Silverfoxdmt73:
Hi,
Anyone playing the new BattleTech game on PC?
What are your thoughts on it? How far along are you in the campaign?
I got it a few weeks ago and have managed to get up to (very early stages) the point where you are gifted the DropShip. I've lost a pilot and had to repair a couple of Mechs after having my CT blown out, but so far I think I'm doing okay.
Its reassuringly close to the board game so far, but I was wondering if anyone had gotten deeper into the game? Without giving any spoilers, how faithful is it to the background and original boardgame(s)?
Cheers.
Yes.
The game is very solid and the campaign is very well done. Harebrained Studios is run by the original creator/designer for Shadowrun and Mechwarrior so it very much
feels like a cRPG/tactical computer game based off of the RPG. It is
much better than MechCommander and has a much deeper story and actual characters than the old Mechwarrior game.
Going further it only gets better and better. The only real change that happens imo is that the deeper you go the heavier mechs you see. Early on it is all lights and mediums but around the 1/2-3/4 mark you start seeing Atlas and Battlemasters and other assault mechs. The heavier mechs cause battles to slow down "a bit" but not too much.
My only singular complaint is that there is almost always a strong push to deploy the heaviest mechs you can. While you can do okay with fast and nimble scouts doing hit & run tactics they just don't have the punch needed and while there is a good variety of missions and there are missions where speed is a factor, it is better to just grab a decent speed heavy or assault mech and use those rather then waste slots for lighter mechs.
I would have been happier if you could deploy
more mechs for that tonnage. Like if you go lighter you could deploy five or six mechs that would change the equation but as it stands a light mech that has to stay out of the LOS of enemy assaults is just a liability.
THAT BEING SAID I have had great experience with parking a light mech behind a heavy mech and just chewing through its weak rear armor because it couldn't turn fast enough to attack me and I suspect online lighter mechs would be nice to get behind PC designed mechs that tend to strip out rear armor in favor of maximizing front armor but no pvp for me yet.