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, welcome to Eternal Existence

20:09, 2nd June 2024 (GMT+0)

[OOC] Chat.

Posted by FroggychumFor group 0
Anton
player, 2 posts
Herbalist
Aspiring Blacksmith
Sat 30 Dec 2023
at 15:52
  • msg #51

Re: [OOC] Chat

Super sorry, to clarify, are you asking for suggestions on how learn we become the Pillars of the Universe or....whatever we are? :D
Zhao Li Hua
player, 16 posts
Noble Swordswoman
Wandering the World
Sat 30 Dec 2023
at 16:36
  • msg #52

Re: [OOC] Chat

My guess (I am saying this so that the GM can correct me if I am wrong) is that we have a 'what is the nature of our immortality. We get to work on it with the GM. Together we craft ow it works. Once we have that set and are out of the prologue that is finalised.

Each comes with pluses and minuses. I'm keeping mine a 'surprise' but it has significant pluses and significant minuses compare to (say) regeneration. I'd think of a cool 'how you are immortal'. Chat with the GM if you want help: the GM is very creative I have found.
Anton
player, 3 posts
Herbalist
Aspiring Blacksmith
Sat 30 Dec 2023
at 18:39
  • msg #53

Re: [OOC] Chat

Ah cool :D I will wait til my first post and reply before contributing to that one :D
Froggychum
GM, 42 posts
Sat 30 Dec 2023
at 18:45
  • msg #54

Re: [OOC] Chat

^ that

OK in short: Your characters all have an ability called 'Eternal Existence' which is like super omega hyper juiced immortality. You don't know about it yet, though.

Until it comes up in game, you are free to have some input on how the ability should specifically work.
If you do want to have some input, make sure to come up with a bit of a theme. Sigismund is currently using the theme "Return to Prime" (yes this was previously called Return to Peak. This sounds cooler and means the same thing but is a bit more accurate imo)

Zhao Li Hua and I talked in PMs and while we don't have a name for the theme, we have some general ideas on how it works. I can come up with a name for it when it matters, but I already have a few possible ideas.

NOTE - it is also totally fine to leave it to me. If you do, expect your power to behave inconsistently (this is not necessarily a negative). I'm hoping at least one player will decide to leave it to me, but I also do enjoy reading what you guys come up with lol

Last thing, if I think your choices are too similar to another players, the player who first contacted me gets to keep theirs and you have to change yours enough to be distinct from theirs. I think its boring if everyone ends up choosing the same thing TBH.
Froggychum
GM, 43 posts
Sat 30 Dec 2023
at 18:46
  • msg #55

Re: [OOC] Chat

ah crap i totally forgot to start your thread. Soz, I'll start that now :3
Asherah
player, 12 posts
Little Scamp
Tailor's Apprentice
Sat 30 Dec 2023
at 18:50
  • msg #56

Re: [OOC] Chat

Oh geez knitted coasters? I just noticed that, lol. This is quite the advanced artistry village.
Zhao Li Hua
player, 18 posts
Noble Swordswoman
Wandering the World
Sat 30 Dec 2023
at 20:26
  • msg #57

Re: [OOC] Chat

Knitted Coasters is a very poor name for 'Eternal Existance' I think *looks innocent*

W
Asherah
player, 14 posts
Little Scamp
Tailor's Apprentice
Sat 30 Dec 2023
at 20:35
  • msg #58

Re: [OOC] Chat

lol your right it'd be a terrible name.

Nah I just thought knitting was as old as or younger than the telephone. Turns out it was invented sometime between 500-1200 A.D. Not that I'm complaining, I just found this fascinating and wanted to take a moment to be proud of Asherah's village.
Froggychum
GM, 45 posts
Sat 30 Dec 2023
at 21:29
  • msg #59

Re: [OOC] Chat

That's my bad, then. Excuse the anachronism (we are at least a couple thousand BC real world... though i've been bending that in a few places), though honestly I don't think its that unlikely knitting could have been invented earlier... it doesnt have much of a tech tree, imo

Speaking of anachronisms, feel free to point them out as you see them. I definitely think I've made a couple mistakes so far, but honestly designing 'primitive' civilizations is really hard, since I still want to find ways to give them character and depth... TBH this world will probably take a different evolutionary/progression path then our own - you know given the fact magic and shit exists xD
Anton
player, 4 posts
Herbalist
Aspiring Blacksmith
Sun 31 Dec 2023
at 00:08
  • msg #60

Re: [OOC] Chat

LOVE that post...need to sleep since been up for 36 hours but will post earlytmrw
Sigismund
player, 19 posts
Tribal Cook
Gourmet
Sun 31 Dec 2023
at 13:05
  • msg #61

Re: [OOC] Chat

Well, let's not get too bogged down in accuracy to the perceived timeperiod, either. That'd get old quick, I think.

Anyway, I've posted IC, and am going to a new years party in a few hours. So I might not check the game again until tomorrow.

If I don't, Happy new year everyone! :)
Asherah
player, 15 posts
Little Scamp
Tailor's Apprentice
Sun 31 Dec 2023
at 22:56
  • msg #62

Re: [OOC] Chat

Happy new years!
Zhao Li Hua
player, 19 posts
Noble Swordswoman
Wandering the World
Sun 31 Dec 2023
at 23:04
  • msg #63

Re: [OOC] Chat

Happy new year everyone
Sigismund
player, 20 posts
Tribal Cook
Gourmet
Sun 31 Dec 2023
at 23:16
  • msg #64

Re: [OOC] Chat

Happy new year. Careful around the fireworks. Ya'll can't type in the game with missing fingers  XD
Asherah
player, 16 posts
Little Scamp
Tailor's Apprentice
Sun 31 Dec 2023
at 23:27
  • msg #65

Re: [OOC] Chat

*looks at three remaining fingers* Um good news is I was careful around the fireworks. /j
Froggychum
GM, 47 posts
Mon 1 Jan 2024
at 00:03
  • msg #66

Re: [OOC] Chat

Happy new years all!

I will try to update threads today :o

@Asherah: That's no good! Here, have some spares *hands you a gory bucket of severed appendages* on the house :->
Asherah
player, 17 posts
Little Scamp
Tailor's Apprentice
Mon 1 Jan 2024
at 00:33
  • msg #67

Re: [OOC] Chat

*le gasp* thanks Froggy! *runs off with bucket* I’m gonna have so many arms!
Anton
player, 6 posts
Herbalist
Aspiring Blacksmith
Mon 1 Jan 2024
at 01:16
  • msg #68

Re: [OOC] Chat

Happy NewYeatrs!
Froggychum
GM, 52 posts
Mon 1 Jan 2024
at 21:00
  • msg #69

Re: [OOC] Chat

Threads updated!

I'm liking these stories so far :-)

Please let me know if there is anything else you think I should add to the Game Map or Known World threads... I feel like something is missing, but I could totally be wrong.

On another note, I think I've got the (very) rough outline for all the interwoven power systems within this world. Frankly, it's probably too much to ever cover, but that's part of the charm.

I won't reveal anything until you stumble across something beyond the ken. Please, absolutely, certainly and completely make sure not to introduce mystical elements in your replies (your own thoughts or rumors about them may be okay, use your better judgement).

I will ask you to remove those from your posts if I see them. Just a heads up, so far none of you have tripped any guidelines

(well there have been cases of the players doing a bit more worldbuilding than they should, but that's acceptable because I think there was some confusion on what I originally meant by 'cooperate in building your original cultures'... that wasn't supposed to be a lasting prospect. Ultimately though I think there are some benefits to letting you guys have a bit more leeway in designing your home cultures. The amount you have been doing can stay unchanged. In the future though, just treat everything as an unknown. Cause it all will be. Even some pretty fundamental stuff, if you encounter the wackier cultures I can come up with XD)
Zhao Li Hua
player, 21 posts
Noble Swordswoman
Wandering the World
Mon 1 Jan 2024
at 23:46
  • msg #70

Re: [OOC] Chat

I don't think you can do a game like this without the players building their background culture. Because they have to 'be' that culture.

RPOL is mostly a game of cooperative fiction writing. It need cooperation and collaboration to work I think.
Froggychum
GM, 53 posts
Tue 2 Jan 2024
at 05:52
  • msg #71

Re: [OOC] Chat

That's what I was getting at, yea
Froggychum
GM, 57 posts
Tue 2 Jan 2024
at 11:39
  • msg #72

Re: [OOC] Chat

Threads updated! Sorry for the delay, though technically it's not been 24 hours since my last replies so I could argue a 'day' hasn't passed hehe
Froggychum
GM, 58 posts
Tue 2 Jan 2024
at 17:35
  • msg #73

Re: [OOC] Chat

Hello, clarifying a few things that maybe were not most clear in RTJ and Game Intro:

1. Collaborative worldbuilding is inequal. That is probably the harshest way to put it, though. You are all welcome to suggest things, but this must be done in OOC or PM not in IC threads...

2. Most the worldbuilding will be done by me. Players get more of a say in their homeland because I have been convinced of the merits.

3. There are two reasons for this, which are of utmost importance:

  3a. Players are obviously not aware of all the behind-the-scenes worldbuilding already finished by me. They may also not see the full picture of things I have already partially revealed. This is intentional, and makes for a better gaming experience than knowing everything. If they introduce concepts freely, it can create inconsistencies which are difficult and painstaking to manage for all of us.

  3b. I consider myself to put in an honest amount of effort, but I think it is unreasonable for me to manage any idea(s) a player decides to introduce and how that will interact with the rest of the world as a whole. I already manage direct responses to your thoughts/actions IC, as well as designing and considering the intricacies of the wider world.

4. If these things were no clear in RT/Game Intro I apologize, I struggled to write those before the game had even begun

I don't mean to make this sound like a huge problem, and I know this writing is a little stiff, I am not good at writing this sort of thing. I just want to avoid problems in the future, and make sure everyone can enjoy the game. Right now I am a little (*ok a lot) tired, and so I will take a nap (*midday deep REM sleep)

If you have thoughts about this, even if they are contrary, please share them here or in PMs. We all have visions for the game, and it's best if we can make sure they are close to the same.
Froggychum
GM, 63 posts
Wed 3 Jan 2024
at 19:13
  • msg #74

Re: [OOC] Chat

Threads updated!

Most of you are nearing or at the end of your prologues now!

I still haven't figured out a way to get Anton out of Tav Andor... oh wait, I just had an idea... that will work... yes... *evil laughter*

Hopefully these last replies felt at least a little natural. This is a necessary bit of railroading, but I'm not happy to do it...

TBH, the load hasn't been as bad as I have been expecting - but given school comes back in 5 days I still think its best if I can get you all RPing together in the same thread(s) before then.

This steel feels a bit rushed to me, but I don't really foresee the circumstances lining up for any of you to meet, if we don't hamfist it a little...

A shitty thing I thought of recently is that I don't know how I'm going to make it matter that you all meet up. I mean, none of you know you are Eternal Existences... so why would meeting each other mean anything? I guess I'm definitely going to do some variant of that Highlander thing Li Hua mentioned - because it is the only option I can think of without having all of you die at the same time and then also return to life at the same time... Also it is cool, genius, and doesn't break the worldbuilding at all.

Ok ily all please lmk if anyth comes up. i will try and respond more today (but ive been up 13 hours already and its only 2 pm ...)
Froggychum
GM, 65 posts
Thu 4 Jan 2024
at 14:17
  • msg #75

Re: [OOC] Chat

This thread is becoming a bit of my personal notice thread LMAO. Hopefully I didn't do anything to kill it for the rest of u xD

I just responded to Anton's post - and it took a lot outta me ;-; --> I have skimmed your guys (Sigismund/Li Hua) posts and will more closely read and respond to them in a couple  hours. My sleep schedule is mostly fixed so my replies should be more consistent until I ruin it again (joke but im also crying)

Just don't think I'm ignoring any of you lol

see yall in a bit
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