Gauging Interest - D&D 5e Goblin Game
In reply to T.S. (msg # 3):
I agree the more I think about it. I wanted to impress the notion of how constantly impoverished Goblins are, but on second glance I feel like it would be an unpleasant negative.
An alternative idea I've got on the side is making the crafting of various Potions, Rations, and Chemicals (acid, poison, oil, etc) far easier and less time/resource consuming to encourage scavenging and jury-rigging useful items. Less a case of Goblins always being lacking in supplies and more that they're smart about being able to scrounge up whatever they can in the moment. Balancing might be a matter in and of itself, but it feels like it would be better to give players a positive option rather than a resource-eating negative.
This message was last edited by the user at 18:23, Tue 05 June 2018.