Large multiplayer RPOL games?
How do they work?
There are a handful of games with HUGE cast rosters... Isn't that unwieldy?
They seem to be Freeform, for the most part... which I understand...
But how are they any fun? It feels like they'd be a big giant mess... and relying on the players to drive plot points?
How far is too far in a post? It feels like the usual dynamic of Player & GM is less applicable, because there are soooooooooo many players all trying to move the story forward in their benefit.
To my uneducated mind, it just sounds like a nightmare!
What're your thoughts on these types of games?
Are there particular mechanics or rules that work best to govern these?