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12:07, 28th March 2024 (GMT+0)

Vents with allowed responses - 3.

Posted by GamerHandle
horus
member, 178 posts
Wayfarer of the
Western Wastes
Wed 12 Jul 2017
at 14:02
  • msg #887

Jackfruit Boss part II

In reply to mickey65 (msg # 886):

Yeah.  Not to mention having to deal with "people". Gahh!

(Most "people" make me break out in hives...)
mickey65
member, 32 posts
Long-time PbP player
Love several systems
Wed 12 Jul 2017
at 14:12
  • msg #888

Jackfruit Boss part II

In reply to horus (msg # 887):

Hives (of wasps) is one potential solution.

Joking, of course. Not advocating violence here.
Merevel
member, 1180 posts
The Unlucky Gamer
Wed 12 Jul 2017
at 15:22
  • msg #889

People more like shmeeple

I found the secret to stress reduction is well... just distance yourself. Not everyone can do it, but just let the crap roll off your back. Now if more people would learn that.

Speaking of people... what the apples is wrong with people? Why in tar nation are people who waste so much time on the job, complaining about being unable to meet company standards? If they get off the cell phone and quit making excuses then life would be so much easier for them.

Oh well, maybe they like getting wrote up who knows?
This message had punctuation tweaked by the user at 15:23, Wed 12 July 2017.
W0LF0S
member, 126 posts
Wed 12 Jul 2017
at 16:54
  • msg #890

Don't be rude.

In reply to GammaBear (msg # 882):

Some folks react... poorly to that rejection notice.  I've had a few characters say some interesting things when they get their rejection.  The essence of which is usually, "I hope your players abandon you, or that you suffer horrible injury such that you can't play here anymore."  It's far easier to simply send out acceptance notices and shut off the requesting players flag rather than deal with potential negativity like that.  It's unpleasant for both parties even if the rejection is amiable.

Or the GM may be flooded with RTJ's.  Why go to the trouble of sending out 10~30 rejection notices?  It's bothersome and unrewarding when you've got your actual players to talk to.  Not condoning the practice, but I see the other side of the coin.  Frustrating sometimes, but there's usually a reason for it.  I personally send out a general announcement if I'm flooded with RTJ's, but I do send out individual messages if I've got the time.
Merevel
member, 1181 posts
The Unlucky Gamer
Wed 12 Jul 2017
at 17:20
  • msg #891

Don't be rude.

In reply to W0LF0S (msg # 890):

I am on both sides of the fence here. Especially since I look at game applications like job interviews.
icosahedron152
member, 762 posts
Wed 12 Jul 2017
at 18:46
  • msg #892

Don't be rude.

Good manners cost nothing. Honestly, how long does it take to copy and paste a dozen "Thanks for your interest, maybe next time" notices?

Remember that pretty but vain girl/guy with dozens of admirers, who blanked you when you approached her/him?

You really want to do that to someone else?

If someone has complemented you by indicating that they think your game looks good, the least you can do is thank them for their interest, no matter how many approaches you get.
mickey65
member, 38 posts
Long-time PbP player
Love several systems
Wed 12 Jul 2017
at 19:16
  • msg #893

Don't be rude.

In reply to icosahedron152 (msg # 892):

I agree with this.

And it's not that hard to turn the Accepting Players flag off and delete or disable your Wanted (Players) post when the game is full. That's also common courtesy.
GammaBear
member, 783 posts
Gaymer
Wed 12 Jul 2017
at 19:44
  • msg #894

Don't be rude.

In reply to W0LF0S (msg # 890):

Well,if someone gets mad, that's on them. Granted, you can't please everyone, but like ico said, good manners cost nothing. Also, 10-30 is kind of a huge gap. I have never ran a game (other than my west marches style game) that has ever had more than 10, if that, RTJs. If people run games that get more, more power to them, but I highly doubt there's a lot of games that get that many requests. Even so, copy and paste. I have in my scratch pad a standard reply. "Thank you for your interest, my roster is full at this time." It takes so little time to copy and paste, and even less time to actually type.

All I'm saying is it really sucks because it makes me wonder why my submission wasn't good enough. Ya know? I take the time to put a lot of thought in to a character, and then nothing. Not even a "Hey, we have enough X Class," or "Your background doesn't fit well with my setting," or anything like that.
bigbadron
moderator, 15381 posts
He's big, he's bad,
but mostly he's Ron.
Wed 12 Jul 2017
at 19:46

Don't be rude.

quote:
And it's not that hard to turn the Accepting Players flag off and delete or disable your Wanted (Players) post when the game is full. That's also common courtesy.

Not entirely.  Site users can not disable a W-P post, or completely delete it.  All they can do is stop bumping the thread, or remove their own posts (the thread remains, since they will need it if they want to post another ad for the same game later).
GammaBear
member, 784 posts
Gaymer
Wed 12 Jul 2017
at 19:54
  • msg #896

Don't be rude.

In reply to bigbadron (msg # 895):

Besides, they can always post "No longer accepting players," or something to that effect as well. Probably won't bump the thread b/c of the cooldown, but it's still a post people will see.
bigbadron
moderator, 15382 posts
He's big, he's bad,
but mostly he's Ron.
Wed 12 Jul 2017
at 19:56

Don't be rude.

We prefer them to edit an existing post - we specifically say not to make a new post to announce that the game is full.
mickey65
member, 39 posts
Long-time PbP player
Love several systems
Wed 12 Jul 2017
at 20:52
  • msg #898

Don't be rude.

In reply to bigbadron (msg # 897):

Sorry, I forgot about that. Still, turning off the Accepting Players flag is not that hard.
W0LF0S
member, 127 posts
Thu 13 Jul 2017
at 18:59
  • msg #899

Don't be rude.

"Why should I read yours if you won't read mine?"

That's how I feel about some of the RTJ's I get sometimes.  You know.  The ones that send a submission in for something that is obviously out of place with your advertised game and indicates that the submitter hasn't read any of your public notices.  I worked hard on getting information put together for you.  If you can bother to read it, then I don't feel like reading your RTJ.

Easy nope.
mickey65
member, 41 posts
Long-time PbP player
Love several systems
Thu 13 Jul 2017
at 19:25
  • msg #900

Don't be rude.

In reply to W0LF0S (msg # 899):

Sadly, reading RTJs is a bit like reading a job application. It shouldn't be that way, and in a perfect world it wouldn't be, but the world ain't perfect. You ARE going to get completely unsuitable applicants, and you ARE going to get more RTJs than you can responsibly accept. That's just life.
Merevel
member, 1183 posts
The Unlucky Gamer
Thu 13 Jul 2017
at 21:32
  • msg #901

Don't be rude.

I prefer several rounds of talk before accepting one. Open some discussion get the feel for someone before I try to toss them in my game worlds. After all, if you do not have the patience to do a little reading and discuss something, then why would I think you make a good player?

My vent is people who get mad over rtj requirements. No one makes you apply for a game after all.
W0LF0S
member, 128 posts
Thu 13 Jul 2017
at 21:45
  • msg #902

Don't be rude.

In reply to Merevel (msg # 901):

Yep!  That's why I like the way I've constructed my own RTJ process.  It's broken up into three steps of back and forth between me and applicants.  It gives both parties a chance to get a feel for each other and prove that they aren't going to vanish immediately.
GammaBear
member, 785 posts
Gaymer
Thu 13 Jul 2017
at 22:06
  • msg #903

Don't be rude.

That's one of the reasons I started putting hidden words and phrases in to my Read First threads. If I'm taking the time to write all this out, the least you can do is read it to make sure everything is going to be kosher. Fail to give me the right word or phrase and I'll deny you with a generic reply.
Merevel
member, 1184 posts
The Unlucky Gamer
Thu 13 Jul 2017
at 23:43
  • msg #904

Don't be rude.

You would be amazed how many people would throw a fit over being asked a simple question such as a damage formula. It is part of why my only game right now is invite only.

*sighs*
mickey65
member, 44 posts
Long-time PbP player
Love several systems
Fri 14 Jul 2017
at 00:56
  • msg #905

An eye-opening conversation

I'm not new to playing or GMing, but I'm fairly new to RPoL. Everything people have said in this thread about difficulties with players surprises me. I'd expect people who use this kind of site to enjoy words enough to be attentive readers and afficionados of the written word. I mean, if this site offered video and voice play, then the kinds of things you describe would seem more likely. What am I missing?
GammaBear
member, 786 posts
Gaymer
Fri 14 Jul 2017
at 01:02
  • msg #906

Re: An eye-opening conversation

mickey65:
What am I missing?


The human element. As long as there's Free Will, people will choose to act like apricotholes.
Merevel
member, 1185 posts
The Unlucky Gamer
Fri 14 Jul 2017
at 01:37
  • msg #907

An eye-opening conversation

In reply to mickey65 (msg # 905):

I also depends on what rule system you run. Some systems only have a few players, so you will hit the same few time and again. I remember being surprised I was sharing 4 games with the same three users at one point.

Just take what you can get, and don't let the bad seeds bother you.
NowhereMan
member, 152 posts
Fri 14 Jul 2017
at 02:22
  • msg #908

An eye-opening conversation

As someone that runs a popular system, and therefore regularly gets 20+ RTJs, I can expect at least three or four "canned" RTJs. They're usually easy to spot, since they almost never conform to the format I have for my RTJs and rarely fit the setting. Those are just the first I eliminate.

Obviously those people have some success throwing the same RTJ at multiple games, because one would assume they'd stop doing it if they had a 0% success rate, so I don't feel the least bit bad skipping over them.
mickey65
member, 45 posts
Long-time PbP player
Love several systems
Fri 14 Jul 2017
at 02:29
  • msg #909

An eye-opening conversation

One vent I have about running games on other sites has to do with what you could call temporal asynchronicity, which happens in three forms:

1) Three players post four times a day, and the fourth player posts once every four days.

2) Everybody's having a great time until some important conflict resolution happens to depend on one player (yeah, I know, bad GMing), and that player...disappears. For days. Or forever.

2) Four players love posting 12 times a day. Unfortunately, two of them post between 6 am and noon, another posts between 6 pm and midnight, and the third posts between 3 am and 5 am.

I've learned to start everyone off with solos until I get a feel for their posting pattern. Then I bring them together if they aren't post-asynchronous.
aguy777
member, 202 posts
Join Date:
Fri, 29 Nov, 2013
Fri 14 Jul 2017
at 03:50
  • msg #910

Re: An eye-opening conversation

mickey65:
2) Everybody's having a great time until some important conflict resolution happens to depend on one player (yeah, I know, bad GMing), and that player...disappears. For days. Or forever.

That one actually killed one of my first games. That was how I learned to push groups onward when one member is holding them up.
GammaBear
member, 787 posts
Gaymer
Fri 14 Jul 2017
at 22:49
  • msg #911

TFW...

...you originally thought a game idea was really cool, but then when you checked it out it sounded sketchy and now you see tons of bumps for the game because people are dropping like flies.

Always trust your gut.
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