasons:
    1) Dwarves are allergic to rune-users from other races. For example of human rune-carvers? They claim that it's a legacy of evil humans who caught a Runesmith and tortured him till he broke and taught them the craft. Obivously a grudge so Empire outlawed the practice, unless you are a Dwarf, and all captured human rune-carvers are given to judge to dwarves.

    99% of those are never seen again. One instance was a sneaky evil shit done by dwarfs. They released a dude their own judicary system found innocent in a border outpost of Empire, filled with soldiers. Spoke as if the dude was a criminal that escaped justice ... and Empire at that time made all "human runesmiths" get a caught necromancer/demonologist treatment. Thus guy was hanged by human soldiers, while dwarves turned around and returned home.

    Elven Runestones? Dwarves are responsible of destruction of majority of those during War of the Beard, at least in Old World. Only those deep in the forests endured, by being not-found by dwarves I mean, or in rare elf city-state that survived being overrun by vengeful dwarven war-machine when Ulthuan elves noticed that too many dragons died and they run out of scaly WMDs soon with the progress of the war. Not to mention elf phoenix king did die to dwarven high-king, so they could return to Ulthuan and leave all other elves born and raised in Old World high and dry. To suffer the consequences of ending notes of War of the Beard in their stead.
    Laurelorn forest kingdom is one such surviving elven city-state. Before War of the Beard it was two city-states. When Elves from Ulthuan come to wage war against dwarves, they ignored that call to war since it wasn't their business. Unfortunately it proven to be no protection when dwarven war-machines turned one of those cities into rubble and elves cautght with their pants down were fleeing into the forest. To the second city-state where they were fearful of dwarven war-machines ... but dwarves turned around and went back into the mountains.

    Skaven are to blame for that, it was that time when they blew up Karaz Ankor by activating all Old World volcanoes in one of their hare-brained schemes. Greenskins, of course, invaded as per annual annoyance they are. But there was much less defenders and half the tall walls was rubble. You know how it went when dwarves couldn't siege-battle it out properly.

    It isn't written anywhere, so understand it's my pure speculation, but I believe that Elven Runestones are one of beneficial results of cooperation between dwarves and elves. Elves learned runecraft simply by watching dwarven Runesmith working, it's that simple. Then designed spells to replace costly material components used by dwarves, who don't have Witchsight and don't channel magic normally. Because my opinion on Dwarven Runecraft? It is all ritual magic. Done blindly and carefully, trough dogmatic adherence to formulas. Dwarven Runesmith would need tools that channel magic, googles letting him to see magic like an elf and solid grounding in magical theory and practical knowledge, to truly thrive in Runecrafting.

    Of course no dwarf would be found dead with such silly ideas. If it was good enough, doing it blindly by rote and sometimes randomly stumbling into new recipe for a rune, for the ancestors ... it's good enough for descendants. I tell ya, that fire is a newfangled invention that'll soon be abandoned like all youthful fads. :D

    2) Secondly, elven mages are as secretive and elitist as dwarven runesmiths when it comes to their craft. Many die off without ever passing their knowledge to "unworthy" pupil, so secrets of how to make Runestones? Is lost. Maybe some dusty and forgotten scrolls in Saphery hold the knowledge yet. But wood elves of Old World certainly don't know it anymore. Savages from Athel Loren? They abandoned civilization utterly, live like tribals and deserve all the jokes about elven tree hugging. *waggles eyebrows*
    Eonir of Laurelorn Forest Kingdom, well as far as elves go Eonir grew to distrust mages. Too many documented fuck-ups by those, sadly. Thus both poor magical education, for wich elf educated in White Tower of Hoeth would relocate into the boonies where he'll be treated with suspicion by local yokels, and local magical knowledge is fragmented. Sadly Runestone making is among the lost arts.


    Of course it's one of my goals to "stumble" into re-discovery of those arts with Rhuobhe. He's too dumb to quit, after all. Now imagine the salt of all elven mages who declined to teach Rhuobhe as too stupid for elven magic. He'll tease them with Human Runes, Human Alchemy, Human Elementalism and Human Battle Magic.^^
    This message was last edited by the player at 16:47, Fri 10 May.
    Johannes Pratze
    player, 190 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 10 May 2024
    at 23:01
    • msg #711

    Re: OOC Chat

    Ride is a skill that Johannes has at 25%.
    There is no way to assume a headlong chase on a horse and succeed.

    More importantly: we do not have horses.
    A simple riding horse of reasonable quality costs 2.500/-...

    Why do we even have that discussion?
    Rhuobhe
    player, 159 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sat 11 May 2024
    at 03:11
    • msg #712

    Re: OOC Chat

    I blame my elf for being stupid and distracted! *grins nervously*
    GM
    GM, 176 posts
    Sat 11 May 2024
    at 23:40
    • msg #713

    Re: OOC Chat

    Rhuobhe's idea of giving them all a Passion for something interesting speaks to the part of me that loves Fate and similar systems.  But as tempted as I am to go with that, I feel like it's not really what Passions are about, and I am trying to stay more or less consistent with the spirit of Mythras.  So I guess let's go with modifying Gustav's skills as discussed above.

    Berthold:
    A caltrop is two iron nails bent in the middle


    Damn, I'm really not creative enough (or practical enough?) about ways to harm people.  The materials are cheap but there's still a little extra work involved, so let's call it 5 pennies for 10 caltrops.
    Rhuobhe
    player, 160 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sun 12 May 2024
    at 08:59
    • msg #714

    Re: OOC Chat

    Do caltrops work on animals and/or people with hooves? On soft ground? Cause I believe them to be kinda less useful if it isn't on hard ground to give it leverage for harm-causing.

    Also, Bert. Friend. Be patient with my elf. He's not malicious, just stupid. :P
    Berthold Liebermann
    player, 33 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Sun 12 May 2024
    at 13:47
    • msg #715

    Re: OOC Chat

    You need firm underground for caltrops to work, but even in forest people follow game trails which are often quite packed.

    A caltrop might not /hurt/ a hoofed creature, but it sure ruins any chance of running, which for Bert is enough - caltrops might not stick in a human foot, but 400lb of creature on nail like material will very likely need pincers.
    Johannes Pratze
    player, 192 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Mon 13 May 2024
    at 05:50
    • msg #716

    Re: OOC Chat

    I suggest we allow Ulyseo to chime in before we set out.
    I think we agreed to set out in full strength.
    Which still leaves the GM's decision on how to handle Grimm.
    I suppose Rhuobhe's suggestion is the best we have at the moment.
    As for the actual time to depart... it depends on the availability of those caltrops.
    Ulyseo Klausberger
    player, 113 posts
    Mon 13 May 2024
    at 13:13
    • msg #717

    Re: OOC Chat

    Still here, super super busy week, will try to post tomorrow.
    GM
    GM, 177 posts
    Tue 14 May 2024
    at 19:01
    • msg #718

    Re: OOC Chat

    My first thought regarding Grimm is to just drop him from the story, with or without an IC excuse (and if the player does return someday then great, so does the character).  That said, he's the hardest hitter out of everyone in combat, so if you all want I could run him as a GMPC that you can point at whichever enemies you want him to occupy for you.  That would mainly just have the risk of him stealing some of your glory :)
    Berthold Liebermann
    player, 34 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Tue 14 May 2024
    at 21:03
    • msg #719

    Re: OOC Chat

    What do you mean, Grimm is the hardest hitter? Let's look at the facts, Gustav and me are... are... Oh alright. Grimm is the mister Bash.
    Ulyseo Klausberger
    player, 114 posts
    Wed 15 May 2024
    at 11:24
    • msg #720

    Re: OOC Chat

    Hello, I will be on vacation from tomorrow until Sunday, so I can post on Monday!

    Will try to post later today to catch up though.
    Johannes Pratze
    player, 193 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 17 May 2024
    at 05:44
    • msg #721

    Re: OOC Chat

    GM, do you intend to employ Spirits.
    Does Animism exist? On a 'regular' basis, that is, not as an extra special occurance.
    GM
    GM, 178 posts
    Sun 19 May 2024
    at 00:54
    • msg #722

    Re: OOC Chat

    I don't think Animism fits with any of the magic practices in Warhammer, so I don't see it coming up.  Spirits in general, likewise, apart from maybe an occasional ghost.
    Rhuobhe
    player, 162 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sun 19 May 2024
    at 07:08
    • msg #723

    Re: OOC Chat

    *crawls back to life*

    M'back. Am back. Sorry everyone for lack of communication.
    GM:
    I don't think Animism fits with any of the magic practices in Warhammer, so I don't see it coming up.  Spirits in general, likewise, apart from maybe an occasional ghost.

    From the classic Winds of Magic? The closest to Animism would be Ghur, the animal-totemic magic. Amber Wind.
    But wouldn't be really all there.

    From stuff shown in Total War:Warhammer 3 ? Lore of Hags is totally animism. And the whole play trough of Mother Ostankya. Official Cathayan ancestral worship also is animistic.

    Daemons are technically spirits. Of evil. :P

    Why ask about Animism, Johannes? As far as religions with elements of it go ... we have Kislev traditions, Athel Loren everything Forest Spirit, Cathayan ancestral worship, Dawi ancestral worship, Lizardmen Old One worship ... technically also count.

    EDIT: Of course if GM says there isn't, there isn't, I just pointed half-jokingly at things that could count as Animistic stuff if we tolerate differences.
    This message was last edited by the player at 07:14, Sun 19 May.
    Johannes Pratze
    player, 194 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sun 19 May 2024
    at 08:51
    • msg #724

    Re: OOC Chat

    I asked because Ulyseo mentioned he could protect us from spirits
    Rhuobhe
    player, 164 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Sun 19 May 2024
    at 18:17
    • msg #725

    Re: OOC Chat

    Johannes Pratze:
    I asked because Ulyseo mentioned he could protect us from spirits

    *wink*
    Obviously! His character probably have the highest alcochol tolerance among ours. Mine is elf, so ... yeah. Glorin is NPC so doesn't count. Yours a priest, so probably not a heavy drinker.

    *raises finger*
    We must forbid Ulyseo from spellcasting when he's not sober. :P
    Ulyseo Klausberger
    player, 116 posts
    Mon 20 May 2024
    at 14:34
    • msg #726

    Re: OOC Chat

    I mean, I assume it's all about spirits as in from the Warp, demons etc? Or also nature spirits, dead shades and stuff?
    Rhuobhe
    player, 165 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Mon 20 May 2024
    at 20:30
    • msg #727

    Re: OOC Chat

    Ulyseo Klausberger:
    I mean, I assume it's all about spirits as in from the Warp, demons etc? Or also nature spirits, dead shades and stuff?

    As far as I know Warhammer? All magic stuff is from the Warp. Dead spirits, daemons, nature spirits. Like I mentioned before, Daemons are made out of spiritual equivalent of 'shit and cancer'. So if Nature Spirits are born out of Warp-energy shaped by mortal beliefs about nature and spirits?

    Daemons are born out of emotions, desires and stupid emanated into the warp by shitheads.

    Of course, it's mostly my head-canon, since Warhammer mythology and cosmology is often self-contradiction and stuff ... let alone endless Retcons by GW, but dem the breaks.

    Sorry for joking about vodka. ^^
    Johannes Pratze
    player, 196 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Tue 21 May 2024
    at 08:20
    • msg #728

    Re: OOC Chat

    My question was far more concerned with specific rule mechanics.
    Specifically about spells such as Spiritshield, Banish, Spirit Resistance, Bind Ghost, Exorcism, Spirit Block or Sprit Combat in general and the 'need' to learn those depending on the rarity of spirits in the setting.
    Animism is... rich.
    Nature, Animal, Plant, Elemental, Plaque, Curse, Disease, Ancestor, Restless Dead,...

    I take GM's comment to indicate rarity. We will rarely face Spirit Combat, so the above spells are tertiary in relevance or priority. In other settings they are a necessity.
    GM
    GM, 179 posts
    Tue 21 May 2024
    at 23:16
    • msg #729

    Re: OOC Chat

    Don't get me wrong, I think the Animism system in Mythras is really cool, I just don't think it fits with this particular setting.  Kislev or Cathay maybe, I don't know the canon for either of those countries, but here in the Empire where things run as the gods intended, magic will pretty much always follow Folk or Sorcery or Theism rules.  IC references to spirits can mean all sorts of things, but assume that they are not Mythras spirits unless there's a strong reason to think otherwise (and while I have no problem throwing curveballs with the story, I don't plan on making abrupt rules-level changes like that without some OOC discussion, or at least advance warning).

    And as far as IC goes, do you have any more planning and prepping you want to do, or should we skip ahead to the evening when you head for the forest?
    This message was last edited by the GM at 23:18, Tue 21 May.
    Johannes Pratze
    player, 197 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 22 May 2024
    at 04:33
    • msg #730

    Re: OOC Chat

    Of the items listed Johannes only has 8h of light.

    We previously handed all First Aid stuff to Aldwin.

    Rope?
    More light sources?
    Extra blankets?
    Berthold Liebermann
    player, 36 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Wed 22 May 2024
    at 21:18
    • msg #731

    Re: OOC Chat

    Rope is always good, a few spare torches, the blankets.

    Berthold will get some caltrops, butter (very handy if you must make something slick), and perhaps a flask of urine. Handy to mask smell, and easy to get from a tanner.

    He will try his utmost to get Gustav ready, but they will still be slightly late.
    Johannes Pratze
    player, 198 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Thu 23 May 2024
    at 10:34
    • msg #732

    Re: OOC Chat

    Please guys.
    Do tell what you have as Equipment of the types mentioned above already on your sheet so we can reasonably determine what else we need.

    Again, we shall assume that each of you already has:
    Bedroll, Waterskin, Rations (14days), Mug/Beaker/Dish/Plate
    If you don't, do purchase those!

    As ruled in #357 we use CFI numbers
    1h torch = 8cp
    6h torch = 4sp
    2h oil = 1sp

    EquipmentexistantrequiredcostTotal cost
    Rope, 10m0?10/- 
    Oil Flask, 2h4?1/- 
    Lantern1?10/- 
    Torch, 1h0?8d1. 
    Torch, 6h0?4/- 
    First Aid Kit, 100?25/- 
    Healer Kit, 100?150/- 
    General Coat/Cloak
    cheap
    0?20/- 

    1. well that's actually based on 10:1 from silver to copper as per Mythras standard.
      Since 1 shilling [/-] equals 12 pennies [d] this should probably be 8/10 × 12 = 10d...

    This message was last edited by the player at 18:14, Thu 23 May.
    Ulyseo Klausberger
    player, 118 posts
    Thu 23 May 2024
    at 14:19
    • msg #733

    Re: OOC Chat

    >Backpack, bedroll, flask, waterskin, flint & tinder, small lantern (and whatever appropriate survival/adventuring gear makes sense)
    >Healer's Kit & First Aid Kit

    That is what I have, we never fixed the exact specifics with the GM
    GM
    GM, 180 posts
    Thu 23 May 2024
    at 23:35
    • msg #734

    Re: OOC Chat

    Well I suppose now is as good a time as any.  Any particular gear you're wanting to claim as part of your starting kit?
    Johannes Pratze
    player, 199 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Fri 24 May 2024
    at 05:12
    • msg #735

    Re: OOC Chat

    Can we assume that our NPCs provide for the 'typical' basic equipment themselves or already have it or must we purchase rations for them, too?

    Btw, I had 7 days of rations, deducted two for the two days we were in the wilderness and bought another 7 days for a total of 12 days.
    We would not want to waste time in the forest to hunt edibles.

    Light Source
    I suggest to ramp up the oil flasks for another 3 for Ulyseo, so he also has a total of 8h light.
    I suggest 6h-torches for each of our NPCs.
    Glorin also has 4 6htorches.
    I suggest Rhuobhe, Bert to also purchase at least 1 6htorch.

    Rope
    I suggest to purchase a total of 3 10mropes

    Healing
    I suggest to have a total of 30 applications of First Aid Kits.
    No Healing Kits unless since Ulyseo already has one and 10 applications are hopefully enough.

    Armour
    Don't forget, if you have the funds, to purchase helmets, the AP3 variant is 180/-, the AP2 variant is 80/-

    Fake Camp
    4 cloaks should suffice

    Until Bert and Rhuobhe tell what they already have we delay the progress with this - I think tedious - business.
    While I have no issues to provide for all the equipment as a shared investment I rather hope you guys have already geared up for the basics with your own money. Regardless, we need to know what we need.

    Also, do consider encumbrance
    Oil flask - 1enc ea
    6h torch - 1enc ea
    Rope, 10m - 2enc ea

    Johannes can carry one rope.

    GM, can we have a 'Logistics' thread where we can track the 'group gear'


    EquipmentENC/-QtyTotal ENCTotal CostCarried
    Lantern110110Johannes
    Lantern110110Ulyseo
    Oil Flask, 2h11440Johannes
    Oil Flask, 2h11110Ulyseo
    Oil Flask, 2h11333Ulyseo
    Torch, 6h14114Fritz
    Torch, 6h14114Gustav
    Torch, 6h14114Josef
    Torch, 6h14114Bruner
    Torch, 6h14114Rhuobe
    Torch, 6h14114Bert
    Torch, 6h14440Grimm
    First Aid Kit025100Ulyseo
    First Aid Kit0251025Bert
    First Aid Kit0251025Johannes
    Healer's Kit1150110Ulyseo
    Grappling Hook05105Johannes
    Rope, 10m2101210Johannes
    Rope, 10m2101210Rhuobhe
    Rope, 10m2101210Ulyseo
    General Cloak, cheap0201020Fritz
    General Cloak, cheap0201020Gustav
    General Cloak, cheap0201020Josef
    General Cloak, cheap0201020Bruner

    That's new purchases of 192/-
    Divided by 4 makes this 48 /- each
    IF(!) we say we just make it a group purchase
    This message was last edited by the player at 06:44, Fri 24 May.
    Rhuobhe
    player, 166 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Fri 24 May 2024
    at 13:19
    • msg #736

    Re: OOC Chat

    Yeah, I wanna buy 2AP helmet and the 48/- team purchase that Johannes suggested. 128/- total.
    GM
    GM, 182 posts
    Sat 25 May 2024
    at 16:48
    • msg #737

    Re: OOC Chat

    Yes, you can safely assume that the NPC mercs have their own rations and basic gear.

    Johannes Pratze:
    GM, can we have a 'Logistics' thread where we can track the 'group gear'


    It is done.
    Johannes Pratze
    player, 200 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Sat 25 May 2024
    at 19:12
    • msg #738

    Re: OOC Chat

    That thread is closed though
    GM
    GM, 183 posts
    Mon 27 May 2024
    at 13:11
    • msg #739

    Re: OOC Chat

    Dammit, it must have done that automatically when I set it to Notice.  Should be fixed now.
    Berthold Liebermann
    player, 37 posts
    Human ex Watchman
    4.3.3.6.5.4.4 Fresh
    Mon 27 May 2024
    at 15:51
    • msg #740

    Re: OOC Chat

    Sorry, not to sure about funds I have - I'll try to fix things tonight.
    Rhuobhe
    player, 169 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Mon 27 May 2024
    at 20:38
    • msg #741

    Re: OOC Chat

    Berthold Liebermann:
    Sorry, not to sure about funds I have - I'll try to fix things tonight.

    I forgot to write down the funds i got, too. So I guesstimated that if Johannes made a expenses account? It should be within the budget we got from the Merchant for returning his marble merchandise.

    BTW, life fucking sucks. My back is killing me as if I was carrying those marble slabs instead of my elf! :(
    GM
    GM, 184 posts
    Mon 27 May 2024
    at 22:39
    • msg #742

    Re: OOC Chat

    Sorry to hear it Rhuobhe - hopefully no beastmen around at least?
    Rhuobhe
    player, 170 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Mon 27 May 2024
    at 22:59
    • msg #743

    Re: OOC Chat

    GM:
    Sorry to hear it Rhuobhe - hopefully no beastmen around at least?

    *eyes his cat suspiciously, cat still looks like a loser*

    I'm not very sure. But you know how it is with back being a little bitch, to you. Hot baths help the whiner. ;)
    Johannes Pratze
    player, 202 posts
    Sigmarite Warrior Priest
    Order of Silver Hammer
    Wed 29 May 2024
    at 20:34
    • msg #744

    Re: OOC Chat

    Can we set out, guys?
    Financial matters clarified?
    Rhuobhe
    player, 171 posts
    Eonir Elf Fool
    Laurelorn Elven Kingdom
    Thu 30 May 2024
    at 18:31
    • msg #745

    Re: OOC Chat

    I believe that yes, we are ready.
    Sign In