A Lost Voyage
As the morning slowly disappears into afternoon, a gentle breeze begins to waft in from the south. While the day itself is not particularly hot, the breeze is none the less a welcome comfort, especially to those held below the deck. While no port holes exist anywhere near the cell block, the breeze still manages to find a way to reach the inmates bringing the fragrance of nearby blossoms and food from the markets.
Slowly but surely, the provisions, supplies and prisoners are finally loaded, the ship sets off towards the north. As the ship slips from the port and begins sliding over the horizon, a beautiful glow covers the vibrant city that makes it seem almost palatial in grandeur…a site those stuck below would never get to see. Before long the city and all possible land are gone from view. The long voyage towards Asterock had begun.
The ship continues to glide onward thru calm seas, those above deck are treated to cool winds mixed with the taste of the salt water. Those below, however, simmer in the increasing heat of the hold. While a breeze does occasionally filter thru, it is fleeting at best, lasting but a few seconds and giving no real measure of relief.
Eventually day fades into night and the many lanterns and candles aboard the ship are lit; the only light glinting across the ocean surface. Dinner is prepared and the sailors settle in to eat before spending the remainder of the evening drinking, dancing to music and telling stories of high seas adventure. As the festivities begin to die down and the crew begin crawling into their bunks, a light fog begins to appear. Not quite the thick, pea soup fog one would expect on land but a light almost spider web like mist. The once clear evening sky was now beginning to disappear under a shroud of mist. While not the most auspicious way to end an evening, the ship eventually quiets down as sleep overtakes those aboard.
One by one, you all awaken. Slowly, wearily, you gaze about your surroundings…and something is not right. Both those in the hold and those in other quarters are keenly aware of a quiet that has settled over the boat. Sitting up and looking around you realize that no one is there. For those in the crews quarters (Al’andra, Arryn, and Grumbo), you have found you are the only ones in your cabin, although you distinctly remember there being others. For those in the hold (Onyx, Lothrin, and Klaus) your fellow inmates have vanished. There were 6 of you in the cell, now there’s only 3.
This message was lightly edited by the GM at 23:15, Wed 15 June 2016.