jase
 admin, 3558 posts
 Cogito, ergo procuro.
 Carpe stultus!
Fri 28 Apr 2017
at 06:12
Maps and Images
I'm not keen on making an option on how the subject behaves.  An option for under 2% utilisation seems like a waste.  If we can't agree that the subject is optional (or redundant) then I'd say it'll have to stay as mandatory.  Personally I have nothing against having a subject, I just don't see why we have to Re:iterate it adnauseum!

As for SVG, yes they are Scaleable Vector Graphics.  Yes they are, underneath, XML.  But everything's something under the hood.  They're a great way of having a dynamically sized image.  Inside the XML you might say "there's a line that's 100 pixels in length" but when you render you can make it twice as large or twice as small, and it'll draw the line as either 200 or 50 pixels.  It doesn't resize the image, it recalculates how the entire image is rendered, and I think that's the power of SVGs.

They're more orientated around geometrical shapes and so do have some limitations on what you can draw with them, but they're very powerful (and normally very efficient).

If you're on the responsive site you're seeing one already up the top left -- the impossible cube.  Visit http://responsive.rpol.net/images/impossible_cube.svg, the image will be huge (but it's scaleable, remember) but view the source and you'll see only 39 lines of XML.  That's the entire image and I can make it 100 pixels wide or 10,000 without any loss in fidelity.
Skald
 moderator, 776 posts
 Whatever it is,
 I'm against it
Sat 29 Apr 2017
at 04:57
Maps and Images
Subject: h'mmm ... since we can do our own quasi-subject heading with bold/underline,
I guess it comes down to how those existing posts that do have different subjects would be handled - could a data conversion be done to format them appropriately and tack them on to the related post ?

SVG: <grrins> Mr Google thanks you, horus.  I of course know nothing about 'em !  ;>
LoreGuard
 member, 637 posts
Mon 1 May 2017
at 17:15
Maps and Images
I wasn't just talking about using SVG typed images, which I had presumed already would have been an option, but was wondering if you were considering use of the SVG tag in HTML5.  Not in order to necessarily tie javascript in, but to allow you to use some of its sizing controls, and image drawing aspects within web pages.  [which if you look at my example, there is and example of pulling a PNG image in as a drawn element in the below page.

I wasn't sure how much of HTML5 aspects you were going to consider for use in the new site.  [hence hey I'm asking here]

Also note, the code below would expect to find an example.png file in the same folder as the html file.



<html>
<head>
<style>
body {
    background-color: linen;
}

h1 {
    color: maroon;
    margin-left: 40px;

}
svg circle.art {fill : gold}
svg text { stroke : blue }
svg text.Station { stroke : red }
svg text.Person { stroke : purple}

</style>

</head>
<body>
<svg  xmlns="http://www.w3.org/2000/svg" version="1.1" width=600 height=600>
<circle class=art cx=300 cy=300 r=250   />
<image height=1403 width= 1073 xlink:href='Example.png' />
<svg x=100 y=100 height=100 width=100>
<circle class=marker cx='50' cy='20' r='10' fill='red' stroke='blue' stroke-width='5'/>
<text Class=Station text-anchor='middle' x=50 y=50 align=center
>Station</text>
<text Class=Person text-anchor='middle' x=50 y=65 align=center
>New Hope</text>
</svg>
</svg>
</body>
</html>
Mad Mick
 member, 894 posts
 Ain't sayin nothin
 Got nothin to say
Thu 11 May 2017
at 09:35
Maps and Images
I've been using the Reply link in the bottom message to post replies in the thread.  I'm on the responsive site and using my iPhone.  I do miss the Reply to Topic button at the bottom of the thread in the current version of RPOL, though.
jase
 admin, 3561 posts
 Cogito, ergo procuro.
 Carpe stultus!
Thu 11 May 2017
at 11:28
Maps and Images
In reply to Mad Mick (msg # 89):

That'll come.  I've noticed a few functionality annoyances myself.


Regarding SVG, I don't think allowing the XML code for SVG within an actual message (i.e. what you typed actually working) is going to work, there's just so much xml/html there to try and account for an allow.  I think in opening messages up to be able to have SVG would also end up pretty much allowing any xml/html code.  I think good ol' "img src" is still the way to go.
LoreGuard
 member, 640 posts
Mon 5 Jun 2017
at 17:28
Private Messages listing and Quick way to main game menu
Two items:

Shouldn't one be able to get to see their old private messages in games they aren't playing in, to review old RTJ or to review old conversations in games you are lurking in?  The private messages menu item doesn't show up in those cases, you only seem to have the ability to create a new thread, or if the link is blue, it will take you to one that they had responded to, but they would have had to respond to have the opportunity to review it.

I find I click on the Impossible Cube image a lot as a shortcut to get back to the main menu, which I like.  I wish there was a similar fast/quick shortcut to get me back to the current game/forum main menu, even in the small display.  Maybe displaying the primary GM's avatar in the top right corner, opposite the impossible cube, for instance might work, just as a potential suggestion, of something that could have a quick link to the game main menu?

Thanks!
Waxahachie
 member, 150 posts
 The horn that wakes
 the sleepers
Mon 12 Jun 2017
at 18:33
Private Messages listing and Quick way to main game menu
Overall, I like it.

That said, with the stated goal of bringing in new members to the site, I would think a more prominent placement of Browse/Search games would be helpful. That's all from me!
Mad Mick
 member, 896 posts
 Ain't sayin nothin
 Got nothin to say
Fri 16 Jun 2017
at 04:53
Private Messages listing and Quick way to main game menu
I second Waxahachie's recommendation.  Quite a number of new users seem to have trouble figuring out how to find games to join.

I've been using the responsive site a bit, and I love the ability to scale the game threads in whatever size window I choose.

However, I still like the relatively more minimalist look of the current layout.  I can see more on the current screen than I can on the responsive site.  Another website I frequent changed over a few years ago to a responsive layout, and there, too, it has become harder to scan for what I need, and I have to scroll more.

It's OK, just different, and I find that after I use the responsive site for a bit, I switch back over to the original site.  It's great, though, for when I want to compose a post in Notepad.  I can resize the RPOL window and not have to scroll horizontally to read posts while I'm working in Notepad.  That's a nice change.
Samus Aran
 member, 328 posts
 Author, game designer
 Part-time Metroid fighter
Sat 17 Jun 2017
at 02:38
Private Messages listing and Quick way to main game menu
The new site looks pretty good! It's a little difficult to adjust, I've been on this one for so many years, but it's gonna be nice. Very slick, modernized, but although things are in different places, all the vital stuff is still there. I'm excited to see this thing go live.

I didn't see it yet, so can I raise that age-old question: with the new site, will it be possible to implement a way to link to specific posts? That's basically the one functionality (besides the reclassification of the portrait system, as I posted about in another thread) that I'm really missing from RPOL. If we can't, we can't, it's certainly not a dealbreaker.

Thanks for all your hard work!
Skald
 moderator, 781 posts
 Whatever it is,
 I'm against it
Sat 17 Jun 2017
at 06:32
Private Messages listing and Quick way to main game menu
RPoL already has the ability to link to a specific post.  :>

Here's a link to your msg #94 above as an example:

link to a message in this forum

Syntax is:

http://rpol.net/display.cgi?gi=36224&ti=834&msgpage=&show=all#94

  • gi is game index
  • ti is thread index
  • you can find both gi and ti by opening the specific thread and looking in the address bar in your browser
  • the number right at the end is the message in that thread to which you want to link
  • show=all argument is required otherwise link won't work once thread goes to multiple pages
  • doesn't work if the linked post has been deleted (obviously)


Though I guess it might be nice to have a 'copy link' or just plain 'link' option up there with all the other post options ('quote | reply | edit | delete') to take all the fun hard work out of it.  ;>
Samus Aran
 member, 329 posts
 Author, game designer
 Part-time Metroid fighter
Sat 17 Jun 2017
at 07:34
Private Messages listing and Quick way to main game menu
Haha, yes, that's what I would hope for. Best-case scenario is that "msg #95" in the upper right corner also serves as a hyperlink to that particular post. Do you think that sort of function is doable? Would it help if I said "pretty please?" Would it help if I made up and sang you a bardic epic of the land of ice and snow?
accident
 member, 1 post
Sat 29 Jul 2017
at 01:21
Private Messages listing and Quick way to main game menu
Fantastic work, it's looking awesome so far! I actually came looking through the forums to suggest a responsive layout - looks like you're 10 steps ahead of me.

A somewhat small thing - a bit of horizontal padding on the text will help improve readability (tested on a phone, text butts right up against the side).
Mad Mick
 member, 901 posts
 The end
 is in the beginning
Fri 4 Aug 2017
at 03:47
Private Messages listing and Quick way to main game menu
I find that I'm choosing to bounce between rpol.net and responsive.rpol.net.  The reponsive site is excellent for having the game thread up while I'm composing a post in Notepad and for reading game threads on my phone.  At times on rpol.net, especially if there's an oversized image in a post, the lines stretch out too far to easily read them without scrolling, and the responsive site is so much better in this regard.

However, on my PC and when I'm navigating threads and games on my phone or on my PC, I use the original rpol.net site.  It's probably because it's the most familiar to me, but I can also see more information on the screen at a time without scrolling, and I like that ability, and I don't mind having to zoom in or out to do so.  In the responsive site, there's a ton that's menu-based, which works fine, but it's not quite as convenient as just tapping on the link I want.  I understand the design decision, though.

This message was last edited by the user at 03:48, Fri 04 Aug.

jase
 admin, 3563 posts
 Cogito, ergo procuro.
 Carpe stultus!
Fri 4 Aug 2017
at 06:26
Re: Private Messages listing and Quick way to main game menu
Mad Mick:
In the responsive site, there's a ton that's menu-based, which works fine, but it's not quite as convenient as just tapping on the link I want.  I understand the design decision, though.

There's no denying that the current site has a plethora of links conveniently strewn around the page (though not quite logical, some being in opposite corners and all) and we'll lose some of that in the redesign.  Hopefully once we've used the responsive site some more and made suggestions as to how we can shuffle the links, there won't be much hunting around for the link you need.  Currently it's more of a "lets move this here" rather than an in-depth consideration of where the links should really end up.
DarkLightHitomi
 member, 1172 posts
Fri 4 Aug 2017
at 18:16
Re: Private Messages listing and Quick way to main game menu
Personally, the only thing I like better about the responsive site is that the width adjusts, but even that I don't like much as I can't adjust it to what is comfortable for me.

So far, I don't want to switch.
Samus Aran
 member, 346 posts
 Author, game designer
 Part-time Metroid fighter
Tue 8 Aug 2017
at 19:23
Re: Private Messages listing and Quick way to main game menu
One minor thing that I'm not sure I saw mentioned yet: you can't get to the game intro section except by clicking on The Cast and then the link appears. I recall the main site being like this for a while, but now you can just go click on Game Info in the upper corner and get right to the intro from anywhere. That's a nice feature that I'd like to have brought back (unless I just completely missed it).
horus
 member, 215 posts
 Wayfarer of the
 Western Wastes
Wed 9 Aug 2017
at 01:00
Re: Private Messages listing and Quick way to main game menu
In reply to Samus Aran (msg # 101):

Yup, it seems like there are only certain places where the Game Introduction (Game Info?) is visible in the right sidebar menu.  Introductory matter should be accessible from the top level of this sidebar, or at least that's how I see it.  (For all I know there's a reason it's done the way it is...)
DarkLightHitomi
 member, 1181 posts
Sun 13 Aug 2017
at 02:41
Re: Private Messages listing and Quick way to main game menu
On a laptop today, and the new site menu option highlight each option as a bar, but the link is only clicked if you click the word itself, which is harder to do, especially with a touchpad and not a full free moving mouse.

Additionally, when I change the window size of my browser (firefox) to be really thin, the second menu* (see below) the menu runs off the left side of the screen hiding part of the words.

Also, making the screen thin, when posting a reply, the preview and submit buttons are above the format options and have no margin space between the buttons and the formating options. The formatting options need more white space amongst them anyway for phone usage. And the cancel link, which isn't even a full button, is right beside the submit button, easy mistake to click one instead of the other right there.

The formatting options also run off the right side of the screen.

You probably know this one already,
The character details page places the character details box halfway off the right side of the screen.

That's all for today

*the pink one with these options

     Main menu
    Your Games
    Watched Games
    Watched Forums
    Discussion Boards
    Deleted Games
    Support RPoL
MalaeDezeld
 member, 19 posts
Thu 31 Aug 2017
at 01:31
Portrai image
I love to read new messages with the responsive site with my phone. I guess that the features I miss (color theme, "Mark all as Read" button, mod having a different scheme) are in the unfinished category.

On the other hand (I'm reporting, because I'm under the impression that the image server is something that mods can config), character portraits doesn't work with the responsive. Either we got a 403 error (in the Character details and the selection) or the "Sorry picture not available" (in threads and the Character description). It is possible to trick the browser for a short time by opening the page in the normal site then going with the responsible.
LoreGuard
 member, 648 posts
Fri 1 Sep 2017
at 20:01
Portrai image
A couple of the Mods have donated storage space for specific image categories, I believe.  So the individual Mods in question might be able to authorize responsive.rpol.net to be a valid linking source, for them to show up.
DarkLightHitomi
 member, 1196 posts
Mon 18 Sep 2017
at 11:42
Portrai image
You know, one thing I really appreciate about the original site, speed. While other websites are taking minutes to load, rpol takes seconds.

The rpol beta site however, is nowhere near as fast, though I admit it is faster than most other sites, but it doesn't compare to original rpol at all.
jase
 admin, 3567 posts
 Cogito, ergo procuro.
 Carpe stultus!
Thu 21 Sep 2017
at 01:16
Portrai image
In reply to DarkLightHitomi (msg # 106):

Check the bottom of the page on the responsive site, it has timings for the page been generated on the server (like the current one does) plus how long it took to render on the browser.

For example, when viewing this thread I'm getting "Generated in 0.149 seconds" for rpol.net and "Generated/rendered in 0.147/1.218 seconds" on responsive.

Generation time won't be much different between the two.  They're fetching the same data from the same server, merely presenting it in different ways (11 KB transferred from rpol.net, 10.9 KB from responsive (both are compressed so about 75% smaller than the actual text)).  If you're finding the rendered time quite slow (several seconds) then try a different browser and compare results.
DarkLightHitomi
 member, 1199 posts
Thu 21 Sep 2017
at 12:10
Portrai image
It isn't a browser issue, it is a connection issue. After I use 1gb of data, my connection gets slowed. It is supposed to be 2g, but I think it is much slower.

On a good day I get about 1mb per minute download speed, sometimes it takes up to 2 minutes per mb.

Modern sites tend to make use of faster connections available to add lots of flash and pizzazz, and leave us poor folks who can't pay for top speed connections suffering for it. Heck, half the time, the ads auto download more stuff, and images tend to get priority over text for some reason. Though that is mostly on other sites. On a good connection, it goes unnoticed, but on a bad one, it makes a massive difference on forum choice.

For example, I don't even try to go to Overmare Studios without a Starbucks connection anymore.
Skald
 moderator, 792 posts
 Whatever it is,
 I'm against it
Thu 21 Sep 2017
at 14:39
Portrai image
I'm not seeing any change in graphics on responsive vs old, though - should be pretty much the same, just formatted differently.  Downloading ~11KB shouldn't even be noticeable when comparing normal download speed with shaping.

F'rinstance, on the latest version of Firefox I'm getting a faster generation time than those jase posted above, but slower rendering ... than jase's figures,that is, not sure what old site is, but doesn't feel any different and nothing that worries me particularly:

Generated/rendered in 0.022/2.344 seconds.
DarkLightHitomi
 member, 1200 posts
Thu 21 Sep 2017
at 20:43
Portrai image
The responsive site isn't bad. It does take longer but I was mostly pointing out something I'd prefer not to lose in the shift to responsive.

There sites out there I just can't visit because the download time. I know it is the download time because if I have a good fast connection, then there isn't a problem.

Just figured it was important to note that speed is still important even in this day and age when some companies would like you to believe that everyone has a T1 line or better.