Re: THE DOCKS..
Turning to the third fellow, the man's eyes size him up, noting the holysymbol and the colors he wore,...as with any company, You get yur name on the charter...that aids you, if you fell into a fight in the city or somesuch action. If an person, especially an outlander, would be siezed after a fight ,in which blood or harm was dealt, there would be a trip to the arena, unless you volunteered for one of the services...You have access to our safe havens around the realms, and in the city. and, depending on the availablity, items from the stores..though. to be honest, what there is and how much depends on what units have brought in lately. The commintment is from when you join, until you die, or...turn in your pin..most companies...if they are smart..have ties with at least one guild...of course, not all companies are smart... he grins a bit at this
...we have ties the the Mercenariers Guild and the Blacksmith, that is in the Northwest corner of the city...we are also welcomed by the Sage Guild, since we have recovered many items and information over the years for them
another loud horn is heard, this one a bit more high pitched and Fetcher's head looks to the West. From where you stand, You can see the Huge barred river gates slowly swing open, and the wide Bridge splitting in the middle and rising as well..You remember that the Masts of your Merchant ship, pasted well under the Drawbridge to the East.
It seems another vessal is approaching from the West, Please...if any of you are interested? Tell me now, for i will need to look over those who arrive....The fellow i will take you two will answer more question, and in deeper depth then I.