[GAMES] Game Ideas
Below is a draft of a campaign I'm working on. Any suggestions are comments at welcome.. And yes it's 4e..
Title: Shadows of Fortune: A Shadowrun Mercenary Campaign
Setting Overview:
Welcome to the dark underbelly of the Sixth World, where megacorporations rule with an iron fist, magic coexists with advanced technology, and the shadows hide the secrets of power and wealth. In this dystopian future where governments have collapsed, and megacorps hold sway, mercenaries are the unsung heroes – or villains – of the streets.
In "Shadows of Fortune," players take on the roles of elite mercenaries navigating the treacherous waters of corporate espionage, shadow wars, and underground politics. Set in the sprawling urban sprawls of the 2080s, this campaign blends cyberpunk aesthetics with elements of magic, hacking, and high-stakes action.
Campaign Themes:
1. Corporate Intrigue: Players will find themselves embroiled in the power struggles of megacorporations, taking on jobs ranging from extraction missions to corporate espionage.
2. Moral Ambiguity: The lines between right and wrong blur in the shadows. Players will often find themselves making tough decisions where the lesser evil may be the only option.
3. Survival and Profit: In the cutthroat world of shadowrunning, survival is paramount. Players will need to balance their moral compass with the desire for profit to thrive.
4. Technological Advancements: Cyberware, drones, and hacking play a significant role in the campaign. Players will need to leverage technology to outsmart their foes and complete their missions.
5. Magic and Mystery: The return of magic to the world has brought with it ancient secrets and mythical creatures. Players may encounter magical threats alongside high-tech adversaries.
Key Locations:
1. Seattle Sprawl: A sprawling urban jungle controlled by megacorporations like Renraku and Aztechnology. Seattle is a hub of shadow activity, offering lucrative opportunities for mercenaries.
2. Neo-Tokyo: A city of neon lights and towering skyscrapers, Neo-Tokyo is a melting pot of cultures and a hotspot for corporate intrigue.
3. Berlin Free City: Once divided by the Berlin Wall, the Free City is now a haven for anarchists, mercenaries, and those who seek to escape corporate control.
4. Amazonia: A vast jungle teeming with ancient magic and hidden dangers, Amazonia is a wild frontier where mercenaries must navigate both natural and supernatural threats.
5. Dubai Arcology: A towering megacity built by Renraku, Dubai is a shining beacon of corporate power in the desert sands, but beneath its gleaming exterior lies a dark underbelly of corruption and vice.
Campaign Structure:
The campaign is structured as a series of interconnected missions and story arcs, each offering opportunities for players to earn wealth, reputation, and influence. The overarching narrative revolves around a shadowy conspiracy that threatens to destabilize the fragile balance of power in the Sixth World. As players unravel the mystery, they will face formidable foes, forge alliances, and make choices that will shape the fate of nations.
Whether they're hacking into corporate servers, battling rival mercenaries, or delving into ancient ruins in search of forbidden knowledge, players will need to use all their skills and resources to survive in the shadows. But in a world where everyone has a price, who can they trust? And when the dust settles, will they emerge as heroes, villains, or something in between?
Welcome to the Shadows of Fortune, where survival is just the beginning.
Character Creation Requirements…
Rules
• Character must be made by the controlling player (help is allowed)
• 4th Edition Core Rule Book Only (Recommend using Herlab)
Skills
• Street: Mercenary Groups
• Street: Mercenary Hangouts
• Street: Mercenary Identification
Negative Qualities
• Day Job, 5BP
Social
• Identity: 1 Real, 1 Fake
• Lifestyle: 1 Real, 1 Fake
• License: 1 Real, 1 Fake
• SIN: 1 Real, 1 Fake
CommLinks
• Renraku Sensei Commlink, w/Renraku Ichi Operating System