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08:41, 24th April 2024 (GMT+0)

Character Generation.

Posted by Fireball30
Fireball30
member, 67 posts
i knit so
i dont kill people
Thu 14 Sep 2017
at 18:58
  • msg #1

Character Generation

Anyone ever think to me a game form for just character generation?

Maybe even testing.

It would need many people that know allot about different system
Manticore
member, 425 posts
Cthulhu gamed with me
HE lost 2d6 SAN points
Thu 14 Sep 2017
at 19:04
  • msg #2

Character Generation

While I know hundreds of game systems, I have no clue what you are asking here. Please clarify.
Hendell
member, 69 posts
Thu 14 Sep 2017
at 21:30
  • msg #3

Character Generation

Clarity could be handy yes.

If you are looking for a fun game system to build characters with that you do not intend to ever use for actually playing  I would suggest giving Human Occupied Landfill a close look (this will require an adult rated game on RPOL to manage).
Fireball30
member, 68 posts
i knit so
i dont kill people
Thu 14 Sep 2017
at 21:38
  • msg #4

Character Generation

A discussion forum solely  for the purpose for creating usable character
Manticore
member, 426 posts
Cthulhu gamed with me
HE lost 2d6 SAN points
Thu 14 Sep 2017
at 22:49
  • msg #5

Character Generation

How does that work? I still find myself mystified by what you are suggesting.
Iceseer
member, 38 posts
Thu 14 Sep 2017
at 22:52
  • msg #6

Character Generation

I think he wants a forum to help people create character's. Say I come up with a concept for instance superman and fellow people would try to make it work.
horus
member, 257 posts
Wayfarer of the
Western Wastes
Fri 15 Sep 2017
at 19:33
  • msg #7

Character Generation

A narrower definition of "useful character" in this discussion would be helpful.

dictionary.com:
useful (adj.) [yoos-fuh l]

1.  being of use or service; serving some purpose; advantageous, helpful, or of good effect:  a useful member of society.

2.  of practical use, as for doing work; producing material results; supplying common needs:  the useful arts; useful work.


I'm  thinking we need to be in tune more with definition (1.) than (2.).  That is, a character represents an imaginary person who should be useful in the sense of "serving some purpose" rather than just a tool "that is of practical use for doing work"

A lot depends on game and setting:  in some games, if a character is part of a team, that character may be more specialized to round out a needed set of skills, attributes, and abilities within the team.  If the setting permits more individualized play, a player may wish to try out a specific set of skills, attributes, and abilities - a role they haven't played before, or that player may wish to play a more familiar, more comfortable role in the game.  This kind of stuff goes beyond the rule system, and is more a matter of how the GM and players interact.

From my perspective, the only character that is not useful is the one that is not playable and enjoyable to the player.

A character can even serve a useful role in death if it's done correctly.  This is where the influence of the GM makes all the difference.  One of my mentors, back in the mists of antiquity, once told me that the way to know when a character's death is handled correctly is when the player walks away feeling like they got a fair shake, and the character's death served - wait for it - a useful purpose in the game to that point.
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