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Character Sheets.

Posted by JhaelFor group 0
Jhael
GM, 254 posts
RPoL Moderator
Wed 17 Aug 2011
at 03:02
  • msg #40

Dragon Age

A basic sheet for the Dragon Age RPG



Name:                                   Class:                 Level:

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Speed:               Defense:            Armor:                Health:

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Armor
 Type:

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Age:                 Gender:             Height:               Weight:

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Communication:                       Magic:
   Focuses:                             Focuses:

Constitution:                        Perception:
   Focuses:                             Focuses:

Cunning:                             Strength:
   Focuses:                             Focuses:

Dexterity:                           Willpower:
   Focuses:                             Focuses:

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Weapon                                  Attack Roll        Damage
--------------------------------------  ------------       ---------------







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Class Powers & Spells



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Talents & Languages



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Equipment & Money



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Concept, Goals & Ties



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Background





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Jhael
GM, 256 posts
RPoL Moderator
Mon 23 Jan 2012
at 04:23
  • msg #41

Re: Dresden files

DRESDEN FILES RPG Character Sheet

====================================DETAILS===================================
Character Name: xxx
   Player Name: xxx
====================================ASPECTS===================================
  High Concept: xxx
       Trouble: xxx
 Other Aspects: xxx
                xxx
                xxx
====================================SKILLS====================================
Superb (+5)   | Great (+4)     | Good (+3)     | Fair (+2)     | Average (+1)
# of slots:xx | # of slots:xx  | # of slots:xx | # of slots:xx | # of slots:xx
------------------------------------------------------------------------------
              |                |               |               |
              |                |               |               |
              |                |               |               |
              |                |               |               |
================================STUNTS & POWERS===============================
Cost | Ability                                           Refresh Adjustment xx
------------------------------------------------------------------------------




====================================STRESS====================================
                     1 2 3 4 5 6 7 8
Physical (Endurance) - - - - - - - -
 Mental (Conviction) - - - - - - - -
   Social (Presence) - - - - - - - -
         Armor, Etc:

=================================CONSEQUENCES=================================
    Type | P/M/S | Stress | Used? | Aspect
------------------------------------------------------------------------------
    Mild | Any   | -2     | -     |
Moderate | Any   | -4     | -     |
  Severe | Any   | -6     | -     |
         |       |        | -     |
         |       |        | -     |
         |       |        | -     |
 Extreme | Any   | -8     | -     | Replace Permanent

==============================FATE POINTS=====================================
                          CURRENT FATE POINTS:
                                  xx
------------------------------------------------------------------------------
                 Power Level:     |         Skill Cap:
                Base Refresh:     |   Skill Pts Spent:
            Adjusted Refresh:     |   Total Available:
                Last session:     |


*by: Urist McFate aka darksong
This message was lightly edited by the GM at 05:11, Sun 15 Mar 2015.
Jhael
GM, 257 posts
RPoL Moderator
Tue 6 Mar 2012
at 06:15
  • msg #42

SilCORE

 ============================================================================
SilCORE Character Sheet, by TanakaD
=============================================================
Character Name:Gender:Nationality:
Profession:Height:Hair Color:
Rank:Weight:Eye Color:
=============================================================
ATTRIBUTES (CP) Record your attribute scores here.
the format is A(B)
A = unmodified score B= temporary score
----------------------------------------------------------------------------
AGI: ( )CRE: ( )KNO: ( )
APP: ( )FIT: ( )PER: ( )
BLD: ( )INF: ( )WIL: ( )
 PSY: ( ) 
----------------------------------------------------------------------------
Strength: (BUI+FIT)/2Unarmed Damage: 3+Str+BUI+Hand to Hand Skill
 Armed Damage: 3+Str+BUI+Melee Skill
Health: (FIT/WIL/PSY)/3Stamina: (5x(BUI+Health))+25
----------------------------------------------------------------------------
Injuries:
Flesh Wound (-1): [ ] [ ] [ ]
[Natural] [Armour] [Number]
 
Deep Wound (-2): [ ] [ ] [ ]
[Natural] [Armour] [Number]
 
Instant Death: [ ] [ ]
[Natural] [Armour]
 
System Shock: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
(Max=5+Health)
=============================================================
SKILLS Fill in skills you have ranks in.
Skl is the number of ranks skill.
Cpx is the complexity.
Msc is for any misc. bonuses from gear, qualities, etc.
Please note at the bottom where the bonuses are coming from.
Specializations use >.
----------------------------------------------------------------------------
ACTIVE SKILLS (SP)
Skill Name (Abilities)Skl/Cpx = Rnk + Msc / Cpx + Msc
----------------------------------------------------------------------------
Animal Handling (IN/KN)? / ? = 0 + 0 / 0 + 0
Dogs
Archery (AG/PE)? / ? = 0 + 0 / 0 + 0
Athletics (AG/FI/KN)? / ? = 0 + 0 / 0 + 0
Business (IN/KN)? / ? = 0 + 0 / 0 + 0
Combat Sense (KN/PE)? / ? = 0 + 0 / 0 + 0
Craft(Specific) (CR/KN)? / ? = 0 + 0 / 0 + 0
Defense (AG/PE)? / ? = 0 + 0 / 0 + 0
Demolition/Traps (CR/KN)? / ? = 0 + 0 / 0 + 0
Disguise (CR/PE/KN)? / ? = 0 + 0 / 0 + 0
Etiquette(Specific) (IN/PE)? / ? = 0 + 0 / 0 + 0
Forgery(Specific) (CR/PE/KN)? / ? = 0 + 0 / 0 + 0
Gambling (PE/KN/CR/PS)? / ? = 0 + 0 / 0 + 0
Gunnery(Specific) (PE/KN)? / ? = 0 + 0 / 0 + 0
Hand To Hand (AG/FI/KN)? / ? = 0 + 0 / 0 + 0
Heavy Weapons (PE/KN)? / ? = 0 + 0 / 0 + 0
Information Warfare (CR/IN/KN)? / ? = 0 + 0 / 0 + 0
Interrogation (AP/BU/IN/WI)? / ? = 0 + 0 / 0 + 0
Investigation (PE/KN)? / ? = 0 + 0 / 0 + 0
Language(Specific) (CR/KN)? / ? = 0 + 0 / 0 + 0
Leadership (IN/PE)? / ? = 0 + 0 / 0 + 0
Medicine (CR/KN/IN)? / ? = 0 + 0 / 0 + 0
Melee (AG/FI/KN)? / ? = 0 + 0 / 0 + 0
Natural Sci(Specific) (CR/KN)? / ? = 0 + 0 / 0 + 0
Navigation(Specific) (CR/KN)? / ? = 0 + 0 / 0 + 0
Negotiation (IN/BU/PE/KN)? / ? = 0 + 0 / 0 + 0
Notice (PE/KN/PS)? / ? = 0 + 0 / 0 + 0
P. Flight Device (AG/FI/KN)? / ? = 0 + 0 / 0 + 0
P. Art(Specific) (CR/FI/IN/KN)? / ? = 0 + 0 / 0 + 0
Pilot(Specific) (AG/PE/KN)? / ? = 0 + 0 / 0 + 0
Riding (AG/FI/KN)? / ? = 0 + 0 / 0 + 0
Seduction (AP/IN/KN)? / ? = 0 + 0 / 0 + 0
Sleight-Of-Hand (AG/PE)? / ? = 0 + 0 / 0 + 0
Small Arms (AG/KN/PE)? / ? = 0 + 0 / 0 + 0
Social Sci(Specific)(CR/KN/IN)? / ? = 0 + 0 / 0 + 0
Stealth (AG/CR/PE/KN)? / ? = 0 + 0 / 0 + 0
Streetwise (IN/PE/KN)? / ? = 0 + 0 / 0 + 0
Survival(Specific) (CR/PE/KN)? / ? = 0 + 0 / 0 + 0
Teaching (CR/KN)? / ? = 0 + 0 / 0 + 0
Technical Sci(Specific)(CR/KN)? / ? = 0 + 0 / 0 + 0
Tinker (CR/PE/KN)? / ? = 0 + 0 / 0 + 0
Throwing (AG/KN)? / ? = 0 + 0 / 0 + 0
Trivia/Lore(Specific) (KN)? / ? = 0 + 0 / 0 + 0
Visual Art(Specific) (CR/KN)? / ? = 0 + 0 / 0 + 0
Zero-G (FI/KN)? / ? = 0 + 0 / 0 + 0
=============================================================
PERKSFLAWS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=============================================================
WEAPONSACCDAMBase RangeROFAmmoNotes
 
 
 
 
 
 
 
 
 
 
 
----------------------------------------------------------------------------
SPECIAL AMMO/EXPLOSIVESDAMAmmoClip
 
 
 
 
----------------------------------------------------------------------------
ARMORValEncConceal
 
 
 
----------------------------------------------------------------------------
OTHER GEARWgtCost
 
 
 
 
 
 
 
 
 
 
=============================================================
BACKGROUND
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=============================================================
MOTIVATION & GOALS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=============================================================
PERSONALITY
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=============================================================
Jhael
GM, 261 posts
RPoL Moderator
Mon 12 Mar 2012
at 06:11
  • msg #43

Mage: The Ascension

NAME:                    NATURE:                      TRADITION:
PLAYER:                  DEMEANOR:                    CONCEPT:
CHRONICLE:               ESSENCE:                     CABAL:
===================================================================================================
Strength        (*)( )( )( )( )    Charisma      (*)( )( )( )( )  Perception      (*)( )( )( )( )
Dexterity       (*)( )( )( )( )    Manipulation  (*)( )( )( )( )  Intelligence    (*)( )( )( )( )
Stamina         (*)( )( )( )( )    Appearance    (*)( )( )( )( )  Wits            (*)( )( )( )( )
===================================================================================================
   Talents                                   Skills                      Knowledges
Alertness       ( )( )( )( )( )    Crafts        ( )( )( )( )( )  Academics       ( )( )( )( )( )
Athletics       ( )( )( )( )( )    Drive         ( )( )( )( )( )  Computer        ( )( )( )( )( )
Awareness       ( )( )( )( )( )    Etiquette     ( )( )( )( )( )  Cosomology      ( )( )( )( )( )
Brawl           ( )( )( )( )( )    Firearms      ( )( )( )( )( )  Enigmas         ( )( )( )( )( )
Dodge           ( )( )( )( )( )    Meditation    ( )( )( )( )( )  Investigation   ( )( )( )( )( )
Expression      ( )( )( )( )( )    Melee         ( )( )( )( )( )  Law             ( )( )( )( )( )
Intimidation    ( )( )( )( )( )    Performance   ( )( )( )( )( )  Linguistics     ( )( )( )( )( )
Leadership      ( )( )( )( )( )    Stealth       ( )( )( )( )( )  Medicine        ( )( )( )( )( )
Streetwise      ( )( )( )( )( )    Survival      ( )( )( )( )( )  Occult          ( )( )( )( )( )
Subterfuge      ( )( )( )( )( )    Technology    ( )( )( )( )( )  Science         ( )( )( )( )( )

====================================================================================================
      Backgrounds                       Merits                            Flaws
           ( )( )( )( )( )                       ( )( )( )( )( )  _______________ ( )( )( )( )( )
           ( )( )( )( )( )                       ( )( )( )( )( )  ________________( )( )( )( )( )
           ( )( )( )( )( )                       ( )( )( )( )( )  ________________( )( )( )( )( )
___________( )( )( )( )( )    ___________________( )( )( )( )( )  ________________( )( )( )( )( )

Correspondence  ( )( )( )( )( )    Life          ( )( )( )( )( )  Prime           ( )( )( )( )( )
Entropy         ( )( )( )( )( )    Matter        ( )( )( )( )( )  Spirit          ( )( )( )( )( )
Forces          ( )( )( )( )( )    Mind          ( )( )( )( )( )  Time            ( )( )( )( )( )

    Willpower                               Arete
( )( )( )( )( )( )( )( )( )( )   ( )( )( )( )( )( )( )( )( )( )
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

                                 Quintessence                      Resonance
                                 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]    Dyanamic       ( )( )( )( )( )
                                 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]    Entropic       ( )( )( )( )( )
                                                        Paradox    Static         ( )( )( )( )( )

====================================================================================================
       HEALTH                     Experience                NOTES/Weakness
Bruised       (  ) []          {              }            {              }
Hurt          (-1) []          {              }            {              }
Injured       (-1) []          {              }            {              }
Wounded       (-2) []          {              }            {              }
Mauled        (-2) []          {              }            {              }
Crippled      (-5) []          {              }            {              }
Incapacitated (  ) []          {              }            {              }

====================================================================================================
Jhael
GM, 264 posts
RPoL Moderator
Mon 12 Mar 2012
at 07:29
  • msg #44

Rolemaster

================================================================================
           Rolemaster Character Sheet (for RMSS/RMFRP) by LonePaladin
================================================================================
                             COMBAT QUICK-REFERENCE
--------------------------------------------------------------------------------
Armor Type: ______________ | TOTAL HITS: ___     Recover __/hour, __/sleep cycle
Weight Penalty: __________ | ##### ##### ##### ##### ##### ##### ##### #####   0
Base Move Rate: __________ | ##### ##### ##### ##### ##### ##### ##### ##### -10
Move Man. Penalty: _______ | ##### ##### ##### ##### ##### ##### ##### ##### -20
Missile Penalty: _________ | ##### ##### ##### ##### ##### ##### ##### ##### -30
                           |
Quickness Bonus: _________ | POWER PTS: ___      Recover __/hour, __/sleep cycle
Armor Qu Penalty: ________ | ##### ##### ##### ##### ##### ##### ##### #####   0
Shield Bonus: ____________ | ##### ##### ##### ##### ##### ##### ##### ##### -10
Magic Bonus: _____________ | ##### ##### ##### ##### ##### ##### ##### ##### -20
Special: _________________ | ##### ##### ##### ##### ##### ##### ##### ##### -30
TOTAL DB: ________________ |
---------------------------+----------------------------------------------------
                              COMMONLY USED ATTACKS
Attack/Weapon           Ranks Bonus Fumbl Range Modifiers
_______________________ _____ _____ _____ ______________________________________
_______________________ _____ _____ _____ ______________________________________
_______________________ _____ _____ _____ ______________________________________
_______________________ _____ _____ _____ ______________________________________
_______________________ _____ _____ _____ ______________________________________
---------------------------------+----------------------------------------------
RESISTANCE ROLLS                 | MOVEMENT             | EXHAUSTION POINTS
Type        Race Stat Spec TOTAL | Base Rate: ___/rd    | Total Exh. Pts.: _____
Channeling  ____ ____ ____ _____ | Walk (×1)        ___ | 25%  [_____-_____] - 0
Essence     ____ ____ ____ _____ | Fast Walk (×1.5) ___ | 50%  [_____-_____] - 5
Mentalism   ____ ____ ____ _____ | Run (×2)         ___ | 75%  [_____-_____] -15
Poison      ____ ____ ____ _____ | Sprint (×3)      ___ | 90%  [_____-_____] -30
Disease     ____ ____ ____ _____ | Fast Sprint (×4) ___ | 99%  [_____-_____] -60
Fear        ____ ____ ____ _____ | Dash (×5)        ___ | 100%              -100
================================================================================
================================================================================
Character Name: _____________________  Player: _________________________________
XP/Level: ___________________________  Campaign: _______________________________

Race: ____________________ |
Profession: ______________ | STAT            Temp Pot.  Base Race Spec   BONUS
Training Packages:         | Agility         ____ ____  ____+____+____ = _____
  ________________________ | Constitution    ____ ____  ____+____+____ = _____
  ________________________ | Memory          ____ ____  ____+____+____ = _____
Realm of Power:            | Reasoning       ____ ____  ____+____+____ = _____
---------------------------| Self-Discipline ____ ____  ____+____+____ = _____
Soul Departure:  __ rounds | Empathy         ____ ____  ____+____+____ = _____
Recovery Multiplier:  ×___ | Intuition       ____ ____  ____+____+____ = _____
Body Development Progress  | Presence        ____ ____  ____+____+____ = _____
  ________________________ | Quickness       ____ ____  ____+____+____ = _____
PP Development Progress    | Strength        ____ ____  ____+____+____ = _____
  ________________________ | Appearance      ____ ____  ____+____+____ = _____
================================================================================
                              COMMONLY USED SKILLS
Skill                      Ranks Bonus  Skill                        Ranks Bonus
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
================================================================================
                                  ROLE TRAITS
Demeanor: ____________________________  Apparent Age: ______  Actual Age: ______
Gender: __________  Height: __________  Weight: ____________  Skin: ____________
Hair: ________________________________  Eyes: __________________________________
Personality: ___________________________________________________________________
Motivations: ___________________________________________________________________
Alignment: _____________________________________________________________________
================================================================================
                                  POSSESSIONS
       COINS       | OTHER VALUABLES (Gems, Jewelry)
Mithril:  ________ |
Platinum: ________ |
Gold:     ________ |
Silver:   ________ |
Bronze:   ________ |
Copper:   ________ |
Tin:      ________ |
Iron:     ________ |
-------------------+------------------------------------------------------------
Equipment                                         Str  BF  Location       Weight
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
                                                       TOTAL DEAD WEIGHT  ______
================================================================================
SKILLS (® = Restricted [1:2] † = Everyman [2:1] ‡ = Occupational [3:1])
       (On the specific skills, copy the category bonus in the Prof column)

                         Stats   Cost  Ranks  Rank Stat Prof Spec Spec Item
Armor • Heavy           St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Plate                                _____  ____+____+____+____+____+____=____
Armor • Light           Ag/St/Ag _____ _____  ____+____+____+____+____+____=____
  Rigid Leather                        _____  ____+____+____+____+____+____=____
  Soft Leather                         _____  ____+____+____+____+____+____=____
Armor • Medium          St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Chain                                _____  ____+____+____+____+____+____=____
Artistic • Active       Pr/Em/Ag _____ _____  ____+____+____+____+____+____=____
  Acting                               _____  ____+____+____+____+____+____=____
  Dancing                              _____  ____+____+____+____+____+____=____
  Mimery                               _____  ____+____+____+____+____+____=____
  Mimicry                              _____  ____+____+____+____+____+____=____
  Play Instrument
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Poetic Improvisation                 _____  ____+____+____+____+____+____=____
  Singing                              _____  ____+____+____+____+____+____=____
  Tale Telling                         _____  ____+____+____+____+____+____=____
  Ventriloquism                        _____  ____+____+____+____+____+____=____
Artistic • Passive      Em/In/Pr _____ _____  ____+____+____+____+____+____=____
  Music                                _____  ____+____+____+____+____+____=____
  Painting                             _____  ____+____+____+____+____+____=____
  Poetry                               _____  ____+____+____+____+____+____=____
  Sculpting                            _____  ____+____+____+____+____+____=____
Athletic • Brawn        St/Co/Ag _____ _____  ____+____+____+____+____+____=____
  Athletic Games
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Jumping                              _____  ____+____+____+____+____+____=____
  Power-striking                       _____  ____+____+____+____+____+____=____
  Power-throwing                       _____  ____+____+____+____+____+____=____
  Weight-lifting                       _____  ____+____+____+____+____+____=____
Athletic • Endurance    Co/Ag/St _____ _____  ____+____+____+____+____+____=____
  Athletic Games
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Distance Running                     _____  ____+____+____+____+____+____=____
  Rowing                               _____  ____+____+____+____+____+____=____
  Scaling                              _____  ____+____+____+____+____+____=____
  Sprinting                            _____  ____+____+____+____+____+____=____
  Swimming                             _____  ____+____+____+____+____+____=____
Athletic • Gymnastics   Ag/Qu/Ag _____ _____  ____+____+____+____+____+____=____
  Acrobatics                           _____  ____+____+____+____+____+____=____
  Athletic Games
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Climbing                             _____  ____+____+____+____+____+____=____
  Contortions                          _____  ____+____+____+____+____+____=____
  Diving                               _____  ____+____+____+____+____+____=____
  Flying/Gliding                       _____  ____+____+____+____+____+____=____
  Juggling                             _____  ____+____+____+____+____+____=____
  Pole-vaulting                        _____  ____+____+____+____+____+____=____
  Rappelling                           _____  ____+____+____+____+____+____=____
  Skating                              _____  ____+____+____+____+____+____=____
  Skiing                               _____  ____+____+____+____+____+____=____
  Stilt-walking                        _____  ____+____+____+____+____+____=____
  Surfing                              _____  ____+____+____+____+____+____=____
  Tightrope-walking                    _____  ____+____+____+____+____+____=____
  Tumbling                             _____  ____+____+____+____+____+____=____
Awareness • Perceptions In/SD/In _____  N/A        ____+____+____+____+____=____
  Alertness                            _____  ____+____+____+____+____+____=____
  Sense Ambush                         _____  ____+____+____+____+____+____=____
Awareness • Searching   In/Re/SD _____ _____  ____+____+____+____+____+____=____
  Detect Traps                         _____  ____+____+____+____+____+____=____
  Lie Perception                       _____  ____+____+____+____+____+____=____
  Locate Hidden                        _____  ____+____+____+____+____+____=____
  Observation                          _____  ____+____+____+____+____+____=____
  Poison Perception                    _____  ____+____+____+____+____+____=____
  Reading Tracks                       _____  ____+____+____+____+____+____=____
  Surveillance                         _____  ____+____+____+____+____+____=____
  Tracking                             _____  ____+____+____+____+____+____=____
Awareness • Senses      In/SD/In _____ _____  ____+____+____+____+____+____=____
  Direction Sense                      _____  ____+____+____+____+____+____=____
  Reality Awareness                  ® _____  ____+____+____+____+____+____=____
  Sense Awareness
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Situational Awareness
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Spatial Location Awareness         ® _____  ____+____+____+____+____+____=____
  Time Sense                           _____  ____+____+____+____+____+____=____
Body Development        Co/SD/Co _____  N/A        ____+____+____+ 10 +____=____
  Body Development                     _____  ____+____+____+____+____+____=____
Combat Maneuvers        Ag/Qu/SD _____  N/A        ____+____+____+____+____=____
  Adrenal Deflecting                 ® _____  ____+____+____+____+____+____=____
  Mounted Combat                       _____  ____+____+____+____+____+____=____
  Quickdraw                            _____  ____+____+____+____+____+____=____
  Reverse Stroke
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Subdual                              _____  ____+____+____+____+____+____=____
  Swashbuckling                        _____  ____+____+____+____+____+____=____
  Tumbling Evasion                   ® _____  ____+____+____+____+____+____=____
  Two-weapon Combat
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
Communications          Re/Me/Em _____ _____  ____+____+____+____+____+____=____
  Languages
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Lip Reading                          _____  ____+____+____+____+____+____=____
  Magical Languages
    _________________________________® _____  ____+____+____+____+____+____=____
    _________________________________® _____  ____+____+____+____+____+____=____
  Signaling                            _____  ____+____+____+____+____+____=____
Crafts                  Ag/Me/SD _____  N/A        ____+____+____+____+____=____
  Cooking (_________________________)  _____  ____+____+____+____+____+____=____
  Leather-crafts (__________________)  _____  ____+____+____+____+____+____=____
  Metal-crafts (____________________)  _____  ____+____+____+____+____+____=____
  Rope Mastery                         _____  ____+____+____+____+____+____=____
  Stone-crafts (____________________)  _____  ____+____+____+____+____+____=____
  Wood-crafts (_____________________)  _____  ____+____+____+____+____+____=____
  * Note: When using a Craft skill in a chosen specialization, double the ranks.
Directed Spells         Ag/SD/Ag _____ _____  ____+____+____+____+____+____=____
  Fire Bolts                           _____  ____+____+____+____+____+____=____
  Ice Bolts                            _____  ____+____+____+____+____+____=____
  Lightning Bolts                      _____  ____+____+____+____+____+____=____
  Shock Bolts                          _____  ____+____+____+____+____+____=____
  Water Bolts                          _____  ____+____+____+____+____+____=____
Influence               Pr/Em/In _____ _____  ____+____+____+____+____+____=____
  Bribery                              _____  ____+____+____+____+____+____=____
  Diplomacy                            _____  ____+____+____+____+____+____=____
  Duping                               _____  ____+____+____+____+____+____=____
  Interrogation                        _____  ____+____+____+____+____+____=____
  Leadership                           _____  ____+____+____+____+____+____=____
  Propaganda                           _____  ____+____+____+____+____+____=____
  Public Speaking                      _____  ____+____+____+____+____+____=____
  Seduction                            _____  ____+____+____+____+____+____=____
  Trading                              _____  ____+____+____+____+____+____=____
Lore • General          Me/Re/Me _____ _____  ____+____+____+____+____+____=____
  Fauna Lore                           _____  ____+____+____+____+____+____=____
  Flora Lore                           _____  ____+____+____+____+____+____=____
  Heraldry                             _____  ____+____+____+____+____+____=____
  History
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Philosophy                           _____  ____+____+____+____+____+____=____
  Race Lore
    Own Race                           _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Region Lore
    Home Region                        _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Religion                             _____  ____+____+____+____+____+____=____
Lore • Magical          Me/Re/Me _____ _____  ____+____+____+____+____+____=____
  Artifact Lore                        _____  ____+____+____+____+____+____=____
  Circle Lore                          _____  ____+____+____+____+____+____=____
  Planar Lore                          _____  ____+____+____+____+____+____=____
  Symbol Lore                          _____  ____+____+____+____+____+____=____
  Undead Lore                          _____  ____+____+____+____+____+____=____
  Warding Lore                         _____  ____+____+____+____+____+____=____
Lore • Obscure          Me/Re/Me _____ _____  ____+____+____+____+____+____=____
  Demon/Devil Lore                     _____  ____+____+____+____+____+____=____
  Dragon Lore                          _____  ____+____+____+____+____+____=____
  Faerie Lore                          _____  ____+____+____+____+____+____=____
  Xeno-Lores
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
Lore • Technical        Me/Re/Me _____ _____  ____+____+____+____+____+____=____
  Herb Lore                            _____  ____+____+____+____+____+____=____
  Lock Lore                            _____  ____+____+____+____+____+____=____
  Metal Lore                           _____  ____+____+____+____+____+____=____
  Poison Lore                          _____  ____+____+____+____+____+____=____
  Stone Lore                           _____  ____+____+____+____+____+____=____
  Trading Lore                         _____  ____+____+____+____+____+____=____
Martial Arts • Strikes  St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Boxing                               _____  ____+____+____+____+____+____=____
  Striking Degree 1                    _____  ____+____+____+____+____+____=____
  Striking Degree 2                    _____  ____+____+____+____+____+____=____
  Striking Degree 3                    _____  ____+____+____+____+____+____=____
  Striking Degree 4                    _____  ____+____+____+____+____+____=____
  Tackling                             _____  ____+____+____+____+____+____=____
Martial Arts • Sweeps   Ag/St/Ag _____ _____  ____+____+____+____+____+____=____
  Blocking                             _____  ____+____+____+____+____+____=____
  Sweeps Degree 1                      _____  ____+____+____+____+____+____=____
  Sweeps Degree 2                      _____  ____+____+____+____+____+____=____
  Sweeps Degree 3                      _____  ____+____+____+____+____+____=____
  Sweeps Degree 4                      _____  ____+____+____+____+____+____=____
  Wrestling                            _____  ____+____+____+____+____+____=____
Outdoor • Animal        Em/Ag/Em _____ _____  ____+____+____+____+____+____=____
  Animal Handling
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Animal Healing
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Animal Mastery
    _________________________________® _____  ____+____+____+____+____+____=____
    _________________________________® _____  ____+____+____+____+____+____=____
  Animal Training
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Driving
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Herding
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Riding
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
Outdoor • Environment   SD/In/Me _____ _____  ____+____+____+____+____+____=____
  Caving                               _____  ____+____+____+____+____+____=____
  Foraging                             _____  ____+____+____+____+____+____=____
  Hunting                              _____  ____+____+____+____+____+____=____
  Stargazing                           _____  ____+____+____+____+____+____=____
  Survival
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Weather Watching                     _____  ____+____+____+____+____+____=____
Power Awareness         Em/In/Pr _____ _____  ____+____+____+____+____+____=____
  Attunement                           _____  ____+____+____+____+____+____=____
  Divination                           _____  ____+____+____+____+____+____=____
  Power Perception                   ® _____  ____+____+____+____+____+____=____
  Read Runes                           _____  ____+____+____+____+____+____=____
Power Manipulation      Em/In/Pr _____  N/A        ____+____+____+____+____=____
  Channeling                           _____  ____+____+____+____+____+____=____
  Magic Ritual                         _____  ____+____+____+____+____+____=____
  Spell Mastery                        _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Transcend Armor                    ® _____  ____+____+____+____+____+____=____
Power Point Development    __    _____  N/A        ____+____+____+____+____=____
  Power Point Development              _____  ____+____+____+____+____+____=____
Sci/Analytic • Basic    Re/Me/Re _____ _____  ____+____+____+____+____+____=____
  Basic Math                           _____  ____+____+____+____+____+____=____
  Research                             _____  ____+____+____+____+____+____=____
Sci/Analytic • Spec.    Re/Me/Re _____  N/A        ____+____+____+____+____=____
  Advanced Math                        _____  ____+____+____+____+____+____=____
  Alchemy                              _____  ____+____+____+____+____+____=____
  Anthropology                         _____  ____+____+____+____+____+____=____
  Astronomy                            _____  ____+____+____+____+____+____=____
  Biochemistry                         _____  ____+____+____+____+____+____=____
  Chemistry                            _____  ____+____+____+____+____+____=____
  Linguistics                          _____  ____+____+____+____+____+____=____
  Physics                              _____  ____+____+____+____+____+____=____
  Psychology                           _____  ____+____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
Self Control            SD/Pr/SD _____ _____  ____+____+____+____+____+____=____
  Adrenal Balance                      _____  ____+____+____+____+____+____=____
  Adrenal Concentration                _____  ____+____+____+____+____+____=____
  Adrenal Landing                      _____  ____+____+____+____+____+____=____
  Adrenal Leaping                      _____  ____+____+____+____+____+____=____
  Adrenal Quickdraw                    _____  ____+____+____+____+____+____=____
  Adrenal Speed                        _____  ____+____+____+____+____+____=____
  Adrenal Stabilization              ® _____  ____+____+____+____+____+____=____
  Adrenal Strength                     _____  ____+____+____+____+____+____=____
  Cleansing Trance                   ® _____  ____+____+____+____+____+____=____
  Control Lycanthropy                ® _____  ____+____+____+____+____+____=____
  Death Trance                       ® _____  ____+____+____+____+____+____=____
  Frenzy                               _____  ____+____+____+____+____+____=____
  Healing Trance                       _____  ____+____+____+____+____+____=____
  Meditation                           _____  ____+____+____+____+____+____=____
  Mnemonics                            _____  ____+____+____+____+____+____=____
  Sleep Trance                         _____  ____+____+____+____+____+____=____
  Stun Removal                         _____  ____+____+____+____+____+____=____
  Stunned Maneuvering                  _____  ____+____+____+____+____+____=____
Spells • Own Realm Closed  __    _____  N/A        ____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
Spells • Own Realm Open    __    _____  N/A        ____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
Spells • Own Realm Base    __    _____  N/A        ____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
Special Attacks         St/Ag/SD _____  N/A        ____+____+____+____+____=____
  Brawling                             _____  ____+____+____+____+____+____=____
  Disarm Foe (armed)
    1-Handed                           _____  ____+____+____+____+____+____=____
    2-Handed                           _____  ____+____+____+____+____+____=____
    Pole Arm                           _____  ____+____+____+____+____+____=____
    Two-Weapon Combo                   _____  ____+____+____+____+____+____=____
  Disarm Foe (unarmed)
    1-Handed Edged                     _____  ____+____+____+____+____+____=____
    1-Handed Concussion                _____  ____+____+____+____+____+____=____
    Two-Handed                         _____  ____+____+____+____+____+____=____
    Pole Arm                           _____  ____+____+____+____+____+____=____
  Jousting                             _____  ____+____+____+____+____+____=____
Special Defenses           --    _____  N/A             ____+____+____+____=____
  Adrenal Defense                      _____  ____+____+____+____+____+____=____
  Adrenal Toughness                    _____  ____+____+____+____+____+____=____
Subterfuge • Attack     Ag/SD/In _____ _____  ____+____+____+____+____+____=____
  Ambush                               _____  ____+____+____+____+____+____=____
  Silent Attack                        _____  ____+____+____+____+____+____=____
Subterfuge • Mechanics  In/Ag/Re _____ _____  ____+____+____+____+____+____=____
  Camouflage                           _____  ____+____+____+____+____+____=____
  Counterfeiting                       _____  ____+____+____+____+____+____=____
  Disarming Traps                      _____  ____+____+____+____+____+____=____
  Disguise                             _____  ____+____+____+____+____+____=____
  Forgery                              _____  ____+____+____+____+____+____=____
  Hiding Items                         _____  ____+____+____+____+____+____=____
  Picking Locks                        _____  ____+____+____+____+____+____=____
  Setting Traps                        _____  ____+____+____+____+____+____=____
  Trap Building                        _____  ____+____+____+____+____+____=____
  Using/Removing Poison                _____  ____+____+____+____+____+____=____
Subterfuge • Stealth    Ag/SD/In _____ _____  ____+____+____+____+____+____=____
  Hiding                               _____  ____+____+____+____+____+____=____
  Picking Pockets                      _____  ____+____+____+____+____+____=____
  Stalking                             _____  ____+____+____+____+____+____=____
  Trickery                             _____  ____+____+____+____+____+____=____
Tech/Trade • General    Re/Me/SD _____ _____  ____+____+____+____+____+____=____
  Begging                              _____  ____+____+____+____+____+____=____
  First Aid                            _____  ____+____+____+____+____+____=____
  Gambling                             _____  ____+____+____+____+____+____=____
  Mapping                              _____  ____+____+____+____+____+____=____
  Operating Equipment                  _____  ____+____+____+____+____+____=____
  Orienteering                         _____  ____+____+____+____+____+____=____
  Sailing                              _____  ____+____+____+____+____+____=____
  Tactical Games                       _____  ____+____+____+____+____+____=____
  Using Prepared Herbs                 _____  ____+____+____+____+____+____=____
Tech/Trade • Profession Re/Me/In _____  N/A        ____+____+____+____+____=____
  Advertising                          _____  ____+____+____+____+____+____=____
  Architecture                         _____  ____+____+____+____+____+____=____
  Diagnostics
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Dowsing                              _____  ____+____+____+____+____+____=____
  Engineering                          _____  ____+____+____+____+____+____=____
  Mechanition                          _____  ____+____+____+____+____+____=____
  Military Organization                _____  ____+____+____+____+____+____=____
  Mining                               _____  ____+____+____+____+____+____=____
  Second Aid                           _____  ____+____+____+____+____+____=____
  Surgery                              _____  ____+____+____+____+____+____=____
Tech/Trade • Vocation   Me/In/Re _____  N/A        ____+____+____+____+____=____
  Administration                       _____  ____+____+____+____+____+____=____
  Appraisal                            _____  ____+____+____+____+____+____=____
  Boat Pilot                           _____  ____+____+____+____+____+____=____
  Cartography                          _____  ____+____+____+____+____+____=____
  Evaluate Armor                       _____  ____+____+____+____+____+____=____
  Evaluate Metal                       _____  ____+____+____+____+____+____=____
  Evaluate Stone                       _____  ____+____+____+____+____+____=____
  Evaluate Weapon                      _____  ____+____+____+____+____+____=____
  Gimmickry                            _____  ____+____+____+____+____+____=____
  Hypnosis                             _____  ____+____+____+____+____+____=____
  Midwifery                            _____  ____+____+____+____+____+____=____
  Navigation                           _____  ____+____+____+____+____+____=____
  Preparing Herbs                      _____  ____+____+____+____+____+____=____
  Preparing Poisons                    _____  ____+____+____+____+____+____=____
  Siege Engineering                    _____  ____+____+____+____+____+____=____
  Tactics
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
Urban                   In/Pr/Re _____ _____  ____+____+____+____+____+____=____
  Contacting                           _____  ____+____+____+____+____+____=____
  Mingling                             _____  ____+____+____+____+____+____=____
  Scrounging                           _____  ____+____+____+____+____+____=____
  Streetwise                           _____  ____+____+____+____+____+____=____
Weapon • 1-H Concussion St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Blackjack                            _____  ____+____+____+____+____+____=____
  Cat-o'-nine Tails                    _____  ____+____+____+____+____+____=____
  Club                                 _____  ____+____+____+____+____+____=____
  Cudgel                               _____  ____+____+____+____+____+____=____
  Jo                                   _____  ____+____+____+____+____+____=____
  Mace                                 _____  ____+____+____+____+____+____=____
  Morning Star                         _____  ____+____+____+____+____+____=____
  Net                                  _____  ____+____+____+____+____+____=____
  Nunchaku                             _____  ____+____+____+____+____+____=____
  Tonfa                                _____  ____+____+____+____+____+____=____
  War Hammer                           _____  ____+____+____+____+____+____=____
  Whip                                 _____  ____+____+____+____+____+____=____
Weapon • 1-H Edged      St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Bastard Sword                        _____  ____+____+____+____+____+____=____
  Broadsword                           _____  ____+____+____+____+____+____=____
  Cat-o'-nine Tails                    _____  ____+____+____+____+____+____=____
  Claymore                             _____  ____+____+____+____+____+____=____
  Cutlass                              _____  ____+____+____+____+____+____=____
  Dagger                               _____  ____+____+____+____+____+____=____
  Dirk                                 _____  ____+____+____+____+____+____=____
  Falchion                             _____  ____+____+____+____+____+____=____
  Foil                                 _____  ____+____+____+____+____+____=____
  Handaxe                              _____  ____+____+____+____+____+____=____
  Katana                               _____  ____+____+____+____+____+____=____
  Long Sword                           _____  ____+____+____+____+____+____=____
  Main Gauche                          _____  ____+____+____+____+____+____=____
  Rapier                               _____  ____+____+____+____+____+____=____
  Sabre                                _____  ____+____+____+____+____+____=____
  Sai                                  _____  ____+____+____+____+____+____=____
  Scimitar                             _____  ____+____+____+____+____+____=____
  Short Sword                          _____  ____+____+____+____+____+____=____
  Tomahawk                             _____  ____+____+____+____+____+____=____
Weapon • 2-Handed       St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Axe                                  _____  ____+____+____+____+____+____=____
  Bastard Sword                        _____  ____+____+____+____+____+____=____
  Battle Axe                           _____  ____+____+____+____+____+____=____
  Flail                                _____  ____+____+____+____+____+____=____
  Jo                                   _____  ____+____+____+____+____+____=____
  Katana                               _____  ____+____+____+____+____+____=____
  No-dachi                             _____  ____+____+____+____+____+____=____
  Nunchaku                             _____  ____+____+____+____+____+____=____
  Pick                                 _____  ____+____+____+____+____+____=____
  Quarterstaff                         _____  ____+____+____+____+____+____=____
  Two-Hand Sword                       _____  ____+____+____+____+____+____=____
  War Mattock                          _____  ____+____+____+____+____+____=____
Weapon • Artillery      In/Ag/Re _____ _____  ____+____+____+____+____+____=____
Weapon • Missile        Ag/St/Ag _____ _____  ____+____+____+____+____+____=____
  Blowpipe                             _____  ____+____+____+____+____+____=____
  Composite Bow                        _____  ____+____+____+____+____+____=____
  Heavy Crossbow                       _____  ____+____+____+____+____+____=____
  Light Crossbow                       _____  ____+____+____+____+____+____=____
  Long Bow                             _____  ____+____+____+____+____+____=____
  Short Bow                            _____  ____+____+____+____+____+____=____
  Sling                                _____  ____+____+____+____+____+____=____
Weapon • Pole Arms      St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Boar Spear                           _____  ____+____+____+____+____+____=____
  Halberd                              _____  ____+____+____+____+____+____=____
  Javelin                              _____  ____+____+____+____+____+____=____
  Lance                                _____  ____+____+____+____+____+____=____
  Pilum                                _____  ____+____+____+____+____+____=____
  Spear                                _____  ____+____+____+____+____+____=____
  Trident                              _____  ____+____+____+____+____+____=____
Weapon • Thrown         Ag/St/Ag _____ _____  ____+____+____+____+____+____=____
  Bola                                 _____  ____+____+____+____+____+____=____
  Boomerang                            _____  ____+____+____+____+____+____=____
  Dagger                               _____  ____+____+____+____+____+____=____
  Dart                                 _____  ____+____+____+____+____+____=____
  Harpoon                              _____  ____+____+____+____+____+____=____
  Javelin                              _____  ____+____+____+____+____+____=____
  Lasso                                _____  ____+____+____+____+____+____=____
  Pilum                                _____  ____+____+____+____+____+____=____
  Shuriken                             _____  ____+____+____+____+____+____=____
  Spear                                _____  ____+____+____+____+____+____=____
  Tomahawk                             _____  ____+____+____+____+____+____=____

This message was last updated by the GM at 07:29, Mon 12 Mar 2012.
Jhael
GM, 265 posts
RPoL Moderator
Sun 8 Jul 2012
at 09:42
  • msg #45

Sailor Moon RPG


Knight Identity: ___________________
Formal Titles: ___________________
Earth Identity: ___________________
Player Identity: ___________________
Game Master: ___________________
Date Created: _________
Date Retired: _________

Emotion of Influence: ___________________
Knight Powers Level: ___________________
Knight Colors: ___________________

Stat/Value Normal Special
Body Stat
Mind
Soul
Attack Combat Value
Defense Combat Value


Derived Values Normal Current
Health Points
Energy Points


Total Advancement Points Earned:
Unused Advancement Points:

Knight
Sub-Attributes Level Points Per level Point Cost Notes

Neutral
Attributes Level Points Per Level Point Cost Notes

Character
Defects Bonus Points Notes


KNIGHT POWERS
Transformation Phrase: ___________________
Transformation Description: ___________________

Primary Attack Phrase: ___________________
Items Required: ___________________
Description: ___________________

Secondary Attack Phrase: ___________________
Items Required: ___________________
Description: ___________________

Tertiary Attack Phrase: ___________________
Items Required: ___________________
Description: ___________________
ITEMS AND POSSESSIONS
Items of Power and their Description: _____________________

Weapons: _________________________________________________

Other Cool Stuff: _________________________________________

Money and Personal Possessions: ___________________________


PHYSICAL TRAITS
Height: ____ Weight: ____ Blood Type: ____
Hair Color: _____________ Eye Color: ______________
Clothing Size: ____ Shoe Size: ____
Distinguishing Marks and Features: ________
Physical Description: ______________________________________________________

PERSONAL INFORMATION
Birthdate: _________ Age: ____
Astrological Sign: ______________ Birthstone: ____________

Favorites
Food: ______________ (Least): ______________
Color: ______________ Holiday: ______________
Sport: ______________ Video Game: ______________
Book: ______________ Hobby: ______________

Personality: _______________________________________________________

Strengths: __________________________________________________________

Weaknesses: ____________________________________________________________

Romantic Interests: ______________

Best Friend: _____________________

FAMILY
Mother’s Name: ___________________
Description: ___________________

Father’s Name: ___________________
Description: ___________________

Sibling’s Names: ___________________
Descriptions: ___________________

Extended Family: _________________
Family History: ________________________________________________

FAMILY TREE
PERSONAL HISTORY
The Silver Millennium: ______________________________

Earth Childhood: __________________________

OUR WARRIOR TEAM
Leader:
My Role:
Other Scouts:
Their Roles:

Group Dynamic:
Tensions and Rivalries:
Personal Thoughts:

OUTLOOK ON LIFE
The Negaverse:
Yoma and other monsters:
The Knights:
Tokyo (Or Other Setting):
Spirituality:

MY FUTURE

Short-Term Goals and Aspirations:
Long-Term Goals and Aspirations:
Warrior Training Goals (For Advancement):

FRIENDS
Names: Important Notes:

SCHOOL
School Name: ___________________ Room #: ____
Principal:
School Symbol: ___________________
Favorite Subject: ________________
(Least): _______________
Teachers:
Classes:

ANIMAL GUARDIAN (If One Exists)
Name: ___________________
Animal Type: ________________
Bonded Knight: (Person the animal is bonded to) ___________________
Abilities: ________________________________________________

Background: _______________________________________________


ADVANDEMENT

Points Awarded Date Use
Jhael
GM, 266 posts
RPoL Moderator
Tue 17 Jul 2012
at 00:46
  • msg #46

Microlite 20 - Fantasy


--------------------------------------------------------------------------------
Player: XXXXXXXXXXXXXXXX

Name: XXXXXXXXXXXXXX Level: XX XP: XXXXXX
Race: XXXXXXXXXXXXXX    Class: XXXXXXXXXXXXX

HP: XX/XX MP: XX/XX AC: XX

STR: XX (+X) Fort: +X Melee: +X
DEX: XX (+X) Ref: +X Range: +X
INT: XX (+X) Will: +X Magic: +X

Skills:
Physical +X
Subterfuge +X
Knowledge +X
Communication +X
Survival +X

Armor(with AC bonus): Armor Type(+X)
Weapons(with damage):
Weapon (XdX)
Weapon (XdX+X)

Equipment:



--------------------------------------------------------------------------------
Spell DC: XX (10 + Lv[+X] + Mind[+X])

Signature Spells:
1st- XXXXXXXXXXXX(X mp)

Other spells
1st- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.

Ability: XXXXXXXXXXXXXXXXXXXXXXXXXXX.

--------------------------------------------------------------------------------
Notes: (Deletable after character creation
Stat bonus:
Stat score - 10 / 2
example:  Str 18 -> (18-10 = 8 -> 8/2 = +4 Stat bonus
Attacks:
Melee Attack Bonus: STR bonus + level
Ranged Attack Bonus: DEX bonus + level
Magic Attack Bonus: MIND bonus + level

Saves:
FORTitude: Physical skill + STR bonus
REFlex: Physical + DEX bonus
WILL: MIND Bonus + Level
Jhael
GM, 268 posts
RPoL Moderator
Fri 17 Aug 2012
at 00:45
  • msg #47

Exalted

Name, Sobriquet, Caste and Exalt Type
============================================================================
Physical                 Social                   Mental
    Strength     - 1         Charisma     - 1         Perception   - 1
    Dexterity    - 1         Manipulation - 1         Intelligence - 1
    Stamina      - 1         Appearance   - 1         Wits         - 1
============================================================================
Dawn                     Zenith                   Twilight
( ) Archery       -      ( ) Integrity     -      ( ) Craft
( ) Martial Arts  -      ( ) Performance   -          _____________ -
( ) Melee         -      ( ) Presence      -          _____________ -
( ) Thrown        -      ( ) Resistance    -          _____________ -
( ) War           -      ( ) Survival      -          _____________ -
                                                      _____________ -
Night                    Eclipse                      _____________ -
( ) Athletics     -      ( ) Bureaucracy   -          _____________ -
( ) Awareness     -      ( ) Linguistics   -      ( ) Investigation -
( ) Dodge         -      ( ) Ride          -      ( ) Lore          -
( ) Larceny       -      ( ) Sail          -      ( ) Medicine      -
( ) Stealth       -      ( ) Socialize     -      ( ) Occult        -

Specialties
    Ability______ (Specialty____) -   _____________ (_____________) -
    _____________ (_____________) -   _____________ (_____________) -
    _____________ (_____________) -   _____________ (_____________) -

Languages
    _____________            _____________            _____________
============================================================================
Backgrounds
    _____________ -          _____________ -          _____________ -
    _____________ -          _____________ -          _____________ -
    _____________ -          _____________ -          _____________ -
============================================================================
Virtues
   Compassion    - 1
   Conviction    - 1
   Temperance    - 1
   Valor         - 1

Willpower        - #/#
============================================================================
Social Combat
   Motivation:

   Intimacies:

   Dodge MDV: #

   Presence:      Spd 4, HonAtt #, DecAtt #, Rate 2, HonPMDV #, DecPMDV #
   Performance:   Spd 6, HonAtt #, DecAtt #, Rate 1, HonPMDV #, DecPMDV #
   Investigation: Spd 5, HonAtt #, DecAtt #, Rate 2, HonPMDV #, DecPMDV #
============================================================================
Combat
   Soak: Armor #B/#L/#A (#B/#L/#A unarmored)
   Dodge DV: #

   Melee Attack:   Spd #, Acc +#(#), Dmg +#X(#X), Parry DV +#(#), Rate #
                   Tags X
   Melee Attack:   Spd #, Acc +#(#), Dmg +#X(#X), Parry DV +#(#), Rate #
                   Tags X
   Ranged Attack:  Spd #, Acc +#(#), Dmg +#X(#X), Range #, Rate #
                   Tags X
   Ranged Attack:  Spd #, Acc +#(#), Dmg +#X(#X), Range #, Rate #
                   Tags X

Health Levels: [-0][-1][-1][-2][-2][-4][Incap]
               [  ][  ][  ][  ][  ][  ][  ]
============================================================================
Essence
   Essence: 1
   Anima Banner:
   Personal Motes:    #/#
      Committed:        #
   Peripheral Motes:  #/#
      Committed:        #
   Other Motes Pools: #/#

Charms
   Name                   Type      Duration    Cost    Effect
   __________________   _________   ________   ______   ___________________
   __________________   _________   ________   ______   ___________________
   __________________   _________   ________   ______   ___________________
   __________________   _________   ________   ______   ___________________
   __________________   _________   ________   ______   ___________________
============================================================================
Miscellaneous
Jhael
GM, 269 posts
RPoL Moderator
Sat 15 Sep 2012
at 09:25
  • msg #48

Barbarians of Lemuria


--------------------------------------------------------------------------
Character Name :
Land of Origin :
Description    :
Background     :
--------------------------------------------------------------------------
Attribute   |   Rank      ||    Combat   |   Rank  |
Strength    |    --       ||    Brawl    |   --    |
Agility     |    --       ||    Melee    |   --    |
Mind        |    --       ||    Ranged   |   --    |
Appeal      |    --       ||    Defence  |   --    |
--------------------------------------------------------------------------
Hero Points  :  -/-
Hit Points   :  -/-
Spell Points :  -/-
--------------------------------------------------------------------------
Miscellaneous

Wealth
Provisions
Initiative
Authority
--------------------------------------------------------------------------

Rank   |    Career     |  Skills(take from the rules books)              |

 --    |   Alchemist   | potions/perfumes, plant lore potions medicines, |
 --    |   Assassin    | sneak attack, killing, info gather, city lore,  |
 --    |   Barbarian   | Wilderness lore, living rough, beserker rage,   |
 --    |   Beggar      | city lore, fast talk, Sneak, Listening          |
 --    |   Blacksmith  | Weapon/Armor Repair & Manufacture, Metallurgy,  |
 --    |   Dancer      | singing, performing, fast talk, seduction       |
 --    |   Farmer      | Basic plant& animal lore, animal handling,      |
 --    |   Gladiator   | man-to-man tactics, exotic weapons lore, init.  |
 --    |   Hunter      | Tracking, Stealth, Traps, wilderness lore,      |
 --    |   Magician    | Astrology/Astronomy, Ancient lore, literacy     |
 --    |   Mariner     | Sea Lore, Astronomy, Boat repair, Ports Knowl'  |
 --    |   Merchant    | Trade, Persuasion, City lore, guild membership  |
 --    |   Mercenary   | Weapon Lore, Intimidation, Rough Living,        |
 --    |   Minstrel    | Singing, performing, Ancient legends, fast talk |
 --    |   Noble       | Credit, High-Rank Contacts, Bribery, Etiquette  |
 --    |   Physician   | Medicines, Plant lore, First aid, literacy      |
 --    |   Pirate      | Sea Lore, Navigation, Boat hangling, Ports Kno' |
 --    |   Priest      | Ancient lore, sorcery, astronomy, authority     |
 --    |   Scribe      | Literacy, Ancient lore, ancient languages, maps |
 --    |   Sky Pilot   | Airship lore/navigation, Knowl' far-off places  |
 --    |   Slave       | Humility, going unnoticed, listening, sneaking  |
 --    |   Soldier     | City lore, intimidation, riding, authority,     |
 --    |   Thief       | City lore, burglary, sneak, pick pockets, guild |
 --    |   Torturer    | Interrogation, intimidation, medicine, 2-H Axe  |
 --    |   Wench       | Seduction, city lore, caousing, pick pockets    |
 --    |   Worker      | info gather, listening, tools lore(?)           |
--------------------------------------------------------------------------

Weapons & Armor       |    Damage or Protection    |
                      |                            |
--------------------------------------------------------------------------
Permanent Items (bedroll, pack, etc.)

--------------------------------------------------------------------------
Spells/Notes

--------------------------------------------------------------------------

Skald
GM, 4 posts
RPoL Moderator
Sun 15 Mar 2015
at 06:06
  • msg #49

Maid RPG

 |--------------------------------------------|
 | Name:                                      |
 | Maid Types:                                |
 | Special Qualities:                         |
 |                                            |
 | Stress Explosion:                          |
 | Maid Roots:                                |
 | Maid Power:                                |
 |--------------------------------------------|
 | Athletics: X | Age:                        |
 | Affection: X | Eyes:                       |
 | Skill:     X | Hair:                       |
 | Cunning:   X | Clothes:                    |
 | Luck:      X | Stress: 0                   |
 | Will:      X | Spirit:                     |
 |--------------------------------------------|
 | Maid Weapons:                              |
 | Costumes:                                  |
 | Items:                                     |
 |                                            |
 |--------------------------------------------|
 | Favor:                                     |
 | Starting Favor:                            |
 |--------------------------------------------|
 | Trauma:                                    |
 | Physical Complex:                          |
 | Mental Complex:                            |
 |--------------------------------------------|
 | Seductions (Seducer -> Target):            |
 |                                            |
 |                                            |
 |                                            |
 |--------------------------------------------|

Skald
GM, 5 posts
RPoL Moderator
Sun 15 Mar 2015
at 06:14
  • msg #50

Cyberpunk 2020

Name:
Role:
Character Points:

Stats
Int[] Ref [/] Tech[] Cool[]
Attr[] Luck[] MA[] Body[]
Emp[/] Run[] Leap[] Lift[]


1
2-4
5
6
7-8
9-0
Location
Head
Torso
Right hand
Left hand
Right leg
Left leg
Armor SP
0
0
0
0
0
0


Save:
BTM:
REP:
IP:
Humanity:

Skills
-Special Abilities-
Medical Tech......................[]+()
-----Attr-----
Personal Grooming............[]+()
Wardrobe & Style..............[]+()
-----Body-----
Endurance.........................[]+()
Strength Feat....................[]+()
Swimming..........................[]+()
-----Cool/Will-----
Interrogation....................[]+()
Intimidate.........................[]+()
Oratory.............................[]+()
Resist Torture n Drugs......[]+()
Streetwise........................[]+()
-----Empathy-----
Human Perception............[]+()
Interview..........................[]+()
Leadership.......................[]+()
Seduction.........................[]+()
Social................................[]+()
Persuasion & Fast talk......[]+()
Perform.............................[]+()
-----Int-----
Accounting........................[]+()
Anthropology....................[]+()
Awareness/Notice.............[]+()
Biology..............................[]+()
Botany..............................[]+()
Chemistry..........................[]+()
Composition.....................[]+()
Diagnose Illness...............[]+()
Education & Gen. Know.....[]+()
Expert...............................[]+()
Gamble..............................[]+()
Geology...........................[]+()
Hide/Evade......................[]+()
History...........................[]+()
Language.....................[]+()
Language.....................[]+()
Language.....................[]+()
Library Search...............[]+()
Mathematics..................[]+()
Physics...........................[]+()
Programming..................[]+()
Shadow/Track.................[]+()
Stock Market...................[]+()
System Knowledge.........[]+()
Teaching.......................[]+()
Wilderness Survival........[]+()
Zoology........................[]+()
-----Ref-----
Archery.....................[]+()
Athletics....................[]+()
Brawling....................[]+()
Dance........................[]+()
Dodge & Escape........[]+()
Driving......................[]+()
Fencing.....................[]+()
Handgun....................[]+()
Heavy Weapons........[]+()
Martial Art..................[]+()
Martial Art..................[]+()
Martial Art..................[]+()
Melee.........................[]+()
Motorcycle..................[]+()
Operate Hvy. Machinery.......[]+()
Pilot (Gyro).................[]+()
Pilot (Fixed Wing).......[]+()
Pilot (Dirigible)............[]+()
Pilot (Vect. Thrust Vehicle)....[]+()
Rifle........................[]+()
Stealth....................[]+()
Submachinegun.......[]+()
-----Tech-----
Aero Tech....................[]+()
AV Tech.......................[]+()
Basic Tech...................[]+()
Cryotank Operation....[]+()
Cyberdeck Design.......[]+()
CyberTech..................[]+()
Demolitions................[]+()
Disguise.....................[]+()
Electronics..................[]+()
Elect.Security..............[]+()
First Aid......................[]+()
Forgery.......................[]+()
GyroTech.....................[]+()
Paint or Draw...............[]+()
Photo & Film.................[]+()
Pharmaceuticals...........[]+()
Pick Lock.......................[]+()
Pick Pocket....................[]+()
Play Instrument............[]+()
Weaponsmith...............[]+()
-----Other-----
Other........................[]+()

Cybernetics
Type         
HL
Cost
Type
HL
Cost
Type
HL
Cost
Type
HL
Cost
Type
HL
Cost
Type
HL
Cost


Gear
Type         
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost


Weapons
Name
Type
WA
Conc
Avail
Dam.
#Shots
ROF
Rel
Name
Type
WA
Conc
Avail
Dam.
#Shots
ROF
Rel





























-----Lifepath-----
Style
Clothes:
Hair:
Affectations:
Ethnicity:
Language:

Family Background

# Siblings ♂[] ♀[]

Motivations
Traits:
Valued person:
Value Most:
Feel About People:
Valued Posession:

Life Events
One event for each year after age 16

Year
17
18
19
20
21
22
23
24
25
26
Skald
GM, 6 posts
RPoL Moderator
Sun 15 Mar 2015
at 06:20
  • msg #51

Marvel Classic

Classic Marvel Character Sheet:
Name:
Origin:

Fighting:
Agility:
Strength:
Endurance:
Reason:
Intuition:
Psyche:

Health:
Karma:
Popularity:
Resources:


KNOWN POWERS:

LIMITATIONS (if any):

TALENTS:

CONTACTS:

BACKGROUND:
Skald
GM, 8 posts
RPoL Moderator
Sun 15 Mar 2015
at 06:29
  • msg #52

Mekton Zeta

PROFILE

Name:
Nationality:
Occupation(s):
Military Rank:

Flight:
Squadron:
Wing:



PRIMARY STATISTICS

Int:  00
Edu:  00
Tech: 00
Cool: 00
Att:  00
Emp:  00
Ref:  00
Body: 00
Move: 00
Luck: 00
Psi:  00



SECONDARY STATISTICS

Hits
- Head:   0/0
- Torso: 00/00
- L Arm: 00/00
- R Arm: 00/00
- L Leg: 00/00
- R Leg: 00/00

Stun: 0
Lift: 000 kg
Throw: 00 m
Dmg Bonus: +0
EV: 0
Stability:



SKILLS
                                Ranks  Stat  Misc  Total
Attractiveness
- Personal Grooming ------------ 00   + 00  + 00  + 00
- Wardrobe & Style  ------------ 00   + 00  + 00  + 00
Cool
- Interrogation (H) ------------ 00   + 00  + 00  + 00
- Intimidate (H) --------------- 00   + 00  + 00  + 00
- Leadership ------------------- 00   + 00  + 00  + 00
- Persuasion and Fast Talk (H) - 00   + 00  + 00  + 00
- Resist Torture/Drugs (H) ----- 00   + 00  + 00  + 00
- Streetwise ------------------- 00   + 00  + 00  + 00
Empathy
- Acting ----------------------- 00   + 00  + 00  + 00
- Human Perception ------------- 00   + 00  + 00  + 00
- Interview -------------------- 00   + 00  + 00  + 00
- Leadership ------------------- 00   + 00  + 00  + 00
- Seduction -------------------- 00   + 00  + 00  + 00
- Social ----------------------- 00   + 00  + 00  + 00
Intelligence
- Awareness/Notice ------------- 00   + 00  + 00  + 00
- Compose ---------------------- 00   + 00  + 00  + 00
- Disguise --------------------- 00   + 00  + 00  + 00
- Expert (Astronomy) ----------- 00   + 00  + 00  + 00
- Expert (Geography) ----------- 00   + 00  + 00  + 00
- Expert (Politics) ------------ 00   + 00  + 00  + 00
- Expert (Science) ------------- 00   + 00  + 00  + 00
- Expert (Tactics) ------------- 00   + 00  + 00  + 00
- Gamble (H) ------------------- 00   + 00  + 00  + 00
- Know Language (Archepelagan) - 00   + 00  + 00  + 00
- Know Language (Elaran) ------- 00   + 00  + 00  + 00
- Knowl Language (Ettaran) ----- 00   + 00  + 00  + 00
- Know Language (Kargan) ------- 00   + 00  + 00  + 00
- Know Language (Murian) ------- 00   + 00  + 00  + 00
- Programming (H) -------------- 00   + 00  + 00  + 00
- Shadowing/Avoid Pursuit (H) -- 00   + 00  + 00  + 00
- Survival --------------------- 00   + 00  + 00  + 00
- Teaching (H) ----------------- 00   + 00  + 00  + 00
Reflexes (Personal Combat)
- Archery----------------------- 00   + 00  + 00  + 00
- Automic Weapon --------------- 00   + 00  + 00  + 00
- Blade ------------------------ 00   + 00  + 00  + 00
- Dodge & Escape --------------- 00   + 00  + 00  + 00
- Handgun ---------------------- 00   + 00  + 00  + 00
- Hand to Hand ----------------- 00   + 00  + 00  + 00
- Rifles ----------------------- 00   + 00  + 00  + 00
Reflexes (Mecha Combat)
- Mecha Fighting (H) ----------- 00   + 00  + 00  + 00
- Mecha Gunnery (H) ------------ 00   + 00  + 00  + 00
- Mecha Melee (H) -------------- 00   + 00  + 00  + 00
- Mecha Missiles (H) ----------- 00   + 00  + 00  + 00
- Mecha Piloting (H) ----------- 00   + 00  + 00  + 00
Reflexes (Non-Combat)
- Athletics--------------------- 00   + 00  + 00  + 00
- Dance------------------------- 00   + 00  + 00  + 00
- Driving----------------------- 00   + 00  + 00  + 00
- Stealth----------------------- 00   + 00  + 00  + 00
- Swimming---------------------- 00   + 00  + 00  + 00
- Zero G------------------------ 00   + 00  + 00  + 00
Technical Ability
- Basic Repair ----------------- 00   + 00  + 00  + 00
- First Aid -------------------- 00   + 00  + 00  + 00
- Jury Rig --------------------- 00   + 00  + 00  + 00
- Mecha Design (H) ------------- 00   + 00  + 00  + 00
- Mecha Tech ------------------- 00   + 00  + 00  + 00
- Medical (H) ------------------ 00   + 00  + 00  + 00
- Instrument ------------------- 00   + 00  + 00  + 00
- Paint ------------------------ 00   + 00  + 00  + 00
- Photography ------------------ 00   + 00  + 00  + 00
- Pick Lock (H) ---------------- 00   + 00  + 00  + 00
- Pick Pocket (H) -------------- 00   + 00  + 00  + 00



EQUIPMENT

Total Weight Carried:
Encumbrance Modifier: -0

Items List

Skald
GM, 9 posts
RPoL Moderator
Sun 15 Mar 2015
at 06:36
  • msg #53

Middle Earth Role Playing (MERP) 1st Edition

Character Name: Height: 
User Name: Weight: 
Race/Background: Age: 
Profession: Handedness: 

Demeanor:
Motivation:
Alignment:

StatValueStat ModRace ModMisc ModTotal Mod
ST
AG
CO
IG
IT
PR


-StatItemsSpecialTotal Bonus
Defensive Bonus (DB)AG: ######+ ## DB
Essence RR BonusIG: ######+ ## RR
Channeling RR BonusIT: ######+ ## RR
Poison RR BonusCO: ######+ ## RR
Disease RR BonusCO: ######+ ## RR


Shield (+25 DB) (Yes/No?)
Helmet (-5 Perception) (Yes/No?)
Arm Greaves (-5 OBs) (Yes/No?)
Leg Greaves (-5 MMs) (Yes/No?)
Armor Worn:

Languages:
LanguageRank
....#
....#


Skills:


Movement & Maneuver Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
No Armor######+0# MM
Soft Leather######-15# MM
Rigid Leather######-30# MM
Chain######-45# MM
Plate######-60# MM


Weapon Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
1-H Edged######## OB
1-H concussion######## OB
2-H Handed######## OB
Thrown######## OB
Missile######## OB
Pole-Arms######## OB


General Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Climb######## MM
Ride######## MM
Swim######## MM
Track######## SM


Subterfuge Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Ambush######## SP
Stalk/Hide######## MM/SM
Pick Lock######## SM
Disarm Trap######## SM


Magical Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Read Rune######## SM
Use Item######## SM
Directed Spells######## OB


Miscellaneous & Secondary Skills and Bonuses:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Perception######## SM
Body Development######## SP
Base Spell OB######## OB
Skill Name########
Skill Name########
Skill Name########


Spell Lists:

Monies:
mp
gp
sp
bp
cp
tp



Equipment:


* Worn
# In backpack/bag/pouch



CODE:


|<25%--------------|<35%-|<20%---------|<20%-|40%
|! Character Name: |     |! Height:    |     |
|! User Name:      |     |! Weight:    |     |
|! Race/Background:|     |! Age:       |     |
|! Profession:     |     |! Handedness:|     |

Demeanor:
Motivation:
Alignment:

<table>
<tr>
<th>Stat</th>
<th>Value</th>
<th>Stat Mod</th>
<th>Race Mod</th>
<th>Misc Mod</th>
<th>Total Mod</th>
</tr>
<tr>
<th>ST</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>AG</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>CO</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>IG</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>IT</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>PR</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>

<table>
<tr>
<th>-</th>
<th>Stat</th>
<th>Items</th>
<th>Special</th>
<th>Total Bonus</th>
</tr>
<tr>
<th>Defensive Bonus (DB)</th>
<td>AG: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## DB</td>
</tr>
<tr>
<th>Essence RR Bonus</th>
<td>IG: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Channeling RR Bonus</th>
<td>IT: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Poison RR Bonus</th>
<td>CO: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Disease RR Bonus</th>
<td>CO: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
</table>

Shield (+25 DB) (Yes/No?)
Helmet (-5 Perception) (Yes/No?)
Arm Greaves (-5 OBs) (Yes/No?)
Leg Greaves (-5 MMs) (Yes/No?)
Armor Worn:

Languages:
<table>
<tr>
<th>Language</th>
<th>Rank</th>
</tr>
<tr>
<td>....</td>
<td>#</td>
</tr>
<tr>
<td>....</td>
<td>#</td>
</tr>
</table>

<b><center>Skills:</center></b>

<b>Movement & Maneuver Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>No Armor</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>+0</td>
<td># MM</td>
</tr>
<tr>
<td>Soft Leather</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-15</td>
<td># MM</td>
</tr>
<tr>
<td>Rigid Leather</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-30</td>
<td># MM</td>
</tr>
<tr>
<td>Chain</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-45</td>
<td># MM</td>
</tr>
<tr>
<td>Plate</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-60</td>
<td># MM</td>
</tr>
</table>

<b>Weapon Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>1-H Edged</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>1-H concussion</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>2-H Handed</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Thrown</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Missile</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Pole-Arms</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
</table>

<b>General Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Climb</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Ride</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Swim</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Track</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
</table>

<b>Subterfuge Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Ambush</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SP</td>
</tr>
<tr>
<td>Stalk/Hide</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM/SM</td>
</tr>
<tr>
<td>Pick Lock</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Disarm Trap</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
</table>

<b>Magical Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Read Rune</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Use Item</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Directed Spells</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
</table>

<b>Miscellaneous & Secondary Skills and Bonuses:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Perception</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Body Development</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SP</td>
</tr>
<tr>
<td>Base Spell OB</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
</table>

Spell Lists:

Monies:
mp
gp
sp
bp
cp
tp



Equipment:


* Worn
# In backpack/bag/pouch

This message was last edited by the GM at 13:23, Tue 17 Mar 2015.
Skald
GM, 12 posts
RPoL Moderator
Mon 16 Mar 2015
at 14:04
  • msg #54

Dark Heresy - Black Crusade

Date of Creation: N/A
Character Name:                   SOUND CONSTITUTION:
Age:                              Infamy Points:
Player Name:                      Corruption Points:
Archetype:                        Rank:
Home World:
Gender:                           WOUNDS
Build:                            Total :
Height:                           Current:
Skin Colour:                      Fatigue:
Hair Colour:                      Critical Damage:
Eye Colour:
Weight:                           Mental Disorders:
Handedness:
Pride:                            Disgrace:
Motivation:                       Warband Name:
CHARACTERISTICS                   Gifts of the Gods
WS: [ ]
BS: [ ]
S:  [ ]
T:  [ ]
Ag: [ ]
Int:[ ]
Per:[ ]
WP: [ ]
Fel:[ ]
Inf:[ ]

TALENTS AND TRAITS


BASIC SKILLS


ADVANCED SKILLS:


TRAINED SKILLS:

TOTAL ALIGNMENT ADVANCES

KHORNE: [  ]          SLAANESH: [  ]
          UNALIGNED: [  ]
NURGLE: [  ]          TZEENTCH: [  ]

CURRENT ALIGNMENT:

PSYCHIC POWERS:

Psy Rating: [  ]

MOVEMENT:
Half Move:
Full Move (ABx2):
Charge (ABx3):
Run (ABx6):

Base Leap (SBx1m):
Base Jump (SBx20cm):

WEALTH:

LIFTING
Carry:
Lift:
Pull:

MISSILE WEAPONS:
Name:
Class:
Damage:
Type:
Pen:
Reload:
RoF: 1 / /
Range: PB /S /M /L /E
Clips:
Special Rules:

MELEE WEAPONS:
Name:
Class:
Damage:
Type:
Pen:
Special Rules:

GEAR
               Wgt:

INSANITY
Insanity Points:
Degree of Madness:
Disorder                    Severity


MUTATIONS

HIT LOCATION AND ARMOUR
Total Weight:
HEAD (1-10)
Type:

RIGHT ARM (11-20)
Type:

LEFT ARM (21-30)
Type:

BODY (31-70)
Type:

RIGHT LEG (71-85)
Type:

LEFT LEG (86-100)
Type:


XP TO SPEND:
TOTAL XP SPENT:
XP Advancements:


History/Notes
Contacts
Other Players

Skald
GM, 14 posts
RPoL Moderator
Mon 16 Mar 2015
at 14:20
  • msg #55

Pathfinder - Easy Tables

PATHFINDER Character Sheet
----------------------------------------------------------------------------
Name:xxxxxRace:xxxHeight:x'x"
Player: Gender:xxxxWeight:xxxlbs
Update: Age:xxEyes:xxx
Align:xxxSize:xxxxxHair:xxx
Deity:xxxxxSpeed:xxftHand:xxx
----------------------------------------------------------------------------
 AbilityTemporary
 ScoreModScoreMod
STRxx   
DEXxx   
CONxx   
INTxx   
WISxx   
CHAxx   

ClassLevel
xxxxx1
xxxxxx

Total Level: 1Extra Feats: 1
XP  :    0Next:   xxxxxx
----------------------------------------------------------------------------
 TotalCurrentSubdual TotalDexMisc
HP:xxxx Init:+x=x+ 
----------------------------------------------------------------------------
 Total ArmrShldDexMisc
Full:10=  10 + + + + 
AC:10=  10 + + + + 
Touch:10=  10 +xxx+xxx+ + 
FlatFoot:10=  10 + + +xxx+ 
----------------------------------------------------------------------------
SAVESAbility
 BonusBaseModMagic
Fort (Con):+x= + + 
Ref  (Dex):+x= + + 
Will (Wis):+x= + + 
----------------------------------------------------------------------------
BaseTotal Base Str Misc BaseTotal Base Dex Misc
Melee:+x= + +  Range:+x= + + 
----------------------------------------------------------------------------
CombatTotalBaseStrMisc MnvrTotalBaseStrDexMisc
Mnvr:+x=0+0+0 Def:10=10+0+0+0+0
----------------------------------------------------------------------------
Weapon:xxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 
ChargeMelee+xxxdx+xxx-20/x2-x 

Weapon:xxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial 
+x+x-xxx%xxftNone 

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial 
+x+x-xxx%xxftNone 
--------------------------------------------------------------------------
ABILITIES/FEATS
Feats

Other Abilities
  • Favored Class:

--------------------------------------------------------------------------
SPELLBOOK:

--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

---------------------------------------------------------------------------
SPELLS PER DAY/SAVE DC (Spell Level + Ability Mod + 10)
1:/DC xx
2:/DC xx
x:/DC xx
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)


 KeyTotalAbilityClassMisc
 AbilityModModRanksSkillMod
Acrobatics(Dex) + = + + + 
Appraise(Int) + = + + + 
Bluff(Cha) + = + + + 
Climb(Str) + = + + + 
Craft:_____(Int) + = + + + 
Diplomacy(Cha) + = + + + 
Disable Device^(Dex) + = + + + 
Disguise(Cha) + = + + + 
Escape Artist(Dex) + = + + + 
Fly(Dex) + = + + + 
Handle Animal^(Cha) + = + + + 
Heal(Wis) + = + + + 
Intimidate(Cha) + = + + + 
Knowledge:_____^(Int) + = + + + 
Knowledge:_____^(Int) + = + + + 
Knowledge:_____^(Int) + = + + + 
Linguistics(Int) + = + + + 
Perception(Wis) + = + + + 
Perform:_____(Cha) + = + + + 
Profession:____^(Wis) + = + + + 
Ride(Dex) + = + + + 
Sense Motive(Wis) + = + + + 
Sleight of Hand^(Dex) + = + + + 
Spellcraft^(Int) + = + + + 
Stealth(Dex) + = + + + 
Survival(Wis) + = + + + 
Swim(Str) + = + + + 
Use Magic Device^(Cha) + = + + + 

^Trained only
Languages:

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):



TOTAL WEIGHT:
----------------------------------------------------------------------------
LOAD:LightMedium (-3)Heavy/Max (-6)Lift (x 2)Push/Drag (x 5)
 lblblblblb
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------



CODE:

PATHFINDER Character Sheet
----------------------------------------------------------------------------
| Name: | xxxxx   | Race: | xxx     | Height: | x'x" |
| Player: |       | Gender: | xxxx  | Weight: | xxxlbs |
| Update: |       | Age: | xx       | Eyes: | xxx |
| Align: | xxx    | Size: | xxxxx   | Hair: | xxx |
| Deity: | xxxxx  | Speed: | xxft   | Hand: | xxx |
----------------------------------------------------------------------------
|!!  |2 Ability    |2 Temporary  |
|!!  | Score | Mod | Score | Mod |
|! STR | xx  |     |       |     |
|! DEX | xx  |     |       |     |
|! CON | xx  |     |       |     |
|! INT | xx  |     |       |     |
|! WIS | xx  |     |       |     |
|! CHA | xx  |     |       |     |

|!! Class | Level |
|  xxxxx  | 1 |
|  xxxxx  | x |

|Total Level: 1   |     Extra Feats: 1 |
|XP  :    0       |     Next:   xxxxxx |
----------------------------------------------------------------------------
|!! |    Total | Current | Subdual |       |2 Total   | Dex |2 Misc |
| HP: |   xx   |   xx    |         | Init: |   +x  | = | x | + | |
----------------------------------------------------------------------------
|!!       |  Total | |     Armr |2 Shld |2 Dex  |2 Misc |
| Full:   |   10 | =  10 + |    | + |   | + |   | + | |
| AC:     |   10 | =  10 + |    | + |   | + |   | + | |
| Touch:  |   10 | =  10 + | xxx | + | xxx | + |  | + | |
| FlatFoot: | 10 | =  10 + |   | + |   | + | xxx | + | |
----------------------------------------------------------------------------
|!! SAVES |7                    Ability |
|=        |2   Bonus | Base |2 Mod |2 Magic |
| Fort (Con): | +x | = |    | + |   | + |   |
| Ref  (Dex): | +x | = |    | + |   | + |   |
| Will (Wis): | +x | = |    | + |   | + |   |
----------------------------------------------------------------------------
|!! Base | Total | | Base | | Str | | Misc | | Base | Total | | Base | | Dex | | Misc |
| Melee: |  +x | = |    | + |   | + |     | | Range: |  +x | = |    | + |   | + | |
----------------------------------------------------------------------------
|!! Combat |2 Total | Base |2 Str |2 Misc | | Mnvr |2 Total | Base |2 Str |2 Dex |2 Misc |
| Mnvr: | +x | = | 0 | + | 0 | + | 0 | | Def: | 10 | = | 10 | + | 0 | + | 0 | + | 0 | + | 0 |
----------------------------------------------------------------------------
|2 Weapon: |!3 xxxxxx |3          Weight: x lbs |
| Move Name | Type  | Atk | Damage |  Crit    | Range | Type  | Special |
| Attack    | Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |         |
| Charge    | Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |         |

|2 Weapon: |!3 xxxxxx |3          Weight: x lbs |
| Move Name | Type  | Atk | Damage |  Crit    | Range | Type  | Special |
| Attack    | Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |         |

|2 Armor: |!3 xxxxxx |2         Weight: xx lbs |
| AC | MaxDex | Pen. | SplFail | Speed | Special |
| +x |  +x  | -x |  xx%  | xxft | None |

|2 Armor: |!3 xxxxxx |2         Weight: xx lbs |
| AC | MaxDex | Pen. | SplFail | Speed | Special |
| +x |  +x  | -x |  xx%  | xxft | None |
--------------------------------------------------------------------------
ABILITIES/FEATS
Feats[list]
[*]
[/list]
Other Abilities[list]
[*]Favored Class:
[/list]
--------------------------------------------------------------------------
SPELLBOOK:

--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

---------------------------------------------------------------------------
|!! SPELLS PER DAY | / | SAVE DC (Spell Level + Ability Mod + 10) |
| 1:   | / | DC xx |
| 2:   | / | DC xx |
| x:   | / | DC xx |
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)


|!! |            Key    |2 Total |3 Ability |2 Class |2 Misc |
|!! |            Ability |2 Mod | Mod |2 Ranks |2 Skill |2 Mod |
| Acrobatics       | (Dex) + |  | = |  | + |  | + |  | + |  |
| Appraise         | (Int) + |  | = |  | + |  | + |  | + |  |
| Bluff            | (Cha) + |  | = |  | + |  | + |  | + |  |
| Climb            | (Str) + |  | = |  | + |  | + |  | + |  |
| Craft:_____      | (Int) + |  | = |  | + |  | + |  | + |  |
| Diplomacy        | (Cha) + |  | = |  | + |  | + |  | + |  |
| Disable Device^  | (Dex) + |  | = |  | + |  | + |  | + |  |
| Disguise         | (Cha) + |  | = |  | + |  | + |  | + |  |
| Escape Artist    | (Dex) + |  | = |  | + |  | + |  | + |  |
| Fly              | (Dex) + |  | = |  | + |  | + |  | + |  |
| Handle Animal^   | (Cha) + |  | = |  | + |  | + |  | + |  |
| Heal             | (Wis) + |  | = |  | + |  | + |  | + |  |
| Intimidate       | (Cha) + |  | = |  | + |  | + |  | + |  |
| Knowledge:_____^ | (Int) + |  | = |  | + |  | + |  | + |  |
| Knowledge:_____^ | (Int) + |  | = |  | + |  | + |  | + |  |
| Knowledge:_____^ | (Int) + |  | = |  | + |  | + |  | + |  |
| Linguistics      | (Int) + |  | = |  | + |  | + |  | + |  |
| Perception       | (Wis) + |  | = |  | + |  | + |  | + |  |
| Perform:_____    | (Cha) + |  | = |  | + |  | + |  | + |  |
| Profession:____^ | (Wis) + |  | = |  | + |  | + |  | + |  |
| Ride             | (Dex) + |  | = |  | + |  | + |  | + |  |
| Sense Motive     | (Wis) + |  | = |  | + |  | + |  | + |  |
| Sleight of Hand^ | (Dex) + |  | = |  | + |  | + |  | + |  |
| Spellcraft^      | (Int) + |  | = |  | + |  | + |  | + |  |
| Stealth          | (Dex) + |  | = |  | + |  | + |  | + |  |
| Survival         | (Wis) + |  | = |  | + |  | + |  | + |  |
| Swim             | (Str) + |  | = |  | + |  | + |  | + |  |
| Use Magic Device^ | (Cha) + |  | = |  | + |  | + |  | + |  |

^Trained only
Languages:

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):



TOTAL WEIGHT:
----------------------------------------------------------------------------
| LOAD: | Light | Medium (-3) | Heavy/Max (-6) | Lift (x 2) | Push/Drag (x 5) |
|       |^  lb  |^     lb     |^    lb         |^  lb       |^   lb  |
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------

Skald
GM, 15 posts
RPoL Moderator
Tue 17 Mar 2015
at 13:23
  • msg #56

Middle Earth Role Playing (MERP) 2nd Edition

Character Name: Height: 
User Name: Weight: 
Race/Background: Age: 
Profession: Handedness: 

StatValueStat ModRace ModMisc ModTotal Mod
ST
AG
CO
IG
IT
PR


-StatItemsSpecialTotal Bonus
Defensive Bonus (DB)AG: ######+ ## DB
Essence RR BonusIG: ######+ ## RR
Channeling RR BonusIT: ######+ ## RR
Poison RR BonusCO: ######+ ## RR
Disease RR BonusCO: ######+ ## RR


Shield (+25 DB) (Yes/No?)
Helmet (-5 Perception) (Yes/No?)
Arm Greaves (-5 OBs) (Yes/No?)
Leg Greaves (-5 MMs) (Yes/No?)
Armor Worn:

Languages:
LanguageRank
....#
....#


Skills:


Movement & Maneuver Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
No Armor### (AG)###+0# MM
Soft Leather### (AG)###-15# MM
Rigid Leather### (AG)###-30# MM
Chain### (ST)###-45# MM
Plate### (ST)###-60# MM


Weapon Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
1-H Edged### (ST)##### OB
1-H concussion### (ST)##### OB
2-H Handed### (ST)##### OB
Thrown### (AG)##### OB
Missile### (AG)##### OB
Pole-Arms### (ST)##### OB


General Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Climb### (AG)##### MM
Ride### (IT)##### MM
Swim### (AG)##### MM
Track### (IG)##### SM


Subterfuge Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Ambush##XX##### SP
Stalk/Hide### (PR)##### MM/SM
Pick Lock### (IG)##### SM
Disarm Trap### (IT)##### SM


Magical Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Read Rune### (IG)##### SM
Use Item### (IT)##### SM
Directed Spells### (AG)##### OB


Miscellaneous & Secondary Skills and Bonuses:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Perception### (IT)##### SM
Body Development### (CO)##### SP
Base Spell OB##XX##### OB
Skill Name########
Skill Name########
Skill Name########




CODE:

|<25%--------------|<35%-|<20%---------|<20%-|40%
|! Character Name: |     |! Height:    |     |
|! User Name:      |     |! Weight:    |     |
|! Race/Background:|     |! Age:       |     |
|! Profession:     |     |! Handedness:|     |

<table>
<tr>
<th>Stat</th>
<th>Value</th>
<th>Stat Mod</th>
<th>Race Mod</th>
<th>Misc Mod</th>
<th>Total Mod</th>
</tr>
<tr>
<th>ST</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>AG</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>CO</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>IG</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>IT</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>PR</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>

<table>
<tr>
<th>-</th>
<th>Stat</th>
<th>Items</th>
<th>Special</th>
<th>Total Bonus</th>
</tr>
<tr>
<th>Defensive Bonus (DB)</th>
<td>AG: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## DB</td>
</tr>
<tr>
<th>Essence RR Bonus</th>
<td>IG: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Channeling RR Bonus</th>
<td>IT: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Poison RR Bonus</th>
<td>CO: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Disease RR Bonus</th>
<td>CO: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
</table>

Shield (+25 DB) (Yes/No?)
Helmet (-5 Perception) (Yes/No?)
Arm Greaves (-5 OBs) (Yes/No?)
Leg Greaves (-5 MMs) (Yes/No?)
Armor Worn:

Languages:
<table>
<tr>
<th>Language</th>
<th>Rank</th>
</tr>
<tr>
<td>....</td>
<td>#</td>
</tr>
<tr>
<td>....</td>
<td>#</td>
</tr>
</table>

<b><center>Skills:</center></b>

<b>Movement & Maneuver Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>No Armor</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>+0</td>
<td># MM</td>
</tr>
<tr>
<td>Soft Leather</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-15</td>
<td># MM</td>
</tr>
<tr>
<td>Rigid Leather</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-30</td>
<td># MM</td>
</tr>
<tr>
<td>Chain</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-45</td>
<td># MM</td>
</tr>
<tr>
<td>Plate</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-60</td>
<td># MM</td>
</tr>
</table>

<b>Weapon Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>1-H Edged</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>1-H concussion</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>2-H Handed</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Thrown</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Missile</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Pole-Arms</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
</table>

<b>General Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Climb</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Ride</td>
<td>#</td>
<td>#</td>
<td># (IT)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Swim</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Track</td>
<td>#</td>
<td>#</td>
<td># (IG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
</table>

<b>Subterfuge Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Ambush</td>
<td>#</td>
<td>#</td>
<td>XX</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SP</td>
</tr>
<tr>
<td>Stalk/Hide</td>
<td>#</td>
<td>#</td>
<td># (PR)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM/SM</td>
</tr>
<tr>
<td>Pick Lock</td>
<td>#</td>
<td>#</td>
<td># (IG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Disarm Trap</td>
<td>#</td>
<td>#</td>
<td># (IT)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
</table>

<b>Magical Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Read Rune</td>
<td>#</td>
<td>#</td>
<td># (IG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Use Item</td>
<td>#</td>
<td>#</td>
<td># (IT)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Directed Spells</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
</table>

<b>Miscellaneous & Secondary Skills and Bonuses:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Perception</td>
<td>#</td>
<td>#</td>
<td># (IT)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Body Development</td>
<td>#</td>
<td>#</td>
<td># (CO)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SP</td>
</tr>
<tr>
<td>Base Spell OB</td>
<td>#</td>
<td>#</td>
<td>XX</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
</table>

Skald
GM, 16 posts
RPoL Moderator
Tue 17 Mar 2015
at 13:48
  • msg #57

v3.#/Pathfinder

Name:
Player:

Current Status and Temporary Effects

Spoiler text: (Highlight or hover over the text to view)

HP: XX/XX

[Power name] Uses: X/X
SL 1: X/X [or list them if prepared caster, and strikehrough them when used]




Basics

Spoiler text: (Highlight or hover over the text to view)

[Alignment] [Gender] [Race]
[Class levels]

STR XX +X, DEX XX +X, CON XX +X
INT XX +X, WIS XX +X, CHA XX +X

HD: XDX

AC XX, TT XX, FF XX (DEX +X, ARM +X, NAT +X, SHD +X, ...)

BAB +X, MAB +X, RAB +X

CMB +X, CMD +X (BAB +X, STR +X, DEX +X, ...)

FOR +X, REF +X, WIL +X

Special Defenses: [Resistances, Immunities, etc]
Conditional Modifiers:

SPD: XX'
SIZE: [size] [size modifier]
Perception Types: [Scent, Darkvision, Normal,etc]



Activated Abilities and Features

Spoiler text: (Highlight or hover over the text to view)

[Weapon name]  ATK +X, RNG XX, DMG XDX+X [DMG Type], CRIT XX/*X, Special:

[code][Power/ability/SLA Name] Uses: [Per day/unlimited/etc]
   [Description of power and use.]

[Class] Spells
SL 0: X/Day, X Known, DC X
[Name] [brief description of spell]

SL 1: X/Day, X Known, DC X
 . spell
 - bonus spell
SL 2: X/Day, X Known, DC X
[etc]




Skills

Spoiler text: (Highlight or hover over the text to view)

Known Languages:


+X  [Name]         (AB)+X (Ranks[+Class]+Bonus) [source of bonus]
+X  Acrobatics*        (Dex)+ ( [+ ]+ )
+X  Appraise           (Int)+ ( [+ ]+ )
+X  Bluff              (Cha)+ ( [+ ]+ )
+X  Climb*             (Str)+ ( [+ ]+ )
+X  Craft:_____        (Int)+ ( [+ ]+ )
+X  Diplomacy          (Cha)+ ( [+ ]+ )
+X  Disable Device^*   (Dex)+ ( [+ ]+ )
+X  Disguise           (Cha)+ ( [+ ]+ )
+X  Escape Artist*     (Dex)+ ( [+ ]+ )
+X  Fly*               (Dex)+ ( [+ ]+ )
+X  Handle Animal^     (Cha)+ ( [+ ]+ )
+X  Heal               (Wis)+ ( [+ ]+ )
+X  Intimidate         (Cha)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Linguistics        (Int)+ ( [+ ]+ )
+X  Perception         (Wis)+ ( [+ ]+ )
+X  Perform:_____      (Cha)+ ( [+ ]+ )
+X  Profession:_____^  (Wis)+ ( [+ ]+ )
+X  Ride*              (Dex)+ ( [+ ]+ )
+X  Sense Motive       (Wis)+ ( [+ ]+ )
+X  Sleight of Hand^*  (Dex)+ ( [+ ]+ )
+X  Spellcraft^        (Int)+ ( [+ ]+ )
+X  Stealth*           (Dex)+ ( [+ ]+ )
+X  Survival           (Wis)+ ( [+ ]+ )
+X  Swim**             (Str)+ ( [+ ]+ )
+X  Use Magic Device^  (Cha)+ ( [+ ]+ )

^Trained only
*Armor Penalty



Equipment & Resources

Spoiler text: (Highlight or hover over the text to view)

Equipped
[Weight] [Armor] +X, MXDX +X, APen -X, SF% XX%, Special:

Backpack
[WT each] [Count]*[Name] [Brief Description if needed, long notes go below]
Belt Pouch</>

<b>Carried/Strapped
(AKA, not in a container/bag)

___
[Total wt]

Load Limits
Light:
Medium:
Heavy:
LOG [Lift off ground]:

Item Notes: [for large notes relating to items, such as listing the spells in a spellbook, describing the special effect of a magic item, etc]
[Item]: [Notes]



Passive Abilities and Features

Spoiler text: (Highlight or hover over the text to view)

[code][Name] [Effect]




Background and Description

Spoiler text: (Highlight or hover over the text to view)

Height:
Weight:
Age:
Physical description:

History:

Relationships:

Personality:






Notes:

The code in front of listed feats and abilities tells you where it came from and when. For example LVL1 indicates it was earned by attaining character level 1.

These are some code examples, feel free to add as needed.
CLX Class level x,
LVLX Character level X,
FCX Favored class bonus for X levels
RAC Racial
TRT Trait
RTX Rogue Trick 1st, 2nd, etc

Things in brackets get replaced or simply tells you what something means and is to be deleted afterwards (usually understandable once the context in place).



CODE:

Name:
Player:

<large><b>Current Status and Temporary Effects</b></large>
<spoiler>
HP: XX/XX

[Power name] Uses: X/X
SL 1: X/X [or list them if prepared caster, and <s>strikehrough</s> them when used]

</spoiler>

<large><b>Basics</b></large>
<spoiler>
[Alignment] [Gender] [Race]
[Class levels]

STR XX +X, DEX XX +X, CON XX +X
INT XX +X, WIS XX +X, CHA XX +X

HD: XDX

AC XX, TT XX, FF XX (DEX +X, ARM +X, NAT +X, SHD +X, ...)

BAB +X, MAB +X, RAB +X

CMB +X, CMD +X (BAB +X, STR +X, DEX +X, ...)

FOR +X, REF +X, WIL +X

Special Defenses: [Resistances, Immunities, etc]
Conditional Modifiers:

SPD: XX'
SIZE: [size] [size modifier]
Perception Types: [Scent, Darkvision, Normal,etc]
</spoiler>

<large><b>Activated Abilities and Features</b></large>
<spoiler>
[Weapon name]  ATK +X, RNG XX, DMG XDX+X [DMG Type], CRIT XX/*X, Special:

&#91;code][Power/ability/SLA Name] Uses: [Per day/unlimited/etc]
   [Description of power and use.]

<b>[Class] Spells</b>
SL 0: X/Day, X Known, DC X
[Name] [brief description of spell]

SL 1: X/Day, X Known, DC X
 . spell
 - bonus spell
SL 2: X/Day, X Known, DC X
[etc]

</spoiler>

<large><b>Skills</b></large>
<spoiler>
Known Languages:


+X  [Name]         (AB)+X (Ranks[+Class]+Bonus) [source of bonus]
+X  Acrobatics*        (Dex)+ ( [+ ]+ )
+X  Appraise           (Int)+ ( [+ ]+ )
+X  Bluff              (Cha)+ ( [+ ]+ )
+X  Climb*             (Str)+ ( [+ ]+ )
+X  Craft:_____        (Int)+ ( [+ ]+ )
+X  Diplomacy          (Cha)+ ( [+ ]+ )
+X  Disable Device^*   (Dex)+ ( [+ ]+ )
+X  Disguise           (Cha)+ ( [+ ]+ )
+X  Escape Artist*     (Dex)+ ( [+ ]+ )
+X  Fly*               (Dex)+ ( [+ ]+ )
+X  Handle Animal^     (Cha)+ ( [+ ]+ )
+X  Heal               (Wis)+ ( [+ ]+ )
+X  Intimidate         (Cha)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Linguistics        (Int)+ ( [+ ]+ )
+X  Perception         (Wis)+ ( [+ ]+ )
+X  Perform:_____      (Cha)+ ( [+ ]+ )
+X  Profession:_____^  (Wis)+ ( [+ ]+ )
+X  Ride*              (Dex)+ ( [+ ]+ )
+X  Sense Motive       (Wis)+ ( [+ ]+ )
+X  Sleight of Hand^*  (Dex)+ ( [+ ]+ )
+X  Spellcraft^        (Int)+ ( [+ ]+ )
+X  Stealth*           (Dex)+ ( [+ ]+ )
+X  Survival           (Wis)+ ( [+ ]+ )
+X  Swim**             (Str)+ ( [+ ]+ )
+X  Use Magic Device^  (Cha)+ ( [+ ]+ )

^Trained only
*Armor Penalty
</spoiler>

<large><b>Equipment & Resources</b></large>
<spoiler>
<b>Equipped</b>
[Weight] [Armor] +X, MXDX +X, APen -X, SF% XX%, Special:

<b>Backpack</b>
[WT each] [Count]*[Name] [Brief Description if needed, long notes go below]
<b>Belt Pouch</>

<b>Carried/Strapped</b> (AKA, not in a container/bag)

___
[Total wt]

<b>Load Limits</b>
Light:
Medium:
Heavy:
LOG [Lift off ground]:

Item Notes: [for large notes relating to items, such as listing the spells in a spellbook, describing the special effect of a magic item, etc]
[Item]: [Notes]
</spoiler>

<large><b>Passive Abilities and Features</b></large>
<spoiler>
&#91;code][Name] [Effect]

</spoiler>

<large><b>Background and Description</b></large>
<spoiler>
Height:
Weight:
Age:
Physical description:

History:

Relationships:

Personality:

</spoiler>

This message was last edited by the GM at 12:08, Wed 18 Mar 2015.
Skald
GM, 17 posts
RPoL Moderator
Tue 17 Mar 2015
at 14:06
  • msg #58

Demon: the Descent


--------------------------------------------------------------------------------
Name:                       Concept:                 Incarnation:
Player:                     Virtue:                  Agenda:
Chronicle: Disconnected     Vice:                    Catalyst:
--------------------------------------------------------------------------------
                                Attributes
Power      |     Intelligence: 1          Strength : 1          Presence    : 1
Finesse    |     Wits        : 1          Dexterity: 1          Manipulation: 1
Resistance |     Resolve     : 1          Stamina  : 1          Composure   : 1
--------------------------------------------------------------------------------
       Skills       |                    Other Merits
       MENTAL       |       MERITS                        HEALTH
   (-3 Unskilled)   |_____________________0   0  0  0  0  0  0  0  0  0  0  0
Academics         0 |_____________________0  [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Computer          0 |_____________________0
Craft             0 |_____________________0              WILLPOWER
Investigation     0 |_____________________0    0  0  0  0  0  0  0  0  0  0
Medicine          0 |_____________________0   [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Occult            0 |_____________________0
Politics          0 |_____________________0   Cover : 0
Science           0 |_____________________0   Primum: 0
                    |                         Aether: 00/00
      PHYSICAL      |
   (-1 Unskilled)   | Size       :  0              CONDITIONS
Athletics         0 | Speed      :  0              ____________________________
Brawl             0 | Defense    :  0              ____________________________
Drive             0 | Armor      :  0              ____________________________
Firearms          0 | Initiative : +0
Larceny           0 | Beats      : [ ][ ][ ][ ][ ] ASPIRATIONS
Stealth           0 | Cover Beats: [ ][ ][ ][ ][ ] ____________________________
Survival          0 | XP         : 0               ____________________________
Weaponry          0 | Cover XP   : 0               ____________________________
                    |
       SOCIAL       | Embed 1     :
   (-1 Unskilled)   | Interlock 1 :
Animal Ken        0 | Embed 2     :
Empathy           0 | Interlock 2 :
Expression        0 | Embed 3     :
Intimidation      0 | Interlock 3 :
Persuasion        0 | Embed 4     :
Socialize         0 |
Streetwise        0 | Cipher      :
Subterfuge        0 | Final Truth :
--------------------------------------------------------------------------------
    DEMONIC FORM           | EMBEDS              | EXPLOITS
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
--------------------------------------------------------------------------------

WEAPONS & EQUIPMENT
Weapon/AttackDamageRangeClipInitSTRSize
NameX B/L/A0/0/0XX+XXX
NameX B/L/A0/0/0XX+XXX
NameX B/L/A0/0/0XX+XXX

EquipmentDurabilityStructureSizeCost
NameXXXX
NameXXXX
NameXXXX

--------------------------------------------------------------------------------
                                  COVERS

Name:                         Cover Rating             MERITS
Age:                           0000000000              ________________________0
Appearance:________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
Notes:_____________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0

Name:                         Cover Rating             MERITS
Age:                           0000000000              ________________________0
Appearance:________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
Notes:_____________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0

Name:                         Cover Rating             MERITS
Age:                           0000000000              ________________________0
Appearance:________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
Notes:_____________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
--------------------------------------------------------------------------------

Skald
GM, 19 posts
RPoL Moderator
Tue 17 Mar 2015
at 14:21
  • msg #59

Re: D&D 5th Edition

----------------------------------------------------------------------------
Basic Information

Character Name  :                           Height :
Player Name     :                           Weight :
Character Race  :                           Eyes   :
Alignment       :                           Hair   :
Deity           :                           Size   :
Total Level     :                           Speed  :
----------------------------------------------------------------------------
Character Class Information

Class and Level     :
----------------------------------------------------------------------------
  Inspiration         AC       Initiative       Speed


Health points           Hit dice             Proficiently
      /


Stats
      Strength  Dexterity   Constitution   Intelligence   Wisdom   Charisma
        10         10           10             10           10        10
Saving throw
      +/-x

----------------------------------------------------------------------------
Attack/spell               Attack bonus          Damage/type





----------------------------------------------------------------------------
Skills

    Acrobatics (dex)
    Animal handling (wis)
    Arcana (int)
    Athletics (str)
    Deception (cha)
    History (int)
    Insight (wis)
    Intimidation (cha)
    Investigation (int)
    Medicine (wis)
    Nature (int)
    Perception (wis)
    Performance (cha)
    Persuasion (cha)
    Religion (int)
    Sleight of hand (dex)
    Stealth (dex)
    Survival (wis)

----------------------------------------------------------------------------
Person

Personality traits


Ideals


Bonds


Flaws



----------------------------------------------------------------------------
Features and traits


----------------------------------------------------------------------------
Equipment and Money




----------------------------------------------------------------------------
Other features and Languages



----------------------------------------------------------------------------
Spells




----------------------------------------------------------------------------
Skald
GM, 21 posts
RPoL Moderator
Wed 18 Mar 2015
at 12:21
  • msg #60

Pathfinder Table

  Basic Information 

 Character Name  :                          Height :
 Character Race  :                          Weight :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
                                            Speed  :

  Character Class Information 

 Level  1 Class :                         Max HP *:       FC Bonus:
 Level  2 Class :                         HP Roll*:       FC Bonus:
 Level  3 Class :                         HP Roll*:       FC Bonus:
   *HP without con modifiers.

 Favored Class  :

  Ability Scores 

 Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc

 Maximum Load  : 000 lbs.
 Lift Overhead : 000 lbs.   (equal to Maximum Load)
 Lift          : 000 lbs.   (equal to Maximum Load x2)
 Drag or Push  : 000 lbs.   (equal to Maximum Load x5)

  Combat Statistics 

 Hit Points        : 00
 Base Attack (BAB) : +0
 Initiative        : +0     0 Dex + 0 misc

 Base Melee        : +0     0 BAB + 0 Str + 0 misc
 Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

 Combat Maneuver   : +0          0 BAB + 0 Str + 0 misc          <- CMB
 Maneuver Defense  : 10     10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

 Armor Class       : 10     10 base + 0 armor + 0 shield + 0 Dex + 0 misc
 Touch AC          : 10     10 base                      + 0 Dex + 0 misc
 Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc

  Saving Throws 

 Fortitude  : +0    0 base + 0 Con + 0 misc
 Reflex     : +0    0 base + 0 Dex + 0 misc
 Will       : +0    0 base + 0 Wis + 0 misc

 Conditional Bonuses and Penalties :

  Racial Abilities and Features 


  Class Abilities and Features 


  Skills and Languages 

 Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
 [c] denotes a class skill.
 ^ denotes a skill that cannot be used untrained.

 [ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

 Languages : Common

  Traits and Feats 

 Level 1 Feat :

 Trait #1 :
 Trait #2 :

  Money and Equipment 

 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money : 0 GP

  Magic 

 Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
    Known/Prepared:

  Spellbook 

 Level 0 :
 Level 1 :
 Level 2 :





CODE:

<table width="700">
<tr><td><b><small>  Basic Information  </small></b></td></tr><tr><td><Mono>
 Character Name  :                          Height :
 Character Race  :                          Weight :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
                                            Speed  :

</Mono></td></tr>
<tr><td><b><small>  Character Class Information  </small></b></td></tr><tr><td><Mono>
 Level  1 Class :                         Max HP *:       FC Bonus:
 Level  2 Class :                         HP Roll*:       FC Bonus:
 Level  3 Class :                         HP Roll*:       FC Bonus:
   *HP without con modifiers.

 Favored Class  :

</Mono></td></tr>
<tr><td><b><small>  Ability Scores  </small></b></td></tr><tr><td><Mono>
 Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc

 Maximum Load  : 000 lbs.
 Lift Overhead : 000 lbs.   (equal to Maximum Load)
 Lift          : 000 lbs.   (equal to Maximum Load x2)
 Drag or Push  : 000 lbs.   (equal to Maximum Load x5)

</Mono></td></tr>
<tr><td><b><small>  Combat Statistics  </small></b></td></tr><tr><td><Mono>
 Hit Points        : 00
 Base Attack (BAB) : +0
 Initiative        : +0     0 Dex + 0 misc

 Base Melee        : +0     0 BAB + 0 Str + 0 misc
 Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

 Combat Maneuver   : +0          0 BAB + 0 Str + 0 misc          <- CMB
 Maneuver Defense  : 10     10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

 Armor Class       : 10     10 base + 0 armor + 0 shield + 0 Dex + 0 misc
 Touch AC          : 10     10 base                      + 0 Dex + 0 misc
 Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc

</Mono></td></tr>
<tr><td><b><small>  Saving Throws  </small></b></td></tr><tr><td><Mono>
 Fortitude  : +0    0 base + 0 Con + 0 misc
 Reflex     : +0    0 base + 0 Dex + 0 misc
 Will       : +0    0 base + 0 Wis + 0 misc

 Conditional Bonuses and Penalties :

</Mono></td></tr>
<tr><td><b><small>  Racial Abilities and Features  </small></b></td></tr><tr><td><Mono>

</Mono></td></tr>
<tr><td><b><small>  Class Abilities and Features  </small></b></td></tr><tr><td><Mono>

</Mono></td></tr>
<tr><td><b><small>  Skills and Languages  </small></b></td></tr><tr><td><Mono>
 Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
 [c] denotes a class skill.
 ^ denotes a skill that cannot be used untrained.

 [ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

 Languages : Common

</Mono></td></tr>
<tr><td><b><small>  Traits and Feats  </small></b></td></tr><tr><td><Mono>
 Level 1 Feat :

 Trait #1 :
 Trait #2 :

</Mono></td></tr>
<tr><td><b><small>  Money and Equipment  </small></b></td></tr><tr><td><Mono>
 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money : 0 GP

</Mono></td></tr>
<tr><td><b><small>  Magic  </small></b></td></tr><tr><td><Mono>
 Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
    Known/Prepared:

</Mono></td></tr>
<tr><td><b><small>  Spellbook  </small></b></td></tr><tr><td><Mono>
 Level 0 :
 Level 1 :
 Level 2 :

</Mono></td></tr></table>
Skald
GM, 22 posts
RPoL Moderator
Wed 18 Mar 2015
at 12:37
  • msg #61

Hollow Earth Expedition


Character Data
Name:
Archetype:
Motivation:
Flaw:

Age:
Gender:
Height:
Eyes:
Hair:
Skin:

Primary Attributes
Body:
Dexterity:
Strength:
Charisma:
Intelligence:
Willpower:

Secondary Attributes
Size:
Move:
Perception:
Initiative:
Defense:
Stun:

Style:
Health:


Skills
Skill: Base + Levels = Rating (Average)


Languages



Talents/Resources


Combat
Weapons: Damage, Modifier, Attack Rating (Average), Range, Capacity, Rate, Speed, Weight

Armor: Defense Bonus, Modifier, Dex Penalty, Weight


Gear
Item, Number, Weight, Notes


Encumbrance
Light Load:
Medium Load:
Heavy Load:


Notes
Skald
GM, 23 posts
RPoL Moderator
Wed 18 Mar 2015
at 12:46
  • msg #62

D&D 5th Edition

Character Name:
Class & Level :                Background:                Player Name:
Race          :                Alignment :                EXP Points :

-----------------------------------------------------------------------------------
Ability Scores       Saving Throws            Abilities:

Str   :             |x| Strength              | |Acrobatics     | |Medicine
Dex   :             |X| Dexterity             | |Animal Handling| |Nature
Con   :             | | Constitution          | |Arcana         | |Perception
Int   :             | | Intelligence          | |Athletics      | |Performance
Wis   :             | | Wisdom                | |Deception      | |Persuasion
Cha   :             | | Charisma              | |History        | |Religion
                                              | |Insight        | |Sleight of Hand
Passive Wisdom:     | |                       | |Intimidation   | |Stealth
(Perception)                                  | |Investigation  | |Survival

Languages:                                    Other Proficiencies:




----------------------------------------------------------------------------------

Armor Class:                 Initiative:                Speed  :



Max HP:                      Current HP:                Temp HP:


Hit Dice                     Death Saves
                             Successes: | |  | |  | |
                             Failures   | |  | |  | |
-----------------------------------------------------------------------------------
Attack                        Attack Bonus               Damage Type
Weapon:                         | |                      | |
Weapon:                         | |                      | |
Weapon:                         | |                      | |



------------------------------------------------------------------------------------
Spells:







--------------------------------------------------------------------------------------
Features/Traits







--------------------------------------------------------------------------------------
Money:
CP
SP
EP
GP
PP
---------------------------------------------------------------------------------------
Equipment:       Weight         Description         Cost







                                                    Total Cost:
---------------------------------------------------------------------------------------
Personality Traits




Ideals




Bonds



Flaws



---------------------------------------------------------------------------------------
Physical Description:


---------------------------------------------------------------------------------------
Personality:




Background:
Skald
GM, 24 posts
RPoL Moderator
Wed 18 Mar 2015
at 12:52
  • msg #63

D20 Modern

Character Name: 	
Class:	                  Profession:	
Race:                     Level:	
Current XP	          Next Level XP:	

Description:
Size:	
Age:	                  Gender:	
Height:	                  Weight:	
Eyes:	                  Hair:

Ability	Score Mod TempScore TempMod
STR:				
DEX:				
CON:				
INT:				
WIS:				
CHA:

TOTAL HP:		Current HP:		
Nonlethal Damage:	Dmg Red:

Defense:     = 10 + Class + Equip. +Dex +Size +Natural +Misc.	
        Total								

Initiative:     = +Dex +Misc
           Total		
Armor Type	
Reputation
Action Points
Wealth Bonus

Saving Throws	Total	Base	Ability Mod Magic Mod Misc Mod	Temp Mod
FORTITUDE	      =	      +		   +	     +	       +	
REFLEX		      =	      +		   +	     +	       +	
WILL		      =	      +		   +	     +	       +

            Total	
     Attack Bonus Base Attack Bonus Str/Dex Mod Size Mod Misc Mod Temp Mod
MELEE	              =		   +	       +	+	 +	
RANGED	              =		   +	       +	+	 +	

Weapon	 Total Attack Bonus  Damage  Critical  Range

Special Properties  Ammunition  Weight  Size  Type

(cut and paste as many as needed)

Armor/Protective Item	Type  Equip. Bonus  Check Pen.  Max Dex

Special Properties	            Weight  Spell Fail	 Speed

Skills                                Max Rank  /
Skill Name     KeyAb CC SkillMod AbMod Rank MiscMod
Balance         Dex		=     +    +	
Bluff           Cha             =     +    +
Climb           Str             =     +    +
Computer Use    Int             =     +    +
Concentration   Wis             =     +    +					
Craft: 1        Int             =     +    +
Craft: 2        Int             =     +    +
Craft: 3        Int             =     +    +
Decipher Script Int             =     +    +
Demolitions     Int             =     +    +
Diplomacy       Cha             =     +    +
Disable Device  Int             =     +    +
Disguise        Cha             =     +    +
Drive           Dex             =     +    +
Escape Artist   Dex             =     +    +
Forgery         Int             =     +    +
Gamble          Wis             =     +    +
Gather Info.    Cha             =     +    +
Handle Animal   Cha             =     +    +
Hide            Dex             =     +    +
Intimidate      Cha             =     +    +
Investigate     Int             =     +    +
Jump            Str             =     +    +
Knowledge: 1    Int             =     +    +
Knowledge: 2    Int             =     +    +
Knowledge: 3    Int             =     +    +
Listen          Wis             =     +    +
Move Silently   Dex             =     +    +
Navigate        Int             =     +    +
Perform: 1      Cha             =     +    +
Perform: 2      Cha             =     +    +
Perform: 3      Cha             =     +    +
Pilot           Dex             =     +    +
Profession      Wis             =     +    +
Rd/Wr. Lang: 1   -              =     +    +
Rd/Wr. Lang: 2   -              =     +    +
Rd/Wr. Lang: 3   -              =     +    +
Repair          Int             =     +    +
Research        Int             =     +    +
Ride            Dex             =     +    +
Search          Int             =     +    +
Sense Motive    Wis             =     +    +
Sleight of Hand Dex             =     +    +
Speak Lang: 1    -              =     +    +
Speak Lang: 2    -              =     +    +
Speak Lang: 3    -              =     +    +
Spot            Wis             =     +    +
Survival        Wis             =     +    +
Swim            Str             =     +    +
Treat Injury    Wis             =     +    +
Tumble          Dex             =     +    +

Total Skill Points:		0

Feats





Other Possessions
Item	                           Weight(lbs)	         Location







		   Total Weight:	0.0	

Allegiances



Languages
Spoken	          Read/Write




Talents/Special Abilities


FX Abilities


Arcane Spells


Divine Spells


Psionic Powers


Description:
Personality
Character Traits
Character Flaws
Contacts
Friends
Enemies

Statistic Block

Condition and Effects	Additional Information

Other Notes
Skald
GM, 25 posts
RPoL Moderator
Wed 18 Mar 2015
at 13:01
  • msg #64

D&D 5th Edition

  Basic Information 

 Character Name  :                          Height :
 Character Race  :                          Weight :
 Background      :                          Age    :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
 Current XP      :                          Speed  :

  Character Class Information 

 Level  1 Class :                         Max HP * :
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background :
 -Skill Prof :
 -Tool Prof  :
 -Feature    :

  Ability Scores 

 Strength     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc

 Carry Capacity   : 000 lbs.    Str x 15
 Lift, Drag, Push : 000 lbs.    Str x 30

  Inspiration 

 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Traits :
 Ideals :
 Bonds  :
 Flaws  :

  Combat Statistics 

 Hit Points    : 00         Current HP : 00
 Proficiency   : +0         Temp HP    : +0
 Initiative    : +0         Total HD   :  1  [-]

 Base Melee    : +0     0 Prof + 0 Str + 0 misc
 Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
 Base Spell    : +0     0 Prof + 0 Mod + 0 misc

 Armor Class   :  8     8 armor + 0 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

  Senses 

 Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
 Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision :

  Saving Throws 

 Strength     : +0    0 prof + 0 Str + 0 misc
 Dexterity    : +0    0 prof + 0 Dex + 0 misc
 Constitution : +0    0 prof + 0 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +0    0 prof + 0 Wis + 0 misc
 Charisma     : +0    0 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

  Racial Abilities and Features 

 Size            :
 Speed           :
 Vision          :

  Class Abilities and Features 

 Armor   :
 Weapons :
 Tools   :

 Saving Throws :
 Skill Prof.   :

  Skills and Languages 

 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [ ] Arcana             : +0    0 prof + 0 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [ ] History            : +0    0 prof + 0 Int + 0 misc
 [ ] Insight            : +0    0 prof + 0 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [ ] Medicine           : +0    0 prof + 0 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [ ] Perception         : +0    0 prof + 0 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [ ] Persuasion         : +0    0 prof + 0 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common

 Conditional Bonuses and Penalties :

  Feats 



  Money and Equipment 

 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money :  0 GP

  Magic 

 Level 0     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

  Spellbook 

 Level 0 :
 Level 1 :
 Level 2 :





CODE:

<table width="700">
<tr><td><b><small>  Basic Information  </small></b></td></tr><tr><td><Mono>
 Character Name  :                          Height :
 Character Race  :                          Weight :
 Background      :                          Age    :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
 Current XP      :                          Speed  :

</Mono></td></tr>
<tr><td><b><small>  Character Class Information  </small></b></td></tr><tr><td><Mono>
 Level  1 Class :                         Max HP * :
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background :
 -Skill Prof :
 -Tool Prof  :
 -Feature    :

</Mono></td></tr>
<tr><td><b><small>  Ability Scores  </small></b></td></tr><tr><td><Mono>
 Strength     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc

 Carry Capacity   : 000 lbs.    Str x 15
 Lift, Drag, Push : 000 lbs.    Str x 30

</Mono></td></tr>
<tr><td><b><small>  Inspiration  </small></b></td></tr><tr><td><Mono>
 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Traits :
 Ideals :
 Bonds  :
 Flaws  :

</Mono></td></tr>
<tr><td><b><small>  Combat Statistics  </small></b></td></tr><tr><td><Mono>
 Hit Points    : 00         Current HP : 00
 Proficiency   : +0         Temp HP    : +0
 Initiative    : +0         Total HD   :  1  [-]

 Base Melee    : +0     0 Prof + 0 Str + 0 misc
 Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
 Base Spell    : +0     0 Prof + 0 Mod + 0 misc

 Armor Class   :  8     8 armor + 0 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

</Mono></td></tr>
<tr><td><b><small>  Senses  </small></b></td></tr><tr><td><Mono>
 Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
 Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision :

</Mono></td></tr>
<tr><td><b><small>  Saving Throws  </small></b></td></tr><tr><td><Mono>
 Strength     : +0    0 prof + 0 Str + 0 misc
 Dexterity    : +0    0 prof + 0 Dex + 0 misc
 Constitution : +0    0 prof + 0 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +0    0 prof + 0 Wis + 0 misc
 Charisma     : +0    0 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

</Mono></td></tr>
<tr><td><b><small>  Racial Abilities and Features  </small></b></td></tr><tr><td><Mono>
 Size            :
 Speed           :
 Vision          :

</Mono></td></tr>
<tr><td><b><small>  Class Abilities and Features  </small></b></td></tr><tr><td><Mono>
 Armor   :
 Weapons :
 Tools   :

 Saving Throws :
 Skill Prof.   :

</Mono></td></tr>
<tr><td><b><small>  Skills and Languages  </small></b></td></tr><tr><td><Mono>
 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [ ] Arcana             : +0    0 prof + 0 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [ ] History            : +0    0 prof + 0 Int + 0 misc
 [ ] Insight            : +0    0 prof + 0 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [ ] Medicine           : +0    0 prof + 0 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [ ] Perception         : +0    0 prof + 0 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [ ] Persuasion         : +0    0 prof + 0 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common

 Conditional Bonuses and Penalties :

</Mono></td></tr>
<tr><td><b><small>  Feats  </small></b></td></tr><tr><td><Mono>


</Mono></td></tr>
<tr><td><b><small>  Money and Equipment  </small></b></td></tr><tr><td><Mono>
 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money :  0 GP

</Mono></td></tr>
<tr><td><b><small>  Magic  </small></b></td></tr><tr><td><Mono>
 Level 0     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

</Mono></td></tr>
<tr><td><b><small>  Spellbook  </small></b></td></tr><tr><td><Mono>
 Level 0 :
 Level 1 :
 Level 2 :

</Mono></td></tr></table>
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