I'm pretty sure it's well known that I don't code for laziness, and why should I? I should spend hours and hours of my time (a feature like this would probably take 10-20 hours to code, test and implement) so you don't have to spend about 20 seconds of your time? Thanks for throwing me under that bus! So if this is being discussed because you'd rather have a button than to go through the "effort" of sending a PM to the GM, then we can summarise my response with one word; no.
That does, however, not address the issue of players who suddenly stop participating in a game without any warning. I think when people vanish from a game there's three reasons;
- They can't be bothered (playing anymore / telling the GM).
- They are embarrassed / don't want to broach the subject.
- Real life gets in the way.
And...
- Button is not going to help (if they can't be bothered a button isn't going to change that).
- Button is going to help.
- Button is not going to help.
Only option 2 really seem to have a chance of this actually proving to be a boon, but is this really a thing? If it is it's definitely pretty fringe and I, for one, have faith that our keyboard warriors (or wizards, as the case may be) can summon (wizard, remember) up the courage to post one small sentence.
So we're talking about a pretty contentious option being implemented for something that's rare, if it's really a concern at all. I realise we've all strayed from the OPs comment, but I think that highlights that player attrition is the larger issue and we do have a method for handling disappearing GMs.
We're supposed to be a
community, and one that's based around the written word at that, when did it become desirable to be so antisocial?