Mutants and masterminds 3e ideas
I played on a Naruto-themed M&M game, albeit 2e, and in-person, and the system really seemed to work for it.
I definitely like the strong themes of #1 and #2. Being loose with a permissive system like M&M can be great but can also lead to characters going crazybananas. That can be great, but it's more difficult to keep everyone reeled in and pointed in the same thematic direction! Truly powerful characters in a traditional western fantasy setting is a rare angle that I'm interested to see. (Not D&D powerful, where they stomp on carefully engineered combat, but M&M powerful, where they can lift castles, fly at will, and shed darkkness on entire kingdoms.)
So call me interested.