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Werewolf: the Forsaken 2E.

Posted by Robothedino
Robothedino
member, 1 post
Sun 2 Sep 2018
at 10:09
  • msg #1

Werewolf: the Forsaken 2E

Looking for 3-5 players for a W:tF 2e game set in the Black Hills region of South Dakota and Wyoming. There is still some preparatory work to be done, and I don't expect the game to be ready to launch for another month or so, but want to begin recruiting players.

Things you might like about this game:
- A thoroughly researched and detailed setting, founded on the fascinating and complex history of one of the most storied locales in America.
- Engagement with themes of indigenous history and political struggles. If you care about what has happened, is happening, and may happen to the native people of North America, and want to engage with those issues through storytelling, this is a good place to do that.
- A thickly-rendered ecology, both fleshly and spiritual. Every action the characters make will reverberate through the mesh of needs, drives, and relationships that make up any community of life.
- A fully multi-media RP experience, replete with images, maps, news clippings, audio, music, and more.
- A love for the English language and the craft of storytelling.
- A player-driven environment where anything can happen. I have set the pieces in place for players to make real choices and live with the consequences. There is no "story" here- just a complex and charged environment, full of independent actors with their own ambitions and relationships. The gameplay will unfold from the choices the PCs make.
- A W:tF setting that breaks some of the assumptions of a "generic" hunting ground, and embroils the PCs in a wider world of uratha politics, as well as a spirit world that hides endless surprises.

And in terms of what the setting itself offers, how do you feel about:
An “island in the plains”, where the isolated mountains preserves an utterly unique ecosystem.
Mount Rushmore- the “Shrine of Democracy”, or alternately, the most blasphemous desecration of a religious site in the last couple of centuries, depending on who you ask.
The Crazy Horse Monument, just a short distance from Mount Rushmore, will be the world’s largest sculpture if it’s ever finished.
Black Elk Peak, where the eponymous Lakota holy man received his great vision.
Sturgis, home of the world-famous Sturgis Motorcycle Rally, which draws upwards of 500,000 bikers from all over the world each August.
Wounded Knee- site of the last major military confrontation between Native and U.S. forces, resulting in the death of hundreds of natives, most of them women and children. Also the site of the Wounded Knee incident in the 70s, which led to an armed standoff between the federal government and the American Indian Movement, followed by a long string of murders and intrigue.
Pine Ridge Reservation, one of the poorest, most desperate and blighted places in the Western hemisphere. Real-life horror and hope abounds.
Some of the biggest and most historic gold mines in American history, one of which is now one of the world’s premiere deep-underground particle physics laboratories.
Deadwood, of western Americana fame- final resting place of Wild Bill Hickock, Calamity Jane, and other luminaries of the Old West.
Wind Cave, the densest known cave complex in the world, and one of the longest. Also home to 95% of the world’s known boxwork crystal formations. Also known to the Lakota people as the place where mankind first emerged from the underworld.
Rapid Creek, which in 1972 was the site of one of the most destructive flood events in American history, killing hundreds and causing hundreds of millions in property damage.
Dinosaur bones. Lots and lots of dinosaur bones, including the most complete T-Rex skeleton ever unearthed.
And so much more.

What I am looking for in players:
- Commitment to the game. While I realize that "real life" comes first, I intend for this game to have some staying power and cover a lot of ground. I'm looking for players who are willing to invest in their characters and the game as a whole, maintain a reasonable posting rate (at least 3/week), and whenever possible contribute to the setting and community I am building.
- Superb command of the English language.
- An interest in themes of history, ecology, myth, politics, and culture.
- Some degree of enthusiasm for the idea of independently exploring and developing the setting.

Here’s the pitch:

“Go, half-fleshed, and do not return. You rouse me from my dreams to warn me of danger. I say: the sun does not fear the breeze that the little fire fears. The ant does not presume to guard the stars. You would do better to gather the little rocks from my feet and return them to my crown, if you would serve me, than to trouble me with these trifles.
You say these naked apes mean to harm me. I have seen them scrabbling about lately, tickling my skin with their borrowed claws. What is this to me? So many little fleshlings have come and gone in my sight. I saw the first furred ones spread across the plains, born one moment and dying in the next. I saw the Grandfather Bird take his first flight, and I know the price he paid for his feathers. I have seen these lands drowned beneath the sea, and I have seen the sea die. I saw the birth of the Water-Monster, and I know how it came to hate the land. Only the Sun remembers a time before me.
I will sleep now, and when I awaken, these little creatures will have passed away, as all of their kind do. If you should trouble me again, I will stir my hand and erase your kind from my sight. The Deep calls me… go now…”
Gathers-Mother’s-Teeth-in-Sun’s-Sight, spirit of Six Grandfathers Mountain, shortly before the construction of Mount Rushmore

“I-I-I must walk! The only prison is my self, destiny is the irruption of my nation… Render the forces of all things into the grave of tomorrow, and then yes… yes… where is my hand? WHERE IS MY HAND?”
Gathers-Mother’s-Teeth-in-Sun’s-Sight, after completion of Mount Rushmore

The Black Hills rise up from the Great Plains of North America, a towering island of rock amidst a sea of grass. They have meant many things to the creatures of this world. To the plants and animals that make their home here, they are a refuge, a bounty, a place of opportunity and struggle. To the native people of Turtle Island, they were The Heart of All Things, the literal center of the universe and the origin of the human race. To the white settlers who came next, they were a promise of fortune, and the destiny of the American nation. To this day, they remain a living sacrament, where the Lakota people still commune with ancient powers, and Americans bask in the glory of their history and a vision of their future. They have been the battlegrounds of terrible, bloody wars; the hope and despair of countless dreamers; the solace and joy of wanderers and explorers.
To the Uratha, they are nothing less than the “capital” of North America. They are a place where the potentates of the Hisil have gathered and grown for millions of years, where spirits of unimaginable power make their home. Some of the most powerful loci in the world are clustered here, casting shadows that reach across the continent. They are a holy place, where the Hunter’s Paradise can almost be seen in its original purity. They are a terrible danger, where the spirit powers are roiled in anger and pain, and mankind’s arrogance knows no bounds. They are a prize worth any sacrifice to possess, and a mystery of inconceivable depth. They are the Hunting Grounds before all others, where predator becomes prey with the speed and suddenness of a chinook wind. These are the days when ancient prophecies will be fulfilled, and wars will be fought that will shake the world to its roots. Only one thing will not change- the hunt must go on.
Robothedino
member, 2 posts
Sat 13 Oct 2018
at 16:01
  • msg #2

Werewolf: the Forsaken 2E

Things are off to a great start, but unfortunately some players have had to drop out due to various RL reasons. Check out what we're making here!
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