swordchucks:
I actually got into a long argument with someone that claimed that feats were underpowered and the variant was terrible.
That's hilarious.
<quote swordchucks>
That has the overall effect of making games a little heavier on humans than other races, but I'd argue that such a bias isn't really a bad thing. In the 3.PF variants, humans enjoy a similar position, and it worked out well enough.
</quote swordchucks>
That's true enough of the older editions. There is a slight difference though that I've noted happening. Some of the new feats give out ability score bumps on top of their other effects, so Humans can get the same amount of ability score bumps that the other races do (+1,+2). In older editions, Humans traditionally don't get any stat bump or just a single one. This was mostly because Humans are the "baseline" for comparison, so it made sense for them to have some sort of compensatory prize: the free feat.
Pathfinder moved away from this idea by giving Humans a +2 bump to any stat to reflect their variable nature without taking away the free feat. I always thought that was a mistake, but I realize I'm in the minority. Tabletop gaming has evolved to a point where everyone wants parity to exist between the races for character creation instead of realism where everything has bonuses that are just a comparison against baseline humans. I get that, and I'm actually in favor of that thinking. However, my opinion is that the free feat is an outdated way of keeping humans viable when they've already received parity in other ways. I'd even argue that it's even overpowered in a lot of ways (both in Pathfinder and 5e) and should have been replaced with something else.