rabideldar:
This could just be me but in a rules light system the damage/combat seems overpowered. I have played systems in my time both complete fantasy and down right realistic and I would have to say Savage World ranks up there in the realistic category. It almost seems like the chance to die is higher than any other system I have seen since heroes normally only have three wounds.
As with all things, it depends on what you throw at them.
What is the average Toughness of the PCs? 5? 7? 10?
What is the average attack you are hitting them with? 2d6? 4d10?
Remember that a hero who takes 3 wounds from 3 separate attacks... or 40 wounds from 40 separate attacks, isn't dead. You need to do multiple wounds in a single blow to actually kill a wild card, which means getting at least 2 raises on your damage roll (if the WC isn't shaken already).
Take an average person with a Toughness of 5. With no previous wounds, you need to do 4 wounds to kill them on a single on a single attack. That means rolling a 17 for damage. Even if they already had 3 wounds, you need to do at least 3 more wounds in a single attack to get them "bleeding out". That means rolling a 13 for damage. You'd only need a 9 if they were already shaken. Even a .50 caliber rifle rolling 2d10 for damage has only roughly a 50% chance of killing an average, unarmored, wounded, but unshaken person with a single shot. That's hardly deadly or realistic. AND that isn't even counting the possibility of a WC to soak some damage.
In general, Savage Worlds is fairly cinematic. You can do the kinds of things you see in action movies (and related media). I find the Wound Table a little gritty, given the possibility of permanent damage. And it is always possible to make that incredible damage roll to kill a PC with one blow. So, I generally call SW "gritty cinematic."