I like realism - in the sense that I like things to
make sense. I also like fantastic people, places, and things because they're cool to look at and think about. So, for me, realism is simply good justification.
If I said "Man can fly" you'd say "Fool!" But, if I showed you a plane, and all the math and science that make it possible, you'd say "Incredible! Now, how can we include this flying machine in an epic gunfight!?"
I like settings to be 'realistic' in that I like them to be 'consistent' and 'predictable.'
Just watching the first three episodes of Star Wars will show you some of the things the Force can do. But the best part is you can make predictions based on what you've seen, so when Galen Marek pulls a Star Destroyer from the sky you don't think "That's impossible" because you know "Size Matters Not" and instead you giggle "Awesome" in a high-pitched voice. Or... at least I did. I'm sure everyone did. Moving on.
I don't even mind frivolous weirdness, as long as it's awesome. I'll have to agree that fat, starving orcs seems a bit silly if it's only to provide a visual cue (you could just as easily have thin, starving orcs and not have to add the explanation and I don't think it loses that much from the description).
On the other hand, the young dragons would obviously rise from the giant piles of bones in the dragon-graveyards...
I have no problem saying 'Magic did it' as long as the magic continues to do it in predictable ways (or there is some justification explaining why, such as null-magic zones or wild winds of mana).
But don't try and tell me your vampire can put on enough sunscreen to walk around in the daytime. In my game, you'd spend the rest of the campaign roleplaying a piece of burnt toast. Cause it's dumb. IMO,YMMV
My random contributions:
- Magic being compatible with technology. If you can cast a spell from a scroll, why not a tablet? If you need a circle of 5 for your ritual, why not teleconference?
- In that same vein... Magical Space Travel. Sure, it requires infinite energy to reach light speed, and time dilation ruins your life, and worm holes are hokey at best, but none of that matters when you use MAGIC! Spaceships fly around local space like normal but can simply be teleported to other worlds or other galaxies. Colleges train mages to aid in the exploration of alien worlds: Circle of Protection: Gravity prevents you from being crushed while diving into gas giants, Create Atmosphere allows you and your party to see and breath in otherwise toxic environments.
- That being said, if magic were indeed this useful, then there probably wouldn't have been an industrial revolution - technology would be irrelevant in the face of the magical revolution. Automation would start with dancing brooms and end with ubiquitous servitor golems that do all of mankind's work. Why bother digging up and refining rocks when you can simply refine your Ironwood spell to Steelwood or Titanwood? Cast a spell to grow a sapling to an enormous redwood in only an hour, let the servitors cut it down to build vast astro-ships, seal it with magic and away you go. Homes don't need plumbing when you can buy a Decanter of Endless Water at the local Stop-And-Spell. No need for public transportation when there's public teleportation. There may still be lines, though, so having a flying carpet is preferably as long as its registered with the Feudal Aviation Administration.
This message was last edited by the user at 20:35, Fri 30 Mar 2018.