DMPC
In reply to engine (msg # 7):
Agreed.
Also maybe give the team perks of higher ability scores (just overall) or more HP and generic +2 to everything, and I mean EVERYTHING. +2 can make difference, especially if it's universal. It will still be difficult for them, but they'll feel accomplished knowing they did the work of an extra dude with just them and a little boost.
The hireling idea is great too. Discount items, healing, someone to do things like draw/hold weapons or cast non-combat spells. I don't know about you, but sometimes just the act of dropping a weapon to save the action of sheathing it is damning because I end up moving and have to later get that weapon back. Having a follower that doesn't sap XP but can do a tough humanoid familiar's job was invaluable for my paladin, whom often switched weapons in combat. It literally gave me a 3 round boost to be able to trim my actions AND allow for tactical "right tool for the job" mentality. I could draw weapons, but dropping them screws me so bad. Find something that players could use as a perk, then give them someone to shine the shoes so to speak. It goes a long way and still lets you roleplay and be "part of the team" but sidekick, not main hero. :)
This message was last edited by the user at 03:03, Tue 23 Jan 2018.