DaGregor:
Programs don't need food or drink or fuel for cars or to pay rent, etc. so money (as a human would understand it) simply doesn't exist.
Yes, there could be some other resources, such as processor cycles, RAM, bandwidth, or simply electricity to run the computer/programs (though likely electricity or power would be viewed more abstractly by a program). But the whole basis of society being made of immortal digital bits of code instead of fleshy carbon life forms is a huge difference, which should be reflected in the game.
That's really the whole point of the story -- within the Grid, programs act more like actual people. They have relationships, eat and drink, buy things, worry about stuff. They can die, they can grow old. All of these concepts get some sort of hardware/software-related metaphor -- 'old' programs are outdated, a program in a bar might 'drink' something that temporarily introduces glitches in their code. It's not about what they're
literally doing, as that's boring. It's more like what we can do to take all these mundane software tasks and hardware properties, and extrapolate them into a living, breathing world.
Yeah, I get nerdy about it. Always have, since the first movie came out. I had it
memorized as a kid. Bought the action figures, including two of the old-style lightcycles with the ripcord wheels. I used to rock the arcade games.
Maybe it's also because I was really into
The Last Starfighter, and I secretly hoped the arcade games were a recruiting platform.