so I have an idea...but it is dependant on something else...
I want you (and those interested in your concept)...to be the "council of 12" in my
mature game.
you would serve as quest givers for the party of adventurers.
not a full-time job by any means.
what is the council of 12?
the council of 12 is the rulers of the world.
they are a loose alliance of powerful individuals...some are allied out of mutual benefit... while others do so out of mutually assured destruction.
because every member of the "council of 12" is trying to vie for more power.
Each of you would be able to have "secret agents' who report directly to certain members (or as double agents) who have secret powers.
how will this work?
each of the council members would have private threads to give missions to the players.
council players can only see the main thread and their own thread.
while ONLY the non-council players can see all threads.
a game in three levels
council level
council secret agent level
the party level
each has things the others don't.
let the cold-civil-war begin.
actual council members will gain a choice of a few special (higher level) templates. while agents and non-council members are allowed to be more varied.
if you are interested RTJ here with the subject line "council", "council with an agent" or "non-council"
link to another game
BUT all of this is dependant on a group of characters run by players who don't have proof about the secret war between the "council of 12"