Re: [GENERAL] Community Chat
In reply to Tom_Clancy's_Ghost_Recon (msg # 969):
>What makes an AP good?
A well fleshed out story, a meta-plot that builds throughout the whole campaign, an engaging theme that fits in its place in the world, and that comes with pictures, etc. The more these separate things interact with each other - eg the more the theme is tied to the meta-plot, the better. Those things are hard to do in a home brew without years of work, because it takes so much planning beforehand.
After that, it largely comes down to execution for me. I can do a lot of work on the AP making it my own, but how much work do I want to >have to< do? Serpent’s skull has probably the most engaging themes and meta-plots for me, but it requires pretty much a full work through as it switches from railroad to sandbox in a very chaotic manner several times, and as it is in some parts a rather soul-less framework. It is a great framework to build from though. Iron gods, as a comparison, is pretty coherent and realistic all the way through as far as I’ve seen. It’s easy to add my personal, parallel story to it, but I really don’t have to.