Freeform Adventure/Kingdom Building
Amidst a whiskey fueled hangover the likes of which the old farmer had experienced only three times this year, Hugh prayed to the good lord above to see fit to reclaim the grizzled old farmer and take him up to join the heavenly choir. But the lord most likely had better things to do than listen to a booze soaked country man. If anything, the big guy disapproved of the way Hugh sometimes hit the bottle. What other reason could there be for that storm that hit last night and rattled the rickety walls and wooden shingles all night long and left Hugh's head thundering with a headache before the hangover had evenly properly started. At least the rooster had kept to itself this morning.
Oh, that might explain why the rooster had been quiet.
The barn was gone.
Actually, Old McPhearson's dairy next door was gone too, along with all of what had been next door. Outside Hugh's window the dirt of his property extended a dozen feet, there it ended as neatly as if someone had cut a clean line and lifted the house up and out of the earth. Beyond that there was only darkness. Maybe the good lord above had heard Hugh's prayers after all. It seemed heaven had hangovers though. And less clouds and harps than Hugh had expected.
Then something moved along the edge of Hugh's much abbreviated farmland. Something long and lean and dark. Wolves. Well, maybe not wolves precisely, but close enough. Rubbing a hand across the back of his bloodshot eyes, Hugh plucked up the shotgun from where it sat propped up in the corner. Snapping it open, he squinted, made sure there was shell in both barrels, then staggered his way towards the stairs. It seemed even in heaven a man had to keep the critters off ones property.
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Reality has splintered and shattered, most beings that called your universe home have been swallowed up by the roiling chaos. Dead? Maybe. Lost. Certainly. You are one of the few who have survived this cataclysm and, more importantly, one of the few who have the capability to bring the cosmos back into some semblance of order, to fuse together the pieces and make something new, perhaps even beautiful, in the way a mosaic full of broken pieces holds beauty.
You could be a peerless master of some sort who survived through skill, but there are plenty of others who survived with no such grand skills, despite the odds. You're not a god, you can't wave a hand and from nothingness spring forth matter, but thankfully that won't be an issue. There are plenty of materials left over from the previous reality and while you might not be a god, you do have a knack for piecing together the world around you and putting it back into something that resembles order. That only leaves the question, which parts do you rescue, and which do you let crumble away? You can't save everything.
Players will build this setting from the ground up, no prior setting experience required. (Which is good since I made it up!) Gradually we'll come to have a shared universe that you helped to build!
Core Concepts
Patchwork Kingdoms is a game based around the premise of choice. You will be given many options during your adventures, usually two, sometimes more, and you will always be able to choose one, but than means forgoing others. Through your choices you'll craft your own story and forge your own setting. Players are encouraged to be self-directed as the game will be a sandbox.
To maintain the flow of the game, Patchwork Kingdoms will be freeform. The game will be asymmetrical, players will not all be given the same options. That's because you're not measuring your strength versus theirs, you're forging your own story. Direct player versus player combat will be discouraged, indirect plotting against another player will not, but is also not the basis of the game.
I'd like to keep the pace of the game brisk. I'm going to try to hold myself to a posting rate of once per day, for players I'd prefer those who can post every other day or even more frequently if possible.
Patchwork Kingdoms will be seeking 1 player.
Long and Short of It
Choice Driven
Progression Based Freeform
Sandbox
This message was last edited by the user at 22:49, Tue 13 Mar 2018.