Re: Back In Dunnold
You spend a total of five days in Dunnold, resting, learning spells, healing, and preparing for your next delve.
Thea makes some final purchases including extra oil skins for the two guardsmen turned mercenaries to carry.
Biror returns to Kolat's with some gold from the party stash to purchase a bottle of Liquid Bandage. Kolat instructs Biror on it's use and wishes him good fortune.
Meanwhile Kade manages to convince one of the dogs from the Leatherworks to start following him around; with an adequate supply of scraps it seems quite happy to make the relationship permanent.
Following this, Kade makes his way to Larkspur the Leech. The office is a small, nondescript wooden building. Inside is an open room a long bench along one wall. A old, balding human wearing spectacles sits at a desk at the other end of the room, just in front of a door marked "Examination Room".
OOC: Between Thea and Slattery's Poor Baby spells everyone will be at full CON when you depart, so there will be no need to pay for additional healing.
Given the standard amount of time to travel to and from Dunnold, everyone should have at least five days worth of provisions before you leave. If you want to have more let me know.
Total cost to the party fund for rooms, food, and drink while in Dunnold will be 100 gp for the entire group.
I've already deducted the gold for the oil, potion, and room/meals from the group fund. You have 432 gp remaining.
This message was last edited by the GM at 17:48, Sat 02 Sept 2023.