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08:36, 20th May 2024 (GMT+0)

Request to Join/Permission to Come Aboard.

Posted by FireflyFor group 0
Firefly
GM, 1 post
Fri 8 Sep 2023
at 12:38
  • msg #1

Request to Join/Permission to Come Aboard

RTJ:
1. Submit a couple of different ideas for a Wildsailor you'd like to play (Bloodline, Origin, Post).

The basic idea is actually fairly standard Wildsea game. Something probably brief in scope but we'll see how it plays out

2. Be sure to give me a Character name with your each of your concepts.

3. Let me know what time zone you're in/when you're most likely to be able to post in terms of time of day, and how often per week.
I'd like to have some times of Player overlap so that we can generate the fast, quick, punchy fun that the Wildsea aims at

4. Do you have any prior experience with the Wildsea? Do you own the book/pdf? Do you have the quickstart/free edition?
Firefly
GM, 2 posts
Fri 8 Sep 2023
at 12:38
  • msg #2

Request to Join/Permission to Come Aboard



Each player creates a character and works with the other players to create the crew to which their characters belong. Each player strives to bring their character to life as an interesting, daring sailor who reaches boldly beyond their current safety and means. This is the players’ core responsibility: they engage with the premise of the game, seeking out interesting opportunities taking big risks against powerful foes and sending their characters into danger.

The players work together with the Firefly to establish the tone and style of the game by making judgment calls about the mechanics, dice, and consequences of actions. The players take responsibility as co-authors of the game with the GM.


(liberally stolen from elsewhere)

WHEN TO POST
The Golden Rule of Posting: Post!
It’s that simple.

The Two-Day Rule:
Over the years, I’ve found that the generally accepted rule for how often to post on a play-by-post (PbP) game is: every other day. Or once every two days. Many players can post more often than that, and that’s great. But, schedules and time zone differences can keep players from posting responses more frequently.

If you don’t post in two days, the GM has the responsibility to post for you if he needs to move things along. Real Life (RL) issues can keep a player (even the GM) from posting as often as he should, and that’s okay. Even if that happens frequently, as long as you let the GM know that’s the case, he’s usually good about it.

Also keep in mind that some GMs may want a more frequent posting rate, and others may opt for 2 posts a week, or even 1 post per week. There’s nothing wrong with either of those. This GM currently sticks with the one post every two days. That’s preferred but it’s not really an absolute.

However, if you don’t post that often, I’m not likely to boot you out of the game. Real Life happens. Normally, if you haven’t posted in about two weeks, I’ll send you a PM to see if you are still interested. I may NPC your character during those absent days, and I may or may not keep your character around depending on how interesting you made your character (particularly through posting) or the current situation. I’ll almost never kill off your character (usually only if you request it), but he’ll leave the group when it’s convenient. For example, if your character is aboard a ship at sea, I won’t have him just jump overboard—he’ll leave when the ship reaches port. That way, if your situation changes and you want to get back in the game, your character is still around.

The reason you should post at least every other day is to let the other players know that you are still interested in the game, which, in turn, helps keep them interested.


Reactive vs. Proactive:

Other than the Golden Rule, this might be the most important guideline for posting. If all you are is reactive—that is, posting only as a reaction to what someone else posts, chances are you’ll have a rough time with the game and won’t find it particularly entertaining or satisfying.

Put simply, don’t wait for someone else to post. If you haven’t posted in two days, then it’s time for you to post! Don’t keep waiting! Everyone else may be waiting on you. You don’t have to be the leader of the group to post. There are any number of things that you can post. Such as…


WHAT TO POST

The general rule for what to post usually starts out with: no one-liners.

What this means is that putting up a post that’s only one-line long is discouraged. Sometimes, however, there are reasons for doing so. In particular, some players post using their cell phone, and sometimes that makes typing long posts hard and more time-consuming than they have the opportunity for. Generally, if you let the GM know that’s what you do, it’s not going to be a problem.

A common ‘excuse’ for a player not posting often enough is that he’s either waiting on a response from another player (or even the GM sometimes) or else he doesn’t know what to post.

Waiting for another player: Keeping the Two-Day Rule in mind, if the other player doesn’t post in two days, you should move on as if he did. In general, though, you shouldn’t put words in the other PC’s mouth. Don’t post what he says; but you can post that he agreed or you thought that he agreed, and then move your character on based on your interpretation.

Waiting for the GM: the same mostly applies for the GM or GM-controlled NPCs. However, you have to keep in mind that the GM may have a direction in mind for the way he wants the encounter, scene or adventure to go, so posting for the GM can be a bit tricky in that sense.

Another thing to keep in mind is that the GM may have forgotten to post, or may have thought he posted, or may have written a post that got swallowed by the Internet and was too bummed out to rewrite it right away (alas, happens to me all too often)), so it never hurts to remind him, either in the OOC thread or in a PM. Also keep in mind that RL happens even to GMs. That includes changes in schedules, time-outs, illness, Internet problems, computer problems, moving, getting busy with other things, etc.

What you can post if you can’t think of anything to post:

1. Ask the GM for more details or further explanation. You can even ask about your gear, or post more details about it yourself.

2. Look around: re-examine the scene, the other PCs, etc. Speculate a little bit on what you see.

3. Character thoughts: post what your character thinks about the scene, or a PC or NPC, or some esoteric topic that came up (fighting ogres, hunting wild turkeys, mountain climbing, etc.). Note: some GMs don’t like to see material in a post that others can’t react to; I’m not one of those. PbP is a writing medium—thoughts and introspection is a significant aspect of writing, so don’t be afraid to write. At the very least, others can pick up on inflections, movement, gestures, facial expressions, body language, etc… details that you aren’t likely to put into your post in the first place, so your writing can be used by other players to infer things about your character (which may or may not be accurate, but that’s part of the fun!).

4. Character memories/flashbacks: something your character sees/notices reminds him of an event he experienced in his past. Some possibly ideas are: a practical joke played on him or by him, an impressive and memorable character he saw, an NPC’s wound reminds him of a similar he or a friend/relative received, etc.

5. Biding his time: post some action that your character is doing that simply takes up a bit of time, such as sharpening his sword or knife, whittling on a piece of wood, cleaning his boots, mending an article of clothing (sewing on a button), bird-watching, day-dreaming, trying to see shapes in clouds, etc. Note that if you use one of these several times, it becomes a personality quirk, which gives depth to your character.

MISCELLANEOUS:

Colors: My preference is to select a text color for your character’s speech, as I think it makes posts easier to read and understand, but try to pick a color that no other character is using. Obviously, though, if there are a lot of characters, that may not be possible.

Reserved Color: Orange is generally reserved for OOCs within in a post, as opposed to the OOC thread, and for the GM posting game mechanics (dice rolls, etc.).


BOTTOM LINE:

If the game doesn’t seem to be going in a direction or way that suits your preference or gaming style, talk to the GM! You may not be the only one. I’m usually open to suggestions and requests. I try to be flexible, but without any input from the players, I just keep plodding along in a way that I’ve been doing for many, many years. Remember, too, that PbP gaming has a different dynamic that sitting around the table in an FtF game.
Firefly
GM, 3 posts
Fri 8 Sep 2023
at 12:46
  • msg #3

Re: Request to Join/Permission to Come Aboard

Firefly:
RTJ:
1. Submit a couple of different ideas for a Wildsailor you'd like to play (Bloodline, Origin, Post).

2. Be sure to give me a Character name with your each of your concepts.


Characters will be built with the Quickstart rules, essentially Old Dogs - but I'm open to some personalization.
Firefly
GM, 6 posts
Fri 8 Sep 2023
at 12:59
  • msg #4

Re: Request to Join/Permission to Come Aboard

I'd like to focus a bit on the wonder and horror of the Wildsea but I'm open to various veils and lines being laid out as well.

As such, I'll probably lean towards Ardunt, Ektus, Gau, and Tzelicrae Bloodlines with the Amberclad, Rootless, Spit-born Origins.

I'm also open to the additional Posts and Origins from other sources (Storm and Root preview, Ships Gardens, One Armed Scissor, etc), but please ask before your heart is set.

I'm thinking a small crew just so that everyone can get their feet and get some time in the spotlight.

I'm probably also going to use the rpol language groups for languages above 2 ranks. I.E., if you've got 2 or 3 ranks in a language, you'll communicate in it much more fluently (and openly) than if you only have 1 rank. At 1 rank, you can communicate but it'll be very very basic.
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