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21:38, 20th May 2024 (GMT+0)

[Chapter 1.02] The Ruined Citadel.

Posted by Dungeon MasterFor group 0
Yarr the Hearty
Swashbuckler, 129 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 17 Sep 2020
at 23:15
  • msg #97

[Chapter 1.02] The Ruined Citadel

Yarr rolls his eyes, "Anyone that's not busy making up excuses to kill the people we all came here to save, cover me. I'll sneak in and get some attention on me to try to get it away from the wall so we can flank it and at least knock it out. That crocodile nobility is surely going to try and eat me.  Neza kindly don't take its side when it comes after me and while your working on that keep one eye on that halfling."

Yarr gives everyone a moment to adjust to his plan and be ready to go before doing so. If Sularius also wants to sneak in he'll wait to draw attention until Sul is in. Yarr keeps his shield up as he sneaks and tries to make it to center of the left wall.

Stealth 13

If he's spotted by it or everyone's ready Yarr shouts up at the battlements the name of the arsonist they chased to castle, making a sensible guess that a fleeing criminal running into goblin turf might take a hostage, "Hey Calmont! Put the knife down!"

If the halfling reflexively turns, Yarr will have proven his point.
This message was last edited by the player at 23:16, Thu 17 Sept 2020.
Yalandlara Vallindel
Alchemist, 124 posts
HP: 14/14 AC: 17
Fri 18 Sep 2020
at 01:10
  • msg #98

[Chapter 1.02] The Ruined Citadel

"That poor halfling is the one that just tried to kill us all. So if you want to go save him, be my guest. Me on the other hand, I'm completing our task. Save the goblins, take the hafling back." She stated flatly to Nezaglomie. "Or did you forget?"

Then she looked at the Graludon. "And he's right. Not all dragon's are noble. While they all are majestic, many are also cruel and sadistic. There is nothing noble about that."

Then like Yarr, she looked up to Calmont. If it's clear that Yarr is spotted she will mimic him. "Calmont unhand that Goblin and drop the knife! Come with us peacefully and you will not be harmed, I promise!" Then after she yelled that, she said to herself. "Much."

[OOC: 21:10, Today: Yalandlara Vallindel rolled 15 using 1d20+5 with rolls of 10.  Diplomacy.

Had to try the nice approach.]

This message was last edited by the player at 01:24, Fri 18 Sept 2020.
Arnellia
Cleric, 49 posts
Sat 19 Sep 2020
at 09:29
  • msg #99

[Chapter 1.02] The Ruined Citadel

"Oh my that is huge, what type of creature is that thing... Oh no don't shout you'll let it know we're here!? Oooh to late."

Whispers Arnellia eyeing the beast warily her eyes going wide as Yalandlara shouts out at the halfling.

"Oh no best get ready mighty Maerk. If Lara keeps shouting like that you will soon have a chance to test your masterful weapon skill upon."

Arnellia steps forward on to the steps, readying her most powerful spell.
This message was last edited by the player at 19:14, Sat 19 Sept 2020.
Arnellia
Cleric, 51 posts
Sat 19 Sep 2020
at 19:21
  • msg #100

[Chapter 1.02] The Ruined Citadel

Before the beast can be drawn to them she summons a large shard of ice and hurls it at the creature, then dashes back behind the group.

"Uh oh, I think I just made it angry!"



trying to take advantage of a surprise round with winter bolt only to just piss the creature off by  the looks of it everyone ready to run.

:)

05:16, Today: Arnellia rolled 12 using 1d20+7 with rolls of 5.  spell attack winterbolt.

WINTER BOLT FOCUS 1
ATTACK COLD EVOCATION
Cast[two-actions] somatic, verbal
Range 60 feet; Targets 1 creature or object
You fling a hollow icicle filled with winter’s wrath. Make a
spell attack against a target within range. The bolt deals
1d8 piercing damage and lodges in the target. At the end of
the target’s next turn, the bolt shatters, releasing a whirl of
snow and ice that deals 1d12 cold damage to the target and all
adjacent creatures. The bolt can be removed with an Interact
action, which causes it to melt harmlessly without detonating.
Critical Success The initial bolt deals full damage and is
especially well anchored, taking 2 Interact actions to
remove. The bolt’s explosion deals double damage.
Success The bolt and its explosion deal full damage.

This message was last edited by the player at 19:21, Sat 19 Sept 2020.
Sularius Alariel
Rogue, 45 posts
Mon 21 Sep 2020
at 04:48
  • msg #101

[Chapter 1.02] The Ruined Citadel

With the grauladon hopefully distracted by Yarr and then Arnelia, Sularius takes the opportunity to launch a surprise attack at the creature, but seems equally distracted and misses the creature completely.

Well, that was lovely, are there critical misses in 2e? Can't seem to find anything about it.

23:44, Today: Sularius Alariel rolled 8 using 1d20+7 with rolls of 1.  Shoot grauladon.

Maerk
Fighter, 43 posts
Tue 22 Sep 2020
at 04:23
  • msg #102

[Chapter 1.02] The Ruined Citadel

Maerk grunted and strode forward down the steps, readying his shield and sword. His objective was to provide protection for his companions who were attempting to persuade or otherwise convince their foes to give up their on their own current plans.

The tall warrior felt something strange in the pit of his stomach. It might have been a touch of fear, though the big man's thoughts were more centered on how the monster's tail would taste after he spitted it over their campfire.


A1: Stride 25' to W,10
A2: Raise Shield
A3: Ready Strike, Trigger = Dracodile enters melee range

Nezaglomie
Sorcerer, 64 posts
Wed 23 Sep 2020
at 03:33
  • msg #103

[Chapter 1.02] The Ruined Citadel


A1:  Move to W8
A2&3: Cast Produce Flame
22:30, Today: Nezaglomie rolled 25,5 using d20+7,d4+4.  Produce Flame.
If that's a critical success, the target takes double damage and 1d4 persistent fire damage.

Nezaglomie sighs, "I guess we're going to provoke it.  Well, it's not a real dragon, anyway."  She moves barely in range of her Produce Flame cantrip and fires it off, hitting the creature squarely on its shoulder.
This message was last edited by the player at 03:35, Wed 23 Sept 2020.
Dungeon Master
GM, 170 posts
Lord of Lies
Teller of Tales
Thu 24 Sep 2020
at 18:22
  • msg #104

[Chapter 1.02] The Ruined Citadel

While everyone prepares themselves Yarr sneaks out into the courtyard to try and get a better look at things. Almost immediately the grauladon whips its head in his direction and lets out a snarl. It seems the element of surprise has been lost!

Sularius steps out, aims, and fires at the grauladon but misses.

The grauladon responds by charging forward at Sularius, crossing the courtyard in an ungainly flopping stride that is common with semi-aquatic creatures. It seems the nickname "dracodile" is quite fitting. It snaps its jaws at Sularius who jumps back out of the way.

With the grauladon now right by the gate Nez realizes she doesn't have to leave the corridor and in fact can put some distance between her and the beast and steps back into the auditorium before bringing forth fire and lights up the creature's back.

Arnellia as well moves into the auditorium next to Nez and lets loose with a bolt of ice but it misses and flies harmlessly over the creature's back to shatter against the far wall.

OOC: Placeholder for Yarr's action

Yala considered running out to try to talk with the halflings and goblins but with the grauladon spotting them and charging she decides on a different course.

OOC: Placeholder for Yala's action

Maerk sees the beast and knows what he must do. Raising his shield he charges in and stabs at the beast cutting a deep wound in its side.
OOC: 9 damage


Round 1
OOC: Double check everything, make sure it is accurate

InitNameACHPAttackDamageStatus
27Sularius1814/14Rapier +71d6+4Eagle Eyes
20Grauladon17HurtJaws/Tail +101d12+4/1d10+4-
16Nezaglomie1415/15Flames +71d4+4-
14Arnellia1510/13Rapier +51d6-
13Yarr1821/21Dogslicer +71d6+2Eagle Eyes
11Yalandlara1714/14ECB +51d8+1-
10Maerk1820/20Longsword +91d8+4-

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Yarr the Hearty
Swashbuckler, 137 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 24 Sep 2020
at 19:14
  • msg #105

[Chapter 1.02] The Ruined Citadel

Yarr curses under his breath at the other drawing the attention of the thing when that had been his own intentions. Sword in hand, it was time to show them what he could do with a real weapon. Unarmed he had been a large part in dispatching both mephits, now he would set his actual weapon to the dracodile.

From his position to the left of the room he dashes up behind it, attempting a a dynamic kickflip attack... and the creature sees him coming, leaving Yarr looking like a fool. Falling prey to the thing's response he kicks off the things attacking limb and stumbles.

Frustrated, Yarr just stabs the thing.

Action 1: Tumble Through attempt coming up from a flanking position = 11 (would trigger reaction if he takes it).
Action 2: Try again = 13 (... same as above)
Action 3: Just stab from place I came up to = 20 to hit for 7 damage.

This message was last edited by the player at 19:26, Thu 24 Sept 2020.
Nezaglomie
Sorcerer, 65 posts
Thu 24 Sep 2020
at 19:30
  • msg #106

[Chapter 1.02] The Ruined Citadel

She is so pleased with how solidly the last flame struck, Nezaglomie starts a little victory dance.  However, this causes her to lose focus on the next flame and it flies far over the dracodile's head.  Feeling a bit chagrinned, she backs up a step or two.

A1 & 2:  Produce Flame
A3: Step back to AD 8

14:26, Today: Nezaglomie rolled 8,7 using d20+7,d4+4.  Produce Flame.

Yalandlara Vallindel
Alchemist, 132 posts
HP: 14/14 AC: 17
Thu 24 Sep 2020
at 19:54
  • msg #107

[Chapter 1.02] The Ruined Citadel

[Language unknown: "Paniwa mente k thwas, et ionthiess yinectres comherilless m."] She stated, frustrated she strides in taking a pairs of slashes at the dracodile with the large elven blade.

[OOC: Action 1: Stride to Z9

Action 2: Attack 1 on Dracodile
15:50, Today: Yalandlara Vallindel rolled 15,7 using 1d20+2,1d8+1 with rolls of 13,6.  Elven Curved Blade Attack 1.
Hit: AC 15
Damage: 7 Slashing

Action 3: Attack 2 on Dracodile
15:52, Today: Yalandlara Vallindel rolled 8,8 using 1d20-3,1d8+2 with rolls of 11,6.  Elven Curved Blade Attack 2.
Hit: AC 8
Damage: 8 Slashing]

Arnellia
Cleric, 52 posts
Fri 25 Sep 2020
at 03:35
  • msg #108

Re: [Chapter 1.02] The Ruined Citadel

quote:
OOC: Double check everything, make sure it is accurate

InitNameACHPAttackDamageStatus
27Sularius1814/14Rapier +71d6+4Eagle Eyes
20Grauladon17HurtJaws/Tail +101d12+4/1d10+4-
16Nezaglomie1415/15Flames +71d4+4-
14Arnellia1510/13sling +51d8Range 60’
13Yarr1821/21Dogslicer +71d6+2Eagle Eyes
11Yalandlara1714/14ECB +51d8+1-
10Maerk1820/20Longsword +91d8+4-

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

 Corrected
Dungeon Master
GM, 171 posts
Lord of Lies
Teller of Tales
Sun 27 Sep 2020
at 05:22
  • msg #109

Re: [Chapter 1.02] The Ruined Citadel

Round 1 cont.
Yarr jukes left and right but the grauladon is just too big and squat for him to duck around. Still he lands a solid stab at it in the end.

In response the grauladon belches out a cloud of noxious breath, a sickening smell of rotten meat and decay.

Yarr, Maerk, and Sularius are caught in the cloud and find themselves trying to fight back from retching all over the place.
OOC: Yarr, Maerk, Sularius must make a DC 18 fortitude save or be Sickened 1 (2 on a critical fail)


Yala draws her curved blade, steps forward and takes a stab at the grauladon scouring a hit on its scaly hide.

Up on the battlements both the halfling and the goblins have all turned to watch the spectacular fight happening in the courtyard below them.

Round 2
InitNameACHPAttackDamageStatus
27Sularius1814/14Rapier +71d6+4Eagle Eyes
20Grauladon17WoundedJaws/Tail +101d12+4/1d10+4-
16Nezaglomie1415/15Flames +71d4+4-
14Arnellia1510/13Sling+51d6-
13Yarr1821/21Dogslicer +71d6+2Eagle Eyes
11Yalandlara1714/14ECB +51d8+1-
10Maerk1820/20Longsword +91d8+4-

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Sickened - -1 (or -2) on all checks and DCs.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 66 posts
Sun 27 Sep 2020
at 05:49
  • msg #110

Re: [Chapter 1.02] The Ruined Citadel

The gnome sorceress gets her focus back, and sends another ball of flame at the lizard, landing a sizzling hit on its ear.

00:46, Today: Nezaglomie rolled 22,6 using d20+7,d4+4.  Produce Flame.
A1 & 2:  Produce Flame
A3 Study the halfling.  Do I believe that he is the one who set the fires in the Heroes' Hall? 

Yarr the Hearty
Swashbuckler, 139 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 28 Sep 2020
at 00:25
  • msg #111

Re: [Chapter 1.02] The Ruined Citadel

Yarr staggers, not looking very good at all, and slips on some of the moisture left behind from the breath weapon. He barrels forward and nearly faceplants into the dracodile, but reflexively catches himself with one arm and cartwheels over the thing as he'd been trying to do on purpose so many times before. And this time was on purpose to. That will be his story and he will stick to it.

Now flanking the beast with his burly warrior compatriot he bares his sword into the thing with a flash of finesse, driving it home in a devastating strike and he tries to strike against with a dramatic spin. However, the beast has no appreciation for theatrics it seems, shifting at bite of his sword and Yarr is forced to change direction mid-swing, which cuts the force down. Even then it's about as solid as strike as his first of the fray.


Critically Fail Save, Sickened 2 Included in math below, treating flanking as a bonus to the relevant rolls for easier mathing:

Action 1: Tumble Through to W8 for flanking = 23.
Action 2: Attack = 24 to hit, 11 Damage.
Action 3: Confident Finisher = 14 to Hit, still does 1d6 on miss for 5 damage.

This message was last edited by the player at 00:41, Mon 28 Sept 2020.
Sularius Alariel
Rogue, 46 posts
Mon 28 Sep 2020
at 03:31
  • msg #112

Re: [Chapter 1.02] The Ruined Citadel

Sularius tries to hold back the involuntary retching that the strange creature's breath is now causing him as he gingerly takes a step away from it and then fires his bow twice, hitting it once.

Failed Fortitude Save (-1 factored into attacks)
Action 1: Step to Y6
Action 2: Shoot bow; hit AC: 24 for 5 damage
Action 3: Shoot bow; miss (hit AC: 13)

21:49, Today: Sularius Alariel rolled 8 using 1d20+3 with rolls of 5.  Fortitude Save.
22:25, Today: Sularius Alariel rolled 24 using 1d20+6 with rolls of 18.  Shoot Dracodile.
22:29, Today: Sularius Alariel rolled 5 using 1d6 with rolls of 5.  Damage.
22:25, Today: Sularius Alariel rolled 13 using 1d20+1 with rolls of 12.  Shoot Dracodile.

Arnellia
Cleric, 53 posts
Tue 29 Sep 2020
at 18:53
  • msg #113

Re: [Chapter 1.02] The Ruined Citadel

Knowing that she would be useless on the front lines Arnellia slips forward, and as Maerk draws back his weapon to strike the creature she lightly touches it and calls upon the blessings of Polura,

[Language unknown: "K talo ousmaners ni menon redwastra arepl ect itthom anosfo! Ingavethiratany Ereartati!"]

A bolt of cold blue energy flows from her hand through Maerk and into his weapon, giving it magical properties.

Actions:
1. Step forward to AA8
2. Cast magic Weapon on Maerk

MAGIC WEAPON SPELL 1
TRANSMUTATION
Traditions arcane, divine, occult
Cast[two-actions] somatic, verbal
Range touch; Targets 1 non-magical weapon that is unattended
or wielded by you or a willing ally
Duration 1 minute
The weapon glimmers with magic and energy. The target
becomes a +1 striking weapon, gaining a +1 item bonus to
attack rolls and increasing the number of weapon damage
dice to two.

Dungeon Master
GM, 175 posts
Lord of Lies
Teller of Tales
Tue 29 Sep 2020
at 19:24
  • msg #114

Re: [Chapter 1.02] The Ruined Citadel

Sularius steps far back from combat and fires off a pair of arrows. One bounces off the scales but the other lands home.

OOC: There aren't 5' steps anymore. Only certain creatures/NPCs have Attacks of Opportunity anymore so I took the liberty of moving you farther back.

The grauladon snaps its jaws at Maerk and Yarr. Yarr dodges back but Maerk gets the strong jaws clamped hard onto his leg sending pain up and down his body. The grauladon spasms violently practically ripping Maerk's leg off and splashing the ground with blood. Maerk collapses and starts bleeding out almost immediately.
OOC: Grauladon crits with a 28 inflicting 28 damage. Maerk drops to 0 and picks up the Dying 1 condition

Nez continues to ignite the grauladon's back on fire causing it to roar in pain finally letting go of Maerk's torn leg.


Yarr carthwheels over the grauladon and lands two hard blows right in its vitals and the creature shudders and goes still.

OOC: Combat has been concluded. Maerk still has to make his recovery roll unless Arnellia or Yalandlara can help him heal before that.

First of all magical healing just fixes things.

After that it is a medicine check vs. DC 15 + Dying level to stabilize him

Otherwise Maerk rolls a flat 1d20 vs. DC 10 + Dying level.

So to recap:
Right now it is Medicine vs. DC 16
Maerk has to beat a DC 11 to reduce dying. If he fails it increases and the checks get harder


Round 3
InitNameACHPAttackDamageStatus
27Sularius1814/14Rapier +71d6+4Eagle Eyes
20Grauladon17WoundedJaws/Tail +101d12+4/1d10+4-
16Nezaglomie1415/15Flames +71d4+4-
14Arnellia1510/13Sling+51d6-
13Yarr1821/21Dogslicer +71d6+2Eagle Eyes
11Yalandlara1714/14ECB +51d8+1-
10Maerk180/20Longsword +91d8+4Dying 1

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Sickened - -1 (or -2) on all checks and DCs.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Yalandlara Vallindel
Alchemist, 136 posts
HP: 14/14 AC: 17
Tue 29 Sep 2020
at 19:29
  • msg #115

Re: [Chapter 1.02] The Ruined Citadel

"He's not looking good." Yalandlara quickly moves over to next to Maerk and begins working on him.

[OOC: 15:28, Today: Yalandlara Vallindel rolled 8 using 1d20+4 with rolls of 4.  Medicine.

I realized for Medicine checks I should of rolled Crafting, it's part of my class, instead of Medicine. I still fail to roll, but the results a 10 not an 8.]

This message was last edited by the player at 20:03, Tue 29 Sept 2020.
Yarr the Hearty
Swashbuckler, 141 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 29 Sep 2020
at 21:41
  • msg #116

Re: [Chapter 1.02] The Ruined Citadel

"We probably shouldn't wait an hour to avoid using a spell to heal that." Yarr remarks calmly.

Before puking a lot and not being able to get the sick out.

Though he is still a tiny bit bitter they took so long to chase the arsonist for the sake of a single healing spell and took the long way through this thing rather than climb a rope up a 30 ft wall straight to the goblins. Now one of them needed a leg reattached, they would still be down one spell if not more, and in the time they'd waited the arsonist had taken a hostage. The cleric's arrogance that they were so inept as to make one healing spell the difference between their total defeat or a victory but abject terror of the grave danger of climbing 30 feet and peeking over a ledge had done this. Though to be fair, the other dracodile might have been alive when they first arrived, albeit beneath them if they'd just come up the wall.

But this wasn't the time to dwell on mistakes, and perhaps if Yarr hadn't slipped, Maerk would have both his legs. Yarr's mistake was as likely a cause of this as anyone else's.

Except a certain someone's.

"Calmont. Put the knife down." Yarr shouts up to the mistake maker holding the hostage as he moves to the bottom of the stairs, "Whaddya you even think'll 'appen if you stab tha goblin? We've two 'ealers 'ere and ye'll have nothin' but a whole tribe of goblins and a 'ole party of adventurers after ye."

He gestures to the dracodile, "Ye saw what just me wus able to do te that thin' and that wudn't even personal. You wanna make this personal? 'Cause if you want to live holdin' that goblin ain't doing it. I'm givin' ye a chance to surrender an' plead yer case peacefully before I walk straight up to ye an' stab ye hostage or no."


Forgot to include the sickened in my rolls. So I tried to puke out the sickened condition and failed. If that ends after the fight or something ignore the puking line and add two to these rolls...

Diplomacy: 16 to convince him that the hostage isn't a practical way out of this and that I'll spare him if he surrenders.
Intimidate: 7 to be scary to accent the point(unless the display of battle prowess or my dialogue adds any bonuses).
Deception: 15 to convince him I'd come at him regardless of the danger to the goblin.

This message was last edited by the player at 22:06, Tue 29 Sept 2020.
Yalandlara Vallindel
Alchemist, 138 posts
HP: 14/14 AC: 17
Tue 29 Sep 2020
at 21:47
  • msg #117

Re: [Chapter 1.02] The Ruined Citadel

"Agreed. This just proves the point that waiting earlier was valid." She then looked back towards where Arnellia and Nezaglomie were, and called for Arnellia. "Arnellia we need your healing spell quickly please!"
Arnellia
Cleric, 54 posts
Wed 30 Sep 2020
at 05:12
  • msg #118

Re: [Chapter 1.02] The Ruined Citadel

Arnellia stretches out her hands and calls the power of he divine god,

"Healusfixus!"

A golden beam envelopes Maerk and his missing leg brining them back together and mending them.
Then she kneels performing battle medicine upon the warrior.

"What were you thinking you crazy warrior your supposed to hit the creature with that devine weapon I granted you not offer up your leg to be ripped off! What were you thinking you galoot! But you are ok big guy aren't you?"

Cast heal 15:05, Today: Arnellia rolled 11 using 1d8+8 with rolls of 3.  heal 2 actions.

15:07, Today: Arnellia rolled 17 using 1d20+7 with rolls of 10.  Medicine Check.
15:09, Today: Arnellia rolled 10 using 2d8 with rolls of 8,2.  battle medicine healing.

This fixes him but will not remove the dying condition.
This should also stabilize him automatically and bring him back to consciousness.

This message was last edited by the player at 05:15, Wed 30 Sept 2020.
Dungeon Master
GM, 177 posts
Lord of Lies
Teller of Tales
Wed 30 Sep 2020
at 16:48
  • msg #119

Re: [Chapter 1.02] The Ruined Citadel

Marek is healed and brought back to consciousness thanks to Arnellia's healing magic.

Looking up at the battlements it seems that Calmont isn't waiting around to talk and the party catches sight of him dragging his hostage into one of the battlement towers. Before Yarr can even begin shouting up at him, the halfling disappears. The goblins are jumping and shouting at one another. Some of them are pointing at the rope dangling down, some of them are pointing at the party of heroes helping Maerk to his feet and others are pointing towards the door where Calmont entered.


OOC: With the rope it is a single DC 15 athletics check to climb up.

Digging out the rubble doesn't seem feasible on the time scale of this adventure. It would likely requires days, additional labor, and the construction of pulleys and scaffolding.


The goblins appear to be in the middle of a debate which involves just as much insults and head smacking as it does actual ideas. Their constantly overlapping shouts make it impossible to hear but eventually one of them, the biggest finally shuts the other ones up long enough to shout down.

[Language unknown: "Ut! Meas poio anyal wilar? Set whev Entlarera?"]
Yalandlara Vallindel
Alchemist, 139 posts
HP: 14/14 AC: 17
Wed 30 Sep 2020
at 19:21
  • msg #120

Re: [Chapter 1.02] The Ruined Citadel

Yalandlara will call back up to them as she moves over to the rope. [Language unknown: "Iv, e ave us stio men. Conhouvir u acill ithla Eebeth. Ri Ratpronde a ereainmen thederdin moof tiill ul pasi of at beeen thweel u nima ur."]

Finally, she gives a sigh and tries to climb up.

[OOC: 15:20, Today: Yalandlara Vallindel rolled 16 using 1d20+1 with rolls of 15.  Athletics.]
Dungeon Master
GM, 178 posts
Lord of Lies
Teller of Tales
Wed 30 Sep 2020
at 21:14
  • msg #121

Re: [Chapter 1.02] The Ruined Citadel

Citadel Altaerein’s battlements provide a breathtaking view. To the east rise the majestic Five Kings Mountains, looming as ageless rocky monoliths in the hazy fog. To the south, rolling foothills unfurl, nestled around Breachill’s rooftops. Along the battlements, six bonfires have been heaped, although currently only the southwestern three are burning fitfully, sending plumes of reddish smoke into the air.

Yala finds herself among the eight goblin survivors who continue to plead with her in their goblin tongue. Calmont has been shouting as well in goblin but switches over to Common when he sees Yala climbing up.
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