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TYPES OF ATTRIBUTES
Certain Attributes are more likely to fit specific character concepts than others. To help the players and
GM select Attributes, they have been classed as Paranormal, Racial, Technological, or Universal. Often, an
Attribute fits into more than one category.
Mecha
A few Attributes (and Defects) are listed as “mecha only.” A mecha is a vehicle, suit, robot, or other
construct that a character possesses. The Own a Big Mecha Attribute (page 59) allows players to design mecha
for their characters; Mecha only Attributes or Defects are used only as part of this mecha creation process.
Normal
These are (comparatively) mundane abilities that any character can possess. These abilities reflect innate
aptitude or training rather than supernatural power.
Paranormal
These Attributes are often associated with magical, supernatural, or psychic characters. They are recommended
for wizards, ki-users, psychics, mystics, spirits, gods, demons, undead, and monsters with supernatural powers. In
game worlds where these sorts of characters do not exist, the GM may forbid paranormal powers.
Racial
These Attributes are often innate to a non-human species due to their physical form. For example, Flight may
be natural for a winged race, or Light Armour may be natural for a species with a tough hide. They are recommended
for characters who belong to another non-human species and are also useful when designing animals or monsters.
Technological
These Attributes are normally associated with machines, vehicles, or similar constructs. Mecha will often have
these Attributes, as will characters who are partly or wholly machine, such as androids, cyborgs, or intelligent robots.
Universal
This type of Attribute is broad enough that it can fit into many different concepts. It is available to
characters who can take Paranormal, Racial, or Technological Attributes.
The above categories are only intended as general guidelines, not as hard line restrictions. For example,
although Star Flight is listed as “Technological,” one can easily imagine a paranormal form of interstellar travel.
Similarly, although Mind Control and Exorcism are both listed as “Paranormal,” there are plenty of anime
examples of “mind control machines” or “ghost-busting” blasters. As long as an Attribute can be justified to
the GM within the character concept and the campaign setting, it is possible to take it. The GM is the final
authority on whether or not to allow a given Attribute.