Re: Current Projects
Project 1.Shelved.
Using the D6 pool core mechanic from Atomic Highway, I'm trying to create a 10 page rule set that will make for a fastplay PbP Task and Combat system.
Current Status: Alpha Playtest.
Project Review: Having completed the Alpha Playtest, I found that the system was workable and certainly has merit should I decide to pursue it further, but I have a preference for Project 5 below, which has pretty much superseded my work on this project for the time being.
Project 2.
Adapting the D6 pool above to D8 (for no better reason than there are 8 pints of blood in the human body) and adding some homebrew setting based on Hammer Horror, creating a 20 page game for vampires, werewolves, etc.
Current Status: First Draft.
Project Review: Following the shelving of Project 1, I am uncertain whether to proceed with this or whether to adapt Project 5 to cover the material. It is ongoing for now.
Project 3. Abandoned.
Adapting the Tri-Stat mechanic from BESM 2.5 Ed. for faster play in PbP, reducing the to-and-fro combat rolls to a single roll per combatant per round.
(One day, I'll get hold of a free or cheap s/h copy of 3rd Ed, but for now I'm going with 2.5, which I recently picked up for nowt).
Current Status: Preliminary Research failed - abandoned.
Project Review: BESM chargen is wonderfully in-depth, but that is also its Achilles Heel. Chargen takes a very long time with numerous revisions and quickly leads to GM burn out. There are also a lot of factors that affect combat bonuses, making combat difficult to keep track of, IMO.
Project 4.
Devising a 3-level mediaeval game, incorporating a map-conquest level, a battlefield skirmish wargame level, and a single combat / court intrigue level.
(Keeping an eye on Arkrim's conquest game...)
Current Status: First Draft.
Project Review: Having researched into the period and found several rulesets that provide guides to the different levels of this game, I'm now attempting to write a set of rules that will incorporate all three levels in a single, coherent game. This is a long one...
NEW Project 5.
As an alternative to Project 1, I'm houseruling the 1PG system from Deep 7 Games to create a fast play rules-lite system for PbP.
Current Status: Beta Playtest
Project Review: This one is going strong. 1PG is probably the best ruleset I've found for PbP. It's simple, fast, has short combat rounds, yet provides a coherent and reasonably accurate representation of character activity. Still working on it.
Step Guide.
Preliminary Research
First Draft
Alpha Playtest (proof of concept / feasibility)
Revised Draft
Beta Playtest (debugging)
Final Draft
Publication (yeah, right!)
Suggestion: The projects are in danger of getting lost amongst the chat in this thread. I wonder if we can separate out a no-chat 'list of projects' thread (Notice?), and a thread for project queries and interest checks where gamers with similar interests can agree to set up an individual discussion thread?
This message was last edited by the player at 07:50, Sun 15 Mar 2015.