Re: GURPS 4e Rules Chat
First, I asked a 3E question in 3e Rules Chat, about 3e/ 4e spell effect that I think would be the same in either edition. Please, take a peek and give me your 2 cents'.
Second, in 3E Ultratech, gadgets get 1/2 price and 1/2 weight for each TL after they're introduced, up to a maximum of 2 TLs. Weapons, armor, vacc suits, and some other things do not. All energy cell using things get 50% more energy (shots if a cell-using weapon) for unlimited TLs, energy weapons get +1 / die damage and +10% range for 3TLs, the rest (mostly armor) that recieve improvements are mentioned in the descriptions (mostly lots more DR).
Note that wouldn't even affect TL7 arms like in the original question, as they're energy cell weapons.
I think what you mean is, in order to get the higher TL bonuses, you have to pay full price. To get the price discount, you're stuck with lower (introduction TL) TL stats. You don't get the bonuses, and the cost breaks. Is that what the question was for?
This message was last edited by the player at 08:47, Thu 14 Dec 2006.