[IC] Make You(r Own) Kingdom
Well, that's one so I might as well give a little bit more about the system.
The basic roll of the system is a 2d6+Stat roll. There are four stats: Warfare, Wit, Quest and Charisma. These stats are mostly determined by the character's Class (which I'll address next) but their Job (which I'll address after that) also plays a part.
A character's Class is basically how they fit in the party (known as a Court in this system). These are King, Knight, Vizier, Oracle, Ninja and Servant.
The King is the one Class which is required are they are the leader of the Court and the representative of the Kingdom. The King is the one who manages the shared resources of the Court, which means the Voices of the People (which is a resource which can be used to use Skills {I'll cover those eventually}) and the Treasury. The King is also the Class which has the ability to cover for absent Classes, as they can assign their stats however they want at character creation. There can also be more than one King, and it can be pretty funny to figure out why there are multiple kings. Note: Just because the class is called King, the character doesn't need to be a King. They can be anything from a King, President, Dictator, Super Ultra Mega Chicken, Head Jester, Double King, etc. They also can be female.
The Knight is the best fighter in the Kingdom, and they are the ones who are masters of Warfare. They are the ones who hold the main tactical overview of Combat, deciding who is in the Vanguard, Rearguard, etc. This isn't a dictatorship however, and you can and should listen to the ideas of the other players. That being said, if everything fails, you'd be the one getting the blame. (You don't have to actually be a Knight, you can be a Gladiator, Kingdom Arm Wrestling Champion, Double Knight, etc. Whatever seems the most fun.)
The Vizier is the smartest person in the Kingdom, and they are the person who manages the Kingdom's Economy, while also being the voice of reason to everyone else. Your voice is also the voice of the Kingdom's People, so you can just as easily be the Yes Man as the No Man. You also have a lot of Skills which help the rest of the Court, so it's a powerful support class. (The name of your Vizier can be anything, like Head Merchant, Lord Moneybags, Mastermind, He Who Holds The Speaking Rock, Head Judge, etc.)
The Oracle is not just the biggest religious authority in the Kingdom, they are also Charisma masters! The Oracle is the one who decides the Kingdom's religion (which can be as complex as Shintoism, or as simple as worshiping Good/Evil/Purple). They also have some actions that only they can take during specific parts of the game. In Combat, they can heal members of the Court, call the WRATH OF GOD down upon people, kick butt for the Lord with Turn Undead, or even make business deals that would make the most greedy Middle Age clergy blush. (As per tradition, you can name your Oracle anything. Head Pope, Ultra Pope, Double Pope, Space Pope, Leader of the Endless Revolution, Big Hat Man, etc.)
The Ninja is the person at the center of every web in the Kingdom, as well as having extreme levels of Quest. They are the class which is the most powerful tool for Gathering Information, which is a lot more valuable that you'd guess. By Gathering Information, a Ninja can find out the layouts of Rooms in the next Dungeon you go for, as well as Traps that can be found there by rolling a Search check. During Combat, Ninjas are the hardest class to be hit, since Defense goes directly off of Quest, making them a solid choice for Vanguard positions. (Possible names: Spymaster, Web Weaver, Sneaky Bugger, "Who?", etc.)
The Servant is an interesting Class. Statwise, they are a Jack of All Trades, weak in no stat, but strong in none. Skillwise, they can give other people their Drive points (which is a personal version of Voices of the People), make other people's rolls better, increase their affection score (I'll get into that WAY later) of another character when they do a Cooperative Action, make it so that they get Drive when a chosen character gets a Critical Success, or hurt themselves to REALLY hurt an opponent. What makes Servant worthwhile is that they get TWO Jobs, which means not only do the get two increases to their stats, they also have access to two Job Skills. Servants are interesting because of how customizable they are. I'm not even going to list different names for Servants, because there are so many choices.
I'll save Jobs for the next post tomorrow, because this has gotten WAY TOO LONG.
This message was last edited by the user at 09:04, Sun 09 July 2017.