speak up if you're bored
For number 5, the one that got the least amount of love. I have actually been there. I'm sure others have as well, I just didn't this angle approached. Maybe I missed it (I read most of it, but skimmed some).
I have multisystem game that I;ve run on three boards and with four systems. I also GM it with two F2F crews. It was low effort, high energy, and it was all based on a map I found online of novel's (I think) world. It was run away hit and unexpected trove of creativity for me.
To the point though, I DID get better graphics for my game. Not most of the time, but when we had a mass combat that contained hundreds of enemies that had different interactions, I ran an RTS of Warlord Battlecry 3. Yeah, I know, not flashy or modern, but my imagination is in still images, or horrible resolution when zoomed out. We played through a war, ahd real time events. The system we normally use rules told us to spend hours rolling, and we said "no!" We liked the PC game, it had the potential to be slowed enough to roleplay and was mostly thematically similar. We muted the voices and gave our own. It was enjoyable. I even named some beefed up units, after small villains the group had heard about that they were just never bothered to pursue directly.
The campaign then resumed the pen and paper (well still technically still on laptop and desktop...) approach and we're playing it with almost zero compatibility notations. We had to make a note that some powers were "wartime" magic. That's about it.
I think being the term you're calling "bored" (which is fine by the way) is something you're entitled to be when doing anything for fun. Artists muck with their piece. Artisans dither with their workshop. RPGs often have stories, when I play or GM, I only get "bored" when they don't. At that point, yeah I will just play a video game if I'm just tracking XP and battling dragons and orcs wantonly.
The rules are also so I can sit with strangers and have some pre-existing label of common ideas. If I just opened game that said "Hey I want to GM! Who wants to play" Think of a space Marine, Sailor Moon sisters, a multitude of clones, a jedi and a street samurai all trying the fight Cthulhu. Pretty wicked right? Well, the players would probably all be very disappointed. You're welcome to prove me wrong if that's better than sliced bread.
The rules-system is like a conversation starter. Some people don't need it. Many do. The rules are also so the world and therefor the characters in it has verisimilitude. Things happen, often at odds, the rules help give put order into entropy and govern which force prevails, where and when. I don't know many people who enjoy following the rules religiously for month after month. Like someone else said. I got "bored" after three weeks.
Maybe that was bit too long of a reply. Oh well. MY boredom is just the fact I have way too much time to kill and an order upon pain of nagging that I'm not to do anymore house cleaning or straightening. That's MY boredom. I also don't want to spam my games, or start a game frivolously.