Townsfolk
Dwarves and men predominantly share the town, though the iron-folk are clannish and of the Meromannian1, and so the Alder Council and the Valley - as the inner pass is known - is dominated by Alderlanders2 and the few Frailers3 who hold the lore. Away from the easy land of the Valley, low-born Alderlanders vie with refugees from the Quand Aslene4 and Ailanders5 for flat terraces and good soil
Dwarvish family holds have been carved into the pass either side of the Hazkal Gate - the Makazi on the east and the Dahaz on the west, dominated by the smiths and brewers respectively. Living within the bastion itself the Undi claim descent from the watchkeepers of what was once a tiny outpost. Other smaller families cluster around them, more on the eastern side where the Makazi maintain the community's Hearth - a temple to Huge, the forge God of the Dwarves.
Leaning into the winds that sweep the pass, the Valley is dominated by low-slung Alderlander longhouses - with those on the Slopes lower-slung blackhouses on the poorer west; and, cabins and chalets on the more shielded east. Approaching the Aldermouth the houses become taller and more refined, centred upon a chapel dedicated to the Protector, and the Gods of Wind and Water - Wail and Flow - though most houses daub the Nightwalker's rune as protection each night. Lanterns adorn the Aslene cabins and blackhouses, household shrines to Horn, their Fire God. Above the Valley, on the West Slopes is a glade said to be favoured by those wilder faithful of Raven.
Among them all are a few others: an Elf scholar who rarely leaves her home, a handful of Frailers who are said to be her half-kin. That has changed recently, with travellers seeking the town, but others are rare and far between
1 Dwarves, 2,4,5 humans and a few 3 half-elves make up the Kin of Misthaven
This message was last edited by the GM at 22:19, Mon 06 July 2020.