Game Proposals/Interest Checks
LOL it would not be an adult game. I mean not like a dirty game. It might be adult cause Raptors tear you apart... and everyone is running screaming obscenities...
Here are some guidelines I am thinking about using. Note thinking things can change.
"All stats start at 10. No stat maybe raised past 11 to start. This is to represent the point increase of leveling up.
Cp:100 to start.
Only 3 advantages/disadvantages each. No lowering of starter stats for more points.
You must start with Total Amnesia. You do not get the points for it. And you cannot buy it off. This is to represent you waking up on the island with no knowledge of your past. You cannot learn anything about your past. There will be a way to find out who you were. This will be the only disadvantage that will not be played raw. The –IQ to roll does not apply. This is a hand wave of your past.
If you are willing to gain more points, you may allow me to pick up to 3 more disadvantages. But know I will be mean and they will be crippling. In addition you will receive 50 more CP to be used in skills. You will not know about the disadvantages until they come into play.
You must have a new advantage called “Implant”. This will represent the specimen tag on your arm. It will be able to hold all sorts of info about anything on the island. Once you figure out how to use the implant you will be able to track things on the island, get information on the animals and plants, what you can and cannot eat, and help keep track of your inventory.
Strength
Will also determine how much you can harvest from resources. The higher the strength, the better the amount you can gather.
Weight
will be cinematic. If you have the weight to carry it, you can carry it. There will be no need for worrying about space. This will be a hand wave thing. So yes, you can carry 100 guns if you want. No one cares where it is put.
Tech level
will start at 0. You may buy up your tech level AFTER the game starts at 50 CP per tech level. You cannot buy items outside your tech level.
Engrams
this will be represented by buying items with CP. Once you buy an item with CP you will be able to “MAKE” said item. You will be required to have the skill to make the item. Skills can be bought, AFTER the game starts, at 25CP to learn a new skill at attribute; this is blanket for all skills. And then you can follow the RAW to increase the skills. Skills are learned instantly thanks to your implant and will never degrade.
Special engrams:
Mortar and Pestle 15 CP
Smithing station 25 CP –will require you to find 5 metal ore
Upgrading Bench 35 CP
Refining Forge 25 CP
Fabricator 100 CP
Most everything can be built from these stations. Everything else like the Camp fire, Cooking pot ect we will handle when someone wants to buy them and use them.
Hunger and thirst.
You will need to regulate your food and water supply. Health will affect how hungry you get and how quickly and how fast you dehydrate. Health will also help you fend off toxins from animals and plants.
Fatigue points
FP will function in two ways, it will function in RAW for preforming tasks, like running, climbing, swimming ect. It will also be used to determine if you can survive in the weather. The higher FP total you have the better you stand Weather. This includes temp, storms, cold water, heat ect.
Affects of heat and cold.
Heat will dehydrate you and drain your FP. You will take health damage once your FP is gone.
Cold will Starve you and drain your health.
This message was last edited by the player at 18:00, Wed 15 Mar 2017.