habsin4:
Question. I've never used GURPS but someone suggested it would work for my needs.
Glad to see you made it!
quote:
I'd like to run a low-tech, no-magic, post-apocalyptic game in the vein of the Fallout or Wasteland games.
"Low-tech"... so, you're going more for Raiders or boot-strapped up villagers with
less "pre-war" tech lying around to scavenge than Fallout usually allows for? No pip boys (or back to Fallout 1 type PIP Boy)?
Doable. It helps to keep the arms race from going crazy, that's a given.
But if you do decide to add in that stuff, toss me a PM, I'll copy over the relevant weapon stats from Ultra-Tech. And like they said, if you're aiming at 'modern' tech, High Tech is a great book, as is Low-Tech for things like alternative iron-age weapons and armors.
quote:
Could I create super mutants, radiation rules, power armor, robots, ghoulification, etc. from those books pretty easily? Or would there be a lot of heavy lifting on my part to select and adapt rules and create enemies from scratch?
If you like the fan made Fallout stuff, a lot of the heavy lifting is done. If you don't, then... we'll, at least you can look at what they've done as a jumping off point, and we're here to help.
Mad Mick (or other narrators): We're nearing 1K messages. Maybe a new "GURPS 4e Rules Chat" thread?