V_V
 member, 666 posts
 You can call me V, just V
 Life; a journey made once
Wed 10 Jan 2018
at 07:22
Exalted 2.5
Really, I'm in a 2.5 kick, and would love to see a group outside my F2F 10+ years experience group. I have a very sheltered and specific exposure, one ST, one vision, one group.

As long as nothing is too out there, like Solars not existing, or Terrestrials having Solar Sorcery, or the Deathlords having already taken Stygia; I would love to play just about anything generally following the "traditional" themes. Vanilla visions are still fresh to me, as I've only seen one ST's interpretation

I'd like a ST that feel comfortable making the group all feel balanced, both in power and participation levels of "me" time, and group cooperation.

I'd like to use several books, and can list them, if asked, but don't have the list currently.

Any concept for a game that lets me use the Scroll of Eratta rules for solars would be welcome, I will even tailor my character to your story.

Thanks!
Ganurath
 member, 32 posts
Fri 12 Jan 2018
at 01:35
Exalted 2.5
...The Deathlords have already taken Stygia in 2.5.
V_V
 member, 667 posts
 You can call me V, just V
 Life; a journey made once
Fri 12 Jan 2018
at 05:45
Exalted 2.5
Which deathlord! I thought it was still in contention...
Ganurath
 member, 33 posts
Tue 16 Jan 2018
at 04:08
Exalted 2.5
The First and Forsaken Lion did the actual conquering, shortly after the Great Contagion and Balorian Crusade did its work, but things quickly got complicated. If you have the Compass of Celestial Directions: The Underworld, the events are detailed on pages 17, 18, and a little on 19. Much like the Usurpation's impact on the Underworld, it. Is. AWESOME. End result is that the Dual Monarchy are puppet rulers, with thirteen Deathlord puppeteers squabbling over the metaphorical strings.
V_V
 member, 671 posts
 You can call me V, just V
 Life; a journey made once
Fri 19 Jan 2018
at 06:45
Exalted 2.5
Okay, yeah, I knew about that. Not the source where it talked about it, but the gist of the Dual Monarchy and such. In 1e the Blessed Isle fell when Stygia was taken. That was what I was referring to,

Anyway, would anyone be willing to GM a 2.5 game for me. Please? Preferably to do with Solars.
SillySnowFox
 member, 943 posts
 There is no 'they'
 there is only jase
Tue 23 Jan 2018
at 19:44
Exalted 2.5
If you find a game I'd love to join. I'm a bit burned out on running Exalted, I'd like to play for a change
V_V
 member, 684 posts
 You can call me V, just V
 Life; a journey made once
Tue 30 Jan 2018
at 01:21
Exalted 2.5
I understand that. I'm just starting GMing, and very new (but still have to start somewhere). I'd love to play if someone (else) would be willing to GM a very intermediate (not necessarily beginner) friendly game.
SillySnowFox
 member, 948 posts
 There is no 'they'
 there is only jase
Tue 30 Jan 2018
at 03:24
Exalted 2.5
What specifically would you be looking for with a game? I've started the skeleton on an Alchemical game that I could get going with some more work.
V_V
 member, 687 posts
 You can call me V, just V
 Life; a journey made once
Tue 30 Jan 2018
at 03:33
Exalted 2.5
I'm really looking to have a more "traditional" Solars game, with the Lawgivers bringing a new hope and doom into the world. Dynasts whom hunt them, the Bronze Faction that continues propaganda, and the allies of the Solars; the gold faction and Seneshals of the Sun, all warring around the newly returned solars.

It's something that I didn't get to do but once, and it wasn't enough for me. I don't know Alchemicals, or infernals very well. I'd prefer to skip them, as well as heavy Fair Folk and Spirit themed stories. Though the latter would be fine in small does or occasional stories, especially if Lore-WST was used as a means of production. If Crowned Sun was looking for charms, having some spirit contacts would be great! So some stories with spiritual themes would be fine. I'd rather focus on the five types of Exalted introduced very early on in 1e, and which came back in 2e's core.

It's vanilla, I know, but there's still a ton, I think, I missed and would love to explore. I just haven't had exposure, despite trying, to another group.

This message was last edited by the user at 03:37, Tue 30 Jan.

SillySnowFox
 member, 949 posts
 There is no 'they'
 there is only jase
Tue 30 Jan 2018
at 15:26
Exalted 2.5
It sounds like you want the game I ran for my IRL group. All newbies so started with a very traditional game.

Given that, how do you feel about solo or duo games? (I'm thinking a Solar and a Lunar.)
V_V
 member, 688 posts
 You can call me V, just V
 Life; a journey made once
Wed 31 Jan 2018
at 05:46
Exalted 2.5
Solo or duo is much better than nothing! :) I would prefer a group game, but solo and duo games are all I play right now, so that's fine. Apparently, I'm "not good with a group". Too bad. I like the duo and solo games I'm in though, So that's cool. :)
SillySnowFox
 member, 951 posts
 There is no 'they'
 there is only jase
Wed 31 Jan 2018
at 14:54
Exalted 2.5
Give me today to think on the subject and see if I can come up with a story/adapt a story. I'll open up a game after I get off work.
SillySnowFox
 member, 952 posts
 There is no 'they'
 there is only jase
Thu 1 Feb 2018
at 00:27
Exalted 2.5
I have created a game, we can move further discussion there; link to another game
V_V
 member, 698 posts
 You can call me V, just V
 Life; a journey made once
Wed 28 Mar 2018
at 02:50
Exalted 2.5
Looking for a game again. Group preferred but small group or duo is fine. :)
Etheric
 member, 23 posts
 Infinity is appreciated..
 but often underestimated!
Wed 28 Mar 2018
at 04:41
Exalted 2.5
In reply to V_V (msg # 14):

I was actually considering giving Exalted STing another try... if you're fine with a solo game with a newbie GM, that is.  rMail me if interested.
Knight_Vassal
 member, 396 posts
Thu 29 Mar 2018
at 17:30
Exalted 2.5
In reply to Etheric (msg # 15):

Well not exactly sure if it fits, but an Old Exalted Game is coming back. Five Pillars is getting a full 2.75-ish reboot. 2.75 is what I am calling the mash of 2.5 with the best of 3rd. Come check it out if you want.

link to another game

This message was last edited by the user at 17:31, Thu 29 Mar.

V_V
 member, 776 posts
 You can call me V, just V
 Life; a journey made once
Thu 18 Oct 2018
at 21:23
Exalted 2.5
I'm not done with 2.5 and will never have good feelings about 3e.

I RTJed a few months ago...but never got a reply...and now my RTJ is deleted.

So I'm looking again, as I am seriously in need of a relaxing game to PLAY. I GM two games, and play in one!
Geese
 member, 5 posts
Sun 21 Oct 2018
at 00:15
Exalted 2.5
You know what? What the hell, why not.

Some questions for you!

1. How would you feel about starting as a mortal and exalting later?

2. What tone of game are you looking for? A serious drama with high stakes? A character study where how the characters feel and act is the primary focus? A high-flying action game that seeks to top itself every time? A sociopolitical affair a la Kingmaker? A silly anime game where you have to find the Mask of Winters a date so he won't try to cover the world in darkness?

3. How do you feel about Exalted 2e's thousand dooms and apocalypses? Is it important to you to be saving the world right now and everything else is a foolish distraction, or would you prefer "welcome to Creation, here's your shovel"-style where you can do what you want at more or less your own pace?

Edit: 4. Oh, right! Vaguely important: are you a minor?

This message was last edited by the user at 13:12, Sun 21 Oct.

V_V
 member, 781 posts
 You can call me V, just V
 Life; a journey made once
Sun 21 Oct 2018
at 16:06
Exalted 2.5
Awesome questions.

1.) Starting as mortal has systemic issues. While I admit, I LOVE the idea, the suggested parameters for it are not only suboptimal, they outright suck!
  • For instance byt 2.5 rules, I can start with any amount of dots in abilities (if I'm a solar--which for all I can tell was once a mortal too!) if I'm mortal, not only can I only go up to 3, before bonus points, if I spend bonus points they MUCH more quickly eaten up.
  • Secondly, often what makes Exalted fun, for me, is starting with panoply. I also play D&D, and while the Monty Haul concept is out of genre, having what in D&D is boring, if even powerful, +5 Vorpal katana, is immediatatly available as say, a reaver daiklave and bracers. I like that! I want to HAVE that. Well, not the daiklave and bracers maybe, but panoply.
    • That's not to say we (you and the players including myself) can't have it both ways! We can, it's storytlelling game. If you, like some, prefer uncertainty, like at any moment the protagonists can die, no, can't have it both way; but if you, like I, prefer nuance in story, and terminal deteremination, then we can certain plan on a panoply for each protagonist, and then receive those, in addition to exaltation and possibly roleplaying XP. It can be quite rewarding, although sensitive to become tedious, to roleplay through backgrounds, including artifacts and manses, but also influence and backing, and followers, and cult, and so on. I like certainty when Iplay, some level of "this is the story we're telling here" it helps me choose the right character and roleplay the right attitude. I'm not about gritty games. I want a happy ending, and that means in some way, the heroes lose, but ultimately the live and are victorious. Like when I watch an anime, SOMEONE is going to die, most won't though, even with great cast, few of the icons die.
  • Being a mortal, to begin with, should net gain, not loss. If I'm going to roleplay are the hardest level ability, I want something more; not less. And so a solution I see is you make two sheets.One mortal, using mortal rules, and then the shell, the exaltation built using solar rules. The first, however, should in no way eclipse the latter. This seem persnickety, but it easier, not harder to do it this way, as long as you do it reverse. Take an prequel of series. It's like that, we're just starting from the beginnig and seeing that first; but we know the characters will exalt; it's still prequel. So my extreme preference would be, make the solar as a solar, then mirror that with mortal sheet. You WILL run out of bonus points way quicker, math with adhere to ensure that. At least as long as you use the solar as a template. If you don't, sure, but then the solar sheet should be different anyway. :)
  • The only "extra" thing I would want, the only gain I would encourage is just XP. Extra artifact? cool, but totally icing on the cake. More points to build the manse? That'd be another surprise persk; i.e. assuming the hearthstone level were sacrificed, so say a level 2 hearthstone but level 3+ manse; as built in Oedanol's Codex. You could even go so far, if the roleplaying an growth was stellar, or very prolonged, say a solar with the (and I can provide the charm name, but I'll have to look it up) built a level 5+ manse (which isn't N/a or level 6, don't worry) and it gives 10 extra manse points. There's crafting charm that does this, it's reasonable a solar built manses withy this in the first age, and SOME still survive.

2.)[ Yes, I know I got into the nitty gritty, but I like to be thorough. ;)] You'll laugh, and probably be confused. A bit of all.
  • First and foremost, serious drama is rich when it happens, like the mines of starmetal that even bit can forge armor worn by the Viziers' elders. If high stakes are there, it should be a support cast member, not the solars. If solar CAN die, fine that should sometimes be the tsake, but often times losing follower to sudden death, or loved intimate can be worse, but more productive, it help harbor vengeance, can may pacifist lose that part and become violence and callous, or a berserker mourn and cool his temper into woe.
  • More over, though, the second third would be, to be preferable. If I want to have bar fight, and the other PCs do too, I'd like the spotlight to go there and make that the scene. If I feel like recanting my trouble past, it should give time to allow the harrowing tale. High flying adventure. Yes! Not so much each topping the last, that turning into jenga fast, but certainly action! It's no fun till someone bleeds, and blood makes the grass grow. Two very good way of saying, yes, action is what helps drama be exciting and allows it to be game; not <i>just<i> story.
  • Sociopolitical. Um, sort of. I do like making money. I do like setting legislature; i.e. having city, then nation and setting the laws, and punishment. My character will probably, by V's (my) real standard be just as much dictator as I view ancient, and especially contemporary, political leaders, but I'd like to deal (some, and EVENTUALLY) with that ruling nature. Having to bean count resources can be tedious, I LOVE that about exalted resources system; but a little bean counting and resource management, giving, say an amalgam status to beloved follower and knighting them, inducting them as a samurai can be fun! To have short ceremony and give the NPC/STPC a chance to have the spotlight and show how I/we care for them too. Stuff like that is really engaging, but again, not too much. Intrigue though, the ACTUAL politics that gets people into power? I hate that! IF I have to make socil roll, that would be best. If I CAN convince them with just my dialgoue choice, I'd like some leeway. V (I) is not a great persuader. Going through some is preferably, enough to sway people, definitely not. If I need to win votes, and their faceless, I'd rather shine the light on one or two NPCs and then make roll for the rest.
  • Silly? I don;t have much of sense of humor, I mean that even more literally than is normally literal. I literally cannot sense and gauge humor well. It's like a deafness, and inability to modulate my voice. I seldom enjoy it, and come off awkward when I participate. That said, some humor is good. Simply put. Even villains might become identifiable. Most shouldn't! But I like some villains, bent of this or that evil or selfish nature, to not be as dark as first seemings, to be congenial and not like satan is portrayed. By that, in the christian doctorine, what motivates satan. He MUST get bored of torturing souls, and after all, if he's against god, why the hell is not REWARDING these souls. Ya know? I'd more imagine an exalted haven and hell being the order of the current regime and yes, in this analogy, hell being more middelearth type; creation itself rebelling against the terrestrial regime and the new and old becoming one with the solar resurgence. Malfeas though, that should be more like an aliens story, just so foreign and therefor seemingly evil; like giving a baby a narcotic drug and tossing it around; evil, yeah...mostly because it's bad for the baby, not so much the enjoyment the puppeteer finds in coddling and playing the baby. Juxtaposition is great. I find the mix is very appealing. Necrotic solars (not akuma or abyssals, but full solars, that have undead command; like that pirate) and congenial demons should be far and between, but terrestrials and mortals, and even lunars, should be as different as they can be. I mention this humor because finding date for Mask fo Winters...I mean...that's not necessaily funny. Think about WHO MoW was, and what drove him to become what he was; love that turned to lust in the insanity of the manse and the great curse. It may very well be, like the Three Spirits of Great Forks did to Walk in Darkness, Mask of Winters' bane, the way to truly terminally kill him forever, may be finding girlfriend he accepts and whom breaks his heart for falling to such darkness. Sort of the reverse of Beauty and Beast's rose. The rose is dried, and dead, and when he finds love, the petals bgin to fall, and the only salvation and sparing is letting him die knowing love, and not hatred. To have his soul accept creation's boon, sacrifice himself to oblivion for it. The example, it just made me want to repsond. The sillyness though...not like that. ;)


3.) I'm actually new to Exalted 2e. Our 1e game started in 2005 and had to change over to 2e right around 3ew release, and we're JUST killed First and Forsaken three RL years ago.

So I know next to nothing about the broad lore. WE delved deep into the mortalaspects; like ending slavery, and taking the seat of the Realm. WE had some impast in Yu Shan, and the night courted Gaia to bed with his terrestrial wife, but as far as ALL the lore. WE went micro not macro. So have zero idea, well I only VERY vaguely, what you're talking about. Sorry. I like to take things simple and one at a time, not know everything and then begin to explore it. I deliberatelystay in the dark until a character discovers something. I have ZERO, ZERO interest in reading comcis, fan-made included, and reading lore. I ST only from what I know as aplyer, and only discover asa player what I learn asa character. Once the cat is out of the bag, it can't be unknown. I don't like super dark material, tragic, heart-breaking. If you do, it won;t fit. I'd like to use as little of the interwoven infrstructure of White Wolf as we have to, and make the world what we, asa group want it to be. White Wolf, I'm afraid, only leave such little space for the PCS, and is filled with their pet icons. It bores me. That said...to get bakc on track...I'd MUCH more prefert he shovel thing. To harp back to the 1e game just recently converting to 2e; it was like that. The world DID need svaing, but bear in mind, end of thwe rold should takes centuries not years. Soi end of the world is relavtive the lifespan of celestial Give me my shoval, and I'll save the world a little at a time. War isn't how movies protray it. It;s slow.And even at war, life goes on for most fo ther world. War is all about small battle, and rest and suspense. It's mostly, sadly and thankfully, invisible to most. So I much more prefer to take it slow, enjoy the small fo flower, rwrite music, fight some wyld hunt, craft artifacts. HAve some drive, but mostly take it at our own pace. Give us stuff to do! BVut let us have plenty of time to pursue little things. That's! That's what makes it feel lvied in. Not Kaiju Promoridal battles. Those are sextuary, after the quintiary, quadriary, tertiary, secondary and primary aspects.

4.) VERY important question. I presume that's the big art you able to view adult material. Yes to that, no, to your question. That is I'm well over 18 years of age it's very legal for me to view it where I live. I may not right well, but that;s mostly becasue I have tremors. I write almost 100% on my PC and have gaming keybaord, and I still type funny. I'm not Micheal J. Fox, not yet, but it could go that way...:( A for grammar. I have been formally schooled quite unevenly, so I mostly emulate what I can, and my writing style can vary. I prefer adult games. Some smut is great. I'm into quite a lot of it when the mood strikes my players.  Gore? eh I saw all the saws, keep is simple. ;)
Geese
 member, 6 posts
Mon 22 Oct 2018
at 03:59
Exalted 2.5
Right! So, let me see if I've got this all correctly. You want a game that:

-Has some dirt under its fingernails without being bleak, with plenty of room for grand heroes
-With a focus on character and story drama and a minor in action.
-Ruling and commerce are okay for stories but the hard nitty-gritty of politics and bookkeeping is not desired.
-Although some humor is fine it shouldn't a focus, and it shouldn't be an outright silly game.
-There should be human bad guys and just bad bad guys, and some really alien bad guys.
-The stakes should be non-apocalyptic, with room for Exalted to develop and grow and flourish
-PC death should be rare and exceptional. Supporting characters shouldn't have the same kind of protection, but their sacrifice should still mean something
-There should be cool treasure and perks, but character growth is more important
-An Adult game is fine.

That all sounds just my speed, so yeah, I think I can work with this!

A question about the mortal aspect! Being a mortal would definitely be a prologue to Exaltation: how would you feel about a mortal prologue being freeform, with an Exalted sheet (possibly) waiting for you at the end of it? I'm mulling over giving people who start as mortals some extra XP/BP for their Exalts for going through the trouble.

That would let you do things like start as a super-rich merchant prince who exalts as an Eclipse but the Wyld Hunt burns down all his holdings, meaning we don't have to go through any kind of mechanical shenanigans to reconcile a Resources 4 mortal with a Resources 1 Exalt.

This message was last edited by the user at 04:19, Mon 22 Oct.

V_V
 member, 782 posts
 You can call me V, just V
 Life; a journey made once
Mon 22 Oct 2018
at 05:38
Re: Exalted 2.5
Geese:
Right! So, let me see if I've got this all correctly. You want a game that:


And I'll verify yes or no and to what degree. :)

Geese:
-Has some dirt under its fingernails without being bleak, with plenty of room for grand heroes

Definitely. I do better when I care about <problem>, something that strikes me as "wrong", but I was/am in a 1e game that dealt with human trafficking. My character is now the emperor, and it FEELS like a real job. It might have even had some classical philosophical points on slavery, crime and pnishement, independently  discovered as our group played. Simply put, it was still not super real, but ending slavery is something that took us RL years to do; I'm not up for that again. I may even need to make some jading to it to ignore.
Geese:
-With a focus on character and story drama and a minor in action.


Um, yes, but action is very important. Minor as in maybe at least 20% of the game, and upwards of 50% if the rhythm just grooves.

Geese:
-Ruling and commerce are okay for stories but the hard nitty-gritty of politics and bookkeeping is not desired.

Yes, you got it! Though I do want to point out, other players may feel the reverse. I'll tolerate being the silent partner in their political vi, if they tolerate my commerce tycoon ambitions.

Geese:
-Although some humor is fine it shouldn't a focus, and it shouldn't be an outright silly game.

Correct!

Geese:
-There should be human bad guys and just bad bad guys, and some really alien bad guys.
Probably in reverse order! Fighting the zombies is emotionless fun, even yes they are eating people, it's distanced. Fighting the demon summoner, the abyssal nihilist, and the horrible tyrant cynis is more personal, but again gives reason to kill and not KO. Finally some human characters make the experience more tailored. Some of us will be the judges of old; and not all dynasts will be worthy of murder, some be muguided; and need to be stopped, but given mercy. Very much Fullmetal Alchemist: BH "Scar".

Geese:
-The stakes should be non-apocalyptic, with room for Exalted to develop and grow and flourish

You got it!

Geese:
-PC death should be rare and exceptional. Supporting characters shouldn't have the same kind of protection, but their sacrifice should still mean something

Yeah, I'ma big fan of "the show must go on" if PC's player wants to switch character, I personally think they should be able to, especially if their character isn't much fun anymore, but hand waving their character away may be better suited to death scene; allowing you, the ST, to set up a hard fight and have the PC targeted viciously and exlcusively while the rest of us are in the dark. This doesn't have to happen, certainly the hand wave can sometimes, often even, be best; but a PM death scene that leaves the party out of the know, can be really cathartic. Especially when the player goes "Oh no, I wanted to play another character" and is glad of the death. Anyway, I'm a bigger fan of amalgams thatn most people. So supporting cast of STPC can really be fun and not make my character seem like summoner that has dozens of people I'm "playing".

Geese:
-There should be cool treasure and perks, but character growth is more important

Absolutely!

Geese:
-An Adult game is fine.

preferable. Exalted, unlike D&D, really starts at PG-13  and only goes up. I'm an adult. I want the ground level to be R-rated. ;)

Geese:
That all sounds just my speed, so yeah, I think I can work with this!


Brilliant! Just let me know when a game is up. ^_^

Geese:
A question about the mortal aspect! Being a mortal would definitely be a prologue to Exaltation: how would you feel about a mortal prologue being freeform, with an Exalted sheet (possibly) waiting for you at the end of it? I'm mulling over giving people who start as mortals some extra XP/BP for their Exalts for going through the trouble.
I'm all for that! Freeform is an easy of handwaving and just "mother/father may I?" that I think really shows a good ST's intention, and let's player wing it and just immerse into their character, and not their cold sheet. As long as we became Exalted soon enough, and didn't linger for RL months as mortals, I think it's great!

Geese:
That would let you do things like start as a super-rich merchant prince who exalts as an Eclipse but the Wyld Hunt burns down all his holdings, meaning we don't have to go through any kind of mechanical shenanigans to reconcile a Resources 4 mortal with a Resources 1 Exalt.

Create idea! It builds...character...personality I mean. ;)
Geese
 member, 7 posts
Mon 22 Oct 2018
at 07:18
Re: Exalted 2.5
All right! I think I've got what I need, then.

Applications for Exalted: Baptism by Fire are now open. :D

link to another game