Ahh cool, I have been haunting RPOL looking for similar thinkers. Here is a ROUGH overview where I am headed or want to head.
This comes from a message I just sent someone in another game, who seemed to be thinking on same lines as me.
I welcome input good bad and ugly. Because talking about this helps me to clarify where I thing project should go.
I think we should discuss the rules of the world, how it would work how it functions,
After we get a clear foundation, both adventure in it tag team GMing. Each would have a chance to play, shine, invent and plan.
Once we world-build and test invite others. Everyone is player, npc and gm.
I have the bare bones of and idea.
A school located somewhere in the cycle of reincarnation, where both new souls and and the souls of people waiting to be born attend.
At this school, in the beginning we will get the players to flesh out there character,
filling out a description, backstory, etc.
The most satisfying character that I have ever played, was this guy me and the gm went back and forth designing.
Also in the beginning the player should have full free-forming rights. And as there character gets fleshed out and through instruction learning the gurps system.
We hold have them free-form less and less until they are following the GURPS ruleset.
I also want a dungeon in the center of the school. A place where the players can adventure and use the skills they learned in class.
Eventually I want to expand past the campus and design a world beyond the school.
Character death should happen and not matter, seeing as how the character will be returned to the school to train more and be re-educated.
During this process, player can earn cp or ccp (basically character creation points) , cp will be used as the currency of this world.
Used to evolve the players character and to buy things.
Player may also earn cp by playing NPC's, working jobs at the school, exploring the dungeons, expanding school, expanding the world outside the school, by designing and running missions.
I plan on using gurps as the foundation system. But I can see already that we will have create our own system.
I know I said alot, and sorry for the confusion, if I jumped around with ideals, but this is something I was interested in and you seemed to have similar interest as me.
Dude I knew you was perfect.
I have been reading a lot of Manga and watching a lot of anime.
Is it wrong to pick up girls in a dungeon is one of my favorite anime.
I have been gravitating toward,
Isekai
Harem
Read (ing)<ALL great reads)
Against the Gods
Martial God Asura
Warlock of the Magus World
MMORPG: Rebirth of the Legendary Guardian
Watch (ed -- ing)<all great anime>
Overlord
Is it wrong to pick up a girl in a dungeon
How not to summon a Demon Lord
Demon Lord Retry
Gantz
Demon King Daimao
Death March
Your Host...:
Because the main thing I'm wondering right now is about your world. Questions like:
--Who built the school?
--Which came first, the school or the dungeon? (You'd think the dungeon, but I'm not at all sure...)
--What's the POINT? For example, are we trying to clear out levels of the dungeon so the school can EXPAND downwards, gaining valuable dormitory and classroom space...?
<quote>
There was not point, other than making out fully fleshed out characters and teaching players the GURPS system to breed more GURPS gms;
BUT I am liking the ideal of making the school part of the dungeon and characters clear it out for living space and school expansion.
<quote Your Host...>
--So characters level up, and get more powerful... is there any limit to that, since they always die when they come back?
LIMITS HAHA no limits...Let them become GODS...Hate limits.
Your Host...:
How does death have any meaning? Suggestion (which I have ripped off from someone's suggestion on my thing in the original thread): What if characters have a limited number of times they can come back, like 3d20? But they don't KNOW the number, they just know it's something like 3d20? Then deaths would have meaning... you'd know at first that you'd come back, but the more you came back, the more you'd know it might be the last time... That way, the "can't go adventure any more" character could maybe "retire" and become a mentor to "younger" characters...?
Love the limits, and with GURPS you can buy Extra lives. We'd have to increase the costs a bit, since we will be handing out cp like candy.
So if it cost like 10 or 100 times gurps cost, extra life would become valuable.
I think true death that you mentioned should be a permanent amnesia. Though I agree true death should have meaning. Ok true death it is, new character. But as a twist they will be born as a baby, in the background they created with no memory of the school or the cycle of reincarnation. (that's beautiful)
Lets us MMO death penalty striking out but not losing permanently, abilities and stats.
It will be a debt they would have to payoff before they could grow their character any more.
Say they loose points equal to half.
So if Jill had like
ST: 100 and a Wallet with 1000 cp and 1 extra life.
She would return to life with ST: 50 Wallet 500 cp 0 extra lives.
2nd Death since no extra life
TRUE DEATH...she is reborn into the world of the living (to her background--with no memory of the school)
Ahh or we can make them take on roles of player and gm NPCs too.
I like the idea of making them a spirit mentor to some pc also.
And we shall reward them 1/10 cp as a chance to return back to the school.
So TRUE DEATH OUTCOMES (Player Choice)
Rebirth to the world of their Background.
Service to game as NPC's.
Service to players as Spirit Guides.
Service to the Dungeon (Loving that one)
I have been haunting RPOL looking for similar thinkers. Here is a ROUGH overview where I am headed or want to head.
This comes from a message I just sent someone in another game, who seemed to be thinking on same lines as me.
I welcome input good bad and ugly. Because talking about this helps me to clarify where I thing project should go.
I think we should discuss the rules of the world, how it would work how it functions,
After we get a clear foundation, both adventure in it tag team GMing. Each would have a chance to play, shine, invent and plan.
Once we world-build and test invite others. Everyone is player, npc and gm.
I have the bare bones of and idea.
A school located somewhere in the cycle of reincarnation, where both new souls and and the souls of people waiting to be born attend.
At this school, in the beginning we will get the players to flesh out there character,
filling out a description, backstory, etc.
The most satisfying character that I have ever played, was this guy me and the gm went back and forth designing.
Also in the beginning the player should have full free-forming rights. And as there character gets fleshed out and through instruction learning the gurps system.
We hold have them free-form less and less until they are following the GURPS ruleset.
I also want a dungeon in the center of the school. A place where the players can adventure and use the skills they learned in class.
Eventually I want to expand past the campus and design a world beyond the school.
Character death should happen and not matter, seeing as how the character will be returned to the school to train more and be re-educated.
During this process, player can earn cp or ccp (basically character creation points) , cp will be used as the currency of this world.
Used to evolve the players character and to buy things.
Player may also earn cp by playing NPC's, working jobs at the school, exploring the dungeons, expanding school, expanding the world outside the school, by designing and running missions.
I plan on using gurps as the foundation system. But I can see already that we will have create our own system.
I know I said alot, and sorry for the confusion, if I jumped around with ideals, but this is something I was interested in and you seemed to have similar interest as me.
This message was last edited by the player at 19:30, Mon 19 Aug 2019.