Druid and Ranger Spells
Level 5
Anti-Animal Shell
Range: 0
Duration: 1 turn per level
Effect: Personal barrier which blocks animals
An invisible barrier around the druid’s body stops attacks by normal and giant animals and insects. While protected, the druid cannot attack animals except by magic spells.
Charm Plant
Range: 120’
Duration: 6 months
Effect: Charms 1 tree or more smaller plants
As charm person, but 1 tree, 6 medium-sized bushes, 12 small shrubs, or 24 small plants become friends of the druid. Plant-like monsters may Save vs. Spells. Charmed plants understand and obey the caster, if the orders are within their ability. The charm lasts 6 months, or until winter.
Create Food
Range: 10’
Duration: Permanent
Effect: Creates food for 12 or more
Enough food to feed 12 men and their mounts for 1 day appears. For each level above 10th, food for 12 more men and mounts is created.
Dissolve*
Range: 120’
Duration: 3-18 days
Effect: Liquifies 3000 square feet
An area of rock, up to 3,000 square feet in surface area and 10’ deep or thick, turns to mud. The caster chooses the dimensions, as long as the area of effect is within range. Creatures in the mud are slowed to 1/10th speed, and may become stuck.
The reverse, harden, permanently changes an area of mud to rock. Creatures in the mud may Save vs. Spells to escape being trapped.
Geas
Range: 30’
Duration: Until completed or removed
Effect: Compels one creature
The target must perform or avoid some special action or be cursed, save vs. spells avoids. Dispel magic and remove curse will not affect a geas.
The reverse, remove geas, will dispel an unwanted geas or quest and related penalties, 5% chance of failure per level lower than the original caster.
Insect Plague
Range: 480’
Duration: Concentration
Effect: Creates a swarm of 30’ radius
A swarm of insects obscures vision and drives off creatures of less than 3HD (no Save). The swarm moves at 20' per round as directed by the druid. The caster must concentrate, without moving, to control the swarm. If the caster is disturbed, the insects scatter and the spell ends.
Polymorph Other
Range: 60‘
Duration: Permanent until dispelled
Effect: Changes one living creature
The target changes into a creature with up to x2 the HD of the original, save vs. spells avoids. The target's hit points remains the same, but is in all other ways that creature. The victim believes itself to be the creature, with no memory of its former life.
Transport Through Plants
Range: Infinite
Duration: Instantaneous
Effect: Long-range teleportation
As teleport, but the druid must enter and leave a plant (of any size). There is no chance of error. The druid can transport 2 additional, willing creatures.
Turn Wood
Range: 30'
Duration: One turn per level
Effect: Pushes all wooden items away
A wave of force, 120' long x 60' tall moves in one direction, at 10' per round until 360' away, where it stops. All wooden objects hit by or hitting the wave must move with it. The items caught are not harmed, but cannot be used while trapped in the effect. The caster may cause the wave to stop moving or vanish by concentrating for 1 round.
Weather Control
Range: 0
Duration: Concentration
Effect: All weather within 240 yards
Rain: -2 penalty to missile fire. After 3 turns, mud reduces movement to ½.
Snow: 20’ visibility; movement is ½. Water freezes.
Fog: 20’ visibility, ½ movement.
Clear: This cancels bad weather.
Intense Heat: Movement ½. Mud dries up.
High Winds: No missile fire or flying. Movement ½. Ships move +50%. In deserts, a sandstorm ½ movement, 20' visibility.
Tornado: A whirlwind as a 12 HD Air Elemental. At sea, treat as a “storm or gale”.