Genghis the Hutt
 member, 2502 posts
 Just an average guy :)
Thu 24 May 2018
at 14:24
Re: "Service" Animals
Genghis the Hutt:
jkeogh:
the odds are highly in your favor that you will have AMAZING stats. You are keeping the best 3 of 5 d6s when 1s are removed.
You underestimate how bad my luck has been when rolling stats.  I am ever hopeful that the odds will be in my favor, but they never have been.

In all fairness, just recently I rolled stats and actually got rather decent stats with no stat that was actually bad. It was wonderful. I've never done that before.
donsr
 member, 1310 posts
Thu 24 May 2018
at 16:20
Re: "Service" Animals
for the dice  roll thing?  In   my D&Dish game  they start at 4th level, and I will ajust a very poor roll.. the characters  are supposed to  be heroes...but..nothing   wrong with being a hero  with middle-of-the -road  stats.

 In the Game I use  my own system, its  geared for  folks to all be average, then add points  to what they want to focus on and  build the character  through RP and activity.

 I can't see  a DM/GM making  some one in here..play a bad  'roll up"..too many other game  to play here,
Genghis the Hutt
 member, 2503 posts
 Just an average guy :)
Thu 24 May 2018
at 16:53
Eh, whatever
donsr:
for the dice roll thing? In my D&Dish game they start at 4th level, and I will adjust a very poor roll.
I can't see a DM/GM making some one in here play a bad 'roll up"...too many other games to play here

I don't know which games are yours, but I'd put that in the text with something like:  "Stats are 4d6, drop the lowest, but if it's less than X just reroll it" where X is 6, 7, 8, whatever is "too low" for you.  That's my opinion. :)
donsr
 member, 1311 posts
Thu 24 May 2018
at 17:55
Eh, whatever
 well?  the  whole thing  for me, is I want  heavy RP..not Minmaxes loking for arena Games. When they comeinto the game   and   they  show me thier rolls, I'll fix something and tell them  why..it they don't need fixed?  it doesn't matter.

 My system ( such as it is) is Point   based..try to  keep the rolls, out of Role play..but?  you still need  rolls  for   random stuff  ..and it  keeps it interesting. but focusing  on dice, is more  for board games in my view.
Genghis the Hutt
 member, 2505 posts
 Just an average guy :)
Thu 24 May 2018
at 18:37
Eh, whatever
In the past, I've had very bad rolls for stats.  Like 1, 1, 1, 2, etc.  A couple other people shared similar experiences.  If I see a game that just says to roll stats and there's no point-buy option listed, or something else qualifying it in a good way (like if there's the dreaded, "you can reroll, but if you reroll then you must take the second roll no matter what qualifier), I usually won't apply.

That being said, I'm not a fan of arena games -- I prefer chatting.  I prefer writing long posts.  I also kind of like not being the weak link of the party, if you get what I'm saying -- I want to be a "contributing member".  I mean, I've played a literal bard before and just wrote poems and songs about what the group was doing -- I've played truly ineffectual characters before, but usually when I play a character I want to be able to contribute a little something in the roll department, as well as the role department.

I don't know, that's my opinion. :)
donsr
 member, 1312 posts
Thu 24 May 2018
at 19:07
Eh, whatever
yep understand.. I have been in  games  that were on the Old EZ boards... some games( DM/GM) were great.others  folded  after a bit  cause  the  DMs  got bored.

  we use rolls I do most of them off board, so it doesn't take the flaover away..I',, PM  some folsk to make a rools  and  give them the parameters  so they can RP it out. But the RP  carries   a lot of wait..what did you do in the 'down time"... how did you approach..whatever needs the roll..

 I do have the ." death's door  roll"..if my roll would kill off the character.. I will allow the charcter to roll..but we stand  with whatever he/she  rolls...

 I'm not a charcter  killer.. but its good to know   they can die..prevents  'stupid stuff" from being posted.
V_V
 member, 726 posts
Fri 25 May 2018
at 05:46
Eh, whatever

This message was deleted by the user at 06:14, Fri 25 May.

ShadoPrism
 member, 1213 posts
 OCGD-Obsessive-Compulsive
 Gamer-Disorder
Tue 29 May 2018
at 03:11
lost
My cat just died, about ten minutes ago.
He suddenly stopped eating friday evening, then had trouble using the box, then drinking, sleeping allot etc.
I was looking up an emergency vet clinic when he passed away, laying on the table right next to me.
OceanLake
 member, 1032 posts
Tue 29 May 2018
at 03:46
lost
...beloved, near a loved one.
Genghis the Hutt
 member, 2517 posts
 Just an average guy :)
Tue 29 May 2018
at 04:33
Re: lost
ShadoPrism:
My cat just died

I'm very sorry that happened.  I'd give a hug or offer to bring dinner, but we're probably pretty far apart.  Again, I'm very sorry.
Kessa
 member, 549 posts
 Dark Army:
 Out to Lunch
Tue 29 May 2018
at 05:32
Re: lost
Oh, no! I'm so sorry. Kitty knew he was in a safe place when he passed. :(
adrasteia1
 member, 1462 posts
 Even a small star
 shines in the darkness
Tue 29 May 2018
at 15:51
Re: lost
I'm sorry to hear he passed away. :(
engine
 member, 604 posts
Tue 29 May 2018
at 17:46
Re: "Service" Animals
donsr:
I can't see  a DM/GM making  some one in here..play a bad  'roll up"..too many other game  to play here,

I'd consider setting up a game that required a straight roll of ability scores with 3d6, totally old school. I'd work with the players to make the game about whatever they thought would be fun for whatever their characters ended up being like. Could be an interesting challenge for a group that trusted me and each other.
Genghis the Hutt
 member, 2518 posts
 Just an average guy :)
Tue 29 May 2018
at 19:04
Stats/history
engine:
Could be an interesting challenge for a group that trusted me

I think this is the key.  If a group doesn't trust each other and the DM/GM, it's just not really going to work.

And if you're RTJ'ing, you likely have never "met" a DM/GM before.
OceanLake
 member, 1033 posts
Tue 29 May 2018
at 19:40
Stats/history
AD&D 1e PHB, p. 9:

The premise of the game is thateach player character is above average—at least in some respects—and has superior potential. Furthermore, it is usually essential to the character's survival to be exceptional (with a rating of 15 or above) in no fewer than two ability characteristics.

IMO, this is not quite right for most classes: High Charisma seldom is that beneficial in the vast majority of games.

BTW, heres a one-sample roll assuming characters start with 10s.

12:37, Today:  rolled 25 using 6d8 with rolls of 8,5,6,2,3,1.  Test.
Genghis the Hutt
 member, 2519 posts
 Just an average guy :)
Tue 29 May 2018
at 19:51
Stats/history
I'm not really sure what you're going for here.  I can't think of any common system where characters start with 10's or roll 6d8.

That being said, I agree with that AD&D premise.
engine
 member, 605 posts
Tue 29 May 2018
at 21:29
Re: Stats/history
OceanLake:
AD&D 1e PHB, p. 9:

The premise of the game is thateach player character is above average—at least in some respects—and has superior potential. Furthermore, it is usually essential to the character's survival to be exceptional (with a rating of 15 or above) in no fewer than two ability characteristics.

So "roll 3d6 six times and assign in order" was never really the official way to do it? What about in the old Red Box set? I started there, so maybe I got the idea from there. I don't have the books any more to check.

If having two 15s is considered essential, I'm not sure why anyone would bother with any rolling scheme.
Genghis the Hutt
 member, 2521 posts
 Just an average guy :)
Tue 29 May 2018
at 21:43
Re: Stats/history
The original official way to do it was that everyone was sitting around playing wargames, something much like Warhammer 40k: https://www.games-workshop.com/Warhammer-40-000 (if you don't know what a wargame is).

Gygax was running mini wargaming-conventions and had a newsletter of new systems for people to try out, and new homerules options, etc.  And then someone had the idea, "Hey, what if you were playing one person instead of a whole army?"  And Arneson and Gygax got together and hammered out some rules and Gygax pushed it out with his newsletter and mini conventions and the rest is history.

So, basically, yeah -- the rules were for characters that may have started as footsoldiers but then eventually became the commanders of armies.  This is why classes gave keeps (castles) as they leveled, etc.

And a lot of D&D is in-jokes from the original groups that Gygax ran as DM.  For instance, the https://en.wikipedia.org/wiki/Circle_of_Eight Circle of Eight symbol, a black 8 on a white circle on a black background was taken from a pool 8-ball.  That one cubical magical plane-travel device which multiple facets on each face that could all be moved, that represented potentially untold numbers of planar systems and which required a high intelligence check to solve, was a Rubik's Cube.  The Wikipedia article mentions:
quote:
Rary, a low-level wizard originally created by Brian Blume for Gygax's home campaign. Blume had played Rary only until he reached 3rd-level, at which point Blume retired him, having reached his objective, which was to be able to introduce his character as "Medium Rary"

Gygax's original rules said:
quote:
3D6 are rolled 6 times (one for each of the requisites). The highest of strength, intelligence, or wisdom determines whether the new character will be a fighter, magic-user, or cleric, respectively.

Engine was quoting from the AD&D handbook which you can read at https://idiscepolidellamantico...players-handbook.pdf

This message was last edited by the user at 21:48, Tue 29 May.

OceanLake
 member, 1034 posts
Tue 29 May 2018
at 23:17
Re: Stats/history
I was thinking of assigning each number generated by the 6d8 to an  an ability. That would virtually guarantee a couple of 15+s

Another couple of sample rolls for those who might be interested.

16:16, Today:  rolled 24 using 6d8 with rolls of 2,1,4,3,6,8.  Test 1.

16:16, Today:  rolled 25 using 6d8 with rolls of 4,6,1,7,4,3.  Test 2.
Kioma
 member, 37 posts
Wed 30 May 2018
at 00:25
Re: Stats/history
This is all one reason why I go with a standard array.
bigbadron
 moderator, 15574 posts
 He's big, he's bad,
 but mostly he's Ron.
Wed 30 May 2018
at 02:36
Re: Stats/history
engine:
What about in the old Red Box set? I started there, so maybe I got the idea from there. I don't have the books any more to check.

Red Box said to roll 3d6 for each ability score, in order.  If your highest score was less than 9, you were advised to reroll the character, from scratch.  The same if any two rolls were less than 6.

However, rerolling the character because of low ability scores was at the DM's discretion.

You were also allowed to adjust the scores, within limits - for each 2 points you removed from one score you could add 1 point to your character's prime requisite.  No score could be dropped below 9, and Dexterity could not be lowered, only raised.  Constitution and Charisma could not be exchanged with other scores at all.
OceanLake
 member, 1035 posts
Wed 30 May 2018
at 03:35
Re: Stats/history
Here's set of such scores.

49 using 18d6 ((1,1,6,  1,1,1,  1,4,3,  4,5,6,  2,4,1, 1,4,3)).
(A poor roll: 3.5 * 3 = 10.5   10.5 * 6 = 63)

STR 08
INT 03
WIS 08
DEX 16  A thief who grabs and runs but is too stupid to avoid being caught.
CON 07  "One and done" as far as encounters go.
CHA 07

Such rolls induced a search for other ways of creating character stats.

Just playing around, here's this:

Roll 3-5, add 5   6-8, add 4   9-11, add 2   12-14, add 1

That would make STR 12   INT 8   WIS 12   DEX 16   CON 11   CHA  11

A playable character who who should stick to the shallow water.

But maybe suck discussion belong, if anywhere, in a separate thread.

BTW, bigbadron has Ao's stats.
engine
 member, 606 posts
Wed 30 May 2018
at 04:44
Re: Stats/history
bigbadron:
You were also allowed to adjust the scores, within limits - for each 2 points you removed from one score you could add 1 point to your character's prime requisite.  No score could be dropped below 9, and Dexterity could not be lowered, only raised.  Constitution and Charisma could not be exchanged with other scores at all.

Thanks. What an odd collection of restrictions.

Yes, I greatly prefer using a standard array, both as player and as GM. But I have long gotten the sense that some people think this makes me spoiled as a player and lazy as a GM. Oh, well.
Kioma
 member, 38 posts
Wed 30 May 2018
at 06:18
Re: Stats/history
engine:
Yes, I greatly prefer using a standard array, both as player and as GM. But I have long gotten the sense that some people think this makes me spoiled as a player and lazy as a GM. Oh, well.

Really?  People actually tell you that?  Wow.

People will believe what they choose to believe, I suppose, but this sounds a little like gatekeeping to me.  If you enjoy the standard array, awesome, use it.  If you prefer some other model, awesome, use it.  It's a big wide hobby and there's plenty of room for everyone, sort of thing.
V_V
 member, 731 posts
Thu 31 May 2018
at 10:36
Re: Stats/history

This message was deleted by the user at 10:43, Thu 31 May.